Information processing device, information processing method, and program

The system incentivizes players to visit target locations by allowing proxy gameplay and data updates, enhancing gameplay engagement and variety through collaborative mechanics.

JP2026110832APending Publication Date: 2026-07-02MIXI INC

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
MIXI INC
Filing Date
2026-04-28
Publication Date
2026-07-02

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  • Figure 2026110832000001_ABST
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Patent Text Reader

Abstract

Provide users with the motivation to meet the location requirements for the target point. . [Solution] The location of the first terminal used by the first user is one of the one or more target locations. A reception unit that receives a predetermined instruction from the first user when the positional conditions for the location are met, and Based on predefined instructions, a proxy game based on the first user's game data is played for the second user. A control unit that enables gameplay, and a system that, depending on the results of the game played by the second user, It includes an update unit that updates the game data of the first user.
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and a program.

Background Art

[0002] In a game, it is known that a player requests another player to perform a task such as clearing a mission on their behalf. The play is known.

[0003] For example, in Patent Document 1, a commissioning player who requests proxy play designates a mission and a reward. Then, a proxy execution right is set for a trustee player who executes the proxy play, and when the trustee player achieves the mission, a game program that provides a reward is disclosed.

Prior Art Documents

Patent Documents

[0004]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0005] In a conventional game program, there is no configuration that gives a user an incentive to satisfy a position condition with respect to a target location.

[0006] Therefore, an object of the present invention is to give a user an incentive to satisfy a position condition with respect to a target location.

Means for Solving the Problems

[0007] The information processing apparatus according to the present invention is such that the position of a first terminal used by a first user is one or more targets. If the location conditions for any of the locations are met, the first user gives a predetermined instruction. The receiving unit receives the data based on the game data of the first user, based on the predetermined instructions. A control unit that controls the proxy game to be playable by a second user, and the second user An update unit updates the game data of the first user according to the results of playing the proxy game. It is equipped. [Effects of the Invention]

[0008] According to the present invention, the user is motivated to satisfy the positional conditions for the target location. It is possible. [Brief explanation of the drawing]

[0009] [Figure 1] A diagram showing an example of the configuration of game system 1 according to an embodiment of the present invention. [Figure 2] A diagram showing an example of the hardware configuration of a game server and terminal according to an embodiment of the present invention. [Figure 3] A diagram showing an example of the functional block configuration of a game server 10 according to an embodiment of the present invention. [Figure 4] A diagram showing an example of the functional block configuration of terminal 20 according to an embodiment of the present invention. [Figure 5] A flowchart illustrating the process of playing a game on behalf of another player using Game System 1, according to an embodiment of the present invention. [Figure 6] A diagram illustrating a map screen displayed on the UI section 202 of terminal 20 according to an embodiment of the present invention. [Figure 7] A diagram illustrating a screen displayed on the UI section 202 of terminal 20 according to an embodiment of the present invention. [Figure 8] A diagram illustrating a screen displayed on the UI section 202 of terminal 20 according to an embodiment of the present invention. [Figure 9] A diagram illustrating a screen displayed on the UI section 202 of terminal 20 according to an embodiment of the present invention. [Figure 10] FIG. illustrating a screen displayed on the UI unit 202 of the terminal 20 according to an embodiment of the present invention.

Embodiment for Carrying out the Invention

[0010] Next, embodiments for carrying out the present invention will be described in detail with reference to the drawings. <System Configuration> FIG. 1 is a diagram showing an example of the system configuration of the game system 1 according to the present embodiment. The game system 1 shown in FIG. 1 includes a game server 10 (information processing device) and a plurality of terminals 20. The game server 10 and the terminals 20 are communicably connected to each other via a communication network N such as the Internet, an intranet, a wireless LAN, or mobile communication. The game server 10 is a device that, for example, manages various information regarding a player (user) and executes a part of the game processing, and is a device that performs a part of the functions for the terminals 20 to provide a game. The game server 10 may be composed of one or more information processing devices,

[0011] or may be configured using a virtual server (such as a cloud server). The terminal 20 is an information processing device that provides a game to a player, and the player can execute the game according to the present embodiment by operating the terminal 20. The terminal 20 is, for example, a computer such as a mobile phone (including a smartphone), a tablet, a personal computer, an arcade game device, or a consumer game device. The terminal 20 notifies the game server 10 of its own position detected using GPS (Global Positioning System) or the like.

