gaming machines

JP7729104B2Active Publication Date: 2025-08-26SANYO BUSSAN KK
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Patent Information

Application Number
JP2021127133
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-08-03
Publication Date
2025-08-26
Estimated Expiration
2041-08-03

AI Technical Summary

Technical Problem

Existing gaming machines face challenges in improving gaming experience, reducing processing load, optimizing control, simplifying structure, and enhancing security against unauthorized modifications.

Method used

A gaming machine with a movable control mechanism that operates based on predetermined conditions, executing specific operations and determining terminal end conditions, featuring a display control system for dynamic lottery results and movable means to enhance gameplay experience.

Benefits of technology

Enhances gaming experience by optimizing processing and control, simplifying structure, and improving security against unauthorized modifications.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To reduce a processing load of a game machine.SOLUTION: A game machine includes movable control means which determines and executes one of a plurality of operation modes of movable means. The movable control means has the movable means carry out a series of specific operations on the basis of specific information which is set so as to correspond to the operation mode determined from the plurality of operation modes. The movable means is controlled to be driven between a first position in an initial position side in the series of specific operations and a second position being a maximumly-driven position. The series of specific operations are configured to execute a plurality of predetermined operations which locate the movable means at or near the first position. The movable control means includes determination means which, when the predetermined operation is executed, determines whether an end condition of the series of specific operations is satisfied or not, and end means which, when it is determined on the basis of the determination means that the end condition is satisfied, stops the movable means located at or near the first position to stop the series of specific operations.SELECTED DRAWING: Figure 602
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Description

Technical field

[0001] The present invention is about the gaming machine. [Background technology]

[0002] In play machines such as pachinko machines and slot machines, structures, controls, and directing are improved for the purpose of improving gaming, reducing the processing load on gaming machines, optimizing processing, simplifying control, and simplifying structures.Technical improvements are being made from various perspectives (for example, Patent Document 1).

[0003] In addition, various technical improvements have been made to improve the soundness of gaming, such as discovering and deterrence of unauthorized remodeling of players and unauthorized remodeling of gaming machines. [Advanced technical literature] [Patent literature]

[0004] [Patent Document 1] Special opening 2011-172988 [Overview of invention] [Initial issues to solve the invention]

[0005] In the above -mentioned gaming machines, the purpose is to improve the taste of gaming, reduce the processing load on the gaming machine, optimize the processing, simplify the control, simplify the structure, and improve the soundness of the game.It is hoped to improve technology. [A means for solving issues]

[0006] The present invention has been made to solve at least a part of the above -mentioned issues, and can be realized as the following form.

[0007] [Form] (mainly based on the 12th embodiment and its deformation example) With the method of entering in the game area, Insufficient lottery to perform the extra or or out -of -life lottery when the game ball enters the ball in the entrance ball means. The display control means to determine and execute a specific production to be executed by the display method according to the above -mentioned lottery result of the above -mentioned lottery means, and execute and execute it from multiple productions. A movable control means that is provided in the play technique area and runs one of the movable methods of the movable means that operates during the display of the specific effects in the display means, and execute it. It is a gaming machine with The motion control means is based on the establishment of a predetermined operation condition, and based on the specific information set in corresponding to the specific information set in one of the plurality of the above, a series of specific operations is performed.It is something to do, The movable method is driven between the first position, which is the initial position in the specific operation, and the second position, which is the most driven position, The specific operation of the specific operation is configured to execute the modified operation multiple times in the vicinity of the first position or the first position of the first position. The motion control means is When the stationary operation is executed, it is a means of determining whether or not the terminal end conditions of the specific operation have been established, When the ending conditions are established based on the judgment method, stop the movable means located near the first position or the first position, and the specific operation is terminated.Ending means, Provide A gaming machine featuring that.

Effect of the invention

[0008] According to the above form, the above -mentioned issues can be solved. [Simple explanation of drawing]

[0009]

Figure 1

Figure 2

[0010] The embodiment of the gaming machine for the present invention will be described in the following order, referring to the drawing. 《1》 1st embodiment (Features SA Group ~ Features SV Group): << 2 >> 2nd embodiment (Features TA Group ~ Features TP Group): << 3 >> 3rd embodiment (Features UA group -Features UU groups and features UIA group ~ Features UIM group): 《4》 4th embodiment (Features Va Group ~ Features VR Group): 《5》 5th embodiment (Features WA Group ~ Features WY Group): << 6 >> 6th embodiment (Features XA group ~ Features XU group): << 7 >> 7th embodiment (Features YA Group ~ Features Yζ Group): 《8》 8th embodiment (Features ZA Group ~ Features ZU Group): 《9》 9th embodiment (Features AA Group ~ Features au Group): << 10 >> 10th embodiment (Features BA group ~ Features BU group): << 11 >> 11th embodiment (feature CA group): 《12》 12th embodiment (Features DA group):

[0011] 《1》 1st embodiment: 《1-1》 Structure of gaming machine: FIG. 1 is a perspective view of a pachinko gaming machine (hereinafter referred to as a “pachinko machine”) as the first embodiment of the present invention.Pachinko machine 10 has a wooden outer frame 11 combined with a rectangle.When a pachinko machine 10 is installed in the gaming hall, this outer frame 11 is fixed to the island equipment in the gaming hall.The pachinko machine 10 has a pachinko machine body 12, which is supported by the outer frame 11.The pachinko machine body 12 has an inner frame 13 and an front door 14 located on the front of the inner frame 13.The inner frame 13 is supported by the outer frame 11 by metal hinge 15.The front door frame 14 is supported by metal hinge 16 for the inner frame 13.On the back of the inner frame 13, a control device that controls the pachinko machine body 12, such as the main control device, a speech -emitting control device, and a display control device, is placed.The details of these control devices will be described later.In addition, pachinko machine 10 has a cylinder tablet 17.The cylinder tablet 17 has a function to lock the inner frame 13 in an unacceptable outer frame 11, and a function to lock the front door frame 14 in an inseparable inner frame 13.Each lock is unlocked by a predetermined operation using a dedicated key for cylinder tablets 17.

[0012] In the center of the front door frame 14, an open window 18 is formed.Around the window 18, there are resin parts and illuminations for decorating pachinko machines 10.Electric parts are composed of means of light emissions consisting of various lamps such as LEDs.The method of luminous emission is to enhance the production effect by lighting or flashing at each play technique performed by pachinko machine 10, a jackpot winning, or when a reach occurs.On the back of the front door frame 14, a glass unit 19 consisting of two plate glass is placed, and the opened window 18 is sealed by the glass unit 19.In the inner frame 13, the gaming board described later is installed, and the players of pachinko machine 10 can see the gaming board from the front of pachinko machine 10 via glass unit 19.The details of the gaming board will be described later.

[0013] In front of the front door frame 14, 20 plates 20 and lower plate 21 for storing the gaming ball are provided.The upper dish 20 is formed in a boxed box with an open surface, and accumulates playballs such as rental balls rentals from rental machines and pachinko machine body 12.The gaming ball stored in the upper dish 20 is supplied to the pachinko machine body 12, which is provided.The game ball launch mechanism is driven by the operation of the operating handle 25 by the player, and fires a gaming ball supplied from the upper dish 20 on the front of the game board.The lower plate 21 is located below the upper plate 20, and is formed in a box with the upper surface open.The lower plate 21 accumulates the gaming ball that could not be stored with the upper dish 20.On the bottom of the lower plate 21, an exhaust outlet 22 to discharge the gaming ball stored on the lower plate 21 is formed.A lever 23 is provided below the exhaust port 22, and it is possible to switch between the closed state of the exhaust port of 22 by operating the lever 23 by operating the lever 23.When the player operates the lever 23 and opens the exhaust port 22, the game ball falls from the exhaust port 22, and the game ball is discharged from the lower plate 21.

[0014] In front of the peripheral edge of the upper dish 20, there is a production operation button 24.Director operation button 24 is a operation unit for players perform input operations for the gaming production performed by pachinko machine 10.By operating the directing button 24 at the prescribed timing prepared by pachinko machine 10, a pachinko machine 10 is performed by the pachinko machine 10 that reflects the operation.

[0015] On the front and right side of the front door frame 14 (hereinafter referred to as the "right side"), there is an operation handle 25 for the player to operate.When the players operate (operate the operation) of the operation handle 25, the playballs are fired on the front of the game board in conjunction with the operation.Inside the operation handle 25, a touch sensor 25a to allow the driving of the game ball launch mechanism, the weight button 25b that stops the launch of the playballs by the player by the player, and the operation handle 25.A variable resistor 25c that detects the amount of rotation operation by the change in electrical resistance is provided.When the player holds the operating handle 25, the touch sensor 25a turns on, and when the player turns the operating handle 25 clockwise, the resistance value of the variable resistor 25C corresponds to the rotation amount.However, the gaming ball launch mechanism is fired on the front of the gaming board with the strength corresponding to the resistance value of the variable resistor 25c.

[0016] On the front and left side of the peripheral edge of the upper dish 20 (hereinafter referred to as the "left side"), there is a play ball launch button 26 for the player to operate.The game ball launch button 26 is operated by the player, and the gaming ball is fired on the front of the gaming board, regardless of the rotation amount of the player's operating handle 25.Specifically, when the player operates the game ball launch button 26, the gaming ball is fired on the front of the gaming board with the same launch intensity as the maximum operating handle 25.In the case of the present embodiment, when the gaming ball firing button 26 is operated, the gaming ball is fired, the gaming ball flows to the front and right side of the game board and the right side of the gaming board flows.In other words, by operating the game ball launch button 26, the player can perform the so -called "right -handed".In the following explanations, the players are fired by operating the operation handle 25, and when the game ball flows to the front and left side of the game board, and flows on the left side of the game board, the player is "left.It may be expressed when you hit ".In the pachinko machine 10 in the present embodiment, the game ball launch button 26 is configured to be fired on the gaming board on the condition that the touch sensor 25a is on.。In other words, the player turns on the touch sensor 25a at least by holding the operating handle 25, and then operates the game ball launch button 26, and launches a playball ball that takes the operation of the game ball launch button 26.Can be realized.

[0017] In the present embodiment, the configuration in which the game ball launch button 26 is located on the front and left side of the peripheral edge of the upper dish 20, but the configuration in which the playball ball start button 26 is placed in other positions.You may be adopted.For example, a configuration of the gaming ball launch button 26 is placed inside (peripheral edge) of the operation handle 25, similar to the weight button 25B.By doing this, the players can operate the operating handle 25, the weight button 25b, the game ball launch button 26 only with the right hand.

[0018] Next, the configuration on the back of the pachinko machine 10 is explained.On the back of the pachinko machine 10, a control device is placed to control the operation of pachinko machine 10.

[0019] FIG. 2 is a back view of a pachinko machine 10.As shown, the pachinko machine 10 has a first control unit 51, a second control unit 52, a third control unit 53, and a power supply unit 58.Specifically, these units are provided on the back of the inner frame 13.

[0020] The first control unit 51 has a main control device 60.The main control device 60 has a main board that has a function that controls the main control of the game.The main control board is housed in a substrate box consisting of a transparent resin material.This board box is configured so that traces of opening and closing remain.For example, a sealed sticker is attached to the open and closed part, and it is configured so that the character such as "Open" appears when the board box is opened.

[0021] The second control unit 52 has a voice flashing control device 90 and a display control device 100.Based on the command transmitted from the main control device 60, the speech flood emission control device 90 controls the emission methods such as speakers and various lamps on the front of the pachinko machine 10.The display control device 100 controls the design display device based on the command transmitted from the audio emission control device 90.The design display device has an liquid crystal display that displays the design and production images.

[0022] The third control unit 53 has a payment control device 70 and a launch control device 80.The payment control device 70 performs payment controls to pay out the prize ball.The launch control device 80 will launch a playball ball with a strength according to the amount of operating handle 25 of the players when the instruction of the fireball is entered from the main control device 60.Control the ball fire mechanism.In addition, on the back of the inner frame 13, the gaming ball supplied from the island facilities in the gaming hall is connected to the tank 54 and the tank 54, which is connected to the tank 54, so that the gaming ball flows downstream.Tankrail 55, the downstream side of the tankreal 55, the case rail 56 connected in the vertical direction, the supply ball supply from the case rail 56 will be paid out by the instruction from the control device 70 to pay out the gaming balls of the prescribed number.There are multiple devices required for the operation of pachinko machine 10, such as the payment device 71.

