Gaming machine

JP2026099958APending Publication Date: 2026-06-18SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2026-04-07
Publication Date
2026-06-18

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  • Figure 2026099958000001_ABST
    Figure 2026099958000001_ABST
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Abstract

To provide a gaming machine that can effectively increase the level of attention given to the game. [Solution] An operational ball entry unit 62 is provided on the left route of the game area PE, and a special electric ball entry unit 64, a variable prize entry device 65, and a through gate 66 are provided on the right route. When a prize is awarded for entering the operational opening provided in the operational ball entry unit 62, a jackpot lottery is performed based on the prize, and if a jackpot is awarded in this lottery, the game transitions to the opening / closing execution mode. For the second normal game state to which the game transitions after the opening / closing execution mode ends, the support mode corresponds to the high-frequency support mode, making it easy for balls to flow into the special electric ball entry unit 64. When transitioning to the second normal game state via the opening / closing execution mode, the ending display that was started during the opening / closing execution mode continues until at least the remaining game rounds related to the special symbol reserves have finished.
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Claims

[Claim 1] A gaming machine comprising a means for controlling the display of a pattern display means by variably displaying patterns using the pattern display means, and then stopping the display of patterns corresponding to the result of the game, The aforementioned pattern is composed of an image that includes at least an image corresponding to predetermined information, As for the display modes of the predetermined information, a first display mode and a second display mode that differs in appearance from the first display mode are provided. The configuration allows switching the display mode of the pattern display means from a first display mode to a second display mode in which at least the background image of the pattern display means is different from that of the first display mode. When switching from the first display mode to the second display mode, the configuration allows the display mode of the predetermined information, which is in the first display mode, to be changed from the first display mode to the second display mode. It has a first predetermined game state corresponding to the first display mode and a second predetermined game state corresponding to the second display mode, In the first predetermined game state, it is possible that the result of the game will be the first result. In the second predetermined game state, it is possible that the result of the game will be the second result. If the result of the game is the first result, it is possible to stop displaying the first pattern, which includes an image corresponding to the predetermined information in the first display mode. If the result of the game is the second result, it is possible to stop displaying a second pattern including an image corresponding to the predetermined information in the second display mode. The system is configured such that the variablely displayed patterns in the second predetermined game state do not include patterns of images corresponding to the predetermined information in the first display mode. A gaming machine characterized in that, when switching from the second display mode to the first display mode, the display mode of the predetermined information which is in the second display mode can be changed from the second display mode to the first display mode.