Information processing systems, information processing methods, and computer programs

The information processing system automates game media management and event generation based on user selection history, addressing cumbersome operations and accelerating game progress.

JP2026102724APending Publication Date: 2026-06-23GLEE HOLDINGS CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
GLEE HOLDINGS CO LTD
Filing Date
2026-03-10
Publication Date
2026-06-23

AI Technical Summary

Technical Problem

Users face cumbersome tasks when operating multiple game media, leading to stagnation in game progress due to the need for additional operations.

Method used

An information processing system that automates the association and deassociation of game media with users, allowing for independent operation of game media and event generation based on user selection history, and includes features like lottery processing and game media management.

Benefits of technology

Accelerates game progress by reducing manual operations and providing dynamic event generation and media management, enhancing user engagement.

✦ Generated by Eureka AI based on patent content.

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Abstract

This provides technical improvements that solve or mitigate at least some of the problems of the prior art. . [Solution] The information processing system of the present invention comprises one or more computer processors It includes an association unit that associates one or more game media with the user, and the game associated with the user When there are multiple game media options, a selection reception unit accepts the user's selection of one game media. And, regarding other game media other than the one selected by the user... The system includes a deassociation unit that removes the association with the user, and a game selected by the user. Based on the type of media and the user's selection history for that particular game media, It includes a display processing unit that displays events related to the game medium.
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Description

Technical Field

[0001] The present invention relates to an information processing system, an information processing method, and a computer program.

Background Art

[0002] In recent years, the number of game media available to users in games has become diverse.

[0003] Some game media can be operated (such as used or sold) after acquisition, but some users feel that it is a cumbersome task to operate each of the multiple game media they have acquired. users.

[0004] In contrast, Patent Document 1 discloses a technique for automatically selling game cards by pre-registering the rarity of unnecessary game cards.

[0005] However, the requirement for additional operations on the user may lead to a possible stagnation in the progress of the game.

Prior Art Documents

Patent Documents

[0006]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0007] Therefore, an object of the present disclosure is to provide a technical improvement that solves or alleviates at least some of the problems of the above-described prior art.

[0008] Other objects of the disclosure in this specification will become apparent by referring to the entire specification. The inventions disclosed herein replace or in addition to the above-mentioned problems, This invention may also solve the problems identified from the description of the embodiments for carrying out the invention. [Means for solving the problem]

[0009] The information processing system of the present invention comprises one or more computer processors. A system comprising one or more computer processors, which provides the user with one or more game media. When there is an association part that associates a body, and multiple game media associated with a user, A selection reception unit that accepts the selection of a game medium from the user, and the selected one Regarding other game media besides the game media mentioned, we will resolve the association with the user. A deassociation release unit that removes the association, the type of game medium selected by the user, and the said Based on the user's selection history for a game medium, events related to a single game medium It is characterized by comprising a display processing unit that performs the display of [something].

[0010] One or more computer processors, when a character is in a specific area The associated unit performs processing, and one or more computer processors further perform the following: The Rakuta is equipped with a destination setting unit that sets the destination, and the destination setting unit sets the destination from a specific area Setting a destination when a character moves to an area different from their designated area. It is possible.

[0011] The destination setting unit, upon receiving a predetermined operation from the user, changes the character's eyes Set the target area to the first area, and when the character arrives in the first area, unassociate it. Processing can be performed by the department.

[0012] The predetermined operation can be an operation of selecting one game medium or an operation of moving a character from a specific area to an area different from the specific area. to an area different from the specific area.

[0013] Upon receiving a predetermined operation by the user or in response to the execution of a process by the association release unit, the destination setting unit sets the destination of the character to a second area, and one or more computer processors can execute a process by the display processing unit when the character arrives at the second area. when the character arrives at the second area. to execute a process by the display processing unit.

[0014] The predetermined operation can be an operation of moving a character from a specific area to an area different from the specific area. to an area different from the specific area.

[0015] One or more computer processors execute processes by the association unit, the selection reception unit, and the association release unit when the character is in a specific area, and at least regarding the execution of the process by the association release unit, generate an event related to another character associated with a first area different from the specific area. generate an event related to another character associated with a first area different from the specific area. to be able to generate an event related to another character associated with a first area different from the specific area.

[0016] When the game medium associated with the user by the association unit is 0, one or more computer processors do not execute the processes by the selection reception unit and the association release unit, and can cause the display processing unit to display an event not related to one game medium. and can cause the display processing unit to display an event not related to one game medium.

[0017] When the game medium associated with the user by the association unit is one, one or more computer processors do not execute the processes by the selection reception unit and the association release unit, and the display The processing unit displays events related to the game media associated with the user by the association unit. It can be made to do so.

[0018] The association unit identifies a specific game medium among one or more game media associated with the user. If included, one or more computer processors will perform the processing by the selection reception unit. Instead, the display processing unit can be instructed to display events related to a specific game medium. .

[0019] The display processing unit displays the type of game medium selected by the user, and the game... Depending on the user's selection history for the media, the behavior of the character or other characters The dialogue can be displayed differently.

[0020] The display processing unit displays the type of game medium selected by the user, and the game... Depending on the user's selection history for media, different videos can be displayed.

[0021] One or more computer processors are further associated with the user by an association unit. It has a display unit that displays a list of one or more game media, and the display unit displays one or more game media For each item, the display format can be changed according to the selection history.

[0022] One or more computer processors further receive lottery requests from users. A lottery request receiving unit and a lottery processing unit that executes a lottery process based on predetermined probabilities in response to the lottery request. The system includes the following, and the associated unit provides the user with a game medium based on the result of the lottery processing by the lottery processing unit. It is possible to associate it with the body.

[0023] The lottery processing unit performs one or more winning determinations as a lottery process for a single lottery request. It is possible.

[0024] The related attachment unit is determined based on the results of the lottery processing by the lottery processing unit and whether or not predetermined conditions are met. This allows users to associate game media with their preferences.

[0025] The specified conditions can be conditions for user actions.

[0026] The predetermined probability changes depending on the parameters of the first item associated with the user. It can be considered as such.

[0027] The predetermined conditions change depending on the parameters of the first item associated with the user. It can be considered as such.

[0028] The predetermined probability may be subject to change by the use of the second item.

[0029] The lottery process involves a group of game media containing multiple identical and / or different types of game media. This process involves randomly selecting one game medium from among several options, with a predetermined probability of selecting the game medium. This can be determined for each type of body.

[0030] The association unit determines the type of game medium and the type of game medium whose association with the user is to be removed by the association removal unit. Depending on the number of items, the parameters of the first item can be changed.

[0031] The association section, depending on the type and number of game media associated with the user, is the first item The parameters can be changed.

[0032] One or more computer processors can perform multiple games, which include multiple parts that proceed in sequence. The game is executed in a sequence of periods, and the processing by the associated unit and the display processing unit is performed in one step. The process is executed in the section, and once the display processing unit has completed its operations, one part is finished. This allows you to proceed to the next part.

[0033] One or more computer processors, furthermore, one or more games associated with the user It includes a storage unit that stores the user's selection history for video media, and the storage unit includes one part If you progress through a part of a game that is part of a past game period, which is different from the current game period, Even if such a system exists, it can be designed so that the selection history is carried over.

[0034] The memory unit associates the values ​​of predetermined parameters related to processing by the association unit with the user. Remember, and proceed through a part that is included in a different game period than the game period in which the first part is included. When performed, the values ​​of predetermined parameters related to processing by the association unit are not carried over. It can be done this way.

[0035] One or more computer processors further execute a game selected by the user. Based on the type of media and the user's selection history for that particular game media, It may be equipped with a dispensing unit for providing game media.

[0036] One or more computer processors further execute a game selected by the user. Based on the type of media and the user's selection history for that particular game media, It can include a modification section for changing the parameters of the kuta.

[0037] For game media that can be associated with a user, predetermined parameters are set, and the display processing unit , the type and / or parameters of a game medium selected by the user, and Based on the user's selection history for a particular game medium, events related to that game medium It is possible to display the results.

[0038] The predetermined parameters may change depending on the number of operations performed.

[0039] The information processing method in this disclosure involves one or more computer processors, and provides a user with one The above association steps link the game media, and the game media associated with the user A determination step to determine if there are multiple, and if there are multiple game media associated with the user. In this case, a selection acceptance step is taken to accept the user's selection of a game medium, and the user Regarding other game media besides the one selected by you, The unassociation step removes the association with the game medium selected by the user. Based on the type of body and the user's selection history for that particular game medium, one game This system is characterized by executing a display processing step that displays events related to the media. ru.

[0040] The computer programs in this disclosure are for one or more computer processors. A feature that associates one or more game media with a user, and the games associated with the user When there are multiple media, a selection acceptance function is available to allow the user to choose one of the game media. Regarding other game media besides the one selected by the user: It also has an unassociation function that removes the association with the user, and a function that removes the association with a game selected by the user. Based on the type of media and the user's selection history for that particular game media, one game It is characterized by realizing a display processing function that displays events related to the video media. [Effects of the Invention]

[0041] According to the present invention, a technical solution is provided that solves or mitigates at least some of the problems of the prior art described above. This can provide significant improvements.

[0042] Specifically, according to the present invention, at least a portion of the operations performed on the acquired game medium is performed independently. An information processing system that can accelerate the progress of a game by automating it. It becomes possible to provide methods and computer programs. [Brief explanation of the drawing]

[0043] [Figure 1] This is a system configuration diagram showing an example of the system configuration of the information processing system described in this disclosure. [Figure 2] This diagram shows an example of the hardware configuration of the server device and information processing device described herein. [Figure 3] This figure illustrates the user management data stored in the information processing system described in this disclosure. [Figure 4] This figure illustrates the game media management data stored in the information processing system described in this disclosure. [Figure 5] This diagram schematically illustrates the game parts included in the game provided by the information processing system in this disclosure. [Figure 6] This diagram shows an example of the functional configuration of the information processing device described in this disclosure. [Figure 7] This diagram shows another example of the functional configuration of the information processing device described herein. [Figure 8]This diagram illustrates the relationship between the first item and the game medium in this disclosure. [Figure 9] This figure illustrates the details of the game media management data stored in the information processing system described in this disclosure. [Figure 10] This flowchart shows an example of the flow of the information processing method in the information processing system described in this disclosure. [Figure 11] This is a circuit diagram showing an example of a circuit configuration for realizing a computer program executed in the information processing system described in this disclosure. [Figure 12] This is a block diagram of the processing circuit that performs the computer-based operation described in this disclosure. [Modes for carrying out the invention]

[0044] Various embodiments of the present invention will be described below with reference to the drawings as appropriate. Common components are given the same reference numerals throughout the multiple drawings. The embodiments of the present invention described herein do not limit the invention as defined in the claims. The elements described in the following embodiments are not necessarily essential to the solution of the invention.