[0023] The power supply unit 58 has a power supply equipment 85 and a power switch 88.The power supply equipment 85 supplies the power required for the operation of pachinko machine 10.The power switch 88 is connected to the power supply equipment 85.The ON / OFF operation of the power switch 88 is switched between the supply status in which the power is supplied to the pachinko machine 10 and the non -supply status that is not supplied to the pachinko machine 10.

[0024] Next, I will explain the gaming board.The gaming board is installed on the front of the inner frame 13.

[0025] FIG. 3 is a front view of the gaming board 30.The gaming board 30 is composed of a plywood, and a gaming area PA is formed on the front.The gaming board 30 has an inner rail part 31a and an outer rail 31B, so that a part of the outer edge of the gaming area PA is divided.A guide rail 31 is formed between the inner rail 31a and the outer rail 31b to guide the gambling ball.The gaming ball fired from the Great Ball Lounce Organization is led to the induced rail 31 and is released to the top of the gaming area PA, and then the game area PA flows.In the gaming area PA, multiple nails 42 are planted vertically for the gaming board 30, and each role such as windmills is arranged.These nails 42 and windmills distributed and organized the falling direction of the gaming ball that flows through the game area PA.

[0026] In the gaming board 30, the general prize entrance 32, the first starting outlet 33 (hereinafter referred to as the first starting outlet 33), the second start 34, the first starting outlet 44 (hereinafter, simply the first start.It is also called the mouth 44, and the through gate 35, and the variable entry prize device 36 are provided.The 2nd starting outlet 34 and the right side of the right side 44 are provided inside the starting port unit 200.

[0027] In addition, the gaming board 30 has a variable display unit 40 and the main display portion 45.The variable display unit 40 is set in the center of the gaming board 30, and the main display part 45 is provided near the front right right of the gaming board 30.The gaming board 30 has a decorative frame member DF with a decorated decoration on the surface so that it surrounds the variable display unit 40.

[0028] The space between the top to the right side of the decorative frame member DF, the outer rail part 31b and the main display portion 45 are the first right -handed rail R1 and the second right -handed rail R2.It is provided.On the right side of the lower part of the second right -handed rail R2, there is an external rail R3 for right -handed.The first passage P1 is formed by the first right -handed rail R1 and the second right -handed rail R2.A second -right passage P2 is formed by the second right -handed rail R2, the outer rail 31b, the main display portion 45, and the right -handed outside rail R3.Both the first passage P1 and the right -handed passage P2 are formed in an abbreviated arc shape, and are located side by side with the first passage P1 and the second passage P2 when the right hitting is right -handed.The first passage P1 when the right hitting is located inward to the second passage P2 when the right is right.

[0029] At the time of the right passage P1 at the time of right -handed, the opening P1a on the 1st side of the P1 and the opening P2A on the second side of the second passage P2 are both located near the top of the game area PA, and the game ball can be entered.ing.At the time of right -handed, the other side of the other side of the first passage P1, the other opening P2b on the other side of the second passage P2 at the right is located near the right side of the game area PA, and is the first passage P1 at the right.As a result, a gaming ball can be sent to the starting unit unit 200, and according to the 2nd passage P2 when the right hits can be sent to the variable entry award device 36.

[0030] As described earlier, the maximum rotation operation of the operation handle 25 (Fig. 1), or by operating the game ball launch button 26 (FIG. 1), the playball ball is the right side of the gaming area PA.The so -called "right -handed" that is fired to be fired, but in the case of these operations, the gaming ball can be guided to the second passage P2 when the right is hit.On the other hand, by adjusting the operating handle 25 (FIG. 1) in the direction of reducing the operating operation from the maximum, a gaming ball can be induced to the first passage P1 when the right is made.Hereafter, the second passage P2 when the right is called "strong right -handed passage P2" is called "strong right -handed passage P2", and the first passage P1 when the right hitting is called "weak right passage P1".The operation of guiding a gaming ball to the strong right -handed passage P2, that is, the maximum rotation operation of the operation handle 25 (FIG. 1), or the operation of the game ball launch button 26 (FIG. 1) is ""The operation of inducing a playball to the weak right passage P1 is called "strong right -handed operation" or simply "weak right -handed" or simply "weak right strike".

[0031] The general winning entrance 32 is an entrance member that forms an entrance that can enter the ball ball, and has multiple on the gaming board 30.In this embodiment, when a gambling ball enters the general winning entrance 32, 10 gaming balls are paid out of the paid out device 71 (Fig. 2) as a prize ball.

[0032] The first starting outlet 33 is an entrance member that forms a ball that can enter the ball ball.The first starting outlet 33 is provided below the center of the gaming board 30.In the present embodiment, when a gaming ball enters the first starting outlet 33, one gaming ball is paid as a prize ball, and a lottery described later is performed.

[0033] The 2nd starting outlet 34 is an entrance member that forms an entrance that can be entered by the gaming ball, and is provided inside the starting unit unit 200.In the present embodiment, when a gaming ball enters the 2nd start 34, one gaming ball is paid as a prize ball, and a winning lottery described later is executed.

[0034] The gaming board 32 forms multiple openings that penetrate the front and rear directions.The gaming ball that entered the ball at each of the general award prize exit 32, the first starting outlet 33, and the 2nd starting outlet 34 is induced to the individual openings formed on the gaming board 32, and the gaming board 30.It is sent to the back side.

[0035] The first starting outlet 44 on the right side is provided on the right side of the gaming board 30 and is provided inside the starting port unit 200.The right side of the first starting outlet 44 is composed of a penetrating hole where the gaming ball can be penetrated.In the present embodiment, when a gaming ball enters the first starting outlet 44, one gaming ball is paid out as a prize ball, and a lottery described later is performed.In addition, the 1st starting outlet 44 on the right is equipped with an electric character 34A.

[0036] The through gate 35 is located below the open end of the weak right -handed passage P1, and above the entrance unit 200 (210A in the entrance of the main line passage portion 210 described later), and penetrates vertically.It has a penetrating hole.The gaming ball flowing from the opening P1b of the weak right passage P1 passes through the through gate 35, and then enters the entrance 210A.In this embodiment, the gaming ball that has passed through the through gate enters the entrance 210A with a probability of 100%.The through gate 35 is a through gate that triggers a lottery to ensure an electricity 34A 34A.Specifically, when the gaming ball passes through the through gate 35, the main control device 60 performs an internal lottery (an electric role open lottery) with the passage.As a result of the internal lottery, when the power of the electricity is elected, the electricity actor 34A shifts to an open state, which is opened in a predetermined form.Since the through gate 35 is located upstream from the first starting outlet 44 on the right side of the game ball, the gaming ball that has passed through the through gate 35 flows under the opening unit 200 after passing.It is possible to enter the right side of the first starting outlet 44.In the present embodiment, even if the gaming ball passes through the through gate 35, the prize ball is not executed.

[0037] The variable entry award device 36 is located below the open end of the strong right -handed passage P2.The variable entry award device 36 is equipped with a large -prize entrance of 36A, which leads to the back side of the gaming board 30, and has a opening and closing door 36B that opens and closes the 36A of the large prize.The opening and closing door 36B is usually closed where the gaming ball can not enter the large prize 36A.As a result of the internal lottery (winning lottery) by the main control device 60, if the jackpot is elected and shifted to the opening and closing mode, the opening and closing door will repeat the open and closed state and the closed state where the playball can be entered.Opening and closing mode is the central side 1st starting outlet 33, the right side of the right side 44, or as a result of the winner of the main control device 60, which triggered the ball to the 2nd starting port 34, the result of the jackpot is elected.This is a mode in which the opening and closing door 36B repeats the open state and the closed state.That is, as a result of the winning lottery based on the entry to the first starting outlet 33, if the jackpot is elected, it will be possible to enter a variable entry award device 36 to 36A.do.Similarly, if the winning outlet 44 is in the winning outlet 44, the result of the winning a jackpot, and when the winning lottery based on the 2nd start 34 is won, the jackpot is elected.The variable entry award device 36 will be transferred to the opening and closing mode that can enter the large entry prize 36A.In the present embodiment, when the gaming ball enters the 36A of the variable prize equipment 36, 15 gaming balls are paid out as a prize ball by the payment device 71.Next, the configuration of the starting unit 200 200 is described in detail.

[0038] FIG. 4 is an explanatory diagram showing the starting unit 200 200.This figure is a figure seen from the front of the gaming board 30.The starting unit unit 200 is the main line passage portion 210, the first branch passage 220, which branches down from the middle of the main line passage 210, and the second branch passage extending down from the middle of the 220 branch passage 220.It is equipped with a section 230, the 2nd starting outlet 34, the first starting outlet 44 on the right, the outlet of 251 in the starting unit unit, and the fall of 252.In the present embodiment, the main line passage portion 210, the first branch aisle 220, and the second branch aisle 230 are formed by transparent resin materials, and the players flow the playball ball inside the starting port unit 200.Can be observed.

[0039] The main line aisle 210 has an entrance 210A at the end of the upward side, has 210B of the ball exhaust in the lower end, and can distribute the game ball from the entrance 210A to the 210B of the ball exhaust.It is a passage.The second starting outlet 34 is provided below the ball exterior 210B.In the middle of the main line aisle 210, an opening 210C, which can enter the ballball ball, is formed, and the opening end of the first branch aisle 20 is connected to the opening 210c.The right side of the first starting outlet 44 is configured by the opening edge of the upper direction of the first branch passage 220.Immediately below the right side of the first starting outlet 44, there is a detection sensor 67D for the first start of the right side.The detection sensor 67D for the right side of the first starting outlet detects the entry ball ball on the right side of the first starting outlet 44.

[0040] The 34A of the electric writer 34A is provided at the opening 210C of the main line aisle 210.Electric actor 34A, which opens the opening 210c by moving the abbreviated plate material to the front and back direction in the figure (shown in the diagram in the diagram), closes the opening 210c (in the figure in the figure in the figure.It can be shown in a solid line).The 34A of the Electric Dragoner 34A is in a closed state when it is open to the entry of the playball ball to the first branch aisle 220, that is, the playball ball on the right side of the first run out of 44, and is closed.In addition, the entry ball ball into the first branch aisle 220, that is, the entry ball ball on the first starting outlet 44 is prohibited.The gaming ball that invaded the first starting outlet 44 goes down to the first branch aisle 220.On the other hand, the gaming ball, which is prohibited from entering the right side of the 1st starting outlet 44, proceeds with the main line aisle 210 toward the ball exhaust entrance 210B.

[0041] At the point that branches from the first branch aisle 220 to the second branch aisle 230, there is a gaming spherical device 240.The gaming ball strike device 240 has a round -trip rotation axis 241 and a portion 242 fixed to the round -trip rotation axis 241.The round -trip rotation axis 241a turns round -trip (swinging), and the portion 242 is between the first position Q1 shown in the solid line in the figure and the second position Q2 shown in the dashed line in the figure.Round -trip operation is possible.Specifically, the round -trip rotation axis 241 is connected to the gaming spherical strike part 241A (see FIG. 11), and the round -trip rotation axis 241A is turned around by the round -trip axle 241a by the gaming sphere driving portion 241A.One part 240B is a round -trip exercise between the first position Q1 and the second position Q2.

[0042] In the present embodiment, the striped part 242 holds the state in the first position Q1 for only 2.0 seconds, and then repeats the operation of holding the state in the second position Q2 for only 0.1 seconds.60 (Fig. 11) executes the driving control of the gaming ball strike part 241a.As a result, the portion 242 is displaced to the second position Q2 at 0.1 seconds every 2.1 seconds, and the remaining 2 seconds remain in the first position Q1.

[0043] FIG. 5 is a explanatory diagram showing the flow of the gaming ball when the structure 240B is in the first position Q1.When the portion 242 is in the first position Q1, it prohibits the invasion of the pb pb in the second branch aisle 230, and heads to the 220A, the lower end side of the first branch aisle 20.You can send a game ball PB.

[0044] FIG. 6 is a explanatory diagram showing the flow of the gaming ball when the structure 240B is in the second position Q2.When the portion 242 is in the second position Q2, the portion of the pub on the second branch passage PB is allowed to enter the second branch passage 230, and head to the end side 230A on the lower direction of the 2nd branch passage 230.You can send a game ball.

