Game system, computer program used therein, and control method
The game system addresses the underutilization of special users by assigning special game elements based on conditions, enhancing gameplay experience and appeal through user interactions.
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- 株式会社コナミアーケードゲームス
- Filing Date
- 2024-12-18
- Publication Date
- 2026-06-30
AI Technical Summary
Existing game systems do not effectively utilize matching with special users, such as professional players, to enhance gameplay experience and appeal.
A game system that assigns special game elements to users when predetermined conditions are met, including an element determination means, user determination means, and benefit granting means, which are implemented via an input and output device, and a computer program to manage and provide these elements in multiplayer games.
Enhances gameplay experience by utilizing matching with special users, increasing the appeal of the game and promoting player engagement through synergistic effects between special game elements and user interactions.
Smart Images

Figure 2026106496000001_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a game system that provides, via an input device and an output device, a game that assigns, when a predetermined assignment condition is satisfied, a special game element as a game element corresponding to a special user as a user who satisfies special conditions, to each user, as a multiplayer game played by a group of a plurality of matched users.
Background Art
[0002] There exists a game system that provides, via an input device and an output device, a game that assigns, when a predetermined assignment condition is satisfied, a special game element as a game element corresponding to a special user as a user who satisfies special conditions, to each user, as a multiplayer game played by a group of a plurality of matched users. For example, a game system that provides a mahjong game as such a game is known (see, for example, Non-Patent Document 1).
Prior Art Documents
Non-Patent Documents
[0003]
Non-Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0004] In the mahjong game described in Non-Patent Document 1, professional mahjong players are sometimes matched with players and participate in the game. Matching with professional players provides a valuable gameplay experience and contributes to enhancing the game's appeal. Further utilization of this valuable gameplay experience is expected. For example, the mahjong game described in Non-Patent Document 1 includes an item called "Favorite Pro" as one of the items that liven up the mahjong match. The "Favorite Pro" item corresponds to a professional mahjong player and is used in the game's presentation and other aspects. For example, various game elements, including this "Favorite Pro" item, could potentially be used to match players with professional mahjong players. Furthermore, there is room to similarly utilize matching with various celebrities, not limited to professional mahjong players. Therefore, there is room to similarly utilize this in various games other than mahjong games.
[0005] Therefore, the present invention aims to provide a game system, etc., that can more effectively utilize matching with special users. [Means for solving the problem]
[0006] The present invention provides a game to at least one user of a group of matched users via an input device and an output device, as a multiplayer game played by a group of multiple users, in which a special game element is assigned to each user when predetermined assignment conditions are met, and the special game element is assigned to each user when predetermined assignment conditions are met, and the game provides the special game element to at least one user of the group via an input device and an output device, and comprises: an element determination means for determining whether the one user meets at least an element condition that requires the special game element to be associated with the special game element; a user determination means for determining whether the group meets at least a user condition that requires the special user to be included; and a benefit granting means for granting a benefit related to the special game element to the one user when both the element condition and the user condition are met for the one user.
[0007] On the other hand, the computer program of the present invention is configured to cause the computer connected to the input device and the output device to function as each of the means of the game system described above.
[0008] Furthermore, the control method of the present invention involves causing a computer incorporated into a game system that provides a game to at least one user of a group of matched users via an input device and an output device, as a multiplayer game played by a group of multiple users, where a game is provided to each user in a multiplayer game that is played by a group of multiple users in a multiplayer game, in which a special game element is provided to each user in a multiplayer game that is played by a group of multiple users in a multiplayer game, in which a computer is provided to at least one user of a group via an input device and an output device, in which a computer is provided in a multiplayer game that is played by a group of multiple users [Brief explanation of the drawing]
[0009] [Figure 1] A diagram showing the schematic configuration of a network system to which a game system according to one embodiment of the present invention is applied. [Figure 2] A functional block diagram showing the essential components of the control system of a network system. [Figure 3] An explanatory diagram illustrating an example of a mahjong game feature related to professional mahjong player items. [Figure 4] A schematic diagram showing an example of a game screen. [Figure 5] An explanatory diagram illustrating an example of special benefits. [Figure 6] A schematic diagram illustrating an example of a game screen when special bonuses are granted. [Figure 7] A flowchart illustrating an example of the procedure for processing special benefits. [Figure 8]An explanatory diagram illustrating an example of the procedure for recommending a specific setting for a professional mahjong player's item. [Modes for carrying out the invention]
[0010] (Overall network system configuration) The following describes an example of a network system to which a game system according to one embodiment of the present invention is applied. First, with reference to Figure 1, the overall configuration of the network system to which a game system according to one embodiment of the present invention is applied will be described. The network system 1 includes a central server 2 and a plurality of game machines 3 as client devices that can be connected to the central server 2 via a predetermined network NT. The central server 2 may be configured as a single logical server device by combining a plurality of server units, or it may be configured as a single server unit. Alternatively, the central server 2 may be logically configured using cloud computing.
[0011] Game machine 3 is a game device that provides a predetermined game, and functions as one form of the game system of the present invention in the network system 1 example in Figure 1. Game machine 3 may provide each game free of charge, but as an example, it may provide them for a fee. Game machine 3 may include various game devices (computer devices) that provide games, and may include, for example, user terminal device 4 if the user terminal device 4 described later provides the game. In the example in Figure 1, game machine 3 is configured as a commercial (arcade) game machine.
[0012] A commercial game machine is a gaming device that allows users to play games within a range corresponding to the payment of a predetermined play fee. This type of game machine 3 is sometimes called an arcade game machine. The play fee is not limited to being collected in cash; it may also be collected using alternative currencies or electronic payment methods. The play fee is not limited to being collected each time the game is played; it may also be collected as a fixed fee at predetermined intervals.
[0013] The game machine 3 may be installed in a suitable location. In the example in Figure 1, it is installed in a suitable facility 5, such as a store, primarily for the purpose of generating revenue by having many users play the game repeatedly. The game is provided to at least one user in a group of matched users as a multiplayer game, where special game elements are associated with special users who meet specific conditions, and these elements are assigned to each user when predetermined assignment conditions are met. This game can be configured as various types of games, such as action games, role-playing games, or simulation games. Below, we will describe the case where the game provided by the game machine 3 is configured as a mahjong game.