[0045] Referring to Figures 1 to 4, an information processing system 1000 according to one embodiment of the present invention... The information processing system 1000 is applicable to the inventions disclosed herein. This is an example of such a system.

[0046] Figure 1 is a block diagram showing an information processing system 1000 according to one embodiment.

[0047] As shown in Figure 1, the information processing system 1000 includes a user terminal 100 and information The information processing system 1000 includes a data processing device (server device) 200. 00 may be provided. User terminal 100, server device 200 and storage 300 are, They are connected to each other and can communicate via network 400.

[0048] Network 400 may be a single network, or multiple networks may be connected. Network 400 may be configured in a connected manner. Network 400 may be, for example, the Internet, mobile This refers to communication networks and combinations thereof. Network 400 is a communication network between electronic devices. Any network that enables trust can be applied.

[0049] The user terminal 100 executes the instruction set included in the game application. This will enable a wider range of game-related features.

[0050] The server device 200 provides various game-related services to the user terminal 100. The user terminal 100 and the server device 200 cooperate with each other as needed. This enables various functions of the game.

[0051] In this disclosure, user terminal 100 refers to a smartphone (multifunctional telephone terminal), a tablet, etc. Terminals, personal computers, console game machines, head-mounted displays (H MD), wearable computers such as glasses-type wearable devices (AR glasses, etc.), and These devices can also be used as information processing devices capable of playing videos other than those mentioned above. The terminal may be a standalone device that operates independently, and it may exchange various data with each other. It may consist of multiple devices connected in a way that enables transmission and reception.

[0052] <Hardware Configuration> Here, we will explain the hardware configuration of user terminal 100 using Figure 2. The terminal 100 includes a processor 101, memory 102, storage 103, and input / output I Interface (input / output I / F) 104 and communication interface (communication I / F) 105 This includes the following. Each component is interconnected via bus B.

[0053] The user terminal 100 includes a processor 101, memory 102, storage 103, and input Through the cooperation of the output I / F 104 and the communication I / F 105, the functions described in this embodiment are achieved. The method can be implemented.

[0054] The processor 101 processes the code or The processor 101 executes the functions and / or methods to be realized by the instructions. Central Processing Unit (CPU), MPU (Micro Processing Unit), GPU (Graphics Processing Unit) Processing Unit), microprocessor, processor core ore), multiprocessor, ASIC (Application-Specific Integrity) This includes integrated circuits (I2), FPGAs (Field Programmable Gate Arrays), etc. Formed on C (Integrated Circuit) chips, LSI (Large Scale Integration) chips, etc. Each process disclosed in each embodiment is realized by logic circuits (hardware) and dedicated circuits. These circuits may also be implemented by one or more integrated circuits, each implementation The multiple processes shown in the form may be implemented by a single integrated circuit. I is classified into VLSI, SuperLSI, UltraLSI, etc., depending on the degree of integration. Sometimes.

[0055] Memory 102 temporarily stores the program loaded from storage 103, and A workspace is provided to the processor 101. Memory 102 is used by the processor 101. Various data generated while the program is running are also temporarily stored. Memory 102 is This includes, for example, RAM (Random Access Memory) and ROM (Read Only Memory).

[0056] Storage 103 stores programs. Storage 103 is, for example, an HDD ( This includes hard disk drives, SSDs (solid state drives), flash memory, etc.

[0057] Communication I / F105 includes hardware such as network adapters and communication software. And these are implemented as combinations, and various types of data are sent and received via network 400. To communicate. This communication may be conducted via wired or wireless connection, and the communication between the parties must be able to proceed. If so, any communication protocol may be used. Communication I / F105 is a network Communication with other information processing devices is performed via workpiece 400. Communication I / F 105 is each The seed data is transmitted to other information processing devices according to instructions from processor 101. Also, The communication interface 105 receives various data transmitted from other information processing devices, and the processor... Transmit to 101.

[0058] The input / output I / F 104 is an input device for inputting various operations to the user terminal 100, and It includes an output device that outputs the processing results processed by the user terminal 100. Input / Output I / F 10 4 may have an integrated input device and output device, or it may be separated into an input device and an output device. It's okay to be there.

[0059] The input device receives input from the user and processes the information related to that input into the processor 101 This is achieved by any or a combination of all types of devices capable of transmitting to [the specified location]. The power device is, for example, a hardware key such as a touch panel, touch display, or keyboard. - and pointing devices such as mice, cameras (for input via images), microphones ( Includes voice-based input.

[0060] The control unit, which serves as an input device, can be one that is appropriate for the type of user terminal. Examples of components include touch panels integrated with displays and components installed in the casings of user terminals. These include control buttons, keyboards, mice, and controllers operated by the user's hands. The controller uses inertial measurement sensors (IMUs) such as accelerometers and gyroscopes. It may incorporate various known sensors such as a rement unit. Another example of the operating section is shown below. This is a tracking device that identifies the user's hand movements, eye movements, head movements, and direction of gaze. You may place it there.

[0061] The output device outputs the processing results processed by the processor 101. This includes touch panels, speakers, etc.

[0062] Furthermore, the functions realized by the components described herein are as described herein. General-purpose processors, application-specific processors, and integrated circuits programmed to perform a function. circuits, ASICs (Application Specific Integrated Circuits), CPUs (a Central Processing Circuitry or processing c It may be implemented in an irukuitry. The processor includes transistors and other circuits. It is considered circuitry or processing circuitry. The processor is stored in memory. It may be a programmed processor that executes a program.

[0063] In this specification, circuits, units, and means are used to achieve the functions described. Programmed hardware, or hardware that executes programs. any hardware disclosed herein, or any hardware that enables the functions described herein Any hardware that is programmed to do so, or known to do so It's fine.

[0064] If the hardware in question is a processor that is considered to be of the circuitry type, The circuit, means, or unit comprises hardware and / or a program. This is a combination of software used to construct a cessator.

[0065] Furthermore, the server device 200 in this disclosure is the same as in Figure 2, unless otherwise noted. It can be configured with various hardware configurations.

[0066] Next, the storage 300, or the user terminal 100 and server device 200, This section explains the information stored in the storage.

[0067] The storage contains game applications that provide various game functions. The instructions included in the game application are executed by processor 101. Details of the features enabled by running the game application will be described later. Game applications are, for example, on application distribution platforms not shown. It may then be downloaded to the user terminal 100.

[0068] The user terminal 100 will, if necessary, advance the game portion from the server device 200. It can acquire the necessary data and store the acquired data in storage. The data used or referenced to advance the part is stored on the user terminal 100. It may be stored on the page, or it may be stored in the storage of the information processing device.

[0069] The storage of server device 200 contains user management data, game media management data, and In addition, data necessary for providing other games will be stored. User management data and game data At least a portion of the media management data is accessed by the user terminal 100 as needed. It can be done.

[0070] Furthermore, at least a portion of user management data and game media management data may be used as needed. This information may be stored in the user terminal 100.

[0071] User management data will be explained with reference to Figure 3. User management data is information processing Various data about users playing the game provided by System 1000 It is a structured dataset. User management data includes user account information. Information, various parameters set by the user, and ownership of game media owned by the user. Game media information, game media used by the user in the game. This may include information and various other data about the user.

[0072] Account information includes, for example, a user ID that identifies a user. It may also include the username. In the information processing system 1000, the user ID is used. Each user is uniquely identified. The username indicates the name used by the user in the game.

[0073] The parameters of a particular user include the user's rank, experience points, points earned, and this The information associated with that user changes when other users play the game. User parameters may be included. The user's rank indicates the user's proficiency in the game. This parameter indicates skill level. The rank increases as the user plays the game. That's good too.

[0074] User's owned game media information relates to the game media owned by the user in the game. This is information. Game media refers to electronic data used in games. The body can be, for example, a character, a card, an item, points, or in-service currency (or game). (internal currency), tokens (e.g., Non-Fungible Token (NFT)), tickets Data used in games, including characters, avatars, parameters, and other electronic data. This may include [unclear]. Game media can be acquired, owned, used, managed, and exchanged within the game by the user. These can be synthesized, enhanced, sold, discarded, or given away by the user through the game medium. This may be performed by specifying the processing to be done, or at least In both cases, some processes may be performed automatically. The game medium is different from the above. May be used in accordance with the law. Owned game media information refers to game media owned by the user within the game. It may include a game media ID that identifies the game media. The game media ID that identifies the game media in question is used as the owned game media information for the user. It is stored in association with the user ID. Unless otherwise specified, the user "owns" The game medium will be the one associated with the user's user ID. To "grant" a game medium to a user means that the user "owns" the game medium. This means associating the user ID of the user with the platform. "Discarding" a game medium means that the user ID of the user in question is associated with the game medium. This means resolving the conflict. Also, when a user "consumes" their game media... This generates in-game effects when the association between the user ID and the owned game media is resolved. It means causing someone to do so. Also, "selling" a game medium owned by a user means that the user The association between the user ID of the user and the game medium in question will be removed, and the user ID will not be associated with any other To associate with game media that possesses game media (e.g., virtual currency or items). This indicates that User A "transfers" the game media owned by User B to User B. The association between User A's user ID and the game medium in question will be resolved, and User B's user ID will be resolved. This means associating the game medium with the game medium. Furthermore, "creating" the game medium means... This indicates that at least some of the information regarding the game medium is defined or determined.