[0045] As shown in FIG. 4, an out -of -mouth 251 in the starting unit unit is provided below the end 220A on the lower end of the first branch passage 20, and the end side 230A on the lower direction of the second branch aisle 230.There is a fall 252 at the bottom.

[0046] The out -of -mouth 251 in the starting unit unit is an entrance that can enter the game ball, and is provided inside the starting unit unit 200.The gaming ball entered in the outlet 251 in the opening unit is guided to the opening that penetrates the front and rear directions formed in the game board 32 and is sent to the back side of the gaming board 30.

[0047] The falling entrance 252 is an entrance that can enter the ballball ball, and is provided inside the starting unit 200.When the game ball enters the falling 252, the lottery lottery mode described later will be changed from high probability mode to low probability mode.The gaming ball enters the ball 252 is guided to the front and rear directions formed in the game board 32, and is sent to the back side of the gaming board 30.

[0048] According to the starting unit unit 200 configured as described above, the structure of 0.1 seconds for this 2.1 second is 0.1 seconds (= 1 / / / / / (= 1 / / / / / / / 221) Then, the gaming ball that entered the right side of the first starting outlet 44 enters the falling port 252.In addition, the gaming ball that entered the right side of the 1st starting outlet 44 does not require the probability of entering the falling port 252, and may be replaced with the probability of other values.

[0049] According to the starting unit unit 200 configured as described above, the gaming ball entering the entrance 210A flows along one of the following first to third routes. (i) The first route RT1: As shown in the solid line in FIG. 7, this is a route in which the game ball PB enters the ball to the right 1st starting outlet 44, and then enters the outlet 251 in the starting unit unit.That is, it is a route that can enter the right 1st opening 44 on the right side. (II) 2 Route RT2: As shown in the solid line in FIG. 8, this is a route that enters the ball PB to the right 1st starting outlet 44, then enter the fall of 252.That is, it is a route that can enter the ball at the 1st starting outlet 44 on the right side and can enter the fall of 252. (III) Route 3: As shown in the solid line shown in Fig. 9, it is a route where the pb PB enters the 2nd start 34.That is, it is a route that can enter the 2nd start 34.

[0050] Which of the 1st to 3rd route RT1 ~ RT3 is the same as whether the electric role 34A is open when the game ball reaches the front of the electric actor 34A.When reaching the position in front of the portion 242 of the gaming ball strike device 240, it is determined by whether the strip one part 242 is in the first position Q1 or the second position Q2.Specifically, the game ball PB flows along the first route RT1 (Fig. 7) means that when the game ball reaches the front of the electric role 34a, the electric writer 34A is open.In addition, when the gaming ball reaches the position in front of the portion 242 of the gaming ball strike device 240, the portion 242 is in the first position Q1.The playing ball PB flows along the 2nd route RT2 (Fig. 8) means that when the game ball reaches the front of the electric role 34A, the 34A is open, and the game ball is open.This is the case when the strip portion 242 is in the second position Q2 when reached the position in front of the portion 242 of the gaming ball strike device 240.The playball ball PB flows along the third route RT3 (Fig. 9) when the electric actor 34A is closed when the game ball reaches the front of the electric body 34A.

[0051] As shown in Fig. 3, there is an out -of -mouth 43 at the bottom of the gaming board 30, and the gaming ball that did not enter the ball in various entrance balls is discharged from the game area PA through the out mouth 43.Huh.

[0052] The gaming balls entered in the general award -out port 32, the first starting outlet 33, the 2nd starting outlet 34, the outlet of the starting port unit, 252 falling, 252, and a variable entry award device 36, and the outlet 43.It is configured to finally join the emission passage provided on the back of 30, and the exhaust passage has an emission passage detection sensor that detects a gaming ball.By detecting a gaming ball with a discharge passage detection sensor, it is possible to grasp the number of gaming balls fired on the gaming board 30.

[0053] The main display portion 45 has a special map unit 37, a general figure unit 38, and a round display portion 39.

[0054] The special map unit 37 has the first design display portion 37a and the second design display portion 37B.The first pattern display portion 37a and the second design display portion 37b are composed of segment displays arranged in a predetermined embodiment.

[0055] The first design display portion 37a is a display portion for displaying the first pattern.The first pattern is a fluctuation display or stopped based on the winning lottery in the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side 44).The displayed pattern is displayed.The first design display portion 37a shows that when a winning lottery is performed after entering the playball ball to the first starting port 33 and 44, the segment display is displayed in corresponding to the lottery result.As a embodiment, the first pattern fluctuates are displayed.When the lottery is completed, the first design display portion 37a has the segment indicator of the first design corresponding to the lottery result.

[0056] The second design display portion 37b is a display portion for displaying the second design.The second pattern refers to a pattern that is displayed or stopped based on a winning lottery in the trigger of the entry of the playball ball to the second starting port 34.The second design display part 37B is a display form until the winning lottery is performed when the playball ball is entered to the 2nd starting port 34 is performed on the segment display that corresponds to the lottery result., The second pattern fluctuates display.When the lottery is completed, the second design display portion 37B has the segment display showing the second design that corresponds to the lottery result.

[0057] Here, the time from the start of the fluctuation display of the first pattern displayed in the first pattern display portion 37a or the second design display part 37b to the stop display is displayed.Also called a fluctuation time.Specifically, the time from the start of the fluctuation display of the first pattern displayed in the first design display portion 37a to the stop display is also called the first fluctuation time, and the second design display portion 37B.The time from the start of the display of the second design to be displayed to the stop display is also called the second fluctuation time.

[0058] The special map unit 37 has a first -design display portion 37a and the 2nd design display portion 37b, and a first holding display portion 37c consisting of an LED lamp and a second hold display portion 37D.The first holding display portion 37C displays the number of storage of the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side 44) depending on the color and combination of the LED lamp to be lit.In the present embodiment, up to four gaming spheres entered the first starting outlet 33 and 44, up to four of the two first starting outlet 33 and 44.The 2nd hold display portion 37D displays the number of pending in the 2nd start 34 depending on the color and combination of the LED lamp to be lit.In the present embodiment, up to four gaming balls entered the 2nd starting outlet 34 will be on hold.

[0059] The general diagram unit 38 is composed of multiple LED lamps by the light emitting display portion arranged in a predetermined embodiment.When an electric role opening lottery is performed after passing through the pass of through gate 35, a lit display, blinking display, or a predetermined embodiment is displayed as a display form of the light emitting display.At the end of the power actor's opening lottery, the general figure unit 38 will display a prescribed embodiment corresponding to the lottery result.

[0060] The round display portion 39 is composed of a plurality of LED lamps in a light emitting display part arranged in a predetermined embodiment, displaying the number of rounds generated in the opening / closing mode, or displays it corresponding to it.The round gaming is opened until one of the conditions is met until one of the prescribed maximum duration is elapsed, or the prescribed upper limit of gaming balls are won a variable entry award device 36.It is a gaming that continues the 36B open state.The number of round games varies depending on the type of won winning, which was triggered by the transition.The round display portion 39 starts displaying the number of round gaming techniques when the opening and closing mode is started, and the opening / closing mode is terminated and a new gaming is started.

[0061] The special map unit 37, the general diagram unit 38, and the round display portion 39 are not limited to the composition of the luminous display by segment displays or the LED lamp, for example,, for example, an organic EL display device.It may be configured by various display devices that can show the lottery and lottery results such as CRT or dot matrix display.

[0062] The variable display unit 40 is located in the center of the gaming area PA.The variable display unit 40 has a design display device 41.The design display device 41 has an liquid crystal display.The display contents of the pattern display device 41 are controlled by the display control device 100.The design display device 41 may be replaced with various display devices such as plasma display devices, organic EL display devices or CRTs.

[0063] The design display device 41 is a pleasure fluctuation display when the first design display portion 37a displays or stops the fluctuations based on the prize to the central side 1st starting outlet 33 or the right side 1st starting outlet 44.Or the stop display is performed.Further, the design display device 41 performs a fluctuation or stop display of the design when the second design display portion 37b displays or stops the fluctuation or stop display based on the entry to the second starting port 34.The design display device 41 shifts when the central side is 33, the right side of the right 1st starting port 44, or the 2nd starting port 34, but also the election of the jackpot.We also perform labeling directing in the opening and closing mode.The details of the pattern display device 41 are described below.

[0064] FIG. 10 is an explanatory diagram showing a pattern displayed in the design display device 41 and a display surface 41a.FIG. 10 (a) is an explanatory diagram showing a first decorative pattern or a second decorative pattern displayed in the design display device 41.The first decorative pattern is an image displayed in the design display device 41, and is a pattern corresponding to the first design displayed in the first design display portion 37a.The second decorative pattern is an image displayed in the design display device 41, and is a design that corresponds to the second design displayed in the second design display portion 37b.

[0065] As shown in FIG. 10 (a), the pattern display device 41 displays a pattern indicating 1 to 8 of the number as a first decorative pattern or a second decorative pattern.In addition, as a pattern that is displayed, a pattern with a pattern such as a character may be adopted in each pattern indicating 1 to 8 of the number.

[0066] FIG. 10 (b) is an explanatory diagram showing the display surface 41a of the design display device 41.As shown, the display surface 41a displays the main display area MA and the sub display area SA.In the main display area MA, the image of the first decoration pattern is displayed, and the image of the second decorative pattern may be displayed.Similarly, in the sub display area SA, the image of the first decorative pattern is displayed, similar to the main display area MA, and the image of the second decorative pattern is displayed.When the image of the first decoration pattern is displayed in the main display area MA, the image of the second decorative pattern is displayed in the sub display area SA, and the image of the second decorative pattern is displayed in the main display area MA.In the sub display area SA, the image of the first decorative pattern is displayed.Which of the first or second decorative patterns is displayed in the main display area MA and the sub display area SA is determined by the status of the gaming.

[0067] In the main display area MA, the three design columns Z1, Z2, and Z3 are displayed on the left, middle, and right.In each pattern column Z1 to Z3, the number 1 to 8 patterns as the first decorative pattern or the second decorative pattern shown in FIG. 10 (a) are arranged in the ascending order or descending order of the numbers, and each pattern column.A fluctuation display that scrolls to scroll from top to bottom or from top to top with periodicity.As shown in FIG. 10 (b), after the scrolling fluctuation display is displayed, one pattern is displayed in a state stopped on the valid line L1 for each column.

[0068] Specifically, when the game ball enters the ball in the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side 44), or the second starting outlet 34, the pattern of each design column Z1 ~ Z3.The fluctuation display that scrolls to the predetermined orientation is started with the periodicity.Then, each pattern to scroll is switched from the fluctuation display to the standby display in the order of the design column Z1, the pattern column Z3, and the pattern column Z2, and eventually the predetermined pattern is stopped in each design column Z1 to Z3.。If the fluctuation display of the pattern is finished and the stop display is displayed, if the result of the winning lottery by the main control device 60 is won a large hit, the prescribed pattern combination in advance is on the valid line L1.It is formed.For example, a combination of the same pattern is formed on the valid line L1.The embodiment of the first and second decorative pattern in the main display area MA is not limited to the above -mentioned embodiment.For example, the number of design columns in the main display area MA, the number of valid lines, the direction of the pattern fluctuation display in the pattern column, and the number of patterns in each pattern column are various.Can be adopted.

[0069] In the sub display area SA, three design columns Z4, Z5, and Z6 are displayed on the left, middle, and right.In each pattern column Z4 to Z6, the number 1 to 8 patterns as the first decorative pattern or the second decorative pattern shown in FIG. 10 (a) are arranged in the ascending order or descending order of the numbers, and each pattern column.A fluctuation display that scrolls to scroll from top to bottom or from top to top with periodicity.As shown in FIG. 10 (b), after the scrolling fluctuation display is displayed, one pattern is displayed in the valid line L2 stopped on each pattern column.

