Pachinko gaming machine

JP2026099007APending Publication Date: 2026-06-18SAMMY CORPORATION

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SAMMY CORPORATION
Filing Date
2024-12-06
Publication Date
2026-06-18

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

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Abstract

There is a demand for gaming machines that allow for smooth gameplay. [Solution] In a specific process, the program stored in the first memory area can execute a process to send a command to the second control means, in a specific process, the program stored in the second memory area can execute a process to send a command to the second control means, in a specific process, the program stored in the second memory area can execute a process to send a command regarding the suppression state to the second control means, and in a specific process, the program stored in the first memory area can execute a process to output information regarding the suppression state to the outside of the gaming machine.
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Claims

[Claim 1] First control means, Second control means and Equipped with, The first control means is capable of executing a specific process that is performed repeatedly, Commands can be transmitted from the first control means to the second control means. It has a first memory area capable of storing data, and a second memory area that is capable of storing data but is different from the first memory area. It is possible to store difference data regarding the difference between the number of game values ​​assigned and the number of game values ​​used. The system is configured such that when the difference data reaches a predetermined number, it can enter a suppression state in which control is executed to suppress the acquisition of game value. In the aforementioned specific processing, the program stored in the first memory area can execute the process of sending a command to the second control means. In the aforementioned specific processing, the program stored in the second memory area can execute the process of sending a command to the second control means. In the aforementioned specific processing, the program stored in the second memory area can perform the process of sending a command regarding the suppression state to the second control means. In the aforementioned specific processing, the program stored in the first memory area can execute processing to output information regarding the suppression state to the outside of the gaming machine. A gaming machine characterized by the following features.