Gaming machine
The gaming machine manages events by updating displays and controlling payouts through payout control and display means, ensuring smooth operation and reducing player distrust.
Patent Information
- Application Number
- JP2023030540
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-02-28
- Publication Date
- 2025-07-11
- Estimated Expiration
- 2043-02-28
AI Technical Summary
In gaming machines, when a predetermined event such as an error occurs during critical control execution, immediate interruption of controls to notify the event can lead to player distrust due to uncertainty about ongoing processes.
The gaming machine includes payout control, first and second display means, and a counting button to manage game values and effects, allowing for controlled termination of events by updating displays and notifying players of value payouts before interrupting controls.
This approach ensures appropriate control execution even during events, reducing player distrust by informing players of acquired values and minimizing disruption.
Smart Images

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Abstract
Description
Technical Field
[0001] The present invention relates to a gaming machine.
Background Art
[0002] Conventionally, gaming machines (rotary gaming machines, slot machines) having a plurality of reels with symbols arranged on their outer peripheral surfaces are known. This type of gaming machine imparts a certain gaming value to gaming media such as medals and pachinko balls, and conducts a game to acquire such gaming media. Further, this type of gaming machine performs an internal lottery and starts the rotation of a plurality of reels upon a player's rotation start operation, and controls to stop the plurality of reels in a manner corresponding to the result of the internal lottery upon a player's stop operation. Then, the result of the game is determined by the symbol combination displayed on the winning determination line in the state where the plurality of reels have stopped, and payouts such as medals are made according to the result of the game.
[0003] In the above-described gaming machine, when an error occurs during the execution of a predetermined effect, the execution of the predetermined effect is interrupted, and when the error is released, the predetermined effect is resumed (for example, Patent Document 1).
Prior Art Documents
Patent Documents
[0004]
Patent Document 1
Summary of the Invention
Problems to be Solved by the Invention
[0005] Here, in a gaming machine, when the timing of the occurrence of a predetermined event such as an error overlaps with the execution of various controls, although it is required to promptly notify the occurrence of the event, if the control being executed at the time of the occurrence of the event is immediately interrupted for the purpose of notifying the occurrence of the event, the player cannot determine whether the control can be executed until the occurrence of the event is canceled, and there is a risk of giving the player a sense of distrust.
[0006] Therefore, an object of the present invention is to provide a gaming machine capable of executing appropriate control even when a predetermined event occurs.
Means for Solving the Problems
[0007] The present invention includes a payout control means for paying out a game value based on a winning, a first display means for displaying the number of game values stored in the gaming machine, a second display means for displaying an effect based on the payout of the game value, and a counting button for transmitting the counted number of game values to the outside of the gaming machine, by winning, By paying out game value occurring, having the possibility of there is a predetermined event, The predetermined event is an event whose occurrence is detected by the gaming machine, the predetermined event can be terminated by operating the counting button, the The predetermined event is , after completing the display of the number of game values updated by the payout of the game value in the first display means and the display of the effect based on the payout of the game value in the second display means to occur occurring, possible , which is characterized by.
Effects of the Invention
[0008] According to the present invention, it is possible to provide a gaming machine capable of executing appropriate control even when a predetermined event occurs.
Brief Description of the Drawings
[0009]
Figure 1
Figure 2
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Figure 8
Embodiments for Carrying Out the Invention
[0010] Hereinafter, embodiments of the present invention will be described. Note that the embodiments described below do not unduly limit the content of the present invention described in the claims. Also, not all of the configurations described in this embodiment are essential constituent elements of the present invention.
[0011] 1. Outline of the Configuration of the Gaming Machine FIG. 1 is a perspective view showing the external configuration of a slot machine 1 according to an embodiment of the present invention. The slot machine 1 of the present embodiment is a so-called rotary drum type gaming machine, and regarding the gaming value that can be used by a player for gaming, it is provided outside the slot machine 1 and is based on a lending signal output from a dedicated unit SU (see FIG. 2) having a configuration for lending and settling medals that become gaming values by an electromagnetic method. It is composed of a so-called medal-less gaming machine that records gaming values by an electromagnetic method. The slot machine 1 stores information on the number of recorded gaming values as the number of medals, and is configured to be able to transmit the stored number of medals to the dedicated unit SU. The dedicated unit SU settles the medals by recording the number of medals received from the slot machine 1 on a recording medium such as an IC card and discharging it.
[0012] The slot machine 1 of the present embodiment has a reel unit RU composed of left reels R1 to right reels R3 as a plurality of reels housed in a box-shaped housing composed of a housing BX, a front upper door UD, and a front lower door DD. Further, a control board that mounts a CPU, a ROM (an example of an information storage medium), a RAM, etc. and controls the operation of the slot machine 1 is also housed in the housing of the slot machine 1 of the present embodiment.
[0013] The left reel R1 to right reel R3 shown in FIG. 1 each have an outer peripheral surface partitioned into 20 regions at regular intervals (hereinafter, each region is referred to as a "frame"), and one of a plurality of types of symbols is arranged in each frame.
[0014] The upper front door UD and the lower front door DD are provided so as to be individually openable and closable. The upper front door UD is provided with a display device 410 as a display means for performing an effect composed of various videos and images for assisting the game and livening up the game. Further, in the display area 410a of the display device 410 for displaying an image, a specific area 410b facing the left reel R1 to the right reel R3 is composed of a transmissive liquid crystal display, and the rotation state and the stop state of the left reel R1 to the right reel R3 can be observed through the display device 410. In the stop state of the left reel R1 to the right reel R3, among a plurality of types of symbols arranged at regular intervals on the outer peripheral surfaces of the left reel R1 to the right reel R3, three symbols (upper-stage symbol, middle-stage symbol, lower-stage symbol) continuously arranged on the outer peripheral surface can be observed from the front of the slot machine 1 through the display device 410.
[0015] In the slot machine 1 of the present embodiment, for each reel, an upper stage, a middle stage, and a lower stage are provided as display positions for observing symbols through the display device 410, and an effective line L1 is set for an effective line formed by a combination of the display positions of each reel. In the slot machine 1 of the present embodiment, the number of medals required for one game, so-called specified insertion number (specified number), is set to 3 in any game state, and when medals corresponding to the specified insertion number are inserted, the effective line L1 formed by the middle stages of the left reel R1 to the right reel R3 is activated.
[0016] The game result is determined by the symbol combination stopped and displayed on the effective line L1 (on the effective line). When the symbol combination on the effective line L1 is a symbol combination corresponding to a predetermined role, control corresponding to the winning role is executed assuming that the role has won.
[0017] On the front lower door DD, various operating means are provided. As the operating means, there are a max bet button MB as an insertion operation means for performing an operation of setting the medals stored in the slot machine 1 to the inserted state, a start lever SL as a game start operation means for causing the player to execute a start operation that triggers the start of the game by rotating the left reel R1 to the right reel R3, stop buttons B1 to B3 as stop operation means for causing the player to execute a stop operation that triggers the stopping of each of the left reel R1 to the right reel R3 that is rotationally driven by a stepping motor, a count button KB as a counting operation means for performing a counting operation of transmitting the number of medals stored in the slot machine 1 to the dedicated unit SU, and a payback button AB for performing a payback operation of canceling the inserted state and returning the inserted medals to the medal number counter 311 (see FIG. 2).
[0018] Also, on the front lower door DD, a main control display device 10D controlled by the CPU of the main control board 10 (see FIG. 2) is provided. The main control display device 10D is composed of a 7-segment display or the like, and various game information such as information on the winning combination selected in this game and display of information (notification display) suggesting how to press the stop buttons B1, B2, and B3 related to the payout of medals is displayed. The notification display displayed on the main control display device 10D is a display corresponding to a winning combination command, which is a control signal created based on the winning information, which is the information on the winning combination selected in this game, when the specified number of medals is inserted and the start lever SL is operated.
[0019] Also, on the front lower door DD, a medal number display device MD controlled by the medal number control CPU 31 (see FIG. 2) is provided. The medal number display device MD is composed of a 7-segment display or the like, and functions as a conceptual tray by displaying the number of medals stored in the slot machine 1.
[0020] Then, a plurality of acoustic devices 420 for performing effects using sound are provided on the front lower door DD. Various sounds for assisting or enlivening the game are output from the acoustic devices 420.
[0021] FIG. 2 is a functional block diagram of the slot machine 1 of the present embodiment. The slot machine 1 of the present embodiment has a main control board 10 and a sub-control board 20 as control boards. The main control board 10 has a main control CPU 11 for controlling the progress of the game and a medal number control CPU 31 for performing control related to the number of medals. The sub-control board 20 has a sub-control CPU 21 for controlling effects related to the game.
[0022] The main control CPU 11 functions as a setting change means 100, an input reception means 105, a random number generation means 110, an internal lottery means 120, a reel control means 130, a winning determination means 140, a payout control means 150, a game state transition control means 160, an assist time control means (AT control means) 170, and a complete control means 180. Each means constituting the main control CPU 11 reads and executes each control program stored in advance in the main storage means 190 when executing each control process.
[0023] The setting change means 100 performs control (setting change control) for changing the setting values stored in the setting value storage means 191 of the main storage means 190. The setting change means 100, every time it receives an input signal output when a setting change switch (not shown) is in the ON state and setting change is permitted and a setting change button BS provided in the power supply device is operated, cyclically varies the setting values in the order of setting 1 → setting 2 → ··· → setting 6 → setting 1 → ···, and determines the setting values based on receiving a start signal output when the start lever SL is operated. In the slot machine 1, according to the setting values determined in the setting value storage means 191, the winning probabilities of some of the winning areas that can be won in the internal lottery by the internal lottery means 120 are changed. That is, the setting change means 100 is configured to be able to change the setting values that are values that can change the winning probabilities of the roles in the internal lottery by the internal lottery means 120.