[0070] Specifically, when the game ball enters the first starting outlet 33 and 44 (the first starting outlet 33, the right side of the right side 44), the pattern of each design column Z4 to Z6 is determined with periodicity.The fluctuation display to scroll in the direction begins.Then, each pattern to be scrolled switches from the floating display to the standby display in the order of the design column Z4, the design column Z6, and the design column Z5, and finally the predetermined pattern is stopped in each design column Z4 to Z6.。If the fluctuation display of the pattern is finished and the stop display is displayed, if the result of the winning lottery by the main control device 60 is won a large hit, the prescribed pattern combination in advance will be on the valid line L2.It is formed.For example, a combination of the same pattern is formed on the valid line L2.The embodiment of the first and second decorative pattern in the sub display area SA is not limited to the above embodiment.For example, there are various types of display of the first decorative pattern, such as the number of design columns in the sub display area SA, the number of valid lines, the direction of the fluctuation display of the pattern in the pattern column, and the number of patterns in each pattern column.Can be adopted.

[0071] Here, the "Gaming" is the start of the fluctuation display of the first pattern display portion 37a or the second design display portion 37b, then the fluctuation display is terminated and the stop display is closed, and the stop display is completed.Instead, the first starting outlet 33, 44 (the central side 1st starting port 33, the right side of the right side 44), and the special information acquired based on any of the 2nd starting outlet 34.It is one unit of the process that announces the lottery result to the player.

[0072] Further, as shown in FIG. 10 (b), the display surface 41a of the design display device 41 displays the first hold display area DS1 and the second hold display area DS2.In the first holding display area DS1, the number of holds based on the first starting outlet 33, 44 (the first starting outlet 33, the first starting outlet 44) is displayed.The second hold display area DS2 displays the number of holds based on the entry 34 of the second starting port 34.As described above, in the present embodiment, the number of gaming balls that won the first starting outlet 33, 44 (the first starting outlet 33, the first starting outlet 44), and the 2nd starting outlet 34.There are up to four for each.

[0073] As shown in FIG. 10 (b), the display surface 41a shows the flashing and lighting of the first pattern display and the stop display displayed in the first design display portion 37a of the special map unit 37.2nd synchronization display that performs the flashing display and lit display synchronized with the 2nd design display and stop display displayed in the second design display portion 37b of the first synchronous display portion Sync1 and the special map unit 37Equipped with Sync2.Specifically, if the first design display portion 37a is displayed, the first synchronization display portion Sync1 shows flashing, and the first design display portion 37a is stopped.1 Synchronous display portion Sync1 displays lighting display.In addition, if the second design display portion 37B has a fluctuation display, the second synchronization display portion Sync2 shows the flashing display, and if the 2nd design display portion 37B has stopped, the second synchronization display is displayed.The part Sync2 displays lighting.

[0074] In the present embodiment, the display surface 41a displays the main display area MA, the sub display area SA, the first synchronous display portion Sync1, and the 2nd synchronization display unit Sync2, but the display surface 41a is the 41A.A configuration that does not display part or all of these displays may be adopted.

[0075] << 1-2 >> Electrical configuration of gaming machine: Next, we will explain the electrical configuration of pachinko machine 10.In this explanation, the electrical configuration of pachinko machine 10 is explained using a block diagram.

[0076] FIG. 11 is a block diagram showing an electrical configuration of a pachinko machine 10.Pachinko machine 10 is mainly composed mainly of the main control device 60, and has a speech emitting control device 90 and a display control device 100.

[0077] The main control device 60 has a main control board 61 that controls the main control of the game.The main control board 61 has an MPU62 composed of elements with multiple functions.MPU62 temporarily temporarily provide CPU (not shown) that runs various control programs, ROM63, which records various control programs, fixed value data, and various data, etc. when running a program recorded in ROM63.It is equipped with RAM64, a memory to remember.The MPU62 has an in -class interrupt circuit, a timely circuit, a data input / output circuit, and a counter circuit as a random number generator.In addition, another element may be provided with some of the functions of MPU62.Details of various areas provided in ROM63 and RAM64 will be described later.

[0078] The main control board 61 has an input port (not shown) and an output port (not shown).The input port of the main control board 61 is connected to the payment control device 70 and the power outage monitoring circuit 86 provided in the power supply equipment 85.The main control board 61 receives a power supply with a power supply equipment 85 from a power supply equipment 85 to a DC 24V of 24V via a power outage monitoring circuit 86.The power supply equipment 85 is connected to a commercial power supply as an external power supply, and the external power supplied from the commercial power supply is converted into an operating power that requires a main control device 60 or a payment control device 70, etc. to each device.Supply power.The power supply equipment 85 has a capacitor (not shown), and if a power outage occurs or the power switch 88 (Fig. 2) is turned off, the power supply to each device will continue.do.

[0079] In addition, various detection sensors 67A to 67G are connected to the input port of the main control board 61.Specifically, various entry peaks, such as 32 general winning entrance, 3333, 2nd start of the center side, 34th starting outlet, 1st opening outlet 44, falling 252, through gate 35, variable entry equipment 36.It is connected to multiple detection sensors provided in.The MPU62 of the main control board 61 is determined whether a gaming ball that flows in the gaming area PA has entered the entrance to the entrance, based on the signal from various detection sensors 67A to 67G, and the gaming ball is throughgate.Judge whether you have passed 35.Furthermore, the MPU62 performs a winning lottery based on the first starting outlet 33, 44 (central side 1st starting outlet 33, right side 1st starting port 44), and the second starting outlet 34., Executing an electric role opening lottery based on the entry to the through gate 35.

[0080] In the present embodiment, the configuration is a configuration that also has a detection sensor (not shown) in the outlet 251 in the starting unit unit 200 provided in the starting port unit 200.The detection sensor is also connected to the input port of the main control board 61, and the MPU62 of the main control board 61 is based on the signal from the detection sensor, and the gaming ball flowing down the game area PA is outward in the starting unit.You can judge whether you entered 251.The first branch passage between the opening 210c and the out port 251 in the opening unit by making the configuration of whether the gaming ball can enter the outlet 251 in the opening unit 251.The jacking ball clogging of the playball ball in the department 20 can be detected.Specifically, if the entry ball ball to the right 1st starting port 44 is detected based on the signal from the detection sensor 67D from the detection sensor 67D for the first start of the right side, then the detection for the second start of the second start.Sensor, the detection sensor for the outlet 251 in the start of the starting port If both of the gaming balls are not detected on both sides, the gaming ball can be determined in the middle of the first branch aisle 220.。

[0081] In the output port of the main control board 61, the variable entry prize drive portion 36C that opens and closes the opening and closing door 36b of the variable entry award device 36, and the electric role driving part 34B that opens and closes 34a of the electric role 34A of the 1st starting outlet 44.The gaming ball strike -donor 240 is connected to the gaming sphere driving portion 240B, which can run round trip between the first position Q1 and the second position Q2, and the main display portion 45.。Various driver circuits are provided on the main control board 61, and the MPU62 performs driving control of various driving portions through the driver circuit.

[0082] Specifically, in the opening and closing mode, the MPU62 performs the driving control of the variable entry award -winning portion 36C so that the opening and closing door 36B is opened and closed.In addition, as a result of the opening lottery lottery, the MPU62 performs the driving control of the electric body drive portion 34B so that the 34A of the electric character 34A is opened.In each gaming turn, the MPU62 executes the display control of the first design display portion 37a or the second design display portion 37b in the main display portion 45.In addition, if the jackpot type is determined in the opening and closing mode and the number of rounds executed in the opening and closing mode is determined, the display control of the round display portion 39 in the main display portion 45 shall be executed.

[0083] Further, the output port of the main control board 61 is connected to the payment control device 70 and the audio emission control device 90.The paid control device 70, for example, a prize ball command is sent from the main control device 60 based on the winning judgment result.When the main control device 60 sends a prize ball command, the MPU62 of the main control board 61 refer to the ROM63 command information memory area 63G.Specifically, when entering to the general prize opening 32 is identified, a prize ball command corresponding to the payment of 10 play balls is sent from the main control device 60, and to the first starting outlet 33 and 44.If you identify the ball, a prize ball command corresponding to the payment of one play ball will be sent from the main control device 60, and if you identify the entry to the second starting port 34, one gaming ball.A prize ball command corresponding to the payment is sent from the main control device 60.The payment control device 70 controls the paid ball 71 based on the prize ball command received from the main control device 60 and pays out the prize ball.

[0084] The launch control device 80 is connected to the payment control device 70.The launch control device 80 performs the launch control of the game ball launch mechanism 81.The game ball launch mechanism 81 is driven when the prescribed launch conditions are in place.In the launch control device 80, the operation handle 25 and the game ball launch button 26 are connected.

[0085] The audio emission control device 90 receives various commands sent from the main control device 60, and performs processing corresponding to various received commands.When the main control device 60 sends various commands, refer to the ROM63 command information memory area 63G.Details of these commands will be described later

[0086] In addition, the audio light emission control device 90 is based on various commands received from the main control device 60, and the driving control of various lamps 47, such as LEDs placed in the front door frame 14, and the driving control of the speaker 46.And control the display control device 100.Further, if the production operation button 24 is connected to the audio light emission control device 90, and if the directing button 24 is operated by the player at the prescribed timing, it should be performed in the gaming that reflects the operation.Control various lamps 47, speaker 46, display control device 100, etc.

[0087] The display control device 100 performs the display control of the design display device 41 based on the various commands received from the audio emission control device 90.Specifically, the display control device 100 is based on the various commands received from the audio emission control device 90, and grasps the type of combination of the design in the design display device 41 and the combination of the design that is finally stopped and displayed.Understand the existence of reach, the content of the reach production, and the contents of the notice production executed in each gaming turn.In the present embodiment, the stop time, when the combination of the pattern is shown, is constant.Therefore, by determining the fluctuation time, the unit gaming time, which is required for one gaming turn, is determined to be uniquely determined.Above, the electrical configuration of pachinko machine 10 is explained.

[0088] FIG. 12 is an explanatory diagram showing the contents of various counters used for winning lottery.Various counter information is used to set the display of the MPU62, the display of the main display portion 45, and the design display of the design display device 41.Specifically, a random number counter C1 is used for the winning lottery.When sorting the jackpot type such as a probable jackpot result and a jackpot result, a jackpot type counter C2 is used.Reach random number counter C3 is used for reach judgment whether or not to generate reach when the pattern column displayed in the design display device 41 is fluctuated and fluctuates.

[0089] The initial value setting of the initial value of the random number counter C1 is used.Further, when determining the fluctuation time in the main display portion 45 and the second design display portion 37b, and the fluctuation time in the design display device 41, the counter CS is used.Furthermore, an electric character opened counter C4 is used for the open lottery of the electric character 34A, which is open to the right side of the 1st starting outlet 44.

[0090] Each counter C1 to C4, CINI, and CS are loop counters in which 1 is added to the counter value each time it is updated and returns to 0 after reaching the maximum value.Each counter is updated at a short interval, and the update value is memorized as appropriate for the buffer 64A for lottery counter set set in the prescribed area of RAM64.

[0091] The RAM64 has a holding information memory area 64B and a judgment process execution area 64C.The holding information memory area 64b has the first holding area RA and the second hold area RB.In the present embodiment, when the game ball enters the ball at the first starting outlet 33 or the right side of the right side, each value of the random number counter C1 at the timing of entering the ball, the counter -type counter C2, and the reach random number counter C3.Is in chronological memory in the first holding area RA in the holding information memory area 64b.Also, when the game ball enters the 2nd starting outlet 34, each value of the random number counter C1, the giant hit type counter C2, and the reach random number counter C3 at the timing of entering the ball are reserved area 64B of the 2nd storage area RB.It is memorized in chronological order.

[0092] Explain the details of the random number counter C1.The random number counter C1 is used for winning lottery as described above.The random number counter C1 is composed to be added one by one within the range of 0 to 1199, and then returns to 0 after reaching the maximum value.Also, when the random number counter C1 goes one lap, the value of the random number counter Cini at that time is loaded as the initial value of the random number counter C1.The random number initial value counter CINI is the same loop counter as the random number counter C1 (value = 0 ~ 1199).

[0093] The random number counter C1 is regularly updated, and the update value is the first starting outlet (the first starting outlet 33 and the right side of the right side 44).At the timing of the holding information memory area 64b, it is memorized in the first holding area RA, and if a game ball enters the 2nd start 34, the second hold area of the holding information memory area 64B at the time of the ball.It is remembered in RB.

[0094] The value of the random number counter C1, which is remembered in the first hold area RA, moves to the first execution area of the judgment process execution area 64C, and is in match with the appropriate table that is remembered in the ROM63 table memory area 63a.It is determined whether or not it is.In addition, the value of the random number counter C1, which is remembered in the second hold area RB, moves to the second execution area 64c P in the judgment processing area 64c, and is formed with the rejuvenated table memorized by the ROM63 table memory area 63a.It is determined whether it will be a jackpot or not.