[0014] A user terminal device 4 may be connected to the network system 1 via network NT. The user terminal device 4 is a computer device that is network-connected and intended for the user's personal use. By implementing various computer software, the user terminal device 4 can allow the user to enjoy various services provided by the center server 2. As the user terminal device 4, various computer devices that are network-connected and intended for the user's personal use may be used, such as a portable game console or a portable tablet device. In the example in Figure 1, the user terminal device 4 is shown as a stationary or book-type personal computer 4a, or a mobile terminal device 4b such as a mobile phone (including a smartphone).
[0015] The network NT may be configured as appropriate as long as it can connect the game machines 3 and the user terminal devices 4 to the center server 2 respectively. As an example, the network NT is configured to realize network communication using the TCP / IP protocol. Typically, it is constructed by connecting the Internet as a WAN and a LAN that connects each of the center server 2 and the game machines 3 to the Internet via a router. The user terminal device 4 is also connected to the Internet with an appropriate configuration via an access point or the like.
[0016] The center server 2 provides various game machine services related to the mahjong game to the game machines 3 or their users. The game machine services may appropriately include various services. As an example, it includes a matching service and a relay service. The matching service is a service that matches a plurality of users (other users) when the plurality of users play the mahjong game together. For example, in the mahjong game, a battle-type play may be provided, and in that case, the opponent (the user of another game machine 3) is matched via the matching service. The relay service is a service that relays the game information to be shared among the game machines 3 (or their users) grouped by the matching service. For example, the play content of other users in other game machines 3 is shared and reflected in each game machine 3 by the relay service.
[0017] In addition, the game machine services may appropriately include various services related to the provision of the mahjong game, such as a distribution service, an authentication service, a storage service, and a billing service, for example. The distribution service is a service that distributes and updates programs or data via the network NT. The authentication service is a service that receives the identification information of the user from the game machine 3 and authenticates the user. The storage service is a service that receives and stores data such as the usage records of the authenticated users from the game machine 3. The billing service is a service that collects fees from the users.
[0018] Similarly, the center server 2 provides various Web services to the users of the user terminal devices 4 via the network NT. The Web services may include appropriate services. For example, the Web services may include an information service that provides various information regarding the games provided by the game machines 3, a distribution service that distributes various data or software (including updates of data, etc.) to each user terminal device 4, a community service that provides a place for communication such as information transmission, exchange, and sharing by users, and a service that assigns user IDs for identifying each user, etc. Alternatively, when the user terminal device 4 functions as a game device, the Web services may include various services for realizing the provision of a mahjong game.
[0019] (Control System of the Network System) Next, referring to FIG. 2, the main part of the control system of the network system 1 will be described. First, the center server 2 is provided with a control unit 21 and a storage unit 22 as storage means. The control unit 21 is configured as a computer that combines a CPU as an example of a processor that executes various arithmetic processes and operation controls according to a predetermined computer program, and an internal memory and other peripheral devices necessary for its operation.
[0020] The storage unit 22 is a storage device realized by a storage unit including a non-volatile storage medium such as a hard disk array (a computer-readable storage medium). The storage unit 22 may be configured to hold all data in one storage unit, or may be configured to store data distributed in a plurality of storage units. A server program PG1 is recorded in the storage unit 22 as an example of a computer program that causes the control unit 21 to execute various processes necessary for providing various services to the user.
[0021] Furthermore, the memory unit 22 stores server data SD necessary for providing services for the game machine. Server data SD may include various types of data as appropriate. Figure 2 shows play data PD as an example. In addition, server data SD may also include ID management data for managing various IDs, such as user IDs for identifying each user. Furthermore, server data SD may include at least a part of the game data GD described later.
[0022] Play Data PD is data used to manage various information related to game achievements for each user. The achievement information may include various achievements related to game play as appropriate, and may differ depending on the type of game. For example, in a mahjong game, it may include information such as the facilities played by each user, the date and time of play, the score obtained, the character used, or the items obtained. In addition, a professional mahjong player item is provided as one of the items that can be obtained in a mahjong game. A professional mahjong player item is an item provided in the game as a game element corresponding to a real professional mahjong player. A mahjong game may have one or more professional mahjong player items corresponding to one professional mahjong player, but as an example, there may be multiple professional mahjong player items corresponding to multiple professional mahjong players. Each professional mahjong player item is then given to the user when the predetermined conditions for granting it are met. Each granted professional mahjong player item is managed in association with each user in Play Data PD. Details of professional mahjong player items will be described later.
[0023] The control unit 21 is equipped with a logical device realized by a combination of the hardware resources of the control unit 21 and the server program PG1 as a software resource. The control unit 21 may be equipped with various logical devices as appropriate. In Figure 2, the service management unit 23 is shown as an example. The service management unit 23 is a logical device that executes various processes to realize the above-mentioned game machine services on the game machine 3. When a user terminal device 4 is connected, the service management unit 23 may execute various processes to realize the above-mentioned Web services. Input devices such as keyboards, output devices such as monitors, etc. may be connected to the control unit 21 as needed. However, their illustrations have been omitted.
[0024] The game console 3 is equipped with a control unit 31 as a computer and a memory unit 32 as a storage means. The control unit 31 is configured as a computer that combines a CPU, which is an example of a processor that performs various processes according to a predetermined computer program, with internal memory and other peripheral devices necessary for its operation.
[0025] The memory unit 32 is a memory device implemented by a memory unit that includes a non-volatile memory medium (computer-readable memory medium) such as a hard disk or semiconductor memory device. The game program PG2 is recorded in the memory unit 32. The game program PG2 is an example of a computer program that causes the control unit 31 to execute various processes necessary to provide various services such as games.
[0026] The memory unit 32 stores game data GD and play data PD. Game data GD is the data necessary for providing the game. Game data GD may appropriately include various game-related data, such as image data for displaying various images for the game screen, audio data for playing game sounds (including various musical pieces such as BGM), or ID management data. Play data PD is as described above and may function as part of game data GD, but in the example in Figure 2, it is shown as separate data. Play data PD is provided to the center server 2 and stored at an appropriate time. Play data PD stored in the center server 2 is also provided to the game machine 3 as needed.
[0027] The control unit 31 is configured with various logical devices through a combination of the control unit 31's hardware resources and the game program PG2 as a software resource. The control unit 31 performs various processes necessary for providing the game (including processes necessary to enjoy the game machine services provided by the service management unit 23 of the center server 2) through these various logical devices. In the example in Figure 2, the game control unit 33 and the performance control unit 34 are shown as logical devices related to the mahjong game.