[0012]

[0013] ​​​​​​ <Game Overview> Next, we will describe the overview of the game provided by the game system 1 according to one embodiment. In games provided by System 1, players can choose from among multiple characters they own. Then, you assemble a deck with the selected characters and use that deck to clear the quest. By doing so, you can obtain new characters and items. Here, quests are... This term refers to a challenge that can be completed by fulfilling certain predetermined conditions. A quest is sometimes also called an exploration, challenge, or mission. This is an example of a game event. In addition to quests, other game events include, for example, hardcore This includes login bonuses, missions, etc.

[0014] A deck is a term that refers to a group of characters combined together. When performing a quest, Ya is a character with abilities suitable for completing that quest. Select Kuta, build your deck, and complete the quest. On game server 10, players... The system can store multiple decks that the player has assembled, and when executing a quest, the player can select the decks that are listed below. It is also possible to select one deck from among several stored decks and execute the quest. Characters can be obtained, for example, by performing a lottery using gacha. When the lottery is performed, a character or item (game medium) will be selected by the lottery process. Provided to the player.

[0015] Additionally, "spots (target locations)" are set at multiple locations on the map. This can be defined as a certain area that includes facilities and locations that actually exist throughout the country. When Iya enters each spot, there are special benefits such as being able to obtain specific characters or items. It is fixed. Also, once a player enters the spot, they can request someone to play the game for them. You can accept and play games on behalf of others who have registered requests for this service.

[0016] <Hardware Configuration> Figure 2 shows an example of the hardware configuration of the game server 10 and terminal 20. Server 10 and terminal 20 are equipped with a CPU (Central Processing Unit) and a GPU (Graphics Processing Unit). Processor 11 such as a processing unit, memory, HDD (Hard Disk Drive) and / or Storage device 12 such as SSD (Solid State Drive), communication interface (Interface) for wired or wireless communication (face) 13, input device 14 that accepts input operations, and output device that outputs information It has a chair 15. The input device 14 is, for example, a keyboard, a touch panel, a mouse and This is a microphone or the like. The output device 15 is, for example, a display, a touch panel and It is a bi / or speaker, etc.

[0017] <Functional Block Configuration> Figure 3 shows an example of the functional block configuration of the game server 10. The game server 10 is It includes a memory unit 100 and a processing unit 110. The memory unit 100 is provided by the game server 10. This can be achieved using the storage device 12. Furthermore, the processing unit 110 controls the game server 10 The processor 11 executes the program stored in the memory device 12, thereby achieving this. It is possible to do so. Furthermore, the program can be stored on a storage medium. The storage medium containing the gram is a computer-readable non-temporary storage medium (Non-tr It may also be an ancillary computer-readable medium. Non-temporary storage media are not particularly limited. Although not required, it may be a storage medium such as a USB memory stick or CD-ROM.

[0018] The memory unit 100 contains a play status management table 100a and a spot management table 100b. Remember that.

[0019] The play status management table 100a contains information about each player's game progress. It is stored. For example, it is linked to an ID that uniquely identifies the player (Player ID). Information about the player's progress in the game they are playing is stored. Specifically, Information on quests currently available to the player, usable items and characters, and proxy services. A list of quests you have requested to play and their status (requested / accepted / completed), respectively. History of proxy play (location where the proxy play was requested, information of the player who performed the proxy play, etc.) (Whether or not it was completed, the character used, play time, number of turns, gameplay video, etc.) Number of plays available for request, history of accepted proxy play requests (accepted locations, status, etc.) Such information is stored.

[0020] The spot management table 100b stores information about each spot. In terms of location information (latitude and longitude information, etc.), and registered proxy requests. Situation (Quest for which proxy play has been requested, status, player who made the request, reward item) (Information about Tem, date and time the request was received, date and time it was completed, information about the player who accepted the request) The system stores information such as the number of times each quest has been completed by the player and the number of player requests that can be accepted.