[0095] In the pachinko machine 10 in the present embodiment, when the game ball enters the ball at the first starting port 33, 44 (the first starting outlet 33, the right side of the right side), it is remembered in the first holding area RA.The value of the random number counter C1 that was hit is moved to the first execution area of the judgment process execution area 64C, and it is compiled with the appropriate table that is remembered in the ROM63 table memory area 63a, and whether or not it is a jackpot.Processing to perform the judgment and the value of the random number counter C1 remembered in the second hold area RB when the game ball enters the 2nd start 34, moves to the second execution area of the judgment process execution area 64C.Then, the process of matching the accompanying table in ROM63's aspect of table memory area 63a is performed in parallel.In the following, the judgment process of whether or not the jackpot will be triggered by the entry of the playball ball to the first starting outlet 33 and 44, and the jackpot that triggers the entry of the playball ball to the 2nd start 34.Books that can be executed in parallel (simultaneously) the fluctuation display of the first design display portion 37a and the floating display of the second design display portion 37b in parallel (at the same time).The pachinko machine 10 in the embodiment is also called the simultaneous fluctuation machine.

[0096] In the following explanations, the gaming (also called the gaming turn) is executed as the first starting outlet in the first starting outlet 33 and 44, and is expressed as the first starting outlet, and the second starting outlet.The gaming (also called the gaming turn) that is executed by the entry of the playball ball to 34 may be described as a gaming turn for the second starting port.

[0097] Next, we will explain the details of C2 by jackpot type C2.The C2 -specific counter C2 is used to determine the jackpot type.The C2 -specific counter -C2 is composed of one in sequence within 0 to 99, and then returns to 0 after reaching the maximum value.

[0098] The C2 -specific counter C2 is regularly updated, and the renewal value is the first hold area RA in the 1st storage area 64B at the time of the entry when the game ball enters the first starting outlet 33 and 44.It is memorized, and when the game ball enters the ball in the 2nd start 34, it is remembered in the second hold area RB of the holding information memory area 64b at the time of entering the ball.

[0099] As described above, the MPU62 is a winning lottery using the value of the random number counter C1, which is remembered in the judgment process execution area 64C, and if the result of the hit lottery is large, the judgment process execution area 64CThe jackpot type is determined using the value of the c2 by the jackpot that is remembered in.Furthermore, the MPU62 determines the display form of the segment display that shows the first -description display portion 37a and the second design display portion 37b using the values of these random number counters C1 and the large hits.。In the case of that decision, the stop result of the ROM63 is referenced in the table memory area 63F.

[0100] Next, the details of reach random number counter C3 will be described.The reach random number counter C3 is used to determine whether or not a reach occurs when the result of the winning lottery is not a big hit.The reach random number counter C3 is composed to be added one by one within, for example, 0 to 238, and returns to 0 after reaching the maximum value.

[0101] The reach random number counter C3 is regularly updated, and the update value is remembered in the first holding area RA in the holding information memory area 64b at the first starting outlet 33 and 44.It is remembered in the second hold area RB in the holding information memory area 64b at the time when the gambling ball entered in the mouth 34.The value of the reach random number counter C3, which is remembered in the first hold area RA, is compared to the reach judgment table that is remembered in the ROM63 reach judgment table after moving to the judgment process execution area 64C, and reaches the reach judgment table.It is determined whether or not is generated.The value of reach random number counter C3, which is remembered in the second hold area RB, is compared to the reach judgment table that is remembered in the ROM63 reach judgment table after moving to the judgment process execution area 64C, and reaches the reach judgment table.It is determined whether or not is generated.However, if the result of the winning lottery becomes a big hit and the transition to the opening / closing mode, the MPU62 is determined to reach the reach regardless of the value of the reach random number counter C3.

[0102] Reach is a part of the pattern columns displayed on the display screen of the design display device 41, and some pattern columns are stopped in a combination of patterns that may have a combination of patterns corresponding to the jackpot.The display is displayed, which is displayed and displays the pattern fluctuation display in the remaining pattern column.In addition, the combination of patterns corresponding to the jackpot in the pachinko machine 10 of the present embodiment means the combination of the same pattern in the prescribed valid line.As a specific example, in the main display area MA of the display surface 41a in FIG. 10 (b), the pattern is first displayed in the design column Z1, and then the same pattern as Z1 is stopped in the design column Z3.In the situation where the reach line is formed and the reach line is formed, the pattern fluctuation display is displayed in the pattern column Z2, which is reached.Then, when a jackpot occurs, the same pattern is stopped in the design column Z2 as the design that forms the reach line.

[0103] In addition, the reach shows the pattern fluctuation display in the remaining pattern columns, and the reach production is performed by displaying the prescribed character etc. as a video on the background screen.Reach line is displayed by reducing or hiding the combination of the designed pattern formed, and then performing a reach production by displaying the prescribed character or the like as a video as a whole.In addition, a determination of whether or not to display a predetermined image such as a prescribed character, such as a prescribed character before the reach production is being performed or before the reach display, is made using the reach random number counter C3 and other counters.Is it okay.

[0104] Next, the details of the counter CS by fluctuation type will be described.The vibration type counter CS is used to determine the fluctuation time in the first design display portion 37a and the second design display portion 37b, and the fluctuation time of the pattern display device 41 in MPU62.The vibration type counter CS is composed to be added one by one within the range of 0 to 198, and then returns to 0 after reaching the maximum value.

[0105] The vibration type counter CS is updated once every time the normal process described later is executed, and is repeatedly updated within the remaining hours within the normal process.Then, the buffer value of the fluctuation type counter CS is obtained when the variable display is started at the start of the fluctuation display in the first design display portion 37a or the second design display portion 37b, and at the start of the fluctuation pattern at the start of the pattern display device 41.When determining the fluctuation time in the first design display portion 37a and the second design display portion 37b, the fluctuation time table remained in the ROM63 fluctuation time table memory area 63D is used.

[0106] Next, we will explain the details of the electric role opening counter C4.The power actor open counter C4 is a configuration that is added one by one within the range of 0 to 465, reaching the maximum value after returning to 0.The electric actor opening counter C4 is regularly updated, and is remembered in the RAM64 electric role area 64D when the game ball enters the ball at the through gate 35.Then, at the predetermined timing, the value of the electric role open counter C4, which is remembered in the electric role holding area 64D, moved to the electric role execution area 64E, and then in the electric role execution area 64E, the value of the electric role open counter C4.A lottery of whether or not the electric writer 34A is controlled to an open state (hereinafter referred to as an electric actor opening lottery) is performed.Specifically, in the electric role -run area 64E, the values of the ROM63 role lottery table memory area 63e (electric role open lottery tables) and the value of the electric role open counter C4It is collected and determined whether or not the electricity 34A is controlled to an open state.

[0107] Note that the value of the obtained random number counter C1, the value of the giant hit type C2, the value of the reach random number counter C3, and the value of at least one value of the electric role open counter C4 correspond to the special information in the present invention.In addition, the value of the random number counter C1, which is remembered in the first holding area RA and the second holding area RB, the value of the Global Counter C2, and at least one value of the reach random counter C3 is also called the holding information.

[0108] Next, I will explain the aspectable table.The incidental table is a table data for matching the random number counter C1 when performing a hitting lottery based on the random number counter C1.The pachinko machine 10 is set as a low -probability mode and a high probability mode as a lottery mode for the winning lottery, and when the hit lottery in low probability mode, the appropriate table for low -probability mode is referenced.In the case of a hit lottery in the case of a probability mode, a table for high probability mode is referenced.High probability mode (also called a high probability play state) is a play state that starts by winning a probable jackpot, and has a relatively high gaming state than low -probability mode, which has the probability of winning a jackpot in a hit lottery.To tell.In the present embodiment, the pachinko machine 10 is a random number counter C1, which was remembered in the first holding area RA in the holding information memory area 64b in the first pending area 64b in the first start of the first starting outlet 33 and 44.The alignment table for matching the accompanying table for matching and the second hold area RB in the second hold area RB in the holding information memory area 64b in the trigger of the playball ball to the 2nd starting outlet 34.Is memorized as another table data.Specifically, the pachinko machine 10 is the precious table for the first starting port (for low probability mode), the case of the first start (for high probability mode), and the rehabilitation table for the second starting port (low).For probability mode), the four -time table for the second start (for high probability mode) is memorized in the ROM63's precautionary table memory area 63a.

[0109] FIG. 13 is an explanatory diagram showing the contents of the appropriate or or non -table for the first start.FIG. 13 (a) indicates the prospective table for the first start (for low probability mode), and FIG. 13 (b) shows the appropriate table (for high probability mode) for the first starting port.

[0110] As shown in FIG. 13 (a), four values, 0 to 3, are set for the jackpot random number counter C1 for the independent table for the first starting port (for low probability mode).There is.Out of the value of 0 to 1199, a value other than the four values of 0 to 3 (4 to 1199) is off.

[0111] On the other hand, as shown in FIG. 13 (B), the values of 0 to 19, from 0 to 19, are set for the values of the random number counter C1 for the first starting port (for high probability mode).It is done.In addition, the value of 20 to 59 is set as the value of the special small hit random number counter C1, and the value of 1140 of 60 to 1199 is set as the value of the random number counter C1 that is usually a small hit.There is.

[0112] Here, "small hit" is a transition to the opening / closing mode in which the opening and closing of the variable entry award device 36 is executed, but the lottery mode described later is not a transitional result, and then.The number of rounds that occur in the opening and closing mode is limited to one time.In the present embodiment, two types of small hits, normal small hits and special small hits (premium small hits), are prepared.The special small hit is a small hit that can be an opportunity for support mode to shift from high -frequency support mode to low -frequency support mode.In addition, the opening and closing door 36B of the variable entry prize device 36 at the time of a small hit is 0.1sec.

[0113] "Disconnection" is not a migration in the opening and closing mode, but also a transitional result of the lottery mode and support mode.In the present embodiment, there is no setting of "missing" in the case of the first starting outlet (for high probability mode) shown in FIG. 13 (B).

[0114] In the present embodiment, the value group of the random number counter C1, which is set as a jackpot for the first starting port (for low probability mode), is the result of the values for the first starting port (for high probability mode).It is included in the values of the random number counter C1 set as a jackpot.However, as a result of the winning lottery, the number and value of random numbers set as a jackpot are arbitrary if the probability of high -probability mode is higher than in low probability mode.

[0115] FIG. 14 is an explanatory diagram showing the contents of the appropriate table for the second starting port.FIG. 14 (a) indicates the resignation table (for low probability mode) for the second start, and FIG. 14 (b) shows the appropriate table (for high probability mode) for the second starting port.

[0116] As shown in FIG. 14 (a), the values of 0 to 3 are set as values for the jackpot random number counter C1 in the suspension table for the second starting port (for low probability mode).There is.Out of the value of 0 to 1199, a value other than the four values of 0 to 3 (4 to 1199) is off.On the other hand, as shown in FIG. 14 (b), the values of 0 to 19 of 0 to 19 are set as values of random number counters C1 for the second starting port (for high probability mode).It is done.Of the 0 to 1199 values, a value other than the 20 values of 0 to 19 (20 to 1199) is off.In this way, the high probability mode has a higher probability of winning a jackpot in a hit lottery than in low probability mode.

[0117] Further, in the present embodiment, the values of the random number counter C1, which are set as a jackpoint for the second starting port (for low -probability mode), are the prospects for the second starting port (for high probability mode (for high probability mode).) It is included in the value group of the random number counter C1 set as a jackpot.However, as a result of the winning lottery, the number and value of random numbers set as a jackpot are arbitrary if the probability of high -probability mode is higher than in low probability mode.

