Methods, apparatus, storage media, and electronic devices for processing virtual items
The method and device improve the accuracy and convenience of using virtual treatment items by displaying target body parts for treatment, reducing the complexity of drag operations and enhancing compatibility across game platforms.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- NETEASE (HANGZHOU) NETWORK CO LTD
- Filing Date
- 2023-02-03
- Publication Date
- 2026-06-18
AI Technical Summary
Existing game technologies face challenges in accurately and efficiently using virtual treatment items due to the need for precise drag operations, especially in control systems like sticks or handles, leading to high difficulty and low accuracy.
A method and device that display a graphical user interface showing target body parts for virtual treatment items, allowing players to select and consume items on specific body parts through intuitive control operations, eliminating the need for complex drag actions.
Enhances the accuracy and convenience of using virtual treatment items, broadens the range of applicable game types, and improves compatibility across different platforms.
Smart Images

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Abstract
Description
Cross-reference to Related Applications 【0001】 This disclosure claims the priority of Chinese Patent Application No. 202210806246.2, titled "Method, Apparatus, Storage Medium, and Electronic Device for Processing Virtual Items", filed on July 8, 2022, and all the contents of the Chinese Patent Application are incorporated herein by reference. 【Technical Field】 【0002】 This disclosure relates to the field of game technology, and particularly to a method for processing virtual items, an apparatus for processing virtual items, a computer-readable storage medium, and an electronic device. 【Background Art】 【0003】 In some games, the health, damage, etc. of the virtual control target in the game scene are not integrated calculations. Instead, the body of the virtual control target is divided into several parts, and when a local part of the virtual control target is damaged, treatment of that local part of the virtual control target can be permitted. 【0004】 In the related art, when treating a local part of a virtual control target, usually, a virtual treatment item is dragged to a specific part of the virtual control target model for treatment. However, this method adopted in the related art has certain requirements for operation accuracy. The virtual treatment item can be accurately dragged to the required treatment site to complete the corresponding treatment. The operation path of the game player is long, and it is necessary to repeatedly move between the virtual drug list and the model of the virtual control target. For control system games such as a stick or a handle, the use of virtual treatment items is difficult and the accuracy is low. 【0005】 It should be noted that the information disclosed in the above background art section is only used to enhance the understanding of the background of this disclosure, and may include information that does not constitute prior art known to those skilled in the art. 【Summary of the Invention】 【0006】 This disclosure provides a method for processing virtual items, a processing device for virtual items, a computer-readable storage medium and an electronic device, and further solves, to at least a certain extent, the problem of the difficulty and low accuracy of using virtual therapeutic items in related technologies. 【0007】 Other characteristics and advantages of this disclosure will become apparent from the following detailed description or will be partially acquired through the practice of this disclosure. 【0008】 A first aspect of the present invention provides a method for processing a virtual item, the method comprising: displaying a graphical user interface corresponding to a virtual control object corresponding to a terminal device; receiving a first control operation on a virtual treatment item via the graphical user interface; determining a target virtual treatment item in response to the first control operation acting on the virtual treatment item; displaying at least one target body part in the virtual control object corresponding to the target virtual treatment item on the graphical user interface, wherein the virtual control object includes a plurality of body parts, and the target body part is a part on which the target virtual treatment item can be used; and determining a processing target body part of the virtual control object from the at least one target body part in response to a second control operation on the at least one target body part; and consuming the target virtual treatment item to execute a game effect corresponding to the target virtual treatment item on the processing target body part. 【0009】 In exemplary embodiments of the present disclosure, displaying at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object on the graphical user interface includes displaying at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object based on the display position of the target virtual therapeutic item on the graphical user interface. 【0010】 In exemplary embodiments of the present disclosure, displaying at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object on the graphical user interface includes displaying an object model corresponding to the virtual controlled object on the graphical user interface, and displaying at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object on the object model corresponding to the virtual controlled object. 【0011】 In exemplary embodiments of this disclosure, the virtual therapeutic item includes either a virtual therapeutic item possessed by the virtual controlled object or a virtual therapeutic item distributed across a virtual game scene. 【0012】 In exemplary embodiments of the present disclosure, if the virtual control object has a plurality of target body parts corresponding to the target virtual treatment item, displaying at least one target body part corresponding to the target virtual treatment item in the virtual control object on the graphical user interface includes sorting the plurality of target body parts corresponding to the target virtual treatment item in the virtual control object and obtaining a target sort order, and displaying the plurality of target body parts corresponding to the target virtual treatment item in the virtual user interface according to the target sort order. 【0013】 In exemplary embodiments of the present disclosure, sorting a plurality of target body parts corresponding to the target virtual treatment item in the virtual control object and obtaining a target sort order includes sorting the target injured body parts corresponding to the target virtual treatment item in the virtual control object and obtaining a target sort order, wherein the target injured body parts are the injured body parts among the target body parts. 【0014】 In exemplary embodiments of the present disclosure, sorting the target injured body parts corresponding to the target virtual treatment items in the virtual controlled object and obtaining a target sort order includes sorting the target injured body parts according to the severity of the injury corresponding to the target injured body parts and obtaining a target sort order. 【0015】 In exemplary embodiments of the present disclosure, sorting the target injured body parts according to the severity of the injury corresponding to the target injured body part includes sorting body parts that have the same severity of injury in the target injured body part according to the type of injury. 【0016】 In exemplary embodiments of the present disclosure, before sorting the target injured body parts according to the severity of the injury corresponding to the target injured body part and obtaining a target sort order, the method further includes determining the severity of the injury corresponding to the target injured body part based on the current residual blood volume and total blood volume values corresponding to the target injured body part. 【0017】 In exemplary embodiments of the present disclosure, after determining a target virtual therapeutic item, the method further includes displaying at least one of the injury type of the target injured body site, the current residual blood volume, and the total blood volume in the graphical user interface. 【0018】 In exemplary embodiments of the present disclosure, consuming the target virtual treatment item to perform a game effect corresponding to the target virtual treatment item on the target body part includes updating the current residual blood volume value corresponding to the target body part based on the treatment value of the target virtual treatment item until the current residual blood volume value corresponding to the target body part reaches the total blood volume value or the target virtual treatment item is depleted. 【0019】 In exemplary embodiments of the present disclosure, displaying at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object in the graphical user interface includes displaying a subinterface in the graphical user interface, wherein the subinterface includes a part entry for the at least one target body part, and determining a processed body part of the virtual controlled object from the at least one target body part in response to a second control operation on the at least one target body part includes determining a processed body part of the virtual controlled object from the at least one target body part in response to a third control operation on the part entry in the subinterface. 【0020】 In exemplary embodiments of the present disclosure, the subinterface further includes all treatment entries, and determining the processed body part of the virtual control from the at least one target body part in response to a second control operation on the at least one target body part includes making all target injured body parts the processed body parts of the virtual control in response to a fourth control operation on all treatment entries, wherein the target injured body part is the injured body part among the target body parts. 【0021】 A second aspect of the present invention provides a virtual item processing device including a first control operation receiving module, a target body part display module, and a virtual treatment item usage module, wherein the first control operation receiving module is configured to display a graphical user interface corresponding to a virtual control target corresponding to a terminal device and to receive a first control operation on a virtual treatment item via the graphical user interface, the target body part display module is configured to determine a target virtual treatment item in response to a first control operation acting on the virtual treatment item and to display at least one target body part in the virtual control target corresponding to the target virtual treatment item on the graphical user interface, the virtual control target includes a plurality of body parts, the target body part is a part on which the target virtual treatment item can be used, and the virtual treatment item usage module is configured to determine a processing target body part of the virtual control target from the at least one target body part in response to a second control operation on the at least one target body part, and to consume the target virtual treatment item to execute a game effect corresponding to the target virtual treatment item on the processing target body part. 