[0028] The game control unit 33 performs various processes necessary to advance the mahjong game. The control by the game control unit 33 may be performed in accordance with the rules and procedures of a normal mahjong game. For example, the game control unit 33 controls various processes necessary to advance the mahjong game, such as the processes at the start of the game, such as shuffling the tiles, determining the dealer, and dealing the tiles, the processes of various actions that occur during the game, such as drawing and discarding (drawing and discarding tiles), calling, reaching, and winning, and the settlement of points (point sticks) corresponding to winning (winning) or a draw. The control by the game control unit 33 only needs to be in accordance with the general rules and procedures of mahjong, and the details of those procedures will not be explained.
[0029] The performance control unit 34 performs various processes necessary for the performance in the mahjong game. For example, this performance includes the display of the game screen. The game screen is the game screen that realizes the game (match) according to the progress of the game control unit 33. Furthermore, the performance by the performance control unit 34 includes performances that change for each match, according to the situation of the match as it progresses. "One match" refers to the period from the start of the match until the result of the "round" as a unit of the match is determined by a win or a draw, for example, in the first round of the East wind. Therefore, the performance control unit 34 changes the performance appropriately during a match through various processes.
[0030] The mahjong game's presentation includes various other effects as appropriate. For example, it includes various effects related to professional mahjong player items (hereinafter sometimes referred to as special effects). Special effects include, for example, various audio effects by professional mahjong players (cheering, comments, etc.). In addition, each professional mahjong player item is associated with an image corresponding to that professional mahjong player (hereinafter sometimes referred to as a professional mahjong player image). Professional mahjong player images may be displayed as appropriate, for example, on the match screen. Special effects include various effects related to professional mahjong player images, such as the display of professional mahjong player images on the match screen. For example, the presentation control unit 34 executes a special bonus processing as one of the effects related to professional mahjong player images. Details of the procedure for special bonus processing will be described later.
[0031] Furthermore, the game machine 3 is appropriately equipped with various output and input devices for functioning as an arcade game machine. For example, the game machine 3 is equipped with an operating device D1, a reader D2, a display device D3, and a speaker D4. The display device D3 is a device for displaying game screens and the like for playing a mahjong game. The speaker D4 is an audio playback device for outputting various sounds such as background music, sound effects in response to user instructions, or character voices. Both the display device D3 and the speaker D4 are examples of output devices connected to the control unit 31 and are controlled according to the output signals from the control unit 31.
[0032] The control device D1 is an input device for inputting user actions (play actions). The control device D1 may be a physical control unit such as an operation button or lever, as appropriate. An example of a control device D1 is a touch sensor. The touch sensor is a detection device for detecting the position of a touch operation and is positioned on the screen of the display device D3 to detect user instructions corresponding to the position of the touch operation on the game screen. The touch sensor (control device D1) is connected to the control unit 31 and inputs (outputs) a signal corresponding to the position of the user's touch operation to the control unit 31.
[0033] Reader D2 is a type of input device for acquiring information from a card Cd held by the user. Reader D2 is connected to the control unit 31 and inputs (outputs) the information read from card Cd to the control unit 31. Reader D2 may be configured as appropriate depending on the method of recording information on card Cd, such as a camera that reads codes. As an example, it may be configured as a device that reads various types of information recorded on card Cd in a contactless manner using short-range wireless communication. Information may be recorded on card Cd via an appropriate non-volatile storage medium such as a magnetic stripe. For example, when information is transmitted and received via short-range wireless communication, card Cd is equipped with a short-range wireless communication transmitting and receiving device, and information is recorded via an IC chip. Various types of information may be recorded on card Cd as appropriate; for example, information on the balance of electronic money may be recorded and used for payment. As an example, card Cd may be used as a type of ID card. For this purpose, card Cd records user ID information to identify each user.
[0034] (Details of items for professional mahjong players) Next, we will refer to Figure 3 to explain the details of the professional mahjong player item. Figure 3 is an explanatory diagram illustrating an example of the functionality of a mahjong game related to the professional mahjong player item. Figure 3 shows an example of a game screen related to the professional mahjong player item and its use. As shown in Figure 3, the mahjong game includes a draw screen, a settings screen, and a match screen.
[0035] The lottery screen is a game screen used to award professional mahjong player items to users through a lottery. The conditions for awarding professional mahjong player items can be set as appropriate. For example, they may be awarded (purchased) in exchange for a predetermined price, or they may be awarded based on the player's performance in the mahjong game. Alternatively, they may be awarded as a loan under appropriate conditions (for example, in exchange for a price). As an example, the award condition may be set to winning in a lottery (so-called gacha). The lottery is then executed on the lottery screen. Opportunities to participate in the lottery on the lottery screen may be given as appropriate, for example, when certain game conditions are met, such as achieving a certain performance, or when a predetermined price is paid (charged).
[0036] The settings screen is a game screen for performing various settings related to the mahjong game. These settings include setting the player's favorite (in this embodiment, "favorite" means "favorite," although the setting name may be arbitrary) professional mahjong player item. The number of professional mahjong player items that can be set as favorites may be arbitrary, and there may be multiple. For example, setting a favorite professional mahjong player item is achieved by selecting one from the professional mahjong player items owned by each user. The favorite setting may have arbitrary effects. For example, the favorite setting may include various preferential treatments in events. Specifically, for example, a tournament where professional mahjong players may be matched may be held as an event. The preferential treatment associated with the favorite setting may include the right to participate preferentially in events or matches in which the professional mahjong player corresponding to the favorite professional mahjong player item participates. As such, the favorite setting can have various effects, but one example is an effect on the game screen.
[0037] The match screen is the game screen used to conduct a match (game) in the Mahjong game. The match screen displays, for example, the image of the professional mahjong player corresponding to the professional mahjong player item that has been set as the favorite. In addition, various other effects are applied to the match screen depending on the favorite player setting. For example, these effects include audio corresponding to the professional mahjong player item that has been set as the favorite (for example, a message of support from that professional mahjong player). In other words, when a favorite player is set, the match screen is enhanced with effects such as the image of the professional mahjong player corresponding to the professional mahjong player item that has been set as the favorite, as well as messages of support.
[0038] (Game screen) Figure 4 is a schematic diagram showing an example of a game screen. In the following explanation, the mahjong game is played with the same rules and procedures as general mahjong played by four people using physical mahjong tiles, and the four players are referred to as players. Of the players, one player (target user) who operates the game machine 3 is referred to as the player, and the other three players who play against the player are referred to as opponents, and these two may be distinguished from each other. The opponents are real opponents who would become players on other matched game machines 3, but if three opponents cannot be found through matchmaking, the computer may function as a virtual opponent as appropriate.
