system

The system integrates real and virtual worlds through a display device with sensors and a central processing unit, dynamically adjusting virtual environments based on user data for personalized experiences.

JP2026100523APending Publication Date: 2026-06-19SOFTBANK GROUP CORP

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
SOFTBANK GROUP CORP
Filing Date
2024-12-09
Publication Date
2026-06-19

AI Technical Summary

Technical Problem

Existing systems fail to seamlessly integrate the real and virtual worlds, providing users with immersive experiences that adapt in real time to user preferences and biometric data, leading to fragmented and less personalized interactions.

Method used

A system comprising a display device with sensors for capturing real-time location and biometric data, a central information processing unit for generating tailored virtual environments, and communication means for dynamic adjustment and feedback, allowing users to interact and personalize their experience.

🎯Benefits of technology

The system provides a rich, immersive experience by dynamically adjusting virtual environments based on user location, preferences, and biometric data, ensuring a personalized and optimized interaction.

✦ Generated by Eureka AI based on patent content.

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  • Figure 2026100523000001_ABST
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Abstract

We provide the system. [Solution] A system means that relies on a display device equipped with a sensor for capturing user location information in real time, A central information processing device equipped with a computing unit for generating a virtual environment and providing information based on user preferences, A device including communication means for dynamically adjusting the user experience in real time and providing feedback, A system that includes this.
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Description