[0021] Processing unit 110 provides various functions necessary to run this game. 0 consists of a reception unit 111, a control unit 112, an update unit 113, a first display unit 114, and a second display unit. 115, including a third display section 116, a fourth display section 117, and a fifth display section 118. Each of these functional blocks may be provided by the terminal 20 instead of the game server 10. The home server 10 and terminal 20 may also be referred to as computers.

[0022] <Terminal> Figure 4 shows an example of the functional block configuration of terminal 20. Terminal 20 consists of a storage unit 200 and It includes a communication unit 201, a UI (User Interface) unit 202, and a game control unit 203. The memory unit 200 can be implemented using the memory device 12 provided by the terminal 20. The communication unit 201, the UI unit 202, and the game control unit 203 are connected to the processor 11 of the terminal 20. However, this can be achieved by executing a program stored in the memory device 12. Furthermore, the program can be stored on a storage medium. The storage medium may be a computer-readable, non-temporary storage medium. The storage medium is not particularly limited, but examples include USB memory or CD-ROM storage medium. That's fine.

[0023] The memory unit 200 stores the game data necessary for the game control unit 203 to run the game. It stores the following. Game data includes character image data, game scenarios, etc. ru.

[0024] The communication unit 201 is a device that performs various communications with the game server 10 using the communication IF 13. To have the ability.

[0025] The UI unit 202 handles the processing of receiving various inputs from the player and displays various information on the display. It has the function of displaying the game screen. In addition, the UI unit 202 is a finger of the game server 10 Follow the instructions to display the game screen.

[0026] The game control unit 203 works in conjunction with the game server 10 to run this game. It provides various functions necessary for the game. For example, the game control unit 203 draws on the game screen. Various information (icon image data, text data, etc.) is retrieved from game server 10. It provides features and functions that offer benefits.

[0027] Next, using the flowchart in Figure 5, we will explain how Game System 1 performs proxy gameplay. Let me explain the process.

[0028] Figure 6 shows the terminal 20 of the first player (first user, the player requesting proxy play). This is a diagram illustrating the screen displayed in the UI section 202 of terminal 1. As shown in Figure 6, the screen Above, based on the location information of the first player's terminal 20, within a certain distance from the current location. Map information for the area is displayed. Icons indicating spots S1 to S6 are displayed on the map. It is set up so that a certain area is defined around each spot, and the player's terminal When 20 enters the area, the proxy game play (proxy play) is associated with that spot. You can request or accept proxy play associated with that spot. Please note that if the player's terminal 20 does not enter the spot's area, requests for proxy play and acceptance will not be possible. Although you cannot perform actions such as confirming, you can still see the area displayed on the map even without entering it. By selecting the spot icon, you can display information about that spot. It is possible.

[0029] The first player moves to a spot near one of the locations on the map (e.g., S1) and is set up. Upon entering the area (step S101), the first player performs the operation associated with spot S1. This makes it possible to do so (step S102). Specifically, the terminal 20 of the first player When spot S1 moves to a position that satisfies the pre-set positional conditions, Requests for proxy play from terminal 20 will now be accepted. At this time, for example, on the screen By flashing the icon indicating spot S1 or displaying a message, You could also implement a feature to indicate that operation is now possible.

[0030] When the first player selects spot S1 on the screen, as illustrated in Figure 6, the spot The available operation menu M is displayed. Operation menu M shows the selected spot Enter the spot ID (for example, S1) and select the action that can be performed at that spot. Tan (In the example in Figure 6, "Get an item" (B1), "Request a proxy play" (B2), The "Acceptance of Proxy Play" (B3)) screen appears. The first player selects "Proxy Play" from the menu. When you select the "Request" option, the first presentation unit 114 will, as illustrated in Figure 7, The list of quests (games) for which you can request assistance at this location (List L1) is It is displayed (step S103). At this time, based on the first player's play history, a list is displayed. Within this, the first player can identify quests they have previously attempted but were unable to complete. It may also be displayed based on the play history of players other than the first player. Alternatively, refer to the information stored in the spot management table 100b, and Based on the history of games played by proxy users associated with S1, a list of quests will be displayed. This may be presented to the first player. For example, in each quest, in spot S1, past (present) The number of times a proxy play was accepted and the game was cleared during the specified period up to the present (number of proxy clears), and Number of players who have accepted proxy play requests, and the date and time when the most recent proxy play was completed. Information such as the above may be displayed. In the example in Figure 7, "Quest A" is a proxy play at the spot. It shows that it has been cleared 5 times within the last week by the user. You can also display each quest name (B4-B6) in the list by long-pressing it. Additionally, the list will only display games that the first player can play (can be requested to play on their behalf). Alternatively, the system may prioritize displaying playable games in order. The game may be displayed to identify games that the player has previously attempted but failed to complete. Selecting and long-pressing each quest name in the list will result in the selected quest being selected. For quests that are the same as or equivalent to the quest, other players located around the first player Information on proxy requests in pots (for example, other spots within the range shown on the map) You may also display the number of times a row has been cleared, etc.