[0075] The game media information used by the user during the game part (for example, the versus game part) This information indicates the game medium to be used. It also indicates the game medium the user will use in the competitive game portion. The game medium is selected from among the owned game media. The game medium used by the user in the competitive game part... The game medium to be used will be selected either by user input or automatically from the available game mediums. It may be selected. Once a game medium is selected to run the competitive game part, The deck may be composed of the game medium used. In this case, the game medium information will include The deck ID identifies the deck containing the game medium selected as the game medium to be used. It's okay.

[0076] User management data may include various other types of information about users besides those mentioned above. If the information processing system 1000 provides a stamina-based game, the user management data This may include the user's stamina. Stamina is used when starting or progressing through a game part. This is a parameter that is consumed. The amount of stamina consumed can be set for each part of the game. Stamina recovers to its maximum value over time. Stamina is used to use items. It could recover more.

[0077] User management data may include friend information. The ID information indicates the user IDs of users who are friends with the user in question. For example, user If user A is friends with users B and C, then user A's friend information will be shared with user B, Includes user ID C. Users who are friends can play the game together. It is possible.

[0078] Some of the data stored as user management data is updated as the game progresses. It is updated. For example, a user's rank increases as the user plays the game. Some of the data stored as user management data will be updated as the game progresses. It is not updated. For example, the user ID remains unchanged even as the game progresses.

[0079] Game media management data will be explained with reference to Figure 5. Regarding the game medium used in the game provided by the information processing system 1000 It is a dataset in which various types of data are structurally stored. Game media management data includes Game media identification information for various game media, game media name, and game media characteristics. This may include information about game media, as well as various other data related to game media.

[0080] The game media ID is an ID that identifies the game media. The game media name is the name of the game media. Show the name.

[0081] Game media information includes various pieces of information that describe the characteristics of the game medium. For example, rarity, level, cost, life, attack power, defense power, and This includes game function information. Rarity indicates the rarity (scarcity value) of the game medium. This is a report. In other words, the rarity associated with a certain game medium is the same as the rarity associated with that game medium. It represents how difficult it is to obtain. The level indicates the growth level of the game medium. For example, a high level value The greater the growth rate of the game medium. In this embodiment, the level value is determined by the user The cost may increase depending on how the game is played. The cost is the amount used in the competitive game part. These are parameters used when determining the key. For example, a deck may include A total cost limit is set for the game media that can be used. Users can use the total cost. You can select the game media to include in your deck so that the total does not exceed the upper limit.

[0082] Life is a parameter used to determine the winner or loser in the competitive game portion. In the battle game part, the user's character is attacked by the enemy character. Receiving this will reduce your life. Life can be restored to its maximum by using recovery items. It may be restored to the value or less. All characters included in the user's deck If your life points reach zero, the user is deemed to have lost that part of the game. It may also be used.

[0083] The attack power of a game medium is the damage dealt to enemy characters by the attack of that medium. This parameter contributes to the amount of damage dealt. The higher the attack power value, the more damage is dealt to the enemy character. The amount of damage increases. The defensive power of the game medium is affected by the attack received from the enemy character. This parameter contributes to the amount of damage the game medium receives. The higher the defense value, the greater the damage. The amount of damage you take from enemy character attacks will increase.

[0084] Game media information may include game function information. Game function information is used so that the game medium can generate game effects in the game part. This represents a game function. In the technical field of the present invention, a game function is a skill or ability. It is sometimes called a "spell." In some games, the "spells" that characters use are also a game function. This applies. When a game function is used in the game part, the corresponding game function is assigned. A kicked game effect occurs. This occurs when a game function is used in the versus game part. The game effects include increased attack power, increased defense power, life recovery, and other effects on enemies. This includes effects that influence the outcome of battles against characters.

[0085] The game provided by the information processing system 1000 is a multiple game as shown in Figure 5. Includes a part. In the example shown in Figure 5, provided by the information processing system 1000. The game G1 includes six game parts: GP1 to GP6. The number of parts can be less than 6 or more than 6.

[0086] The game part is content that users can play within the game. For example, quests, missions, mini-games, events, and other parts of the game The content consists of, or a combination of, the game part. A game objective may be set. In the event that the user completes the tasks set in the game part, they may be rewarded. One way to accomplish this is to clear the relevant part of the game. Even if the user is given a reward corresponding to the completed game part, Good. Clearing a game segment completes one cycle of that segment. More details below. The game part proceeds automatically or according to the user's choice, over multiple cycles. This can be repeated.

[0087] In one embodiment, the game part consists of character portraits, backgrounds, and messages. The adventure part (scenario part) features characters moving around in a 3D background. The game consists of a world part and a battle part (versus game part) where turn-based command battles take place. It may consist of at least one of the following. In the versus game part, the enemy character The objective could be to fight and defeat Rakta. In this scenario, the user, for example, uses their own character to engage in combat with enemy characters. The character can be a non-player character (NPC) or another player's character. It may also be Kuta. The winner and loser in the competitive game part will be determined according to the predetermined game logic. The result is determined. In the competitive game part, the user can use multiple game media (for example, characters). ) is included in the deck, and the game mediums included in the deck are used to battle against enemy characters. It is possible. In the versus game part, the user's character will be fighting against the enemy character. Kuta is sometimes referred to as the user character. (The illustration is omitted, but this is the competitive game part.) Each time, information about the enemy characters appearing in that part of the game is stored on server device 200. It may be stored in a database. For example, it may be associated with a game part ID that identifies a game part. Enemy character that identifies one or more enemy characters that appear in the relevant game part. The ID indicates the abilities of each of the one or more enemy characters (e.g., attack power, defense power, etc.). It can store parameters and other information necessary for running the competitive game part. Cut.

[0088] The game part can be a single-player game part, or a multiplayer game part. This could also be the game part. The single-player game part is for one user. The game is played by two or more users. ru.

[0089] In one embodiment, the user selects any game part from among multiple game parts. You can select and proceed with the selected game part. For example, as shown in Figure 5 In this embodiment, the user can select any game part from among game parts GP1 to GP6. You may be able to choose. Some game parts will remain until other game parts are cleared. It may be set so that it cannot be selected by the user. For example, game part GP3 ​​is The system is set so that it will not accept user selections until the GP1 part is cleared. That's good too. The multiple game parts included in Game G1 have a branching structure that follows the scenario. It is acceptable to have it.

[0090] At least some of the multiple game parts included in the game can be repeatedly played by the user. It may be possible to do so. For example, after the user clears game part GP1, they can play again. You can select Part GP1. Users can earn it by clearing the game part. You can repeatedly play the same part of the game to obtain the same rewards. The rewards given to users for clearing the game part may be the same each time. Good. If you clear the same game part multiple times, you will receive different rewards each time you clear it. It's okay.

[0091] The game uses a "stamina system" where you consume game points to start a game part. It could be a game where you need to consume game points to start or progress through the game part. It may also be a "non-stamina system" game. Examples of stamina-based games are in the patent document. As stated in Appendix 1. In stamina-based games, game points are equal to game points. It decreases when starting or progressing through the game, and decreases over time or when using game items. This restores it to its maximum value. In games with a stamina system, the user starts the game part. To do this, you must either wait for your game points to recover or use a game item. No. In games without a stamina system, users are not constrained by the decrease in game points. Without accepting any restrictions, you can start the game part at any time.

[0092] Repeatedly playing the same game part can be boring for the user. Processing system 1000 clears the game part without user input. It provides an auto mode. Users can control the game by using auto mode. Even if no input is made on the user terminal 100, it will be granted upon clearing the game part. You can obtain rewards in order to clear the game part. A game mode that does not require user input is called "auto mode," and the game progresses through the game. A game mode that requires user input to be played or cleared is called a "manual." It's called "Auto Mode." In other words, once the game part switches to Auto Mode, from then on, The game part will be cleared even without input from the user. In auto mode, Input from the user may be allowed, and processing may be performed in accordance with that user's input. Even when user input is allowed in the game mode, user input is considered part of the game. Since it is not required to clear the hurdle, the effort required for user input is reduced. .

[0093] The above shows an example of a game system realized by the present invention. The games that are presented are not limited to the examples of game systems described above.

[0094] Next, embodiments of the present invention will be described in detail with reference to the drawings.

[0095] The information processing system in this disclosure comprises one or more computer processors, as shown in Figure As shown in example 6, the association unit 110, selection receiving unit 120, and association release unit 13 It is characterized by comprising a 0 and a display processing unit 140.

[0096] The following explanation assumes that these are provided by the user terminal 100, but some or all of them may be included. This may be provided by the server device 200.

[0097] Furthermore, in this embodiment, the association unit 110, selection receiving unit 120, and association release unit 130 The processing performed in the display processing unit 140 is one of the multiple game parts described above. This explanation will describe what is done in the game part, but it is not limited to this. It may also be something that is executed across multiple game parts.

[0098] Furthermore, in this embodiment, the association unit 110, selection receiving unit 120, and association release unit 130 One game part in which processing by the display processing unit 140 is executed is a mini-game in which the user This will be described as playable content.

[0099] The mini-games mentioned above could include, for example, a fishing game or a lottery game.

[0100] The association unit 110 associates one or more game media with the user.

[0101] Specifically, the association unit 110 stores the game media ID in association with the user ID. Such associations can be made in response to a predetermined request from the user, or automatically. It can be made to be executed.

[0102] The game media associated with the user is the electronic data owned or used in the game. It is not particularly limited to "Ta". For example, in fishing games, "Ta" as a catch. Items (fish, seaweed, lost items, trash, and other scraps found in the sea and rivers, etc.) and lottery games These can be items that are prizes in the game.

[0103] The above-mentioned specified request may, for example, be a lottery request. Such a lottery request will be handled by the lottery process. This requests the execution of a visual lottery process that the user can visually recognize as being performed. This applies not only to items, but also to non-visual lottery processes where the user does not visually perceive that a lottery is taking place. This includes requests for the execution of [the specified action].