【0022】 A third aspect of this disclosure provides a computer-readable storage medium for storing a computer program that, when executed by a processor, implements a method for processing the virtual items. 【0023】 A fourth aspect of the present disclosure provides an electronic device including a processor and a memory for storing executable instructions of the processor, wherein the processor performs a method for processing the virtual item by executing the executable instructions. 【0024】 The proposed technology described herein has the following beneficial effects: 【0025】 In the processing of the virtual item described above, a graphical user interface corresponding to the virtual control target corresponding to the terminal device is displayed, a first control operation on the virtual healing item is received via the graphical user interface, a target virtual healing item is determined in response to the first control operation acting on the virtual healing item, at least one target body part corresponding to the target virtual healing item in the virtual control target is displayed on the graphical user interface, the virtual control target includes multiple body parts, the target body part is the part that uses the target virtual healing item, and in response to a second control operation on at least one target body part, the processing target body part of the virtual control target is determined from at least one target body part, and the target virtual healing item is consumed to execute the game effect corresponding to the target virtual healing item on the processing target body part. By selecting the processing target body part from the target body parts that can use the target virtual healing item, accurate use of the target virtual healing item is achieved, the target model of the virtual target does not need to rely on difficult drag operations on the virtual healing item, the difficulty of using the virtual healing item is reduced, the accuracy and convenience of using the virtual healing item are increased, the range of applicable game types is wide, and compatibility is stronger. On the other hand, by displaying the target body parts on the graphical user interface where the target virtual healing item can be used, players can intuitively understand which body parts the item can be used on. This helps players make decisions about using the target virtual healing item, and further reduces the time players spend using the item, thus accelerating the game's progression. 【0026】 It should be understood that the above general explanation and the detailed explanation below are illustrative and interpretive and do not limit this disclosure. [Brief explanation of the drawing] 【0027】 The drawings are incorporated herein and show that they are used to conform to the embodiments of the present disclosure and to explain the principles of the present disclosure together with the specification. Clearly, the drawings in the following description are only some embodiments of the present disclosure, and those skilled in the art can obtain other drawings based on these drawings without creative work. [Figure 1] It is a diagram showing an example of an interface for using a virtual treatment item in the related art. [Figure 2] It is a flowchart showing a method for processing virtual items in the present embodiment. [Figure 3] It is a diagram showing an example of displaying a target body part in the present embodiment. [Figure 4] It is a diagram showing an example of displaying a target body part existing in a target model scene in the present embodiment. [Figure 5] It is a diagram showing an example of displaying a target injured body part in the present embodiment. [Figure 6] It is a diagram showing an example of displaying a target injured body part including all treatment entries in the present embodiment. [Figure 7] It is a diagram showing an example of displaying a body part to be processed in the present embodiment. [Figure 8] It is a flowchart showing a preferred embodiment of the method for processing the virtual item in the present embodiment. [Figure 9] It is a block diagram of a configuration of a processing device for virtual items in the present embodiment. [Figure 10] It is a diagram showing an electronic device for realizing the method for processing the virtual item in the present embodiment. 【Embodiments for Carrying out the Invention】 【0028】 Next, exemplary embodiments will be described in more detail with reference to the drawings. However, exemplary embodiments can be carried out in various forms and should not be understood as being limited to the examples described herein. In contrast, these embodiments are provided to make the disclosure more comprehensive and complete and to fully convey the concept of the exemplary embodiments to those skilled in the art. The described features, structures, or characteristics can be incorporated into one or more embodiments in any suitable way. Many specific details are provided in the following description to provide a full understanding of the embodiments of the disclosure. However, those skilled in the art will recognize that it is possible to carry out the technical aspects of the disclosure or to employ other methods, components, apparatus, steps, etc., by omitting one or more of the specific details. In other cases, known technical ideas are not shown or described in detail to avoid ambiguity of the various aspects of the disclosure. 【0029】 Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn in proportion. The same reference numerals in the drawings indicate the same or similar parts, and redundant explanations are omitted. Some of the block diagrams shown in the drawings are functional entities and do not necessarily correspond to physically or logically independent entities. These functional entities may be implemented in software form, in one or more hardware modules or integrated circuits, or in different networks and / or processor devices and / or microcontroller devices. 【0030】 In related technologies, when treating a localized area of a virtual controlled object, it is common to drag a virtual treatment item to a specific part of the torso model of the virtual controlled object, as shown in Figure 1. If the injury to the torso is more severe or there are many injured areas, it is difficult to complete the treatment for that area with a single drag, and multiple drag operations are required. Game players experience long operation paths, high difficulty and low accuracy in using virtual treatment items, and the interface is not applicable to game interfaces where treatment is necessary but the torso model of the virtual controlled object does not appear. In particular, for control systems such as levers and handles, drag operations are always translated into operations that control the cursor through the lever or handle, and a certain level of skill is required to quickly and accurately position the cursor to a specific location through the lever or handle, significantly increasing the difficulty of operation for game players. 【0031】 In view of one or more of the above issues, exemplary embodiments of this disclosure can be applied to virtual game scenes of games using virtual healing items, and can simultaneously meet the development needs of different game platforms such as mobile phone terminals, PC (Personal Computer) terminals, and host terminals, providing a highly compatible method for handling virtual items. 【0032】 A method for processing virtual items in one embodiment of this disclosure can be executed on a local terminal device or a server. When the method for processing virtual items is executed on a server, this method can be implemented and executed based on a cloud interaction system including a server and client devices. 【0033】 In optional embodiments, various cloud applications, such as cloud games, can be executed under the cloud interaction system. Taking cloud games as an example, a cloud game refers to a game format based on cloud computing. In the execution mode of a cloud game, the entity executing the game program and the entity displaying the game screen are separated. The storage and execution of the virtual item processing method are performed on the cloud game server, and the client device is used for receiving and transmitting data and displaying the game screen. For example, the client device is a display device with data transfer capabilities close to the user, such as a mobile terminal, television, computer, or handheld computer, but the processing of virtual items is performed by the cloud game server in the cloud. When playing a game, the player operates the client device to send operation commands to the cloud game server. The cloud game server executes the game based on the operation commands, encodes and compresses data such as the game screen, returns it to the client device via the network, and finally decodes and outputs the game screen via the client device. 【0034】 In an optional embodiment, the local terminal device is used to store a game program, for example, a game, and to render the game screen. The local terminal device is used to interact with the player via a graphical user interface. That is, conventionally, the game program is downloaded, installed, and executed via an electronic device. The way in which the local terminal device provides the graphical user interface to the player can include various methods, such as rendering and displaying it on the terminal's display screen, or providing it to the player by projection mapping. For example, the local terminal device may include a display and a processor for presenting a graphical user interface, including a game screen for running a game and generating a graphical user interface, and for controlling the display of the graphical user interface. 【0035】 In this embodiment, as shown in Figure 2, a method for processing virtual items is provided, specifically including the following steps S210 to S230. 【0036】 In step S210, a graphical user interface corresponding to the virtual control target corresponding to the terminal device is displayed, and a first control operation for the virtual treatment item is received via the graphical user interface. In step S220, in response to a first control operation acting on a virtual treatment item, the target virtual treatment item is determined, and at least one target body part corresponding to the target virtual treatment item in the virtual control object is displayed on the graphical user interface, wherein the virtual control object includes multiple body parts, and the target body part is the part that uses the target virtual treatment item. In step S230, in response to a second control operation on at least one target body part, the processing target body part of the virtual control is determined from at least one target body part, and the target virtual treatment item is consumed to execute a game effect on the processing target body part corresponding to the target virtual treatment item. 