Systems and methods for collectibles
The integrated system addresses the challenge of managing physical and digital collectibles by enabling seamless tracking, trading, and display through a unified platform that supports electronic, physical, and NFT collectibles, improving user convenience and efficiency.
Patent Information
- Application Number
- JP2025543835
- Authority / Receiving Office
- JP · JP
- Patent Type
- Applications
- Current Assignee / Owner
- Priority Date
- 2023-02-01
- Filing Date
- 2024-01-30
- Publication Date
- 2026-02-25
AI Technical Summary
Collectors face challenges in efficiently cataloging, tracking, and handling both physical and digital collectibles within a unified system, as well as trading, displaying, and utilizing these items due to their diverse nature.
A system and method that integrates electronic, physical, and NFT collectibles systems, enabling users to store, track, display, trade, and utilize these items through a processor-driven interface that manages physical and digital records across private and public ledgers, allowing seamless movement and ownership changes.
Facilitates efficient management and interaction with various collectible types, enhancing user convenience by allowing aggregation and tracking of physical, digital, and NFT collectibles in a single location, supporting transactions and display across different platforms.
Smart Images

Figure 2026506498000001_ABST
Abstract
Description
[Technical Field]
[0001] TECHNICAL FIELD The present disclosure relates generally to systems and methods for collectibles. [Background technology]
[0002] The interest and hobby of collecting various items continues to grow and evolve. With the continued interest in physical collectibles and now the increasing popularity of digital collectibles and assets, collectors desire ways to acquire, preserve, display, utilize, and / or trade these digital collectibles and assets. However, when collectibles are both physical and digital and are included in a collection, it can be difficult to catalog and track all collectibles in a convenient or useful manner, and it can be difficult to handle physical and digital collectibles within the same system, trade, display, and / or the like. Summary of the Invention [Means for solving the problem]
[0003] Systems and methods for collectibles are disclosed in this disclosure. In various embodiments, the systems and methods may be configured to enable users to store, ship, trade (e.g., buy, sell, and / or trade), use, inspect, and / or view physical and digital collectibles (including digital collectibles maintained on private or public ledgers (e.g., blockchains)), and / or move physical and digital collectibles between collectible systems. A private ledger can be a ledger associated with and / or tracking collectible transactions and / or movements between electronic collectibles system 110, physical collectibles system 120, and / or NFT collectibles system 130, and / or between components of system 100. A public ledger can be a ledger that does not have any direct association with system 100 and / or its components (e.g., without direct association with electronic collectibles system 110, physical collectibles system 120, and / or NFT collectibles system 130). A public ledger is visible to the public (e.g., blockchain).
[0004] Systems, methods, and articles of manufacture (collectively, "systems") are disclosed relating to collectibles. Physical, digital, and / or NFT collectibles may be prepared. The physical collectibles may be stored at a physical location. In various embodiments, the system may be configured to perform the following operations: generating, by a processor, a physical collectible location record associated with the physical collectible and a physical location in a physical collectible system; generating, by a processor, a physical collectible record associated with the physical collectible and the physical collectible system; associating, by a processor, the physical collectible with a physical collectible user profile in the physical collectible system; presenting, by the processor and on a physical collectible system graphical user interface (GUI), an input device for at least one of electronic movement of the physical collectible or physical movement of the physical collectible; receiving, by the processor, a selection of the input device for electronic movement of the physical collectible; and electronically moving, by the processor, the physical collectible to an electronic collectible system in electronic communication with the physical collectible system. Moving the physical collectible to the electronic collectible system may include moving, by a processor, the physical collectible record to the electronic collectible system and / or generating, by a processor, a digital collectible record based on the physical collectible record. The physical location of the physical collectible may remain the same in response to electronically moving the physical collectible to the electronic collectible system. In various examples, associating the physical collectible with a physical collectible user profile may be in response to receiving payment for the physical collectible by the processor.
[0005] In various embodiments, the input device may be for physical movement of the physical collectible, and electronic movement of the physical collectible to the electronic collectible system may be performed automatically in response to associating the physical collectible with a physical collectible user profile in the physical collectible system.
[0006] In various embodiments, the physical collectible record may include a physical collectible image and a physical collectible description of the physical collectible. The operations may further include, by the processor, displaying the physical collectible image and the physical collectible description on an electronic collectible system GUI in response to transmitting the physical collectible image to the electronic collectible system. In various embodiments, the operations may further include, by the processor, (automatically) deleting the physical collectible record from the physical collectible system in response to electronically moving the physical collectible to the electronic collectible system. In various embodiments, the digital collectible record may include ownership information associated with ownership of the physical collectible. The operations may further include, by the processor, associating the physical collectible with a digital collectible user profile in the electronic collectible system in response to electronically moving the physical collectible to the electronic collectible system; receiving, by the processor, a command to change ownership of the physical collectible to a second digital collectible user profile in the electronic collectible system; and / or revising, by the processor, the ownership information for the physical collectible associated with the second digital collectible user profile in response to receiving the command to change ownership. The physical location of the physical collection may remain the same in response to revisions in the ownership of the physical collection.
[0007] In various embodiments, the operations may further include presenting, by the processor and on the electronic collectible system GUI, a second input device indicating available actions for the collectible, including physical movement of the physical collectible, receiving, by the processor, a selection of the second input device for physical movement of the physical collectible, and / or instructing, by the processor, to ship the physical collectible to a second physical location. The physical collectible may be configured to be shipped to the second physical location in response to such a command. In various embodiments, the operations may further include, by the processor, automatically deleting the digital collectible record of the physical item in response to shipping the physical collectible.
[0008] In various embodiments, the operations may further include: preparing, by a processor, a digital-only digital collectible not associated with any physical collectible in an electronic collectible system; generating, by the processor, a digital-only collectible record in the electronic collectible system associated with the digital-only digital collectible, the digital-only collectible record being recorded in a private ledger associated with the electronic collectible system; and / or associating, by the processor, the digital-only digital collectible with a digital collectible user profile in the electronic collectible system. In various embodiments, the digital-only collectible record may include ownership information associated with ownership of the digital-only digital collectible. The operations may further include receiving, by the processor, a command to change ownership of the digital-only digital collectible to a second digital collectible user profile in the electronic collectible system; and / or revising, by the processor, the ownership information of the digital-only digital collectible to be associated with the second digital collectible user profile in response to receiving the command to change ownership.
[0009] In various examples, the operations may further include: presenting, by the processor, a redemption input device on the electronic collectible system GUI through which a user can redeem a redeemed collectible in exchange for at least one of the digital-only digital collectible or the physical collectible; automatically generating, by the processor, a redeemed collectible record associated with the redeemed collectible; associating, by the processor, the redeemed collectible record with the digital collectible user profile; and / or automatically deleting, by the processor, at least one of the digital collectible records associated with the physical collectible from the digital-only collectible record or the digital collectible user profile.
[0010] In various embodiments, the operations may further include: preparing, by the processor, an NFT collectible in an NFT collectible system in electronic communication with the electronic collectible system, where the NFT collectible is stored on a blockchain; generating, by the processor, an NFT collectible record in the NFT collectible system associated with the NFT collectible, where the NFT collectible record is recorded in a private ledger associated with the NFT collectible system; and / or associating, by the processor, the NFT collectible with an NFT collectible user profile in the NFT collectible system. In various embodiments, the operations may further include presenting, by the processor and on an NFT collectible system GUI, an input device for electronic transfer of the NFT collectible, receiving, by the processor, a selection of the input device, and / or transferring, by the processor, the NFT collectible record to the electronic collectible system.
[0011] The subject matter of the present disclosure is particularly pointed out and distinctly claimed in the concluding portion of this specification. A more complete understanding of the present disclosure, however, may best be obtained by reference to the detailed description and claims when considered in conjunction with the drawings, in which like reference numerals may refer to like parts throughout the different views unless otherwise specified. [Brief explanation of the drawings]
[0012] [Figure 1] FIG. 1 illustrates an exemplary system for collectibles, according to various embodiments. [Figure 2] 1A-1C are diagrams illustrating exemplary display screens on user devices illustrating GUIs provided by electronic collectible systems, according to various embodiments. [Figure 3] 1A-1C are diagrams illustrating example display screens on user devices illustrating GUIs provided by a physical collectible system, according to various embodiments. [Figure 4]A diagram showing an exemplary display screen on a user device showing a GUI provided by an NFT collectible system, according to various embodiments. [Figure 5] FIG. 1 shows a flowchart illustrating an exemplary method for operating a system for collectibles, including physical collectibles, according to various embodiments. [Figure 6] FIG. 1 shows a flowchart illustrating an exemplary method for operating a system for collectibles, including digital collectibles, according to various embodiments. [Figure 7] FIG. 1 illustrates a flowchart illustrating an exemplary method for operating a system for collectibles, including NFT collectibles, according to various embodiments. DETAILED DESCRIPTION OF THE INVENTION
[0013] The detailed description of various embodiments of the present disclosure refers to the accompanying drawings, which illustrate examples by way of example. These embodiments have been described in sufficient detail to enable those skilled in the art to practice the present disclosure, but it should be understood that other embodiments may be realized, and that logical, electrical, digital, and / or mechanical changes may be made without departing from the spirit and scope of the present disclosure. Accordingly, the detailed description of the present disclosure is presented for purposes of illustration only, and not limitation. For example, the steps recited in any method or process description may be performed in any order or combination and are not limited to the order or combination presented, and steps described in one method may be performed in another manner discussed in this disclosure. Furthermore, any of the functions or steps may include intervening steps and / or may be outsourced to or performed by one or more third parties. Furthermore, any of the functions or steps may be outsourced to or performed by one or more third parties. Furthermore, any reference to the singular includes plural embodiments, and any reference to plural components may encompass singular embodiments.
[0014] Referring to FIG. 1 , an exemplary system 100 for collectibles is illustrated, according to various embodiments. System 100 may enable users to easily and efficiently store, track, display, inspect, trade, move, and / or utilize various collectibles. Collectibles in system 100 may be fixed in any suitable medium. For example, collectibles may be physical and / or digital. As used in this disclosure, "collectibles" may be tangible items, digital items, and / or hybrid collectibles having both tangible (i.e., physical) and digital components. Thus, "collectibles" may include physical collectibles (e.g., trading cards, memorabilia, artwork, physical images or photographs, gaming or event items (e.g., sports or entertainment equipment), professional sports collectibles, other non-professional sports collectibles, entertainment collectibles, venue surfaces, and / or the like), electronic or digital collectibles (e.g., digital images, including photographs, artwork, writing, and / or the like (e.g., digital trading cards), digital artwork, video clips, songs, sound clips, and / or the like), non-fungible token (NFT) collectibles (e.g., digital collectibles recorded and / or stored on a public ledger such as a blockchain), and / or hybrid collectibles (e.g., collectibles with a digital component, an NFT component, and / or a physical component). The digital items or digital components of a hybrid collectible may be digital files stored in non-transitory memory in a fixed medium, whether or not cryptographically secured, that represent the collectible in audio, visual, or other formats.