[0118] Next, we will explain the jackpot type.Pachinko machine 10 can set multiple types of jackpots.Specifically, for example, by setting a difference in the following three embodiments or modes, a plurality of jackpots can be set. (1) Opening and closing mode A scheme of the opening / closing control of the variable entry award device 36 (2) Opening and closing mode lottery mode after the end of the execution mode (3) Opening and closing mode After the end of the right side of the first starting outlet 44, the electric role 34A support mode

[0119] In the pachinko machine 10, as a form of opening and closing control of the variable entry prize device 36 in the (1) opening and closing mode above, the occurrence of a variable entry prize device 36 from the start of the opening and closing mode to the end.You can set a high -prize mode and a low -frequency winning mode so that the frequency is relatively high.For example, in the high -frequency prize mode, from the start of the opening and closing mode to the end, the opening and closing of 36B of opening and closing is performed multiple times (for example, 16 times), and the opening of each time is to the opening and closing door 36B until 30sec has passed.It can be set to continue until the number of pitches is 10.On the other hand, in low -frequency prize mode, opening and closing of 36B of opening and closing door is performed twice from the start of the opening and closing mode, and the opening and closing of the opening and closing door 36B until the 0.2SEC has passed.It can be set to continue until six.

[0120] If the operating handle 25 is operated by the player, the game ball launch mechanism 81 will be driven to the 0.6sec that one gaming ball is fired toward the game area PA.In the case of the above specific example, in the low -frequency winning mode, the opening time of one opening and closing door 36b is 0.2sec.In other words, in low -frequency winning mode, the opening time of one opening and closing door 36B is shorter than the game ball.Therefore, in the opening / closing mode corresponding to the low -frequency winning mode, the entry of the game ball does not occur.However, even in the opening / closing mode corresponding to the low -frequency winning mode, the playball ball may be set to be entered.

[0121] In addition, the number of opening and closing of the opening and closing door, the opening and closing of the opening and closing, the opening time for one opening, and the number of open limited items for one opening, entering the variable entry prize device 36 from the start of the opening and closing mode to the end.If the frequency of the ball is higher than the frequent winning mode, the opening and closing door is optional.Specifically, if the high -frequency winning mode is more open and closed than the lower frequency prize mode, the opening limit for one opening is long, or the number of opening limit for one release is set more.good.In clarifying the difference between the high -frequency winning mode and the low -frequency winning mode, the opening and closing mode of the low -frequency winning mode may not be entered into the variable admission device 36.

[0122] Pachinko machine 10 has a high probability mode that uses a high -probability use table for a high probability as a high -probability mode as a manner of the lottery mode for the winning and closing mode above (2).You can configure a low -probability mode that uses a low -probability table to perform a winning lottery.As described in Fig. 13 and 14, compared to the case where a win lottery is performed using a high -probability appropriate table, compared to the case where a hit or or a winning lottery is performed.The probability of winning a jackpot is high.

[0123] In the pachinko machine 10, a play ball is fired in a similar form to the playmical area PA as a support mode of 34a of the electric role 34a on the right side of 44 on the right side of (3) the opening and closing mode.When comparing in the continued situation, the high -frequency support mode and low -frequency support, so that the frequency of 34a, an electric character 34a of the 1st starting outlet 44, is relatively expensive.Mode can be set.

[0124] Specifically, the probability of an electric role opening winning lottery using the electric role open counter C4 is different between the high -frequency support mode and the low -frequency support mode.In the frequency of support mode, the probability of opening the electric role in the electric role opening lottery is higher than the low -frequency support mode.In addition, in frequent support mode, one opening time of 34A of electric role 34A may be set longer than low -frequency support mode.

[0125] Although it is not adopted in the present embodiment, in high -frequency support mode, the number of electric roles 34A 34A is set more than low -frequency support mode.Good.Furthermore, a configuration with a long open time of 34A of the electric writer is set for a long time.In addition, in the case of a high -frequency support mode, an electric chair opening is elected, and the electric role 34A is opened multiple times., It may be set shorter than one opening time.Furthermore, in frequent support mode, the time will be relatively shorter time from the low -frequency support mode to secure the next electric role opening lottery after one electric role open lottery is performed.Is it okay.

[0126] As described above, in high -frequency support mode, the probability of entering the right 1st start 44 is more likely to occur than low -frequency support mode.That is, the frequency support mode functions as an auxiliary gaming status that assists the establishment of the acquisition of special information.

[0127] In the present embodiment, the jackpot type is sorted using a large hit type counter C2 if the jackpot is hit as a result of a hit lottery.The sorting of the jackpot type corresponding to the value of C2 by jackpot type is remembered as the striking table in the ROM63's squirting table storage area 63b.

[0128] FIG. 15 is an explanatory diagram showing the contents of the distribution table.FIG. 15 (a) shows a transfer table for the first starting port, and FIG. 15 (b) shows a transfer table for the second starting port.The transfer table for the first start is referenced in the winning lottery based on the entry of the playball ball to the first starting port 33, and the transfer table for the second starting port is to the second starting port 34.It is referenced when a hit lottery based on the entry of the game ball.

[0129] As shown in the transfer table for the first starting outlet in FIG.16R probability change jackpot, 8R probability change jackpot, 8R jackpot are set.

[0130] The 16R probability change and the 8R probable change jackpot are the high -frequency winning mode of the opening and closing mode of the variable entry prize device 36 in the opening and closing mode, and lottery mode after the end of the opening and closing mode (hereinafter, simply "lottery mode".) Is a high probability mode, and the support mode after the opening and closing mode is a high -frequency support mode.The difference between the 16R probability change and the 8R probable change jackpot is the difference between the opening and closing door of the variable entry award device 36 in the opening and closing mode, the 16R probable jackpot is 16 times (16 rounds), and the 8R probable jackpot is 8R.It is a round (8 rounds).

[0131] 8R Normal jackpot is a high -frequency winning mode for the opening and closing control of the variable entry award device 36 in the opening and closing mode, and the lottery mode after the opening and closing mode is low -probability mode, and support after the opening and closing mode.It is a jackpot that mode is a high -frequency support mode.8R The number of opening and closing door 36b of the variable entry award device 36 in the jackpot is 8 times (8 rounds).

[0132] At the first starting port, "0 to 54" is compatible with 16R probability flashes out of the value of the "0 to 99" jackpot type C2, and the "55 ~ 69" is 8R probability change jackpot.It is supported, and "70-99" is compatible with the 8R jackpot.

[0133] As described above, in the pachinko machine 10 in the present embodiment, three types of jackpots are set as a type of jackpot.Therefore, the jackpot is diversified.When comparing these three types of jackets, the degree of advantage for the players is the highest in the 16R probable jackpot, the 8R probable jackpot is the next high, and finally the 8R jackpot.By setting multiple types of jackpots with different advantages for the players, it is possible to reduce the monopoly of the gaming and increase the attention to the gaming.In addition, as a jackpot type, there is no need to be limited to the above three jackpots, and two types and four jackpots can be used.For example, a configuration of four types of jackpots: 16R probability change, 8R probability change jackpot, 16R normal jacket, and 8R jackpot.

[0134] As shown in the transfer table for the second starting port in Fig. 15 (B), the transfer table for the second start is a jackpot type based on the entry of the playball ball to the 2nd starting port 34.16R probability change jackpot, 8R probability change jackpot, 8R jackpot are set.In the transfer table for the second starting port, "0 to 64" corresponds to the 16R probability jackpot of the "0 to 99" c2 by the "0 to 99", and the "65 ~ 69" is 8R probability change jackpot.It is supported, and "70-99" is compatible with the 8R jackpot. Usually supports a jackpot.

[0135] In this way, in the pachinko machine 10 in the present embodiment, the jackpot type configuration form in the case of a jackpot is won based on the first starting outlet 33, and the second.It is different from the case of a jackpot based on the entry of the starting outlet 34, and has a clear difference in the advantage of the players.

[0136] If the result is out of the lottery, there will be no transfer to the opening and closing mode, and there will be no change in the lottery mode and support mode.In the sort of the jackpot type, if 16 probability changes or 8R probability greater hits, the lottery mode after the end of the opening and closing mode will be highly probable mode, as described earlier, but in this high probability mode.The condition will be won a big hit in the next lottery, or will continue until the game ball enters the ball in the falling port 252, which is prepared for the starting unit 200.

[0137] As described above, the MPU62 uses the values of the random number counter C1 that is remembered in the execution area AE to perform a winning lottery, and the jackpot type using the values of the giant hit type C2 remembered in the execution area AE.In addition, the MPU62 is a segment display of a segment display that shows the value of these random number counters C1 and the value of the large -hitting type counter C2, which shows the stop and display on the second design display portion 37b.Determine the display form.In the case of that decision, the stop result of the ROM63 is referenced in the table memory area 63F.

[0138] Next, a table for reach judgment (hereinafter referred to as the delegation table for reach judgment) will be described.The appropriate table for reach judgment is a table data for matching the value of the reach random number counter C3 when determining whether or not reach is generated based on the value of reach random number counter C3.

[0139] FIG. 16 is an explanatory diagram showing the appropriate table for reach judgment.As shown in FIG. 16, the number of values of 0 to 399 reach random number counter C3 is set as a value to be selected for reach.Of the 0 to 399 values, a value other than 20 to 19 (20 to 399) is set as a value that is not elected to reach.In other words, the probability of winning the reach is 1 / 20 in a situation where the jackpot was not elected in the hit lottery.

[0140] The pachinko machine 10 in the present embodiment according to the total number of pending spheres that entered the first starting outlet 33 and the total number of pending spheres in the second starting port 34.Equipped with five reach judgments with five reach judgments with different probability of winning.The appropriate table shown in FIG. 16 is the case where the total number of stored is four or more, and the number of reach judgment tables for the five reach judgment, including the appropriate appropriate table, has a smaller number of pending, so the probability of winning the reach.It's getting higher.For example, if the total number of storations is three, the reach winning probability is about 1 / 11, and if the total number of pending is two, the reach winning probability is about 1 / 10, and the total number of holds is one.The reach winning probability is about 1 / 9, and if the total hold is 0, the reach winning probability is about 1 / 6.The number of applicable tables for reach judgment may be limited to five, and two, three, four, and six or more may be.In short, there are more than one appropriate table for reach judgment, and if the total number of holds is smaller, the probability of winning for the reach is higher, and any configuration may be in any configuration.

[0141] FIG. 17 is an explanatory diagram showing the contents of the appointment table (electric role open lottery table for the electric role release lottery) used when executing the electric role open lottery.

[0142] FIG. 17 (a) shows a non -frequency open lottery table (for low -frequency support mode) used in low frequency support mode.As shown in Fig. 17 (a), the number of electric directors open lottery tables (for low -frequency support mode) is a value of 0 and 1 as a value of the electric role opening counter C4, which will be elected to the electric chait.The value is set.The value of 2 to 465 of 2 to 465 is set as the value of the optimal actor opening counter C4.In other words, if the playball ball passes through the through gate 35 in low -frequency support mode and an electric role open lottery is executed, the power of the electric role will be elected with a probability of 1 / 233.In the pachinko machine 10 of the present embodiment, if the electricity ritual is elected in the low -frequency support mode, the electricity actor 34A will be opened once, and its opening time is 1.4 seconds.

[0143] FIG. 17 (b) shows an electric role opening lottery table (for high -frequency support mode) used in high frequency support mode.As shown in Fig. 17 (B), the electric role opening lottery tables (for high -frequency support mode) include 462 of 0 to 461 pieces of the electric role opening counter C4, which will be elected to the electric chait.The value is set.Four values, 462 to 465, are set as the value of the off -power actor opening counter C4.In other words, if the playball ball passes through the through gate 35 in the high -frequency support mode and an electric role opening lottery is executed, the power of the electric chair will be elected with a probability of 231 / 233.In the pachinko machine 10 of the present embodiment, if the election of the electricity sria is opened in high frequency support mode, the 34A of the electric actor 34A will be opened once, and the opening time is 0.5 seconds.

[0144] In this way, the electric role opening lottery is set so that the high -frequency support mode has a higher probability of entering the playball on the right 1st starting outlet 44 rather than the low -frequency support mode.There is.

[0145] << 1-3 >> Electrical configuration of voice light emission control device and display control device: Next, the electrical configuration of the audio light emission control device 90 and the display control device 100 will be described.

[0146] FIG. 18 is a block diagram showing the electrical configuration of the audio emission control device 90 and the display control device 100.Some configurations such as the power supply device 85 (FIG. 11) are omitted.The voice emission control board 91 provided in the voice flashing control device 90 is equipped with an MPU92.The MPU92 is an element with a built -in CPU, ROM93, RAM94, interrupt circuit, timer circuit, data input / output circuit, etc.