[0104] Visual lottery processing refers to, for example, the processing in the lottery game described above. Such lottery games may be games of the form such as raffles, roulette, and gacha. It is possible.

[0105] Non-visual lottery processing refers to processes such as those described above in the fishing game.

[0106] In each lottery process, the lottery process is executed in response to a lottery request from the user, and the lottery results are determined. Based on the results, a specific game medium is associated with the user.

[0107] On the other hand, the above associations are performed automatically in cases such as when the user needs to clear them. When a game challenge is completed, a specific game item is awarded as a reward, or log This includes cases where a specific game medium is awarded as an in-bonus.

[0108] Furthermore, the association unit 110 may not associate any game media with the user. Further details regarding this case will be provided later.

[0109] The selection reception unit 120, when there are multiple game media associated with the user, selects the user The system may accept the selection of one game medium from among the options.

[0110] If a user has multiple game devices associated with them, the user terminal 100 will have one game device. A selection screen will be displayed for selecting the media type.

[0111] Such a selection screen can be displayed by the display unit described later.

[0112] The association release unit 130 is for game media other than the one selected by the user. This will remove the user's association with other gaming platforms.

[0113] Specifically, the association release unit 130 releases a game medium other than the one selected by the user. Regarding other game media that are also home media, the mapping between user IDs and game media will be removed. It is possible.

[0114] The display processing unit 140 then displays the type of game medium selected by the user, and Based on the user's selection history for that particular game medium, related to that game medium This displays events.

[0115] The type of game medium mentioned above can be identified by the game medium ID, and the selection history mentioned above is, The data stored in the memory unit described later can be used.

[0116] The events related to the above-mentioned game media include not only events in which the game media appears, During the event, the character makes a statement related to the game medium (the dialogue is displayed / voice is shown). This also includes the possibility of the sound being regenerated.

[0117] The above events vary depending on the type of game medium and the number of times the game medium was selected. They can be considered different.

[0118] Furthermore, the event differs depending on the number of times it is selected, meaning that the event differs depending on the number of times it is selected (1st time, 2nd time, etc.) The third time...and so on, all of them must be different, and the number of times selected will be different for the first time and the second time onwards. The event is different (i.e., the event is the same from the second time onwards), and the number of times it has been selected is specified. When the number of times (for example, 10 times) is reached, the event is made different (i.e., 1 to 9 The second time will include events that are the same.

[0119] For example, events related to the above-mentioned game media will display videos related to the game media. This includes being included in the above.

[0120] Videos related to gaming media are not only videos in which gaming media appears, but also videos that... In this scene, the character makes a statement related to the game medium (the dialogue is displayed / the voice is played). This also includes the possibility of being (receiving).

[0121] For example, an event related to a game medium is an event where, in a fishing game, the fish that are caught... This video will play showing the scene of someone having one of the selected fish as a side dish for dinner. Cut.

[0122] The playback of videos related to such game media includes the character portraits, backgrounds, and messages mentioned above. This can be considered to correspond to the adventure part, which is composed of pages.

[0123] For example, a video is created by combining a character's lines (message) with the visuals accompanying those lines. The production includes the entry and exit of characters (showing / hiding), character expressions, and background. Includes movement, background music, etc.

[0124] Videos related to the game medium include, for example, character portraits, backgrounds, and messages. The game media images may be added, or the background may contain images from the game media. You could use scenery, or include the name of the game medium in the message. good.

[0125] The above video shows how each type of game medium has been selected by users in the past. Two types can be provided, depending on whether or not you have done it before. The user can be shown different videos depending on whether they make the first choice or subsequent choices. Cut.

[0126] Alternatively, the above video shows that for each type of game medium, the game medium has been used by users in the past. It can be said that the number of items prepared is equal to the number of times selected. That is, the 1st selection, the 2nd selection The first, third, and subsequent times each video displayed will be different.

[0127] With the above configuration, a technology is developed that solves or mitigates at least some of the problems of the prior art described above. We can provide surgical improvement.

[0128] Specifically, according to the above configuration, at least a portion of the operations performed on the acquired game media By automating the process, the complexity of operations can be reduced, and the game's progress can be accelerated. ru.

[0129] Furthermore, in cases where there are limitations on input methods, such as touch input on a mobile device, a dedicated input device may be used. Compared to a PC, the operating speed and number of inputs will be reduced. Therefore, on a mobile device... In adventure games, players are required to make inputs based on a variety of choices, similar to those found in PC games. It is difficult to do. This invention is particularly relevant to adventure games on mobile devices. This can improve user experience.

[0130] Next, the association unit 110 can be used to determine the case where the number of game media associated with the user is 0 and the case where it is 1. I will explain the situation in detail.

[0131] If the number of game media associated with the user by the association unit 110 is 0, then one or more The computer processor performs the following processing by the selection receiving unit 120 and the association release unit 130. Without executing the program, the display processing unit 140 is instructed to display an event unrelated to a game medium. It is possible.

[0132] An event unrelated to a game medium is, for example, an event that users associate with a game medium. This can be interpreted as an event that indicates something that could not be done.

[0133] An event that indicates a user could not be associated with a game medium is, for example, fishing. This video is intended to show a situation in a game where no fish are caught, resulting in no side dishes for dinner. It is possible.

[0134] If the number of game media associated with the user by the association unit 110 is 0, then one or more The computer processor includes a selection receiving unit 120, an association release unit 130, and a display processing unit. You may choose not to execute the process described by 140, and not to display any events.

[0135] Furthermore, if there is only one game medium associated with the user by the association unit 110, Alternatively, multiple computer processors are provided by the selection receiving unit 120 and the association release unit 130. The process is not executed, and the display processing unit 140 is instructed regarding the game media associated with the user. It is possible to display events.

[0136] The selection reception unit 120 automatically selects the game medium associated with the user. It may also be treated as a separate item.

[0137] Furthermore, within one or more game media associated with the user by the association unit 110, If a game medium is included, one or more computer processors select the selection receiving unit 120 The processing by the system is not executed, and the display processing unit 140 displays a table of events related to a specific game medium. They can be made to perform the demonstration.

[0138] Events related to a specific game medium are, for example, events related to a specific game medium that users are involved with. This can be treated as an event that indicates a sequence of events.

[0139] For example, certain game media are like mythical fish, and users associate certain game media with An event that signifies this is when you catch a legendary fish in a fishing game and use it as a side dish for dinner. This can be used to play a video showing the action in progress.

[0140] The selection reception unit 120 processes the above-mentioned specific game medium as having been automatically selected. It may be considered as such.

[0141] Specifically, one or more computer processors in this disclosure are associated parts 110 Whether a specific game medium is included among the one or more game mediums associated with the user. The selection reception unit 1 determines that a specific game medium is included based on the above determination. 20 can be configured to automatically select a specific game medium.

[0142] As another example, one or more computer processors in this disclosure include associated attachment 11 0 indicates that one or more game media associated with a user include multiple specific game media. If it is determined that multiple specific game media are included based on the above determination, The selection reception unit 120 selects a specific game from among several specific game media. The system may display a screen that allows users to select a media type.

[0143] Next, we will explain the details of how the above event is displayed.

[0144] The display processing unit 140 can display different actions and / or lines of dialogue of a character or other characters according to the type of a game medium selected by the user and the user's selection history for the game medium. The character can be one that can be operated by the user in the above-described field part or the like, and other characters can be ones that cannot be operated by the user in the field part or the like. The actions of the character can be represented by the entry and exit (display / non-display) of the character into and out of the screen and expressions.

[0145] And the display processing unit 140 can determine appropriate actions and lines of dialogue of characters according to the type of a game medium and the selection history, generate a video from them, and display the video. Or, the display processing unit 140 can display different videos according to the type of a game medium selected by the user and the user's selection history for the game medium. As an example, the video or the information for displaying the video is assumed to be pre-generated.

[0146] And the display processing unit 140 can select an appropriate video from a plurality of videos stored in the storage unit described later according to the type of a game medium and the selection history, and display the video.

[0147]

[0148]

[0149]

[0150]

[0151] ​​​​​​​​​​​​As shown in Figure 7, one or more computer processors in this disclosure are further It can be equipped with a display unit 150.

[0152] The display unit 150 displays one or more game media associated with the user by the association unit 110. This displays a list.

[0153] The display unit 150 changes the display mode for each of the one or more game media according to the selection history. It can be updated and displayed.

[0154] As an example, the display unit 150 shows whether each game medium has been selected or not. It can be displayed with the prefix "ject".

[0155] Alternatively, the display unit 150 displays an object for each game medium that indicates the number of times it has been selected. It can be displayed with an effect attached.

[0156] Examples of objects include text indicating whether or not an object is selected, or the number of times it has been selected. It can be used as a badge, icon, etc.

[0157] One or more computer processors in this disclosure are used when a character is in a specific area In such cases, the processing performed by the association unit 110 may be executed.

[0158] A specific area is, for example, within a field where the character can move horizontally, and the exit game This can be designated as a fishing area where a fishing icon is displayed.

[0159] Moving a character to a specific area is done through the user's movement operation on the character. It may be something that is performed manually, or it may be something that is performed automatically.

[0160] A specific area can be, for example, a fishing ground, but it is not particularly limited as long as it is an area distinguishable from other areas.

[0161] At this time, one or more computer processors in the present disclosure can include a destination setting unit 155 as shown in FIG. 7 as an example.

[0162] The destination setting unit 155 sets the destination of the character.

[0163] The destination setting unit 155 sets the destination when the character moves from a specific area to an area different from the specific area.

[0164] Then, in response to receiving a predetermined operation by the user, the destination setting unit 155 sets the destination of the character to the first area, and one or more computer processors in the present disclosure can execute the process by the association release unit 130 when the character arrives at the first area.

[0165] The first area can be an area for selling other game media other than the selected one game media. As an example, the first area can be a fishmonger's shop, a grocery store, or the like.