[0015] In various embodiments, system 100 may include electronic collectibles system 110, physical collectibles system 120, NFT collectibles system 130, user devices 140, input devices 145, consignment system 150, third-party vendor system 160, and / or processor 190. In various embodiments, any or all of the components of system 100 may integrate with and / or electronically communicate with one another via one or more application programming interfaces (APIs). System 100 and / or any components included therein may be computer-based and may include a processor (e.g., processor 190), tangible, non-transitory computer-readable memory, and / or a network interface. Instructions stored in the tangible, non-transitory memory may enable system 100 or processor 190, or components therein, to perform various functions as described in this disclosure. In various embodiments, one or more processors (e.g., processor 190) may control, preform, and / or facilitate the function of all components of system 100.
[0016] In various embodiments, electronic collectibles system 110 may comprise hardware and / or software capable of storing data and / or analyzing information. Electronic collectibles system 110 may comprise a server appliance running a suitable server operating system (e.g., MICROSOFT INTERNET INFORMATION SERVICES or "IIS") and having database software (e.g., ORACLE) installed thereon. Electronic collectibles system 110 may be in electronic communication with physical collectibles system 120, NFT collectibles system 130, user devices 140, consignment system 150, third-party vendor system 160, and / or processor 190 via a network. Thus, electronic collectibles system 110 may communicate and / or share information with physical collectibles system 120, NFT collectibles system 130, user devices 140, consignment system 150, third-party vendor system 160, and / or processor 190.
[0017] In various embodiments, electronic collectibles system 110 can include an ECS GUI 112, which can display information to a user on a display screen of a user device and provide a user with input devices 145 that allow the user to interact and communicate with electronic collectibles system 110, and can include an ECS database 114. ECS database 114 can store data and information associated with collectibles (e.g., digital collectibles, physical collectibles, NFT collectibles, collectible records, and / or the like). Any of the components of electronic collectibles system 110 can be in electronic communication with each other. Electronic collectibles system 110 can include a processor therein and / or utilize a processor in another component of system 100 (e.g., processor 190). The processor may be configured to receive input from a user via input device 145 and perform or direct / facilitate the performance of functions of electronic collectibles system 110 and / or system 100, which may include, for example, communicating with other systems (e.g., systems within and outside of system 100), receiving collectible records (e.g., information about a collectible from another component of system 100), generating a collectible record associated with a collectible, displaying information about the collectible (e.g., photographs, images, descriptions, etc.), revising a collectible record, facilitating transactions involving the collectible (e.g., buying, selling, trading, and / or redeeming the collectible, etc.), utilizing or interacting with the collectible, displaying the collectible, organizing the collectible, storing the collectible, opening the collectible (e.g., opening a digital pack of a digital transaction card, organizing the collectible, and / or the like).
[0018] One or more input devices 145 may be an aspect of a GUI displayed on a display screen that, in response to being selected, allows a user of system 100 to generate input signals that are received by the processor and can instruct the processor to perform or facilitate the performance of an action. For example, input device 145 may be digital buttons displayed on a display screen (e.g., a touchscreen) that can be selected by tapping the screen on a touchscreen or selecting input device 145 with a computer mouse, and / or input device 145 may be physical buttons for inputting information.
[0019] With additional reference to FIG. 2 , an ECS GUI 200 (an example of the ECS GUI 112 of FIG. 1 ) is illustrated in accordance with various embodiments. The ECS GUI may enable a user to interact and communicate with the electronic collectibles system 110. The ECS GUI 200 may, for example, include an action selection pane 205 from which a user can select a desired action. For example, if a user is interested in purchasing collectibles (e.g., digital, digital-only, physical, and / or NFT collectibles), the user may select Shop. As another example, if a user is interested in taking actions related to collecting, the user may select “Collect.” As another example, if a user is interested in actions related to collecting transactions, the user may select “Trade.” As yet another example, if a user is interested in actions related to connecting or interacting with other users, the user may select “Connect.”
[0020] A user may utilize search bar 202 to search for various items (e.g., related to a particular sports team, theme, brand, desirable characteristics, and / or the like) within electronic collectibles system 110 (e.g., different collectibles or properties of electronic collectibles system 110). A user may select various collectibles (e.g., from their own collectibles or other people's collectibles or inventory) that the user can act on and / or trade. For example, a user of GUI 200 may have searched for various collectibles and selected collectibles 212, 214, and 216. Collectibles 212-216 may be displayed in collectibles display area 210. Collectibles 212-216 may be part of the user's own collectible, or collectibles 212-216 may be part of another user's collectible or sale offer, for example, that the user wishes to sell, trade, or otherwise acquire.
[0021] The electronic collectibles system 110 can display one or more images and / or descriptions 219 (e.g., information) associated with collectibles. In various embodiments, the display in the collectibles display area 210 can include an identifier or marker 211 configured to indicate characteristics of the collectible. For example, the marker 211 can indicate the type of collectible (e.g., digital-only, physical, digital, and / or NFT collectible), whether an action can be performed on the selected collectible (e.g., whether the collectible can be moved to another user profile, whether it can be physically shipped to a desired address, whether it can be redeemed for another collectible (e.g., redeemed collectible), purchased, or sold, and / or the like), the collectible category (e.g., collectibles related to sports, gaming, fantasy worlds, or space, etc.). In various embodiments, the descriptions 219 associated with the collectibles can convey information to the viewer about the respective collectible, such as the associated title, brand, photographed subject, rarity, ownership information, collectible type, availability of specific actions, and / or the like.
[0022] In various embodiments, ECS GUI 200 may allow a user to select an action to take with respect to a selected collectible. For example, an action menu (e.g., action menu 207) may allow a user to transfer, ship, trade, redeem, buy, sell, and / or organize a collectible, and / or take any other appropriate action. In action menu 207, the user selects to move an item. Electronic collectibles system 110 may show the user how many collectibles have a particular characteristic and how many are selected or present in the collectible. For example, a user of ECS GUI 200 selects collectibles 212-216. Electronic collectibles system 110 may count the number of collectibles selected and present a total in total collectibles box 203. In this case, the user selected three collectibles. In various embodiments, electronic collectibles system 110 may show how many of each collectible have a particular characteristic. For example, ECS GUI 200 indicates that collectible 212 is a physical collectible (or that a digital collectible and / or physical collectible record displayed as collectible 212 is associated with the physical collectible). The physical collectible is presented in physical collectibles box 240. ECS GUI 200 further indicates that collectibles 214 and 216 are digital collectibles (e.g., digital-only collectibles without an associated physical collectible) presented in digital collectibles box 260. ECS GUI 200 can also indicate whether there is an NFT collectible by presenting information associated therewith in NFT collectibles box 270. Thus, as discussed in this disclosure, electronic collectibles system 110 and / or system 100 enable a user to store different collectible types in a single location (e.g., the user's user account on electronic collectibles system 110) and interact with and / or utilize such collectibles.
[0023] In various embodiments, electronic collectibles system 110 may enable a user to take various actions involving collectibles, as discussed in this disclosure. For example, in response to a user indicating a desire to move an item (e.g., in actions menu 207), ECS GUI 200 may provide physical movement (i.e., shipping) and / or electronic movement (e.g., transferring the digital collectible and / or collectible records associated with the collectible to another user profile or system). Ship button 252 (an example of input device 145) may enable a user to indicate to electronic collectibles system 110 that they wish to ship the associated physical collectible to a desired address. In response, system 100 and / or electronic collectibles system 110 may facilitate physically delivering the physical collectible to the user or to another desired address. As another example, move button 254 (another example of input device 145) may enable a user to indicate to electronic collectibles system 110 that they wish to move the collectible to another user profile within system 100 and / or electronic collectibles system 110. For example, a user may move physical collectibles and associated physical collectible records (a physical collectible record is information associated with a physical collectible and may be considered a digital collectible associated with a physical collectible), digital-only collectibles, and / or NFTs to another user profile within system 100 and / or electronic collectibles system 110 (e.g., in trading or selling collectibles).
[0024] In various embodiments, digital collectibles may be included in a group or pack (e.g., a digital pack of cards). In various embodiments, a digital pack of cards may be associated with a physical pack of cards, with the physical pack and each physical card being a physical collectible. In various embodiments, a digital pack of cards may be a digital-only collectible, with each digital card therein being a digital-only collectible. A user may choose to reveal one or more of the digital cards in the digital pack (e.g., by opening the digital pack). For example, in response to a user's selection of an "open / detach button" (e.g., as shown in action menu 460 on NCS GUI 400), electronic collectibles system 110 may uncover an individual collectible from a multiple (e.g., pack) collectible. Multiple digital packs may be opened and / or multiple digital cards / collectibles may be opened / unopened at once.
[0025] In various embodiments, system 100 and / or electronic collectibles system 110 may enable a user to redeem a redeemed collectible (e.g., a prize or the like) in exchange for one or more collectibles from the user's collectible. For example, in response to a user selecting a redemption action (e.g., selecting "redeem" in actions menu 207 and / or selecting redeem button 256), electronic collectibles system 110 may facilitate the redemption of the redeemed collectible. A redeemed collectible may be a collectible received in response to submitting a desired collectible. For example, electronic collectibles system 110 may require that a specific number of the same collectible be required to receive a particular redeemed collectible. Thus, in response to collectibles 212-216 all being the same collectible, a user may select the redemption action, submit collectibles 212-216, and receive the redeemed collectible in exchange. In response to such redemption, the electronic collectibles system 110 may (automatically) delete the collectible records of the submitted collectibles 212-216 (at least from their respective user profiles), so that the collectibles 212-216 are no longer associated with their respective user profiles.
[0026] In various embodiments, physical collectible system 120 may include hardware and / or software capable of storing data and / or analyzing information. Physical collectible system 120 may comprise a server appliance running a suitable server operating system (e.g., MICROSOFT INTERNET INFORMATION SERVICES or "IIS") and having database software (e.g., ORACLE, mySQL) installed thereon. Physical collectible system 120 may be in electronic communication with electronic collectible system 110, NFT collectible system 130, user device 140, consignment system 150, third-party vendor system 160, and / or processor 190 via a network. Thus, physical collectible system 120 may communicate and / or share information with electronic collectible system 110, NFT collectible system 130, user device 140, consignment system 150, third-party vendor system 160, and / or processor 190.