【Technical Field】 【0001】 The technology of the present disclosure relates to a system. 【Background Art】 【0002】 Patent Document 1 discloses a persona chatbot control method performed by at least one processor, including steps of receiving a user utterance, adding the user utterance to a prompt including an instruction sentence related to an explanation of a chatbot character, encoding the prompt, and inputting the encoded prompt into a language model to generate a chatbot utterance as a response to the user utterance. 【Prior Art Documents】 【Patent Documents】 【0003】 【Patent Document 1】 Japanese Patent Application Laid-Open No. 2022-180282 【Summary of the Invention】 【Problems to be Solved by the Invention】 【0004】 It is to solve the lack of a system that can seamlessly integrate the real world and the virtual world and provide users with an immersive experience. Such a system needs to efficiently support relaxation, learning, and rehabilitation. Also, it is required to utilize users' biological data and location information to optimize the experience in real time. 【Means for Solving the Problems】 【0005】 The present invention provides a system comprising a display device equipped with sensors for capturing user location information in real time, a central information processing unit equipped with a computing device that generates a virtual environment and provides information based on user preferences, and a communication means that dynamically adjusts the user experience in real time and provides feedback. This system has the ability to accept object manipulation within the virtual environment and change the environment accordingly, and further has the function of acquiring the user's biometric data and adjusting the experience based on that information. 【0006】 A "sensor for capturing user location information in real time" is a device that instantly detects where a user is in the real world, collects that information, and transmits it to a digital device. 【0007】 A "display-dependent system" refers to a system configuration that relies on the functions and performance of a specific display device when providing visual information to the user. 【0008】 "Creating a virtual environment" refers to the process of creating a three-dimensional virtual space on a computer that is different from the real world, using digital technology. 【0009】 A "central information processing system equipped with a computing unit" is a computer device that has the computing power to process and analyze data, and is the central device that manages information for the entire system. 【0010】 "Providing information based on user preferences" refers to the act of understanding users' preferences and tendencies in advance and presenting relevant information and content accordingly. 【0011】 "Dynamically adjusting the experience in real time" means instantly changing the content of the experience in response to the user's current situation and input, thereby providing an optimized experience. 【0012】 "Providing feedback" refers to the process of returning appropriate responses and advice based on the user's experience. 【0013】 "Devices including means of communication" refers to devices that have a hardware or software configuration equipped with interfaces or protocols for the purpose of sending and receiving information. 【0014】 "Object manipulation" refers to the act of a user manipulating or modifying various digital elements that exist within a virtual environment. 【0015】 "Acquiring user biometric data" refers to the process of collecting various physiological data, such as heart rate and body temperature, in order to measure the user's physical state and reactions. [Brief explanation of the drawing] 【0016】 [Figure 1] This is a conceptual diagram showing an example of the configuration of a data processing system according to the first embodiment. [Figure 2] This is a conceptual diagram showing an example of the essential functions of a data processing device and a smart device according to the first embodiment. [Figure 3] This is a conceptual diagram showing an example of the configuration of a data processing system according to the second embodiment. [Figure 4] This is a conceptual diagram showing an example of the main functions of a data processing device and smart glasses according to the second embodiment. [Figure 5] This is a conceptual diagram showing an example of the configuration of a data processing system according to the third embodiment. [Figure 6] This is a conceptual diagram showing an example of the main functions of a data processing device and a headset-type terminal according to the third embodiment. [Figure 7] This is a conceptual diagram showing an example of the configuration of a data processing system according to the fourth embodiment. [Figure 8] This is a conceptual diagram showing an example of the main functions of a data processing device and a robot according to the fourth embodiment. [Figure 9] This shows an emotion map where multiple emotions are mapped. [Figure 10] It shows an emotion map in which multiple emotions are mapped. [Figure 11] It is a sequence diagram showing the processing flow of the data processing system in Example 1. [Figure 12] It is a sequence diagram showing the processing flow of the data processing system in Application Example 1. [Figure 13] It is a sequence diagram showing the processing flow of the data processing system in Example 2 when an emotion engine is combined. [Figure 14] It is a sequence diagram showing the processing flow of the data processing system in Application Example 2 when an emotion engine is combined. 【Mode for Carrying Out the Invention】 【0017】 Hereinafter, an example of an embodiment of a system according to the technology of the present disclosure will be described with reference to the accompanying drawings. 【0018】 First, the language used in the following description will be explained. 【0019】 In the following embodiments, a processor with a reference numeral (hereinafter simply referred to as "processor") may be a single arithmetic unit or a combination of multiple arithmetic units. Also, the processor may be a single type of arithmetic unit or a combination of multiple types of arithmetic units. Examples of arithmetic units include a CPU (Central Processing Unit), a GPU (Graphics Processing Unit), a GPGPU (General-Purpose computing on Graphics Processing Units), an APU (Accelerated Processing Unit), and the like. 【0020】 In the following embodiments, a RAM (Random Access Memory) with a reference numeral is a memory in which information is temporarily stored and is used as a work memory by the processor. 【0021】 In the following embodiments, the signed storage is one or more non-volatile storage devices that store various programs and various parameters. Examples of non-volatile storage devices include flash memory (SSD (Solid State Drive)), magnetic disks (e.g., hard disks), or magnetic tapes. 【0022】 In the following embodiments, the signed communication interface (I / F) is an interface that includes a communication processor and an antenna, etc. The communication interface manages communication between multiple computers. Examples of communication standards applicable to the communication interface include wireless communication standards such as 5G (5th Generation Mobile Communication System), Wi-Fi (registered trademark), or Bluetooth (registered trademark). 【0023】 In the following embodiments, "A and / or B" is synonymous with "at least one of A and B." That is, "A and / or B" means that it may be A alone, or B alone, or a combination of A and B. Furthermore, in this specification, the same concept as "A and / or B" applies when expressing three or more things linked by "and / or." 【0024】 [First Embodiment] 【0025】 Figure 1 shows an example of the configuration of the data processing system 10 according to the first embodiment. 【0026】 As shown in Figure 1, the data processing system 10 includes a data processing device 12 and a smart device 14. An example of the data processing device 12 is a server. 【0027】 The data processing device 12 comprises a computer 22, a database 24, and a communication interface 26. The computer 22 is an example of a "computer" related to the technology of this disclosure. The computer 22 comprises a processor 28, RAM 30, and storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication interface 26 are also connected to the bus 34. The communication interface 26 is connected to a network 54. An example of the network 54 is a WAN (Wide Area Network) and / or a LAN (Local Area Network). 【0028】 The smart device 14 comprises a computer 36, a reception device 38, an output device 40, a camera 42, and a communication interface 44. The computer 36 comprises a processor 46, RAM 48, and storage 50. The processor 46, RAM 48, and storage 50 are connected to a bus 52. The reception device 38, output device 40, and camera 42 are also connected to the bus 52. 【0029】 The reception device 38 is equipped with a touch panel 38A and a microphone 38B, etc., and receives user input. The touch panel 38A receives user input by detecting contact with an object (e.g., a pen or finger). The microphone 38B receives user input by detecting the user's voice. The control unit 46A transmits data indicating the user input received by the touch panel 38A and microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the data indicating the user input. 【0030】 The output device 40 includes a display 40A and a speaker 40B, and presents data to the user 20 by outputting the data in a form perceptible to the user 20 (e.g., audio and / or text). The display 40A displays visible information such as text and images according to instructions from the processor 46. The speaker 40B outputs audio according to instructions from the processor 46. The camera 42 is a small digital camera equipped with an optical system such as a lens, aperture, and shutter, and an image sensor such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor. 【0031】 Communication interface 44 is connected to network 54. Communication interfaces 44 and 26 are responsible for the exchange of various types of information between processor 46 and processor 28 via network 54. 【0032】 Figure 2 shows an example of the main functions of the data processing device 12 and the smart device 14. 【0033】 As shown in Figure 2, in the data processing device 12, a specific processing is performed by the processor 28. A specific processing program 56 is stored in the storage 32. The specific processing program 56 is an example of a "program" related to the technology of this disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 according to the specific processing program 56 executed on the RAM 30. 【0034】 The storage 32 stores the data generation model 58 and the emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. 【0035】 In the smart device 14, the processor 46 performs the reception output processing. The storage 50 stores the reception output program 60. The reception output program 60 is used in conjunction with a specific processing program 56 by the data processing system 10. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output processing is realized by the processor 46 operating as a control unit 46A according to the reception output program 60 executed on the RAM 48. 【0036】 Next, the specific processing performed by the specific processing unit 290 of the data processing device 12 will be described. In the following description, the data processing device 12 will be referred to as the "server" and the smart device 14 as the "terminal". 【0037】 This invention is a system that seamlessly integrates the real and virtual worlds using smart glasses worn by the user as a display device. When the user puts on the smart glasses, sensors are activated to capture location information in real time, detecting the user's current location and movements. This generates a virtual space that is tailored to the user's environment. 【0038】 The server maintains multiple user profile data and virtual environment data, and uses its computing power to generate appropriate virtual environments based on user preferences. Specifically, it provides interactive environments for relaxation, educational simulation, or rehabilitation, according to the user's selected experience mode. This includes sound, visual effects, and virtual objects, which the user can use to customize the experience through their actions. 【0039】 The device receives data provided by the user through biosensors and sends it to a server. For example, heart rate and body temperature are read, and the experience is adjusted based on that data. This allows the experience to adapt to the user's physical condition and provide a more personalized response. 【0040】 For example, if a user is seeking relaxation, the system can generate a virtual environment such as a forest or beach, allowing the user to change the scenery or embark on a virtual journey through voice commands and gestures. After a set time has elapsed, feedback is provided to the user, suggesting recommended next experiences and areas for improvement. 【0041】 Overall, this system dynamically optimizes the virtual reality experience and provides a rich experience by taking into account the user's biometric information and preferences and providing appropriate feedback. 【0042】 The following describes the processing flow. 【0043】 Step 1: 【0044】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins acquiring the user's current location and biometric data. 【0045】 Step 2: 【0046】 The device transmits the user's location information and biometric data acquired by the device to the server. This includes heart rate, body temperature, and location coordinates. 【0047】 Step 3: 【0048】 The server analyzes the received data and sets appropriate virtual environment parameters based on the user's profile. 【0049】 Step 4: 【0050】 The server uses computing power to generate a virtual environment tailored to the user's preferences and objectives (e.g., relaxation, learning). 【0051】 Step 5: 【0052】 The generated virtual environment data is sent to the terminal, which then uses this data to render 3D images and audio, which are then displayed to the user through smart glasses. 【0053】 Step 6: 【0054】 Users interact within the virtual environment using voice commands and gestures. The terminal recognizes these inputs and sends the relevant data to the server. 【0055】 Step 7: 【0056】 The server dynamically adjusts the virtual environment based on user behavior and biometric data, and sends updated data back to the terminal. 【0057】 Step 8: 【0058】 After the experience ends, the device provides feedback to the user and sends the collected data to a server, which is used to update the profile and optimize the next experience. 【0059】 (Example 1) 【0060】 Next, we will describe Example 1. In the following description, the data processing device 12 will be referred to as the "server," and the smart device 14 will be referred to as the "terminal." 【0061】 Conventional virtual reality systems have faced challenges in providing personalized experiences tailored to the user's biometric information and preferences, as well as insufficient dynamic adjustment of the environment. There is a growing demand for richer, more immersive experiences that adapt to the user's physical condition and preferences in real time. 【0062】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 1 is realized by the following means. 【0063】 In this invention, the server includes means equipped with sensors for integrating the real world and virtual space using a visual display device worn by the user; means including a computing device in a central information processing unit for generating a virtual space that enables the provision of information according to the user's preferences; and means equipped with a communication device for dynamically adjusting the experience based on biometric information provided by the user and providing appropriate responses. This makes it possible to personalize and adjust the user's experience in real time. 【0064】 A "user" is an individual who utilizes the system, wearing a visual display device and experiencing it. 【0065】 A "visual display device" is a wearable device used to provide a virtual reality space to a user, and includes devices such as optical displays. 【0066】 A "sensor" is a device used to detect a user's location and movement in real time, and is a device with built-in sensing capabilities. 【0067】 A "virtual space" is an artificial environment created using digital technology, an immersive environment expressed through the user's visual feedback. 【0068】 A "central information processing system" refers to a server or computer that processes data based on user preferences and biometric information, and is a device for creating and managing virtual spaces. 【0069】 A "computational device" refers to hardware and software that processes information and dynamically generates and manages various elements within a virtual environment. 【0070】 "Communication equipment" refers to network devices and protocols used to send and receive data between a central information processing unit and a user. 【0071】 "Biometric information" refers to data that reflects the user's physical condition, including physiological data such as heart rate and body temperature. 【0072】 This invention begins with the user wearing a visual display device. This device, worn by the user, incorporates sensors that detect location information in real time, enabling the acquisition of environmental information based on the user's current location and movements. Based on this information, it provides an experience in which reality and virtual reality are seamlessly integrated. 【0073】 The server, the core component of the system, functions as a central information processing unit, storing and managing multiple user profiles and virtual space data. The server leverages generative AI models to generate customized virtual spaces based on user preferences. For example, one implementation uses software such as Unity or Unreal Engine to construct virtual spaces such as natural environments or urban landscapes. Furthermore, the computing power provides interactive virtual environments, such as relaxation or educational simulations, according to the user's desired experience mode. 【0074】 The device transmits biometric information acquired from the user to a server, which then dynamically adjusts the virtual space. The device transmits data via Bluetooth or Wi-Fi, and the server adjusts the environment in real time based on that information. For example, the virtual environment becomes calmer in response to an increase in heart rate, thus personalizing the user's experience. 【0075】 Users can operate within a virtual space displayed through a worn visual display device using voice commands and gestures. Specific examples of prompt text include phrases such as "Create a virtual environment to help me relax" or "Start an experience of quietly spending time in a forest." This allows users to enjoy experiences tailored to their preferences and state in real time. Thus, the present invention provides a virtual environment experience optimized for the user. 【0076】 The flow of the specific processing in Example 1 will be explained using Figure 11. 【0077】 Step 1: 【0078】 The user puts on a visual display device and activates the system. Built-in sensors detect the user's current location and movement in real time so the device can acquire location information. Input is the user's movement and location information, and output is environmental information based on that data. This process determines the initial settings of the virtual space. 【0079】 Step 2: 【0080】 The device acquires biometric data from the user. Sensor devices detect and collect information such as the user's heart rate and body temperature as input. The collected biometric information is transmitted to a server via Bluetooth or Wi-Fi. The output is the biometric data required for dynamic adjustment of the environment. 【0081】 Step 3: 【0082】 The server generates a virtual space using received location and biometric data. The user's preference profile, location, and biometric data are used as input, and the optimal virtual environment is calculated by a generating AI model. Specific operations include the visualization of the virtual space using Unity or Unreal Engine. The output is the generated, customized virtual environment. 【0083】 Step 4: 【0084】 The server transmits the generated virtual space to the user's visual display device. The user experiences this virtual space in real time, interacting with objects within the environment using voice commands and gestures. Input is the user's voice instructions and gestures, and output is the provision of changes to the environment or additional information. 【0085】 Step 5: 【0086】 The server monitors the user's biometric data and their reactions within the environment, adjusting the virtual space in real time as needed. For example, if the user's heart rate increases, elements within the environment automatically change to create a calmer atmosphere. Based on input from raw data, output is generated to provide the optimal virtual environment experience. 【0087】 (Application Example 1) 【0088】 Next, we will explain Application Example 1. In the following explanation, the data processing device 12 will be referred to as the "server," and the smart device 14 will be referred to as the "terminal." 【0089】 This invention aims to improve urban experiences such as tourism by seamlessly integrating the real and virtual worlds and providing appropriate virtual experiences based on the user's location and biometric information. Conventional technologies have made it difficult to provide users with a highly satisfying experience because information from the real and virtual worlds is fragmented. 【0090】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 1 is realized by the following means. 【0091】 In this invention, the server includes means that rely on a display device equipped with a detection device for acquiring the user's location information in real time, a central information processing device equipped with a computing device for generating a virtual space and providing information based on the user's preferences, and a device including communication means for dynamically optimizing the user's experience in real time and providing responses. This makes it possible to provide real-time integrated guidance information for the real world and the virtual world based on the user's location. 【0092】 A "display device" is a device that acquires the user's location information in real time and provides visual information. 【0093】 A "central information processing unit" is a central computing device that generates a virtual space and performs information processing based on user preferences. 【0094】 "Communication methods" refer to functions that communicate in real time to optimize the user experience and provide appropriate responses. 【0095】 A "detection device" is a device used to accurately acquire a user's location information. 【0096】 A "computational device" is a device equipped with data processing capabilities for generating virtual spaces and analyzing user preferences. 【0097】 In this embodiment of the invention, a system is provided in which a server and a user terminal work together comprehensively to integrate the user's real-world experience with a virtual space. The server acquires the user's location information in real time using smart glasses such as "Microsoft HoloLens®" and performs data calculations based on the user's preferences and biometric information using a generative AI model. This information is processed via a cloud platform (e.g., AWS® or Azure®). 