Programs, systems, and control methods

The virtual space control unit manages voxel placements in game spaces to prevent object overlap with user characters, improving operability by optimizing object positioning based on terrain and object information.

JP2026111048APending Publication Date: 2026-07-03CAPCOM CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
CAPCOM CO LTD
Filing Date
2024-12-23
Publication Date
2026-07-03

AI Technical Summary

Technical Problem

In virtual game spaces, objects overlapping with user characters make it difficult to distinguish and operate the user characters effectively.

Method used

A virtual space control unit manages voxels within the game space, associating terrain and object information to prevent predetermined objects from overlapping with user characters by selecting optimal voxel placements based on evaluation conditions.

Benefits of technology

Prevents predetermined objects from overlapping user characters, enhancing the operability of the user characters by reducing interference and improving visual distinction.

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    Figure 2026111048000001_ABST
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Abstract

Ensure that the designated object does not overlap with the user character. [Solution] Object voxels 60, which are one or more voxels for placing one of a plurality of objects OB, are associated with object information about that object OB, among a plurality of voxels 50 that are laid out on at least a portion of the field in the virtual space 40. Based on the information associated with each of the plurality of voxels 50, the virtual space control unit 101 selects from the plurality of voxels 50 a predetermined object voxel 62, which is one or more voxels for placing a predetermined object C2, so that the predetermined object C2 is not placed in the user character voxel 61, which is one or more voxels for placing a user character C1.
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