[0027] In various embodiments, physical collectible system 120 may include a PCS GUI 122, which may display information to a user on a display screen of a user device and provide a user with input devices 145 that allow the user to interact and communicate with physical collectible system 120, and a PCS database 124. The PCS database may store data and information associated with collectibles (e.g., digital collectibles, physical collectibles, NFT collectibles, etc.). Any of the components of physical collectible system 120 may be in electronic communication with one another. Physical collectible system 120 may include a processor therein and / or utilize a processor in another component of system 100 (e.g., processor 190). The processor may receive input from a user via input device 145 and perform or direct / facilitate the performance of functions of physical collectible system 120 and / or system 100, which may include, for example, communicating with other systems (e.g., systems within and outside of system 100), receiving collectible records (e.g., information about the collectible) from another component of system 100, generating a collectible record associated with the collectible, displaying collectible information (e.g., photographs, images, descriptions, etc.), revising a collectible record about the collectible, facilitating transactions involving the collectible (e.g., buying, selling, trading, and / or redeeming the collectible, and / or the like), utilizing or interacting with the collectible, displaying the collectible, organizing the collectible, storing the collectible, opening the collectible, organizing the collectible, and / or the like.
[0028] In various embodiments, physical collectible system 120 may be configured to provide a collectible system for physical collectibles. For example, physical collectible system 120 may provide a marketplace for physical collectibles, allowing users to purchase physical collectibles. The physical collectibles may be provided to physical collectible system 120. Physical collectible system 120 may generate a physical collectible record associated with each physical collectible, which may include images and / or information about the physical collectible. In various embodiments, a physical collectible record may be considered a digital collectible corresponding to the associated physical collectible. A physical collectible record may be associated with an individual physical collectible (e.g., not associated with all physical collectibles of a particular type, model, issue, etc.). Thus, the image and / or information in the physical collectible record for a physical collectible may reflect unique aspects of the physical collectible (e.g., defects, damage, or overall condition). In response to a user purchasing a physical collectible, the physical collectible and the associated physical collectible record may be associated with the user profile with which the physical collectible purchase was completed. Physical collectible records and / or user profile information for physical collectible system 120 may be stored in PCS database 124 .
[0029] 3, a PCS GUI 300 (an example of PCS GUI 122 of FIG. 1) is illustrated in accordance with various embodiments. The PCS GUI may allow a user to interact and communicate with physical collectibles system 120. PCS GUI 300 may be configured, for example, with an action selection pane 305 that allows a user to select a desired action (similar to action selection pane 205 of ECS GUI 200).
[0030] A user can search for various items or aspects within the physical collectible system 120 (e.g., different collectibles or features of the physical collectible system 120) by utilizing the search bar 302. The user can select various collectibles (e.g., from their own collectibles or others' collectibles or inventory) that the user can act on and / or trade. For example, a user of the GUI 300 may have searched for various collectibles and selected collectible 312 (which may be a physical collectible). The collectible 312, or its associated physical collectible record, may be displayed in the collectible display area 310. For example, the physical collectible system 120 may display one or more images or views 309 and / or descriptions 319 (e.g., information) associated with the collectible 312. Images of the physical collectible may be used to convey the unique aspects, condition, damage, etc. of a particular physical collectible, as discussed in this disclosure. In various embodiments, the display in the collectible display area 310 may include an identifier or marker 311 configured to indicate characteristics of the collectible. For example, the marker 311 may be configured to indicate the type of collectible, whether an action can be taken on the selected collectible (e.g., whether the collectible can be moved to another user profile, whether it can be physically shipped to a desired address, whether it can be redeemed for another collectible (e.g., a redeemed collectible), whether it has been purchased or sold, and / or the like), the collectible category (e.g., collectibles related to sports, games, fantasy / other worlds or space, etc.), and / or the like. In various examples, the description 319 associated with the collectible may convey to the viewer information about the respective collectible, such as its associated title, brand, photographed subject, rarity, ownership information, collectible type, specific actions, condition, and / or the like.
[0031] The PCS GUI 300 may be a display used to purchase a physical collectible 312 (e.g., showing what is in the user's cart for purchase). The price 342, quantity 344, and subtotal 346 of the purchase may be displayed. In various embodiments, the PCS GUI 300 may be configured to allow a user to select an action to take with respect to a selected collectible. For example, an action menu may allow a user to transfer, ship, trade, redeem, buy, sell, and / or organize the collectible, and / or take any other appropriate action. In the action menu 360, the user may select to move or ship the item. That is, the physical collectible 312 may be shipped to the user or another desired physical address, or moved to the user profile, depending on the purchase. To pay for the selected physical collectible, the user may select a payment button 350 and proceed to select a payment method, enter payment information, etc.
[0032] In various embodiments, physical collectibles owned by users of physical collectible system 120 may be stored at physical locations. Physical collectible system 120 may generate physical location records associated with the locations of the physical collectibles. The physical location records may indicate the exact location within a physical location (e.g., a warehouse, shelf, and / or the like) where each physical collectible is stored. The physical location records may be included in the physical collectible records associated with the physical collectibles.
[0033] In various embodiments, physical collectibles having physical collectible records in physical collectible system 120 may be transferred to electronic collectible system 110. Records of physical collectibles may be kept or recorded in a personal ledger. A user may desire to consolidate collectibles from multiple locations into a single user profile and / or collectible. Such aggregation can enhance the convenience of displaying, presenting, organizing, trading, and utilizing various types of collectibles (e.g., digital / electronic, digital-only, physical, and / or NFT collectibles). Accordingly, physical collectibles in physical collectible system 120 may be transferred to electronic collectible system 110. Such transfer may include transferring physical collectible records from physical collectible system 120 to electronic collectible system 110 and / or electronic collectible system 110 to generate digital collectible records based on the physical collectible records. The digital collectible record may contain the same or similar information about the physical collectible displayed on the ECS GUI 112 of the electronic collectible system 110 (e.g., one of the collectibles 212-216 in the ECS GUI 200 may be the physical collectible 312 in the PCS GUI 300). Thus, a user's physical collectible may join any other collectibles already present in the user's profile in the electronic collectible system 110. In various embodiments, in response to a transfer of a physical collectible from the physical collectible system 120 to the electronic collectible system 110, the physical location of the physical collectible may remain the same. That is, the physical collectible may not be moved from its physical location, and the digital collectible record associated with the physical collectible may have the same physical location information (i.e., physical location record) as the physical collectible record. In response to a transfer of a physical collectible from the physical collectible system 120 to the electronic collectible system 110, the physical collectible may be added to a personal ledger associated with the electronic collectible system 110 for tracking.
[0034] In various embodiments, NFT collectibles system 130 may comprise hardware and / or software capable of storing data and / or analyzing information. NFT collectibles system 130 may comprise a server appliance running a suitable server operating system (e.g., MICROSOFT INTERNET INFORMATION SERVICES or "IIS") and having database software (e.g., ORACLE) installed thereon. NFT collectibles system 130 may be in electronic communication with electronic collectibles system 110, physical collectibles system 120, user devices 140, consignment system 150, third-party vendor system 160, and / or processor 190 via a network. Thus, NFT collectibles system 130 may communicate and / or share information with electronic collectibles system 110, physical collectibles system 120, user devices 140, consignment system 150, third-party vendor system 160, and / or processor 190.
[0035] In various embodiments, NFT collectibles system 130 may include an NCS GUI 132 that displays information to a user on a display screen of a user device and may provide a user with input devices 145 that enable the user to interact with and communicate with NFT collectibles system 130 and NCS database 134. NCS database 134 may store data and information associated with collectibles (e.g., NFT collectibles and their associated NFT collectible records). Any of the components of NFT collectibles system 130 may be in electronic communication with each other.
[0036] NFT collectibles system 130 may include a processor therein and / or may utilize a processor in another component of system 100 (e.g., processor 190). The processor may be configured to receive input from a user via input device 145 and perform or direct / facilitate the performance of functions of NFT collectibles system 130 and / or system 100, which may include, for example, communicating with other systems (e.g., systems within and outside of system 100), receiving collectible records (e.g., information about the collectible) from another component of system 100, generating a collectible record associated with the collectible, collectible information (e.g., photos, images, descriptions, etc.), revising the collectible record, facilitating transactions involving collectors (e.g., buying, selling, trading, and / or redeeming collectibles, etc.), utilizing or interacting with the collectible, displaying the collectible, organizing the collectible, storing the collectible, opening the collectible, organizing the collectible, and / or the like.
[0037] In various embodiments, NFT collectibles system 130 may be configured to provide a collectibles system for NFT collectibles. For example, NFT collectibles system 130 may provide a marketplace for NFT collectibles where users can purchase NFT collectibles. NFT collectibles may be or include one or more digital files (e.g., images, videos, audio, and / or text files, and / or the like) logged on a public ledger (e.g., a blockchain). For example, one or more digital files may be issued or tokenized on a block in a blockchain to create an NFT collectible. Accordingly, NFT collectibles system 130 may communicate with an NFT system or marketplace for buying, selling, and / or minting NFTs. In various embodiments, NFT collectibles system 130 may comprise a system and / or marketplace for buying, selling, and minting NFT collectibles.
[0038] In various embodiments, an NFT collectible can include one or more digital files. One or more digital files associated with an NFT collectible can be considered a digital collectible. The digital files / collectibles associated with an NFT collectible can be recorded on a private ledger. Thus, an NFT collectible can include components logged on a private and / or public ledger (e.g., a blockchain block associated with an NFT collectible can be logged on a public ledger, and a digital file / digital collectible associated with a blockchain block can be logged on a private ledger). An NFT collectible can also be logged on a private ledger as well as an associated public ledger (e.g., an associated blockchain).
[0039] An NFT collectible may be provided to the NFT collectible system 130. The NFT may be issued within or by the NFT collectible system 130 and / or may be received from an external NFT system or marketplace. In various embodiments, the NFT collectible system 130 may include a crypto wallet for storing NFTs (e.g., NFT collectibles). The NFT collectible system 130 may generate an NFT collectible record associated with each NFT collectible, which may include an image and / or information of the NFT collectible. In various embodiments, an NFT collectible record may be associated with a single unique NFT collectible. Thus, the image and / or information in the NFT collectible record for an NFT collectible may be configured to reflect unique aspects of the NFT collectible. In response to a user purchasing an NFT collectible, the NFT collectible and the associated NFT collectible record may be associated with a user profile in the NFT collectible system 130 through which the NFT collectible purchase was completed. NFT collectible records and / or user profile information for the NFT collectible system 130 may be stored in the NCS database 134.
[0040] 4, an NCS GUI 400 (an example of NCS GUI 132 of FIG. 1) is illustrated in accordance with various embodiments. The NCS GUI may allow a user to interact and communicate with NFT collectibles system 130. NCS GUI 400 may be configured, for example, with an action selection pane 405 that allows a user to select a desired action (similar to action selection pane 205 of ECS GUI 200).