【0098】 The smart glasses, which are display devices, generate a virtual environment tailored to the user's location and, by adding voice guidance and visual information, support users in having a richer experience of tourist attractions in the city. The device sends extracted data to a server, which dynamically provides the user with the most suitable virtual experience. 【0099】 As a concrete example, when visiting an art museum, the system visualizes the history and details of the exhibits related to the location and guides the user through them with an audio guide. In this process, the user inputs information such as, "The user's current location is in front of the history museum, their heart rate is 82, and they are in good health. Please generate an educational experience about historical exhibits," and the model provides the optimal interactive experience. 【0100】 The flow of a specific process in Application Example 1 will be explained using Figure 12. 【0101】 Step 1: 【0102】 The server acquires the user's location information in real time via sensors built into the smart glasses. The input is the location information obtained from the sensors, and the output is transferred to the central information processing unit as location data. This location data is used to determine where the user is. 【0103】 Step 2: 【0104】 The device acquires the user's biometric information, such as heart rate and health data. The input is biometric data obtained from the user, and the output is transmitted to a cloud server. Based on this data, the user's current status is identified. 【0105】 Step 3: 【0106】 The server sends prompts to the generating AI model using location and biometric information. The input is the aforementioned location and biometric data. The output is the generated virtual space data, which is used to generate an appropriate virtual environment based on the user's preferences. 【0107】 Step 4: 【0108】 The server optimizes the generated virtual space in real time based on user preferences through the computing device of the central information processing unit. The input is virtual space data obtained from the generated AI model in step 3, and the output is an interactive virtual environment that the user can experience. This virtual environment supports the user's sightseeing experience. 【0109】 Step 5: 【0110】 The user visually experiences the virtual environment through smart glasses. Simultaneously, voice guidance is activated. This allows the user to receive an integrated experience of reality and virtuality. The output is the provision of visual and audio information to the user. 【0111】 Furthermore, an emotion engine that estimates the user's emotions may be incorporated. That is, the identification processing unit 290 may use the emotion identification model 59 to estimate the user's emotions and perform identification processing using the user's emotions. 【0112】 This invention is a smart glasses system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. Using smart glasses as a display device, it acquires the user's location information, biometric data, and emotional data, and transmits them to a central information processing unit. 【0113】 The server is equipped with an emotion engine that analyzes the user's facial expressions, voice, and even data from biosensors to determine the user's emotions. This analysis uses machine learning algorithms and, based on the user's historical emotional data, provides the optimal experience. 【0114】 The device adjusts the virtual environment based on feedback from the emotion engine. For example, if the user is feeling stressed, it can display visually relaxing scenery or calming music. Conversely, if the user is seeking stimulation, it provides a more active virtual experience. 【0115】 For example, if a user experiences stress while using learning mode, the system can suggest a short break and seamlessly switch to a short relaxation mode. The emotional engine's feedback helps restore the user's concentration while improving learning efficiency. 【0116】 This allows the system to adapt to the user's emotions and continuously provide a personalized, interactive experience. By incorporating an emotion engine, user engagement is enhanced, leading to a deeper sense of immersion. 【0117】 The following describes the processing flow. 【0118】 Step 1: 【0119】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins to collect the user's location and biometric data. This includes heart rate, body temperature, and facial expressions. 【0120】 Step 2: 【0121】 The device transmits acquired location information, biometric data, and facial expression data to the server in real time. The server then prepares to analyze the user's current situation based on this information. 【0122】 Step 3: 【0123】 The server uses an emotion engine to analyze the user's emotional state from the received data. By combining facial recognition and voice tone analysis, it identifies the emotions the user is likely feeling at the moment. 【0124】 Step 4: 【0125】 The server generates or adjusts the virtual environment based on the analyzed emotional data. For example, if the user is feeling anxious, it will be configured to present a relaxing natural environment. 【0126】 Step 5: 【0127】 The generated or adjusted virtual environment data is sent to the terminal, which then displays 3D images and sounds to the user in real time based on that data. Through this, the user experiences changes in the environment. 【0128】 Step 6: 【0129】 Users interact within the virtual environment using voice and gestures. The device resends these inputs to the emotion engine for further refinement. 【0130】 Step 7: 【0131】 The emotion engine monitors user responses to interactions and makes additional adjustments to the virtual environment as needed. It also sends feedback to the server to be used to improve the user experience in the future. 【0132】 Step 8: 【0133】 After the experience ends, the user receives feedback via their device, based on the emotional data and experience content they have collected. The server adds this information to the user profile to help optimize future experiences. 【0134】 (Example 2) 【0135】 Next, we will describe Example 2. In the following description, the data processing device 12 will be referred to as the "server," and the smart device 14 will be referred to as the "terminal." 【0136】 In recent years, there has been a growing demand for technologies that optimize virtual environments in real time based on users' emotions and preferences. However, systems that accurately assess users' emotional states and dynamically adjust the virtual environment based on them still face many challenges. Improving the accuracy of such systems and providing users with the optimal experience is essential. 【0137】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 2 is realized by the following means. 【0138】 In this invention, the server includes system means equipped with a sensing device for capturing user location data and physiological data in real time and acquiring them via a representation device; central information processing means equipped with a computing device for generating a virtual environment and providing information based on user preference and emotion evaluation data; and device means including a communication device for analyzing the user's emotional state, dynamically adjusting the user's experience, and providing feedback. This makes it possible to provide an optimal virtual environment according to the user's emotional state. 【0139】 "User" refers to a person who uses the system to experience a virtual reality. 【0140】 "Location data" refers to information that indicates the user's current geographical location. 【0141】 "Physiological data" refers to information that indicates the user's physical condition, such as heart rate and body temperature. 【0142】 A "display device" refers to a device used to present visual or auditory information to a user. 【0143】 A "sensing device" refers to a device that includes sensors for acquiring user location data and physiological data. 【0144】 A "central information processing system" refers to a device used to process data and analyze information. 【0145】 A "virtual environment" refers to a computer-generated experience that does not actually exist. 【0146】 "Preferences" refer to information that indicates the conditions or environment that users prefer. 【0147】 "Emotional assessment data" refers to information that indicates the user's current emotional state. 【0148】 A "computational device" refers to a device used to process and analyze data. 【0149】 "Emotional state" refers to the user's psychological state or mood. 【0150】 "Communication equipment" refers to devices used for sending and receiving information. 【0151】 This invention is a system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. It uses a display device to acquire the user's location data, physiological data, and emotional evaluation data, and transmits them to a central information processing unit. 【0152】 The server uses machine learning algorithms to perform emotion analysis. Specifically, it utilizes platforms such as TENSORFLOW® and PyTorch to analyze the user's facial expressions and voice data to determine the user's emotional state. By also analyzing the user's past emotional data, it can provide an optimal virtual experience. 【0153】 The device adjusts the virtual environment based on feedback from emotion analysis. For example, if the user is feeling stressed, the device will present relaxation videos or music through its expressive devices. Conversely, if the user is seeking a more active experience, it will respond by providing a more stimulating virtual environment. 【0154】 For example, if a user experiences stress while using learning mode, the server will suggest a short break and seamlessly switch to relaxation mode. This feature allows users to regain focus and improve learning efficiency. 【0155】 An example of a prompt to input into the generating AI model would be, "Suggest how to optimize the virtual environment based on the user's emotional data." Through this process, the system can continuously adapt to the user's emotions and provide a personalized, interactive experience. 【0156】 The flow of the specific processing in Example 2 will be explained using Figure 13. 【0157】 Step 1: 【0158】 The user puts on smart glasses and begins their daily activities. Sensors built into the smart glasses capture the user's location data, physiological data, facial expression data, and voice data in real time. This input data is transmitted to the device via Bluetooth or Wi-Fi. 【0159】 Step 2: 【0160】 The terminal temporarily stores the acquired data and sends it to the server. In this process, the data is converted to a digital format and pre-processed as needed, such as noise reduction. The pre-processed data is then input to the server. 【0161】 Step 3: 【0162】 The server analyzes the received data. First, it uses machine learning algorithms to perform facial recognition and voice analysis. During this process, it uses software such as TensorFlow to extract features and identify the user's emotional state (e.g., joy, sadness, stress). The results of this analysis become the server's output data. 【0163】 Step 4: 【0164】 Based on the analysis results, the server generates feedback to provide the user with the optimal virtual experience. This feedback includes information that recommends adjusting content and the experience according to the user's emotional state. This feedback is sent to the device. 【0165】 Step 5: 【0166】 The device adjusts the virtual environment displayed on the smart glasses based on feedback received from the server. For example, if the user is feeling stressed, relaxation videos or music will be displayed on the smart glasses. The device provides the user with this adjustment in real time. 【0167】 Step 6: 【0168】 Users gain experience through a carefully tailored virtual environment. This allows users to enjoy an environment that suits their emotions and have a more fulfilling experience. 【0169】 (Application Example 2) 【0170】 Next, we will explain application example 2. In the following explanation, the data processing device 12 will be referred to as the "server," and the smart device 14 will be referred to as the "terminal." 【0171】 Existing smart home and personal assistant systems are unable to dynamically and personally adjust the environment in a way that takes into account the user's emotions and physiological state. As a result, the user's living environment remains fixed, making it difficult to provide an optimal experience tailored to individual needs and emotional states. 【0172】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. 【0173】 In this invention, the server includes means that rely on an image output device including a sensor for acquiring the user's location information in real time; a central information processing device means equipped with a data processing device for generating a virtual environment and providing information based on the user's preferences; device means including communication means for determining the user's emotional state and adjusting the physical and virtual environment based on feedback; and means equipped with an emotion engine that dynamically adapts the environment based on the analysis results. This enables personalized environment adjustment according to the user's emotions and physiological state. 【0174】 A "sensor for acquiring location information in real time" is a device that instantly detects the user's current location and provides relevant information based on that location. 【0175】 An "image output device" is a device for presenting visual information to a user, and may include display devices and projectors. 【0176】 A "central information processing system" is a computer system that efficiently processes acquired data and generates virtual environments and information. 【0177】 "Determining emotional state" is a process of analyzing a user's facial expressions, voice, biometric data, etc., to infer their emotions at that moment. 【0178】 "Communication means" refers to hardware and software components used to exchange data with other devices or networks. 【0179】 An "emotion engine" is a system equipped with an algorithm that analyzes a user's emotions based on acquired data and generates corresponding actions. 【0180】 "Adjusting the physical and virtual environment" means dynamically changing elements of the physical space (lighting and sound) and elements of the virtual space (video and digital content) in accordance with the user's emotional state. 【0181】 "Personalized environment adjustment" refers to changing settings to provide an environment optimized according to the individual user's preferences and circumstances. 【0182】 The system for carrying out this invention implements a program for adjusting the environment according to the user's emotional state. The server acquires the user's location information, biometric data, and emotional data from sensors, and analyzes this data with an emotion engine. The emotion engine uses machine learning algorithms to determine the user's emotional state and proposes the optimal virtual and physical environment based on past data. 【0183】 The device receives feedback from the server and interacts with physical hardware (e.g., smart home devices, sound systems, lighting equipment) to provide a user-friendly experience. It also adjusts elements of the virtual environment according to the user's emotional state. This allows users to enjoy a comfortable experience tailored to their individual needs. 【0184】 For example, when a user wants to relax at home, the system can adjust the environment to include soothing lighting and bass music. An example of a prompt used in this case would be, "Please recreate a relaxing environment. Set the music to bass and the lighting to soft." 【0185】 This system aims to respond quickly to users' dynamic and personalized requests and provide the best possible user experience. 【0186】 The flow of a specific process in Application Example 2 will be explained using Figure 14. 【0187】 Step 1: 【0188】 The server acquires the user's location information, biometric data, and voice / facial expression data from sensors. This input data is used to prepare a dataset to understand the user's current situation. 【0189】 Step 2: 【0190】 The server sends the acquired data to the emotion engine, which analyzes the user's emotional state. The emotion engine processes the data through machine learning algorithms to determine the user's emotional state, such as whether they are relaxed or stressed. The output of this process is the determined emotional state. 【0191】 Step 3: 【0192】 Based on the emotional state obtained from the emotion engine, the server generates suggestions for a virtual environment and physical responses appropriate to the user's current emotions. For example, if the server determines that the user is stressed, it prepares instructions to set relaxing music and lighting conditions. This output is a suggestion for specific environmental adjustments. 【0193】 Step 4: 【0194】 The device receives suggestions from the server and adjusts the user's surrounding environment accordingly. Specifically, it might send instructions to smart home devices, play relaxing music on the sound system, or change the lighting to a softer tone. The input to this process is the suggestions from the server, and its output is the actual changes in the user's environment. 【0195】 Step 5: 【0196】 Users can experience convenience in a tuned environment and provide feedback to the system regarding their satisfaction and further needs. This feedback is used in the next data acquisition cycle and incorporated as data to improve the system's performance. 【0197】 The specific processing unit 290 transmits the result of the specific processing to the smart device 14. In the smart device 14, the control unit 46A causes the output device 40 to output the result of the specific processing. The microphone 38B acquires audio indicating user input for the result of the specific processing. The control unit 46A transmits the audio data indicating user input acquired by the microphone 38B to the data processing device 12. In the data processing device 12, the specific processing unit 290 acquires the audio data. 【0198】 Data generation model 58 is a so-called generative AI (Artificial Intelligence). An example of data generation model 58 is ChatGPT (registered trademark) (Internet search).<URL: https: / / openai.com / blog / chatgpt> ), Gemini (registered trademark) (Internet search) <url: https: gemini.google.com ?hl="ja">Examples of generative AI include the following. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 is input with prompts containing instructions, and with inference data such as audio data representing speech, text data representing text, and image data representing images. The data generation model 58 infers from the input inference data according to the instructions indicated by the prompts, and outputs the inference results in data formats such as audio data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. 【0199】 In the above embodiment, an example was given in which specific processing is performed by the data processing device 12, but the technology of this disclosure is not limited thereto, and the specific processing may also be performed by the smart device 14. 【0200】 [Second Embodiment] 【0201】 Figure 3 shows an example of the configuration of the data processing system 210 according to the second embodiment. 【0202】 As shown in Figure 3, the data processing system 210 includes a data processing device 12 and smart glasses 214. An example of the data processing device 12 is a server. 【0203】 The data processing device 12 comprises a computer 22, a database 24, and a communication interface 26. The computer 22 is an example of a "computer" related to the technology of this disclosure. The computer 22 comprises a processor 28, RAM 30, and storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication interface 26 are also connected to the bus 34. The communication interface 26 is connected to a network 54. An example of the network 54 is a WAN (Wide Area Network) and / or a LAN (Local Area Network). 【0204】 The smart glasses 214 include a computer 36, a microphone 238, a speaker 240, a camera 42, and a communication interface 44. The computer 36 includes a processor 46, RAM 48, and storage 50. The processor 46, RAM 48, and storage 50 are connected to a bus 52. The microphone 238, speaker 240, and camera 42 are also connected to the bus 52. 【0205】 The microphone 238 receives voice signals from the user 20 and receives instructions from the user 20. The microphone 238 captures the voice signals from the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio according to the instructions from the processor 46. 【0206】 Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an image sensor such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the area around the user 20 (for example, an imaging range defined by a field of view equivalent to the width of a typical healthy person's field of vision). 【0207】 Communication interface 44 is connected to network 54. Communication interfaces 44 and 26 are responsible for the exchange of various information between processor 46 and processor 28 via network 54. The exchange of various information between processor 46 and processor 28 using communication interfaces 44 and 26 is performed in a secure manner. 【0208】 Figure 4 shows an example of the main functions of the data processing device 12 and the smart glasses 214. As shown in Figure 4, the data processing device 12 performs specific processing using the processor 28. The storage 32 stores the specific processing program 56. 【0209】 The specific processing program 56 is an example of a "program" relating to the technology of this disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30. 【0210】 The storage 32 stores the data generation model 58 and the emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. 【0211】 In the smart glasses 214, the processor 46 performs the reception output processing. The storage 50 stores the reception output program 60. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output processing is realized by the processor 46 operating as a control unit 46A according to the reception output program 60 executed on the RAM 48. 【0212】 Next, the identification processing performed by the identification processing unit 290 of the data processing device 12 will be described. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal". 【0213】 This invention is a system that seamlessly integrates the real and virtual worlds using smart glasses worn by the user as a display device. When the user puts on the smart glasses, sensors are activated to capture location information in real time, detecting the user's current location and movements. This generates a virtual space that is tailored to the user's environment. 【0214】 The server maintains multiple user profile data and virtual environment data, and uses its computing power to generate appropriate virtual environments based on user preferences. Specifically, it provides interactive environments for relaxation, educational simulation, or rehabilitation, according to the user's selected experience mode. This includes sound, visual effects, and virtual objects, which the user can use to customize the experience through their actions. 