[0024] In the slot machine 1 of the present embodiment, when the setting change control by the setting change means 100 is executed, the control related to the game state executed by the game state transition control means 160 and the control related to the advantageous section executed by the AT control means 170 are configured to be initialized. The game state is set to a non-replay time (hereinafter, the replay time is also referred to as "RT") state described later. Regarding the control related to the auxiliary game that the AT control means 170 executed before the setting change, it is also configured to be initialized and the normal section is set. On the other hand, in the slot machine 1, when the power supply to the main control CPU 11 is cut off (power failure) and then the power supply is restarted, regarding the control related to the game state executed by the game state transition control means 160 and the control related to the advantageous section executed by the AT control means 170, it is configured to resume from the state before the power failure. Regarding the control related to the auxiliary game that the AT control means 170 executed before the power failure, it is configured to maintain the state before the power failure.
[0025] The insertion acceptance means 105, within the insertion acceptance period for accepting the insertion of medals, accepts an input signal output when the max bet button MB is operated (bet operation) in a state where the medal number counter 311 described later stores a medal number equal to or more than the specified insertion number. By setting the medals stored in the medal number counter 311 to the inserted state with the specified insertion number (3 medals) as the limit, based on the fact that the medals corresponding to the specified insertion number are set to the inserted state, a process is performed to enable the game start operation for the start lever SL.
[0026] In the slot machine 1 of the present embodiment, the first pressing operation of the start lever SL enabled based on the fact that the medals corresponding to the specified insertion number are set to the inserted state is accepted as the game start operation by the player, serves as an opportunity to start the rotation of the left reel R1 to the right reel R3, and also serves as an opportunity for the internal lottery means 120 described later to execute the internal lottery.
[0027] Further, the input acceptance means 105 receives an input signal output when the settlement button AB is operated during the period until the medal is set to the input state and the start lever SL is started, releases the input state, and adds the same number of medals as the medals set to the input state to the number of medals stored in the medal number counter 311, thereby settling the medals set to the input state.
[0028] The random number generation means 110 is means for generating a random number for lottery. In this embodiment, the "random number" includes not only a value that randomly occurs in a mathematical sense, but also a value that can function as a random number in practice because the acquisition timing or the like is irregular even though the generation itself is regular.
[0029] The internal lottery means 120 is means for performing an internal lottery for determining the winning or losing of a combination based on a start signal output when a player executes a start operation on the start lever SL, and performs a lottery table selection process, a random number determination process, a lottery flag setting process, and the like.
[0030] In the lottery table selection process, among the plurality of internal lottery tables stored in the internal lottery table storage means 192 of the main storage means 190, which internal lottery table to use for the internal lottery is selected based on the current game state. In each internal lottery table, various combinations such as replay, small winning combinations, and bonuses, as well as non-winning (losing), are associated with each of a plurality of random numbers (for example, 65,536 random numbers from 0 to 65,535).
[0031] In the following description, the bonus means a combination that activates a special device or a special device continuous operation device when winning. The activation of the bonus means that the bonus wins and activates the special device or the special device continuous operation device. The bonus state means a state in which the special device or the special device continuous operation device is activated.
[0032] In the random number determination process, based on the start signal output when the start lever SL is operated to start, a random number (lottery random number) generated by the random number generation means 110 for each game is acquired, and the acquired random number is compared with the internal lottery table selected in the lottery table selection process, and it is determined whether or not a winning combination is selected based on the comparison result.
[0033] In the lottery flag setting process, based on the result of the random number determination process, the lottery flag corresponding to the winning combination determined to be a winner is set from the non-established state (the first flag state, OFF state) to the established state (the second flag state, ON state). In the slot machine 1 of the present embodiment, when two or more types of winning combinations overlap and win, the lottery flags corresponding to each of the two or more overlapping winning combinations are set to the established state. Note that in the slot machine 1 of the present embodiment, there are provided a lottery flag (carry-over possible flag) that can be carried over to subsequent games in the established state until a prize is won, and a lottery flag (non-carry-over flag) that is reset to the non-established state without being carried over to subsequent games regardless of whether a prize is won. Further, the setting information of the lottery flag is stored in the lottery flag storage means 193 of the main storage means 190.
[0034] Based on the start operation of the start lever SL by the player and the output of the start signal, the reel control means 130 executes reel rotation control to start the rotational drive of the left reel R1 to the right reel R3 and control the rotation mode of the left reel R1 to the right reel R3. Further, when the rotation state of the left reel R1 to the right reel R3 becomes a rotation state in which it rotates steadily at a predetermined speed (for example, about 80 rpm), the reel control means 130 executes control to enable the stop operation in which the stop buttons B1 to B3 corresponding to each reel are operated. Then, when the stop buttons B1 to B3 are operated to stop and the reel stop signal is output, the reel control means 130 performs control (reel stop control) to stop each of the left reel R1 to the right reel R3 corresponding to the operated stop buttons B1 to B3.
[0035] In the following description, regarding the start of rotation of the left reel R1 to the right reel R3 by the reel control means 130 and the player operating the valid stop buttons B1 to B3 respectively, the first operation is also described as the first stop operation, the second operation as the second stop operation, and the third operation as the third stop operation.
[0036] In the slot machine 1 of the present embodiment, for the left reel R1 to the right reel R3, the rotating reel corresponding to the pressed stop button is stopped until 190 ms, which is a predetermined period, elapses from the time when the stop buttons B1 to B3 are pressed. In the following description, pressing the stop buttons B1 to B3 is also described as an operation. Further, the slot machine 1 is not limited to the case where the stop buttons B1 to B3 are pressed. For example, it may be configured to output a stop signal at the timing when an operation of releasing the pressed and depressed stop buttons B1 to B3 is executed.
[0037] Here, when stopping the rotating reel within 190 ms from the time of pressing the stop button, the stop positions of the rotating reels are configured to be rotatable up to a maximum of 4 frames from the time of pressing the stop button until the reels stop, based on the diameters and rotation speeds of the respective reels. For this reason, in the slot machine 1 of the present embodiment, for the left reel R1 to the right reel R3, a total of 5 frames from the frame displayed on the effective line L1 at the time of pressing the stop button to rotating 4 frames are within the range (drawing range) where the symbols can be drawn on the effective line L1.
[0038] When executing the reel stop control, the reel control means 130 performs a pull-in process of stopping the rotating reel so that the roles with the lottery flag set to the established state can win as much as possible, and a kicking process of stopping the rotating reel so that the roles with the lottery flag set to the non-established state cannot win. Based on the priority set in advance by a logic operation including these, the reel control means 130 performs a logic operation process for obtaining the stop position of the rotating reel, and a table reference process for determining the stop position of the rotating reel by referring to the stop control table stored in the reel control data storage means 194 of the main storage means 190, and stops the rotating reel to display the symbols on the effective line L1 (hereinafter, stopping the rotating reel by reel stop control and displaying the symbols on the effective line L1 is also referred to as "stop display").
[0039] In the slot machine 1 of the present embodiment, when multiple types of minor winning combinations are won in the internal lottery, there are a method of obtaining the priority of the stop position candidates according to the number of symbol combinations that can be displayed on the effective line L1 (number priority control), and a method of obtaining the priority according to the number of medals paid out based on the payout predetermined for the minor winning combination (number of medals priority control). However, when executing the number of medals priority control, if minor winning combinations with the same payout are won repeatedly, the priorities of the stop position candidates that can win each minor winning combination are treated as the same.
[0040] The winning determination means 140 performs a winning determination process for determining whether or not a winning combination has won based on the stop modes of the left reel R1 to the right reel R3. Specifically, while referring to the winning determination table stored in the winning determination table storage means 195 of the main storage means 190, when all of the left reel R1 to the right reel R3 have stopped, it is determined whether or not the symbol combination displayed on the active line L1 is in a form of winning for each of the predetermined winning combinations. And a winning determination table is prepared so that the presence or absence of winning of a bonus, a replay, or a small winning combination can be determined (hereinafter referred to as "winning determination") based on the symbol combination displayed on the active line L1 in the state where each reel has stopped. In the following description, the symbol combination indicating the winning form of the winning combination is also referred to as a "winning symbol combination".
[0041] In the slot machine 1 of the present embodiment, each process is executed based on the determination result of the winning determination means 140 in the winning determination process. As each process executed based on the determination result of the winning combination, for example, when a small winning combination wins, a process for determining the number of medals to be paid out to the payout control means 150 is performed, and when a replay wins, the payout control means 150 is made to execute a process that does not consume medals in the next game, and when a winning combination that triggers a transition to a game state such as a bonus wins, a process for causing the game state transition control means 160 to transition the game state is performed.
[0042] The payout control means 150 performs a payout process regarding the payout of medals according to the game result. Specifically, when a small winning combination wins, the number of medals paid out in the game is determined based on the payout predetermined for each winning combination, and control is performed to virtually pay out the medals corresponding to the determined payout number by adding them to the medal number counter 311 of the medal number control CPU 31.
[0043] In addition, when the payout control means 150 determines that a symbol combination indicating the winning of any one of a plurality of types of replay roles described later has stopped being displayed on the effective line L1 by the winning determination means 140 and the replay has won, the replay process (re - game process) is performed to set the state to a preparatory state in which the game can be executed without the need to insert medals for the next game. That is, in the slot machine 1 of the present embodiment, when the replay wins, an automatic insertion process is performed to automatically insert the specified number of medals without using the medals held by the player, and in a state where the same effective line L1 as in the previous game is set, it waits for the start operation for the next start lever SL.