[0031] The first player selects the quest for which they want to request proxy play, and also selects the proxy player Specify the reward to be given to a player who has accepted condition (i) and has completed the challenge. For example, on the screen shown in Figure 7, select the quest you want to request assistance with from list L2. Then, as illustrated in Figure 8, game media B7~B9 (for example, i) can be specified as rewards. You may also want to display a list (L2) of items (or their in-game value). Additionally, the list should include: When a specific reward is selected, the number of times the service has been accepted at that location and the most recent acceptance date and time will be displayed. This is also acceptable. Furthermore, if the specified reward is the same as or equivalent to a game medium, it may be set as the reward. Regarding proxy play for quests, other spots located around the first player (for example) (Other spots within the range displayed on the map) Number of times you have cleared them by proxy or recently cleared them You may also display the date and time information. In the example in Figure 8, at spot S1, "eye It has been shown that a quest with "Tem A" as the reward has been completed 5 times within a week. Yes. The first player requests a quest to be completed on the screen shown in Figure 7 (for example, quest A). By specifying ) and setting the reward (for example, item A) on the screen shown in Figure 8, an example will be shown in Figure 9. The following screen will be displayed. The first player clicks the "Request Proxy" button on the screen shown in Figure 9. When an operation such as tapping B10 is performed, the reception unit 111 of the game server 10 receives a message from terminal 20 or We accept requests for assistance (specified instructions) (Step S104). Requests for assistance include the following: Information such as the first player's information, the quest for which proxy play is requested, and the rewards for completing it. It is included. The content of the proxy request received will be included if the location conditions are met at the time the proxy request was received. The location, Spot S1, is associated with the location and stored in Spot Management Table 100b. Also, from the stamina of the first player stored in the play status management table 100a, Playing the game will consume stamina.

[0032] The first player, from the home screen of device 20, can access a list of quests for which they have requested proxy play and Even if you can check the status of each request (request in progress / accepted / completed) Good. "Request in progress" means that you have linked the target quest to a specific location and requested someone to play it for you. However, it has not yet been accepted by other players. "Accepted" means that the target quest A specific other player has accepted the request for proxy play, but that other player "Ya" is in an incomplete state. "Completed" means the quest has been taken over by another player. The game has been played and completed after acceptance. Note that the stats are not limited to these. Other stats may be present. Also, depending on the first player's selection of each quest... Details of the proxy play for each quest (name of the proxy player, completion status, and details of the proxy play) Character used by Ya, time played, number of turns taken to clear, gameplay video (etc.) may be displayed. This allows the first player to see the quest for which they requested proxy play. Because you can see how other players have played your game, you can improve your own gameplay. This can be used as a reference.

[0033] When accepting a proxy request associated with Spot S1, the second player who accepts it ( The second user needs to be near spot S1. That is, the second player's terminal 2 Terminal 0 (second terminal) satisfies the pre-set location conditions for spot S1. If present, the control unit 112 will tell the second player the substitute associated with spot S1 Control to allow acceptance of play (step S105). Second player's terminal 20 The map displays identifiable actionable spots, and the second player can target the spots ( For example, select Spot S1) and in the menu screen shown in Figure 6, select "Receive proxy play". Selecting "Accept" will display a list of quests that can be accepted at that location, as illustrated in Figure 10. L3 is displayed. The second player selects quests B11-B13 from the list to be performed on behalf of the second player. It is possible to do so. The list includes the quest name, reward details, requesting player name, and the request status. Information such as status (request in progress / accepted / completed) may be displayed. Based on the progress of the game data, the second player will play in their own game data. If you're not currently able to play but accept a proxy play request, you can identify the playable quests. It may be displayed as follows. In the example in Figure 10, for "Quest A", the second player is In the game data, this indicates that the quest is not yet playable. This means that quests that are not playable in your own game data (for example, P Quests that do not meet the requirements for being played by Ray will be easier to identify, and acceptance of proxy play will be easier. This can facilitate that. Also, you cannot accept a proxy play request that you yourself have made. It can also be used for sea urchin control.

