Information processing methods, apparatus, devices, and computer programs

JP2026520314APending Publication Date: 2026-06-23TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2024-09-06
Publication Date
2026-06-23

AI Technical Summary

Benefits of technology

【0219】 本願の実施例が提供する技術的解決手段による有益な効果は、少なくとも以下を含む。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 2026520314000001_ABST
    Figure 2026520314000001_ABST
Patent Text Reader

Abstract

This application discloses an information processing method, apparatus, device, and storage medium, which belong to the field of games. The method includes the steps of: displaying a virtual item located in a virtual environment and having a skin in the editing preview area, and displaying a skin parameter editing control for at least one modifier in the editing control area, wherein the modifier is used to edit the skin transformation process of the virtual item in the game process; editing the skin parameter of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the modifier; and displaying the skin transformation process of the modifier performed on the virtual item in the editing preview area, wherein the skin is a set of surface visible attributes of the virtual item.
Need to check novelty before this filing date? Find Prior Art

Claims

1. An information processing method, which is executed by a terminal, wherein a game program is running on the terminal, the game program has a UGC editor, the UGC editor includes an editing preview area and an editing control area, and the method is The steps include: displaying a virtual item located in a virtual environment and having a skin in the editing preview area, and displaying skin parameter editing controls for at least one modifier in the editing control area, wherein the modifier is used to edit the skin change process of the virtual item during the game process; The steps include: editing the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the aforementioned changer; The step includes displaying the skin change process of the modifier performed on the virtual item in the editing preview area, Here, the skin is a set of surface visible attributes of the virtual item, and this is an information processing method.

2. The skin parameters of the aforementioned skin are: A skin type used to indicate the type to which the skin of the aforementioned virtual item belongs, A skin color used to specify the color of the skin of the aforementioned virtual item, When the skin type of the virtual item is a luminous skin, the luminescence intensity used to indicate the intensity of the luminescence that the skin possesses, When the skin type of the virtual item is a texture skin, a skin texture is used to specify the texture that the skin has, The method according to claim 1, further comprising at least one of the following: a gradient mode used to indicate the gradient effect of the skin when the skin type of the virtual item is a gradient skin.

3. The aforementioned skin parameter editing control includes a skin type selection control, The step of editing the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the changer is: The method according to claim 1 or 2, comprising the step of selecting a skin type for at least one target state in the skin transformation process in response to a first selection operation targeting the skin type selection control of the transformer.

4. The aforementioned skin parameter editing control includes a skin color editing control, The step of editing the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the changer is: The method according to any one of claims 1 to 3, comprising the step of selecting a skin color for at least one target state in the skin transformation process in response to a second selection operation targeting the skin color editing control of the transformer.

5. The aforementioned skin parameter editing control includes a luminescence intensity editing control. The step of editing the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the changer is: The method according to any one of claims 1 to 3, comprising the step of editing the luminescence intensity of at least one target state in the skin transformation process in response to a first editing operation targeting the luminescence intensity editing control of the changer.

6. The aforementioned skin parameter editing control includes a skin texture editing control. The step of editing the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the changer is: The second editing operation, in response to a skin texture editing control of the modifier, includes the step of editing the skin texture of at least one target state in the skin transformation process, The method according to any one of claims 1 to 3, wherein the second editing operation is used to edit at least one of the parameters of texture undulation intensity, texture undulation quantity, and texture repeat quantity.

7. The aforementioned skin parameter editing control includes a gradient mode editing control. The step of editing the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the changer is: In response to a third editing operation targeting the gradient mode editing control of the changer, the step includes editing the gradient mode of at least one target state in the skin change process, The method according to any one of claims 1 to 3, wherein the third editing operation is used to edit at least one of the parameters of the gradient axis direction, the gradient center, and the gradient intensity.

8. The aforementioned method, The method according to any one of claims 1 to 7, further comprising the step of, when a preview for a first target state is activated, displaying a virtual item having the skin parameters of the first target state in the editing preview area in response to an editing operation targeting the skin parameters of the first target state.