[0044] In the slot machine 1, during the period from the game in which the replay wins to the start of the next game, that is, during the period in which the specified number of medals are automatically inserted by the replay process and the game has not started, even if the settlement button AB is operated, the same number of medals as the specified number of medals is not added to the medal number counter 311.
[0045] The game state transition control means 160 performs a process of transitioning the game state among a plurality of game states and a process related to the activation and termination of the bonus. Here, as the transition conditions for each game state, one condition may be defined, or a plurality of conditions may be defined. When a plurality of conditions are defined, the game state can be transitioned to another game state based on the establishment of any one of the plurality of predetermined conditions or the establishment of all of the plurality of predetermined conditions.
[0046] The AT control means 170 executes control related to the transition between an advantageous section (advantageous period), which is a section (period) in which control related to an instruction function including an auxiliary game for displaying notification for assisting the winning of a specific role on the main control display device 10D can be executed, and a normal section (non-advantageous period, non-advantageous section), which is a section (period) in which control related to an auxiliary game (control related to the instruction function) based on the result of an internal lottery by the internal lottery means 120 cannot be executed, using the data stored in the AT control data storage means 196, and constitutes an auxiliary game control means for performing control related to the normal section, the advantageous section, and the auxiliary game.
[0047] The AT control data storage means 196 stores data (various flags, counters, etc. that are set to the ON state or the OFF state in a predetermined control process) used in various controls related to a plurality of types of effect states including the normal state and the AT state executed within the advantageous section.
[0048] The AT control means 170 sets the effect state to the AT state (assist time state) under predetermined conditions in the advantageous section, and performs operation notification for assisting the winning of a specific role by displaying information (an example of operation instruction information) corresponding to the operation modes of the stop buttons B1 to B3 that enable the winning of the specific role selected on the main control display device 10D composed of a 7-segment display. Further, in the slot machine 1, when the operation notification by the AT control means 170 is executed, a navigation effect for displaying an index corresponding to the correct hitting order on the display device 410 is executed by the effect control means 200 described later. In this way, in the slot machine 1, in the AT state, the operation modes of the stop buttons B1 to B3 are notified by the winning assistance of the operation notification and the navigation effect, and thus an auxiliary game (AT game, notification game) advantageous to the player is executed.
[0049] More specifically, when a predetermined end condition for ending the advantageous section, which will be described later, is satisfied, the AT control means 170 executes a predetermined end process for ending the advantageous section and starting the normal section from the next game, and a predetermined initialization process that is a process for initializing various flags, numerical values, etc. set within the advantageous section and information related to the advantageous section.
[0050] The AT control means 170 executes an update process (advantageous section difference medal count update process) of cumulatively recording, in the advantageous section counter 196a, the value of the difference (difference medal count, number of winnings) obtained by subtracting the number of medals paid out from the number of medals inserted in a game that has started an advantageous section. When the AT control means 170 is controlling an advantageous section, it executes an advantageous section difference medal count update process of cumulatively updating, in the stored value of the advantageous section counter 196a, a value corresponding to the difference medal count of medals, regardless of the game state.
[0051] Further, when the stored value of the advantageous section counter 196a is subtracted due to the number of medals paid out in the game being less than the specified insertion number in the advantageous section difference medal count update process, if the stored value of the advantageous section counter 196a becomes less than the value "0", the AT control means 170 also sets the result of the subtraction in the advantageous section counter 196a. In other words, the AT control means 170 is configured to be able to set a negative value in the advantageous section counter 196a.
[0052] When more than 2400 medals are won in the advantageous section, that is, when the stored value of the advantageous section counter 196a exceeds the value "2400", the AT control means 170 determines that a specific end condition, which is a predetermined end condition for ending the advantageous section, is satisfied, and executes a predetermined end process of ending the advantageous section and starting a normal section from the next game. For this reason, in the slot machine 1, for example, if the stored value of the advantageous section counter 196a is a negative value of "-900" until shifting to an effect state where medals can be won, in the effect state where medals can be won, a total of 3301 medals, which is the sum of 900 medals until the stored value of the advantageous section counter 196a becomes "0" and 2401 medals until the stored value of the advantageous section counter 196a becomes "2401" or more, can be won.
[0053] In a predetermined initialization process, the AT control means 170 initializes all the information used in various control processes in the advantageous section, such as each flag set to the ON state in the advantageous section and the values set in the advantageous section. Note that the AT control means 170 can also end the advantageous section when a predetermined end condition (normal end condition) other than the specific end condition is satisfied, and also executes a predetermined initialization process and a predetermined end process when the normal end condition is satisfied. Details of the normal end condition set by the AT control means 170 of the present embodiment will be described later.
[0054] When the cumulative value of the number of medals won since the power-on of the slot machine 1 reaches a predetermined value (for example, 19,000 medals), the complete control means 180 performs control to activate the complete function as a function of stopping the slot machine 1. The complete control means 180 executes an update process (complete win number update process) of cumulatively recording, in the medal win number counter 197a of the complete storage means 197, the difference value (difference number of medals, win number) obtained by subtracting the number of medals paid out in each game from the number of medals inserted since the power-on of the slot machine 1. Note that the complete control means 180 does not update the stored value of the medal win number counter 197a when a replay wins.
[0055] In the complete win number update process for updating the stored value of the medal win number counter 197a, when the stored value of the medal win number counter 197a is subtracted due to the number of medals paid out in the game being less than the specified insertion number and the stored value of the medal win number counter 197a becomes less than the value "0", the complete control means 180 sets the stored value of the medal win number counter 197a to the value "0". Thereby, the complete control means 180 can fix the value at the time when the stored value of the medal win number counter 197a reaches the lowest point to the value "0", so that in the control process using the stored value of the medal win number counter 197a, it is not necessary to vary the value serving as the determination threshold according to the specific numerical value at the lowest point, and the load of the control process using the stored value of the medal win number counter 197a can be reduced.
[0056] When the number of medals obtained from the lowest point of the number of medals paid out after the power-on of the slot machine 1 reaches 19,000, that is, when the stored value of the medal acquisition number counter 197a reaches the value "19,000", the complete control means 180 determines that the condition for activating the complete function is satisfied.
[0057] When none of the regular bonus (RB) as the first type of special accessory, the regular big bonus (RBB) as the accessory continuous operation device related to the first type of special accessory, and the challenge big bonus (CBB) as the accessory continuous operation device related to the second type of special accessory is operating, based on the establishment of the condition for activating the complete function, after the stop buttons B1 to B3 are stopped and the left reel R1 to the right reel R3 are stopped in the game where the condition is established, the complete control means 180 activates the complete function.
[0058] On the other hand, when any of RB, RBB, or CBB is operating, after the stop buttons B1 to B3 are stopped and the left reel R1 to the right reel R3 are stopped in the game where the operating RB, RBB, or CBB has ended, the complete control means 180 activates the complete function.
[0059] When the complete control means 180 activates the complete function, it sets the complete function activation flag stored in the complete flag storage means 197b of the complete storage means 197 to the ON state. When the complete function activation flag of the slot machine 1 is set to the ON state, it enters the stop state, and thereafter, the game cannot be executed until the complete function activation flag becomes the OFF state. The complete function activation flag set to the ON state is set to the OFF state by opening the front upper door UD of the slot machine 1 and operating the setting change button BS provided inside for initialization. Due to such a configuration, in the slot machine 1, when the complete function is activated, the complete function cannot be canceled by the operation of the player.
[0060] The sub-control CPU 21 functions as the effect control means 200. Each means constituting the sub-control CPU 21 reads out and executes each control program stored in advance in the auxiliary storage means 210 when executing each control process.
[0061] Based on the effect data stored in the effect control data storage means 211 of the auxiliary storage means 210, the effect control means 200 performs control related to effects regarding games, such as image and video effects using the display device 410 and sound effects using the audio device 420. Specifically, when a player operates each component of the slot machine 1, such as operations on the max bet button MB, start lever SL, stop buttons B1 to B3, and count button KB, or when a game event occurs, such as a change in the game state, the effect control means 200 executes effects such as lighting or flashing of lamps and LEDs and output of sounds from the audio device 420 to liven up the game, assist the game, and perform execution control of effects for notifying the player that an operation has been performed. Further, the effect control means 200 causes each component constituting the effect device 400 to execute effects based on each effect state.
[0062] The medal number control CPU 31 functions as the medal number control means 300. Each means constituting the medal number control CPU 31 reads out and executes each control program stored in advance in the medal number storage means 310 when executing each control process.
[0063] The medal number control means 300 is configured to be able to transmit signals to the dedicated unit SU via the lending device connection terminal board 40 and to be able to receive signals transmitted from the dedicated unit SU via the lending device connection terminal board 40. The medal number control CPU 31 stores the medal number, which is the total number of medals that can be used for games in the slot machine 1, using the medal number counter 311, and displays the medal number stored in the medal number counter 311 on the medal number display device MD.
[0064] When the count button KB is operated during a playable game, the medal count control means 300 transmits a value corresponding to the number of medals stored in the medal count counter 311 to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the number of medals corresponding to the transmitted value from the medal count counter 311. Here, "during a playable game" means a state in which the gaming machine and the dedicated unit SU are electrically connected, and power is supplied to both the gaming machine and the dedicated unit SU, the gaming machine or the dedicated unit SU is not under maintenance, and no error that makes the game unexecutable has occurred. Also, when the slot machine 1 is not connected to the dedicated unit SU, the slot machine 1 invalidates the operation of the count button KB to prevent a state in which a signal is not transmitted to the dedicated unit SU even though the stored value of the medal count counter 311 has been subtracted.
