Gaming machine

JP2026099956APending Publication Date: 2026-06-18SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-04-07
Publication Date
2026-06-18

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  • Figure 2026099956000001_ABST
    Figure 2026099956000001_ABST
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Abstract

To provide a gaming machine that can effectively increase the level of attention given to the game. [Solution] On the display screen of the symbol display device, a horizontal scrolling display of the symbol row is executed based on the entry into the operating slot, and the result of the lottery based on the entry is notified by the symbol combination corresponding to the lottery result based on the entry being displayed at the final stop on the active line of the display screen. On the display screen, before the final stop display of the symbols, a symbol combination corresponding to a complete miss is temporarily stopped and displayed on the active line, and while maintaining the state in which multiple symbol combinations including the symbol combination have been formed, the group of symbols is displayed moving in a direction different from the horizontal, and a symbol combination corresponding to a chance event, which is one of the multiple symbol combinations that have been formed, is displayed at the final stop on the active line, thereby changing the symbol combination displayed at the stop on the active line from a symbol combination corresponding to a complete miss to a symbol combination corresponding to a chance event.
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Claims

[Claim 1] A gaming machine comprising a means for controlling the display of a pattern display means by variably displaying patterns using the pattern display means, and then stopping the display of patterns corresponding to the result of the game, The aforementioned pattern is composed of an image that includes at least an image corresponding to predetermined information, As for the display modes of the predetermined information, a first display mode and a second display mode that differs in appearance from the first display mode are provided. The configuration allows switching the display mode of the pattern display means from a first display mode to a second display mode in which at least the background image of the pattern display means is different from that of the first display mode. When switching from the first display mode to the second display mode, the configuration allows the display mode of the predetermined information, which is in the first display mode, to be changed from the first display mode to the second display mode. It has a first predetermined game state corresponding to the first display mode and a second predetermined game state corresponding to the second display mode, In the first predetermined game state, it is possible that the result of the game will be the first result. In the second predetermined game state, it is possible that the result of the game will be the second result. If the result of the game is the first result, it is possible to stop displaying the first pattern, which includes an image corresponding to the predetermined information in the first display mode. If the result of the game is the second result, it is possible to stop displaying a second pattern including an image corresponding to the predetermined information in the second display mode. A gaming machine characterized in that it is configured such that the variablely displayed patterns in the second predetermined gaming state do not include patterns of images corresponding to the predetermined information in the first display mode.