【0037】 In the processing of the virtual items described above, by selecting the target body part from the target body parts that can use the target virtual healing item, accurate use of the target virtual healing item is achieved. This eliminates the need for the target model of the virtual object to perform difficult drag operations on the virtual healing item, thereby lowering the difficulty of using the virtual healing item, increasing its accuracy and convenience, and expanding the range of applicable game types and strengthening compatibility. On the other hand, by displaying the target body parts that can use the target virtual healing item in the graphical user interface, players can intuitively understand which body parts can be used with the target virtual healing item, thereby assisting players in deciding whether to use the target virtual healing item. Furthermore, it reduces the time players spend in the process of using the target virtual healing item, and can accelerate the progress of the game. 【0038】 In this disclosure, a virtual control object refers to a controllable, dynamic object within a virtual game scene. A game player can control the movement of this virtual control object within the virtual game scene, for example, by controlling its ability to run, jump, crawl, etc. They can also control the virtual control object to fight other virtual objects using skills, virtual weapon items, etc., provided by the application. Furthermore, the blood volume and injuries of this virtual control object are not calculated integrally; the torso model of this virtual control object may be divided into several body parts, each with its own independent blood volume value. If one or more body parts of the virtual control object are injured, the virtual control object may be allowed to perform appropriate medical treatment on the injured body parts. In addition, the blood volume of different body parts of the virtual control object may differ, and the importance of different body parts may also differ; for example, an injury to the leg may only affect the movement speed of the virtual control object, while an injury to the head may directly kill the virtual control object. 【0039】 Figure 2 illustrates each step in detail. 【0040】 In step S210, a graphical user interface corresponding to the virtual control target corresponding to the terminal device is displayed, and a first control operation for the virtual treatment item is received via the graphical user interface. 【0041】 Virtual healing items include either virtual healing items possessed by a virtual controlled object or virtual healing items distributed throughout the virtual game scene. 【0042】 The first control operation may be a click operation on a virtual healing item possessed by the virtual control target or on virtual healing items distributed in the virtual game scene. 【0043】 For example, as shown in the virtual healing items in warehouse 301 in Figure 3, the system can receive click operations from game players on virtual healing items owned by a virtual controlled object via a graphical user interface and provide subsequent responses. 【0044】 For example, it is possible to receive clicks from game players on virtual healing items distributed within a virtual game scene via a graphical user interface and then provide subsequent responses. 【0045】 In step S220, in response to a first control operation acting on a virtual treatment item, the target virtual treatment item is determined, and at least one target body part corresponding to the target virtual treatment item in the virtual control object is displayed on the graphical user interface. The virtual control object includes multiple body parts, and the target body part is a part on which the target virtual treatment item can be used. 【0046】 Taking a mobile phone game platform as an example, a player can click on a virtual healing item, and in response, this virtual healing item can be designated as the target virtual healing item. 【0047】 Taking a PC game platform as an example, if a mouse marker is floating over a virtual healing item, the game player can select this virtual healing item as the target virtual healing item in response to a mouse click. 【0048】 Taking the host game platform as an example, if a hover frame is hovering over a virtual healing item, the player can respond to a triangle key press by making this virtual healing item a target virtual healing item. 【0049】 For example, as shown in Figure 3, virtual treatment item 302 displayed in warehouse 301 can be designated as the target virtual treatment item by clicking on it. 【0050】 A virtual control object may include multiple body parts. For example, a virtual control object can be divided into several body parts, such as the head, left arm, right arm, chest cavity, and right leg. The classification of body parts of the virtual object described herein is merely illustrative, and this disclosure does not specifically limit the body parts included in a virtual control object. 【0051】 The target virtual therapy item refers to the object on which the first control operation acts, and the target body part refers to the body part on which the target virtual therapy item can be used, within the division structure of the torso model of the virtual control target. As shown in List 303 of Figure 3, when virtual therapy item 302 is selected as the target virtual therapy item, the body parts on the virtual target on which virtual therapy item 302 can be used can be displayed in the graphical user interface. 【0052】 In an optional embodiment, displaying at least one target body part corresponding to a target virtual therapeutic item in a virtual controlled object in the graphical user interface can be further achieved by the following steps: displaying a subinterface in the graphical user interface, and the subinterface containing a part entry for at least one target body part. For example, Figure 3 shows a plurality of body part entries included in List 303. 【0053】 The above steps, by displaying the target body part corresponding to the target virtual therapeutic item in the form of a body part entry, allow the target virtual therapeutic item to further reduce its dependence on the target model of the virtual controlled object during use, broaden the range of game types to which it can be applied, and improve compatibility. 【0054】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in a virtual controlled object on a graphical user interface can be further achieved by the following steps: displaying at least one target body part corresponding to a target virtual treatment item in a virtual controlled object based on the display position of the target virtual treatment item on the graphical user interface. 【0055】 As shown in List 303 of Figure 3, when a virtual treatment item 302 is selected as a target virtual treatment item, the target body part corresponding to the target virtual treatment item is displayed near the virtual treatment item 302 to facilitate subsequent control operations. 【0056】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in a virtual controlled object on a graphical user interface can be further achieved by the following steps: displaying an object model corresponding to the virtual controlled object on a graphical user interface, and displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the object model corresponding to the virtual controlled object. 【0057】 As shown in Figure 4, the target model 401 of the virtual control target is displayed in the graphical user interface, and the target body part corresponding to the target virtual treatment item is displayed on the target model 401 of the virtual control target. This makes the target body part visible and further enhances the visual presentation effect. 【0058】 In any embodiment, if there are multiple target body parts corresponding to target virtual treatment items in the virtual control object, displaying at least one target body part corresponding to the target virtual treatment item in the virtual control object in the graphical user interface can be further achieved by the following steps: sort the multiple target body parts corresponding to the target virtual treatment item in the virtual control object, obtain the target sort order, and display the multiple target body parts corresponding to the target virtual treatment item in the virtual control object in the graphical user interface according to the target sort order. 【0059】 In this process, sorting the target body parts allows players to more intuitively compare the injury status of each target body part under virtual control, enabling them to prioritize treating the most severely injured areas. 【0060】 Furthermore, since the currently uninjured parts of the virtual controlled body do not require further treatment, it is possible to filter out these uninjured body parts before sorting the target body parts for which target virtual treatment items can be used. 【0061】 In any embodiment, sorting multiple target body parts corresponding to target virtual treatment items in a virtual controlled object and obtaining a target sort order can be achieved in the following steps: sort the target injured body parts corresponding to target virtual treatment items in a virtual controlled object, obtain a target sort order, and the target injured body parts are the injured body parts among the target body parts. 【0062】 For example, as shown in List 501 of Figure 5, the target injured area corresponding to the target virtual treatment item in the virtual controlled object is sorted, and body parts that are not injured among the target injured areas are not sorted or displayed. In the above step, by filtering out body parts that are not currently injured among the target body parts of the virtual controlled object, the information displayed in the interface can be further simplified to minimize visual interference to the user from invalid information. 【0063】 When sorting target injury sites, the injury sites that can be treated by a target virtual treatment item can be sorted based on one or more parameters such as the severity of the injury, the importance of the site, and the duration of the injury. 【0064】 In any embodiment, sorting the target injured body parts corresponding to the target virtual treatment items in the above-mentioned virtual control target and obtaining the target sort order can be achieved in the following steps: sort the target injured body parts based on the severity of the injury corresponding to the target injured body part and obtain the target sort order. 【0065】 The severity of an injury to a body part can be indicated by the amount of blood lost from the injured area; a larger amount of blood loss indicates a more severe injury, while a smaller amount of blood loss indicates a less severe injury. Furthermore, the severity of an injury to a body part can be indicated by the current residual blood volume; a larger current residual blood volume indicates a less severe injury, while a smaller current residual blood volume indicates a more severe injury. For example, as shown in List 501 in Figure 5, the residual blood volumes for the left arm and right leg are low and therefore sorted higher. In actual application, developers can specifically set parameters to indicate injury severity, and these are not specifically limited here. 