[0147] ROM93 remembers various control programs, fixed value data, tables, etc. executed by MPU92.For example, a part of the ROM93 area includes a production pattern table memory area 93A, a variable display pattern table memory area 93b, a reach distribution table memory area, etc.These details will be described later.

[0148] RAM94 is a memory for temporarily memorizing various data, etc. when executing the control program in ROM93.For example, some of the RAM94 areas include various flag memory area 94A, various counter areas 94B, lottery counter area 94C, etc.It is not an essential configuration that ROM93 and RAM94 are one chip for MPU92, but each is a separately tip -ized configuration.

[0149] MPU92 has input and output ports, respectively.On the input side of the MPU92, the main control device 60 and the production operation button 24 are connected.Various commands are received from the main control device 60.A speaker 46 and various lamp 47 are connected to the output side of the MPU92, and the display control device 100 is connected.

[0150] The display control board 101 provided in the display control device 100 includes the MPU102, which is a composite of the program ROM103 and the work RAM104, a video display processor (VDP) 105, a character ROM106, and a video RAM107.Is mounted.It is not an indispensable configuration that the program ROM103 and the work RAM104 are one -chipped for the MPU102, but the configuration of each of them is individually chipped.

[0151] The MPU102 performs a prescribed calculation process based on the various commands received from the voice light emission control device 90 based on the various commands received to control the VDP105 (specifically generate internal commands for VDP105).。

[0152] The program ROM103 is a memory for memorizing various control programs executed by MPU102 and fixed value data.

[0153] The work RAM104 is a memory for temporarily remembering the work data and flags used when executing various programs by MPU102.

[0154] The VDP105 is a type of drawing circuit, and directly operates the image processing device as a liquid crystal display portion built into the design display device 41.VDP105 is a kind of miconch chip with a built -in firmware dedicated to drawing processing because it is an IC chip.The VDP105 adjusts the timing of each MPU102, video RAM107, etc. and intervenes in the reading and writing of the data, and reads image data to be memorized in the video RAM107 at a predetermined timing from the character ROM106 and displays it in the pattern display device 41.

[0155] Character ROM106 plays a role as an image data library for memorizing character data such as patterns and pictures displayed in the design display device 41.This character ROM106 remembers the bitmap format image data of various display patterns, displayed drawings, and colored palette tables referenced when determining the expression color in each dot in bitmap images.Various display drawings include the picture of the petal P1 to P4 described later.It is also possible to set up multiple character ROM106 and share it in each character ROM106 to remember the image data.In addition, it is possible to make the JPEG format image data for the background image memorized in the program ROM103 in the character ROM106.

[0156] The video RAM107 is a memory for memorizing the displayed data displayed in the design display device 41, and the contents of the design display device 41 are changed by rewriting the contents of the video RAM107.

[0157] In the following, the MPU62, ROM63, and RAM64 of the main control device 60 are also called the main side MPU62, the main side ROM63, the main side RAM64, and the sound light mpU92, ROM93, and RAM94 of the voice light emitting control device 90, each of the sound light MPU92, the sound light side, respectively.ROM93 and the sound light side RAM94, and the MPU102 of the display control device 100 is also called the display side MPU102.

[0158] 《1-4》 Outline of processing by gaming machine: Next, the outline of the process executed by the pachinko machine 10 in the present embodiment is explained.

[0159] 《1-4-1》 Transition of the lottery mode and support mode: In the pachinko machine 10 in the present embodiment, the winning lottery is elected by a winning lottery, and if the winning jackpot type is usually a jackpot, the lottery mode shifts to low probability mode after the opening and closing mode ends.Move to high -frequency support mode.In addition, in the pachinko machine 10 in the present embodiment, the winning and closing mode is in high probability mode after the opening / closing mode is the high -probability mode when the winning and closing mode is won by the winning lottery.Move to high -frequency support mode.

[0160] After the transition to high -frequency support mode, the high -frequency support mode will continue as a support mode until the number of gaming gaming has been prescribed after the high -frequency support mode has started.The "warranty gaming" is the number of games guaranteed to be executed in high -frequency support mode, for example, 50 times.That is, in pachinko machine 10, the high -frequency support mode is guaranteed to 50 times, the number of guaranteed games, after shifting to high -frequency support mode.When the number of gamed gaming after the high -frequency support mode has started, the support mode shifts to low -frequency support mode.In particular, in the present embodiment, the support mode shifts to low -frequency support mode, even if the high -probability mode is continuing when the gaming times that have reached the warranty gaming have reached.

[0161] If the support mode is high -frequency support mode, the result of the electric role opening lottery executed by passing through the through gate 35 is extremely high from 231 / 233 because the probability that the opening lottery will be elected to the electric chait.The role of 34a is substantially opened.For this reason, the players have a weak right hit when the support mode is high -frequency support mode, and the electric ball is provided by flowing the game ball to the weak right passage P1, so that the electric actor 34A is provided.Perform the game to enter the ball ball at the start of the opening 44.The gaming ball that entered the right side of the 1st Place 44 is sorted into a route to the outlet 251 in the starting unit unit 251 in the opening unit unit 242 of the gaming sphere stroking device 240.For this reason, the gaming ball that entered the right side of the 1st starting outlet 44 has a low probability of 1 / 21, as described earlier, but may enter the fall of 252.

[0162] The opportunity to shift to high -frequency support mode is a probable change jackpot, and the number of games since the high -frequency support mode has been started (for example, the 30th gaming time), the fall of 252 is 252.When the game ball enters the ball, the lottery mode shifts from high probability mode to low probability mode.Then, from the next gaming time when the game ball entered to the falling port 252, a winning lottery will be executed in low -probability mode.Regarding support mode, the gaming balls entered the fall of 252 in the previous game times (for example, the 30th gaming times above), where the number of games since the start of high -frequency support mode was started.Even if the probability mode is completed and the probability mode is migrated, the high -frequency support mode will continue until the number of gaming gaming after the high -frequency support mode has started (ie, 50 times).Huh.

[0163] In the pachinko machine 10 in the present embodiment, the winning and closing mode will be elected by the winning lottery, and after the opening and closing mode ends, the lottery mode will be highly probable mode, the support mode will be shifted to high -frequency support mode, and then high -frequency support mode.If the number of gaming since the started was started, the gaming time (for example, the 30th gaming time) was elected in the winning lottery (for example, whether the jackpot or probability change) was elected.At the time when the 30th gaming turn, which was won at the jackpot, ends, the lottery mode shifts from high probability mode to low probability mode at the time when opening and closing mode starts.As for the support mode, the gaming times (eg, the 30th gaming times above), which reached the number of guaranteed games, will be completed from high -frequency support mode to low -frequency support mode when opening and closing mode started.。In other words, the lottery mode and support mode are reset to the low side, when the gaming times that have been elected at the jackpot end and the opening and closing mode starts.

[0164] 《1-4-2》 Game flow: In the present embodiment, pachinko machine 10 can be at least four types of pachinko machines that transition to the gaming, and at least four types of combinations of the lottery mode and support mode.Specifically, I) lottery mode is low -probability mode, and support mode is low -frequency support mode, low -reliable support state and II) lottery mode are high probability mode, and in support mode.Highly accurate support state, which is a high -frequency support mode, and III) lottery mode, high -probability mode, low -frequency support mode, high -accuracy low support state, and IV) Lottery mode is low probability mode.In addition, it is possible to adopt a low -accuracy and high supporter, which is a high -frequency support mode of support mode.Furthermore, in the pachinko machine 10 of the present embodiment, the opening and closing mode that can enter the ballball ball to the large entry prize 36 of the variable entry award device 36 can be entered as a play state.The game progresses while transitioning the state between these play conditions.

[0165] FIG. 19 is an explanatory diagram showing the flow of gaming in pachinko machine 10.When the game starts, it is initially a lowly low support state (state H1).That is, the lottery mode is low -probability mode, and the support mode is low -frequency support mode.

[0166] FIG. 20 is a explanatory diagram showing various forms of low -accuracy, low supporter, low -accuracy, high support, high -accuracy, high support, and low -accurate low support.Here, as a embodiment, the 1st start of the central side, the first starting outlet 44, the falling port 252, and the second starting port 34, the fluctuation time of the first pattern, the fluctuation time of the first pattern.The fluctuation time of the pattern of 2 is determined.

[0167] As shown in FIG. 20, in a low -accuracy and low support state, a ballball ball can be entered to the first starting outlet 33.For this reason, in the low -accuracy, the player is left behind, the playballs are flowing on the left side of the game area PA, and the playball is entered at the first starting outlet 33.When the game ball enters the first starting outlet 33, the first starting outlet game is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the first decorative pattern that is a production image corresponding to the first starting outlet gaming turn, and the sub display is displayed.In the area SA, the second decorative image, which is a production image corresponding to the second starting port gaming, is displayed.That is, the first decorative pattern is displayed in the main display area MA because the target that the player enters the ball is 33 in which the player enters the ball ball.

[0168] Think about the entrance to the center side of the center side except 33.In the low -accuracy, it is not possible to enter the right side of the 1st starting outlet 44 and the falling port 252 in preparation for the starting port unit 200, but it is possible to enter the 2nd start 34.。In the low -accuracy, the support mode is low -frequency support mode, so the probability that the result of the electric role opening lottery executed by passing through the through gate 35 will be missed is extremely high at 232 / 233.For this reason, the electric writer 34a is substantially closed, and the game ball flows along the third route RT3 (Fig. 9) described earlier, making it possible to enter the 2nd start 34.。For this reason, depending on the player, the aim is to hit the playball ball at the 2nd start 34 by flowing the game ball along the 3rd route RT3 by hitting a weak right in a low -accuracy and low support state.Is considered.On the other hand, in the pachinko machine 10 of the present embodiment, the fluctuation time of the second design display portion 37b (hereinafter referred to as the special 2 fluctuation time) is set as a simultaneous fluctuation machine to a very long time.The configuration was to inhibit the winning lottery, which was triggered by the entry of the playball ball at the 2nd starting outlet 34, is repeatedly executed in a short period of time.As a result, in the present embodiment, it is possible for the player to give up on the left -handed operation in a low -accuracy supporter state and concentrate on the left.

[0169] In addition, the special 2 fluctuation time in the low -accuracy and low supporter was set to a very long time of 10 minutes, but about the fluctuation time of the first design display portion 37A in the low -accuracy and low support state (hereinafter referred to as a special 1 fluctuation time).Is set to the normal length time.The "normal length time" here is a normal length time determined by the value of a fluctuated type counter CS described later, and the presence or absence of a jackpot type or reach, for example, 2 seconds ~.3 minutes.

[0170] Return to Fig. 19.If the winning lottery in the first starting outlet gaming executed in a low -accuracy low support state (state H1) is out of the case, the low -accuracy support state (state H1) will continue, and the players will be in the center of the center.Enter the ballball ball at the starting port 33 and execute the first starting outlet.

[0171] Low -accurate, low -accuracy, low -accurate supporter, won a jackpot in the first starting outlet game, and if the won jackpot type is usually a big hit, the game will be given after the first starting outlet.Opening and closing mode is executed as a privilege to be given to the person.That is, shifting from low -accuracy low support state (state H1) to opening and closing mode (state H2).Pachinko machine 10 will perform suggestive productions that promote the right -handed strike prior to the round game generated in the opening and closing mode.The player performs a strong right hitting after the gaming turn for the first starting port in accordance with the suggestion of the suggestion of the suggestion, and puts the playball ball in the strong right -handed passage P2, and enter the ball in the 36A of the Omori prize.Get a ball.

[0172] When the opening and closing mode (state H2) ends, it shifts to a low -accuracy and high support state (state H3).That is, the lottery mode is low -probability mode, and the support mode is high -frequency support mode (limited to 50 times, which is the number of warranty games).