[0065] When the time for which the count button KB is pressed is less than 500 ms, the medal count control means 300 transmits the value "1" corresponding to one medal to the dedicated unit SU via the lending device connection terminal board 40, and subtracts the value "1" from the stored value of the medal count counter 311. Also, when the time for which the count button KB is pressed is 500 ms or more, the medal count control means 300 transmits the value "50" corresponding to 50 medals to the dedicated unit SU via the lending device connection terminal board 40 at the point in time when 500 ms has elapsed, and subtracts the value "50" from the stored value of the medal count counter 311. Thereafter, every time 300 ms elapses while the count button KB is pressed, the value "50" corresponding to 50 medals is transmitted to the dedicated unit SU via the lending device connection terminal board 40, and the stored value of the medal count counter 311 is subtracted by the value "50". Note that when the count button KB is pressed and 500 ms or more have elapsed, if the stored value of the medal count counter 311 is less than the value "50", the medal count control means 300 transmits a value corresponding to the stored value of the medal count counter 311 to the dedicated unit SU via the lending device connection terminal board 40, and sets the stored value of the medal count counter 311 to the value "0" by subtracting the value corresponding to the stored value from the stored value of the medal count counter 311.
[0066] When the stored value of the medal count counter 311 becomes "16369" or more, the medal count control means 300 determines that it is a medal overflow in which more than 16368 medals, which are set to be restricted and stored in the slot machine 1, are stored. In the slot machine 1, based on the determination that it is a medal overflow, a medal overflow error occurs, and when the count button KB is operated and the medals stored in the medal count counter 311 are counted so that the stored value of the medal count counter 311 becomes "16368" or less, the medal overflow error is cleared. More details will be described later.
[0067] When the power is turned on while the medal count clear button CL provided inside the gaming machine is pressed, the medal count control means 300 initializes the medal count counter 311 and clears (initializes) the medal count so that the stored value of the medal count counter 311 becomes the value "0". As a result, the slot machine 1 can initialize the information on the number of medals remaining in the medal count counter 311 before turning off the power when the power is turned on.
[0068] 2. Configuration of the gaming machine in this embodiment Next, with reference to FIGS. 3 to 8, details of each configuration included in the slot machine 1 in this embodiment will be described.
[0069] <Winning area subject to internal lottery> FIG. 3 is a diagram showing the winning areas subject to internal lottery in the slot machine 1 of this embodiment, and the winning numbers and winning roles associated with each winning area. In the slot machine 1 of this embodiment, as a bonus, it has an RBB as a special effect continuous operation device related to the first type of special effect.
[0070] As shown in FIG. 3, in the slot machine 1 of this embodiment, as winning areas for internal lottery, there are winning area "All low hands", winning area "All single - card hands", winning area "Replay A" to winning area "Replay C", winning area "Batting order bell 1" to winning area "Batting order bell 12", winning area "RBB & single - card hand", winning area "RBB & rare hand", and winning area "RBB", and numbers from winning number 1 to winning number 20 are respectively associated with them. Also, in the slot machine 1, winning number 0 is associated with a non - winning (losing) result of the internal lottery.
[0071] Here, "batting order" means the order of performing operations on stop buttons B1 to B3. Also, in the following description, the timing when stop buttons B1 to B3 are operated is also referred to as "operation timing".
[0072] In the slot machine 1 of this embodiment, the batting order, which is the order of operating the three stop buttons B1 to B3, is composed of six types of batting orders from batting order 1 to batting order 6. Batting order 1 is a batting order called "normal pressing", in which stop operations are executed in the order of stop button B1 → stop button B2 → stop button B3. Batting order 2 is a batting order called "scissors pressing", in which stop operations are executed in the order of stop button B1 → stop button B3 → stop button B2. Batting order 3 is a batting order in which stop operations are executed in the order of stop button B2 → stop button B1 → stop button B3. Batting order 4 is a batting order in which stop operations are executed in the order of stop button B2 → stop button B3 → stop button B1. Batting order 5 is a batting order in which stop operations are executed in the order of stop button B3 → stop button B1 → stop button B2. Batting order 6 is a batting order called "reverse pressing", in which stop operations are executed in the order of stop button B3 → stop button B2 → stop button B1.
[0073] In the internal lottery means 120, in the random number determination process, the winning or losing of each winning area is determined in the order from the winning area associated with the winning number 20 to the non-winning associated with the winning number 0.
[0074] In the slot machine 1 of the present embodiment, as small winning combinations that can be won in the internal lottery, there are small winning combinations 1 to 10, and as replays that can be won in the internal lottery, there are replays 1 to 3. Each small winning combination and each replay are associated with each winning area in the combination shown in FIG. 3. Further, as shown in FIG. 3, in the slot machine 1, as winning areas including a bonus and small winning combinations, a winning area "RBB & single combination" and a winning area "RBB & rare combination" are set, and as a winning area including only a bonus, a winning area "RBB" is set.
[0075] In the slot machine 1, for the winning area "Replay C", it is set with a lower winning probability than the winning areas of other replays. Also, in the slot machine 1, for the winning area "RBB & rare combination", it is set with a lower winning probability than each winning area including the winning areas "batting order bell 1" to "batting order bell 12" and the small winning combinations of the winning area "RBB & single combination".
[0076] Here, in the slot machine 1 of the present embodiment, as a combination to which a carry-over possible flag is associated, there is RBB, and small winning combinations and replays are associated with a non-carry-over flag. That is, in the lottery flag setting process, when winning in a winning area including RBB in the internal lottery, the establishment state of the lottery flag of the winning RBB is processed to be carried over until RBB wins. At this time, the internal lottery means 120 performs an internal lottery for determining the winning or losing of small winning combinations and replays even in a game in which the establishment state of the lottery flag of RBB is carried over. That is, in the lottery flag setting process, in a game in which the establishment state of the lottery flag of RBB is carried over, when a small winning combination or a replay wins, lottery flags corresponding to two or more combinations including the lottery flag of the already winning RBB and the lottery flag of the small winning combination or replay won in the internal lottery are set to the established state.
[0077] <Internal lottery table> The slot machine 1 of the present embodiment has, as an internal lottery table used in the internal lottery by the internal lottery means 120, an internal lottery table used in the non-RT state (general medium) (hereinafter referred to as internal lottery table A), an internal lottery table used in the RBB internal medium state (internal medium) (hereinafter referred to as internal lottery table B), and an internal lottery table used in the RBB state (hereinafter referred to as internal lottery table C), which are stored in the internal lottery table storage means 192. In each of the internal lottery tables from internal lottery table A to internal lottery table C, the number of lottery values is associated with each winning area to be lottery-drawn.
[0078] <Random number determination process> In the random number determination process of the internal lottery means 120 of the present embodiment, the random number obtained from the random number generation means 110 is sequentially subtracted by the number of lottery values associated with each winning area in the internal lottery table obtained from the internal lottery table storage means 192. When the result of the subtraction becomes a negative value, it is determined that the winning area corresponding to the subtracted number of lottery values has been won. Also, when the result of the subtraction is a positive value when all the numbers of lottery values stored in the internal lottery table have been subtracted, the internal lottery means 120 determines that it is a non-winning in which no winning has occurred for any combination.
[0079] <Details of batting order bells> In the present embodiment, for the winning areas "batting order bell 1" to "batting order bell 12", the batting orders (correct batting orders) that enable winning of minor combinations 1 to 6 when winning are set respectively.
[0080] In the winning areas "Batting Order Bell 1" and "Batting Order Bell 7", the correct batting order that enables winning of Minor Prize 1 is set to batting order 1. In the winning areas "Batting Order Bell 2" and "Batting Order Bell 8", the correct batting order that enables winning of Minor Prize 2 is set to batting order 2. In the winning areas "Batting Order Bell 3" and "Batting Order Bell 9", the correct batting order that enables winning of Minor Prize 3 is set to batting order 3. In the winning areas "Batting Order Bell 4" and "Batting Order Bell 10", the correct batting order that enables winning of Minor Prize 4 is set to batting order 4. In the winning areas "Batting Order Bell 5" and "Batting Order Bell 11", the correct batting order that enables winning of Minor Prize 5 is set to batting order 5. In the winning areas "Batting Order Bell 6" and "Batting Order Bell 12", the correct batting order that enables winning of Minor Prize 6 is set to batting order 6. When the stop buttons B1 to B3 are operated in a batting order different from the correct batting order set for each winning area in the winning areas "Batting Order Bell 1" to "Batting Order Bell 12", Minor Prize 7 and Minor Prize 8 are won with a probability of 1 / 2, and a miss (non-winning) occurs where a symbol combination different from any winning symbol combination is stopped and displayed on the effective line L1 with a probability of 1 / 2.
[0081] <Reel control means> In the slot machine 1 of the present embodiment, in any gaming state, the priority order of the winning combinations to be stopped on the effective line L1 in the reel stop control is determined in the order of "Replay > Minor Prize > Bonus". That is, when a bonus and a minor prize or a bonus and a replay overlap and are winning, the reel control means 130 executes a stop control that gives priority to the minor prize or the replay over the bonus.
[0082] Also, as described above, since the reel control means 130 is configured to be able to rotate up to 4 frames from the time the stop button is pressed until the reel stops, among the symbols arranged on the left reel R1 to the right reel R3, the symbols arranged at intervals within 4 frames are configured to be able to be stopped and displayed on the effective line L1 regardless of the pressing timing of the stop buttons B1 to B3.
[0083] <Payout for Minor Bonuses> The payouts for Minor Bonuses 1 to 6 are set to the number of payouts (15) which is greater than the specified number of inserted medals (3). Also, the payouts for Minor Bonuses 7 to 9 are set to the number of payouts (1) which is less than the specified number of inserted medals. Additionally, the payout for Minor Bonus 10 is set to the same number of payouts (3) as the specified number of inserted medals.