[0034] Also, regarding the quest selected by the second player, other players located around the second player The same or equivalent at a spot (for example, other spots within the range shown on the map) You may also display information about the rewards set for the quests you are requesting to complete. The rewards set for the game are the same as or equivalent to the rewards set for the game. Regarding proxy play of quests, the same or equivalent information is available at other locations on the map. You may also want to display information about proxy requests for which a fee has been set.

[0035] Once the second player accepts the proxy play request, they will complete the target quest within the specified time. You can only play for a limited time (for example, 24 hours). Upon acceptance, your play status will be managed on a table. The game in question has been added to the list of games that the second player of Ru100a can play. You can play from anywhere within the designated time. During the period (the designated time during which the second player can play on behalf of another player), other players may play on behalf of the second player. I cannot accept the play.

[0036] When the second player plays the target quest, the update unit 113 updates the play status management table. Update the game progress of the first player stored in Bull100a (Step S) 106). Specifically, if the second player completes the quest that they requested to be played by another player. The status of the quest will be updated to "Completed," and the history of the proxy play will be updated. Additionally, stamina values ​​and other information will be updated as needed to reflect the completion of the quest. Furthermore, the update unit 113 checks the status of the proxy request stored in the spot management table 100b. I will also update this.

[0037] Furthermore, the update unit 113 sends a proxy request to the second player who has completed the target quest. The process of granting the reward set for the quest to the player who performed the action (step (P S107). In addition, the clear rewards pre-set for the quest will also be given to the second player. It is also permissible to do so. Furthermore, if necessary, the second player's actions resulting from playing the game may be taken. Updates will be made to stamina values, etc. Note that if the second player fails to clear the stage within the allotted time... The request will then be returned to an acceptable status at the original spot.

[0038] The reception unit 111 counts the number of proxy games registered in association with the spot (proxy game You can control whether or not to accept new requests depending on the number of requests you have already received. Good. For example, the maximum number of proxy requests that can be registered for each spot (for example, Spot A has 10 requests). You may also set up Spot B to have 5 items, etc. Also, the first player requests a proxy If registration is not possible at the intended spot, the second display unit 115 will indicate the first place Based on the layer's location, information on other spots that can accept requests for assistance is provided in the first place. It may be shown to the player, that is, at another spot near the first player's current location. The terminal 20 will display information about locations that accept requests for assistance with the game in question. It is permissible to limit the number of proxy requests that one player can register at one spot (e.g. (For example, up to 5 entries) If the limit is exceeded, the limit for that player is reached. You could also display information about other spots that are not currently available. Also, for all players, who Regardless of whether a request has been registered, there is a limit to the number of requests that can be registered at one location. If that limit is exceeded, the system will display information on other spots where requests can be registered. This may be done. Specifically, for example, at spot A where the first player satisfies the positional conditions. If the number of registered proxy requests reaches the maximum limit (10), the player located near the first player will be... Other spots (for example, other spots within the range shown on the map), and alternative Display information about spots where the number of registered requests has not reached the limit. Alternative spots One way to display this information is by, for example, making the icons representing spots on the map blink. You may take control. Also, regarding the spots on the displayed map, Display the maximum number of registrations per entry and the current number of registrations (e.g., 4 registered / maximum 10). You may do so.