[0166] Here, the predetermined operation can be an operation of selecting one game media or an operation of moving the character from a specific area to an area different from the specific area.

[0167] Also, in response to receiving a predetermined operation by the user, the destination setting unit 155 ​​​​​​​​Alternatively, depending on the processing performed by the association release unit 130, the character's destination is Set in the second area, one or more computer processors in this disclosure are characters When the kuta arrives in the second area, the display processing unit 140 can perform the necessary processing. Cut.

[0168] The second area is a specific area and an area different from the first area, for example. It can be used as the character's home, etc.

[0169] Here, the above predetermined operation involves moving a character from a specific area to an area different from the specific area. This can be used as an operation to move the object.

[0170] Furthermore, one or more computer processors in this disclosure are used when a character is located in a specific area. If in position A, processing by the association unit 110, selection reception unit 120, and association release unit 130 It is possible to put reason into practice.

[0171] At this time, with respect to the execution of processing by the association release unit 130, the specific area is This will trigger events related to characters associated with different primary areas. It is possible.

[0172] Characters associated with the first area might include, for example, the owner of a fish shop or general store. This can be done. An example of an event related to such a character would be a fish shop or The shopkeeper of the general store speaks to the character, and the character responds, This could be an event where media can be sold.

[0173] One or more computer processors in this disclosure are shown as an example in Figure 7. Furthermore, the system may also include a lottery request receiving unit 160 and a lottery processing unit 165.

[0174] The lottery request reception unit 160 receives lottery requests from users.

[0175] The lottery processing unit 165 executes a lottery process based on a predetermined probability in response to a lottery request. be.

[0176] At this time, the association unit 110, based on the result of the lottery processing by the lottery processing unit 165, The system will associate the user with the game medium.

[0177] Thus, the game medium associated with a user will be determined by lottery. This increases the replayability and further enhances the game's appeal.

[0178] The lottery processing unit 165 performs one or more winning determinations as a lottery process for a single lottery request. It is possible to do so.

[0179] For example, if you win within the maximum number of attempts required to determine the winner, it is considered a "win". If you do not win even after this evaluation, it will be considered a "loss".

[0180] The winning determination is performed at predetermined intervals (e.g., 3 seconds) up to a maximum number of times (e.g., 3 times). It is possible.

[0181] The association unit 110 receives the results of the lottery processing by the lottery processing unit 165 and the fulfillment of predetermined conditions. Based on whether or not it is successful, the game medium can be associated with the user.

[0182] The specified conditions can be conditions for user actions.

[0183] Conditions for an operation include, for example, the number of operations, specific combinations of operations, and screen display requirements. These can be conditions related to the results of the operation, etc.

[0184] The number of operations can be defined as, for example, the number of times the user taps on the displayed screen. It is possible.

[0185] At this time, the predetermined conditions apply when the above-mentioned winning determination determines that the result is a "win". It is assumed that the specified number of tap operations were performed within the specified time.

[0186] Alternatively, the specified conditions apply when the winner is determined to be a "winner" by the above winning determination. It is possible to register a tap operation as occurring when the fish is within a designated area displayed on the screen. Cut.

[0187] Furthermore, the lottery processing unit 165 performs the lottery processing only when predetermined conditions are met. It is also possible to achieve this. The predetermined conditions in this case are the number of operations, special These can be conditions related to specific combinations of operations, the results of operations on the screen display, etc. For example, it can be assumed that a predetermined number of tap operations were performed within a predetermined time period.

[0188] The above predetermined probability changes depending on the parameters of the first item associated with the user. We can do it together.

[0189] The first item, as an example, is a "fishing rod." Such a fishing rod has parameters as A level can be set.

[0190] The level will increase as experience points, which are awarded when you catch fish, accumulate. This is possible. The amount of experience points awarded will vary depending on the type of fish caught. Furthermore, once a certain level is reached, it becomes the upper limit and the level cannot be increased any further. You can do this. However, you can unlock the level cap by upgrading your fishing rod. It is also acceptable to have a configuration that allows for both of the above.

[0191] Furthermore, appropriate parameters are set for each game medium, and these appropriate parameters and The predetermined probability described above will change according to the difference between the parameters of the first item described above and the actual parameters. .

[0192] For example, each fish has a designated fishing rod level, and the difference between that level and the actual fishing rod level will be adjusted accordingly. The probability of successfully catching the fish can be made to fluctuate.

[0193] For example, the higher the fishing rod level, the higher the predetermined probability can be set. ru.

[0194] The above predetermined conditions change depending on the parameters of the first item associated with the user. We can do it together.

[0195] For example, the lower the level set for the fishing rod, the more taps are required. This will result in stricter conditions being imposed.

[0196] The above-mentioned predetermined probabilities may be subject to change by the use of the second item.

[0197] The second item is, for example, "bait." As shown in Figure 8, depending on the type of bait... The probability of catching different types of fish will vary.

[0198] Furthermore, the lottery may be conducted on the condition that the second item is consumed. It is possible to conduct a lottery for the same number of items as the second item.

[0199] The lottery process involves a group of game media containing multiple identical and / or different types of game media. This process involves randomly selecting one game medium from among several options, with a predetermined probability of selecting the game medium. This can be determined for each type of body.

[0200] As shown in Figure 9 as an example, there are eight types of fish that can be caught. You can catch more or less than this. Also, you can catch scrap metal such as small radios. It may be considered as such.

[0201] The association unit 110 is a game medium that is unassociated with the user by the unassociation unit 130. Depending on the type and number of bodies, the parameters of the first item can be changed.

[0202] This corresponds to the "experience points" mentioned above. Experience points are, for example, It can be assumed that larger fish will yield more rewards than smaller fish.

[0203] Furthermore, the association unit 110, depending on the type and number of game media associated with the user, You can change the parameters of one item.

[0204] Next, we will explain the relationship between the various processes mentioned above and the game part.

[0205] One or more computer processors in this disclosure have multiple parts that proceed in sequence. The game is executed by sequentially progressing through multiple game periods, including the association unit 110 and the display processing. Processing by part 140 is executed in one part, and processing by display processing unit 140 is executed. This allows you to finish one part and proceed to the next.

[0206] For example, a game implemented with the above configuration can have multiple game periods (Day 1, Day 2) Each chapter is composed of...etc. Also, one game period consists of multiple parts (morning). It consists of (lunch break, afternoon, evening, night, free time, etc.). These parts are as described above. This will correspond to the game portion. Multiple chapters may also be included.

[0207] One or more computer processors in this disclosure are as shown in Figure 7, It can be equipped with a memory unit 170.

[0208] The memory unit 170 stores the user's selection history for one or more game media associated with the user. It is a way to remember history.

[0209] Then, the memory unit 170 is different from the game period in which one part is included, and the player has Even if you have progressed through one part of the "game period that has already been completed," the selected course The history will be carried over.

[0210] As mentioned above, the selection history shows when a game medium has been selected by a user in the past. A history of whether or not it was selected, or a history of the number of times the game medium was selected by the user in the past. It is possible.

[0211] Furthermore, the game realized by the above configuration includes multiple parts that progress sequentially. The game is fundamentally based on progressing through a set of game periods in order, but the game progresses according to a predetermined schedule. If the conditions are met, you can replay parts from past game periods. It becomes possible.

[0212] In this context, "the past" refers to "the past in the timeline of gameplay." In other words, it refers to the "past period in the scenario" that the player has already experienced. ru.

[0213] In this case, even if you replay a part from a past game period, the selected The history will not be reset.

[0214] Furthermore, the storage unit 170 stores the values ​​of predetermined parameters related to the processing performed by the association unit 110. It is remembered in association with the player, and is included in a different game period than the game period in which one part is included. When one part is advanced, the value of a predetermined parameter related to the processing by the associated part It can be decided that this will not be carried over.

[0215] The predetermined parameter values ​​related to the processing by the association unit 110 are, for example, the second item The number of "Mu" is not limited to this; it can also be the level of the first item, etc.

[0216] The different game periods mentioned above are future game periods that are later than the game period in which one part is included. This can refer to an interval, or a past game period that has already taken place before the current game period.

[0217] One or more computer processors in this disclosure further comprises an assigning unit 175 It is possible.

[0218] The granting unit 175 assigns a type of game medium selected by the user, and the type of game medium selected by the user. This system assigns a specific game medium based on the user's selection history for different media. .

[0219] The specific game medium may be one selected game medium, or one selected game It can be a game medium related to a video game medium. For example, a selected game medium If the subject is fish A, then the specific game medium can be fish A prepared as sashimi, tempura, etc.

[0220] Such specific game media can be used to advance the game in other game parts. It can also be used as a cut item or material.

[0221] Furthermore, one or more computer processors in this disclosure are as shown in Figure 7. Furthermore, it may include a modification section 180.

[0222] The modification unit 180 selects the type of game medium selected by the user, and the type of game medium selected by the user. The character's parameters are changed based on the user's selection history for the media. It is possible.

[0223] Character parameters can include, for example, a character's level or ability scores. Yes, it's possible. Ability scores include factors that contribute to values ​​such as attack power and defense power.

[0224] Furthermore, game media that can be associated with a user have predetermined parameters set and display processing The control unit 140 processes the type of game medium and / or parameters selected by the user. , and based on the user's selection history for that game medium, Related events can be displayed.

[0225] One example of a specified parameter is the freshness of the fish.

[0226] Furthermore, the predetermined parameters may change depending on the number of operations performed.

[0227] For example, if the number of operations (number of taps, etc.) exceeds a predetermined number (required number of taps), In that case, the above-mentioned predetermined parameters may be reduced.

[0228] Note that all of the above explanations are based on examples where events are displayed according to the selection history. However, events are displayed based only on the type of game medium selected. good.

[0229] <Example 1> The above-described embodiment describes an example in which the user selects a game medium. As mentioned above, it is also possible to configure the system to accept multiple game media selections from the user.

[0230] The number of game media that can be selected can be a predetermined number. It can also be an indefinite number up to an upper limit.