[0041] A user can search for various items or aspects within the NFT collectibles system 130 (e.g., different collectibles or features of the NFT collectibles system 130) by utilizing the search bar 402. The user can select various collectibles (e.g., from their own collectibles or others' collectibles or inventory) that the user can act on and / or trade. For example, a user of the NCS GUI 400 may have searched for various NFT collectibles and selected an NFT collectible 412. The NFT collectible 412, or an NFT collectible record associated therewith, may be displayed in the collectibles display area 410. For example, the NFT collectibles system 130 may display one or more images and / or descriptions 419 (e.g., information) associated with the NFT collectible 412. Images of the NFT collectibles can be used to provide unique aspects of a particular NFT collectible, as discussed in this disclosure. In various embodiments, the display device in the collectibles display area 410 may include an identifier or marker 411 configured to indicate characteristics of the collectible. For example, the marker 411 may indicate the type of collectible, whether an action can be taken on the selected collectible (e.g., whether the collectible can be moved to another user profile, whether it can be physically shipped to a desired address, whether it can be redeemed for another collectible (e.g., a redeemed collectible), whether it has been purchased or sold, and / or the like), the collectible category (e.g., collectibles related to sports, games, fantasy / other worlds or space), and / or the like). In various embodiments, the description 419 associated with the collectible can convey information to the viewer about the respective collectible, such as the associated title, brand, photographed subject, rarity, ownership information, collectible type, availability of specific actions, and / or the like.
[0042] The NCS GUI 400 may be a display used to purchase an NFT collectible 412 (e.g., showing what is in the user's cart for purchase). The price 442, quantity 444, and subtotal 446 of the purchase may be displayed. In various embodiments, the NCS GUI 400 may allow a user to select an action to take with respect to a selected collectible. For example, the action menu may allow a user to transfer, trade, redeem, buy, sell, and / or organize the collectible, and / or take any other appropriate action. To pay for a selected NFT collectible, a user can select a payment button 450 and proceed to select a payment method, enter payment information, etc. In the action menu 460, a user can select to move, redeem, or open or detach an associated item. For example, an NFT collectible 412 may be moved to a user profile in response to a purchase, a transfer from one user profile to another (e.g., during a transaction), a transfer to another system, a redemption for a redeemed collectible, and / or the opening, disclosure, and / or separation of multiple items within a single NFT collectible.
[0043] In various embodiments, NFT collectibles having NFT collectible records in NFT collectibles system 130 may be moved to electronic collectibles system 110. A user may desire to consolidate collectibles from multiple locations into a single user profile and / or collectibles. Such aggregation can increase convenience for viewing, displaying, processing, and utilizing various types of collectibles (e.g., digital / electronic, digital-only, physical, and / or NFT collectibles). Accordingly, NFT collectibles in NFT collectibles system 130 may be moved to electronic collectibles system 110. Such a move may include moving the NFT collectible record from NFT collectibles system 130 to electronic collectibles system 110 and / or electronic collectibles system 110 to generate a digital collectible record based on the NFT collectible record. The digital collectibles record may be configured to include the same or similar information about an NFT collectible displayed on the ECS GUI 112 of the electronic collectibles system 110 (e.g., a collectible in the ECS GUI 200 may be an NFT collectible 412 in the NCS GUI 400). Thus, a user's NFT collectible may be added to any other collectibles already present in the user's profile in the electronic collectibles system 110.
[0044] In various embodiments, in response to a transfer of an NFT collectible from NFT collectible system 130 to electronic collectible system 110, the location of the NFT collectible may remain the same (e.g., in the same crypto wallet, on the same blockchain, etc.). In various embodiments, electronic collectible system 110 may include a crypto wallet for storing NFTs, cryptocurrencies, and / or other digital assets, and in response to a transfer of an NFT collectible from NFT collectible system 130 to electronic collectible system 110, the NFT collectible may be moved to a crypto wallet in electronic collectible system 110 associated with the respective user profile.
[0045] Any operation, function, and / or aspect of electronic collectibles system 110, physical collectibles system 120, and / or NFT collectibles system 130, and / or any of their respective GUIs 200, 300, and / or 400 may be implemented in, within, and / or via any of the other systems, components, or GUIs of system 100.
[0046] In various embodiments, user device 140 may incorporate hardware and / or software components. For example, user device 140 may comprise a server appliance running a suitable server operating system (e.g., MICROSOFT INTERNET INFORMATION SERVICES or “IIS”). User device 140 may be any device that allows a user to communicate with a network (e.g., a personal computer, a personal digital assistant (e.g., an IPHONE®, BLACKBERRY®), a tablet, a smartphone, a mobile phone, and / or the like). User device 140 may be in electronic communication with electronic collectibles system 110, physical collectibles system 120, NFT collectibles system 130, processor 190, consignment system 150, third-party vendor system 160, and / or input device 145. In various embodiments, user device 140 may comprise input device 145 (i.e., physical or digital buttons). User device 140 may allow a user of system 100 to interact with other components of system 100. For example, user device 140 may include a display screen 142 capable of displaying a GUI provided by system 100 (e.g., ECS GUI 112, PCS GUI 122, and / or NCS GUI 132). Display screen 142 displaying the GUI may allow a user to select input device(s) 145 to send a signal to system 100 indicating a desired action by system 100. In various embodiments, any action performed by a user through system 100 may be communicated to system 100 and implemented by a processor (e.g., processor 190).
[0047] User device 140 includes any device (e.g., personal computer, mobile device, etc.) that communicates over any network, such as, for example, those discussed in this disclosure. In various examples, user device 140 may be configured to include and / or execute a browser, such as MICROSOFT® INTERNET EXPLORER®, MOZILLA® FIREFOX®, GOOGLE® CHROME®, APPLE® Safari, or any of the myriad other software packages available for browsing the Internet. For example, a browser may communicate with a server over a network by using Internet browsing software installed on the browser. A browser may include Internet browsing software installed within a computing unit or system for conducting online transactions and / or communications. These computing units or systems may take the form of a computer or set of computers, although other types of computing units or systems may also be used, such as laptop computers, notebook computers, tablets, handheld computers, personal digital assistants, set-top boxes, workstations, computer servers, mainframe computers, minicomputers, PC servers, pervasive computers, networked sets of computers, personal computers such as IPADS®, IMACS®, MACBOOKS®, etc., kiosks, terminals, point-of-sale (POS) devices and / or terminals, televisions, or any other device capable of receiving data over a network. In various embodiments, a browser may be configured to display an electronic channel.
[0048] In various examples, a user device described herein (e.g., as part of system 100) can execute web applications or native applications to communicate with system 100. Native applications can be installed on the user device, for example, by download, physical media, or via an app store. Native applications can utilize a development code base provided for use with an operating system and capable of making system calls to manipulate data stored and displayed on the user device and to communicate with system 100 and / or any of its components. Web applications can be configured to be compatible with a web browser or can be specifically written to run on a web browser. Thus, web applications can be browser-based applications that interface with system 100.
[0049] In various embodiments, consignment system 150 may incorporate hardware and / or software components. For example, consignment system 150 may comprise a server appliance running a suitable server operating system (e.g., MICROSOFT INTERNET INFORMATION SERVICES, or “IIS”) and having database software (e.g., ORACLE) installed thereon. Consignment system 150 may be in electronic communication with electronic collectibles system 110, physical collectibles system 120, NFT collectibles system 130, processor 190, user device 140, third-party vendor system 160, and / or input device 145. In various embodiments, consignment system 150 may be configured to list collectibles for sale, to reach a broader consumer base outside of system 100, for example. As discussed in this disclosure, collectibles and / or collectible records associated therewith may be transferred to electronic collectibles system 110. Through electronic collectibles system 110, users may list collectibles for sale, trade, or other transactions on consignment system 150. Consignment system 150 can receive collectible records from electronic collectibles system 110 and display the information contained therein for consumer viewing. Consignment system 150 can provide payment processors and other systems necessary to complete transactions involving collectibles on electronic collectibles system 110 or other components of system 100.
[0050] In various embodiments, consignment system 150 may be in electronic communication with at least one third-party vendor 160. Consignment system 150 may provide collectible records for listing by third-party vendor 160 to further offer such collectibles for sale or other transaction.
[0051] 5-7, the illustrated process flows and screenshots are merely examples and are not intended to limit the scope of the present disclosure. For example, the steps listed in either the method or process descriptions can be performed in any order and are not limited to the order presented. Furthermore, one or more steps described in one method may be implemented in another method contemplated in this disclosure. It should be understood that the following description will make appropriate reference to the steps shown in FIGS. 5-7 as well as the various system components and user interface elements described above with reference to FIGS. 1-4.
[0052] FIG. 5 illustrates a method 500 for operating a system for collectibles, including physical collectibles, according to various embodiments. With combined reference to FIGS. 1-3 and 5 , a physical collectible may be prepared (step 502). The physical collectible may be provided within physical collectible system 120. As discussed in this disclosure, a physical collectible may be a physical item such as a trading card, a poster, a figurine, a model, and / or any other item. A physical collectible may be a series or run of collectibles (e.g., a collectible of which multiples are produced), or a physical collectible may be a unique item with its own unique characteristics (e.g., defects, damage, wear, or condition (e.g., each physical collectible may have a unique graded condition).
[0053] In various embodiments, the physical collectibles may be stored in a physical location, such as a warehouse, on a shelf, and / or the like (step 504). Storing the physical collectibles may include generating (e.g., by physical collectible system 120) a physical collectible location record, which provides location information for the storage location of each physical collectible. In various embodiments, the physical collectible location record may include one or more stock keeping units ("SKUs") associated with the physical collectibles. Each SKU may be a unique identifier assigned to each physical collectible for purposes of tracking the physical collectible (e.g., with respect to ownership, physical location, inventory tracking, etc.). The SKUs may be recorded in a private ledger and / or a public ledger (e.g., a blockchain).
[0054] In various embodiments, a physical collectible record may be generated for the physical collectible (step 506). The physical collectible record may be generated, for example, by physical collectibles system 120 and / or electronic collectibles system 110. The physical collectible record may include information about the associated physical collectible, which may include images or perspectives of the physical collectible (e.g., from different angles, different presentations, unique features, damage, wear, and / or the like), a description of the physical collectible, ownership information of the current owner of the physical collectible, one or more markets in which the physical collectible is available and the rarity and / or price of the physical collectible, a physical location (e.g., a location record of the physical collectible), whether the physical collectible is available for shipping, and / or any other suitable information.
[0055] The physical collectible system 120 can display or present at least a portion of the physical collectible record (e.g., one or more images and / or a description of the physical collectible) on the PCS GUI 300. For example, different views 309 of the physical collectible 312 can be displayed on the PCS GUI 300 along with a description 319. The description 319 of the physical collectible 312 can include any suitable information, such as a collectible type, a category, a brand, a team, an object, a person / character, and / or the like. The physical collectible system 120 can present the physical collectible on the PCS GUI 300, for example, in response to a user selecting a “Shop” action from the action selection pane 305 and / or searching for the physical collectible in the search bar 302.
[0056] In various embodiments, a user may purchase a physical collectible by, for example, selecting a desired physical collectible (e.g., physical collectible 312) and checking out through physical collectible system 120. The selected physical collectible may be placed in the user's cart (as shown in PCS GUI 300), and the user may select pay button 350. Physical collectible system 120 may be configured to facilitate payment for physical collectible 312 (e.g., via a payment processor within physical collectible system 120 or an external payment processor) and receive payment for the physical collectible (step 508). In response to receiving payment, physical collectible system 120 may be configured to associate the physical collectible with a respective user profile (e.g., the user profile associated with the purchase of the physical collectible) (step 510). Associating the physical collectible records with the respective user profiles may include associating the physical collectible records with the respective user profiles (e.g., including updating ownership information of the physical collectibles to reflect the respective user profiles) such that images and / or information of the physical collectibles are present in the user profiles and the user's collection is reflected on the user profiles and / or physical collectibles system 120.