【0215】 The device receives data provided by the user through biosensors and sends it to a server. For example, heart rate and body temperature are read, and the experience is adjusted based on that data. This allows the experience to adapt to the user's physical condition and provide a more personalized response. 【0216】 For example, if a user is seeking relaxation, the system can generate a virtual environment such as a forest or beach, allowing the user to change the scenery or embark on a virtual journey through voice commands and gestures. After a set time has elapsed, feedback is provided to the user, suggesting recommended next experiences and areas for improvement. 【0217】 Overall, this system dynamically optimizes the virtual reality experience and provides a rich experience by taking into account the user's biometric information and preferences and providing appropriate feedback. 【0218】 The following describes the processing flow. 【0219】 Step 1: 【0220】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins acquiring the user's current location and biometric data. 【0221】 Step 2: 【0222】 The device transmits the user's location information and biometric data acquired by the device to the server. This includes heart rate, body temperature, and location coordinates. 【0223】 Step 3: 【0224】 The server analyzes the received data and sets appropriate virtual environment parameters based on the user's profile. 【0225】 Step 4: 【0226】 The server uses computing power to generate a virtual environment tailored to the user's preferences and objectives (e.g., relaxation, learning). 【0227】 Step 5: 【0228】 The generated virtual environment data is sent to the terminal, which then uses this data to render 3D images and audio, which are then displayed to the user through smart glasses. 【0229】 Step 6: 【0230】 Users interact within the virtual environment using voice commands and gestures. The terminal recognizes these inputs and sends the relevant data to the server. 【0231】 Step 7: 【0232】 The server dynamically adjusts the virtual environment based on user behavior and biometric data, and sends updated data back to the terminal. 【0233】 Step 8: 【0234】 After the experience ends, the device provides feedback to the user and sends the collected data to a server, which is used to update the profile and optimize the next experience. 【0235】 (Example 1) 【0236】 Next, we will describe Example 1. In the following description, the data processing device 12 will be referred to as the "server," and the smart glasses 214 will be referred to as the "terminal." 【0237】 Conventional virtual reality systems have faced challenges in providing personalized experiences tailored to the user's biometric information and preferences, as well as insufficient dynamic adjustment of the environment. There is a growing demand for richer, more immersive experiences that adapt to the user's physical condition and preferences in real time. 【0238】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 1 is realized by the following means. 【0239】 In this invention, the server includes means equipped with sensors for integrating the real world and virtual space using a visual display device worn by the user; means including a computing device in a central information processing unit for generating a virtual space that enables the provision of information according to the user's preferences; and means equipped with a communication device for dynamically adjusting the experience based on biometric information provided by the user and providing appropriate responses. This makes it possible to personalize and adjust the user's experience in real time. 【0240】 A "user" is an individual who utilizes the system, wearing a visual display device and experiencing it. 【0241】 A "visual display device" is a wearable device used to provide a virtual reality space to a user, and includes devices such as optical displays. 【0242】 A "sensor" is a device used to detect a user's location and movement in real time, and is a device with built-in sensing capabilities. 【0243】 A "virtual space" is an artificial environment created using digital technology, an immersive environment expressed through the user's visual feedback. 【0244】 A "central information processing system" refers to a server or computer that processes data based on user preferences and biometric information, and is a device for creating and managing virtual spaces. 【0245】 A "computational device" refers to hardware and software that processes information and dynamically generates and manages various elements within a virtual environment. 【0246】 "Communication equipment" refers to network devices and protocols used to send and receive data between a central information processing unit and a user. 【0247】 "Biometric information" refers to data that reflects the user's physical condition, including physiological data such as heart rate and body temperature. 【0248】 This invention begins with the user wearing a visual display device. This device, worn by the user, incorporates sensors that detect location information in real time, enabling the acquisition of environmental information based on the user's current location and movements. Based on this information, it provides an experience in which reality and virtual reality are seamlessly integrated. 【0249】 The server, the core component of the system, functions as a central information processing unit, storing and managing multiple user profiles and virtual space data. The server leverages generative AI models to generate customized virtual spaces based on user preferences. For example, one implementation uses software such as Unity or Unreal Engine to construct virtual spaces such as natural environments or urban landscapes. Furthermore, the computing power provides interactive virtual environments, such as relaxation or educational simulations, according to the user's desired experience mode. 【0250】 The device transmits biometric information acquired from the user to a server, which then dynamically adjusts the virtual space. The device transmits data via Bluetooth or Wi-Fi, and the server adjusts the environment in real time based on that information. For example, the virtual environment becomes calmer in response to an increase in heart rate, thus personalizing the user's experience. 【0251】 Users can operate within a virtual space displayed through a worn visual display device using voice commands and gestures. Specific examples of prompt text include phrases such as "Create a virtual environment to help me relax" or "Start an experience of quietly spending time in a forest." This allows users to enjoy experiences tailored to their preferences and state in real time. Thus, the present invention provides a virtual environment experience optimized for the user. 【0252】 The flow of the specific processing in Example 1 will be explained using Figure 11. 【0253】 Step 1: 【0254】 The user puts on a visual display device and activates the system. Built-in sensors detect the user's current location and movement in real time so the device can acquire location information. Input is the user's movement and location information, and output is environmental information based on that data. This process determines the initial settings of the virtual space. 【0255】 Step 2: 【0256】 The device acquires biometric data from the user. Sensor devices detect and collect information such as the user's heart rate and body temperature as input. The collected biometric information is transmitted to a server via Bluetooth or Wi-Fi. The output is the biometric data required for dynamic adjustment of the environment. 【0257】 Step 3: 【0258】 The server generates a virtual space using received location and biometric data. The user's preference profile, location, and biometric data are used as input, and the optimal virtual environment is calculated by a generating AI model. Specific operations include the visualization of the virtual space using Unity or Unreal Engine. The output is the generated, customized virtual environment. 【0259】 Step 4: 【0260】 The server transmits the generated virtual space to the user's visual display device. The user experiences this virtual space in real time, interacting with objects within the environment using voice commands and gestures. Input is the user's voice instructions and gestures, and output is the provision of changes to the environment or additional information. 【0261】 Step 5: 【0262】 The server monitors the user's biometric data and their reactions within the environment, adjusting the virtual space in real time as needed. For example, if the user's heart rate increases, elements within the environment automatically change to create a calmer atmosphere. Based on input from raw data, output is generated to provide the optimal virtual environment experience. 【0263】 (Application Example 1) 【0264】 Next, we will explain Application Example 1. In the following explanation, the data processing device 12 will be referred to as the "server," and the smart glasses 214 will be referred to as the "terminal." 【0265】 This invention aims to improve urban experiences such as tourism by seamlessly integrating the real and virtual worlds and providing appropriate virtual experiences based on the user's location and biometric information. Conventional technologies have made it difficult to provide users with a highly satisfying experience because information from the real and virtual worlds is fragmented. 【0266】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 1 is realized by the following means. 【0267】 In this invention, the server includes means that rely on a display device equipped with a detection device for acquiring the user's location information in real time, a central information processing device equipped with a computing device for generating a virtual space and providing information based on the user's preferences, and a device including communication means for dynamically optimizing the user's experience in real time and providing responses. This makes it possible to provide real-time integrated guidance information for the real world and the virtual world based on the user's location. 【0268】 A "display device" is a device that acquires the user's location information in real time and provides visual information. 【0269】 A "central information processing unit" is a central computing device that generates a virtual space and performs information processing based on user preferences. 【0270】 "Communication methods" refer to functions that communicate in real time to optimize the user experience and provide appropriate responses. 【0271】 A "detection device" is a device used to accurately acquire a user's location information. 【0272】 A "computational device" is a device equipped with data processing capabilities for generating virtual spaces and analyzing user preferences. 【0273】 In this embodiment of the invention, a system is provided in which a server and a user terminal work together comprehensively to integrate the user's real-world experience with a virtual space. The server acquires the user's location information in real time using smart glasses such as "Microsoft HoloLens" and performs data calculations based on the user's preferences and biometric information using a generative AI model. This information is processed via a cloud platform (e.g., AWS or Azure). 【0274】 The smart glasses, which are display devices, generate a virtual environment tailored to the user's location and, by adding voice guidance and visual information, support users in having a richer experience of tourist attractions in the city. The device sends extracted data to a server, which dynamically provides the user with the most suitable virtual experience. 【0275】 As a concrete example, when visiting an art museum, the system visualizes the history and details of the exhibits related to the location and guides the user through them with an audio guide. In this process, the user inputs information such as, "The user's current location is in front of the history museum, their heart rate is 82, and they are in good health. Please generate an educational experience about historical exhibits," and the model provides the optimal interactive experience. 【0276】 The flow of a specific process in Application Example 1 will be explained using Figure 12. 【0277】 Step 1: 【0278】 The server acquires the user's location information in real time via sensors built into the smart glasses. The input is the location information obtained from the sensors, and the output is transferred to the central information processing unit as location data. This location data is used to determine where the user is. 【0279】 Step 2: 【0280】 The device acquires the user's biometric information, such as heart rate and health data. The input is biometric data obtained from the user, and the output is transmitted to a cloud server. Based on this data, the user's current status is identified. 【0281】 Step 3: 【0282】 The server sends a prompt to the generated AI model using location information and biological information. The input is the aforementioned location data and biological data. The output is the generated virtual space data, which is used to generate an appropriate virtual environment based on the user's preferences. 【0283】 Step 4: 【0284】 The server optimizes the generated virtual space in real time based on the user's preferences through the computing device of the central information processing unit. The input is the virtual space data obtained from the generated AI model in Step 3, and the output is an interactive virtual environment that the user can experience. This virtual environment supports the user's tourism experience. 【0285】 Step 5: 【0286】 The user visually experiences the virtual environment through smart glasses. At the same time, voice guidance is also activated. As a result, the user can receive an integrated experience of reality and virtuality. The output is the provision of visual and voice information to the user. 【0287】 Furthermore, an emotion engine for estimating the user's emotions may be combined. That is, the specific processing unit 290 may estimate the user's emotions using the emotion recognition model 59 and perform specific processing using the user's emotions. 【0288】 This invention is a smart glass system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. Using smart glasses as a display device, it acquires the user's location information, biological data, and further emotional data, and transmits them to the central information processing unit. 【0289】 The server is equipped with an emotion engine and determines the user's emotions by analyzing the user's expressions, voices, and further data from biosensors. This analysis uses machine learning algorithms to provide an optimal experience while based on the user's historical emotional data. 【0290】 The device adjusts the virtual environment based on feedback from the emotion engine. For example, if the user is feeling stressed, it can display visually relaxing scenery or calming music. Conversely, if the user is seeking stimulation, it provides a more active virtual experience. 【0291】 For example, if a user experiences stress while using learning mode, the system can suggest a short break and seamlessly switch to a short relaxation mode. The emotional engine's feedback helps restore the user's concentration while improving learning efficiency. 【0292】 This allows the system to adapt to the user's emotions and continuously provide a personalized, interactive experience. By incorporating an emotion engine, user engagement is enhanced, leading to a deeper sense of immersion. 【0293】 The following describes the processing flow. 【0294】 Step 1: 【0295】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins to collect the user's location and biometric data. This includes heart rate, body temperature, and facial expressions. 【0296】 Step 2: 【0297】 The device transmits acquired location information, biometric data, and facial expression data to the server in real time. The server then prepares to analyze the user's current situation based on this information. 【0298】 Step 3: 【0299】 The server uses an emotion engine to analyze the user's emotional state from the received data. By combining facial emotion recognition and voice tone analysis, it identifies the emotion that the user is likely feeling currently. 【0300】 Step 4: 【0301】 The server generates or adjusts a virtual environment based on the analyzed emotion data. For example, if the user is feeling anxious, it is set to present a relaxing natural environment. 【0302】 Step 5: 【0303】 The generated or adjusted virtual environment data is sent to the terminal, and the terminal displays 3D video and audio to the user in real time based on it. Through this, the user experiences the change of the environment. 【0304】 Step 6: 【0305】 The user interacts within the virtual environment using voice and gestures. The terminal resends these inputs to the emotion engine for further adjustment. 【0306】 Step 7: 【0307】 The emotion engine monitors the user's reaction to the interaction and adjusts the virtual environment additionally if necessary. Also, it sends feedback to the server for utilization in improving the next user experience. 【0308】 Step 8: 【0309】 After the experience, feedback based on the emotion data and experience content collected by the user is presented through the terminal. The server adds this information to the user profile for use in optimizing subsequent experiences. 【0310】 (Example 2) 【0311】 Next, we will describe Example 2. In the following description, the data processing device 12 will be referred to as the "server" and the smart glasses 214 will be referred to as the "terminal". 【0312】 In recent years, there has been a growing demand for technologies that optimize virtual environments in real time based on users' emotions and preferences. However, systems that accurately assess users' emotional states and dynamically adjust the virtual environment based on them still face many challenges. Improving the accuracy of such systems and providing users with the optimal experience is essential. 【0313】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 2 is realized by the following means. 【0314】 In this invention, the server includes system means equipped with a sensing device for capturing user location data and physiological data in real time and acquiring them via a representation device; central information processing means equipped with a computing device for generating a virtual environment and providing information based on user preference and emotion evaluation data; and device means including a communication device for analyzing the user's emotional state, dynamically adjusting the user's experience, and providing feedback. This makes it possible to provide an optimal virtual environment according to the user's emotional state. 【0315】 "User" refers to a person who uses the system to experience a virtual reality. 【0316】 "Location data" refers to information that indicates the user's current geographical location. 【0317】 "Physiological data" refers to information that indicates the user's physical condition, such as heart rate and body temperature. 【0318】 A "display device" refers to a device used to present visual or auditory information to a user. 【0319】 A "sensing device" refers to a device that includes sensors for acquiring user location data and physiological data. 【0320】 A "central information processing system" refers to a device used to process data and analyze information. 【0321】 A "virtual environment" refers to a computer-generated experience that does not actually exist. 【0322】 "Preferences" refer to information that indicates the conditions or environment that users prefer. 【0323】 "Emotional assessment data" refers to information that indicates the user's current emotional state. 【0324】 A "computational device" refers to a device used to process and analyze data. 【0325】 "Emotional state" refers to the user's psychological state or mood. 【0326】 "Communication equipment" refers to devices used for sending and receiving information. 【0327】 This invention is a system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. It uses a display device to acquire the user's location data, physiological data, and emotional evaluation data, and transmits them to a central information processing unit. 【0328】 The server uses machine learning algorithms to perform emotion analysis. Specifically, it leverages platforms such as TensorFlow and PyTorch to analyze the user's facial expressions and voice data to determine their emotional state. By also analyzing the user's past emotional data, it can provide an optimal virtual experience. 【0329】 The device adjusts the virtual environment based on feedback from emotion analysis. For example, if the user is feeling stressed, the device will present relaxation videos or music through its expressive devices. Conversely, if the user is seeking a more active experience, it will respond by providing a more stimulating virtual environment. 【0330】 For example, if a user experiences stress while using learning mode, the server will suggest a short break and seamlessly switch to relaxation mode. This feature allows users to regain focus and improve learning efficiency. 【0331】 An example of a prompt to input into the generating AI model would be, "Suggest how to optimize the virtual environment based on the user's emotional data." Through this process, the system can continuously adapt to the user's emotions and provide a personalized, interactive experience. 【0332】 The flow of the specific processing in Example 2 will be explained using Figure 13. 【0333】 Step 1: 【0334】 The user puts on smart glasses and begins their daily activities. Sensors built into the smart glasses capture the user's location data, physiological data, facial expression data, and voice data in real time. This input data is transmitted to the device via Bluetooth or Wi-Fi. 【0335】 Step 2: 【0336】 The terminal temporarily stores the acquired data and sends it to the server. In this process, the data is converted to a digital format and pre-processed as needed, such as noise reduction. The pre-processed data is then input to the server. 【0337】 Step 3: 【0338】 The server analyzes the received data. First, it uses machine learning algorithms to perform facial recognition and voice analysis. During this process, it uses software such as TensorFlow to extract features and identify the user's emotional state (e.g., joy, sadness, stress). The results of this analysis become the server's output data. 【0339】 Step 4: 【0340】 Based on the analysis results, the server generates feedback to provide the user with the optimal virtual experience. This feedback includes information that recommends adjusting content and the experience according to the user's emotional state. This feedback is sent to the device. 【0341】 Step 5: 【0342】 The device adjusts the virtual environment displayed on the smart glasses based on feedback received from the server. For example, if the user is feeling stressed, relaxation videos or music will be displayed on the smart glasses. The device provides the user with this adjustment in real time. 【0343】 Step 6: 【0344】 Users gain experience through a carefully tailored virtual environment. This allows users to enjoy an environment that suits their emotions and have a more fulfilling experience. 【0345】 (Application Example 2) 【0346】 Next, we will explain application example 2. In the following explanation, the data processing device 12 will be referred to as the "server," and the smart glasses 214 will be referred to as the "terminal." 