[0231] Furthermore, the above-mentioned predetermined number may or may not be presented to the user. It can also be done this way.

[0232] At this time, the association release unit 130 will release multiple game media other than the game media selected by the user. This process will revoke the user's association with other game media that are also home video games.

[0233] The display processing unit 140 then displays the types of multiple game media selected by the user, and Furthermore, based on the user's selection history for the combination of the multiple game media, multiple games This displays events related to combinations of media.

[0234] For example, if the game medium selected by the user is game medium A, B, or C, then the game For each combination of media A, B, and C, 1 is added to the selection history. Also, the game Events related to combinations of media A, B, and C (for example, cooking using fish a, b, and c) ) etc. may be displayed.

[0235] In other words, the events displayed will differ depending on the combination of game media selected. It can be considered as such.

[0236] Also, if a predetermined number of game media are not selected (if too few fish were caught to select any), This includes cases where the number of game media associated with the user mentioned above is 0. —It can be considered something that follows a certain path.

[0237] Also, if a predetermined number of game media are not selected (if too few fish were caught to select any), This includes cases where...) and events are triggered according to the number of associated game media. You may do so.

[0238] In the above modification 1, except for the points highlighted, the configuration of the embodiment described above can be applied. This configuration will solve at least some of the problems of the prior art described above. Alternatively, technical improvements that mitigate the problem can be provided.

[0239] Specifically, according to the above configuration, at least a portion of the operations performed on the acquired game media By automating the process, the complexity of operations can be reduced, and the game's progress can be accelerated. Furthermore, it becomes possible to achieve a wider variety of game progression depending on the user's choices. ru.

[0240] <Modification 2> In the embodiment described above, the display processing unit 140 displays a game medium selected by the user. Based on the type and the user's selection history for that particular game medium, one game An example of displaying events related to the media has been described, but the display processing unit 140 is as described above. Instead of, or in addition to, the selection history, a game medium can be created based on the event execution history. It may also display related events.

[0241] Execution history refers to the history of events that occurred as a result of a user's selection of a particular game medium. It can be assumed that it is so.

[0242] At this time, the above events are performed according to the type of game medium and the number of times the event is executed. They can be considered different.

[0243] The execution history mentioned above can be the one stored in the memory unit.

[0244] In the above modification 2, except for the points highlighted, the configuration of the embodiment described above can be applied. It shall be done.

[0245] <Examples of application> Next, we will explain specific application examples of the above-mentioned configuration. However, the following will be described. The examples of application are merely illustrative, and the present invention should not be limited to the following examples.

[0246] In this application, the association unit 110, the selection receiving unit 120, the association release unit 130 and One game part in which processing by the display processing unit 140 is performed is playing a fishing game. Assume this is a part-time position.

[0247] In fishing games, the type of fish you can catch changes depending on the bait you use and the level of your fishing rod. It shall be decided that they will choose one of the fish they caught to be used as a side dish for dinner. Any remaining fish that were not available can be sold to the fishmonger and converted into in-game currency. You can purchase food using in-game currency. Also, certain conditions apply as the game progresses. Upon achieving this, it will be possible to catch the legendary fish.

[0248] The fishing game will be playable in the fishing area. The fishing area will have a fishing icon and The exit gate will be displayed. Tapping the fishing icon will start a fishing mini-game. The process begins. Tapping the exit gate will display the option to go home or not. If you select "Yes," the fishing game part will end.

[0249] The fishing game proceeds as follows: 1. Accept taps on the fishing icon. 2. Display the food options and accept the selection of one food item. 3. Display the action of the character casting a fishing line into the sea. 4. Perform a check to determine if a fish has been caught. 5. Display the action of reeling in a fish during the fishing action. 6. Display the character's action of reeling in the fishing line. 7. Display fishing results 8. Display the option to continue fishing or not. If you choose to continue fishing, return to step 3 above and choose to stop fishing. If this is done, the character will be able to move freely within the fishing area.

[0250] The process for determining whether a fish has been caught, as described in "4." above, is performed as follows. First, the judgment process will be performed a maximum of three times in a single fishing game. Then, If a fish is caught within three attempts, proceed to step 5 above. On the other hand, if the third attempt... If no fish are caught, proceed to "6." and the fishing result will be "No fish caught." The above judgment is assumed to be performed once every 3 seconds as an example.

[0251] The fishing action sequence is as follows: 1. When a fish is caught, a "!" icon will appear above the character. 2. Measure the number of taps during a certain period (1-2 seconds) while the "!" icon is displayed. 3. Display the action of the character pulling the fishing line. 4. Tap input is accepted while the fishing line is being pulled (3-5 seconds). If you don't have enough taps, proceed to step 6 above, and the fishing result will be "The fish got away." This is the result. If your fishing rod level is insufficient, the number of taps required will increase, making it more difficult to catch fish. . 5. Display the action of the character reeling in the fishing line.

[0252] Fishing results fall into three categories: "Caught a fish," "The fish got away," and "No fish were caught." It can be done.

[0253] Next, I will explain the maximum number of times you can fish.

[0254] There is no limit to the number of times you can fish; you can repeat the fishing game as many times as you like, but bait and inventory are limited. Assume there are limitations on the types of fish that can be caught. For example, if one bait is consumed per play, The game becomes unplayable when you run out of bait. Also, there is a limit to the number of fish you can hold, and you need to go to the fish shop. While there is a limit to the amount you can sell, you will still gain experience points even if you fish beyond that limit. It shall be considered as such.

[0255] Fish that can be caught in the fishing game (items associated with the user by lottery) Tem) can be fish or scrap, as mentioned above. As shown in Figure 9, various parameters are set for the fish that can be bred.

[0256] Note that the fish X shown in Figure 9 is called a phantom fish, and appears when the game progresses and certain conditions are met. It can only be caught once per encounter. Specific conditions are revealed in the adventure part by other characters. This includes things like having specific conversations with the ratta and using specific food. These are some possibilities, but they are not the only ones.

[0257] Additionally, fish associated with a user may be recorded in a field guide.

[0258] Furthermore, as mentioned above, any leftover feed cannot be carried over to the next day.

[0259] Next, I will explain the details of the fishing rod.

[0260] As mentioned above, catching a fish grants experience points, which increases the level of your fishing rod. The experience points will be set for each type of fish. Also, the fishing rod level will be fixed. Once you reach the bell, you will have reached the level cap and will not be able to level up any further.

[0261] Also, you can raise the level cap by having your fishing rod upgraded at the scrap shop. It may be assumed that there are several stages of upgrades.

[0262] Furthermore, the success rate of catching a fish changes depending on the level of the fishing rod. The appropriate fishing rod level varies depending on the type of fish. There is a threshold, and the probability of success will fluctuate depending on whether the level is increased or decreased from the appropriate level.

[0263] For example, the appropriate fishing rod level for fish A is LV5 (50% success rate), and fishing rod level 1 If you use a level 10 fishing rod, the success rate drops to 15%, but if you use a level 10 fishing rod, the success rate increases to 75%. do.

[0264] Furthermore, the number of taps required for fishing actions varies depending on whether the level is above or below the appropriate level. It is also possible to do this. For example, with fishing rod level 1, it's 30 taps per second, and with fishing rod level 4... The difficulty level can be varied by setting it to 15 taps per second for a normal fishing rod and 3 taps per second for a fishing rod at level 10. It is possible.

[0265] Next, we will explain the upper limit on the number of fish that can be associated with a user. The fish that are caught are: They are stored in a cooler box. The number of fish that can be stored in the cooler box is specified. It is assumed that there are fish. Fishing will be disabled once the maximum number of fish that can be stored is reached. The cooler box will be expandable if certain conditions are met.

[0266] Next, I will explain how to sell your fish. When you have caught two or more fish, your destination is "Fish Shop". The sale ends, or if there is one type of fish or less, the destination becomes "Home".

[0267] You could also decide that the one type you didn't sell to the fishmonger will be used as a side dish for dinner, as mentioned above. Sea urchin and fish not selected by users as ingredients for side dishes will be sold to fishmongers. That's fine.

[0268] Furthermore, it was explained that the user could only select one type of fish as an ingredient for a side dish. As mentioned above, multiple types of fish can be selected, and different combinations of fish will be used depending on the selected combination. The event may be displayed.

[0269] Then, the scenario for dinner, centered around the selected fish, will proceed.

[0270] With the above configuration, a technology is developed that solves or mitigates at least some of the problems of the prior art described above. We can provide surgical improvement.

[0271] Next, we will explain an example of the information processing method described in this disclosure.

[0272] An example of the information processing method in this disclosure is the information processing system 1000 shown in Figure 1. This is an information processing method in which the information processing system 1000 includes at least one user terminal 10 It includes 0 and server device 200.

[0273] The information processing method in this disclosure is as shown in Figure 10 as an example, one or more The computer processor performs the following steps: association step S110, determination step S120, and selection acceptance step. Step S130, the unassociation step S140, and the display processing step S150 are executed. It is characterized by being able to do so.

[0274] In the association step S110, one or more game media are associated with the user. The attachment step S110 can be performed by the associated attachment part 110 described above.

[0275] The association step S110 may be performed on the server device 200, or It may also be executed on terminal 100.

[0276] In the determination step S120, it is determined whether there are multiple game media associated with the user. The determination step S120 is performed by the selection receiving unit 120 described above. It is possible.

[0277] The determination step S120 may be performed on the server device 200, or It may also be executed on terminal 100.

[0278] In the selection acceptance step S130, if there are multiple game media associated with the user... Next, the system accepts the user's selection of a game medium. This selection acceptance step S130 This can be performed by the selection receiving unit 120 described above.

[0279] The selection acceptance step S130 may be performed on the server device 200, It may also be executed on user terminal 100.

[0280] In the unassociation step S140, a game other than the one selected by the user is unassociated. The association with other game media, which are also game media, will be removed. The removal step S140 can be performed by the association release unit 130 described above.

[0281] The unassociation step S140 may be performed on the server device 200. It may also be executed on user terminal 100.

