Gaming Machines
Patent Information
- Application Number
- JP2021050918
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2021-03-25
- Publication Date
- 2025-03-05
- Estimated Expiration
- 2041-03-25
Smart Images

Figure 0007640326000001 
Figure 0007640326000002 
Figure 0007640326000003
Abstract
Claims
[Claim 1] A gaming machine that can be controlled to an advantageous state that is advantageous to a player, A performance execution means; A movable body, A sound output means; A display means; A light emitting means; A light emission control means for controlling the light emission means, the light emission control means controls the light emission means using a luminance data table configured with luminance data; The effect execution means is capable of executing a cut-in effect, The cut-in effect includes a first display mode and a second display mode having a higher expectation of being controlled to the advantageous state than the first display mode, The effect execution means is capable of executing the cut-in effect in the first display mode or the second display mode at a specific timing, It is possible to execute a notification effect that notifies whether or not the advantageous state is to be controlled, The notification performance executed when it is determined that the game will be controlled to the advantageous state includes an introduction part until the game is notified of whether or not the game will be controlled to the advantageous state, a notification part in which the game is notified of whether or not the game will be controlled to the advantageous state, and a first epilogue part in which the game is notified of whether or not the game will be controlled to the advantageous state; The notification effect executed when it is determined that the game will not be controlled to the advantageous state includes an introduction part until the game is notified of whether or not the game will be controlled to the advantageous state, and a second epilogue part in which the game is not controlled to the advantageous state, An introduction part in the notification performance executed when it is determined that the control is to be made to the advantageous state and an introduction part in the notification performance executed when it is determined that the control is not made to the advantageous state are common, In the winning / losing notification part, the movable body advances from the first position to the second position on the front side of the display means, thereby notifying the change of the scene, The notification performance includes a first notification performance and a second notification performance, the display means displays an effect for moving the movable body when the movable body advances to the second position so that a display corresponding to a scene before the movable body advances to the second position is not visible, and terminates the effect display while the movable body is retreating from the second position to the first position and displays a display corresponding to a scene after switching; the light emission control means controls the light emitting means using a movable body movement luminance data table when the movable body advances to the second position, switches from the movable body movement luminance data table to a luminance data table corresponding to a post-switching scene while the movable body is retreating from the second position to the first position, and controls the light emitting means using the luminance data table corresponding to the post-switching scene; the sound output means outputs a sound for moving the movable body when the movable body advances to the second position, and outputs a sound corresponding to a scene after switching while the movable body is retreating from the second position to the first position; The control of the light emitting means by the movable body moving luminance data table is performed by sequentially using the luminance data constituting the movable body moving luminance data table and then sequentially using the luminance data constituting the movable body moving luminance data table again; The control of the light emitting means by the luminance data table corresponding to the scene after the switching is ended after sequentially using the luminance data constituting the luminance data table corresponding to the scene after the switching, without sequentially using the luminance data constituting the luminance data table corresponding to the scene after the switching again; the last luminance data in the luminance data table corresponding to the scene after the switching is set not to control the light-emitting means using the first luminance data in the luminance data table corresponding to the scene after the switching again; The light emission control means In the introduction part, the light emitting means is controlled using a brightness data table corresponding to the introduction part; in the second epilogue part, controlling the light emitting means using a luminance data table corresponding to the second epilogue part; When the cut-in effect is executed in a first display mode, the light-emitting means is controlled using a luminance data table for the first display mode; When the cut-in effect is executed in the second display mode, the light-emitting means is controlled using a luminance data table for the second display mode; The luminance data used first in the luminance data table corresponding to the second epilogue part is set to a lower luminance than the luminance data used last in the luminance data table corresponding to the introduction part; The light emitting means is controlled using the luminance data last used in the luminance data table corresponding to the introduction part, so that the light emitting means emits light at a first luminance; the light-emitting means is controlled using the luminance data that is used first in the luminance data table corresponding to the second epilogue part, so that the light-emitting means emits light at a second luminance that is lower than the first luminance; a light emitting state of the light emitting means controlled by using the luminance data table for the first display mode is different from a light emitting state of the light emitting means controlled by using the luminance data table for the second display mode; the use time defined in the luminance data table for the first display mode and the use time defined in the luminance data table for the second display mode are a common time, A gaming machine, wherein a total number of pieces of luminance data constituting the luminance data table for the first display mode and a total number of pieces of luminance data constituting the luminance data table for the second display mode are the same.
Citation Information
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