[0084] The payout control means 150 is configured to be able to display the number of medal payouts on the main control display device 10D when a minor bonus wins. For example, when Minor Bonus 1, which is set to a payout of 15, wins, the payout control means 150 displays "15" on the main control display device 10D to inform the player of the number of medals paid out in this game.
[0085] Also, when the medal number control CPU 31 of the medal number control means 300 receives a command from the main control CPU 11 indicating that a minor bonus has won, it adds a value corresponding to the payout set for the winning minor bonus to the number of medals displayed on the medal number display device MD, thereby realizing a virtual payout of medals due to the winning of a minor bonus.
[0086] <Game State Transition Control Means> Figure 4(A) is a state transition diagram showing the game states that can be transitioned from each game state in the control related to the transition of the game state executed by the game state transition control means 160 of the present embodiment.
[0087] As shown in Figure 4(A), the non-RT state is a game state (initial game state, normal game state) corresponding to the initial state among multiple types of game states, and it is a non-bonus state where the bonus is not activated and established. In the non-RT state, the game state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using the internal lottery table A in which the winning probability of replay is set to 8978 / 65536 (about 1 / 7.3).
[0088] The internal state within RBB is a gaming state that transitions when winning in the internal lottery in the non-RT state in any of the winning areas "RBB & 1-card combination", "RBB & rare combination", or "RBB", and RBB is set to the established state. In the internal state within RBB, the gaming state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using the internal lottery table B in which the winning probability of replay is set to 8982 / 65536 (approx. 1 / 7.3).
[0089] The RBB state is a gaming state that transitions when RBB wins and RBB activates. In the RBB state, when the number of medals paid out exceeds a predetermined number (for example, 100), the gaming state transition control means 160 determines that the end condition of RBB is satisfied, terminates the activation of RBB, and transitions the gaming state to the non-RT state. In the RBB state, the gaming state transition control means 160 causes the internal lottery means 120 to perform an internal lottery using the internal lottery table C.
[0090] In the internal lottery table C, random numbers are associated with the winning area "all small combinations" that wins all small combinations from small combination 1 to small combination 10, and the winning area "all 1-card combinations" that wins all small combinations with a payout of 1 card each.
[0091] In the slot machine 1 of this embodiment, during the activation of RBB, the probability of winning in the winning area "all small combinations" or the winning area "all 1-card combinations" is higher than the probability of winning in any of the winning areas including small combinations in the gaming state where RBB is not activated. And when RBB is activated, the probability of winning in the winning area "all small combinations" is set to the same probability as the sum of the probabilities of winning in any one of the winning areas "batter's bell 1" to "batter's bell 6" and any one of the winning areas "batter's bell 7" to "batter's bell 12" in the gaming state where RBB is not activated.
[0092] Due to such a configuration, in the gaming state where the RBB is operating, the winning probability of all minor winning combinations in the slot machine 1 of the present embodiment increases compared to the gaming state where the RBB is not operating, and the probability of winning any minor winning combination is also configured to be the same or increase.
[0093] Also, during the operation of the RBB, the slot machine 1 is configured such that the probability of winning in the winning area "All Minor Winning Combinations" is lower than the probability of winning in any of the winning areas "Batting Order Bell 1" to "Batting Order Bell 12" (the winning probability obtained by summing the respective winning probabilities of the winning areas "Batting Order Bell 1" to "Batting Order Bell 12").
[0094] With such a configuration, in the present embodiment, after lowering the lower limit of the expected value of the medal acquisition rate in the state where the RBB is operating to less than 100%, the medal acquisition performance regarding the state where the RBB is not operating can be designed, so that the design freedom of the slot machine 1 can be significantly improved.
[0095] <AT control means> FIG. 4(B) is a state transition diagram showing details of the normal section and the advantageous section controlled by the AT control means 170 of the present embodiment, and the effect state controlled during the advantageous section.
[0096] As described above, the normal section is a period during which control related to the auxiliary game based on the result of the internal lottery by the internal lottery means 120 is not executed. The AT control means 170 executes an advantageous section lottery, which is a lottery for determining whether to end the normal section and start the advantageous section based on the winning area won in the internal lottery by the internal lottery means 120 in the game during the normal section.
[0097] In the favorable section lottery, the AT control means 170 first obtains from the AT control data storage means 196 a favorable section transition lottery table which is a data table in which "start of favorable section" and "loss (ineligible selection)" are associated with each of a plurality of random numbers. Then, the AT control means 170 obtains a random number from the random number generation means 110, compares the obtained random number with the favorable section transition lottery table, and determines whether to start a favorable section based on the comparison result.
[0098] The AT control means 170 executes the favorable section lottery so that the probability obtained by multiplying the winning probability of the winning area selected by the internal lottery and the winning probability of "start of favorable section" in the favorable section lottery is 1 / 17500 or more.
[0099] The AT control means 170 of the present embodiment is configured to execute the favorable section lottery when winning in the winning areas "batting order bell 1" to "batting order bell 12", the winning area "RBB & rare combination", the winning area "RBB & single combination", the winning area "replay A", and the winning area "replay C" in the internal lottery, and not to execute the favorable section lottery when winning in other winning areas. Also, the AT control means 170 executes the favorable section lottery with a high probability of about 1 / 1.5 of winning the "start of favorable section".
[0100] In the favorable section, the AT control means 170 has, as states related to the instruction function (production state), a normal state, a CZ state, and an AT state. In the normal state, it is configured not to execute the winning assistance for minor combinations 1 to 6 when winning in the winning areas "batting order bell 1" to "batting order bell 12". In the CZ state and the AT state, it is configured to be able to execute the winning assistance for minor combinations 1 to 6 when winning in the winning areas "batting order bell 1" to "batting order bell 12". Also, the slot machine 1 of the present embodiment is configured such that the staying ratio of the favorable section in the entire game can be 70% or more.
[0101] The normal state is a performance state (normal performance state) corresponding to the normal state among multiple types of performance states, which is set when not transitioning to other performance states. When the performance state transitions to the normal state, the AT control means 170 executes an increment update to add the value "1" corresponding to one game to the memory value of the normal game number counter (not shown) that counts the number of game plays in the normal state each time a game is executed. When the memory value of the normal game number counter reaches the value "700", the AT control means 170 determines that the transition condition to the CZ state (CZ transition condition) is satisfied and transitions the performance state from the normal state to the CZ state.
[0102] The AT control means 170 is configured to execute a CZ lottery to determine whether to transition to the CZ state in a game where the winning area in the internal lottery in the normal state does not include RBB. Also, when the winning area "Replay C" is won in the internal lottery, the AT control means 170 is configured to execute a CZ lottery that makes it more likely to win the "transition to the CZ state" than when winning in a winning area that does not include RBB and is different from the winning area "Replay C", resulting in a higher probability of a favorable outcome for the player. When winning the "transition to the CZ state" in the CZ lottery, the AT control means 170 transitions the performance state from the normal state to the CZ state.
[0103] Also, when the winning area "RBB & Rare Hand" is won in the internal lottery, the AT control means 170 executes a normal AT lottery to determine whether to transition to the AT state. When winning the "transition to the AT state", the AT control means 170 determines that the transition condition to the AT state (AT transition condition) is satisfied and transitions from the normal state to the AT state.
[0104] The CZ state is configured such that when control for determining whether to shift to the AT state in terms of the control related to the auxiliary game is executed, it can shift to the AT state with a probability higher than that of the normal state, and it is an effect state more advantageous to the player than the normal state. The AT control means 170 sets a value corresponding to a predetermined number of games (for example, 10 games) in the CZ game number counter (not shown) of the AT control data storage means 196 at the start of the CZ state, and executes a decrement update to subtract the stored value of the CZ game number counter by a value "1" corresponding to 1 game each time the game is executed.
[0105] The AT control means 170 is configured to execute a CZ-in-AT lottery for determining whether to determine a shift to the AT state in each game in the CZ state. When winning the "shift to the AT state" in the CZ-in-AT lottery, the AT control means 170 shifts the effect state from the CZ state to the AT state after 10 games of the game have been executed since the start of the CZ state.
[0106] The AT control means 170 executes a CZ-in-set number carry-over lottery for determining whether to add (carry over) the number of times of executing one set of the AT state for the AT state shifted from the CZ state in the game until the CZ state ends when winning the "shift to the AT state" in the CZ-in-AT lottery.
[0107] On the other hand, when 10 games of the game are executed in the CZ state without winning the "shift to the AT state" in the CZ-in-AT lottery, the AT control means 170 ends the CZ state and shifts the effect state to the normal state.
[0108] The AT control means 170 is configured to execute, regardless of the result of the internal lottery, the lotteries related to the auxiliary games executed in the CZ state (the AT lottery during CZ and the lottery for increasing the set number during CZ). Further, regarding the lotteries related to the auxiliary games executed in the CZ state, the AT control means 170 has a lower probability of being "non-winning (losing)" when winning in the winning area "Replay C" and when winning in the winning area "RBB & Rare Combination" in the internal lottery than when winning in other winning areas, and is configured such that for the player, the probability of a favorable result (in the case of the AT lottery during CZ, the probability of transitioning to the AT state increases).
[0109] The AT state is a production state that can be transitioned to when the transition to the AT state is determined in the normal state or the CZ state. When winning in the winning areas "Batting Order Bell 1" to "Batting Order Bell 12", the prize assistance for minor winning combinations 1 to 6 is executed, making it a production state more favorable for the player than the normal state.
[0110] At the start of the AT state, the AT control means 170 sets an initial value (50 games) corresponding to a predetermined number of game plays in the AT game number counter (not shown) of the AT control data storage means 196, and executes a decrement update that subtracts the stored value of the AT game number counter by a value "1" corresponding to 1 game each time the game is executed.