[0039] As shown in Figure 4, the game screen 100 is provided with a game display unit 101, an information display unit 102, and an opponent display unit 103. The game display unit 101 is the part that displays the state of the game and is displayed to reproduce the mahjong table (a mahjong table in real life) in a virtual three-dimensional space. The game display unit 101 displays images necessary for the game as appropriate, such as a dead wall image 111 and a hand distribution image 112. The dead wall image 111 is an image that shows the dead wall, which is a type of mahjong tile shared among all players (users). The hand distribution image 112 is an image that shows the mahjong tiles that are dealt to each player and serve as their hand. The game display unit 101 is generated as an image from the subjective viewpoint (virtual camera) from which the player of the game machine 3 observes the board (a mahjong table placed in a virtual three-dimensional space). Therefore, the player's hand image 112 is displayed side by side on the front so that its contents can be checked.
[0040] Furthermore, the game display unit 101 includes a river area 113. The river area 113 is the area where discarded tiles are placed. The river area 113 is divided into four sections for each player, and each player's discarded tiles are placed in their respective river area 113. In the example in Figure 4, the game screen 100 is shown immediately after the start of the game, and no tiles have been discarded. The river area 113 may be used as appropriate, and in the example in Figure 4, it is used as an area to display a simplified favorite image 104. The simplified favorite image 104 is a simplified image of a professional mahjong player corresponding to a professional mahjong player item that has been set as a favorite. If each player has a professional mahjong player item that they have set as a favorite, the simplified favorite image 104 corresponding to each player's favorite setting will be displayed in each player's river area 113.
[0041] The information display unit 102 is an area for displaying various types of information. The information display unit 102 includes a normal information display unit 102A and a favorite information display unit 102B. The normal information display unit 102A is the part that displays various types of information related to the mahjong game. On the other hand, the favorite information display unit 102B is the part that displays information related to the player's favorite settings. Various types of information related to the favorite professional mahjong player item may be displayed in the favorite information display unit 102B as appropriate. In the example in Figure 4, a professional mahjong player image 105 corresponding to the professional mahjong player item that the player has favorited is displayed. In this example, the professional mahjong player item, or the professional mahjong player image 105, functions as a special game element of the present invention. Furthermore, multiple professional mahjong player items (or their professional mahjong player images 105) corresponding to multiple professional mahjong players function as multiple special game elements of the present invention. In addition, a favorite professional mahjong player item, or the professional mahjong player image 105, functions as a selection game element of the present invention.
[0042] The opponent display unit 103 is the part that displays information about the opponent. The game display unit 101 displays three opponent display units 103, each corresponding to a different player. Each opponent display unit 103 may contain various information about the opponent. In the example in Figure 4, in addition to the opponent's name, such as "Seiryu," it includes a professional mahjong player's face image 114. The professional mahjong player's face image 114 is an image showing the face portion of the professional mahjong player included in each opponent's simplified favorite image 104. In other words, the professional mahjong player's face image 114 is an image that is displayed in conjunction with the favorite setting. Thus, the effect associated with the favorite setting is applied, as an example, to the opponent display unit 103 (professional mahjong player's face image 114), the river area 113 (simplified favorite image 104), and the favorite information display unit 102B (professional mahjong player image 105) in the game screen 100. In this example, the player functions as one user of the present invention. Furthermore, the four players, including other opponents, and their group function as multiple users and groups according to the present invention.
[0043] (Special bonus related to professional mahjong player items) Refer to Figure 5 for further explanation of special benefits related to professional mahjong player items. Figure 5 is an explanatory diagram illustrating an example of a special benefit. As shown in Figure 5, a special benefit is a benefit granted when the benefit conditions are met. As a special benefit, a benefit related to a professional mahjong player item is granted. The special benefit may be any benefit appropriate to the situation, and may be various physical benefits such as keychains modeled after professional mahjong players, or various electronic benefits related to professional mahjong players that can be used in the mahjong game, such as background images depicting professional mahjong players, or elements that give an advantage in mahjong results. In the example in Figure 5, an upgrade (change in display mode) of professional mahjong player image 105 is shown as a special benefit. Specifically, upon fulfillment of the benefit conditions, professional mahjong player image 105 changes from a display mode without a signature (normal display mode) to a display mode with a signature ("A-Miko"). As a result, the difference between these ("A-Miko" signature image) functions as a special benefit. The addition of a signed (special bonus) professional mahjong player image 105, or in other words, the addition of a special bonus, may be implemented as appropriate. This can be achieved by adding a signed image to the regular professional mahjong player image 105, or by switching to a different image with a signature. In short, the addition of a special bonus only requires processing to cause some change in the display manner of the professional mahjong player image 105, and the processing method is not particularly limited. (Note that instead of a change in the display manner, a change may be made in the output sound, etc.) In this example, the special bonus (change to a display manner with a signature) functions as the bonus of the present invention.
[0044] The conditions for receiving a reward include the fulfillment of two conditions: item conditions and user conditions. A reward is granted only when at least both of these conditions are met. If either one is not met, the reward is not granted. Therefore, a special reward is granted only when both the item conditions and user conditions are met, and not when either one is not met. However, the order in which the two conditions are met is arbitrary; for example, the user conditions may be met after the item conditions, or vice versa.
[0045] User conditions are the conditions for matching with special users who meet specific criteria. For example, user conditions are set as conditions that are met when a player is matched with a special user who meets specific criteria. In other words, user conditions are met when a special user is included in a group of multiple matched users. Special users can be set as any user, for example, various well-known users (they may be well-known people unrelated to the game). Therefore, special conditions can be set appropriately so that a given well-known user meets them.
[0046] In the Mahjong game, there are instances where a designated professional Mahjong player (either all professional players or a selection of professional players) is matched with players during events or regular gameplay. These professional players then function as special users. In other words, the special conditions are set to be fulfilled by the designated professional Mahjong player (or, to put it another way, by a user who possesses a special game element corresponding to that game element). Each professional Mahjong player may perform an appropriate role within the group, such as commentator, spectator, or facilitator. For example, a professional Mahjong player might be matched as one of the opponents. Therefore, the user condition is met if one (or more) of the matched opponents is a professional Mahjong player. The designated professional Mahjong player may be identified as appropriate, for example, by designation by the operator of game machine 3 or center server 2. Specifically, the operator assigns specific identification information, such as a flag, to the user ID (or account in network system 1) of the designated professional Mahjong player, and determines whether the target user is the designated professional Mahjong player based on that identification information. In other words, the special conditions are met by the identification information. Other special users, such as various prominent users, may be identified in a similar manner. Prominent users may include, for example, users ranked highly or winners of tournaments.