[0057] In various embodiments, physical collectible system 120 may be configured to present an input device or action button (e.g., an embodiment of input device 145) for taking an action involving a physical collectible (step 512). For example, to move a physical collectible between user profiles, between systems, or to a new physical location, a user may select an action from action menu 360. To move a physical collectible (or physical collectible record) to another user profile (e.g., in a purchase or transaction with another system user) or to another system, such as electronic collectible system 110, a user may select a "move" action from action menu 360. Physical collectible 312 may also be shipped to a user, for example, in response to the user selecting a "ship" action from action menu 360.
[0058] In various embodiments, physical collectible system 120 may be configured to receive an input device selection that can cause physical collectible system 120 to perform an action associated with the received selection (step 514). In response to receiving the input device selection to transfer the physical collectible, the physical collectible may be transferred from physical collectible system 120 to electronic collectible system 110 (step 516). In various embodiments, transferring the physical collectible from physical collectible system 120 to electronic collectible system 110 may include transferring a physical collectible record from physical collectible system 120 to electronic collectible system 110 and updating the physical collectible record (e.g., stored in ECS database 114) to reflect the transfer and the presence of the physical collectible in electronic collectible system 110 (the updated physical collectible record from the transfer from the physical collectible system to electronic collectible system 110 may be referred to as a digital collectible record). In various embodiments, transferring the physical collectible from physical collectible system 120 to electronic collectible system 110 may include electronic collectible system 110 generating a digital collectible record based at least in part on the information in the physical collectible record. In response to moving the physical collectible from physical collectible system 120 to electronic collectible system 110, there may be no physical movement (i.e., physical relocation) of the physical collectible. That is, the physical location of the physical collectible may remain the same or unchanged in response to moving the physical collectible record to electronic collectible system 110. In various embodiments, the physical collectible may be moved to a new physical location in response to moving the physical collectible record to electronic collectible system 110.
[0059] In response to transferring the physical collectible to electronic collectible system 110, the physical collectible record may be (automatically) deleted from physical collectible system 120 (step 518). Thus, the transfer of the physical collectible to electronic collectible system 110 may serve to consolidate collectibles belonging to a user of system 100 so that the user's collectibles are stored in and available in one system and / or user profile / account, rather than multiple systems or accounts with overlaps between them. Additionally, inventory and collectibles within system 100 may be maintained on a private ledger so that collectibles within system 100 are reflected only once, including on a private ledger, regardless of whether they exist on electronic collectible system 110, physical collectible system 120, or NFT collectible system 130. In various embodiments, a physical collectible may exist on physical collectible system 120 and electronic collectible system 110 and be reflected once on a personal ledger. In such embodiments, a digital collectible record may be associated with the physical collectible record.
[0060] Additionally, in response to transferring the physical collectible to electronic collectible system 110, the physical collectible (and / or associated digital collectible record) may be configured to be associated with a digital collectible user profile (step 520) on electronic collectible system 110. Thus, the physical collectible may be incorporated into such user's collection stored and visible on electronic collectible system 110. The user may interact with, use (e.g., game), trade, display, inspect, organize, and / or take any other action with the physical collectible with any or all of the other collectibles (e.g., electronic / digital collectibles, digital-only collectibles, and / or NFT collectibles) in the user's collection on electronic collectible system 110.
[0061] In various embodiments, in response to transferring a physical collectible to electronic collectible system 110, a digital collectible record associated with the physical collectible may be configured to be displayed on electronic collectible system 110 (e.g., on ECS GUI 200) (step 522). For example, collectible 212 may be information displayed from a digital collectible record associated with physical collectible 312 transferred from physical collectible system 120. In various embodiments, the digital collectible record associated with the physical collectible may be configured to be considered an electronic or digital collectible corresponding to the respective physical collectible.
[0062] In various embodiments, users of system 100 may trade or sell physical collectibles on electronic collectibles system 110 and / or physical collectibles system 120, as needed. In response to such a transfer of ownership of the physical collectible information, the respective systems may update the ownership identifier and / or ownership information associated with the physical collectible (step 524) and / or associate the physical collectible (and / or associated digital collectible record) with a new user profile. When a physical collectible is sold on electronic collectibles system 110, electronic collectibles system 110 may update the ownership information and associated user profile. When a physical collectible is sold on physical collectibles system 120, physical collectibles system 120 may update the ownership information and associated user profile. In response to a movement of a physical collectible (or its digital collectible record) between user profiles, the physical location of the physical collectible may not change.
[0063] Similar to step 512, in which the physical collectible system 120 presents an input device or action button, the electronic collectible system 110 can present an input device or action button to take an action involving the physical collectible (and its digital collectible counterpart). For example, the electronic collectible system 110 can receive a selection of a move button 254, which can move the physical collectible and / or its digital collectible record to another user profile and / or another system or component within the system 100, as discussed in this disclosure. As another example, the electronic collectible system 110 can be configured to receive a selected ship button 252, which can indicate a user's desire to physically transport or ship the physical collectible. In response, the electronic collectible system 110 can command and / or facilitate shipping of the physical collectible to the physical address of the physical collectible. In response to the ship command, the physical collectible can be configured to ship to the desired physical address (e.g., ship to user) (step 526).
[0064] In response to shipping the physical collectible to a desired physical address (e.g., shipping the physical collectible outside of system 100), one or more collectible records associated with the physical collectible and any associated digital collectibles may be deleted (step 528). For example, the digital collectible records may be deleted from electronic collectibles system 110 and / or the physical collectible records may be deleted from physical collectibles system 120.
[0065] Communication between electronic collectibles system 110 and physical collectibles system 120 allows physical collectibles that exist in or are represented in a physical collectibles marketplace (e.g., physical collectibles system 120), to be sold, traded, and / or redeemed, to be located in and included in the same electronic collectibles in an electronic system (e.g., electronic collectibles system 110). Thus, instant transfers of physical collectibles may occur from physical collectibles system 120 to electronic collectibles system 110, and physical collectibles may be mixed and grouped with electronic, digital-only, and / or NFT collectibles. Thus, users of system 100 can take actions that involve multiple types of collectibles (e.g., physical, electronic, digital-only, and / or NFT collectibles). For example, users can play games with multiple collectible types, trade with other users involving multiple collectible types, exchange multiple collectible types for one or more redeemed collectible types that may be different collectible types from one or more of the redeemed collectibles, and / or the like. The system 100 makes the physical collection immediately available for processing.
[0066] 6 illustrates a method 600 for operating a system for collectibles, including electronic and / or digital-only collectibles, according to various embodiments. With respect to electronic and / or digital-only collectibles (not associated with NFTs), and with joint reference to FIGS. 1-3 and 6, a configuration may be made to prepare a digital collectible (step 602), such as a digital and / or digital-only collectible (both referred to in this disclosure as a digital collectible). As discussed in this disclosure, a digital-only collectible may be a digital collectible without a physical or NFT collectible counterpart.
[0067] In various embodiments, a digital collectible record may be generated for the digital collectible (step 604). For digital-only collectibles, a digital-only collectible record may be generated. The digital collectible record may be generated, for example, by electronic collectibles system 110. The digital collectible record may include information about the associated digital collectible, including an image of the digital collector, a description of the digital collectible, ownership information of the current owner of the digital collectible, one or more markets in which the digital collectible is available, the rarity and / or price of the digital collectible, location (e.g., one or more systems and / or one or more markets), whether the digital collectible is available for shipping, and / or any other suitable information. In various embodiments, the digital collectible record may include a stock keeping unit (SKU) associated with the digital collectible. Each SKU may be a unique identifier assigned to each digital collectible for purposes of tracking the digital collectible (e.g., with respect to ownership, storage location, inventory tracking, etc.). The SKU may be recorded in a private ledger and / or a public ledger (e.g., a blockchain).
[0068] The electronic collectibles system 110 can display or present at least a portion of the digital collectible record (e.g., an image and / or a description of the digital collectible) on the ECS GUI 200. The description 219 of the digital collectible 214, 216 may include any suitable information, including collectible type, category, brand, team, object, person / character, and / or the like. The electronic collectibles system 110 can present available digital collectibles on the ECS GUI 200, for example, in response to a user selecting a "Shop" action from the action selection pane 205 and / or searching for digital collectibles in the search bar 202.
[0069] In various embodiments, a user may purchase a digital collectible by, for example, selecting a desired digital collectible and checking out through the electronic collectibles system 110. The selected digital collectible may be placed in the user's cart, and the user may select a payment option. The electronic collectibles system 110 may be configured to facilitate payment for the digital collectible (e.g., via a payment processor within the electronic collectibles system 110 or an external payment processor) and receive payment for the digital collectible (step 606). In response to receiving payment, the electronic collectibles system 110 may be configured to associate the digital collectible with a respective user profile (e.g., the user profile associated with the purchase of the digital collectible) (step 608). Associating the digital collectible with a respective user profile may include associating a digital collectible record with a respective user profile such that images and / or information about the digital collectible are present in the user profile and the user's collection is reflected on the user profile and / or the electronic collectibles system 110 (and / or such that the respective digital collectible record includes the user profile information as ownership information).
[0070] In various embodiments, electronic collectibles system 110 can present input devices or action buttons (e.g., embodiments of input device 145) to take actions involving digital collectibles. For example, electronic collectibles system 110 can present action menu 207 similar to action menu 360 of PCS GUI 300. To move physical collectibles, for example, between user profiles (e.g., to transfer ownership of digital collectibles) and / or between systems, a user can select move button 254.
[0071] In various embodiments, the electronic collectibles system 110 can receive a command (e.g., from a user's selection of the move button 254) to change ownership of a digital collectible (step 610). In response, the electronic collectibles system 110 can change the ownership information or identifier for the digital collectible (step 612) and / or move the digital collectible (step 614) to another user profile within the electronic collectibles system 110 and / or another system. Accordingly, a digital collectible record for the moved digital collectible may exist in and be viewable by the other user profile, and / or the other user profile may be included in the ownership information for the moved digital collectible.