[0111] Also, when winning in the winning area "RBB & Rare Combination" and when winning in the winning area "Replay C" in the internal lottery by the internal lottery means 120, the AT control means 170 determines whether to add a value determined by the lottery to the stored value of the AT game number counter, thereby executing a bonus lottery to determine whether to add (bonus) the period during which the AT state continues. When the value determined by the bonus lottery is a value of 1 or more, it is configured to execute a bonus process of adding the determined value to the AT game number counter.
[0112] Each time the AT control means 170 executes the decrement update that is executed each time a game is played in the AT state, when the stored value of the AT game number counter becomes the value "0", it determines that the end condition of the AT state (AT end condition) is satisfied, ends the AT state, determines that the normal end condition among the end conditions of the advantageous section is satisfied, and executes a predetermined initialization process that is a process of initializing the information regarding the advantageous section, and a predetermined end process of ending the advantageous section and starting the normal section from the next game.
[0113] Also, the AT control means 170 determines that the AT end condition is satisfied even when the stored value of the advantageous section counter 196a exceeds the value "2400" in the AT state, ends the AT state, determines that the specific end condition among the end conditions of the advantageous section is satisfied, and executes a predetermined initialization process that is a process of initializing the information regarding the advantageous section, and a predetermined end process of ending the advantageous section and starting the normal section from the next game.
[0114] As shown in FIG. 4(B), the AT control means 170 is configured to set the production state at the start of the advantageous section to the CZ state when winning the "start of the advantageous section" in the advantageous section lottery in the normal section and starting the advantageous section. Also, as described above, the AT control means 170 is configured to end the advantageous section and start the normal section when ending the AT state.
[0115] Due to such a configuration, the slot machine 1 of the present embodiment ends the AT state and shifts from the normal section to the advantageous section, so that the CZ state is started, and thus the probability of shifting to the AT state again is higher than when set to the normal state at the start of the normal section. As a result, the slot machine 1 of the present embodiment can start the AT state again via the normal section and the CZ state once the AT state is started, so that medals can be acquired by the AT state multiple times, and the player's interest in the game can be enhanced.
[0116] <Production control means> When the production control means 200 executes control related to images and videos, it draws on the corresponding layer among the plurality of layers provided in the auxiliary storage means 210. The production control means 200 superimposes the images drawn on the plurality of layers on the frame buffer provided in the auxiliary storage means 210 to form one image, and displays the superimposed image in the display area 410a of the display device 410. When the production control means 200 draws an image on the frame buffer, it draws the image on the frame buffer in order from the images drawn on the lower layers, so that the image drawn on the upper layer is preferentially displayed in the display area 410a over the images drawn on the lower layers.
[0117] The production control means 200 of the present embodiment is configured to be able to display the number of medals stored in the medal number counter 311 on the display device 410. Further, the production control means 200 is configured to be able to display the number of medals paid out on the display device 410 in a game in which a minor winning combination wins.
[0118] As described above, the payout control means 150 of the main control CPU 11 is configured to display the number of medals paid out on the main control display device 10D when a minor winning combination wins. Further, the medal number control means 300 of the medal number control CPU 31 is configured to execute virtual payout of medals by adding the value of the payout set for the winning minor winning combination to the medal number counter 311 and displaying it on the medal number display device MD when a minor winning combination wins.
[0119] That is, the slot machine 1 of the present embodiment is configured to execute, when a minor winning combination wins, display of the number of payouts using the main control display device 10D by the main control CPU 11, display of the increase in the number of medals due to virtual payout using the medal number display device MD by the medal number control CPU 31, display of the number of payouts using the display device 410 by the sub-control CPU 21, and display of the increase in the number of medals due to virtual payout.
[0120] 3. Details of various controls when an error occurs Next, in the slot machine 1 of the present embodiment, details of various controls when an error occurs will be described.
[0121] <Errors occurring in the gaming machine> FIG. 5 is a table summarizing some of the errors occurring in the slot machine 1. FIG. 5 excerpts and describes five types of errors: backup error, medal overflow error, lending device connection error, stop error, possession number warning, and door opening error, as well as the possession number warning. In the slot machine 1, although errors other than those shown in FIG. 5 may occur, details thereof are omitted from the description.
[0122] The backup error is an error that occurs when the backup of the RWM of the main control board 10 fails. When a backup error occurs, the main control CPU 11 displays the error code "E0" on the main control display device 10D. The main control CPU 11 compares the checksum of the data backed up before the power is turned off with the checksum calculated when the power is turned on at the time of power-on, and determines that a backup error has occurred if the values are different. When a backup error has occurred, in the slot machine 1, the game cannot proceed, the front upper door UD of the slot machine 1 is opened, and the setting change button BS provided inside is operated and initialized to be released.
[0123] A medal overflow error is an error that occurs when the number of medals stored in the medal counter 311 reaches 16,369 or more. When a medal overflow error occurs, the main control CPU 11 displays the error code "E1" on the main control display device 10D. When a medal overflow error is occurring, in the slot machine 1, the game cannot proceed, the counting button KB is operated to count the medals, and it is released when the number of medals stored in the medal counter 311 becomes 16,368 or less. In other words, a medal overflow error is an error whose occurrence condition can be satisfied by winning a small combination, and it is an error that can be released by operating the counting button KB.
[0124] A lending device connection error is an error that occurs when the dedicated unit SU is not connected to the lending device connection terminal board 40. When a lending device connection error occurs, the main control CPU 11 displays the error code "E2" on the main control display device 10D. When a lending device connection error is occurring, in the slot machine 1, the game cannot proceed, and it is released when the dedicated unit SU is connected to the lending device connection terminal board 40.
[0125] A stop error is an error indicating the operation of the complete function when the number of medals won since power-on reaches 19,000 or more and the complete function is activated by the complete control means 180. When a stop error occurs, the main control CPU 11 displays the error code "E3" on the main control display device 10D. When a stop error is occurring, in the slot machine 1, the game cannot proceed, the front upper door UD of the slot machine 1 is opened, and it is released by operating the setting change button BS provided inside for initialization.
[0126] The possession number warning occurs when the number of medals stored in the medal number counter 311 reaches 15,000 or more. When the possession number warning is occurring, in the slot machine 1, although the game can proceed, when receiving a lending signal transmitted from the dedicated unit SU, by transmitting a signal indicating that the possession number warning is occurring, the lending of medals is not performed and the stored value of the medal number counter 311 is not incremented. In the slot machine 1, when the counting button KB is operated to count the medals, when the number of medals stored in the medal number counter 311 becomes 14,999 or less, and when the number of medals stored in the medal number counter 311 becomes 14,999 or less due to the medals being set to the inserted state by the execution of the game, the possession number warning is released. Note that the possession number warning only remains as a warning that the game can continue to be executed although the lending of medals is not performed, and it is not necessary to open the front upper door UD and the front lower door DD when releasing it. For this reason, the main control CPU 11 does not display an error code on the main control display device 10D.
[0127] The door open error becomes an error indicating that the front upper door UD or the front lower door DD is open when the front upper door UD or the front lower door DD is open. When the door open error occurs, the main control CPU 11 displays the error code "E4" on the main control display device 10D. When the door open error is occurring, in the slot machine 1, the game cannot proceed, and it is released by closing the open door among the front upper door UD and the front lower door DD. Note that in the following description, the front upper door UD and the front lower door DD are also collectively referred to as the front door.
[0128] In the slot machine 1, based on the stored value of the medal count counter 311, it is determined whether there is a remaining count warning and whether there is a medal overflow error. When the stored value of the medal count counter 311 becomes 15,000 or more, a remaining count warning is generated and the lending of medals by the dedicated unit SU is stopped. When the stored value of the medal count counter 311 becomes 16,369 or more, a medal overflow error occurs and the game cannot proceed until the medals are counted. Also, in the slot machine 1, based on the stored value of the medal winning count counter 197a, it is determined whether there is a stop error, and the stored value of the medal count counter 311 is not referred to when determining whether there is a stop error.
[0129] Due to such a configuration, in the slot machine 1, when a stop error occurs while the stored value of the medal count counter 311 is less than 15,000, not only the counting of medals but also the lending of medals can be executed.
[0130] Also, when the occurrence conditions of the stop error and the medal overflow error are satisfied at the same timing, specifically, in a game in which any of the minor winning combinations 1 to 6 wins, when the stored value of the medal count counter 311 becomes 16,369 or more and the stored value of the medal winning count counter 197a becomes 19,000 or more, the effect control means 200 displays a medal overflow notification image for notifying the occurrence of the medal overflow error in preference to a complete notification image for notifying the occurrence of the stop error by the operation of the complete function.
[0131] As described above, the stop error is an error that occurs based on the operation of the complete function, and in the game arcade, the operation of the gaming machine in which the stop error has occurred is stopped on the day when the stop error has occurred. On the other hand, the medal overflow error is an error that is canceled when the stored value of the medal count counter 311 becomes 16,368 or less by operating the count button KB to count the medals.
[0132] Due to such a configuration, the slot machine 1 of the first embodiment gives priority to notifying the player of a medal overflow error, which is an error that can be quickly canceled by the player's operation on the count button KB, over a stop error that cannot be canceled by the player and can only be canceled until the end of the casino's business hours. This prevents a state where multiple errors occur simultaneously from continuing over a long period, and can suppress an excessive increase in the processing load of the main control CPU 11 due to the occurrence of multiple errors.
[0133] In addition, when another error occurs while a stop error is occurring, specifically, when the dedicated unit SU becomes unconnected to the lending device connection terminal board 40 while a stop error is occurring, the effect control means 200 displays a lending device connection error notification image that notifies the occurrence of a lending device connection error with priority over the complete notification image. As described above, the lending device connection error is an error that is canceled when the dedicated unit SU is connected to the lending device connection terminal board 40.