[0047] On the other hand, item conditions are conditions related to professional mahjong player items. For example, item conditions are set to be met when each user is associated with a professional mahjong player item. Professional mahjong player items are given to each user, for example, when they win on the lottery screen, and are associated as owned items via play data PD. Furthermore, professional mahjong player items are not limited to ownership; they may also be given to users in various ways, such as rental or temporary availability. Item conditions may be met in these various associations. Also, item conditions may be met independently of user conditions (for example, they may be met by a professional mahjong player item corresponding to a professional mahjong player different from the matched professional mahjong player; that is, the matched professional mahjong player and the professional mahjong player of the owned professional mahjong player item may be different people), but as an example, they are met in relation to user conditions. Specifically, they are met when a player is associated with a professional mahjong player item corresponding to a professional mahjong player who contributed to fulfilling the user conditions. Therefore, as an example, item conditions are met when a player owns a professional mahjong player item corresponding to a matched professional mahjong player. In this example, the item condition functions as an elemental condition of the present invention.
[0048] Figure 6 schematically shows an example of a game screen when special benefits are granted. As shown in Figure 6, compared to the example in Figure 4 (before special benefits are granted), in the game screen 100 when special benefits are granted, for example, the professional mahjong player image 105 in the information display unit 102 changes to a professional mahjong player image 105 with a signature (with special benefits). Special benefits may also be appropriately reflected in other images of the professional mahjong players, such as the professional mahjong player face image 114 in the opponent display unit 103 and the simplified favorite image 104 in the river area 113. In the example in Figure 6, these reflections are omitted.
[0049] Furthermore, the reward conditions may also be met if a professional mahjong player item corresponding to a professional mahjong player who meets the user conditions is set as the recommended player. In other words, the reward conditions include the item conditions and user conditions, as well as conditions (e.g., setting conditions) that are met when a professional mahjong player item corresponding to a professional mahjong player who meets the user conditions is set as the recommended player, and may be met when all three of these conditions are met. Moreover, the reward conditions are not limited to the setting conditions, but may include other appropriate conditions, and the fulfillment of those conditions may be included as a requirement. In the example in Figure 6, the reward conditions do not include other conditions including the setting conditions, and are met when both the item conditions and user conditions are met. Therefore, the reward can be reflected even for professional mahjong player images 105 that are not set as the recommended player. However, it will not be reflected on the match screen 100 until the professional mahjong player image 105 with special rewards (signed) is set as the recommended player.
[0050] (Network system processing) Next, with reference to Figure 7, the procedure for special bonus processing will be explained. Special bonus processing is the process for granting special bonuses based on bonus conditions. Each time a match is completed, or each time a professional mahjong player item is granted, the performance control unit 34 starts the special bonus processing shown in Figure 7 and first determines whether the player meets the user conditions (step S101). For example, the user conditions are met when a professional mahjong player (special user) is included in the matched group. Therefore, for example, if this special bonus processing is executed at the end of a match, the user conditions are met when the player's matched group includes a professional mahjong player. On the other hand, the history of fulfilling the user conditions is managed in association with the player, for example, in the play data PD, along with the information of the matched professional mahjong player. Therefore, for example, if this special bonus processing is executed when a professional mahjong player item is granted, it is determined in step S101 that the user conditions are met if there is a history of fulfilling the user conditions based on the play data PD. If the player does not meet the user conditions (step S101: No), that is, if the group to which the player has been matched does not include a professional mahjong player, or if there is no history in the play data PD that meets the user conditions, the performance control unit 34 skips the subsequent processing and terminates the special bonus processing.
[0051] On the other hand, if the player meets the user conditions (step S101: Yes), that is, if the group to which the player is matched includes a professional mahjong player, or if the play data PD has a history of fulfilling the user conditions, the performance control unit 34 determines whether the player meets the item conditions (step S102). The item conditions are met, for example, when the player owns a professional mahjong player item corresponding to a professional mahjong player who contributed to fulfilling the user conditions, that is, a professional mahjong player included in the group to which the player is matched. Also, if this special bonus processing is performed when the professional mahjong player item is granted, the item conditions are met when the professional mahjong player item granted this time corresponds to a professional mahjong player who contributed to fulfilling the user conditions. If the player does not meet the item conditions (step S102: No), that is, when the player does not own the target professional mahjong player item, or when the professional mahjong player item granted this time does not correspond to the target professional mahjong player item, the performance control unit 34 skips the subsequent processing and terminates this special bonus processing.
[0052] On the other hand, if the player meets the item conditions (step S102: Yes), that is, if the player owns the target professional mahjong player item, or if the professional mahjong player item granted this time corresponds to the target professional mahjong player item, the performance control unit 34 grants a special bonus (step S103). Specifically, the performance control unit 34 achieves this grant by switching (changing) the display mode of the professional mahjong player image 105 to an image with a signature. After this grant, the performance control unit 34 terminates the special bonus processing. This realizes the granting of a special bonus based on the bonus conditions. Specifically, the fulfillment of the user conditions and the fulfillment of the item conditions are determined, and if both are met, that is, if the player is matched with a professional mahjong player and owns the professional mahjong player item corresponding to that professional mahjong player (the order does not matter), the player is granted a signed professional mahjong player image 105 as a special bonus.
[0053] As explained above, this system determines whether players in a matched group meet the item requirements (that they must be associated with a professional mahjong player item) and the user requirements (that a professional mahjong player (special user) must be included in the group). If both conditions are met, a special bonus is granted: the professional mahjong player image 105 of the professional mahjong player item is upgraded (signed). Therefore, matching with a professional mahjong player can be used to enhance the appeal of the professional mahjong player item, and the professional mahjong player item can be used to enhance the appeal of matching with a professional mahjong player. In other words, they can be used to enhance the appeal of each other. As a result, a synergistic effect can be expected, thereby improving the appeal of the game and ultimately promoting play.
[0054] In particular, the special bonus is offered as an upgrade to the 105 professional mahjong player images, and this upgrade (change in display) makes the user aware of the special bonus. Also, professional mahjong player items, through the "favorite" setting, affect the mahjong game according to the set professional mahjong player's support, etc. Therefore, by utilizing the matching with professional mahjong players, it is possible to enhance the appeal of professional mahjong player items, which act to increase the gameplay experience.