【0347】 Existing smart home and personal assistant systems are unable to dynamically and personally adjust the environment in a way that takes into account the user's emotions and physiological state. As a result, the user's living environment remains fixed, making it difficult to provide an optimal experience tailored to individual needs and emotional states. 【0348】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. 【0349】 In this invention, the server includes means that rely on an image output device including a sensor for acquiring the user's location information in real time; a central information processing device means equipped with a data processing device for generating a virtual environment and providing information based on the user's preferences; device means including communication means for determining the user's emotional state and adjusting the physical and virtual environment based on feedback; and means equipped with an emotion engine that dynamically adapts the environment based on the analysis results. This enables personalized environment adjustment according to the user's emotions and physiological state. 【0350】 A "sensor for acquiring location information in real time" is a device that instantly detects the user's current location and provides relevant information based on that location. 【0351】 An "image output device" is a device for presenting visual information to a user, and may include display devices and projectors. 【0352】 A "central information processing system" is a computer system that efficiently processes acquired data and generates virtual environments and information. 【0353】 "Determining emotional state" is a process of analyzing a user's facial expressions, voice, biometric data, etc., to infer their emotions at that moment. 【0354】 "Communication means" refers to hardware and software components used to exchange data with other devices or networks. 【0355】 An "emotion engine" is a system equipped with an algorithm that analyzes a user's emotions based on acquired data and generates corresponding actions. 【0356】 "Adjusting the physical and virtual environment" means dynamically changing elements of the physical space (lighting and sound) and elements of the virtual space (video and digital content) in accordance with the user's emotional state. 【0357】 "Personalized environment adjustment" refers to changing settings to provide an environment optimized according to the individual user's preferences and circumstances. 【0358】 The system for carrying out this invention implements a program for adjusting the environment according to the user's emotional state. The server acquires the user's location information, biometric data, and emotional data from sensors, and analyzes this data with an emotion engine. The emotion engine uses machine learning algorithms to determine the user's emotional state and proposes the optimal virtual and physical environment based on past data. 【0359】 The device receives feedback from the server and interacts with physical hardware (e.g., smart home devices, sound systems, lighting equipment) to provide a user-friendly experience. It also adjusts elements of the virtual environment according to the user's emotional state. This allows users to enjoy a comfortable experience tailored to their individual needs. 【0360】 For example, when a user wants to relax at home, the system can adjust the environment to include soothing lighting and bass music. An example of a prompt used in this case would be, "Please recreate a relaxing environment. Set the music to bass and the lighting to soft." 【0361】 This system aims to respond quickly to users' dynamic and personalized requests and provide the best possible user experience. 【0362】 The flow of a specific process in Application Example 2 will be explained using Figure 14. 【0363】 Step 1: 【0364】 The server acquires the user's location information, biometric data, and voice / facial expression data from sensors. This input data is used to prepare a dataset to understand the user's current situation. 【0365】 Step 2: 【0366】 The server sends the acquired data to the emotion engine, which analyzes the user's emotional state. The emotion engine processes the data through machine learning algorithms to determine the user's emotional state, such as whether they are relaxed or stressed. The output of this process is the determined emotional state. 【0367】 Step 3: 【0368】 Based on the emotional state obtained from the emotion engine, the server generates suggestions for a virtual environment and physical responses appropriate to the user's current emotions. For example, if the server determines that the user is stressed, it prepares instructions to set relaxing music and lighting conditions. This output is a suggestion for specific environmental adjustments. 【0369】 Step 4: 【0370】 The device receives suggestions from the server and adjusts the user's surrounding environment accordingly. Specifically, it might send instructions to smart home devices, play relaxing music on the sound system, or change the lighting to a softer tone. The input to this process is the suggestions from the server, and its output is the actual changes in the user's environment. 【0371】 Step 5: 【0372】 Users can experience convenience in a tuned environment and provide feedback to the system regarding their satisfaction and further needs. This feedback is used in the next data acquisition cycle and incorporated as data to improve the system's performance. 【0373】 The specific processing unit 290 transmits the result of the specific processing to the smart glasses 214. In the smart glasses 214, the control unit 46A causes the speaker 240 to output the result of the specific processing. The microphone 238 acquires audio indicating user input for the result of the specific processing. The control unit 46A transmits the audio data indicating user input acquired by the microphone 238 to the data processing unit 12. In the data processing unit 12, the specific processing unit 290 acquires the audio data. 【0374】 Data generation model 58 is a type of so-called generative AI (Artificial Intelligence). An example of data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search) <url: https: gemini.google.com ?hl="ja">Examples of generative AI include the following. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 is input with prompts containing instructions, and with inference data such as audio data representing speech, text data representing text, and image data representing images. The data generation model 58 infers from the input inference data according to the instructions indicated by the prompts, and outputs the inference results in data formats such as audio data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. 【0375】 In the above embodiment, an example was given in which specific processing is performed by the data processing device 12, but the technology of this disclosure is not limited thereto, and the specific processing may also be performed by the smart glasses 214. 【0376】 [Third Embodiment] 【0377】 Figure 5 shows an example of the configuration of the data processing system 310 according to the third embodiment. 【0378】 As shown in Figure 5, the data processing system 310 includes a data processing device 12 and a headset terminal 314. An example of the data processing device 12 is a server. 【0379】 The data processing device 12 comprises a computer 22, a database 24, and a communication interface 26. The computer 22 is an example of a "computer" related to the technology of this disclosure. The computer 22 comprises a processor 28, RAM 30, and storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication interface 26 are also connected to the bus 34. The communication interface 26 is connected to a network 54. An example of the network 54 is a WAN (Wide Area Network) and / or a LAN (Local Area Network). 【0380】 The headset terminal 314 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication interface 44, and a display 343. The computer 36 includes a processor 46, RAM 48, and storage 50. The processor 46, RAM 48, and storage 50 are connected to a bus 52. The microphone 238, speaker 240, camera 42, and display 343 are also connected to the bus 52. 【0381】 The microphone 238 receives voice signals from the user 20 and receives instructions from the user 20. The microphone 238 captures the voice signals from the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio according to the instructions from the processor 46. 【0382】 Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an image sensor such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the area around the user 20 (for example, an imaging range defined by a field of view equivalent to the width of a typical healthy person's field of vision). 【0383】 Communication interface 44 is connected to network 54. Communication interfaces 44 and 26 are responsible for the exchange of various information between processor 46 and processor 28 via network 54. The exchange of various information between processor 46 and processor 28 using communication interfaces 44 and 26 is performed in a secure manner. 【0384】 Figure 6 shows an example of the main functions of the data processing device 12 and the headset terminal 314. As shown in Figure 6, the data processing device 12 performs specific processing using the processor 28. The storage 32 stores the specific processing program 56. 【0385】 The specific processing program 56 is an example of a "program" relating to the technology of this disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30. 【0386】 The storage 32 stores the data generation model 58 and the emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. 【0387】 In the headset terminal 314, the processor 46 performs the reception output processing. The storage 50 stores the reception output program 60. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output processing is realized by the processor 46 operating as a control unit 46A according to the reception output program 60 executed on the RAM 48. 【0388】 Next, the specific processing performed by the specific processing unit 290 of the data processing device 12 will be described. In the following description, the data processing device 12 will be referred to as the "server" and the headset terminal 314 will be referred to as the "terminal". 【0389】 This invention is a system that seamlessly integrates the real and virtual worlds using smart glasses worn by the user as a display device. When the user puts on the smart glasses, sensors are activated to capture location information in real time, detecting the user's current location and movements. This generates a virtual space that is tailored to the user's environment. 【0390】 The server maintains multiple user profile data and virtual environment data, and uses its computing power to generate appropriate virtual environments based on user preferences. Specifically, it provides interactive environments for relaxation, educational simulation, or rehabilitation, according to the user's selected experience mode. This includes sound, visual effects, and virtual objects, which the user can use to customize the experience through their actions. 【0391】 The device receives data provided by the user through biosensors and sends it to a server. For example, heart rate and body temperature are read, and the experience is adjusted based on that data. This allows the experience to adapt to the user's physical condition and provide a more personalized response. 【0392】 For example, if a user is seeking relaxation, the system can generate a virtual environment such as a forest or beach, allowing the user to change the scenery or embark on a virtual journey through voice commands and gestures. After a set time has elapsed, feedback is provided to the user, suggesting recommended next experiences and areas for improvement. 【0393】 Overall, this system dynamically optimizes the virtual reality experience and provides a rich experience by taking into account the user's biometric information and preferences and providing appropriate feedback. 【0394】 The following describes the processing flow. 【0395】 Step 1: 【0396】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins acquiring the user's current location and biometric data. 【0397】 Step 2: 【0398】 The device transmits the user's location information and biometric data acquired by the device to the server. This includes heart rate, body temperature, and location coordinates. 【0399】 Step 3: 【0400】 The server analyzes the received data and sets appropriate virtual environment parameters based on the user's profile. 【0401】 Step 4: 【0402】 The server uses computing power to generate a virtual environment tailored to the user's preferences and objectives (e.g., relaxation, learning). 【0403】 Step 5: 【0404】 The generated virtual environment data is sent to the terminal, which then uses this data to render 3D images and audio, which are then displayed to the user through smart glasses. 【0405】 Step 6: 【0406】 Users interact within the virtual environment using voice commands and gestures. The terminal recognizes these inputs and sends the relevant data to the server. 【0407】 Step 7: 【0408】 The server dynamically adjusts the virtual environment based on user behavior and biometric data, and sends updated data back to the terminal. 【0409】 Step 8: 【0410】 After the experience ends, the device provides feedback to the user and sends the collected data to a server, which is used to update the profile and optimize the next experience. 【0411】 (Example 1) 【0412】 Next, we will describe Example 1. In the following description, the data processing device 12 will be referred to as the "server," and the headset-type terminal 314 will be referred to as the "terminal." 【0413】 Conventional virtual reality systems have faced challenges in providing personalized experiences tailored to the user's biometric information and preferences, as well as insufficient dynamic adjustment of the environment. There is a growing demand for richer, more immersive experiences that adapt to the user's physical condition and preferences in real time. 【0414】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 1 is realized by the following means. 【0415】 In this invention, the server includes means equipped with sensors for integrating the real world and virtual space using a visual display device worn by the user; means including a computing device in a central information processing unit for generating a virtual space that enables the provision of information according to the user's preferences; and means equipped with a communication device for dynamically adjusting the experience based on biometric information provided by the user and providing appropriate responses. This makes it possible to personalize and adjust the user's experience in real time. 【0416】 A "user" is an individual who utilizes the system, wearing a visual display device and experiencing it. 【0417】 A "visual display device" is a wearable device used to provide a virtual reality space to a user, and includes devices such as optical displays. 【0418】 A "sensor" is a device used to detect a user's location and movement in real time, and is a device with built-in sensing capabilities. 【0419】 A "virtual space" is an artificial environment created using digital technology, an immersive environment expressed through the user's visual feedback. 【0420】 A "central information processing system" refers to a server or computer that processes data based on user preferences and biometric information, and is a device for creating and managing virtual spaces. 【0421】 A "computational device" refers to hardware and software that processes information and dynamically generates and manages various elements within a virtual environment. 【0422】 "Communication equipment" refers to network devices and protocols used to send and receive data between a central information processing unit and a user. 【0423】 "Biometric information" refers to data that reflects the user's physical condition, including physiological data such as heart rate and body temperature. 【0424】 This invention begins with the user wearing a visual display device. This device, worn by the user, incorporates sensors that detect location information in real time, enabling the acquisition of environmental information based on the user's current location and movements. Based on this information, it provides an experience in which reality and virtual reality are seamlessly integrated. 【0425】 The server, the core component of the system, functions as a central information processing unit, storing and managing multiple user profiles and virtual space data. The server leverages generative AI models to generate customized virtual spaces based on user preferences. For example, one implementation uses software such as Unity or Unreal Engine to construct virtual spaces such as natural environments or urban landscapes. Furthermore, the computing power provides interactive virtual environments, such as relaxation or educational simulations, according to the user's desired experience mode. 【0426】 The device transmits biometric information acquired from the user to a server, which then dynamically adjusts the virtual space. The device transmits data via Bluetooth or Wi-Fi, and the server adjusts the environment in real time based on that information. For example, the virtual environment becomes calmer in response to an increase in heart rate, thus personalizing the user's experience. 【0427】 Users can operate within a virtual space displayed through a worn visual display device using voice commands and gestures. Specific examples of prompt text include phrases such as "Create a virtual environment to help me relax" or "Start an experience of quietly spending time in a forest." This allows users to enjoy experiences tailored to their preferences and state in real time. Thus, the present invention provides a virtual environment experience optimized for the user. 【0428】 The flow of the specific processing in Example 1 will be explained using Figure 11. 【0429】 Step 1: 【0430】 The user puts on a visual display device and activates the system. Built-in sensors detect the user's current location and movement in real time so the device can acquire location information. Input is the user's movement and location information, and output is environmental information based on that data. This process determines the initial settings of the virtual space. 【0431】 Step 2: 【0432】 The device acquires biometric data from the user. Sensor devices detect and collect information such as the user's heart rate and body temperature as input. The collected biometric information is transmitted to a server via Bluetooth or Wi-Fi. The output is the biometric data required for dynamic adjustment of the environment. 【0433】 Step 3: 【0434】 The server generates a virtual space using received location and biometric data. The user's preference profile, location, and biometric data are used as input, and the optimal virtual environment is calculated by a generating AI model. Specific operations include the visualization of the virtual space using Unity or Unreal Engine. The output is the generated, customized virtual environment. 【0435】 Step 4: 【0436】 The server transmits the generated virtual space to the user's visual display device. The user experiences this virtual space in real time, interacting with objects within the environment using voice commands and gestures. Input is the user's voice instructions and gestures, and output is the provision of changes to the environment or additional information. 【0437】 Step 5: 【0438】 The server monitors the user's biometric data and their reactions within the environment, adjusting the virtual space in real time as needed. For example, if the user's heart rate increases, elements within the environment automatically change to create a calmer atmosphere. Based on input from raw data, output is generated to provide the optimal virtual environment experience. 【0439】 (Application Example 1) 【0440】 Next, we will explain Application Example 1. In the following explanation, the data processing device 12 will be referred to as the "server," and the headset-type terminal 314 will be referred to as the "terminal." 【0441】 This invention aims to improve urban experiences such as tourism by seamlessly integrating the real and virtual worlds and providing appropriate virtual experiences based on the user's location and biometric information. Conventional technologies have made it difficult to provide users with a highly satisfying experience because information from the real and virtual worlds is fragmented. 【0442】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 1 is realized by the following means. 【0443】 In this invention, the server includes means that rely on a display device equipped with a detection device for acquiring the user's location information in real time, a central information processing device equipped with a computing device for generating a virtual space and providing information based on the user's preferences, and a device including communication means for dynamically optimizing the user's experience in real time and providing responses. This makes it possible to provide real-time integrated guidance information for the real world and the virtual world based on the user's location. 【0444】 A "display device" is a device that acquires the user's location information in real time and provides visual information. 【0445】 A "central information processing unit" is a central computing device that generates a virtual space and performs information processing based on user preferences. 【0446】 "Communication methods" refer to functions that communicate in real time to optimize the user experience and provide appropriate responses. 【0447】 A "detection device" is a device used to accurately acquire a user's location information. 【0448】 A "computational device" is a device equipped with data processing capabilities for generating virtual spaces and analyzing user preferences. 【0449】 In this embodiment of the invention, a system is provided in which a server and a user terminal work together comprehensively to integrate the user's real-world experience with a virtual space. The server acquires the user's location information in real time using smart glasses such as "Microsoft HoloLens" and performs data calculations based on the user's preferences and biometric information using a generative AI model. This information is processed via a cloud platform (e.g., AWS or Azure). 【0450】 The smart glasses, which are display devices, generate a virtual environment tailored to the user's location and, by adding voice guidance and visual information, support users in having a richer experience of tourist attractions in the city. The device sends extracted data to a server, which dynamically provides the user with the most suitable virtual experience. 【0451】 As a concrete example, when visiting an art museum, the system visualizes the history and details of the exhibits related to the location and guides the user through them with an audio guide. In this process, the user inputs information such as, "The user's current location is in front of the history museum, their heart rate is 82, and they are in good health. Please generate an educational experience about historical exhibits," and the model provides the optimal interactive experience. 【0452】 The flow of a specific process in Application Example 1 will be explained using Figure 12. 【0453】 Step 1: 【0454】 The server acquires the user's location information in real time via sensors built into the smart glasses. The input is the location information obtained from the sensors, and the output is transferred to the central information processing unit as location data. This location data is used to determine where the user is. 