[0134] Due to such a configuration, the slot machine 1 of the first embodiment gives priority to notifying the player of a lending device connection error, which is an error that can be quickly canceled by the casino staff, over a stop error that cannot be canceled by the player and can only be canceled until the end of the casino's business hours. This prevents a state where multiple errors occur simultaneously from continuing over a long period, and can suppress an excessive increase in the processing load of the main control CPU 11 due to the occurrence of multiple errors.
[0135] <Flow of control when a medal overflow error occurs> Next, with reference to FIGS. 6 to 8, the control flow when a medal overflow error occurs will be described. FIG. 6 is a time chart showing the control flow when a small winning combination wins and the conditions for the occurrence of a medal overflow error are satisfied. Note that each process executed up to each time point from time point t0 to time point t3 is described as being executed while a certain amount of time elapses in FIG. 6, but this is for the purpose of clarifying each time point, and in actuality, each process executed up to each time point from time point t0 to time point t3 is executed substantially simultaneously.
[0136] In the example shown in FIG. 6, at time point t0, based on a winning determination based on the stop of the left reel R1 to the right reel R3, it is determined that the small winning combination 1 set for 15 payouts has won. At time point t0, in the slot machine 1, it is determined that the value "15" is to be added to the number of medals stored in the medal number counter 311 by the medal number control means 300 due to the winning of the small winning combination 1, and the number of medals stored in the medal number counter 311 becomes 16,369 or more, and it is confirmed that the conditions for the occurrence of a medal overflow error are satisfied.
[0137] FIG. 7(A) is a diagram illustrating the state of the slot machine 1 at time point t0. In the state illustrated in FIG. 7(A), the slot machine 1 is in the AT state, and an effect in the AT state is being executed on the display device 410.
[0138] As shown in FIG. 7(A), in the slot machine 1, when it is determined that the left reel R1 to the right reel R3 have stopped and the small winning combination 1 has won, and at time point t0 when the conditions for the occurrence of a medal overflow error are satisfied, the main control display device 10D and the medal number display device MD are not displaying the results of this game. On the main control display device 10D, "01" is displayed to notify that the correct batting order in the auxiliary game is batting order 1. On the medal number display device MD, the value "16,354", which is the number of medals stored in the medal number counter 311 at the time when the specified number of medals is inserted and this game is started, is displayed.
[0139] In the slot machine 1, a credit number display area 410c for displaying the number of medals stored in the medal number counter 311 is displayed at the left position in the figure of the specific area 410b in the display area 410a of the display device 410, and a payout number display area 410d for displaying the number of medals paid out in the current game is displayed at the right position in the figure of the specific area 410b in the display area 410a. Further, in the slot machine 1, a winning number display 410e for displaying the number of medals acquired in the AT state is displayed at the upper right position in the figure of the display area 410a.
[0140] At time t0, in the slot machine 1, the credit number display area 410c, the payout number display area 410d, and the winning number display 410e are not displayed with the results of the current game reflected. In the credit number display area 410c, the value "16354", which is the number of medals stored in the medal number counter 311 when the current game was started with the specified number of medals inserted, is displayed. In the payout number display area 410d, the value "0", which is the initial value, is displayed. In the winning number display 410e, the value "410", which is obtained by subtracting the specified number of inserted medals from the number of medals acquired before the start of the current game in the AT state by the value "3", is displayed.
[0141] During the period from time t0 to time t1, the payout control means 150 of the main control CPU 11 displays "15" on the main control display device 10D and executes control to notify the player of the number of medals paid out by the current game.
[0142] FIG. 7(B) is a diagram illustrating the state of the slot machine 1 at time t1. As shown in FIG. 7(B), in the slot machine 1, the display of the main control display device 10D is updated from the state shown in FIG. 7(A), and the value "15", which is the payout number of the small winning combination 1 won in the current game, is displayed on the main control display device 10D.
[0143] During the period from time point t1 to time point t2, the medal count control means 300 of the medal count control CPU 31 adds the value "15", which corresponds to the payout set for the minor winning combination 1 won in this game, received from the command received from the main control CPU 11, to the medal count stored in the medal count counter 311, and executes control to display the added result on the medal count display device MD.
[0144] FIG. 7(C) is a diagram illustrating the state of the slot machine 1 at time point t2. As shown in FIG. 7(C), in the slot machine 1, the display on the medal count display device MD is updated from the state shown in FIG. 7(B), and the value "16369", which is the medal count obtained by adding the value "15", which is the number of payouts for the minor winning combination 1 won in this game, is displayed on the medal count display device MD.
[0145] During the period from time point t2 to time point t3, the effect control means 200 of the sub-control CPU 20 executes control to display the value "16369", which is the value obtained by adding the value "15", which corresponds to the payout of the minor winning combination 1 won in this game, to the medal count stored in the medal count counter 311, received from the command received from the medal count control CPU 31, in the credit count display area 410c. Also, during the period from time point t2 to time point t3, the effect control means 200 of the sub-control CPU 20 executes control to display the value "15", which corresponds to the payout set for the minor winning combination 1 won in this game, received from the command received from the main control CPU 11, in the payout number display area 410d. Then, during the period from time point t2 to time point t3, the effect control means 200 of the sub-control CPU 20 executes control to display the value obtained by adding the value "15", which corresponds to the payout set for the minor winning combination 1 won in this game, to the medal count obtained in the AT state, received from the command received from the main control CPU 11, in the acquired number display 410e.
[0146] FIG. 8(A) is a diagram illustrating the state of the slot machine 1 at time t3. As shown in FIG. 8(A), the slot machine 1 updates the display in the credit number display area 410c of the display device 410, the display in the payout number display area 410d, and the display in the winning number display 410e from the state shown in FIG. 7(C). The value "16369" of the medal number obtained by adding the value "15", which is the payout number of the small winning combination 1 won in this game, is displayed in the credit number display area 410c. The value "15", which is the payout number of the small winning combination 1, is displayed in the payout number display area 410d. Also, the value "3", which is the specified input number at the start of the game, is subtracted, and the total value "425" of the winning numbers in the AT state obtained by adding the payout number value "15" is displayed in the winning number display 410e.
[0147] During the period from time t3 to time t4, since the medal number stored in the medal number counter 311 is the value "16369" and the occurrence condition of the medal overflow error is satisfied, the main control CPU 11 generates a medal overflow error and controls the game to be unprogressable.
[0148] The main control CPU 11 executes control to display the error code "E1", which is the error code of the medal overflow error, on the main control display device 10D. Also, the sub-control CPU 21 executes control to display the medal overflow error notification screen 411, which notifies that a medal overflow error has occurred, in the display area 410a.
[0149] FIG. 8(B) is a diagram illustrating the state of the slot machine 1 at time t4. As shown in FIG. 8(B), the slot machine 1 updates the display on the main control display device 10D to the display of the error code "E1" and updates the display in the display area 410a to the display of the medal overflow error notification screen 411 from the state shown in FIG. 8(A). At this time, the slot machine 1 maintains the display on the medal number display device MD as the display of the medal number stored in the medal number counter 311.
[0150] The slot machine 1 continues to display the error code of the main control display device 10D illustrated in FIG. 8(B) and the medal overflow error notification screen 411 in the display area 410a until the number of medals stored in the medal counter 311 becomes less than 16,369. When the counted medals stored in the medal counter 311 are counted by operating the count button KB and the stored value of the medal counter 311 becomes "16,368" or less, and the medal overflow error is released, the display of the error code of the main control display device 10D and the display of the medal overflow error notification screen 411 in the display area 410a are terminated.
[0151] In the time chart illustrated in FIG. 6, when the medals stored in the medal counter 311 are counted by operating the count button KB, at time t5, the stored value of the medal counter 311 becomes "16,368" or less, and the medal overflow error is released. From time t5 when the medal overflow error is released to time t6, the effect control means 200 of the sub-control CPU 21 executes an effect related to the payout of medals due to winning a small combination. The effect control means 200 executes effects such as displaying an image associated with the payout of medals using the display device 410 being executed in the AT state, outputting the medal payout sound using the audio device 420, and an effect using the reel backlight that illuminates the left reel R1 to the right reel R3 from the back, which are various effects related to the payout of medals due to winning a small combination, and executes effects that were not executed before the display of the medal overflow error notification screen 411.
[0152] FIG. 8(C) is a diagram illustrating the state of the slot machine 1 at time t6. As shown in FIG. 8(C), since the medal overflow error has been resolved, the slot machine 1 displays the value "15" of the payout for the winning small combination on the main control display device 10D. Also, as an effect of displaying an image associated with the payout of medals using the display device 410 being executed in the AT state, the slot machine 1 is displaying an image in which the pose of the character displayed in the display area 410a has been changed.
[0153] Thus, when it is determined that the number of medals stored in the medal counter 311 becomes "16369" or more based on the winning of a minor role set to a payout larger than the specified input number, and the condition for generating a medal overflow error becomes feasible, as a result of paying out medals (payout result), the payout of the winning minor role is displayed in the payout number display area 410d of the main control display device 10D and the display device 410, the number of medals stored in the medal counter 311 added by the payout of medals is displayed in the credit number display area 410c of the medal number display device MD and the display device 410, and the total number of medals obtained in the AT state by the winning of the minor role is displayed in the obtained number display 410e of the display device 410.
