Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2026-04-07
- Publication Date
- 2026-06-18
Smart Images

Figure 2026099958000001_ABST
Abstract
Claims
[Claim 1] A gaming machine comprising a means for controlling the display of a pattern display means by variably displaying patterns using the pattern display means, and then stopping the display of patterns corresponding to the result of the game, The aforementioned pattern is composed of an image that includes at least an image corresponding to predetermined information, As for the display modes of the predetermined information, a first display mode and a second display mode that differs in appearance from the first display mode are provided. The configuration allows switching the display mode of the pattern display means from a first display mode to a second display mode in which at least the background image of the pattern display means is different from that of the first display mode. When switching from the first display mode to the second display mode, the configuration allows the display mode of the predetermined information, which is in the first display mode, to be changed from the first display mode to the second display mode. It has a first predetermined game state corresponding to the first display mode and a second predetermined game state corresponding to the second display mode, In the first predetermined game state, it is possible that the result of the game will be the first result. In the second predetermined game state, it is possible that the result of the game will be the second result. If the result of the game is the first result, it is possible to stop displaying the first pattern, which includes an image corresponding to the predetermined information in the first display mode. If the result of the game is the second result, it is possible to stop displaying a second pattern including an image corresponding to the predetermined information in the second display mode. The system is configured such that the variablely displayed patterns in the second predetermined game state do not include patterns of images corresponding to the predetermined information in the first display mode. A gaming machine characterized in that, when switching from the second display mode to the first display mode, the display mode of the predetermined information which is in the second display mode can be changed from the second display mode to the first display mode.