[0039] Furthermore, the reception unit 111 accepts the proxy request if the first player meets the specified conditions. The criteria for determining whether attachment is possible or not may be updated. Specifically, the first play The number of spots that terminal 20 of user Y has met the location conditions for within a predetermined period (cumulative number) has reached a predetermined number. In that case, the maximum number of proxy requests that can be accepted at that location (the criteria for making the decision) will be You may increase the number. If you are unable to accept the request, indicate that the request is not accepted. Messages or the like may be displayed. Specifically, for example, if a certain player Each time a predetermined operation (check-in operation) is performed for a given number of spots, the location conditions are met. You may also update the maximum number of items set for that player. More specifically, Even if you increase the maximum number of check-ins by one each time Iya checks into a spot good.

[0040] Furthermore, the third display unit 116 of the game server 10 displays to the terminal 20 of the first player Spots within a predetermined range (a certain range from the current location) based on the position of the earphone terminal 20 The information may be displayed. Note that "within a certain range" refers to the distance from the actual terminal 20. It can be defined as the distance on the map screen displayed on terminal 20 (for example, the distance on the screen) It may also be defined as the range shown. In addition, the third display unit 116 is within a certain range of SPO It is also possible to present information on spots that meet a predetermined first condition from among the spots. For example, the number of proxy games at each spot within a certain range (the number of registered proxy requests or You may also control the number of spots displayed based on factors such as the number of proxy requests that have been completed. Furthermore, the third display section 116 displays proxy games associated with each spot within a certain range. The displayed spots may be controlled based on the play history. For example, the first play The quest that Iya requested to be played by a proxy is the corresponding quest (a quest with the same ID) and is being played by a proxy. Based on the history, the number of accepted (or completed) quests in question is relatively high. Spots where the corresponding quest has been played by a proxy within a specified period (recently). You may choose to prioritize displaying that.

[0041] Furthermore, the fourth display unit 117 of the game server 10 displays a spot to the second player's terminal 20. The proxy game information registered in association with the second player's game data Depending on the manner, it may be presented. For example, the agency request registered in association with the spot In this case, the second player cannot play using their own game data, but can play on behalf of the other player. If you accept the quest, you may make it possible to clearly display the playable quests. For example However, due to insufficient game progress, the second player does not yet meet the requirements to play. You might want to display which quests you haven't completed so that they can be easily identified.

[0042] Furthermore, the fifth display unit 118 of the game server 10 displays to the second player's terminal 20 the second player Among the spots within a certain range from the current location of the earphone terminal 20, a predetermined condition (second condition) ) may be displayed to show information about proxy games associated with spots that meet the criteria. Oh, "within a certain range" can be defined as the distance from the actual terminal 20, or it can be displayed on terminal 20. It may also be defined as the distance on the map screen (for example, the area displayed on the screen). If so, it is defined as being within a certain distance (for example, within 1 km) from the current location of the second player's terminal 20. Alternatively, it may be defined as the area displayed on the map on the screen of terminal 20.

[0043] Furthermore, the fifth display unit 118 is located within a certain range from the current location of the second player's terminal 20. Among the proxy requests associated with a spot, the game selected by the second player is This associates the location of the second player's terminal 20 with a spot located within a certain range from its current location. You may also display information about the rewards set for the proxy games being played. If you specify a quest that the second player will perform, you can associate it with other spots on the map. From the registered proxy requests, display information on the rewards set for the same quest. ru.

[0044] (Reservation function) If the player is far from the spot, select the spot on the map and then... You could also allow bookings for pot-based service requests. Specifically, you could allow bookings for spots on the map. Select and then choose "Book Request" from the menu screen, and you will have a set time (for example, within 10 minutes). ) can secure the right to request assistance at that spot within the specified time. If you are unable to enter the designated area, your rights will be forfeited (the request slot will be released).

[0045] The player who made the request (Player 1) and the player who accepted (Player 2) It would be good to allow users to send friend requests and so on.

[0046] As described above, according to this embodiment, if you get stuck and can't clear the game on your own... In that case, by moving to a specific location, it became possible to request someone else to do it for you. More than just clearing the game yourself, you can also move to the appropriate location. This provides another option: to clear the game with the help of others, making the game even more interesting. This is possible. Also, by having the player move to various locations, nearby commercial facilities can be explored. It can also achieve effects on the installation.