[0154] In other words, as a display (predetermined display) based on paying out medals, the payout of the winning minor role is displayed in the payout number display area 410d of the main control display device 10D and the display device 410, the number of medals stored in the medal counter 311 added by the payout of medals is displayed in the credit number display area 410c of the medal number display device MD and the display device 410, and the total number of medals obtained in the AT state by the winning of the minor role is displayed in the obtained number display 410e of the display device 410.
[0155] Then, as a predetermined display based on paying out medals, after completing the display of the payout result, the slot machine 1 causes a medal overflow error to occur, controls the game to be unplayable, displays an error code "E1" on the main control display device 10D, and displays a medal overflow error notification screen 411 on the display device 410.
[0156] With this configuration, when a medal overflow error occurs due to a winning of a minor combination in the slot machine 1 of the present embodiment, after executing important displays for the player, such as displays related to the medals virtually paid out due to the winning of the minor combination, the medal overflow error is caused. Thus, it is possible to notify the player that a virtual medal payout has occurred due to the winning of the minor combination and then notify the occurrence of the error. That is, even though an error has occurred in the result of this game, the player can be made to recognize that they have been able to obtain medals, and then the occurrence of the medal overflow error can be notified. Therefore, even when a medal overflow error occurs as a predetermined event, appropriate control can be executed to reduce the sense of discomfort given to the player.
[0157] Also, in the game in which the occurrence condition of the medal overflow error is satisfied, the slot machine 1 of the present embodiment, until the medal overflow error occurs, performs an effect of displaying an image associated with the payout of medals using the display device 410 being executed in the AT state, an output of the medal payout sound using the sound device 420, and an effect using the reel backlight that illuminates the left reel R1 to the right reel R3 from the back. That is, it is configured not to execute an effect different from the effect of performing a predetermined display among various effects related to the payout of medals due to the winning of a minor combination.
[0158] When a medal overflow error occurs, the effect control means 200 interrupts the drawing of various images to the layers that were being executed until the medal overflow error occurs, resumes the drawing to the layers after the medal overflow error is released, and superimposes the drawn images in the frame buffer and displays them on the display device 410. Specifically, the effect control means 200 of the present embodiment interrupts the drawing of the image associated with the payout of medals using the display device 410 being executed in the AT state to the layer at the time when the medal overflow error occurs, resumes the drawing to the layer after the medal overflow error is released, completes the drawing to the layer, superimposes it on the frame buffer, and displays it on the display device 410.
[0159] In other words, the slot machine 1 of the present embodiment, as a suggestion accompanying the payout of medals, performs an effect of displaying an image accompanying the payout of medals using the display device 410 being executed in the AT state, an output of a medal payout sound using the sound device 420, and an effect using a reel backlight that illuminates the left reel R1 to the right reel R3 from the back. It is provided with an effect control means 200 that executes various effects. When the occurrence condition of a medal overflow error is satisfied, the control related to these various effects is interrupted due to the occurrence of the medal overflow error, and after the medal overflow error is released, the control related to these various effects is resumed and completed.
[0160] With such a configuration, when a medal overflow error occurs due to the winning of a small combination in the slot machine 1 of the present embodiment, for the display related to the medals virtually paid out due to the winning of the small combination, it is performed before the medal overflow error occurs, and for effects different from the effect of performing a predetermined display, it is performed after the medal overflow error is released. By doing so, the control executed from when the occurrence condition of the medal overflow error is satisfied until it occurs is limited, the time elapsed from when the left reel R1 to the right reel R3 stop until the medal overflow error occurs can be suppressed to a short time, and appropriate control can be executed to reduce the sense of discomfort given to the player even when a medal overflow error occurs as a predetermined event.
[0161] This main control display device 10D, medal number display device MD, and display device 410 constitute the predetermined display means in the present embodiment, and the medal overflow error constitutes the predetermined event in the present embodiment. Further, the effect control means 200 constitutes a suggestion control means that performs suggestion control for giving a suggestion accompanying the payout of game values, and the control related to various effects such as an effect of displaying an image accompanying the payout of medals using the display device 410 being executed in the AT state, an output of a medal payout sound using the sound device 420, and an effect using a reel backlight that illuminates the left reel R1 to the right reel R3 from the back constitutes the suggestion control.
[0162] 4. Summary of this embodiment As described above, when a medal overflow error occurs due to a winning of a small combination in the slot machine 1 of this embodiment, after executing the display related to the medals virtually paid out due to the winning of the small combination, the medal overflow error is caused to occur, so that after notifying that virtual medal payout has occurred due to the winning of the small combination, the occurrence of the error can be notified. That is, even though an error has occurred in the result of this game, the player can be made to recognize that medals have been acquired, and then the occurrence of the medal overflow error can be notified. Therefore, even when a medal overflow error occurs as a predetermined event, appropriate control can be executed to reduce the sense of discomfort given to the player.
[0163] 5. Modification example In addition, in this embodiment, when a medal overflow error occurs, the slot machine 1 displays, as a predetermined display based on the medal payout, the payout of the winning small combination in the main control display device 10D and the payout number display area 410d of the display device 410, displays the number of medals stored in the medal number counter 311 added by the medal payout in the medal number display device MD and the credit number display area 410c of the display device 410, and displays the total number of medals acquired in the AT state due to the winning of the small combination in the acquired number display 410e of the display device 410, and then is configured to cause a medal overflow error, but is not limited thereto.
[0164] The slot machine 1 performs at least one of the following operations before the occurrence of a medal overflow error: displaying the payout of a winning minor combination on the main control display device 10D, displaying the payout of a winning minor combination in the payout number display area 410d of the display device 410, displaying the number of medals stored in the medal number counter 311 that is incremented by the payout of medals to the medal number display device MD, displaying the number of medals stored in the medal number counter 311 that is incremented by the payout of medals in the credit number display area 410c of the display device 410, and displaying the total number of medals obtained in the AT state by winning a minor combination in the winning number display 410e of the display device 410. For the control related to a predetermined display that was not executed before the occurrence of the medal overflow error, it may be configured to be executed after the medal overflow error is cleared.
[0165] When the condition for generating a medal overflow error is satisfied, the slot machine 1 is preferably configured to generate a medal overflow error after completing at least the display of the number of medals stored in the medal number counter 311 that is incremented by the payout of medals to the medal number display device MD.
[0166] In the case of such a configuration, among the controls related to the display of the payout result, the control that is not executed before the occurrence of a medal overflow error constitutes a suggestion control for giving a suggestion associated with the payout of game values. The control means for executing each control included in the suggestion control constitutes the suggestion control means. In other words, the suggestion control includes not only effects but also displays using a 7-segment display, such as the display of the payout of a winning minor combination on the main control display device 10D.
[0167] Also, in this embodiment, the slot machine 1 is configured to execute control related to the display of payout results of winning minor combinations to the main control display device 10D, the display of the number of medals stored in the medal number counter 311 added by paying out medals to the medal number display device MD, and the display of each payout result to the display device 410 in this order from time t0 to time t4. However, the order of executing each control related to the display of payout results is not limited to this. The slot machine 1 may first execute the display of the number of medals stored in the medal number counter 311 added by paying out medals to the medal number display device MD, or may first execute the display of each payout result to the display device 410.
[0168] Also, in this embodiment, the effect control means 200 is configured to display a credit number display area 410c and a payout number display area 410d on the display device 410. However, it is not limited to this, and a configuration in which either the credit number display area 410c or the payout number display area 410d is not displayed, or a configuration in which both are not displayed may be adopted.
[0169] Also, in this embodiment, the slot machine 1 is configured to detect a medal overflow error, which is a predetermined event, as one of the abnormal events occurring in the slot machine 1. However, it is not limited to this, and the medal overflow error may be configured to be detected as one of the normal events that occur when the conditions are met in the slot machine 1 and the game can be resumed by operating and counting the count button KB.
[0170] Also, in this embodiment, the slot machine 1 is configured not to notify whether it is an advantageous section, but it is not limited to this. The slot machine 1 may be configured to notify that it is an advantageous section, for example, when the expected value of medal acquisition becomes 1 or more by the winning of minor combinations being assisted.
[0171] Also, in the present embodiment, the slot machine 1 has left reels R1 to right reels R3 as a plurality of reels, and has stop buttons B1 to stop buttons B3 corresponding to the left reel R1 to the right reel R3 as a plurality of stop buttons. However, the present invention is not limited to this. For example, it may have a fourth reel and a stop button corresponding to the fourth reel.
[0172] Also, in the present embodiment, the slot machine 1 has a max bet button MB for inserting a prescribed number of medals. However, the present invention is not limited to this. For example, in addition to the max bet button MB, it may be configured to have a single bet button for inserting one medal.
[0173] Also, in the present embodiment, the slot machine 1 is configured to set a value as an initial value in the memory value of each counter and storage means, and execute a decrement update that subtracts 1 each time a game is executed, or an increment update that adds 1 each time a game is executed. However, the present invention is not limited to this. Regarding the update method of each counter and storage means, it may be configured to execute multiplication, division, etc., and is not particularly limited.
Explanation of reference numerals
[0174] 1 Slot machine (gaming machine) 10D Main control display device (predetermined display means) 150 Payout control means 410 Display device (predetermined display means) KB Count button MD Medal number display device (predetermined display means)
Claims
【Claim 1】 Payout control means for paying out game values based on winning; First display means for displaying the number of game values stored in the gaming machine; Second display means for displaying an effect based on the payout of game values; A counting button for transmitting the counted number of game values to the outside of the gaming machine, and comprising: There is a predetermined event that may occur when game values are paid out due to winning, The predetermined event is an event whose occurrence is detected by the gaming machine, The predetermined event can be terminated by operating the counting button, The predetermined event can occur after completion of the display of the number of game values updated by paying out game values in the first display means and the display of the effect based on the payout of game values in the second display means, A gaming machine characterized by the above.
Citation Information
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