【0066】 For game players, the more severe the injury to a body part, the greater the urgency to use virtual healing items. Therefore, sorting injured body parts based on the severity of the injury reduces the time it takes for game players to determine which body parts need treatment, which is advantageous for speeding up the game's progression. 【0067】 In any embodiment, if there are body parts with the same severity of injury as the target injured body part, sorting the target injured body parts based on the severity of injury corresponding to the target injured body part can be further achieved in the following steps: sort the body parts with the same severity of injury among the target injured body parts according to the injury type. 【0068】 The type of injury to the target injured body part can be a detrimental injury, such as a fracture or bleeding. For example, as shown in List 501 of Figure 5, if the residual blood volume values of the right arm and the pleural cavity are the same, the right arm has two types of detrimental injuries (fracture and bleeding), while the pleural cavity has one type of detrimental injury (bleeding). In this case, the right arm can be ranked higher than the pleural cavity. 【0069】 Typically, when there are many types of injuries in the target injury site of a virtual controlled object, the influence of the virtual controlled object's actions in the virtual game scene is relatively large. In the above step, the target sorting order is further optimized based on the injury type of the target injury site, and then treatment is performed using target virtual treatment items. This better suits the behavioral habits of the game player and further supports the game player's game decision-making. 【0070】 Furthermore, if there are body parts with the same severity of injury as the target injured body part, these body parts with the same severity of injury can be sorted according to their importance. For example, if the residual blood volume in the right arm and the pleural cavity are the same, the pleural cavity is more important to the virtual control subject than the arm, so the pleural cavity can be sorted higher than the right arm. 【0071】 If there are body parts with similar degrees of injury among the target injured body parts, these body parts can also be sorted according to the duration of their injury. For example, if the residual blood volume in the right arm and the pleural cavity are the same, and the duration of the pleural cavity injury is longer than that of the right arm, the pleural cavity can be sorted higher than the right arm. 【0072】 In actual application, the criteria for sorting body parts with the same degree of injury can be specifically determined by the developer based on their actual needs, and are not limited here. 【0073】 In any embodiment, the severity of the injury corresponding to a target injured body part can be determined based on the current residual blood volume and total blood volume values corresponding to that target injured body part, before sorting the target injured body parts according to the severity of the injury corresponding to that target injured body part and obtaining the target sort order. 【0074】 For example, the severity of an injury corresponding to the injured area can be indicated by subtracting the ratio of the current residual blood volume to the total blood volume from 1. 【0075】 The process described above quantifies the severity of injuries corresponding to target injured body parts based on blood volume values, allowing for more accurate sorting of target injured body parts and further supporting game player decision-making. 【0076】 In optional embodiments, after determining the target virtual treatment item, one or more of the following can also be displayed in the graphical user interface: the injury type of the target injured body part, the current residual blood volume, and the total blood volume. 【0077】 As shown in Figure 3, the blood volume mark 304 representing the "current residual blood volume / total blood volume" and the injury mark 305 corresponding to the injury type of the target injured body part are displayed in List 303, visually presenting the game player with the current specific injury status of the virtual controlled object so that the game player can make further game decisions. 【0078】 Referring to Figure 2, after the target body part is displayed in the graphical user interface, the player can further select the target body part displayed in the graphical user interface. 【0079】 In step S230, in response to a second control operation on at least one target body part, the processing target body part of the virtual control is determined from at least one target body part, and the target virtual treatment item is consumed to execute a game effect on the processing target body part corresponding to the target virtual treatment item. 【0080】 Taking a mobile phone game platform as an example, the game player touches a target body part, and that target body part becomes the body part to be processed. 【0081】 Taking a PC game platform as an example, if a mouse marker is floating over a target body part, the system will respond to the game player's mouse input by treating that target body part as the body part to be processed. 【0082】 Taking the host game platform as an example, the player controls the movement of the hover frame by pressing the up / down / left / right buttons on the directional pad or by swinging the rocker. When the hover frame is hovering over a target body part, the system responds to the player pressing the triangle key by designating that target body part as the body part to be processed. 【0083】 The second control operation may be a click operation on a target body part or on a target body part among the target body parts. The body part to be processed refers to the object on which the second control operation acts, and there may be one or more objects on which the second control operation acts, and can be specifically set according to the actual needs, and is not specifically limited here. 【0084】 In an optional embodiment, in response to a second control operation on at least one target body part, the processing target body part of the virtual control is determined from at least one target body part, which can be achieved in the following steps: In response to a third control operation on a part entry of a subinterface, the processing target body part of the virtual control is determined from at least one target body part. 【0085】 The third control operation may be a click operation on a site entry for a target body part or a target injured body part. The body part corresponding to the site entry on which the third control operation acts is treated is used as the body part to be processed, enabling accurate use on the target virtual treatment item. This eliminates the need for the target model of the virtual object to perform difficult drag operations on the virtual treatment item, further reducing the difficulty of using the virtual treatment item. 【0086】 The second or third control operation allows the player to select one or more body parts to be processed from the target body part. If the player identifies multiple body parts to be processed using the second control operation, processing these body parts together can further improve the efficiency of body part recovery. 【0087】 In any embodiment, the subinterface further includes all treatment entries, and in response to a second control operation on at least one target body part, determining a virtual controlled processing body part from at least one target body part can be achieved in the following steps: in response to a fourth control operation on all treatment entries, all target injured body parts are virtual controlled processing body parts, where the target injured body part is the injured body part among the target body parts. 【0088】 The fourth control operation may be a click operation for all treatment entries. As shown in Figure 6, a “Treat All” entry 601 can also be set in the graphical user interface, and by clicking the “Treat All” entry in the graphical user interface list, the target body part or the target injured area within the target body part can be set as the body part to be treated, further improving the usability of the target virtual treatment item. 【0089】 In any embodiment, consuming a target virtual treatment item to perform a game effect corresponding to the target virtual treatment item on a body part to be treated can be achieved in the following steps: the current residual blood volume corresponding to the body part to be treated is updated based on the treatment value of the target virtual treatment item until the current residual blood volume corresponding to the body part to be treated reaches the total blood volume or the target virtual treatment item is depleted. 【0090】 The therapeutic value of a target virtual therapeutic item can indicate the blood volume value that one target virtual therapeutic item can increase for the body part being treated. Each time one target virtual therapeutic item is consumed, the current blood volume value of the body part being treated can be increased by a corresponding amount. 【0091】 In the process described above, by continuously consuming the target virtual healing item, the corresponding treatment is performed on the target body part, for example, restoring the blood volume value of the target body part. Game players do not need to repeatedly drag or click the target virtual healing item to perform treatment, simplifying the operation of using virtual healing items, further increasing the efficiency of using virtual healing items, and speeding up the game's progress. 【0092】 In any embodiment, if there are multiple target body parts in the virtual control target, consuming the target virtual treatment item and executing the game effect corresponding to the target virtual treatment item on the target body parts can be further achieved in the following steps: consuming the target virtual treatment item in order according to the target sort order and treating the multiple target body parts of the virtual control target sequentially. 【0093】 By performing treatment on target body parts according to the target sort order, it is possible to treat injured areas of the virtual control target all at once, simplifying player operations. Furthermore, it is possible to prioritize the treatment of target body parts, treating severely injured body parts first and reducing the burden of game decision-making on the player to some extent. 【0094】 Furthermore, if there are multiple body parts to be processed within the virtual control target, the injury duration of these body parts can be statistically analyzed, and these body parts can be processed sequentially by consuming target virtual treatment items according to the order of their injury durations. 【0095】 If there are multiple body parts to be processed within a virtual control target, the system can process these body parts sequentially by consuming target virtual treatment items, depending on their importance. The treatment procedures for these body parts can be specifically defined by the developer based on their actual needs, and are not limited here. 