[0072] In various embodiments, multiple collectibles may be exchanged for a redeemed collectible. For example, multiple (e.g., two, three, four, or more) copies of the same digital collectible may be exchanged for a redeemed collectible, which may be another digital collectible, a physical collectible (which may be moved, shipped, or utilized as discussed in this disclosure), and / or an NFT collectible. Such redemption offerings allow users to reduce unwanted duplication in their collections. As another example, any combination of the same or different collectibles may be required to exchange for a redeemed collectible. The electronic collectibles system 110 may facilitate the exchange of a particular collectible or collectibles to accept the redeemed collectible (step 616). In a redemption transaction, the exchanged collectible or collectibles may be transmitted to the electronic collectibles system 110, and in exchange, the electronic collectibles system 110 may provide the redeemed collectibles for the respective user profile. The redeemed collectibles can already exist on the system 100's private ledger prior to the redemption transaction, or in various embodiments, the electronic collectibles system 110 can generate the redeemed collectibles in response to, for example, a user selecting the redeem button 256, with the electronic collectibles system 110 facilitating the redemption transaction. In response to receiving one or more exchanged collectibles, the electronic collectibles system 110 can generate a digital collectible record for the redeemed collectibles (redeemed collectible records) and associate the redeemed collectibles with the appropriate user profile. The redeemed collectibles can include digital collectibles (and / or physical collectible counterparts) with associated digital collectible records, such as those discussed in this disclosure. The exchanged collectibles can be made available for purchase or transfer to other users of the electronic collectibles system 110 after the redemption transaction is completed, or the electronic collectibles system 110 can (automatically) delete the digital collectibles and / or their associated digital collectible records.
[0073] In various embodiments, system 100 can offer a user packs of collectibles (e.g., trading cards) for purchase. The packs can be physical packs with physical cards therein and / or digital packs with digital cards therein. The physical packs, and each physical card therein, have a digital collectible counterpart. Physical packs can be purchased through physical collectibles system 120 and / or electronic collectibles system 110, and electronic packs can be purchased through electronic collectibles system 110. A user can leave a pack open for any desired period of time. If desired, a user can open a digital pack of cards by selecting an input device that instructs system 100 to open the pack and open individual collectibles within the multiple collectibles from within the pack (step 618). Boxes of multiple collectibles (containing multiple packs) and cases of collectibles (containing multiple boxes) are also available through system 100 and can also remain unopened for as long as desired.
[0074] FIG. 7 illustrates a method 700 for operating a system for collectibles, including NFT collectibles, according to various embodiments. With respect to NFT collectibles (not including digital collectibles as referred to in this disclosure), with combined reference to FIGS. 1-4 and 7 , an NFT collectible may be provided (step 702) in system 100 or a component thereof. NFT collectibles may include digital files (e.g., files containing images, video, audio, and / or any other suitable content) stored on a blockchain. For example, NFTs may be minted or tokenized in an NFT marketplace external to NFT collectibles system 130 and / or system 100, and the NFTs may be offered or transferred to NFT collectibles system 130 as NFT collectibles. In various embodiments, NFT collectibles system 130, electronic collectibles system 110, and / or system 100 may include an NFT issuance system capable of creating NFT collectibles. NFT collectibles may include digital collectible counterparts and / or physical collectible counterparts.
[0075] In various embodiments, an NFT collectible record may be generated for the NFT collectible (step 704). The NFT collectible record may be generated, for example, by NFT collectible system 130. The NFT collectible record may include information about the associated NFT collectible, which may include an image of the NFT collectible, a description of the NFT collectible, ownership information of the current owner of the NFT collectible portion, one or more markets in which the NFT collectible is available, the rarity and / or price of the NFT collectible, one or more locations (e.g., one or more systems, one or more blockchains, and / or one or more markets in which the NFT collectible is available or supported), and / or any other suitable information. In various embodiments, the NFT collectible record may include one or more stock keeping units (SKUs) associated with the NFT collectible. Each SKU may be a unique identifier assigned to each NFT collectible for purposes of tracking the NFT collectible (e.g., with respect to ownership, storage location, inventory tracking, etc.). SKUs can be recorded on a private ledger and / or a public ledger (such as a blockchain).
[0076] The NFT collectibles system 130 can display or present at least a portion of the NFT collectible record (e.g., one or more images and / or a description of the digital collectible) on the NCS GUI 400. The description 419 of the NFT collectible 412 can include any appropriate information, including the collectible type (e.g., whether the NFT collectible has an electronic and / or physical collectible counterpart), category, brand, team, subject, person / character, rarity, and / or the like. The NFT collectibles system 130 can present NFTs available for sale on the NCS GUI 400, for example, in response to a user selecting a “Shop” action from the action selection pane 405 and / or searching for a digital collectible in the search bar 402.
[0077] In various embodiments, a user may purchase an NFT collectible by, for example, selecting a desired NFT collectible and checking out through NFT collectible system 130. The selected NFT collectible may be placed in the user's cart, and the user may select a payment option. NFT collectible system 130 may be configured to facilitate payment for the NFT collectible (e.g., via a payment processor within NFT collectible system 130 or an external payment processor) and receive payment for the NFT collectible (step 706). In response to receiving payment, NFT collectible system 130 may be configured to associate the NFT collectible with a respective user profile (e.g., the user profile associated with the purchase of the NFT collectible) (step 708). Associating the NFT collectible with a respective user profile may include associating an NFT collectible record with a respective user profile such that images and / or information regarding the NFT collectible are present in the user profile and reflected in the user collectible system and / or NFT collectible system 130, and / or other user profiles may be included in ownership information for the NFT collectible.
[0078] In various embodiments, NFT collectibles system 130 may be configured to present an input device or action button (e.g., an example of input device 145) for performing actions involving NFT collectibles (step 710). For example, to move an NFT collectible between user profiles and / or systems, a user may select an action from action menu 460. To move an NFT collectible (or an NFT collectible record) to another user profile (e.g., in a purchase or transaction with another system user) or to another system, such as electronic collectibles system 110, a user may select a “Move” action from action menu 460. Additionally, an NFT collectible 412 may be exchanged in a redemption transaction in response to a user selecting a “Redeem” action from action menu 460, and / or may be opened or detached if associated with multiple digital collectibles in response to a user selecting an “Open / Detach” action from action menu 460.
[0079] In various embodiments, NFT collectible system 130 may be configured to receive an input device selection (step 712), thereby causing NFT collectible system 130 to perform an action associated with the received selection. In response to receiving an input device selection to transfer the NFT collectible, the NFT collectible may be transferred from NFT collectible system 130 to electronic collectible system 110 (step 714). In various embodiments, transferring the NFT collectible from NFT collectible system 130 to electronic collectible system 110 may include transferring an NFT collectible record from NFT collectible system 130 to electronic collectible system 110 and updating the NFT collectible record to reflect such transfer and presence of the NFT collectible in electronic collectible system 110 (e.g., stored in ECS database 114) (the updated NFT collectible record from the transfer of the NFT collectible to electronic collectible system 110 may be referred to as a digital collectible record). In various embodiments, transferring an NFT collectible from NFT collectible system 130 to electronic collectible system 110 may include electronic collectible system 110 generating a digital collectible record for the transferred NFT collectible based at least in part on information in the NFT collectible record.
[0080] As part of and / or in response to transferring an NFT collectible to electronic collectible system 110, the NFT collectible record may be (automatically) deleted from NFT collectible system 130. Thus, the transfer of an NFT collectible to electronic collectible system 110 may serve to consolidate the collectibles belonging to a user of system 100, so that the user's collectibles are stored and available in one system rather than multiple systems with duplicates between them. Additionally, inventory and collectibles within system 100 may be maintained on a private ledger, such that collectibles within system 100 are reflected only once, including on a private ledger, regardless of whether they exist on electronic collectible system 110, physical collectible system 120, or NFT collectible system 130. As discussed in this disclosure, NFT collectibles may also be recorded as blocks on a blockchain for authentication purposes. In various embodiments, an NFT collectible may exist on NFT collectible system 130 and electronic collectible system 110 and be reflected once on a personal ledger. In such an embodiment, the digital collectible record can be associated with the NFT collectible record.
[0081] Additionally, in response to transferring the NFT collectible to electronic collectibles system 110, the NFT collectible (and / or associated digital collectible record) can be associated with a digital collectible user profile on electronic collectibles system 110. Thus, the NFT collectible can be incorporated into such user's collection, which is stored and visible on electronic collectibles system 110. The user can interact with, use (e.g., game), trade, display, inspect, organize, and / or take any other action with the NFT collectible along with any or all other collectibles (e.g., electronic / digital collectibles, digital-only collectibles, and / or physical collectibles) in the user's collection on electronic collectibles system 110.
[0082] In various embodiments, in response to transferring an NFT collectible to electronic collectible system 110, a digital collectible record for the NFT collectible may be displayed on electronic collectible system 110 (e.g., on ECS GUI 200). In various embodiments, the digital collectible record associated with the NFT collectible may be considered an electronic or digital collectible corresponding to the respective NFT collectible.
[0083] In various embodiments, users of system 100 may trade or sell NFT collectibles on electronic collectibles system 110 and / or NFT collectibles system 130, as desired. In response to such a transfer of ownership of an NFT collectible, the respective systems may update the ownership identifier and / or ownership information associated with the physical collectible and / or associate the NFT collectible (and / or related digital collectible record) with a new user profile. When an NFT collectible is sold on electronic collectibles system 110, electronic collectibles system 110 may update the ownership information and the associated user profile. When an NFT collectible is sold on NFT collectibles system 130, NFT collectibles system 130 may update the ownership information and the associated user profile.
[0084] Similar to step 710, in which NFT collectible system 130 presents an input device or action button, electronic collectible system 110 can present an input device or action button to take an action involving an NFT collectible (and its digital collectible counterpart). For example, electronic collectible system 110 can receive a selection of move button 254, which can move an NFT collectible and / or its digital collectible record to another user profile and / or another system or component within system 100. In various embodiments, an NFT collectible can be moved from an external system to system 100 (e.g., to electronic collectible system 110 and / or NFT collectible system 130), and / or an NFT collectible can be moved from system 100 to an external system.
[0085] Communication between electronic collectibles system 110 and NFT collectibles system 130 allows NFT collectibles present in or displayed, sold, traded, and / or redeemed in an NFT collectibles marketplace (e.g., NFT collectibles system 130) to be located and included in the same electronic collectible within the electronic system (e.g., electronic collectibles system 110). Thus, instant transfer of NFT collectibles can occur from NFT collectibles system 130 to electronic collectibles system 110, and NFT collectibles can be mixed and grouped with digital, digital-only, and / or physical collectibles. Thus, users of system 100 can take actions involving multiple types of collectibles (e.g., physical, electronic, digital-only, and / or NFT collectibles). For example, users can play games with multiple collectible types, trade with other users involving multiple collectible types, exchange multiple collectible types for one or more redeemed collectible types that may be different collectible types from one or more of the redeemed collectibles, and / or the like. The system 100 makes NFT collectibles immediately available for trading.