9. The step of displaying the skin change process of the modifier performed on the virtual item in the editing preview area is: The method according to any one of claims 1 to 8, characterized in that it includes the step of displaying the skin change process of the modifier performed on the virtual item in the editing preview area in response to a trigger operation on the modifier preview control.

10. The editing control area further includes at least one of the first stay time setting control and the second stay time setting control, The aforementioned method, The steps include: editing the initial skin duration of the virtual item in response to an editing operation targeting the first duration setting control; The method according to any one of claims 1 to 9, further comprising at least one of the steps of: editing the dwell time of the skin of the at least one target state in response to an editing operation targeting the second dwell time setting control.

11. The editing control area further includes at least one of the first inverter setting control, the second inverter setting control, and the third inverter setting control. The aforementioned method, The steps include: editing the name of the changer in response to an editing operation targeting the first changer setting control; The steps include editing the trigger conditions of the changer in response to an editing operation characterized by the second changer setting control, The method according to any one of claims 1 to 10, further comprising at least one of the following steps: editing the number of repetitions of the changer in response to an editing operation targeting the third changer setting control.

12. The editing control area further includes at least one of the first toggle setting control and the second toggle setting control, The aforementioned method, A step of editing a switching method for switching the virtual item to a different skin in response to an editing operation targeting the first switching setting control, wherein the switching method includes at least one of instantaneous switching and transitional switching. The method according to any one of claims 1 to 11, further comprising at least one of the following steps: editing the transition time length for which the virtual item performs a skin switch by a transition switching method in response to an editing operation targeting the second switching setting control.

13. The aforementioned converter consists of at least two, The aforementioned method, The method according to any one of claims 1 to 12, further comprising the step of adjusting the priority of at least two of the modifiers in response to a priority adjustment operation for each of the modifiers, wherein the priority of the at least two modifiers is used to indicate the execution order in which the at least two modifiers are executed during the game process.

14. The editing control area includes the trigger signal editing control for at least one of the changers. The aforementioned method, The method according to any one of claims 1 to 13, further comprising the step of setting a trigger signal for at least one modulator in response to an editing operation targeting a trigger signal editing control, wherein the trigger signal is used in the course of a game to trigger the virtual item and instruct the at least one modulator to execute.

15. The aforementioned method, The method according to any one of claims 1 to 14, further comprising the step of displaying a skin change process in which the virtual item executes a first modifier in the virtual environment in response to receiving a first trigger signal when the input content of the trigger signal editing control is not empty, wherein the first trigger signal is used in the game process to trigger the virtual item and instruct it to execute the first modifier.

16. The method according to any one of claims 1 to 15, characterized in that the priority of the third trigger signal received later is higher than the priority of the second trigger signal received earlier, and the second trigger signal and the third trigger signal are two different types of trigger signals.

17. An information processing device, wherein the device is A display module used to display a virtual item located in a virtual environment and having a skin in an editing preview area, and to display skin parameter editing controls for at least one modifier in an editing control area, wherein the modifier is used to edit the skin change process of the virtual item during the game process, and the display module Includes an editing module used to edit the skin parameters of at least one target state in the skin transformation process in response to a parameter editing operation targeting the skin parameter editing control of the changer, The display module is used to display the skin change process of the modifier performed on the virtual item in the editing preview area. Here, the skin is an information processing device that is a set of surface visible attributes of the virtual item.

18. A computer device comprising a processor and a memory, wherein a computer program is stored in the memory, and the computer program is loaded and executed by the processor to realize the information processing method described in any one of claims 1 to 16.

19. A non-temporary computer-readable storage medium on which a computer program is stored, and which realizes the information processing method described in any one of claims 1 to 16 when the computer program is executed by a processor.

20. A computer program product comprising a computer program, wherein the computer program is stored in a computer-readable storage medium, and the computer program is read from the computer-readable storage medium and executed by a processor of a computer device, thereby causing the computer device to perform the information processing method described in any one of claims 1 to 16.