[0282] In the display processing step S150, the type of game medium selected by the user, and Furthermore, based on the user's selection history for that particular game medium, the system is related to that game medium. The event is displayed. This display processing step S150 is performed by the display processing unit 14 described above. It can be executed with a value of 0.

[0283] The unassociation step S140 may be performed on the server device 200. It may also be executed on user terminal 100.

[0284] With the above configuration, a technology is developed that solves or mitigates at least some of the problems of the prior art described above. We can provide surgical improvement.

[0285] Next, a computer program in an embodiment of this disclosure will be described.

[0286] The computer programs in this disclosure are, as an example, the information processing system shown in Figure 1. This is a computer program executed in M1000. Information Processing System 100 System 0 comprises at least a user terminal 100 and a server device 200.

[0287] The computer programs in this disclosure are for one or more computer processors. It features association functionality, selection acceptance functionality, association removal functionality, and display processing functionality. Let's assume that.

[0288] The association feature allows users to associate one or more game media with a particular game platform.

[0289] The selection acceptance function allows users to choose from multiple game media when they have multiple game media associated with them. This accepts the selection of one game medium.

[0290] The unassociation function allows for the removal of associations from game media other than the one selected by the user. This will remove the association between the user and the game medium.

[0291] The display processing function is based on the type of game medium selected by the user, and the type of game medium selected by the user. Based on the user's selection history for a particular game medium, a table of events related to that game medium is generated. This is to demonstrate.

[0292] The above functions are represented by the association circuit 1110, selection acceptance circuit 1120, and association release circuit shown in Figure 11. This can be realized by the path 1130 and the display processing circuit 1140. Related circuit 11 10. The selection reception circuit 1120, the association release circuit 1130, and the display processing circuit 1140 are: The association unit 110, selection receiving unit 120, association release unit 130, and display unit are described above, respectively. This will be implemented by the 140th Engineering Unit. Details of each unit are as described above.

[0293] With the above configuration, a technology is developed that solves or mitigates at least some of the problems of the prior art described above. We can provide surgical improvement.

[0294] Furthermore, in order to function as a server device or terminal device according to the above embodiment, Information processing devices such as computers or mobile phones can be suitably used. The processing device describes the processing content that realizes each function of the server device or terminal device according to the embodiment. The program is stored in the memory of the information processing device, and the CPU of the information processing device processes the program. This can be achieved by loading and executing a program.

[0295] Figure 12 is a block diagram of a processing circuit that performs computer-based operation in accordance with this disclosure. Figure 12 shows the processing circuit 600, and the terminal and device CP in this disclosure. It corresponds to U.

[0296] The processing circuit 600 controls any computer-based and cloud-based control process. Used to control, flowcharts or blocks describe specific logic within a process. A module of code containing one or more executable instructions for implementing a function or step. It can be understood as representing a segment or part, and alternative implementations are performed by the function. This is included within the scope of exemplary embodiments of the present advance, in order from those illustrated or discussed. The order, as will be understood by those skilled in the art, is substantially simultaneous or reversed depending on the functionality involved. The elements disclosed herein include, in that order. The functionality of the elements disclosed herein includes general-purpose processors and special-purpose processors. A sasser, integrated circuit, ASIC ("Application-Specific Integrated Circuit"), configured to perform the disclosed functions Circuits that may include conventional circuits and / or combinations thereof that are already formed or programmed. Alternatively, it can be implemented using a processing circuit. The processor is a transistor and other within it The processor processes the circuit or circuit to include the circuit. This may be a programmed processor that executes the program. A circuit, unit, or means performs or is designed to perform the listed functions. The hardware is programmed. The hardware is any of the hardware disclosed herein. Hardware, or other programs or configurations to perform the listed functions. It can be any hardware known by the method.

[0297] In Figure 12, the processing circuit 600 executes one or more control processes discussed in this disclosure. It includes a CPU 601. Process data and instructions may be stored in memory 602. These processes and instructions also apply to hard drives (HDDs) or portable storage media. The data may be stored on a storage medium disk 604 such as the body, or it may be stored remotely. Furthermore, the claimed advances include a computer-readable system in which the instructions for the process of the present invention are stored. It is not limited by the form of the medium. For example, instructions can be on CDs, DVDs, flash memory, RAM, ROM, PROM, EPROM, EEPROM, hard disk, or server or any other non-temporary information processing device that communicates with the processing circuit 600 such as a computer It can be stored in a computer-readable medium. The process is also performed by the processing circuit 600. Network-based storage, cloud-based storage, or other mobile access It may be stored in available storage and executable.

[0298] Furthermore, the development of the claims includes utility applications and backgrounds. As a daemon, or as a component of an operating system, or in combination thereof It may also be provided as a set, including the CPU601 and an operating system, such as Mi Microsoft Windows, UNIX®, Solaris, LINUX, Apple MAC-OS, Apple iOS and It is run in conjunction with other systems known to those skilled in the art.

[0299] The hardware elements for realizing the processing circuit 600 are realized by various circuit elements. Furthermore, each of the functions of the embodiments described above can be implemented by a circuit including one or more processing circuits. It may be shown. The processing circuit is a programmed processor, for example, shown in Figure 12. The processor (CPU) 601 is included. The processing circuitry includes application-specific integrated circuits (ASIs). C) This also includes devices such as conventional circuit components arranged to perform the listed functions. It will be born.

[0300] Alternatively, or additionally, the CPU601 can be used on FPGAs, ASICs, PLDs, or discrete logic circuits. It can be implemented in a manner that is recognizable to those skilled in the art. Furthermore, the CPU 601 is the present invention described above. Multiple computer processors that work in parallel and coordinately to execute instructions for illumination processing It may be implemented in this way.

[0301] The processing circuit 600 in Figure 12 also interfaces with the network 700. Network controllers such as the NASANET PRO network interface card Includes 606. To understand, network 700 is public, such as the internet. A local network, or a local area network (LAN), or a wide area network. Private networks such as WANs, or any combination thereof. It is possible to use the Public Switched Telephone Network (PSTN) or the Integrated Services Digital Network (ISDN). It can also include a network. Network 700 is also an Ethernet network. Wired connection such as a USB Universal Serial Bus (USB) cable, or EDGE, 3G and 4G wireless connection. It can be wireless, including cellular networks such as linear cellular systems. Wireless networks also include Wi-Fi, Wi-Fi, Bluetooth, or any other known wireless network. It can be configured as a communication method. Furthermore, the network controller 606 uses Bluetooth, It may comply with other direct communication standards such as near-field communication (NFC), infrared, or others.

[0302] The processing circuit 600 is a gate for interfacing with a display 609 such as a monitor. Display controller 60 such as a graphics card or graphics adapter It further includes 8. The I / O interface 612 is for keyboard and / or mouse 6 14, as well as touchscreens on or off display 609 It interfaces with the clean panel 616. The I / O interface 612 also Connects to various peripheral devices 618.

[0303] The storage controller 624 controls the storage media disk 604 via ISA, EISA, VESA, PCI , or possibly a similar communication bus 626, and all configurations of the processing circuit 600 Interconnect the elements. Display 609, keyboard and / or mouse 614, Rabini display controller 608, storage controller 624, network General features and functionality of controller 606 and I / O interface 612 Since these features are publicly known, their explanation will be omitted in this specification for the sake of brevity.

[0304] The exemplary circuit elements described in the context of this disclosure may be replaced with other elements. Furthermore, the structures may differ from those of the examples provided herein. The circuit configured to perform the functions to be carried out consists of multiple circuit units (e.g., chips). It may be implemented in this way, or the features may be combined in a circuit on a single chipset. It's okay.

[0305] The functions and features described herein also apply to various distributed components of the system. This can be done. For example, one or more processors can perform these system functions. This is possible, where the processor is distributed among multiple components that communicate within the network. Distributed components are used in various human interfaces and communication devices. For example, in addition to display monitors, smartphones, tablets, and personal digital assistants (PDAs) This may include one or more client and server machines that can share processing. The network may be a private network such as a LAN or WAN, or an internet network. It may be a public network such as the internet. Input to the system is directly from the user. It can be received via input and can be received remotely as a real-time or batch process. Furthermore, some implementations use modules or hardware that are not identical to those described. It may run on the software. Therefore, other implementations are within the scope of what can be claimed.

[0306] Although several embodiments of the present invention have been described, these embodiments are presented as examples only. Therefore, it is not intended to limit the scope of the invention. These novel embodiments are It can be implemented in various other forms, and without departing from the spirit of the invention, various Omissions, substitutions, and modifications are permitted. These embodiments and their variations fall within the scope of the invention. It is included in the abstract and also within the scope of the invention described in the claims and its equivalents. .

