Pachinko gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2024-12-06
- Publication Date
- 2026-06-18
AI Technical Summary
【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。
Smart Images

Figure 2026099007000001_ABST
Abstract
Claims
[Claim 1] First control means, Second control means and Equipped with, The first control means is capable of executing a specific process that is performed repeatedly, Commands can be transmitted from the first control means to the second control means. It has a first memory area capable of storing data, and a second memory area that is capable of storing data but is different from the first memory area. It is possible to store difference data regarding the difference between the number of game values assigned and the number of game values used. The system is configured such that when the difference data reaches a predetermined number, it can enter a suppression state in which control is executed to suppress the acquisition of game value. In the aforementioned specific processing, the program stored in the first memory area can execute the process of sending a command to the second control means. In the aforementioned specific processing, the program stored in the second memory area can execute the process of sending a command to the second control means. In the aforementioned specific processing, the program stored in the second memory area can perform the process of sending a command regarding the suppression state to the second control means. In the aforementioned specific processing, the program stored in the first memory area can execute processing to output information regarding the suppression state to the outside of the gaming machine. A gaming machine characterized by the following features.