【0096】 The above method for processing virtual items can also be used in game scenes that display a torso model of a virtual controlled object, as shown in Figure 7. Specifically, the selected body part to be processed (e.g., "left arm") can be highlighted on the corresponding part of the torso model of the virtual controlled object, and the blood volume recovery status during treatment can be updated in real time on the blood volume strip of the corresponding part of the torso model. Furthermore, this enhances game interaction and improves the intuitiveness of game operation. 【0097】 As shown in Figure 8, a preferred implementation flowchart of the above-described virtual item processing method is also provided, which enables rapid and accurate treatment of the virtual controlled object and effectively improves the accuracy and convenience of the game player's treatment operations. Specifically, it may include the following steps S801 to S808. 【0098】 In step S801, a graphical user interface corresponding to the virtual control target corresponding to the terminal device is displayed, and a first control operation on the virtual treatment item is received via the graphical user interface. In step S802, in response to a click operation acting on a virtual therapeutic item, the target virtual therapeutic item is determined. In step S803, the severity of the injury corresponding to the target injury site is determined based on the current residual blood volume and total blood volume corresponding to the target injury site where the target virtual treatment item can be used in the virtual controlled object. In step S804, the target injured body parts are sorted based on the severity of the injury corresponding to the target injured body part, and the target sort order is obtained. In step S805, a sub-interface containing site entries for the target injured body part is displayed in the graphical user interface according to the target sort order, and the site entries for the target injured body part include the injury type of the target injured body part, the current residual blood volume value, and the total blood volume value. In step S806, in response to a click operation on a part entry in the subinterface, the processing target body part of the virtual controlled object is determined from the target injured body part. In step S807, the current residual blood volume value corresponding to the body part to be treated is updated based on the treatment value of the target virtual treatment item until the current residual blood volume value corresponding to the body part to be treated reaches the total blood volume value or the target virtual treatment item is depleted. 【0099】 By sorting the target body parts of the virtual object and further selecting the body parts that require treatment, accurate treatment is achieved, the player's control path is streamlined and focused, the difficulty of using virtual treatment items is reduced, the accuracy and convenience of treatment operations are improved, the range of applicable game types is broadened, and compatibility is strengthened. On the other hand, by displaying the body parts that can be treated by the target virtual treatment item in the graphical user interface according to the sorting order of the body parts that the target virtual treatment item can treat, the player can more intuitively compare the injury status of each body part of the virtual control target so that they can prioritize treating the more severely injured body parts. 【0100】 Embodiments of the present invention also provide a virtual item processing device, as shown in Figure 9, the virtual item processing device 900 includes a first control operation receiving module 910, a target body part display module 920, and a virtual treatment item usage module 930. The first control operation receiving module 910 is configured to display a graphical user interface corresponding to a virtual control target corresponding to a terminal device, and to receive a first control operation on a virtual treatment item via the graphical user interface. The target body part display module 920 is configured to determine a target virtual therapeutic item in response to a first control operation acting on a virtual therapeutic item, and to display at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object on the graphical user interface, wherein the virtual controlled object includes multiple body parts, and the target body part is the part that uses the target virtual therapeutic item. The virtual healing item usage module 930 is configured to, in response to a second control operation on at least one target body part, determine a target body part to be processed from at least one target body part, and consume a target virtual healing item to execute a game effect on the target body part corresponding to the target virtual healing item. 【0101】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the target control object on the graphical user interface of the target body part display module 920 may also mean displaying at least one target body part corresponding to a target virtual treatment item in the target control object based on the display position of the target virtual treatment item on the graphical user interface. 【0102】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the graphical user interface of the target body part display module 920 may also mean displaying an object model corresponding to the virtual controlled object on the graphical user interface, and displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the object model corresponding to the virtual controlled object. 【0103】 In any embodiment, the virtual item processing device 900 includes either a virtual healing item possessed by a virtual control target or a virtual healing item distributed across a virtual game scene. 【0104】 In any embodiment, if there are multiple target body parts corresponding to target virtual treatment items in the virtual control object, displaying at least one target body part corresponding to the target virtual treatment item in the target body part display module 920 on the graphical user interface further includes a body part sort module and a body part display submodule, wherein the body part sort module is configured to sort the multiple target body parts corresponding to the target virtual treatment item in the virtual control object and obtain a target sort order, and the body part display submodule is configured to display the multiple target body parts corresponding to the target virtual treatment item in the virtual control object on the graphical user interface according to the target sort order. 【0105】 In any embodiment, the body part sort module further includes a first body part sort submodule configured to sort target injured body parts corresponding to target virtual treatment items in a virtual controlled object and to obtain a target sort order, where the target injured body parts are the injured body parts among the target body parts. 【0106】 In any embodiment, the first body part sorting submodule further includes a second body part sorting submodule configured to sort the target injured body parts based on the severity of the injury corresponding to the target injured body part and to obtain a target sort order. 【0107】 In any embodiment, the second body part sorting submodule is configured to sort target injured body parts that have the same severity of injury according to the injury type. 【0108】 In any embodiment, before sorting the target injured body parts based on the severity of the injury corresponding to the target injured body part and obtaining the target sort order, the virtual item processing unit 900 further includes an injury severity determination module, which is configured to determine the severity of the injury corresponding to the target injured body part based on the current residual blood volume value and total blood volume value corresponding to the target injured body part. 【0109】 In any embodiment, after determining the target virtual treatment item, the virtual item processing device 900 further includes a body part display submodule, which is configured to display at least one of the injury type, current residual blood volume, and total blood volume of the target injured body part in a graphical user interface. 【0110】 In any embodiment, in the virtual treatment item usage module 930, consuming a target virtual treatment item to execute a game effect corresponding to the target virtual treatment item on the body part to be treated may mean updating the current residual blood volume value corresponding to the body part to be treated based on the treatment value of the target virtual treatment item until the current residual blood volume value corresponding to the body part to be treated reaches the total blood volume value or the target virtual treatment item is depleted. 【0111】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the target virtual control target on the graphical user interface of the target body part display module 920 may also mean displaying a subinterface on the graphical user interface and including a part entry for at least one target body part in the subinterface. In the virtual treatment item usage module 930, determining the body part to be processed by the virtual control target from at least one target body part in response to a second control operation on at least one target body part may also mean determining the body part to be processed by the virtual control target from at least one target body part in response to a third control operation on a part entry in the subinterface. 【0112】 In any embodiment, the subinterface includes all treatment entries, and in response to a second control operation for at least one target body part, the virtual treatment item usage module 930 determines the processing target body part for virtual control from at least one target body part, which may also be the processing target body part for virtual control in response to a fourth control operation for all treatment entries, where the target injured body part is the injured body part among the target body parts. 【0113】 The specific details of each part of the virtual item processing device 900 described above are explained in detail in the embodiment of the method section, but any details not disclosed can be found by referring to the embodiment of the method section, and will not be explained further. 【0114】 Exemplary embodiments of this disclosure also provide a computer-readable storage medium containing a program product capable of implementing the virtual item processing methods described herein. In some possible embodiments, various aspects of this disclosure may also be implemented in the form of a program product containing program code that causes an electronic device to perform steps according to the various embodiments of this disclosure described in the “Examples of Methods” section above when the program product is running on the electronic device. 