[0047] In this embodiment, the information processing device of the present invention is used as the game server 10, but information Processing devices are not limited to servers. For example, personal computers and mobile devices. It could be a terminal device or a dedicated game console.

[0048] Some or all of the above embodiments may also be described as follows: However, this The invention is not limited to the following: (Note 1) The location of the first terminal used by the first user is relative to any of the one or more target locations. A receiving unit that receives a predetermined instruction from the first user when the positional conditions are met, Based on the predetermined instructions, the proxy game based on the first user's game data is performed by the second A control unit that enables the user to play the game, Depending on the results of the game played by the second user, the first user's game day An information processing device equipped with an update unit for updating data. According to the above configuration, you can move around and get to a game that you were stuck on and couldn't clear on your own. By fulfilling certain conditions, you can overcome obstacles by enlisting the help of others.

[0049] (Note 2) When the control unit receives the predetermined instruction, it places the target location that satisfies the positional conditions, the predetermined An information processing device as described in Appendix 1, which associates the proxy game based on the instructions. According to the above configuration, the status of requests for proxy games can be managed for each target location.

[0050] (Note 3) Based on the history of games played by proxy at the aforementioned target location, one or more games It includes a first presentation unit that presents information to the first user, The control unit performs the following actions based on the game specified by the first user from the game information. An information processing device according to Appendix 2 that controls the game to be playable by the second user. According to the above configuration, the first user can access the past requests for proxy games and the proxy services for each target location. Based on information such as the completion status, you can select which game you would like to request assistance with. ru.

[0051] (Note 4) The aforementioned reception unit is Depending on the number of proxy games associated with the target location, the location at the target location An information processing device as described in Appendix 2 or 3, which controls whether or not a set instruction can be accepted. According to the above configuration, it is possible to control the number of requests for assistance at specific locations so that they do not concentrate there. It is possible.

[0052] (Note 5) If the predetermined instruction cannot be received at the target location, the first terminal will Based on this, information on other target locations that can accept the predetermined instructions is presented to the first user. An information processing device as described in Appendix 4, comprising a second display unit. According to the above configuration, the nearest target location to which a proxy request can be made is determined based on the current location of the first user. It is possible to present this.

[0053] (Note 6) The aforementioned reception unit is Whether or not the first user can accept the predetermined instruction if the predetermined conditions are met. An information processing device described in Appendix 4, which updates the criteria for making such judgments. According to the above configuration, the conditions for accepting proxy requests will be changed depending on the conditions related to the first user. It can be mitigated.

[0054] (Note 7) The aforementioned reception unit is When the number of target locations that the first terminal has found that meet the location conditions reaches a predetermined number, the predetermined signal An information processing device as described in Appendix 6, which updates the criteria for determining whether or not it is possible to accept the notification. According to the above configuration, the first user who visited many target locations will receive the request for assistance. The conditions for applying can be updated (relaxed).

[0055] (Note 8) Among the target locations located within a predetermined range based on the position of the first terminal, the first condition is met A third display unit that presents information about the target location to the first user, any of the specifications 2 to 7. An information processing device as described in item 1. According to the above configuration, it is possible to present target locations that are easily accessible to the first user.

[0056] (Note 9) The third presentation section is, Based on the number of proxy games associated with each target location, the target locations that satisfy the first condition An information processing device, as described in Appendix 8, that presents information. According to the above configuration, from among the target locations that are easily accessible to the first user, the target location Information can be provided depending on the status of requests for proxy gaming.

[0057] (Note 10) The third presentation section is, Based on the history of games played by proxy at each target location, the first condition is met. An information processing device as described in Appendix 8, which presents information about the target location. According to the above configuration, the request for assistance is made from among the target locations that are easily accessible to the first user. Information can be displayed depending on the acceptance status of the game.

[0058] (Note 11) If the location of the second terminal used by the second user satisfies the location conditions relative to the target point, Control the proxy game associated with the target location so that it can be played by the second user. The information processing device described in any one of the appendices 2 to 10. According to the above configuration, the second user will only be able to access the target location if the location conditions for the target location are met. It can be controlled to allow acceptance of proxy games associated with the target location, and the second user This can provide the motive for the robot to meet predetermined positional conditions.

