Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- SAMMY CORPORATION
- Filing Date
- 2026-03-06
- Publication Date
- 2026-06-23
AI Technical Summary
【0008】 本発明によれば、遊技者の興趣を高め得る新たな演出を実行可能な遊技機を提供することができる。
Smart Images

Figure 2026102700000001_ABST
Abstract
Claims
【Request Item 1】 A gaming machine that determines whether a result is correct or incorrect based on information obtained when predetermined starting conditions are met, displays a variation of special symbols based on the result of the determination, and when a specific display result is displayed as a result of the variation display, a special game advantageous to the player is played, comprising: a main control means for controlling the progress of the game; an effect control means for controlling the execution of effects in accordance with the progress of the game by the main control means; and a display device capable of displaying effects, capable of executing development effects that develop after a reach state is established by decorative symbols, capable of executing a variation text effect that displays characters on the display device during the variation of special symbols, has a variation text effect that can be executed in a reach effect as part of the variation text effect, has multiple types of development effects, the executable reach text effect differs depending on the type of development effect, has multiple types of character effect corresponding colors which are the color of the characters themselves or the color of the area around the characters displayed in a predetermined reach text effect, and the expectation of transitioning to a special game differs depending on which of the multiple types of character effect corresponding colors is used to display the characters in a predetermined reach text effect. The system has a first color that indicates a certain level of expectation and a second color that indicates a higher level of expectation as corresponding colors for the text animation in a predetermined reach animation, and a first development animation and a second development animation as development animations, and the expectation of transitioning to a special game is relatively higher when the predetermined reach animation is performed using the first color corresponding color for the text animation in the second development animation than when the predetermined reach animation is performed using the first color corresponding color for the text animation in the first development animation, and the expectation of transitioning to a special game is relatively higher when the predetermined reach animation is performed using the second color corresponding color for the text animation in the second development animation than when the predetermined reach animation is performed using the second color corresponding color for the text animation in the first development animation,A gaming machine characterized in that, in the first development sequence, the difference between the expected value of transitioning to a special game suggested by a predetermined reach-in-the-game text animation using the corresponding color for the second color text animation in the first development sequence and the expected value of transitioning to a special game suggested by a predetermined reach-in-the-game text animation using the corresponding color for the first color text animation in the first development sequence is greater than the difference between the expected value of transitioning to a special game suggested by a predetermined reach-in-the-game text animation using the corresponding color for the second color text animation in the second development sequence and the expected value of transitioning to a special game suggested by a predetermined reach-in-the-game text animation using the corresponding color for the first color text animation in the second development sequence.