【0115】 Specifically, a program product stored on a computer-readable storage medium causes an electronic device to perform the following steps: It displays a graphical user interface corresponding to a virtual control target corresponding to a terminal device, and receives a first control operation on a virtual treatment item via the graphical user interface. In response to a first control operation acting on a virtual therapeutic item, the system determines the target virtual therapeutic item and displays at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object on the graphical user interface. The virtual controlled object includes multiple body parts, and the target body part is the part that uses the target virtual therapeutic item. In response to a second control operation on at least one target body part, the system determines the target body part to be processed from the at least one target body part, and consumes a target virtual treatment item to execute a game effect on the target body part corresponding to the target virtual treatment item. 【0116】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the graphical user interface can be achieved in the following steps: displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object based on the display position of the target virtual treatment item on the graphical user interface. 【0117】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the graphical user interface can be achieved by the following steps: displaying an object model corresponding to the virtual controlled object on the graphical user interface, and then displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the object model corresponding to the virtual controlled object. 【0118】 In any embodiment, the virtual healing item includes either a virtual healing item possessed by a virtual controlled object or a virtual healing item distributed across a virtual game scene. 【0119】 In any embodiment, if there are multiple target body parts corresponding to target virtual treatment items in the virtual control object, displaying at least one target body part corresponding to the target virtual treatment item in the virtual control object in the graphical user interface can be achieved in the following steps: sort the multiple target body parts corresponding to the target virtual treatment item in the virtual control object, obtain the target sort order, and display the multiple target body parts corresponding to the target virtual treatment item in the virtual control object in the graphical user interface according to the target sort order. 【0120】 In any embodiment, sorting a plurality of target body parts corresponding to target virtual treatment items in the above-mentioned virtual control object and obtaining a target sort order can be achieved in the following steps: sort the target injured body parts corresponding to target virtual treatment items in the virtual control object, obtain a target sort order, and the target injured body parts are the injured body parts among the target body parts. 【0121】 In any embodiment, sorting the target injured body parts corresponding to the target virtual treatment items in the above-mentioned virtual control target and obtaining the target sort order can be achieved in the following steps: sort the target injured body parts based on the severity of the injury corresponding to the target injured body part and obtain the target sort order. 【0122】 In any embodiment, sorting the target injured body parts based on the severity of the injury corresponding to the target injured body part can be achieved in the following steps: sort the target injured body parts that have the same severity of injury according to the injury type. 【0123】 In any embodiment, before sorting the target injured body parts based on the severity of the injury corresponding to the target injured body part and obtaining the target sort order, the following steps can be performed to determine the severity of the injury corresponding to the target injured body part based on the current residual blood volume and total blood volume values corresponding to the target injured body part. 【0124】 In any embodiment, after determining the target virtual treatment item, the following steps can be performed to display at least one of the following in the graphical user interface: the injury type of the target injured body part, the current residual blood volume, and the total blood volume. 【0125】 In any embodiment, consuming the above-mentioned target virtual treatment item to perform a game effect corresponding to the target virtual treatment item on the body part to be treated can be achieved in the following steps: the current residual blood volume value corresponding to the body part to be treated is updated based on the treatment value of the target virtual treatment item until the current residual blood volume value corresponding to the body part to be treated reaches the total blood volume value or the target virtual treatment item is depleted. 【0126】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object in the graphical user interface can be achieved by the following steps: displaying a subinterface in the graphical user interface, the subinterface including a part entry for at least one target body part; and determining a processing target body part of the virtual controlled object from at least one target body part in response to a second control operation on the at least one target body part in the subinterface, in response to a third control operation on the part entry, determining a processing target body part of the virtual controlled object from at least one target body part. 【0127】 In any embodiment, the above subinterface includes all treatment entries, and in response to a second control operation on at least one target body part, determining a virtual controlled processing body part from at least one target body part can be achieved in the following steps: in response to a fourth control operation on all treatment entries, all target injured body parts are virtual controlled processing body parts, where the target injured body part is the injured body part among the target body parts. 【0128】 By selecting the target body part to be treated from the target body parts that can use the target virtual healing item, accurate use of the target virtual healing item is achieved. This eliminates the need for the target model of the virtual object to perform difficult drag operations on the virtual healing item, lowering the difficulty of using the virtual healing item, increasing its accuracy and convenience, and expanding the range of applicable game types and strengthening compatibility. On the other hand, by displaying the target body parts that can use the target virtual healing item in the graphical user interface, players can intuitively understand which body parts can be used with the target virtual healing item, thereby assisting players in making decisions about using the target virtual healing item. Furthermore, it reduces the time players spend in the process of using the target virtual healing item, and can accelerate game progression. 【0129】 The program product may use a portable compact disc read-only memory (CD-ROM), contain program code, and run on an electronic device such as a personal computer. However, the program product of this disclosure is not limited thereto, and in this file, the readable storage medium may be any tangible medium that contains or stores a program that can be used to instruct or in combination with a system, apparatus, or device to run. 【0130】 A program product may use any combination of one or more readable media. The readable media may be a readable signal medium or a readable storage medium. A readable storage medium may be, but is not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of more than one. More specific examples (a non-exclusive list) of readable storage media include electrical connections with one or more wires, portable disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fibers, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the above. 【0131】 A computer-readable signaling medium may include data signals that are contained within a baseband carrying readable program code or propagated as part of a carrier wave. Such propagated data signals may take various forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination described above. The readable signaling medium may be any readable medium other than a readable storage medium capable of transmitting, propagating, or transmitting programs used by or in combination with instruction execution systems, apparatus, or devices. 【0132】 Program code contained in a readable medium can be transmitted by any suitable medium, including but not limited to wireless, wired, optical cable, RF, or any suitable combination thereof. 【0133】 The program code for performing the operations of this disclosure can be written in any combination of one or more programming languages, including target-oriented programming languages such as Java and C++, as well as in ordinary procedural programming languages such as the "C" language, or similar programming languages. The program code can run entirely on a user computing device, partially on a user computing device, run as a standalone package, run partially on a user computing device and partially on a remote computing device, or run entirely on a remote computing device or server. In the case of a remote computing device, the remote computing device can connect to the user computing device via any type of network, including a local area network (LAN) or a wide area network (WAN), or can connect to an external computing device (for example, one that can be connected via the Internet using an Internet service provider). 【0134】 Exemplary embodiments of this disclosure also provide an electronic device capable of realizing the virtual item processing method described above. An electronic device 1000 of such an exemplary embodiment of this disclosure will be described below with reference to Figure 10. The electronic device 1000 shown in Figure 10 is merely an example and does not imply any limitation on the functionality and scope of use of the embodiments of this disclosure. 【0135】 As shown in Figure 10, the electronic device 1000 can be represented in the form of a general-purpose computing device. The components of the electronic device 1000 may include, but are not limited to, at least one processing unit 1010, at least one storage unit 1020, a bus 1030 connecting different system components including the storage unit 1020 and the processing unit 1010, and a display unit 1040. 【0136】 The storage unit 1020 stores program code that the processing unit 1010 can execute so that the processing unit 1010 can perform the steps according to the various embodiments of the present disclosure described in the “Examples of Methods” section of this specification. 【0137】 Specifically, the processing unit 1010 performs the following steps: It displays a graphical user interface corresponding to a virtual control target corresponding to a terminal device, and receives a first control operation on a virtual treatment item via the graphical user interface. In response to a first control operation acting on a virtual therapeutic item, the system determines the target virtual therapeutic item and displays at least one target body part corresponding to the target virtual therapeutic item in the virtual controlled object on the graphical user interface. The virtual controlled object includes multiple body parts, and the target body part is the part that uses the target virtual therapeutic item. In response to a second control operation on at least one target body part, the system determines the target body part to be processed from the at least one target body part, and consumes a target virtual treatment item to execute a game effect on the target body part corresponding to the target virtual treatment item. 