[0086] In various embodiments, as discussed herein with respect to digital collectibles, multiple collectibles can be exchanged for a redeemed collectible. For example, multiple (e.g., two, three, four, or more) of the same NFT collectible can be exchanged for a redeemed collectible, which can be another NFT collectible, a digital collectible, and / or a physical collectible (which can be transported, shipped, used, etc., as discussed herein). Such redemption offerings can reduce unwanted duplication in a user's collection. As another example, any combination of the same or different collectibles may be required to exchange for a redeemed collectible. The electronic collectibles system 110 can facilitate the exchange of one or more specific collectibles to accept the redeemed collectible (step 716). In a redemption transaction, one or more exchanged collectibles can be sent to the electronic collectibles system 110, which can provide the redeemed collectibles for the respective user profiles. The redeemed collectible may already exist on the system 100's private ledger prior to the redemption transaction, or in various embodiments, the electronic collectibles system 110 may generate the redemption transaction in response to, for example, a user selecting redeem button 452, where the electronic collectibles system 110 facilitates the redemption transaction. In response to the redemption transaction, the electronic collectibles system 110 may generate a digital collectible record associated with the redeemed collectible. The redeemed collectible may include a digital collectible (and / or a physical or NFT collectible counterpart) with an associated digital collectible record, such as those discussed in this disclosure. The exchanged collectible may be made available for purchase or transfer to other users of the electronic collectibles system 110, or the electronic collectibles system 110 may delete the digital collectible and / or their associated digital collectible record.
[0087] A blockchain network may be used as a public ledger for creating and updating the blockchain associated with an NFT collectible. The blockchain network is configured to maintain the blockchain according to various embodiments. The blockchain network may be a peer-to-peer network that is private, federated, and / or public in nature (e.g., the ETHEREUM® system, the Bitcoin system, the HYPERLEDGER® Fabric system, etc.). Federated and private networks may provide improved control over the content of the blockchain, while public networks may utilize the network's cumulative computing power to improve security. The blockchain network may include various blockchain nodes (e.g., consensus participants) that communicate electronically with each other, as discussed further in this disclosure. Each blockchain node may include a computing device configured to write blocks to the blockchain and validate blocks on the blockchain. The computing device may take the form of a computer or processor, or a set of computers and / or processors, or an application-specific integrated circuit (ASIC), although other types of computing units or systems may also be used. Exemplary computing devices include servers, pooled servers, laptops, notebooks, portable computers, personal digital assistants, mobile phones, smartphones (e.g., IPHONE® devices, BLACKBERRY® devices, ANDROID® devices, etc.), tablets, wearables (e.g., smartwatches and smart glasses), Internet of Things (IoT) devices, or any other device capable of receiving data over a network. Each computing device may run applications to interact with the blockchain network, communicate with other devices, perform cryptographic operations, and otherwise operate within system 100.The computing device may be configured to run a client application, which may be a thin client (web), hybrid (i.e., web and native, such as iOS and ANDROID® systems), or native application, to make API calls to interact with the blockchain, such as a Web 3 API compatible with the blockchain database maintained by the ETHEREUM® system.
[0088] The blockchain may be based on any blockchain technology, such as, for example, ETHEREUM®, OPENCHAIN®, Chain Open Standard technology, HYPERLEDGER® Fabric, CORDA®, Connect™, or Sawtooth™. The blockchain may include a system of blocks containing data that are interconnected by referencing previous blocks. Each block may link to the previous block and may include a timestamp. Data can be added to the blockchain by establishing consensus among blockchain nodes based on proof-of-work, proof-of-stake, practical Byzantine fault tolerance, delegated proof-of-stake, or other suitable consensus algorithms. When implemented to support system 100, the blockchain may serve as an immutable log of transactions and related contracts and processes.
[0089] A blockchain address may be uniquely assigned to each blockchain node or participant to serve as a unique identifier for each participant in the blockchain network. For example, each participant may register with the blockchain network and / or an existing trusted participant (e.g., an identity provider) and be assigned and provided with a private / public key pair. In various embodiments, the blockchain network may use a hierarchical decision (HD) solution to enable the creation of one or more child keys from one or more parent keys in a hierarchy. Each child key may be assigned to a participant in the blockchain network 101. For example, the blockchain network may use BIP32, BIP39, and / or BIP44 to generate an HD tree of public addresses.
[0090] Systems, methods, and computer program products are provided. In the detailed description of the present disclosure, references to “various embodiments,” “one embodiment,” “one embodiment,” etc. indicate that the described embodiment may include a particular configuration, structure, or characteristic, but that all embodiments may not necessarily include the particular configuration, structure, or characteristic. Furthermore, such phrases do not necessarily refer to the same embodiment. Furthermore, when a particular configuration, structure, or characteristic is described in connection with an embodiment, it is submitted that it is within the understanding of those skilled in the art that such configuration, structure, or characteristic also applies in connection with other embodiments, whether or not explicitly described. After reading the description, it will be apparent to one skilled in the relevant art(s) how to implement the present disclosure in alternative embodiments.
[0091] As used herein, the terms "meet," "satisfy," "match," "relate to," or similar terms may include an identical match, a partial match, meeting certain criteria, matching a subset of data, a correlation, meeting certain criteria, a correspondence, an association, an algorithmic relationship, and the like.
[0092] Association and / or terms and phrases similar to association may include, for example, tagging, flagging, correlating using a lookup table or any other method or system for indicating or generating relationships between elements such as (i) collectibles, (ii) collectible records, and / or (iii) user profiles. Furthermore, association may occur at any time in response to any suitable action, event, or period of time. Association may occur at predetermined intervals, periodically, randomly, once, more than once, or in response to an appropriate request or action. Any of the information may be distributed and / or accessed via software-enabled links, which may be sent via email, text, posts, social network entries, and / or any other method known in the art.
[0093] The systems and methods may be described in this disclosure in terms of functional block components, screenshots, options, and various processing steps. It should be understood that these functional blocks may be realized by any number of hardware and / or software components configured to perform the specified functions. For example, the system may employ various integrated circuit components, such as memory elements, processing elements, logic elements, lookup tables, and the like, which may perform various functions under the control of one or more microprocessors or other controllers. Similarly, the software elements of the system may be implemented using any programming or scripting language, such as C, C++, C#, JAVA®, JAVASCRIPT VBScript, Macromedia Cold Fusion, COBOL, MICROSOFT® Active Server Pages, Assembly, PERL, PHP, awk, JSON, Visual Basic, SQL stored procedures, PL / SQL, any UNIX shell script, and Extensible Markup Language (XML), with various algorithms implemented in any combination of data structures, objects, processes, routines, or other programming elements. It should be noted that the system may employ any number of conventional techniques for data transmission, signaling, data processing, network control, etc. Still further, the system may be configured to be used to detect or prevent security issues in client-side scripting languages such as JAVASCRIPT, VBScript, etc.For a basic introduction to cryptography and network security, see any of the following references: (1) "Applied Cryptography: Protocols, Algorithms, And Source Code In C," by Bruce Schneier, published by John Wiley & Sons (second edition, 1995); (2) "JAVA® Cryptography," by Jonathan Knudson, published by O'Reilly & Associates (1998); (3) "Cryptography & Network Security: Principles & Practice," by William Stallings, published by Prentice Hall, all of which are incorporated herein by reference.
[0094] As will be appreciated by those skilled in the art, the system may be embodied as an existing system, an add-on product, a processing device running upgraded software, a standalone system, a distributed system, a method, a data processing system, an apparatus for data processing, and / or a customization of a computer program product. Accordingly, any portion of the system or modules may take the form of a processing device running code, an Internet-based embodiment, an entirely hardware embodiment, or an embodiment combining Internet, software, and hardware aspects. Furthermore, the system may take the form of a computer program product on a computer-readable storage medium having computer-readable program code means embodied in the storage medium. Any suitable computer-readable storage medium may be utilized, including hard disks, CD-ROMs, optical storage devices, magnetic storage devices, and / or the like.
[0095] Systems and methods are described in this disclosure with reference to screenshots, block diagrams, and flowchart illustrations of methods, apparatus (e.g., systems), and computer program products according to various embodiments. It will be understood that each functional block of the block diagrams and flowchart illustrations, and combinations of functional blocks in the block diagrams and flowchart illustrations, respectively, can be implemented by computer program instructions.
[0096] These computer program instructions can be loaded into a general purpose computer, special purpose computer, or other programmable data processing apparatus to form a machine, such that the instructions executing on the computer or other programmable data processing apparatus create means for implementing the functions specified in the flowchart blocks. These computer program instructions can also be stored in a computer-readable memory that can direct the computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory create an article of manufacture that includes instruction means for implementing the functions specified in the flowchart blocks. The computer program instructions can also be loaded onto a computer or other programmable data processing apparatus to cause the computer or other programmable device to perform a series of operation steps, creating a computer-implemented process, such that the instructions executing on the computer or other programmable device provide the steps for implementing the functions specified in the flowchart blocks.
[0097] Thus, the functional blocks in the block diagrams and flowchart diagrams support combinations of means for performing the specified functions, combinations of steps for performing the specified functions, and program instruction means for performing the specified functions. It will also be understood that each functional block of the block diagrams and flowchart diagrams, and combinations of functional blocks in the block diagrams and flowchart diagrams, can be implemented by either a special-purpose hardware-based computer system that performs the specified functions or steps, or by an appropriate combination of special-purpose hardware and computer instructions. Furthermore, the process flow diagrams and their descriptions may refer to user WINDOWS®, web pages, websites, web forms, prompts, etc. Practitioners will understand that the illustrated steps described in this disclosure can be included in any number of configurations, including the use of WINDOWS®, web pages, web forms, pop-up WINDOWS®, prompts, and the like. It will further be understood that the illustrated and described steps can be combined into a single web page and / or WINDOWS®, but have been expanded for simplicity. In other instances, steps illustrated and described as a single process step may be separated into multiple web pages and / or WINDOWS®, but have been combined for simplicity.
[0098] As used in this disclosure, "sending," "transferring," and / or the like may include transmitting electronic data from one system component to another over a network connection. Additionally, as used in this disclosure, "data" may include encompassing information, such as commands, queries, files, data for storage, etc., in digital or any other form.
[0099] As used in this disclosure, the term network encompasses any cloud, cloud computing system, or electronic communications system or method incorporating hardware and / or software components. Communication between the parties can be achieved via any suitable communications channel, such as, for example, a telephone network, an extranet, an intranet, the Internet, point-of-sale devices (such as POS devices, personal digital assistants (e.g., IPHONE®, BLACKBERRY®), mobile phones, kiosks, etc.), online communications, satellite communications, offline communications, wireless communications, transponder communications, local area networks (LANs), wide area networks (WANs), virtual private networks (VPNs), networked or linked devices, keyboards, mice, and / or any suitable communications or data entry modalities. Furthermore, while systems are frequently described in this disclosure as being implemented with the TCP / IP communications protocol, the systems may also be implemented using IPX, APPLE® talk, IP-6, NetBIOS®, OSI, any tunneling protocol (e.g., IPsec, SSH), or any number of existing or future protocols. If the network is in the nature of a public network, such as the Internet, it may be advantageous to assume that the network is insecure and open to eavesdroppers. Particular information relating to protocols, standards, and application software utilized in connection with the Internet is generally known to those skilled in the art and therefore need not be detailed herein.See, for example, Dilip Naik, Internet Standards and Protocols (1998); JAVA® 2 Complete, various writings, (Sybex 1999); Deborah Ray and Eric Ray, Mastering HTML 4.0 (1997); and Loshin, TCP / IP Clearly Explained (1997) and David Gourley and Brian Totty, SIP, The Definitive Guide (2002), the contents of which are incorporated herein by reference.
