Program, system, information processing device, server, method, and information generation method
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- THE POKEMON CO
- Filing Date
- 2024-12-11
- Publication Date
- 2026-06-23
Smart Images

Figure 2026101865000001_ABST
Abstract
Claims
1. A program to be run on a computer equipped with a processor and memory, which assists in improving a user's gameplay in a game using analog trading cards, The program is provided to the processor: A step of determining a first deck to be used for an automated digital trading card battle based on card information relating to multiple digital trading cards that may include multiple analog trading cards that the user does not actually possess, The steps include determining the opponent's second deck based on the user's battle instructions, The steps include: performing the automated battle using the first deck and the second deck multiple times without allowing the user to intervene in the automated battle; A step of outputting the results of the multiple automated battles, including information on the win rate of the first deck in the automated battles; A program that executes the command.
2. The step of determining the first deck involves determining a plurality of the first decks, The program according to claim 1, wherein the step of performing the above multiple times is to perform the automated battle multiple times using each of the multiple first decks and the second deck.
3. The step of determining the second deck involves determining a plurality of the second decks, The program according to claim 1, wherein the step of performing the above multiple times is to perform the automated battle multiple times using each of the multiple second decks and the first deck.
4. The program according to claim 1, wherein the step of being executed multiple times determines the number of times the automatic match is executed based on the user's instructions.
5. The program according to claim 1, wherein the result of the automated battle includes information on how many times each of the one or more trading cards included in the first deck was used in the automated battle.
6. The program according to claim 1, wherein the step of outputting the results of the automated battle is to output information about the other deck used in the automated battle against the second deck, which is a different deck of another user from the user, along with the results of the automated battle.
7. A step of deciding whether to make the first deck public or private at a predetermined site based on the user's instructions. The program according to claim 1, which further executes the following.
8. The program according to claim 1, which, after receiving a user setting instruction regarding at least one of the levels of one computer using the first deck and the other computer using the second deck in the automated battle, executes the automated battle based on the setting instruction.
9. A system comprising means for performing all steps performed in the invention according to any one of claims 1 to 8.
10. An information processing apparatus comprising a control unit and a storage unit, wherein the control unit performs all steps performed in the invention according to any one of claims 1 to 8.
11. A server comprising a control unit and a storage unit, wherein the control unit performs all steps performed in the invention according to any one of claims 1 to 8.
12. A method to be performed on a computer having a processor and memory, A method by which the processor performs all the steps performed in the invention according to any one of claims 1 to 8.
13. A method for generating information performed on a computer, comprising a processor and memory, which assists in improving a user's gameplay in a game using analog trading cards, The aforementioned processor, A step of determining a first deck to be used for an automated digital trading card battle based on card information relating to multiple digital trading cards that may include multiple analog trading cards that the user does not actually possess, The steps include determining the opponent's second deck based on the user's battle instructions, The steps include: performing the automated battle using the first deck and the second deck multiple times without allowing the user to intervene in the automated battle; The steps include generating information on the results of the multiple automated battles, including information on the win rate of the first deck in the automated battles, and A method for generating information to perform this task.