[0055] Furthermore, when item conditions and user conditions are treated as parallel conditions, a greater synergistic effect can be expected between the increased appeal of professional mahjong player items and the increased appeal of matching with professional mahjong players, compared to when the fulfillment of those conditions is limited to a predetermined order. For example, if the user condition is less likely to be met, but when that condition is met, the professional mahjong player item corresponding to the matched professional mahjong player is not awarded (i.e., the item condition is not met), this may lead to user dissatisfaction. If the order in which conditions are fulfilled is not limited, such dissatisfaction can be reduced. It can also encourage players to play in order to fulfill the unmet conditions. As a result, it is possible to provide a mahjong game that makes use of matching with professional mahjong players and other features.
[0056] In the above configuration, the performance control unit 34 of the game machine 3 functions as the element discrimination means, user discrimination means, and reward granting means of the present invention by executing the procedure shown in Figure 7. Specifically, the performance control unit 34 functions as the user discrimination means by executing step S101 in Figure 7, as the element discrimination means by executing step S102, and as the reward granting means by executing step S103.
[0057] The present invention is not limited to the embodiments described above and may be implemented in forms that have been appropriately modified or changed. Furthermore, the present invention may be implemented in forms obtained by appropriately combining the various technical means included in the embodiments described above and the embodiments that have been modified below. In the embodiments described above, setting a favorite player is not required as a condition for receiving benefits. For this reason, the upgraded professional mahjong player image 105 (professional mahjong player image 105 with signature) will not be displayed on the match screen 100 unless the corresponding professional mahjong player item is set as a favorite player via the settings screen. However, the present invention is not limited to this form. For example, if a player owns a professional mahjong player item that corresponds to a matched professional mahjong player (a professional mahjong player who contributed to fulfilling the user conditions), setting that professional mahjong player item as a favorite player may be recommended.
[0058] Figure 8 is an explanatory diagram illustrating an example of the procedure for recommending a favorite professional mahjong player item. In the example in Figure 8, from left to right, the professional mahjong player image 105 corresponding to the initial favorite setting, the regular professional mahjong player image 105 for the professional mahjong player item corresponding to the matched professional mahjong player, and the professional mahjong player image 105 after special benefits have been added are shown. As shown in Figure 8, if the professional mahjong player item that was initially set as the favorite setting differs from the professional mahjong player that was matched this time, the favorite setting may be automatically changed to the professional mahjong player item corresponding to the matched professional mahjong player. Alternatively, the player may be given an opportunity to change it automatically, and the change in the favorite setting may be executed if the player chooses to change it. Following this change in the favorite setting, the upgraded (with a more luxurious background, etc., and with a signature) professional mahjong player image 105 may be displayed on the match screen 100.
[0059] In the above-described form, only one type of special bonus is shown for game console 3. However, the present invention is not limited to this form. For example, the special bonus may include multiple types of bonuses. These bonuses may be granted as appropriate according to various conditions. For example, each bonus may be granted as a special bonus such that the value (e.g., high rarity indicating scarcity) increases with the number of times the user conditions are met. In other words, the number of times the user conditions are met may be used as a condition to change the value of the special bonus. Alternatively, each bonus may be granted such that its value changes according to the performance in the mahjong game. In other words, the performance in the mahjong game may be used as a condition to change the value of the special bonus. Furthermore, each bonus may be granted as a special bonus such that its value increases with the number of users associated with the special game element in a group. In other words, the number of users in the same group who meet the item conditions may be used as a condition to change the value of the special bonus. In addition, each bonus may be granted as a special bonus such that its value increases with the number of times the player meets the item conditions. In other words, the number of times the player meets the item conditions may be used as a condition to change the value of the special bonus. In these cases, the change in the value of special perks can be used to encourage gameplay. The level of value of perks can be set as appropriate, and may include, for example, increased (advantageous) parameters (effect values) or more elaborate decorations, in addition to the rarity mentioned above. In other words, "value" in this application can be determined by any arbitrary standard.
[0060] In the above-described form, the reward condition is met when both the item condition and the user condition are met. However, the present invention is not limited to this form. The reward condition is not limited to these two conditions and may include various other conditions. For example, the reward condition may include additional conditions such as the favorite setting as described above. Furthermore, the special reward may be granted not only when the item condition and the user condition are met, but also when any additional conditions are met. For example, although the item condition and the user condition are treated as parallel conditions, the reward condition (or may be considered as part of the item condition, etc.) may include a time condition to limit the period from the fulfillment of one condition to the fulfillment of the other to a predetermined period. For example, if the item condition is fulfilled within a predetermined period after the user condition is fulfilled, the special reward may be granted, but if the item condition is fulfilled after the predetermined period has elapsed, the reward condition may not be granted. In this case, the specialness of fulfilling the user condition can be enhanced over the predetermined period, thereby promoting gameplay during that period.
[0061] Alternatively, the reward conditions may include other conditions that substitute for item conditions, etc. For example, item conditions may be substituted for conditions that are met by other users in the same group on behalf of the player. In this case, fulfilling the reward conditions may or may not require further conditions. If further conditions are required, they may include conditions such as achieving a certain score in the game, winning by lottery, or paying a certain price. Specifically, for example, if the item condition among the item conditions and user conditions is met by another user in the same group (e.g., an opponent) on behalf of the player, a special reward may be granted when the player achieves a certain score in the mahjong game (e.g., being the top player among four). The special reward may be the same reward as when the player meets both the item condition and the user condition, or it may be a different reward. In this case, room can be provided for players who do not meet the item condition. This can expand the possibility of being granted a special reward, and in turn, encourage play.
[0062] Furthermore, the item conditions and user conditions may include elements that assist in fulfilling each condition. For example, if a player's "favorite" setting is activated, the probability of participating in an event featuring a professional mahjong player corresponding to that favorite setting may increase, as described above, thus increasing the matching probability. Similarly, if a player meets the user conditions but not the item conditions, they may be given the opportunity (right) to purchase a professional mahjong player item that contributes to fulfilling the item conditions (corresponding to the matched professional mahjong player). Alternatively, players may be granted a bonus (right) that increases the probability of winning a professional mahjong player item that contributes to fulfilling the item conditions in the lottery screen. These various rights (support bonuses) can improve the likelihood of receiving a professional mahjong player item that meets the bonus conditions after the user conditions have been met. In other words, the difficulty of receiving professional mahjong player items can be reduced by utilizing matching with professional mahjong players. This allows for further utilization of matching with professional mahjong players to enhance the appeal of professional mahjong player items. In addition, user satisfaction can be improved compared to when there are no support bonuses. Furthermore, the rights as supplementary benefits may be exercised free of charge or for a fee. For example, if a fee is required in exchange for exercising the rights, it may be possible to improve revenue.