【0455】 Step 2: 【0456】 The device acquires the user's biometric information, such as heart rate and health data. The input is biometric data obtained from the user, and the output is transmitted to a cloud server. Based on this data, the user's current status is identified. 【0457】 Step 3: 【0458】 The server sends prompts to the generating AI model using location and biometric information. The input is the aforementioned location and biometric data. The output is the generated virtual space data, which is used to generate an appropriate virtual environment based on the user's preferences. 【0459】 Step 4: 【0460】 The server optimizes the generated virtual space in real time based on user preferences through the computing device of the central information processing unit. The input is virtual space data obtained from the generated AI model in step 3, and the output is an interactive virtual environment that the user can experience. This virtual environment supports the user's sightseeing experience. 【0461】 Step 5: 【0462】 The user visually experiences the virtual environment through smart glasses. Simultaneously, voice guidance is activated. This allows the user to receive an integrated experience of reality and virtuality. The output is the provision of visual and audio information to the user. 【0463】 Furthermore, an emotion engine that estimates the user's emotions may be incorporated. That is, the identification processing unit 290 may use the emotion identification model 59 to estimate the user's emotions and perform identification processing using the user's emotions. 【0464】 This invention is a smart glasses system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. Using smart glasses as a display device, it acquires the user's location information, biometric data, and emotional data, and transmits them to a central information processing unit. 【0465】 The server is equipped with an emotion engine that analyzes the user's facial expressions, voice, and even data from biosensors to determine the user's emotions. This analysis uses machine learning algorithms and, based on the user's historical emotional data, provides the optimal experience. 【0466】 The device adjusts the virtual environment based on feedback from the emotion engine. For example, if the user is feeling stressed, it can display visually relaxing scenery or calming music. Conversely, if the user is seeking stimulation, it provides a more active virtual experience. 【0467】 For example, if a user experiences stress while using learning mode, the system can suggest a short break and seamlessly switch to a short relaxation mode. The emotional engine's feedback helps restore the user's concentration while improving learning efficiency. 【0468】 This allows the system to adapt to the user's emotions and continuously provide a personalized, interactive experience. By incorporating an emotion engine, user engagement is enhanced, leading to a deeper sense of immersion. 【0469】 The following describes the processing flow. 【0470】 Step 1: 【0471】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins to collect the user's location and biometric data. This includes heart rate, body temperature, and facial expressions. 【0472】 Step 2: 【0473】 The device transmits acquired location information, biometric data, and facial expression data to the server in real time. The server then prepares to analyze the user's current situation based on this information. 【0474】 Step 3: 【0475】 The server uses an emotion engine to analyze the user's emotional state from the received data. By combining facial recognition and voice tone analysis, it identifies the emotions the user is likely feeling at the moment. 【0476】 Step 4: 【0477】 The server generates or adjusts the virtual environment based on the analyzed emotional data. For example, if the user is feeling anxious, it will be configured to present a relaxing natural environment. 【0478】 Step 5: 【0479】 The generated or adjusted virtual environment data is sent to the terminal, which then displays 3D images and sounds to the user in real time based on that data. Through this, the user experiences changes in the environment. 【0480】 Step 6: 【0481】 Users interact within the virtual environment using voice and gestures. The device resends these inputs to the emotion engine for further refinement. 【0482】 Step 7: 【0483】 The emotion engine monitors user responses to interactions and makes additional adjustments to the virtual environment as needed. It also sends feedback to the server to be used to improve the user experience in the future. 【0484】 Step 8: 【0485】 After the experience ends, the user receives feedback via their device, based on the emotional data and experience content they have collected. The server adds this information to the user profile to help optimize future experiences. 【0486】 (Example 2) 【0487】 Next, we will describe Example 2. In the following description, the data processing device 12 will be referred to as the "server," and the headset-type terminal 314 will be referred to as the "terminal." 【0488】 In recent years, there has been a growing demand for technologies that optimize virtual environments in real time based on users' emotions and preferences. However, systems that accurately assess users' emotional states and dynamically adjust the virtual environment based on them still face many challenges. Improving the accuracy of such systems and providing users with the optimal experience is essential. 【0489】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 2 is realized by the following means. 【0490】 In this invention, the server includes system means equipped with a sensing device for capturing user location data and physiological data in real time and acquiring them via a representation device; central information processing means equipped with a computing device for generating a virtual environment and providing information based on user preference and emotion evaluation data; and device means including a communication device for analyzing the user's emotional state, dynamically adjusting the user's experience, and providing feedback. This makes it possible to provide an optimal virtual environment according to the user's emotional state. 【0491】 "User" refers to a person who uses the system to experience a virtual reality. 【0492】 "Location data" refers to information that indicates the user's current geographical location. 【0493】 "Physiological data" refers to information that indicates the user's physical condition, such as heart rate and body temperature. 【0494】 A "display device" refers to a device used to present visual or auditory information to a user. 【0495】 A "sensing device" refers to a device that includes sensors for acquiring user location data and physiological data. 【0496】 A "central information processing system" refers to a device used to process data and analyze information. 【0497】 A "virtual environment" refers to a computer-generated experience that does not actually exist. 【0498】 "Preferences" refer to information that indicates the conditions or environment that users prefer. 【0499】 "Emotional assessment data" refers to information that indicates the user's current emotional state. 【0500】 A "computational device" refers to a device used to process and analyze data. 【0501】 "Emotional state" refers to the user's psychological state or mood. 【0502】 "Communication equipment" refers to devices used for sending and receiving information. 【0503】 This invention is a system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. It uses a display device to acquire the user's location data, physiological data, and emotional evaluation data, and transmits them to a central information processing unit. 【0504】 The server uses machine learning algorithms to perform emotion analysis. Specifically, it leverages platforms such as TensorFlow and PyTorch to analyze the user's facial expressions and voice data to determine their emotional state. By also analyzing the user's past emotional data, it can provide an optimal virtual experience. 【0505】 The device adjusts the virtual environment based on feedback from emotion analysis. For example, if the user is feeling stressed, the device will present relaxation videos or music through its expressive devices. Conversely, if the user is seeking a more active experience, it will respond by providing a more stimulating virtual environment. 【0506】 For example, if a user experiences stress while using learning mode, the server will suggest a short break and seamlessly switch to relaxation mode. This feature allows users to regain focus and improve learning efficiency. 【0507】 An example of a prompt to input into the generating AI model would be, "Suggest how to optimize the virtual environment based on the user's emotional data." Through this process, the system can continuously adapt to the user's emotions and provide a personalized, interactive experience. 【0508】 The flow of the specific processing in Example 2 will be explained using Figure 13. 【0509】 Step 1: 【0510】 The user puts on smart glasses and begins their daily activities. Sensors built into the smart glasses capture the user's location data, physiological data, facial expression data, and voice data in real time. This input data is transmitted to the device via Bluetooth or Wi-Fi. 【0511】 Step 2: 【0512】 The terminal temporarily stores the acquired data and sends it to the server. In this process, the data is converted to a digital format and pre-processed as needed, such as noise reduction. The pre-processed data is then input to the server. 【0513】 Step 3: 【0514】 The server analyzes the received data. First, it uses machine learning algorithms to perform facial recognition and voice analysis. During this process, it uses software such as TensorFlow to extract features and identify the user's emotional state (e.g., joy, sadness, stress). The results of this analysis become the server's output data. 【0515】 Step 4: 【0516】 Based on the analysis results, the server generates feedback to provide the user with the optimal virtual experience. This feedback includes information that recommends adjusting content and the experience according to the user's emotional state. This feedback is sent to the device. 【0517】 Step 5: 【0518】 The device adjusts the virtual environment displayed on the smart glasses based on feedback received from the server. For example, if the user is feeling stressed, relaxation videos or music will be displayed on the smart glasses. The device provides the user with this adjustment in real time. 【0519】 Step 6: 【0520】 Users gain experience through a carefully tailored virtual environment. This allows users to enjoy an environment that suits their emotions and have a more fulfilling experience. 【0521】 (Application Example 2) 【0522】 Next, we will explain application example 2. In the following explanation, the data processing device 12 will be referred to as the "server," and the headset-type terminal 314 will be referred to as the "terminal." 【0523】 Existing smart home and personal assistant systems are unable to dynamically and personally adjust the environment in a way that takes into account the user's emotions and physiological state. As a result, the user's living environment remains fixed, making it difficult to provide an optimal experience tailored to individual needs and emotional states. 【0524】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. 【0525】 In this invention, the server includes means that rely on an image output device including a sensor for acquiring the user's location information in real time; a central information processing device means equipped with a data processing device for generating a virtual environment and providing information based on the user's preferences; device means including communication means for determining the user's emotional state and adjusting the physical and virtual environment based on feedback; and means equipped with an emotion engine that dynamically adapts the environment based on the analysis results. This enables personalized environment adjustment according to the user's emotions and physiological state. 【0526】 A "sensor for acquiring location information in real time" is a device that instantly detects the user's current location and provides relevant information based on that location. 【0527】 An "image output device" is a device for presenting visual information to a user, and may include display devices and projectors. 【0528】 A "central information processing system" is a computer system that efficiently processes acquired data and generates virtual environments and information. 【0529】 "Determining emotional state" is a process of analyzing a user's facial expressions, voice, biometric data, etc., to infer their emotions at that moment. 【0530】 "Communication means" refers to hardware and software components used to exchange data with other devices or networks. 【0531】 An "emotion engine" is a system equipped with an algorithm that analyzes a user's emotions based on acquired data and generates corresponding actions. 【0532】 "Adjusting the physical and virtual environment" means dynamically changing elements of the physical space (lighting and sound) and elements of the virtual space (video and digital content) in accordance with the user's emotional state. 【0533】 "Personalized environment adjustment" refers to changing settings to provide an environment optimized according to the individual user's preferences and circumstances. 【0534】 The system for carrying out this invention implements a program for adjusting the environment according to the user's emotional state. The server acquires the user's location information, biometric data, and emotional data from sensors, and analyzes this data with an emotion engine. The emotion engine uses machine learning algorithms to determine the user's emotional state and proposes the optimal virtual and physical environment based on past data. 【0535】 The device receives feedback from the server and interacts with physical hardware (e.g., smart home devices, sound systems, lighting equipment) to provide a user-friendly experience. It also adjusts elements of the virtual environment according to the user's emotional state. This allows users to enjoy a comfortable experience tailored to their individual needs. 【0536】 For example, when a user wants to relax at home, the system can adjust the environment to include soothing lighting and bass music. An example of a prompt used in this case would be, "Please recreate a relaxing environment. Set the music to bass and the lighting to soft." 【0537】 This system aims to respond quickly to users' dynamic and personalized requests and provide the best possible user experience. 【0538】 The flow of a specific process in Application Example 2 will be explained using Figure 14. 【0539】 Step 1: 【0540】 The server acquires the user's location information, biometric data, and voice / facial expression data from sensors. This input data is used to prepare a dataset to understand the user's current situation. 【0541】 Step 2: 【0542】 The server sends the acquired data to the emotion engine, which analyzes the user's emotional state. The emotion engine processes the data through machine learning algorithms to determine the user's emotional state, such as whether they are relaxed or stressed. The output of this process is the determined emotional state. 【0543】 Step 3: 【0544】 Based on the emotional state obtained from the emotion engine, the server generates suggestions for a virtual environment and physical responses appropriate to the user's current emotions. For example, if the server determines that the user is stressed, it prepares instructions to set relaxing music and lighting conditions. This output is a suggestion for specific environmental adjustments. 【0545】 Step 4: 【0546】 The device receives suggestions from the server and adjusts the user's surrounding environment accordingly. Specifically, it might send instructions to smart home devices, play relaxing music on the sound system, or change the lighting to a softer tone. The input to this process is the suggestions from the server, and its output is the actual changes in the user's environment. 【0547】 Step 5: 【0548】 Users can experience convenience in a tuned environment and provide feedback to the system regarding their satisfaction and further needs. This feedback is used in the next data acquisition cycle and incorporated as data to improve the system's performance. 【0549】 The specific processing unit 290 transmits the result of the specific processing to the headset terminal 314. In the headset terminal 314, the control unit 46A causes the speaker 240 and display 343 to output the result of the specific processing. The microphone 238 acquires audio indicating user input for the result of the specific processing. The control unit 46A transmits the audio data indicating user input acquired by the microphone 238 to the data processing unit 12. In the data processing unit 12, the specific processing unit 290 acquires the audio data. 【0550】 Data generation model 58 is a type of so-called generative AI (Artificial Intelligence). An example of data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search) <url: https: gemini.google.com ?hl="ja">Examples of generative AI include the following. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 is input with prompts containing instructions, and with inference data such as audio data representing speech, text data representing text, and image data representing images. The data generation model 58 infers from the input inference data according to the instructions indicated by the prompts, and outputs the inference results in data formats such as audio data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. 【0551】 In the above embodiment, an example was given in which specific processing is performed by the data processing device 12, but the technology of this disclosure is not limited thereto, and specific processing may also be performed by the headset terminal 314. 【0552】 [Fourth Embodiment] 【0553】 Figure 7 shows an example of the configuration of the data processing system 410 according to the fourth embodiment. 【0554】 As shown in Figure 7, the data processing system 410 includes a data processing device 12 and a robot 414. An example of the data processing device 12 is a server. 【0555】 The data processing device 12 comprises a computer 22, a database 24, and a communication interface 26. The computer 22 is an example of a "computer" related to the technology of this disclosure. The computer 22 comprises a processor 28, RAM 30, and storage 32. The processor 28, RAM 30, and storage 32 are connected to a bus 34. The database 24 and the communication interface 26 are also connected to the bus 34. The communication interface 26 is connected to a network 54. An example of the network 54 is a WAN (Wide Area Network) and / or a LAN (Local Area Network). 【0556】 The robot 414 includes a computer 36, a microphone 238, a speaker 240, a camera 42, a communication interface 44, and a controlled object 443. The computer 36 includes a processor 46, RAM 48, and storage 50. The processor 46, RAM 48, and storage 50 are connected to a bus 52. The microphone 238, speaker 240, camera 42, and controlled object 443 are also connected to the bus 52. 【0557】 The microphone 238 receives voice signals from the user 20 and receives instructions from the user 20. The microphone 238 captures the voice signals from the user 20, converts the captured voice into audio data, and outputs it to the processor 46. The speaker 240 outputs audio according to the instructions from the processor 46. 【0558】 Camera 42 is a small digital camera equipped with an optical system including a lens, aperture, and shutter, and an image sensor such as a CMOS (Complementary Metal-Oxide-Semiconductor) image sensor or a CCD (Charge Coupled Device) image sensor, and captures images of the area around the user 20 (for example, an imaging range defined by a field of view equivalent to the width of a typical healthy person's field of vision). 【0559】 Communication interface 44 is connected to network 54. Communication interfaces 44 and 26 are responsible for the exchange of various information between processor 46 and processor 28 via network 54. The exchange of various information between processor 46 and processor 28 using communication interfaces 44 and 26 is performed in a secure manner. 【0560】 The controlled object 443 includes a display device, LEDs in the eyes, and motors that drive the arms, hands, and feet. The posture and gestures of the robot 414 are controlled by controlling the motors of the arms, hands, and feet. Some of the robot 414's emotions can be expressed by controlling these motors. Furthermore, the robot 414's facial expressions can also be expressed by controlling the illumination state of the LEDs in its eyes. 【0561】 Figure 8 shows an example of the main functions of the data processing device 12 and the robot 414. As shown in Figure 8, the data processing device 12 performs specific processing using the processor 28. The storage 32 stores the specific processing program 56. 【0562】 The specific processing program 56 is an example of a "program" relating to the technology of this disclosure. The processor 28 reads the specific processing program 56 from the storage 32 and executes the read specific processing program 56 on the RAM 30. The specific processing is realized by the processor 28 operating as a specific processing unit 290 in accordance with the specific processing program 56 executed on the RAM 30. 【0563】 The storage 32 stores the data generation model 58 and the emotion identification model 59. The data generation model 58 and the emotion identification model 59 are used by the identification processing unit 290. 【0564】 In robot 414, the processor 46 performs the reception output processing. The storage 50 stores the reception output program 60. The processor 46 reads the reception output program 60 from the storage 50 and executes the read reception output program 60 on the RAM 48. The reception output processing is realized by the processor 46 operating as a control unit 46A according to the reception output program 60 executed on the RAM 48. 【0565】 Next, the specific processing performed by the specific processing unit 290 of the data processing device 12 will be described. In the following description, the data processing device 12 will be referred to as the "server" and the robot 414 as the "terminal". 【0566】 This invention is a system that seamlessly integrates the real and virtual worlds using smart glasses worn by the user as a display device. When the user puts on the smart glasses, sensors are activated to capture location information in real time, detecting the user's current location and movements. This generates a virtual space that is tailored to the user's environment. 【0567】 The server maintains multiple user profile data and virtual environment data, and uses its computing power to generate appropriate virtual environments based on user preferences. Specifically, it provides interactive environments for relaxation, educational simulation, or rehabilitation, according to the user's selected experience mode. This includes sound, visual effects, and virtual objects, which the user can use to customize the experience through their actions. 【0568】 The device receives data provided by the user through biosensors and sends it to a server. For example, heart rate and body temperature are read, and the experience is adjusted based on that data. This allows the experience to adapt to the user's physical condition and provide a more personalized response. 