[0100] The term "non-transitory" should be understood to exclude only propagating transitory signals per se from the scope of the claims, and does not disclaim all standard computer-readable media other than propagating transitory signals per se. In other words, the meaning of the terms "non-transitory computer-readable medium" and "non-transitory computer-readable storage medium" should be interpreted to exclude only those types of transitory computer-readable medium found in Nuijten to fall outside the scope of patentable subject matter under 35 U.S.C. §101.
[0101] Benefits, other advantages, and solutions have been described herein with respect to specific embodiments. However, the benefits, advantages, solutions, and any elements that may cause or make more pronounced any benefit, advantage, or solution should not be construed as critical, required, or essential components or elements of the disclosure. Accordingly, the scope of the disclosure is limited only by the appended claims, and references to elements in the singular are not intended to mean "one and only one," but rather "one or more," unless expressly stated otherwise. Furthermore, when phrases similar to "at least one of A, B, and C" or "at least one of A, B, or C" are used in the claims or specification, it is intended that the phrases mean that A may be present alone in an instance, that B may be present alone in an instance, that C may be present alone in an instance, or that any combination of elements A, B, and C may be present in an instance, e.g., A and B, A and C, B and C, or A, B, and C. While the present disclosure encompasses methods, it is contemplated that the methods may be embodied as computer program instructions on a tangible computer-readable carrier, such as a magnetic or optical memory or a magnetic or optical disk. All structural, chemical, and functional equivalents to the elements of the various embodiments described above that are known to those skilled in the art are expressly incorporated by reference into this disclosure and are intended to be encompassed by the claims. Furthermore, it is not necessary for an apparatus or method to address each and every problem sought to be solved by the present disclosure to be encompassed by the claims. Furthermore, no element, component, or method step in this disclosure is intended to be made available to the public, regardless of whether that element, component, or method step is expressly recited in a claim.
[0102] No claim element is intended to invoke 35 USC 112(f) unless the element is expressly recited using the term "means for." As used in this disclosure, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that includes a listing of elements may include not only those elements but also other elements not expressly recited or inherent in such process, method, article, or apparatus.
Claims
1. 1. A method comprising: Preparing the physical collection; storing said physical collection at a physical location; generating, by a processor, a physical collectible location record associated with said physical location and a physical collectible system; generating, by the processor, a physical collectible record associated with the physical collectible and the physical collectible system; associating, by a processor, the physical collectible with a physical collectible user profile within the physical collectible system; presenting, by the processor and on a physical collectible system graphical user interface (GUI), an input device for at least one of electronic movement of the physical collectible or physical movement of the physical collectible; receiving, by the processor, a selection of the input device for electronic transfer of the physical collectible; and electronically transferring, by the processor, the physical collectible to an electronic collectible system in electronic communication with the physical collectible system, wherein the electronic transferring is performed by at least one of: transferring, by the processor, the physical collectible record to an electronic collectible system; or generating, by the processor, a digital collectible record based on the physical collectible record, wherein the physical location of the physical collectible remains the same upon electronic transfer of the physical collectible to the electronic collectible system.
2. 2. The method of claim 1, wherein the input device is for the physical transfer of the physical collectible, and wherein the electronic transfer of the physical collectible to the electronic collectible system occurs automatically in response to the associating of the physical collectible with the physical collectible user profile in the physical collectible system.
3. 3. The method of claim 2, further comprising receiving, by the processor, payment for the physical collectible associated with the physical collectible user profile, wherein the associating of the physical collectible with the physical collectible user profile is in response to the receipt of the payment.
4. 2. The method of claim 1, wherein the physical collectible record includes a physical collectible image of the physical collectible and a description of the physical collectible, the method further comprising, in response to the moving of the physical collectible to the electronic collectible system, displaying, by the processor, the physical collectible image and the description of the physical collectible in an electronic collectible system GUI.
5. 5. The method of claim 4, further comprising automatically deleting, by said processor, said physical collectible record from said physical collectible system in response to said electronic transfer of said physical collectible to said electronic collectible system.
6. wherein the digital collectible record includes ownership information relating to ownership of the physical collectible, and the method further comprises: in response to the electronic transfer of the physical collectible to the electronic collectible system, associating, by the processor, the physical collectible with a digital collectible user profile within the electronic collectible system; receiving, by the processor, a command to change the ownership of the physical collectible to a second digital collectible user profile in the electronic collectible system; and revising, by the processor, the ownership information for the physical collectible associated with the second digital collectible user profile in response to receiving the command to change the ownership; The method of claim 4 , wherein the physical location of the physical collectible remains the same in response to the revising the ownership of the physical collectible.
7. presenting, by the processor and on the electronic collectible system GUI, a second input device indicating available actions for the collectible, including physical movement of the physical collectible; receiving, by the processor, a selection of the second input device for the physical movement of the physical collection; directing, by the processor, the physical collection to be shipped to a second physical location; The method of claim 4 , further comprising: shipping the physical collection to the second physical location.
8. The method of claim 7 , further comprising automatically deleting, by the processor, the digital collectible record of the physical item in response to the shipping of the physical collectible.
9. preparing, by said processor, a digital-only digital collectible that is not associated with any physical collectible in said electronic collectible system; generating, by the processor, a digital-only collectible record in the electronic collectible system associated with the digital-only digital collectible, the digital-only collectible record being recorded in a private ledger associated with the electronic collectible system; The method of claim 1 , further comprising: associating, by a processor, the digital-only digital collectible with a digital collectible user profile within the electronic collectible system.
10. wherein the digital-only collectible record includes ownership information relating to ownership of the digital-only digital collectible information, and the method further comprises: receiving, by the processor, a command to change the ownership of the digital-only digital collectible to a second digital collectible user profile within the electronic collectible system; 10. The method of claim 9, comprising: revising, by the processor, the ownership information of the digital-only digital collectible to be associated with the second digital collectible user profile in response to receiving the command to change the ownership.
11. presenting, by the processor, a redemption input device on the electronic collectibles system GUI through which a user can redeem a redeemed collectible in exchange for at least one of the digital-only digital collectible or the physical collectible; receiving, by the processor, a selection of the redemption input device; automatically generating, by the processor, a redeemed collectible record associated with the redeemed collectible; associating, by the processor, the redeemed collectible record with the digital collectible user profile; 10. The method of claim 9, further comprising automatically deleting, by the processor, at least one of the digital collectible record associated with the physical collectible from the digital-only collectible record or the digital collectible user profile.
12. Preparing, by the processor, an NFT collectible in an NFT collectible system in electronic communication with the electronic collectible system, wherein the NFT collectible is stored on a blockchain; generating, by the processor, an NFT collectible record in the NFT collectible system associated with the NFT collectible, the NFT collectible record being recorded in a private ledger associated with the NFT collectible system; The method of claim 1 , further comprising: associating, by a processor, the NFT collectible with an NFT collectible user profile within the NFT collectible system.
13. presenting, by the processor and on an NFT collectibles system GUI, an input device for electronic transfer of the NFT collectibles; receiving, by the processor, a selection of the input device; The method of claim 12 , further comprising: transferring, by the processor, the NFT collectible record to the electronic collectible system.
14. 1. A system comprising: a processor; a tangible non-transitory memory configured to communicate with the processor, the tangible non-transitory memory having thereon, in response to execution by the processor, the tangible non-transitory memory causing the processor to perform the following operations: generating, by said processor, a physical collectible location record associated with the physical location of the physical collectible and the physical collectible system; generating, by the processor, a physical collectible record associated with the physical collectible and the physical collectible system; associating, by a processor, the physical collectible with a physical collectible user profile within the physical collectible system; presenting, by the processor and on a physical collectible system graphical user interface (GUI), an input device for at least one of electronic movement of the physical collectible or physical movement of the physical collectible; receiving, by the processor, a selection of the input device for electronic transfer of the physical collectible; and a memory storing instructions that cause the processor to electronically move the physical collectible to an electronic collectible system that is in electronic communication with the physical collectible system, wherein the electronic moving is performed by at least one of: moving the physical collectible record to the electronic collectible system; or generating a digital collectible record based on the physical collectible record, wherein a physical location of the physical collectible remains the same upon electronic movement of the physical collectible to the electronic collectible system.
15. 15. The system of claim 14, wherein the operations further include automatically deleting, by the processor, the physical collectible record from the physical collectible system in response to the electronically transferring the physical collectible to the electronic collectible system.
16. The operation is presenting, by the processor and on an electronic collectible system GUI, a second input device indicating available actions for the collectible, including physical movement of the physical collectible; receiving, by the processor, a selection of the second input device for the physical movement of the physical collection; directing, by the processor, the physical collection to be shipped to a second physical location; and shipping the physical collection to the second physical location.
17. 17. The system of claim 16, wherein the operations further include automatically deleting, by the processor, the digital collectible record of the physical item in response to the shipping of the physical collectible.
18. The operation is Preparing, by the processor, an NFT collectible in an NFT collectible system in electronic communication with the electronic collectible system, wherein the NFT collectible is stored on a blockchain; generating, by the processor, an NFT collectible record in the NFT collectible system associated with the NFT collectible, the NFT collectible record being recorded in a private ledger associated with the NFT collectible system; and associating, by a processor, the NFT collectible with an NFT collectible user profile within the NFT collectible system.
19. The operation is presenting, by the processor and on an NFT collectibles system GUI, an input device for electronic transfer of the NFT collectibles; receiving, by the processor, a selection of the input device; and transferring, by the processor, the NFT collectible record to the electronic collectible system.
20. 1. An article of manufacture including a non-transitory tangible computer-readable storage medium, the medium, responsive to execution by a processor, causing the processor to perform the following operations: generating, by said processor, a physical collectible location record associated with the physical location of the physical collectible and the physical collectible system; generating, by the processor, a physical collectible record associated with the physical collectible and the physical collectible system; associating, by a processor, the physical collectible with a physical collectible user profile within the physical collectible system; presenting, by the processor and on a physical collectible system graphical user interface (GUI), an input device for at least one of electronic movement of the physical collectible or physical movement of the physical collectible; receiving, by the processor, a selection of the input device for electronic transfer of the physical collectible; 1. An article of manufacture comprising: a non-transitory tangible computer-readable storage medium having stored thereon instructions to cause the processor to electronically transfer the physical collectible to an electronic collectible system that is in electronic communication with the physical collectible system, wherein the electronic transfer is performed by at least one of: transferring the physical collectible record to the electronic collectible system; or generating a digital collectible record based on the physical collectible record, wherein the physical location of the physical collectible remains the same upon electronic transfer of the physical collectible to the electronic collectible system.