[0063] In the above-described configuration, the network system 1 includes a central server 2. However, the present invention is not limited to this configuration. For example, the central server 2 may be omitted, and the game console 3 may function as the game system of the present invention on its own. In this case, the role of the central server 2 may be performed by the game console 3. In this case, for example, matching may be performed to group multiple users who share a single game console 3. Alternatively, all or part of the role of the game console 3 (various processing, etc.) may be performed by another computer device such as the central server 2. In this case, the combination of the game console 3 and the central server 2, or the central server 2 alone (including cases where it is composed of multiple server devices), may function as the game system of the present invention. Furthermore, the entire network system 1 may function as the game system of the present invention.
[0064] Various aspects of the present invention derived from the embodiments and modifications described above are described below. In the following description, corresponding components shown in the accompanying drawings are indicated in parentheses to facilitate understanding of each aspect of the present invention, but this does not mean that the present invention is limited to the illustrated forms.
[0065] The present invention provides a game to at least one user of a group of matched users via an input device (D1) and an output device (D3) as a multiplayer game played by a group of multiple users, in which a special game element (105) corresponding to a special user as a game element corresponding to a special user as a user who meets special conditions is associated with each user when predetermined granting conditions are met, the game system (3) comprises: an element determination means (34) for determining whether the one user meets at least an element condition that requires the special game element to be associated with the special game element; a user determination means (34) for determining whether the group meets at least a user condition that requires the special user to be included; and a benefit granting means (34) for granting a benefit related to the special game element to the one user when both the element condition and the user condition are met for the one user.
[0066] According to the present invention, for each user in a group, it is determined whether they meet at least the element condition requiring them to be associated with a special game element, and at least the user condition requiring the special user to be included in the group. If both of these conditions are met, a benefit related to the game element is granted. Therefore, matching with a special user can be used to enhance the appeal of the special game element, and the special game element can be used to enhance the appeal of matching with a special user, mutually utilizing each other. In other words, they can be used to enhance the appeal of the other. Furthermore, matching with a special user can be used more effectively. As a result, a synergistic effect can be expected, thereby improving the appeal of the game and ultimately promoting gameplay.
[0067] Various types of perks may be used as per the special game element. For example, perks related to a special game element may be electronic perks related to the game or electronic perks unrelated to the game. For example, they may be electronic perks usable within the game, such as voice clips, wallpapers, or various collectible elements. Alternatively, perks related to a special game element may be perks related to the special game element itself, such as the display mode of the special game element. Or, they may be similar perks usable in other games. On the other hand, they may also be physical perks, such as keychains or stuffed animals, related to the special game element. For example, in one embodiment of the game system of the present invention, the perk-granting means may grant a change in the display mode as a perk when the special game element is displayed in a predetermined display mode on the display device (D3) included in the output device. In this case, the perk can be made known to the user through the change in the display mode.
[0068] Special game elements may be associated with each user as appropriate. For example, they may be associated as possessions, or as loaned items, or as items that are temporarily permitted for use. Furthermore, special game elements may be used in the game as appropriate. For example, they may be simply possession elements (collection elements), or they may be elements that have various effects on the game. Of course, they may have the functions of both. For example, if multiple types of special game elements are provided, these special game elements may be collected as possessions. And some of these special game elements that meet certain conditions (e.g., user specifications) may have an effect on the game.
[0069] For example, in an embodiment in which the display manner of a special game element changes, the special game element includes a plurality of special game elements (105) corresponding to a plurality of special users, and the game may be provided such that the selected game element, which is one or more special game elements associated with each user and selected by each user, is displayed on the display device in the aforementioned display manner, and changes occur according to the selected game element. In this case, the appeal of the special game element that acts to enhance playability can be improved by utilizing matching with special users.
[0070] The rewards associated with special game elements may be fixed or variable. For example, the value of the rewards may increase or decrease depending on various conditions. For example, in one embodiment of the game system of the present invention, the reward-granting means may grant the rewards such that the value increases as the number of times the user conditions are met increases. Alternatively, the reward-granting means may grant the rewards such that the value changes depending on the performance in the game. Or, the reward-granting means may grant the rewards such that the value increases as the number of users associated with the special game element increases within the group. Furthermore, the reward-granting means may grant the rewards such that the value increases as the number of times the element conditions are met increases. In these cases, the change in the value of the rewards can be used to promote gameplay.
[0071] The conditions for granting rewards related to special game elements (hereinafter sometimes referred to as reward conditions) are not limited to element conditions and user conditions, but may include various other conditions. For example, reward conditions may include additional conditions that require a correspondence between a selected game element and a special user who satisfies the user conditions when a selected game element is selected by a user. Furthermore, rewards may be granted not only when the element conditions and user conditions are met, but also when these additional conditions are met. Alternatively, other conditions that substitute for element conditions, etc., may be included. For example, element conditions may be substituted with conditions that are met by other users in the same group instead of one user. In this case, further conditions may be required for the reward conditions to be met. For example, further conditions may be required such as a certain performance in the game, winning by lottery, or payment of a certain consideration.
[0072] For example, in one embodiment of the game system of the present invention, the reward-granting means may grant the reward when the first user achieves a predetermined score in the game, provided that another user in the group satisfies the element condition among the element condition and user condition in place of the first user. In this case, it is possible to provide relief to the first user who does not meet the element condition. This expands the possibility of being granted a reward, and in turn, can encourage gameplay.
[0073] The game may be configured as any game, as long as it includes special game elements and is provided as a multiplayer game played in a group. For example, the game system may provide various types of games such as action games, role-playing games, or simulation games. Similarly, various users may function as special users for various games. For example, if a sports game with professional players, such as a baseball game, a soccer game, or a tennis game, is provided, those professional players may function as special users. Alternatively, various users such as users with a certain level of skill in various games, or simply well-known users, may function as special users. For example, in one embodiment of the game system of the present invention, a multiplayer mahjong game is provided as the game, and the special conditions may be met by a predetermined professional mahjong player. In this case, a mahjong game that can utilize matching with special users can be provided.