【0569】 For example, if a user is seeking relaxation, the system can generate a virtual environment such as a forest or beach, allowing the user to change the scenery or embark on a virtual journey through voice commands and gestures. After a set time has elapsed, feedback is provided to the user, suggesting recommended next experiences and areas for improvement. 【0570】 Overall, this system dynamically optimizes the virtual reality experience and provides a rich experience by taking into account the user's biometric information and preferences and providing appropriate feedback. 【0571】 The following describes the processing flow. 【0572】 Step 1: 【0573】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins acquiring the user's current location and biometric data. 【0574】 Step 2: 【0575】 The device transmits the user's location information and biometric data acquired by the device to the server. This includes heart rate, body temperature, and location coordinates. 【0576】 Step 3: 【0577】 The server analyzes the received data and sets appropriate virtual environment parameters based on the user's profile. 【0578】 Step 4: 【0579】 The server uses computing power to generate a virtual environment tailored to the user's preferences and objectives (e.g., relaxation, learning). 【0580】 Step 5: 【0581】 The generated virtual environment data is sent to the terminal, which then uses this data to render 3D images and audio, which are then displayed to the user through smart glasses. 【0582】 Step 6: 【0583】 Users interact within the virtual environment using voice commands and gestures. The terminal recognizes these inputs and sends the relevant data to the server. 【0584】 Step 7: 【0585】 The server dynamically adjusts the virtual environment based on user behavior and biometric data, and sends updated data back to the terminal. 【0586】 Step 8: 【0587】 After the experience ends, the device provides feedback to the user and sends the collected data to a server, which is used to update the profile and optimize the next experience. 【0588】 (Example 1) 【0589】 Next, we will describe Example 1. In the following description, the data processing device 12 will be referred to as the "server" and the robot 414 as the "terminal". 【0590】 Conventional virtual reality systems have faced challenges in providing personalized experiences tailored to the user's biometric information and preferences, as well as insufficient dynamic adjustment of the environment. There is a growing demand for richer, more immersive experiences that adapt to the user's physical condition and preferences in real time. 【0591】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 1 is realized by the following means. 【0592】 In this invention, the server includes means equipped with sensors for integrating the real world and virtual space using a visual display device worn by the user; means including a computing device in a central information processing unit for generating a virtual space that enables the provision of information according to the user's preferences; and means equipped with a communication device for dynamically adjusting the experience based on biometric information provided by the user and providing appropriate responses. This makes it possible to personalize and adjust the user's experience in real time. 【0593】 A "user" is an individual who utilizes the system, wearing a visual display device and experiencing it. 【0594】 A "visual display device" is a wearable device used to provide a virtual reality space to a user, and includes devices such as optical displays. 【0595】 A "sensor" is a device used to detect a user's location and movement in real time, and is a device with built-in sensing capabilities. 【0596】 A "virtual space" is an artificial environment created using digital technology, an immersive environment expressed through the user's visual feedback. 【0597】 A "central information processing system" refers to a server or computer that processes data based on user preferences and biometric information, and is a device for creating and managing virtual spaces. 【0598】 A "computational device" refers to hardware and software that processes information and dynamically generates and manages various elements within a virtual environment. 【0599】 "Communication equipment" refers to network devices and protocols used to send and receive data between a central information processing unit and a user. 【0600】 "Biometric information" refers to data that reflects the user's physical condition, including physiological data such as heart rate and body temperature. 【0601】 This invention begins with the user wearing a visual display device. This device, worn by the user, incorporates sensors that detect location information in real time, enabling the acquisition of environmental information based on the user's current location and movements. Based on this information, it provides an experience in which reality and virtual reality are seamlessly integrated. 【0602】 The server, the core component of the system, functions as a central information processing unit, storing and managing multiple user profiles and virtual space data. The server leverages generative AI models to generate customized virtual spaces based on user preferences. For example, one implementation uses software such as Unity or Unreal Engine to construct virtual spaces such as natural environments or urban landscapes. Furthermore, the computing power provides interactive virtual environments, such as relaxation or educational simulations, according to the user's desired experience mode. 【0603】 The device transmits biometric information acquired from the user to a server, which then dynamically adjusts the virtual space. The device transmits data via Bluetooth or Wi-Fi, and the server adjusts the environment in real time based on that information. For example, the virtual environment becomes calmer in response to an increase in heart rate, thus personalizing the user's experience. 【0604】 Users can operate within a virtual space displayed through a worn visual display device using voice commands and gestures. Specific examples of prompt text include phrases such as "Create a virtual environment to help me relax" or "Start an experience of quietly spending time in a forest." This allows users to enjoy experiences tailored to their preferences and state in real time. Thus, the present invention provides a virtual environment experience optimized for the user. 【0605】 The flow of the specific processing in Example 1 will be explained using Figure 11. 【0606】 Step 1: 【0607】 The user puts on a visual display device and activates the system. Built-in sensors detect the user's current location and movement in real time so the device can acquire location information. Input is the user's movement and location information, and output is environmental information based on that data. This process determines the initial settings of the virtual space. 【0608】 Step 2: 【0609】 The device acquires biometric data from the user. Sensor devices detect and collect information such as the user's heart rate and body temperature as input. The collected biometric information is transmitted to a server via Bluetooth or Wi-Fi. The output is the biometric data required for dynamic adjustment of the environment. 【0610】 Step 3: 【0611】 The server generates a virtual space using received location and biometric data. The user's preference profile, location, and biometric data are used as input, and the optimal virtual environment is calculated by a generating AI model. Specific operations include the visualization of the virtual space using Unity or Unreal Engine. The output is the generated, customized virtual environment. 【0612】 Step 4: 【0613】 The server transmits the generated virtual space to the user's visual display device. The user experiences this virtual space in real time, interacting with objects within the environment using voice commands and gestures. Input is the user's voice instructions and gestures, and output is the provision of changes to the environment or additional information. 【0614】 Step 5: 【0615】 The server monitors the user's biometric data and their reactions within the environment, adjusting the virtual space in real time as needed. For example, if the user's heart rate increases, elements within the environment automatically change to create a calmer atmosphere. Based on input from raw data, output is generated to provide the optimal virtual environment experience. 【0616】 (Application Example 1) 【0617】 Next, we will explain Application Example 1. In the following explanation, the data processing device 12 will be referred to as the "server" and the robot 414 as the "terminal". 【0618】 This invention aims to improve urban experiences such as tourism by seamlessly integrating the real and virtual worlds and providing appropriate virtual experiences based on the user's location and biometric information. Conventional technologies have made it difficult to provide users with a highly satisfying experience because information from the real and virtual worlds is fragmented. 【0619】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 1 is realized by the following means. 【0620】 In this invention, the server includes means that rely on a display device equipped with a detection device for acquiring the user's location information in real time, a central information processing device equipped with a computing device for generating a virtual space and providing information based on the user's preferences, and a device including communication means for dynamically optimizing the user's experience in real time and providing responses. This makes it possible to provide real-time integrated guidance information for the real world and the virtual world based on the user's location. 【0621】 A "display device" is a device that acquires the user's location information in real time and provides visual information. 【0622】 A "central information processing unit" is a central computing device that generates a virtual space and performs information processing based on user preferences. 【0623】 "Communication methods" refer to functions that communicate in real time to optimize the user experience and provide appropriate responses. 【0624】 A "detection device" is a device used to accurately acquire a user's location information. 【0625】 A "computational device" is a device equipped with data processing capabilities for generating virtual spaces and analyzing user preferences. 【0626】 In this embodiment of the invention, a system is provided in which a server and a user terminal work together comprehensively to integrate the user's real-world experience with a virtual space. The server acquires the user's location information in real time using smart glasses such as "Microsoft HoloLens" and performs data calculations based on the user's preferences and biometric information using a generative AI model. This information is processed via a cloud platform (e.g., AWS or Azure). 【0627】 The smart glasses, which are display devices, generate a virtual environment tailored to the user's location and, by adding voice guidance and visual information, support users in having a richer experience of tourist attractions in the city. The device sends extracted data to a server, which dynamically provides the user with the most suitable virtual experience. 【0628】 As a concrete example, when visiting an art museum, the system visualizes the history and details of the exhibits related to the location and guides the user through them with an audio guide. In this process, the user inputs information such as, "The user's current location is in front of the history museum, their heart rate is 82, and they are in good health. Please generate an educational experience about historical exhibits," and the model provides the optimal interactive experience. 【0629】 The flow of a specific process in Application Example 1 will be explained using Figure 12. 【0630】 Step 1: 【0631】 The server acquires the user's location information in real time via sensors built into the smart glasses. The input is the location information obtained from the sensors, and the output is transferred to the central information processing unit as location data. This location data is used to determine where the user is. 【0632】 Step 2: 【0633】 The device acquires the user's biometric information, such as heart rate and health data. The input is biometric data obtained from the user, and the output is transmitted to a cloud server. Based on this data, the user's current status is identified. 【0634】 Step 3: 【0635】 The server sends prompts to the generating AI model using location and biometric information. The input is the aforementioned location and biometric data. The output is the generated virtual space data, which is used to generate an appropriate virtual environment based on the user's preferences. 【0636】 Step 4: 【0637】 The server optimizes the generated virtual space in real time based on user preferences through the computing device of the central information processing unit. The input is virtual space data obtained from the generated AI model in step 3, and the output is an interactive virtual environment that the user can experience. This virtual environment supports the user's sightseeing experience. 【0638】 Step 5: 【0639】 The user visually experiences the virtual environment through smart glasses. Simultaneously, voice guidance is activated. This allows the user to receive an integrated experience of reality and virtuality. The output is the provision of visual and audio information to the user. 【0640】 Furthermore, an emotion engine that estimates the user's emotions may be incorporated. That is, the identification processing unit 290 may use the emotion identification model 59 to estimate the user's emotions and perform identification processing using the user's emotions. 【0641】 This invention is a smart glasses system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. Using smart glasses as a display device, it acquires the user's location information, biometric data, and emotional data, and transmits them to a central information processing unit. 【0642】 The server is equipped with an emotion engine that analyzes the user's facial expressions, voice, and even data from biosensors to determine the user's emotions. This analysis uses machine learning algorithms and, based on the user's historical emotional data, provides the optimal experience. 【0643】 The device adjusts the virtual environment based on feedback from the emotion engine. For example, if the user is feeling stressed, it can display visually relaxing scenery or calming music. Conversely, if the user is seeking stimulation, it provides a more active virtual experience. 【0644】 For example, if a user experiences stress while using learning mode, the system can suggest a short break and seamlessly switch to a short relaxation mode. The emotional engine's feedback helps restore the user's concentration while improving learning efficiency. 【0645】 This allows the system to adapt to the user's emotions and continuously provide a personalized, interactive experience. By incorporating an emotion engine, user engagement is enhanced, leading to a deeper sense of immersion. 【0646】 The following describes the processing flow. 【0647】 Step 1: 【0648】 When a user puts on the smart glasses and turns on the device, the terminal activates its sensors and camera and begins to collect the user's location and biometric data. This includes heart rate, body temperature, and facial expressions. 【0649】 Step 2: 【0650】 The device transmits acquired location information, biometric data, and facial expression data to the server in real time. The server then prepares to analyze the user's current situation based on this information. 【0651】 Step 3: 【0652】 The server uses an emotion engine to analyze the user's emotional state from the received data. By combining facial recognition and voice tone analysis, it identifies the emotions the user is likely feeling at the moment. 【0653】 Step 4: 【0654】 The server generates or adjusts the virtual environment based on the analyzed emotional data. For example, if the user is feeling anxious, it will be configured to present a relaxing natural environment. 【0655】 Step 5: 【0656】 The generated or adjusted virtual environment data is sent to the terminal, which then displays 3D images and sounds to the user in real time based on that data. Through this, the user experiences changes in the environment. 【0657】 Step 6: 【0658】 Users interact within the virtual environment using voice and gestures. The device resends these inputs to the emotion engine for further refinement. 【0659】 Step 7: 【0660】 The emotion engine monitors user responses to interactions and makes additional adjustments to the virtual environment as needed. It also sends feedback to the server to be used to improve the user experience in the future. 【0661】 Step 8: 【0662】 After the experience ends, the user receives feedback via their device, based on the emotional data and experience content they have collected. The server adds this information to the user profile to help optimize future experiences. 【0663】 (Example 2) 【0664】 Next, we will describe Example 2. In the following description, the data processing device 12 will be referred to as the "server" and the robot 414 as the "terminal". 【0665】 In recent years, there has been a growing demand for technologies that optimize virtual environments in real time based on users' emotions and preferences. However, systems that accurately assess users' emotional states and dynamically adjust the virtual environment based on them still face many challenges. Improving the accuracy of such systems and providing users with the optimal experience is essential. 【0666】 The identification process performed by the identification processing unit 290 of the data processing device 12 in Example 2 is realized by the following means. 【0667】 In this invention, the server includes system means equipped with a sensing device for capturing user location data and physiological data in real time and acquiring them via a representation device; central information processing means equipped with a computing device for generating a virtual environment and providing information based on user preference and emotion evaluation data; and device means including a communication device for analyzing the user's emotional state, dynamically adjusting the user's experience, and providing feedback. This makes it possible to provide an optimal virtual environment according to the user's emotional state. 【0668】 "User" refers to a person who uses the system to experience a virtual reality. 【0669】 "Location data" refers to information that indicates the user's current geographical location. 【0670】 "Physiological data" refers to information that indicates the user's physical condition, such as heart rate and body temperature. 【0671】 A "display device" refers to a device used to present visual or auditory information to a user. 【0672】 A "sensing device" refers to a device that includes sensors for acquiring user location data and physiological data. 【0673】 A "central information processing system" refers to a device used to process data and analyze information. 【0674】 A "virtual environment" refers to a computer-generated experience that does not actually exist. 【0675】 "Preferences" refer to information that indicates the conditions or environment that users prefer. 【0676】 "Emotional assessment data" refers to information that indicates the user's current emotional state. 【0677】 A "computational device" refers to a device used to process and analyze data. 【0678】 "Emotional state" refers to the user's psychological state or mood. 【0679】 "Communication equipment" refers to devices used for sending and receiving information. 【0680】 This invention is a system that recognizes the user's emotional state in real time, dynamically adjusts the virtual environment, and optimizes the user experience. It uses a display device to acquire the user's location data, physiological data, and emotional evaluation data, and transmits them to a central information processing unit. 【0681】 The server uses machine learning algorithms to perform emotion analysis. Specifically, it leverages platforms such as TensorFlow and PyTorch to analyze the user's facial expressions and voice data to determine their emotional state. By also analyzing the user's past emotional data, it can provide an optimal virtual experience. 【0682】 The device adjusts the virtual environment based on feedback from emotion analysis. For example, if the user is feeling stressed, the device will present relaxation videos or music through its expressive devices. Conversely, if the user is seeking a more active experience, it will respond by providing a more stimulating virtual environment. 【0683】 For example, if a user experiences stress while using learning mode, the server will suggest a short break and seamlessly switch to relaxation mode. This feature allows users to regain focus and improve learning efficiency. 【0684】 An example of a prompt to input into the generating AI model would be, "Suggest how to optimize the virtual environment based on the user's emotional data." Through this process, the system can continuously adapt to the user's emotions and provide a personalized, interactive experience. 【0685】 The flow of the specific processing in Example 2 will be explained using Figure 13. 【0686】 Step 1: 【0687】 The user puts on smart glasses and begins their daily activities. Sensors built into the smart glasses capture the user's location data, physiological data, facial expression data, and voice data in real time. This input data is transmitted to the device via Bluetooth or Wi-Fi. 【0688】 Step 2: 【0689】 The terminal temporarily stores the acquired data and sends it to the server. In this process, the data is converted to a digital format and pre-processed as needed, such as noise reduction. The pre-processed data is then input to the server. 【0690】 Step 3: 【0691】 The server analyzes the received data. First, it uses machine learning algorithms to perform facial recognition and voice analysis. During this process, it uses software such as TensorFlow to extract features and identify the user's emotional state (e.g., joy, sadness, stress). The results of this analysis become the server's output data. 【0692】 Step 4: 【0693】 Based on the analysis results, the server generates feedback to provide the user with the optimal virtual experience. This feedback includes information that recommends adjusting content and the experience according to the user's emotional state. This feedback is sent to the device. 【0694】 Step 5: 【0695】 The device adjusts the virtual environment displayed on the smart glasses based on feedback received from the server. For example, if the user is feeling stressed, relaxation videos or music will be displayed on the smart glasses. The device provides the user with this adjustment in real time. 【0696】 Step 6: 【0697】 Users gain experience through a carefully tailored virtual environment. This allows users to enjoy an environment that suits their emotions and have a more fulfilling experience. 【0698】 (Application Example 2) 【0699】 Next, we will explain application example 2. In the following explanation, the data processing device 12 will be referred to as the "server" and the robot 414 as the "terminal". 