[0059] (Note 12) The information of the proxy game associated with the target location is added to the game data of the second user. The information described in Appendix 11 is provided with a fourth presentation section that presents to the second user in accordance with the above embodiment. Processing device. According to the above configuration, the target locations that can be accepted depend on the second user's own game progress. Information about proxy games associated with this can be presented.

[0060] (Note 13) The fourth presentation section is, Of the one or more proxy games associated with the target location, the corresponding game is the second The user can identify proxy games that are not playable in the second user's game data. The information processing device described in Appendix 12, as presented here. According to the above configuration, the second user can play games that they would not normally be able to play based on their game progress. You can check which games are available to play through Nono's proxy play service.

[0061] (Note 14) Among the target locations located within a predetermined range based on the position of the second terminal, the second condition is met The system includes a fifth presentation unit that presents information about proxy games associated with the target location to the second user. The information processing device described in any one of the appendices 11 to 13. According to the above configuration, from among the target locations that are easily accessible to the second user, the specified conditions are met. It can display information about proxy games associated with the target location.

[0062] (Note 15) The fifth display unit provides a proxy game associated with the second terminal to a target location that satisfies the location conditions. Among the games selected by the second user, the proxy game is the one that corresponds to the proxy game selected by the second user. A proxy game associated with other target locations located within a predetermined range based on the positions of two devices. An information processing device, as described in Appendix 14, that displays information regarding the set play rewards. According to the above configuration, information on play rewards set for the same game at other target locations By presenting the information, the second user will be able to accept the service at a location with more favorable conditions. It can be fitted with equipment.

[0063] (Note 16) The location of the first terminal used by the first user is relative to any of the one or more target locations. A process in which the computer receives a predetermined instruction from the first user when the positional conditions are met. and, Based on the predetermined instructions, the proxy game based on the first user's game data is performed by the second The process by which the computer controls the game so that it can be played by the user, Depending on the results of the game played by the second user, the first user's game day An information processing method that includes a process in which a computer updates data. According to the above configuration, you can move around and get to a game that you were stuck on and couldn't clear on your own. By fulfilling certain conditions, you can overcome obstacles by enlisting the help of others.

[0064] (Note 17) Computers, The location of the first terminal used by the first user is relative to any of the one or more target locations. A receiving unit that receives a predetermined instruction from the first user when the positional conditions are met, Based on the predetermined instructions, the proxy game based on the first user's game data is performed by the second A control unit that enables the user to play the game, Depending on the results of the game played by the second user, the first user's game day A program that functions as an update unit to update the data. According to the above configuration, you can move around and get to a game that you were stuck on and couldn't clear on your own. By fulfilling certain conditions, you can overcome obstacles by enlisting the help of others.

[0065] Furthermore, the present invention is not limited to the embodiments described above, and does not deviate from the spirit of the present invention. Within the limits of what is possible, it can be implemented in various other forms. For this reason, the above embodiment is In every respect, these are merely examples and should not be interpreted restrictively. For example, the above Each processing step can be arbitrarily rearranged or performed in parallel, as long as it does not create inconsistencies in the processing content. This can be done. Additionally, other steps may be added between each processing step. A step described as one step may be divided into multiple steps and executed in different ways. It's also possible to understand something that's written in multiple steps as a single step. [Explanation of symbols]

[0066] 1...Game system, 10...Game server, 11...Processor, 12...Memory device, 13 ...Communication interface, 14...Input device, 15...Output device, 20...Terminal, 100...Storage unit, 100a... Play status management table, 100b... Spot management table, 110... Processing unit 111...Reception Unit, 112...Control Unit, 113...Update Unit, 114...First Display Unit, 115...First 2 presentation part, 116...third presentation part, 117...fourth presentation part, 118...fifth presentation part, 200...note Memory Department, 201... Communications Department, 202... UI Department, 203... Game Control Department

Claims

[Claim 1] The location of the first terminal used by the first user is relative to any of the one or more target locations. A receiving unit that receives a predetermined instruction from the first user when the positional conditions are met, Based on the predetermined instructions, the proxy game based on the first user's game data is performed by the second A control unit that enables the user to play the game, Depending on the results of the game played by the second user, the first user's game day An information processing device equipped with an update unit for updating data.