[0074] In the reward conditions, element conditions and user conditions may be treated as parallel conditions. That is, the order in which both element conditions and user conditions are met in determining whether or not a reward condition is met may be arbitrary. For example, the user conditions may be met after the element conditions are met, or vice versa. For example, in one embodiment of the game system of the present invention, the reward granting means may grant the reward to the user even if the element conditions are met after the user conditions are met. In this case, a greater synergistic effect can be expected between the enhancement of the appeal of the special game element and the enhancement of the appeal of matching with a special user compared to the case in which the fulfillment of the element conditions and user conditions is limited to a predetermined order. For example, if the special game element is not granted when a user condition is met, even though the possibility of the user condition being met is low, it may lead to user dissatisfaction. If the order in which the conditions are met is not limited, such dissatisfaction can be reduced. It can also encourage play to fulfill the unmet conditions.
[0075] Element conditions and user conditions may include elements that assist in fulfilling each condition. For example, if a selection game element is selected, the probability of participating in an event in which a special user corresponding to that selection game element participates may increase, thus increasing the matching probability. Similarly, if a user meets the user conditions but does not meet the element conditions, the user may be given the opportunity (right) to purchase a special game element that contributes to fulfilling the element conditions. Alternatively, if special game elements are awarded to each user by lottery, the user may be given a benefit (right) that increases the probability of winning a special game element that contributes to fulfilling the element conditions in that lottery.
[0076] Specifically, for example, in one embodiment of the game system of the present invention, the reward granting means may grant the first user a supplementary reward as a reward that increases the likelihood of the special game element being granted when the user conditions are met but the element conditions are not met. In this embodiment, the granting condition may be winning in a predetermined lottery, the special game element may be granted to the first user if they win the lottery, and the supplementary reward may be a right that increases the likelihood of winning the special game element in the lottery. In these cases, the likelihood of the special game element being granted after the user conditions are met and the reward conditions are met can be improved. In other words, the difficulty of granting the special game element can be reduced by using matching with special users. This allows matching with special users to be further utilized to enhance the appeal of the special game element. In addition, user satisfaction can be improved compared to when there are no supplementary rewards. Furthermore, the right as a supplementary reward may be exercised free of charge or for a fee, and for example, if a fee is required in exchange for exercising the right, revenue can be increased.
[0077] On the other hand, the computer program (PG2) of the present invention is configured to cause the computer (31) connected to the input device and the output device to function as each of the means of the game system described above.
[0078] Furthermore, the control method of the present invention causes a computer (31) incorporated into a game system (3) that provides a game to at least one user of a group of matched users via an input device (D1) and an output device (D3) as a multiplayer game played by a group of multiple users, which assigns a special game element (105) as a game element corresponding to a special user who satisfies special conditions, so as to each user when predetermined assignment conditions are met, to execute an element determination procedure for determining whether the one user satisfies at least element conditions that require the special game element to be associated with it; a user determination procedure for determining whether the group satisfies at least user conditions that require the special user to be included; and a reward assignment procedure for assigning a reward related to the special game element to the one user when both the element conditions and the user conditions are met for the one user. The game system of the present invention can be realized by executing the computer program or control method of the present invention. [Explanation of symbols]
[0079] 3. Game console (game system) 31. Control Unit (Computer) 34. Performance Control Unit (Element Discrimination Means, User Discrimination Means, Benefit Granting Means) 105 Professional Mahjong Player Images (Special Game Element) D1 Operating device (input device) D3 Display Device (Output Device) PG2 Game Program (Computer Program)
Claims
1. A game system that provides a game to at least one user in a group of matched users via an input device and an output device, in which a special game element is assigned to each user when a predetermined assignment condition is met, as a multiplayer game played by a group of multiple matched users, the game being assigned to each user in a group of users An element determination means for determining whether the user satisfies the element conditions that require at least association with the special game element, A user identification means for determining whether the group satisfies user conditions that require at least the inclusion of the aforementioned special user, A reward granting means that grants a reward related to the special game element to the aforementioned user when both the element condition and the user condition are met for the aforementioned user, A game system that includes these features.
2. The game system according to claim 1, wherein the reward-granting means grants a change in the display mode as the reward when the special game element is displayed in a predetermined display mode on a display device included in the output device.
3. The aforementioned special game element includes a plurality of special game elements corresponding to a plurality of the aforementioned special users, The game system according to claim 2, wherein the game is provided such that a selected game element, which is one or more special game elements associated with each user and selected by each user, is displayed on the display device in the display manner, and changes occur according to the selected game element.
4. The game system according to any one of claims 1 to 3, wherein the reward-granting means grants the reward in such a way that the value increases as the number of times the user conditions are met increases.
5. The game system according to any one of claims 1 to 3, wherein the reward-granting means grants the reward in such a way that its value changes according to the performance in the game.
6. The game system according to any one of claims 1 to 3, wherein the reward-granting means grants the reward in such a way that the value increases as the number of users associated with the special game element within the group increases.
7. The reward granting means grants the reward when the user achieves a predetermined score in the game, provided that the element condition among the element condition and the user condition is met by another user in the group instead of the user. This is the game system according to any one of claims 1 to 3.
8. The game system according to any one of claims 1 to 3, wherein the reward-granting means grants the reward in such a way that the value increases as the number of times the element conditions are met increases.
9. As mentioned above, a multiplayer mahjong game is provided. The game system according to any one of claims 1 to 3, wherein the aforementioned special conditions are met by a designated professional mahjong player.
10. The game system according to any one of claims 1 to 3, wherein the reward-granting means also grants the reward to the user if the element condition is met after the user condition is met.
11. The game system according to any one of claims 1 to 3, wherein the means for granting the bonus grants to the user an auxiliary bonus as a bonus that increases the likelihood of the special game element being granted when the user conditions are met but the element conditions are not met.
12. As a condition for granting the aforementioned prize, winning in a predetermined lottery is used. The aforementioned special game element is granted to the user if they win the lottery. The game system according to claim 11, wherein the aforementioned supplementary benefit is the right to increase the probability of winning the special game element in the lottery.
13. A computer program configured to cause the computer connected to the input device and the output device to function as each of the means of the game system described in any one of claims 1 to 3.
14. A computer incorporated into a game system that provides a game to at least one user in a group of matched users via input and output devices, as a multiplayer game played by a group of multiple users, where a special game element is associated with each user when predetermined granting conditions are met, and this game is provided to the group of users via input and output devices. An element determination procedure for determining whether the user satisfies the element conditions that require at least the element to be associated with the special game element, A user identification procedure for determining whether the group satisfies user conditions that require at least the inclusion of the special user, A procedure for granting benefits to the aforementioned user, in which case the aforementioned user is granted benefits related to the special game element when both the aforementioned element conditions and the aforementioned user conditions are met, A control method to execute something.