【0700】 Existing smart home and personal assistant systems are unable to dynamically and personally adjust the environment in a way that takes into account the user's emotions and physiological state. As a result, the user's living environment remains fixed, making it difficult to provide an optimal experience tailored to individual needs and emotional states. 【0701】 The specific processing performed by the specific processing unit 290 of the data processing device 12 in Application Example 2 is realized by the following means. 【0702】 In this invention, the server includes means that rely on an image output device including a sensor for acquiring the user's location information in real time; a central information processing device means equipped with a data processing device for generating a virtual environment and providing information based on the user's preferences; device means including communication means for determining the user's emotional state and adjusting the physical and virtual environment based on feedback; and means equipped with an emotion engine that dynamically adapts the environment based on the analysis results. This enables personalized environment adjustment according to the user's emotions and physiological state. 【0703】 A "sensor for acquiring location information in real time" is a device that instantly detects the user's current location and provides relevant information based on that location. 【0704】 An "image output device" is a device for presenting visual information to a user, and may include display devices and projectors. 【0705】 A "central information processing system" is a computer system that efficiently processes acquired data and generates virtual environments and information. 【0706】 "Determining emotional state" is a process of analyzing a user's facial expressions, voice, biometric data, etc., to infer their emotions at that moment. 【0707】 "Communication means" refers to hardware and software components used to exchange data with other devices or networks. 【0708】 An "emotion engine" is a system equipped with an algorithm that analyzes a user's emotions based on acquired data and generates corresponding actions. 【0709】 "Adjusting the physical and virtual environment" means dynamically changing elements of the physical space (lighting and sound) and elements of the virtual space (video and digital content) in accordance with the user's emotional state. 【0710】 "Personalized environment adjustment" refers to changing settings to provide an environment optimized according to the individual user's preferences and circumstances. 【0711】 The system for carrying out this invention implements a program for adjusting the environment according to the user's emotional state. The server acquires the user's location information, biometric data, and emotional data from sensors, and analyzes this data with an emotion engine. The emotion engine uses machine learning algorithms to determine the user's emotional state and proposes the optimal virtual and physical environment based on past data. 【0712】 The device receives feedback from the server and interacts with physical hardware (e.g., smart home devices, sound systems, lighting equipment) to provide a user-friendly experience. It also adjusts elements of the virtual environment according to the user's emotional state. This allows users to enjoy a comfortable experience tailored to their individual needs. 【0713】 For example, when a user wants to relax at home, the system can adjust the environment to include soothing lighting and bass music. An example of a prompt used in this case would be, "Please recreate a relaxing environment. Set the music to bass and the lighting to soft." 【0714】 This system aims to respond quickly to users' dynamic and personalized requests and provide the best possible user experience. 【0715】 The flow of a specific process in Application Example 2 will be explained using Figure 14. 【0716】 Step 1: 【0717】 The server acquires the user's location information, biometric data, and voice / facial expression data from sensors. This input data is used to prepare a dataset to understand the user's current situation. 【0718】 Step 2: 【0719】 The server sends the acquired data to the emotion engine, which analyzes the user's emotional state. The emotion engine processes the data through machine learning algorithms to determine the user's emotional state, such as whether they are relaxed or stressed. The output of this process is the determined emotional state. 【0720】 Step 3: 【0721】 Based on the emotional state obtained from the emotion engine, the server generates suggestions for a virtual environment and physical responses appropriate to the user's current emotions. For example, if the server determines that the user is stressed, it prepares instructions to set relaxing music and lighting conditions. This output is a suggestion for specific environmental adjustments. 【0722】 Step 4: 【0723】 The device receives suggestions from the server and adjusts the user's surrounding environment accordingly. Specifically, it might send instructions to smart home devices, play relaxing music on the sound system, or change the lighting to a softer tone. The input to this process is the suggestions from the server, and its output is the actual changes in the user's environment. 【0724】 Step 5: 【0725】 Users can experience convenience in a tuned environment and provide feedback to the system regarding their satisfaction and further needs. This feedback is used in the next data acquisition cycle and incorporated as data to improve the system's performance. 【0726】 The specific processing unit 290 transmits the result of the specific processing to the robot 414. In the robot 414, the control unit 46A causes the speaker 240 and the controlled object 443 to output the result of the specific processing. The microphone 238 acquires audio indicating user input for the result of the specific processing. The control unit 46A transmits the audio data indicating user input acquired by the microphone 238 to the data processing unit 12. In the data processing unit 12, the specific processing unit 290 acquires the audio data. 【0727】 Data generation model 58 is a type of so-called generative AI (Artificial Intelligence). An example of data generation model 58 is ChatGPT (Internet Search<URL: https: / / openai.com / blog / chatgpt> ), Gemini (Internet search) <url: https: gemini.google.com ?hl="ja">Examples of generative AI include the following. The data generation model 58 is obtained by performing deep learning on a neural network. The data generation model 58 is input with prompts containing instructions, and with inference data such as audio data representing speech, text data representing text, and image data representing images. The data generation model 58 infers from the input inference data according to the instructions indicated by the prompts, and outputs the inference results in data formats such as audio data and text data. Here, inference refers to, for example, analysis, classification, prediction, and / or summarization. 【0728】 In the above embodiment, an example was given in which the specific processing is performed by the data processing device 12, but the technology of this disclosure is not limited thereto, and the specific processing may also be performed by the robot 414. 【0729】 Furthermore, the emotion identification model 59, acting as an emotion engine, may determine the user's emotion according to a specific mapping. Specifically, the emotion identification model 59 may determine the user's emotion according to a specific mapping, which is an emotion map (see Figure 9). Similarly, the emotion identification model 59 may also determine the robot's emotion, and the identification processing unit 290 may perform identification processing using the robot's emotion. 【0730】 Figure 9 shows an emotion map 400 in which multiple emotions are mapped. In the emotion map 400, emotions are arranged in concentric circles radiating from the center. The closer to the center of the concentric circles, the more primitive the emotions are located. Further out of the concentric circles, emotions representing states and actions arising from mental states are located. Emotion is a concept that includes feelings and mental states. On the left side of the concentric circles, emotions that are generally generated from reactions occurring in the brain are located. On the right side of the concentric circles, emotions that are generally induced by situational judgment are located. Above and below the concentric circles, emotions that are generally generated from reactions occurring in the brain and induced by situational judgment are located. In addition, the emotion of "pleasure" is located on the upper side of the concentric circles, and the emotion of "displeasure" is located on the lower side. Thus, in the emotion map 400, multiple emotions are mapped based on the structure in which emotions arise, and emotions that are likely to occur simultaneously are mapped close together. 【0731】 These emotions are distributed at the 3 o'clock position on the Emotion Map 400, and usually fluctuate between feelings of security and anxiety. In the right half of the Emotion Map 400, situational awareness takes precedence over internal feelings, resulting in a calm impression. 【0732】 The inside of the Emotion Map 400 represents inner thoughts, while the outside represents actions. Therefore, the further you go from the outside of the Emotion Map 400, the more visible (expressed in actions) your emotions become. 【0733】 Here, human emotions are based on various balances, such as posture and blood sugar levels. When these balances deviate from the ideal, it results in discomfort, and when they approach the ideal, it results in pleasure. Similarly, in robots, cars, motorcycles, etc., emotions can be created based on various balances, such as posture and battery level. When these balances deviate from the ideal, it results in discomfort, and when they approach the ideal, it results in pleasure. The emotion map can be generated, for example, based on Dr. Mitsuyoshi's emotion map (Research on a system for analyzing brain physiological signals of speech emotion recognition and emotion, Tokushima University, doctoral dissertation: https: / / ci.nii.ac.jp / naid / 500000375379). The left half of the emotion map contains emotions belonging to a region called "response," where sensation is dominant. The right half of the emotion map contains emotions belonging to a region called "situation," where situational awareness is dominant. 【0734】 The emotion map defines two emotions that promote learning. One is the emotion around the middle of the negative "repentance" and "reflection" on the situation side. In other words, it is when the robot experiences negative emotions such as "I never want to feel this way again" or "I don't want to be scolded again." The other is the emotion around the positive "desire" on the reaction side. In other words, it is when the robot has positive feelings such as "I want more" or "I want to know more." 【0735】 The emotion identification model 59 inputs user input into a pre-trained neural network, obtains emotion values ​​representing each emotion shown in the emotion map 400, and determines the user's emotion. This neural network is pre-trained based on multiple training data sets, which are combinations of user input and emotion values ​​representing each emotion shown in the emotion map 400. Furthermore, this neural network is trained so that emotions located close together have similar values, as shown in the emotion map 900 in Figure 10. Figure 10 shows an example where multiple emotions such as "reassured," "calm," and "confident" have similar emotion values. 【0736】 The above description primarily focuses on the functions of the data processing device 12 in relation to this disclosure. However, the system related to this disclosure is not necessarily implemented on a server. The system related to this disclosure may be implemented as a general information processing system. This disclosure may be implemented, for example, as a software program that runs on a personal computer or as an application that runs on a smartphone. The method related to this disclosure may be provided to users in SaaS (Software as a Service) format. 【0737】 In the above embodiment, an example was given in which a specific process is performed by a single computer 22. However, the technology of this disclosure is not limited thereto, and a distributed processing of the specific process may be performed by multiple computers, including computer 22. For example, a data generation model 58 may be provided in an external device of the data processing device 12, and the external device may generate data according to the input data. 【0738】 In the above embodiment, an example was given in which the specific processing program 56 is stored in the storage 32, but the technology of this disclosure is not limited thereto. For example, the specific processing program 56 may be stored in a portable, computer-readable, non-temporary storage medium such as a USB (Universal Serial Bus) memory. The specific processing program 56 stored in the non-temporary storage medium is installed in the computer 22 of the data processing device 12. The processor 28 executes specific processing according to the specific processing program 56. 【0739】 Alternatively, the specific processing program 56 may be stored in a storage device such as a server connected to the data processing device 12 via the network 54, and the specific processing program 56 may be downloaded and installed on the computer 22 in response to a request from the data processing device 12. 【0740】 Furthermore, it is not necessary to store the entirety of the specific processing program 56 in a storage device such as a server connected to the data processing device 12 via the network 54, or to store the entirety of the specific processing program 56 in the storage 32; it is acceptable to store only a portion of the specific processing program 56. 【0741】 The following types of processors can be used as hardware resources to perform specific processing. Examples of processors include a CPU, a general-purpose processor that functions as a hardware resource to perform specific processing by executing software, i.e., a program. Other examples of processors include dedicated electrical circuits, such as FPGAs (Field-Programmable Gate Arrays), PLDs (Programmable Logic Devices), or ASICs (Application Specific Integrated Circuits), which have circuit configurations specifically designed to perform specific processing. All of these processors have built-in or connected memory, and all of them perform specific processing by using memory. 【0742】 The hardware resource that performs a specific process may consist of one of these various processors, or it may consist of a combination of two or more processors of the same or different types (for example, a combination of multiple FPGAs, or a combination of a CPU and an FPGA). Alternatively, the hardware resource that performs a specific process may consist of a single processor. 【0743】 Examples of configurations using a single processor include, firstly, a configuration in which one or more CPUs and software are combined to form a single processor, and this processor functions as a hardware resource that performs a specific process. Secondly, there is a configuration using a processor that realizes the functions of the entire system, including multiple hardware resources that perform a specific process, on a single IC chip, as exemplified by SoCs (System-on-a-chip). In this way, a specific process is realized using one or more of the above types of processors as hardware resources. 【0744】 Furthermore, the hardware structure of these various processors can more specifically utilize electrical circuits that combine circuit elements such as semiconductor devices. Also, the specific processing described above is merely an example. Therefore, it goes without saying that unnecessary steps can be deleted, new steps added, or the processing order rearranged, as long as it does not deviate from the main purpose. 【0745】 The descriptions and illustrations presented above are detailed explanations of the technical aspects of this disclosure and are merely examples of the technical aspects. For example, the above descriptions of the structure, function, operation, and effect are examples of the structure, function, operation, and effect of the technical aspects of this disclosure. Therefore, it goes without saying that you may delete unnecessary parts, add new elements, or replace elements in the descriptions and illustrations presented above, as long as you do not deviate from the essence of the technical aspects of this disclosure. Furthermore, in order to avoid confusion and facilitate understanding of the technical aspects of this disclosure, explanations of common technical knowledge and the like that do not require special explanation to enable the implementation of the technical aspects of this disclosure have been omitted from the descriptions and illustrations presented above. 【0746】 All documents, patent applications, and technical standards described herein are incorporated by reference to the same extent as if each individual document, patent application, and technical standard were specifically and individually noted to be incorporated by reference. 【0747】 The following is further disclosed regarding the embodiments described above. 【0748】 (Claim 1) 【0749】 A system means that relies on a display device equipped with a sensor for capturing user location information in real time, 【0750】 A central information processing device equipped with a computing unit for generating a virtual environment and providing information based on user preferences, 【0751】 A device including communication means for dynamically adjusting the user experience in real time and providing feedback, 【0752】 A system that includes this. 【0753】 (Claim 2) 【0754】 The system according to claim 1, comprising means for accepting object manipulation within a virtual environment and changing the environment accordingly. 【0755】 (Claim 3) 【0756】 The system according to claim 1, which has means for acquiring a user's biometric data and adjusting the user's experience based on that information. 【0757】 "Example 1" 【0758】 (Claim 1) 【0759】 A means equipped with sensors for integrating the real world and virtual space using a visual display device worn by the user, 【0760】 A central information processing system includes means for generating a virtual space that enables the provision of information according to the user's preferences, 【0761】 A means equipped with a communication device that dynamically adjusts the experience based on biometric information provided by the user and provides an appropriate response, 【0762】 A system that includes this. 【0763】 (Claim 2) 【0764】 The system according to claim 1, comprising a device for accepting interaction with objects in a virtual space and dynamically changing the environment based on that interaction. 【0765】 (Claim 3) 【0766】 The system according to claim 1, comprising a device for acquiring biometric information and for personalizing and adjusting the user's experience based on that data. 【0767】 "Application Example 1" 【0768】 (Claim 1) 【0769】 A system means that relies on a display device equipped with a detection device for acquiring user location information in real time, 【0770】 A central information processing device equipped with a computing device for generating a virtual space and providing information based on user preferences, 【0771】 A device including means of communication for dynamically optimizing the user experience in real time and providing responses, 【0772】 A means of providing guidance information that integrates the real world and the virtual world based on the user's location, 【0773】 A system that includes this. 【0774】 (Claim 2) 【0775】 The system according to claim 1, comprising a device that accepts object manipulation within a virtual environment and changes the surroundings based on that. 【0776】 (Claim 3) 【0777】 The system according to claim 1, comprising a device that acquires a user's biometric information and optimizes the user's experience based on said information. 【0778】 "Example 2 of combining an emotion engine" 【0779】 (Claim 1) 【0780】 A system means equipped with a sensing device for capturing user location data and physiological data in real time and acquiring them via a display device, 【0781】 A central information processing device equipped with a computing device for generating a virtual environment and providing information based on user preference and sentiment evaluation data, 【0782】 A device and means including a communication device for analyzing the user's emotional state, dynamically adjusting the user's experience, and providing feedback, 【0783】 A computational means for providing the optimal user experience by referencing historical sentiment data using machine learning algorithms, 【0784】 A system that includes this. 【0785】 (Claim 2) 【0786】 The system according to claim 1, which accepts object manipulation within a virtual environment and further includes means for changing the environment based on sentiment analysis results. 【0787】 (Claim 3) 【0788】 The system according to claim 1, comprising means for analyzing the user's facial expressions and voice data, determining the user's emotional state based on that information, and adjusting the experience. 【0789】 "Application example 2 when combining with an emotional engine" 【0790】 (Claim 1) 【0791】 A system means that relies on an image output device including a sensor for acquiring user location information in real time, 【0792】 A central information processing system comprising a data processing device for generating a virtual environment and providing information based on user preferences, 【0793】 A device including communication means for determining the user's emotional state and adjusting the physical and virtual environment based on feedback, 【0794】 It incorporates an emotion engine and a means to dynamically adapt the environment based on the analysis results, 【0795】 A system that includes this. 【0796】 (Claim 2) 【0797】 The system according to claim 1, comprising means for accepting object manipulation within a virtual environment, changing the environment accordingly, and reflecting that change in the physical environment. 【0798】 (Claim 3) 【0799】 The system according to claim 1, comprising means for acquiring a user's biometric and emotional data, adjusting the user's experience based on that information, and controlling the physical environment. [Explanation of symbols] 【0800】 10, 210, 310, 410 Data Processing Systems 12 Data Processing Devices 14 Smart Devices 214 Smart Glasses 314 Headset-type terminal 414 Robots< / url:> < / url:> < / url:> < / url:>

Claims

[Claim 1] A system means that relies on a display device equipped with a sensor for capturing user location information in real time, A central information processing device means equipped with a computing device for generating a virtual environment and providing information based on user preferences, A device including communication means for dynamically adjusting the user experience in real time and providing feedback, A system that includes this. [Claim 2] The system according to claim 1, comprising means for accepting object manipulation within a virtual environment and changing the environment accordingly. [Claim 3] The system according to claim 1, which has means for acquiring a user's biometric data and adjusting the user's experience based on that information.

Citation Information

Patent Citations

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