【0138】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the graphical user interface can be achieved in the following steps: displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object based on the display position of the target virtual treatment item on the graphical user interface. 【0139】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the graphical user interface can be achieved by the following steps: displaying an object model corresponding to the virtual controlled object on the graphical user interface, and then displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object on the object model corresponding to the virtual controlled object. 【0140】 In any embodiment, the virtual healing item includes either a virtual healing item possessed by a virtual controlled object or a virtual healing item distributed across a virtual game scene. 【0141】 In any embodiment, if there are multiple target body parts corresponding to target virtual treatment items in the virtual control object, displaying at least one target body part corresponding to the target virtual treatment item in the virtual control object in the graphical user interface can be achieved in the following steps: sort the multiple target body parts corresponding to the target virtual treatment item in the virtual control object, obtain the target sort order, and display the multiple target body parts corresponding to the target virtual treatment item in the virtual control object in the graphical user interface according to the target sort order. 【0142】 In any embodiment, sorting a plurality of target body parts corresponding to target virtual treatment items in the above-mentioned virtual control object and obtaining a target sort order can be achieved in the following steps: sort the target injured body parts corresponding to target virtual treatment items in the virtual control object, obtain a target sort order, and the target injured body parts are the injured body parts among the target body parts. 【0143】 In any embodiment, sorting the target injured body parts corresponding to the target virtual treatment items in the above-mentioned virtual control target and obtaining the target sort order can be achieved in the following steps: sort the target injured body parts based on the severity of the injury corresponding to the target injured body part and obtain the target sort order. 【0144】 In any embodiment, sorting the target injured body parts based on the severity of the injury corresponding to the target injured body part can be achieved in the following steps: sort the target injured body parts that have the same severity of injury according to the injury type. 【0145】 In any embodiment, before sorting the target injured body parts based on the severity of the injury corresponding to the target injured body part and obtaining the target sort order, the following steps can be performed to determine the severity of the injury corresponding to the target injured body part based on the current residual blood volume and total blood volume values corresponding to the target injured body part. 【0146】 In any embodiment, after determining the target virtual treatment item, the following steps can be performed to display at least one of the following in the graphical user interface: the injury type of the target injured body part, the current residual blood volume, and the total blood volume. 【0147】 In any embodiment, consuming the above-mentioned target virtual treatment item to perform a game effect corresponding to the target virtual treatment item on the body part to be treated can be achieved in the following steps: the current residual blood volume value corresponding to the body part to be treated is updated based on the treatment value of the target virtual treatment item until the current residual blood volume value corresponding to the body part to be treated reaches the total blood volume value or the target virtual treatment item is depleted. 【0148】 In any embodiment, displaying at least one target body part corresponding to a target virtual treatment item in the virtual controlled object in the graphical user interface can be achieved by the following steps: displaying a subinterface in the graphical user interface, the subinterface including a part entry for at least one target body part; and determining a processing target body part of the virtual controlled object from at least one target body part in response to a second control operation on the at least one target body part in the subinterface, in response to a third control operation on the part entry, determining a processing target body part of the virtual controlled object from at least one target body part. 【0149】 In any embodiment, the above subinterface includes all treatment entries, and in response to a second control operation on at least one target body part, determining a virtual controlled processing body part from at least one target body part can be achieved in the following steps: in response to a fourth control operation on all treatment entries, all target injured body parts are virtual controlled processing body parts, where the target injured body part is the injured body part among the target body parts. 【0150】 By selecting the target body part to be treated from the target body parts that can use the target virtual healing item, accurate use of the target virtual healing item is achieved. This eliminates the need for the target model of the virtual object to perform difficult drag operations on the virtual healing item, lowering the difficulty of using the virtual healing item, increasing its accuracy and convenience, and expanding the range of applicable game types and strengthening compatibility. On the other hand, by displaying the target body parts that can use the target virtual healing item in the graphical user interface, players can intuitively understand which body parts can be used with the target virtual healing item, thereby assisting players in making decisions about using the target virtual healing item. Furthermore, it reduces the time players spend in the process of using the target virtual healing item, and can accelerate game progression. 【0151】 The memory unit 1020 may include a readable medium in the form of a volatile memory unit such as a random access memory unit (RAM) 1021 and / or a cache memory unit 1022, and may also include a read-only memory unit (ROM) 1023. 【0152】 The memory unit 1020 also includes an operating system, one or more applications, other program modules, and program data, and may, but is not limited to, a program / utility 1024 having a set (at least one) of program modules 1025 which may include an implementation of a network environment. 【0153】 Bus 1030 can represent one or more of several classes of bus structures, including a memory cell bus or a memory cell controller, a peripheral bus, a graphical acceleration port, a processing unit, or a local bus that uses any of the bus structures among a plurality of bus structures. 【0154】 The electronic device 1000 can also communicate with one or more external devices 1100, such as a keyboard, pointing device, or Bluetooth device; it can communicate with one or more devices that allow a user to interact with the electronic device 1000; and / or with any device (such as a router or modem) that allows the electronic device 1000 to communicate with one or more other computing devices. This communication can be done via the input / output (I / O) interface 1050. The electronic device 1000 can also communicate with public networks such as a local area network (LAN), a wide area network (WAN), and / or the internet via the network adapter 1060. As shown in the figure, the network adapter 1060 communicates with other modules of the electronic device 1000 via the bus 1030. It should be understood that other hardware and / or software modules, including but not limited to microcode, device drives, redundant processing units, external disk drive arrays, RAID systems, tape drives, and data backup storage systems, can be used in combination with the electronic device 1000, although these are not shown. 【0155】 As will be readily apparent to those skilled in the art based on the above description of embodiments, the exemplary embodiments described herein can be implemented by software and by combining the necessary hardware with the software. Accordingly, the technical aspects according to the embodiments of this disclosure may be embodied in the form of a software product which may be stored on a single non-volatile storage medium (which may be a CD-ROM, USB disk, mobile hard disk, etc.) and include a plurality of instructions for performing the methods according to the embodiments of this disclosure. 【0156】 Furthermore, the aforementioned drawings are a schematic description of the processes included in the methods according to the exemplary embodiments of this disclosure and are not for limiting purposes. It is also easy to understand that the processes shown in the aforementioned drawings do not represent or limit the timeline of these processes. It is also easy to understand that these processes may be executed synchronously or asynchronously, for example, in multiple modules. 【0157】 While the detailed description above refers to several modules or units of the device for performing operations, such division is not mandatory. In practice, according to exemplary embodiments of this disclosure, the features and functions of two or more modules or units described above can be embodied in a single module or unit. Conversely, the features and functions of a single module or unit described above can be further divided and embodied in multiple modules or units. 【0158】 Those skilled in the art will understand that various aspects of this disclosure can be implemented as systems, methods, or program products. Accordingly, various aspects of this disclosure can be specifically implemented as complete hardware embodiments, complete software embodiments (including firmware, microcode, etc.), or embodiments combining hardware and software embodiments, which can be collectively referred to here as “circuits,” “modules,” or “systems.” Those skilled in the art will readily conceive of other embodiments of this disclosure after considering the specification and practicing the inventions disclosed herein. This disclosure aims to cover any variations, uses, or adaptations of this disclosure, including common or conventional means known in the art not disclosed herein, in accordance with the general principles of this disclosure. The specification and embodiments are merely illustrative, and the true scope and spirit of this disclosure are indicated by the claims. 【0159】 This disclosure is not limited to the exact structure shown in the drawings above, and it should be understood that various modifications and changes are possible without departing from its scope. The scope of this disclosure is defined solely by the attached claims.