[0307] Furthermore, the methods described in the embodiments can be executed by a computer. As a program, for example, magnetic disks (floppy disks, hard disks) Optical discs (CD-ROM, DVD, MO, etc.), semiconductor memory (ROM, RA) It is stored on recording media such as M, flash memory, etc., and also transmitted and distributed via communication media. It is also possible. Furthermore, the program stored on the media contains software to be executed by the computer. The means of managing data (including not only executable programs but also tables and data structures) are configured within the computer. This also includes a configuration program. The computer that implements this device uses a program recorded on a recording medium. The RAM is read, and if necessary, a configuration program is used to build the software means, The above-mentioned process is executed by controlling the operation through software means. The recording media referred to in this specification are not limited to those for distribution, but also include those transmitted within a computer or via a network. This includes storage media such as magnetic disks and semiconductor memory provided in the connected device. The memory unit may function as, for example, main memory, secondary memory, or cache memory. good. [Additional Information] The original claims of the present application are included below. [1] An information processing system comprising one or more computer processors, The one or more computer processors mentioned above are: A linking unit that associates one or more game media with a user, If there are multiple game media associated with the user, one of the games from the user A selection reception unit that accepts the selection of media, Other game media other than the one selected by the aforementioned user Therefore, the association removal unit removes the association with the user, The type of game medium selected by the user, and the relationship between the said game medium and Based on the user's selection history, the display of events related to the one game medium is performed. The display processing unit that performs the operation An information processing system equipped with the following features. [2] The one or more computer processors are: When a character is in a specific area, the processing by the association unit is executed. The one or more computer processors mentioned above further include: The system includes a destination setting unit for setting the destination of the aforementioned character, The destination setting unit moves from the specified area to an area different from the specified area. The information according to claim 1, characterized in that a destination is set when the character moves. Information processing system. [3] The destination setting unit, upon receiving a predetermined operation from the user, The destination of the aforementioned character is set to the first area, When the character arrives in the first area, the processing by the association release unit is performed. The information processing system according to claim 2, characterized by its execution. [4] The predetermined operation is the operation of selecting the one game medium, or the specific area The operation involves moving the character from area A to an area different from the specific area in question. The information processing system according to claim 3, characterized by the following: [5] The destination setting unit, upon receiving a predetermined operation from the user, Alternatively, depending on the processing performed by the association release unit, the purpose of the character Set the land as the second area, The one or more computer processors mentioned above are: When the character arrives in the second area, the display processing unit performs the following actions. The information processing system according to claim 2, characterized in that it performs the following actions. [6] The predetermined operation is performed by moving from the specified area to an area different from the specified area. The information processing system according to claim 5 is characterized by being an operation to move a character. Hmm. [7] The one or more computer processors are When a character is in a specific area, the association unit, the selection receiving unit and the association The release unit performs the process, At least with respect to the execution of processing by the association release unit, a different area from the specific area It is characterized by triggering events related to other characters associated with a particular area. The information processing system according to claim 1. [8] If the number of game media associated with the user by the association part is 0, The one or more computer processors mentioned above are: The processing by the selection receiving unit and the association release unit will not be executed. The display processing unit is instructed to display events unrelated to the aforementioned game medium. The information processing system described in claim 1, characterized by its features. [9] If there is one game medium associated with the user by the association part, The one or more computer processors mentioned above are: The processing by the selection receiving unit and the association release unit will not be executed. The display processing unit is configured to process the game media associated with the user by the association unit. The information processing system according to claim 1, characterized in that it displays events.

[10] Among the one or more game media associated with the user by the association attachment, If a specific game medium is included, The one or more computer processors mentioned above are: The processing by the aforementioned selection receiving unit will not be executed. The display processing unit is made to display events related to the specific game medium. The information processing system described in claim 1, characterized by the feature.

[11] The display processing unit displays the type of game medium selected by the user, and Furthermore, depending on the user's selection history for the said game medium, a character or other The present invention is characterized by displaying the character's actions and / or dialogue in a different manner. The information processing system described.

[12] The display processing unit displays the type of game medium selected by the user, and Furthermore, depending on the user's selection history for the game medium, different videos will be displayed. The information processing system according to feature 1.

[13] The one or more computer processors further: The association unit displays a table listing one or more game media associated with the user. Equipped with a display unit, The display unit displays a selection history for each of the one or more game media. The information processing system according to claim 1, characterized in that it changes and displays the name.

[14] The one or more computer processors further: A lottery request receiving unit that receives lottery requests from the aforementioned users, A lottery processing unit that performs a lottery process based on a predetermined probability in response to the lottery request. Equipped with, The association unit, based on the result of the lottery processing by the lottery processing unit, provides the user with a game. The information processing system according to claim 1, characterized in that it associates media.

[15] The lottery processing unit performs one or more winning lottery processes for one lottery request. The information processing system according to claim 14, characterized by performing a determination.

[16] The associated unit receives the result of the lottery processing by the lottery processing unit and predetermined conditions Based on whether or not the above can be achieved, a game medium is associated with the user, characterized in that (1) The information processing system described in 4.

[17] The predetermined conditions are characterized in that they are conditions for the user's operation. The information processing system described in item 16.

[18] The predetermined probability is a parameter of the first item associated with the user. The information processing system according to claim 14, characterized in that it changes according to the conditions.

[19] The predetermined conditions are parameters of the first item associated with the user. The information processing system according to claim 16, characterized in that it changes according to the conditions.

[20] The predetermined probability is to be changed by the use of the second item. The information processing system described in claim 14, characterized by...

[21] The lottery process includes multiple games of the same and / or different types. This is a process of randomly selecting one game medium from a group of media mediums. The predetermined probability is characterized in that it is determined for each type of game medium. The information processing system according to claim 14.

[22] The association unit is associated with the user by the unassociation unit. The parameters of the first item are changed according to the type and number of game media. The information processing system according to claim 19, characterized by the following:

[23] The association unit, according to the type and number of game media associated with the user The information according to claim 19, characterized in that the parameters of the first item are changed. Information processing system.

[24] The one or more computer processors The game involves playing a game that progresses sequentially through multiple game periods, each containing multiple parts that proceed in sequence. The processing by the association unit and the display processing unit is performed in one part. As the processing by the display processing unit is executed, the first part is terminated and the next The information processing system according to claim 1, characterized in that it advances a part.

[25] The one or more computer processors further: Store the user's selection history for one or more game media associated with the user. Equipped with a memory unit, The memory unit includes in a past game period different from the game period in which the first part is included. Even if one part is advanced, the aforementioned selection history is carried over. The information processing system according to claim 24.

[26] The memory unit is The values ​​of predetermined parameters related to the processing by the association unit are stored in association with the user. death, A part that is included in a game period different from the game period in which the aforementioned part is included. If this is done, the values ​​of the predetermined parameters related to the processing by the association unit will not be carried over. The information processing system according to claim 25.

[27] The one or more computer processors further: The type of game medium selected by the user, and the relationship between the said game medium and The system includes a granting unit that grants a specific game medium based on the user's selection history. The information processing system according to claim 1, characterized by the following:

[28] The one or more computer processors further: The type of game medium selected by the user, and the relationship between the said game medium and The system includes a modification unit that changes the character's parameters based on the user's selection history. The information processing system according to claim 1, characterized by [feature].

[29] The game medium that can be associated with the user has predetermined parameters set, The display processing unit displays the type of game medium selected by the user and / or Based on the parameters and the user's selection history for that particular game medium, The method described in 17 is characterized by displaying events related to the game medium described in 1. Information processing system.

[30] The predetermined parameter is characterized in that it changes according to the number of times the operation is performed. The information processing system according to claim 29.

[31] One or more computer processors, A linking step that associates one or more game media with a user, A determination step to determine whether there are multiple game media associated with the user, If there are multiple game media associated with the aforementioned user, one game from the user A selection acceptance step for accepting media selection, Other game media other than the one selected by the aforementioned user Therefore, the association with the user is removed in the unassociation step, The type of game medium selected by the user, and the relationship between the said game medium and Based on the user's selection history, the display of events related to the one game medium is performed. The display processing steps to be performed and An information processing method that enables execution of [the specified action].

[32] One or more computer processors, A linking function that associates one or more game media with a user, If there are multiple game media associated with the aforementioned user, one game from the user A selection acceptance function that accepts the choice of media, Other game media other than the one selected by the aforementioned user Therefore, the association removal function is provided to remove the association with the aforementioned user, The type of game medium selected by the user, and the relationship between the said game medium and Based on the user's selection history, the display of events related to the one game medium is performed. The display processing capabilities and A computer program that makes this possible. [Explanation of symbols]

[0308] 100 Information Processing Devices 110 Related parts 120 Selection Reception Department 130 Deselection section 140 Display Processing Unit 200 Server Devices 300 storage

Claims

1. Computers, A first means of associating a user with multiple game media, A second means for receiving from the user the selection of one or more game media from a plurality of game media associated with the user, A game control program that functions as a third means for disconnecting the association between a game medium other than the one selected by the user and the user when the character is in the first area.

2. The first means is a game control program according to claim 1, which associates a user with multiple game media when the character is in a second area.

3. The game control program according to claim 1 or 2, wherein the computer functions as a means for generating events related to the character associated with the first area.

4. The third means is a game control program according to claim 3, which, in response to the occurrence of the event, disconnects the association of a game medium other than the one selected by the user with the user.

5. Computers, A first means of associating the user with multiple game media when the character is in the second area, A second means for receiving from the user the selection of one or more game media from a plurality of game media associated with the user, A game control program that functions as a third means for disassociating a game medium other than the one selected by the user with the user.

6. The game control program according to any one of claims 1 to 5, wherein the character moves in response to user operation.

7. The first means is a game control program according to any one of claims 1 to 6, which associates a game medium with a user based on the result of a lottery process based on a predetermined lottery probability.

8. The game control program according to any one of claims 1 to 7, wherein the computer functions as a fourth means for displaying events related to a game medium selected by the user.

9. The aforementioned computer, The game involves playing a game that progresses sequentially through multiple game periods, each containing multiple parts that proceed in sequence. The processing by the first and fourth means is performed in the first part. The game control program according to claim 8, wherein the processing by the fourth means is performed, and the program functions as a means to terminate the first part and proceed to the second part.

10. The game control program according to any one of claims 1 to 9, wherein the association is to provide the user with a game medium.

11. The game control program according to any one of claims 1 to 10, wherein disassociating means discarding, consuming, selling, or transferring the game medium associated with the user.

12. A first means of associating a user with multiple game media, A second means for receiving from the user the selection of one or more game media from a plurality of game media associated with the user, A game control device comprising: a third means for disconnecting the association of a game medium other than the one selected by the user with the user when the character is in the first area.

13. The first means associates the user with multiple game media, The second means receives from the user the selection of one or more of a plurality of game media associated with the user, A third means is a game control method that, when a character is in the first area, disconnects the association between the user and a game medium other than the game medium selected by the user.

14. A first means of associating the user with multiple game media when the character is in the second area, A second means for receiving from the user the selection of one or more game media from a plurality of game media associated with the user, A game control device comprising: a third means for disassociating a game medium other than the game medium selected by the user with the user.

15. The first means associates multiple game media with the user when the character is in the second area. The second means receives from the user the selection of one or more of a plurality of game media associated with the user, A third means is a game control method that removes the association between the user and a game medium other than the game medium selected by the user.