Claims
[Claim 1] Display a graphical user interface corresponding to a virtual control target corresponding to a terminal device, and receive a first control operation on a virtual treatment item via the graphical user interface, In response to a first control operation acting on the virtual treatment item, the system determines a target virtual treatment item, displays at least one target body part corresponding to the target virtual treatment item in the virtual control object on the graphical user interface, the virtual control object includes a plurality of body parts, and the target body part is a part where the target virtual treatment item can be used. The process includes, in response to a second control operation on the at least one target body part, determining the processing target body part of the virtual control object from the at least one target body part, and consuming the target virtual treatment item to execute a game effect corresponding to the target virtual treatment item on the processing target body part, If the virtual control target has multiple target body parts corresponding to the target virtual treatment item, displaying at least one target body part corresponding to the target virtual treatment item in the graphical user interface is: The process involves sorting multiple target body parts corresponding to the target virtual treatment item in the virtual control target and obtaining the target sort order. This includes displaying a plurality of target body parts corresponding to the target virtual treatment items in the virtual control object on the graphical user interface according to the target sort order. A method for processing virtual items characterized by the following. [Claim 2] The aforementioned virtual treatment item is, The method for processing virtual items according to claim 1, characterized in that it includes either a virtual treatment item possessed by the virtual control target or virtual treatment items distributed in a virtual game scene. [Claim 3] The method for processing a virtual item according to claim 1, wherein sorting a plurality of target body parts corresponding to the target virtual treatment item in the virtual control object and obtaining a target sort order includes sorting the target injured body parts corresponding to the target virtual treatment item in the virtual control object and obtaining a target sort order, wherein the target injured body parts are injured body parts among the target body parts. [Claim 4] The method for processing virtual items according to claim 3, characterized in that sorting the target injured body parts corresponding to the target virtual treatment item in the virtual control target and obtaining the target sort order includes sorting the target injured body parts according to the severity of the injury corresponding to the target injured body parts and obtaining the target sort order. [Claim 5] The method for processing virtual items according to claim 4, characterized in that sorting the target injured body parts according to the severity of injury corresponding to the target injured body part includes sorting body parts having the same severity of injury in the target injured body part according to the injury type. [Claim 6] The method for processing virtual items according to claim 4, wherein, before sorting the target injured body parts according to the severity of the injury corresponding to the target injured body part and obtaining a target sort order, the method further includes determining the severity of the injury corresponding to the target injured body part based on the current residual blood volume value and total blood volume value corresponding to the target injured body part. [Claim 7] The method for processing a virtual item according to claim 6, wherein, after determining a target virtual treatment item, the method further includes displaying at least one of the injury type of the target injured body part, the current residual blood volume, and the total blood volume on the graphical user interface. [Claim 8] The method for processing a virtual item according to claim 1, wherein consuming the target virtual treatment item to perform a game effect corresponding to the target virtual treatment item on the target body part includes updating the current residual blood volume value corresponding to the target body part based on the treatment value of the target virtual treatment item until the current residual blood volume value corresponding to the target body part recovers to the total blood volume value or the target virtual treatment item is depleted. [Claim 9] The method for processing a virtual item according to claim 1, characterized in that displaying at least one target body part corresponding to the target virtual treatment item in the virtual control object on the graphical user interface includes displaying a subinterface on the graphical user interface and the subinterface includes a part entry for the at least one target body part, and determining the processing target body part of the virtual control object from the at least one target body part in response to a second control operation on the at least one target body part includes determining the processing target body part of the virtual control object from the at least one target body part in response to a third control operation on the part entry in the subinterface. [Claim 10] The method for processing a virtual item according to claim 9, wherein the subinterface further includes all treatment entries, and determining the processing target body part of the virtual controlled object from the at least one target body part in response to a second control operation on the at least one target body part includes making all target injured body parts the processing target body parts of the virtual controlled object in response to a fourth control operation on all treatment entries, wherein the target injured body part is an injured body part among the target body parts. [Claim 11] A virtual item processing device comprising a first control operation receiving module, a target body part display module, and a virtual treatment item usage module, wherein the first control operation receiving module is configured to display a graphical user interface corresponding to a virtual control target corresponding to a terminal device and to receive a first control operation on a virtual treatment item via the graphical user interface, the target body part display module is configured to determine a target virtual treatment item in response to a first control operation acting on the virtual treatment item and to display at least one target body part corresponding to the target virtual treatment item in the virtual control target on the graphical user interface, the virtual control target includes a plurality of body parts, the target body part is a part on which the target virtual treatment item can be used, and the virtual treatment item usage module is configured to determine a processing target body part of the virtual control target from the at least one target body part in response to a second control operation on the at least one target body part, and to consume the target virtual treatment item to execute a game effect corresponding to the target virtual treatment item on the processing target body part. If the virtual control target has multiple target body parts corresponding to the target virtual treatment item, displaying at least one target body part corresponding to the target virtual treatment item in the graphical user interface is: The process involves sorting multiple target body parts corresponding to the target virtual treatment item in the virtual control target and obtaining the target sort order. This includes displaying a plurality of target body parts corresponding to the target virtual treatment items in the virtual control object on the graphical user interface according to the target sort order. A virtual item processing device characterized by the following: [Claim 12] A computer-readable storage medium characterized by storing a computer program that, when executed by a processor, performs the method described in any one of claims 1 to 10. [Claim 13] An electronic device comprising a processor and a memory for storing executable instructions, wherein the processor is configured to perform the method according to any one of claims 1 to 10 by executing the executable instructions.