[0173] As shown in FIG. 20, in low -accuracy high supporters, it is possible to enter the game ball for the first starting outlet 33, the right 1st starting outlet 44, and the falling port 252.It is impossible to enter the ball ball for the starting outlet 34.In the low -accuracy high support state, the support mode is high -frequency support mode, so it is possible that the result of the electric role opening lottery that will be executed after passing through the through gate 35 may be the election of electricity.Because of the extremely high of 233, the 34a of the electric writer 34A is substantially opened.In the pachinko machine 10 in the present embodiment, in the state where the support mode is high -frequency support mode, the gaming ball that has passed through the through gate 35 passes the electricity 34A, which is open to the electric chair, with a 100%probability., The distance from the through gate 35 to the 34A of the electric character 34A, the opening time of 34A, the number of opens of 34A, and the fluctuation time of the pattern in the regular figure unit 38 has been adjusted.For this reason, if the support mode is high -frequency support mode, the gaming ball that passed through the through gate 35 and entered the entrance 210A is the first route RT1 (Fig. 7) or the second route RT2 described earlier.In order to flow along (Fig. 8), the first starting outlet 44 on the right side and the game ball in the outlet 251 in the opening unit, or the play ball to the right side 1st starting outlet 44 and the falling port 252.It is impossible or difficult to enter a playball ball to the 2nd starting outlet 34.In addition, even if the game ball enters the ball to the falling entrance 252, in the low -accuracy high supporter state, the lottery mode is in low probability mode, so the players are worried about moving to low -probability mode (so -called falling).No.For this reason, in the low -accuracy high supporter (state H3), the players are weakly hit and the playball ball flows to the weak right passage P1, so that the gaming ball is high with a high probability of 44 on the right side.You can enter the ball.

[0174] When the game ball enters the first starting outlet 44, the first starting outlet game is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the first decorative pattern that is a production image corresponding to the first starting outlet gaming turn, and the sub display is displayed.In the area SA, the second decorative image, which is a production image corresponding to the second starting port gaming, is displayed.That is, the first decorative pattern is displayed in the main display area MA because the target that the player enters the game ball is 44 on the right side.

[0175] The special 1 fluctuation time in the low -accuracy high supporter and the 2 special 2 fluctuation time is set to the normal length time (for example, 2 seconds to 3 minutes).

[0176] Return to Fig. 19.If the winning lottery in the first starting outlet games executed in a low -accuracy and high supporter (state H3) is out of the case, the low -accuracy and high support state (state H3) will continue, and the players will start the right side.Enter the ball ball in the mouth 44 and execute the first starting outlet.In addition, if the number of gaming after the frequency support mode is started, the number of gaming games reaches 50 times, which is the number of guaranteed gaming, shifts to low -accuracy and low support state (state H1).

[0177] Winning a jackpot in the first starting outlet game executed in a low -accuracy and high supporter (state H3), and if the won jackpot type is usually a jackpot, the first starting outlet play.After the end of, the opening and closing mode is executed as a privilege to the players.That is, shifting from low -accuracy high support state (state H3) to opening and closing mode (state H2).Pachinko machine 10 will perform suggestive productions that promote the right -handed strike prior to the round game generated in the opening and closing mode.The player performs a strong right hitting after the gaming turn for the first starting port in accordance with the suggestion of the suggestion of the suggestion, and puts the playball ball in the strong right -handed passage P2, and enter the ball in the 36A of the Omori prize.Get a ball.

[0178] If you win a jackpot in the winning entrance gaming turn executed in a low -accuracy high supporter (state H3), if the won jackpot type is a probable hit, the first starting outlet gaming.After the end of, the opening and closing mode is executed as a privilege to the players.Here, it shifts from a low -accuracy high supporter (state H3) to the opening and closing mode (state H4).

[0179] In the low -accuracy low supporter (state H1), the aim of entering the ballball ball to the first starting outlet 33, but this ball cannot be performed with a high probability.On the other hand, in a low -accuracy high supporter state (state H3), the player can enter the ball ball with a high probability of performing a weak right hit 44 on the right side.For this reason, in the low -accuracy high supporter (state H3), there are many opportunities to perform the first starting outlet gaming and a winning lottery compared to the low -accuracy support state (state H1).It is excellent for the person.

[0180] In the low -accuracy of support state (state H1), if the jackpot is elected in the winning lottery in the first starting outlet, and if the winning jackpot type is a probable hit, the gaming turn for the first starting port ends.The opening and closing mode is executed as a privilege to be given to the players later.That is, the migration is shifted from a low -accuracy low support state (state H1) to the opening / closing mode (state H4).

[0181] Pachinko machine 10 will implement suggestions that promote the right -handed strike prior to the round game generated in the opening and closing mode (state H4).The opening / closing mode (state H4) is the same process as the opening / closing mode (state H2).Despite the same opening and closing mode, it is distinguished from the state H2 and the state H4 because the branch destination is different.When the opening / closing mode (state H4) ends, it shifts to a high -accuracy high support state (state H5).That is, the lottery mode is highly probable mode, and the support mode is high -frequency support mode (limited to 50 times, which is the number of guaranteed games).

[0182] As shown in FIG. 20, in the high -accuracy high supporter state, it is possible to enter the game ball for the first starting outlet 33, the right 1st starting outlet 44, and the fallout 252.It is impossible to enter the ball ball for the starting outlet 34.These can be entered in the same way as if they were in a low -accuracy high supporter.However, in low -accuracy and high supporters, the lottery mode is already in low probability mode, so the players do not have to worry about moving to low -probability mode (so -called falling), but in high accurate supporters., If a gambling ball enters the falling 252, the lottery mode is different from the high probability mode to the low probability mode (so -called falling).In the high -accuracy and high support state, the support mode is high -frequency support mode, so the probability that the result of the power actor opening lottery that will be executed by passing through through the through gate 35 will be elected to the power of the electricity is 231 / 233.Because of the extremely high, 34a of electric actor 34A is effectively opened.For this reason, as described earlier, if the support mode is high -frequency support mode, the gaming ball that passed through through the through gate 35 and entered the entrance 210A is the first route RT1 (Fig. 7) or No. 1.2 In order to flow along the Route RT2 (Fig. 8), the first starting outlet 44 on the right side and the play ball in the outlet 251 in the opening unit, or the right side of the first starting outlet 44 and the falling port 252.It is possible to enter the ball, and it is impossible or difficult to enter a playball ball to the 2nd start 34.

[0183] In a high -accuracy, the player is weakly hit, the player flows down to the weak right -handed passage P1, and the playball is on the right side of the 1st starting outlet 44.When the game ball enters the first starting outlet 44, the first starting outlet game is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the first decorative pattern that is a production image corresponding to the first starting outlet gaming turn, and the sub display is displayed.In the area SA, the second decorative image, which is a production image corresponding to the second starting port gaming, is displayed.That is, the first decorative pattern is displayed in the main display area MA because the target that the player enters the game ball is 44 on the right side.

[0184] Return to Fig. 19.If the winning lottery in the first starting outlet gaming executed in the high -accuracy high supporter (state H5) is not missed, the high -accuracy high support state (state H5) is repeated, and the first starting outlet 44 on the right side.Enter the ballball ball and execute the play technique for the first start.

[0185] If you win a jackpot in the winning entrance gaming turn executed in a high -accuracy and high support state (state H5), if the won jackpot type is usually a jackpot, the first starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.That is, shifting from low -accuracy high supporter (state H5) to opening and closing mode (state H2).Pachinko machine 10 will perform suggestive productions that promote the right -handed strike prior to the round game generated in the opening and closing mode.

[0186] If you win a jackpot in the winning entrance gaming turn executed in the high -accuracy and high supporter (state H5), if the won jackpot type is a probable hit, the first starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.Here, it shifts from a high -accuracy high supporter (state H5) to the opening and closing mode (state H4).

[0187] In a high -accuracy high supporter (state H5), if a gambling ball enters the falling 252, it shifts to a low -accuracy and high support state (state H3).That is, the lottery mode shifts from high probability mode to low probability mode, and the support mode continues in high frequency support mode.In addition, when the transition to a low -accuracy and high supporter (state H3), the warranty game that shows the number of gaming times continuously executed in high -frequency support mode is maintained before the transition.。For this reason, the migration to a low -accuracy high supporter (state H3) does not reset the number of gaming times continuously executed in high -frequency support mode.

[0188] In addition, the special 1 fluctuation time in the high accuracy and high supporter (state H5) is set to the normal length, and the special 2 fluctuation time in high -accuracy and high support state (state H5) is set to 10 minutes.。It is because the special 2 fluctuation time in the high -accuracy and high supporter (state H5) is set for a very long time of 10 minutes.

[0189] In a high -accuracy high supporter state, it is not possible to enter a ballball ball for the second starting outlet 34, but the hold information (up to 4 pieces) in the second hold area RB in the hold information memory area 64b.In the remaining, high -accuracy high supporter, a winning lottery may be executed based on the remaining pending information.Then, a winning lottery will be executed by referring to the resignation table (for high probability mode) shown in FIG. 14 (B), which will be excessively advantageous for the players.In order to eliminate this, it is impossible for the second starting outlet 34 to enter the ball in the high -accuracy and high support state, but for example, the special 2 fluctuation time, for example, for 10 minutes.By setting it for an extremely long time, it is configured to suppress the residual information remaining in the second storage area RB repeatedly in a short period of time.

[0190] In a high -accuracy and high supporter (state H5), if the number of gaming gaming after the high -frequency support mode has started, it reaches 50 times, which is the number of gaming gaming, and it shifts to a high accurate supporter (state H6).In addition, even if a special small hit lottery in the first starting outlet game executed in a high -accuracy high supporter (state H5) is won to a special small hit, it will be shifted to a high -accuracy support state (state H6).In high accuracy, low support, the lottery mode is high probability mode, and the support mode is low -frequency support mode.In the present embodiment, the players are in the winning lottery in the first starting outlet gaming times executed in a high -accuracy, high -accurate supporter, from the production content corresponding to the special small hit production pattern displayed in the design display device 41.You can recognize that you have won a special small hit.

[0191] As shown in FIG. 20, in the high -accuracy low support state, it is possible to enter the ballball ball for the first starting outlet 33 and the second starting outlet 34, and the first starting outlet 44 on the right side.It is impossible to enter a ballball ball for the fall of 252.In the highly low support state, the support mode is low -frequency support mode, so the probability that the result of the power actor opening lottery executed by passing through the through gate 35 will be out of the event is extremely high at 232 / 233.For this reason, the electric writer 34a is substantially closed, and the game ball flows along the third route RT3 (Fig. 9) described earlier, so it is possible to enter the 2nd start 34.It is impossible or difficult to enter a ballball on the right side of the first starting outlet 44 and the fallout 252.

[0192] In the high -accurate supporter state (state H6), the player can hit the player weakly and the playballs flow to the weak -right passage P1, so that the game ball can be entered at the 2nd start 34.When the gaming ball enters the 2nd start 34, the game for the second starting port is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the second decorative pattern that is a production image corresponding to the second starting outlet play, and the sub display is displayed.In the area SA, the first decorative image, which is a production image corresponding to the first starting outlet gaming turn, is displayed.In other words, since the player enters the ballball ball is the second starting outlet of 34, the second decorative pattern is displayed in the main display area MA.

[0193] High -accuracy low support state (state H6), which was executed in the second starting port, won a jackpot in the winning lottery, and if the won jackpot type is usually a jackpot, the second starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.That is, shifting from high -accuracy low support state (state H6) to opening and closing mode (state H2).

[0194] High -accuracy low support state (state H6), which was executed in the second starting port, won a jackpot in the winning lottery, and if the won jackpot type is a probable hit, the second starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.That is, shifting from high -accuracy low support state (state H6) to opening and closing mode (state H4).

[0195] In the high -accuracy low support state (state H6) described above, it is impossible or difficult to enter the falling port 252 as described earlier, as the game ball hit with a weak right hit, so it is 100%.With a close probability (this probability is also called 100%for convenience), you will enter the 2nd start 34.Therefore, in the pachinko machine 10 in the present embodiment, in the high -accuracy low support state (state H6), 100%continued until the winning lottery in the second starting outlet gaming turn, and to the 2nd start 34.You can enter a ballball ball and perform a lottery.In other words, in the high -accurate supporter (state H6), it is a so -called invincible zone without falling.As a result, in the pachinko machine 10 of the present embodiment, if you shift from a high -accuracy high supporter to a high reliable support state (invincible zone), you can ensure that the so -called series can be elected again at the jackpot, and the game is gaming.It can give people a sense of expectation of continuous chan.Therefore, in the pachinko machine 10 of the present embodiment, it is possible to improve the excitement of gaming.

[0196] In addition, when the warranty gaming is terminated from a high -accuracy high supporter state, it becomes a high -accuracy and low supporter, but in this case, the special 2 fluctuation set to a very long time (long) in the high accuracy high supporter state.There was a possibility that the time continued.In a high -accuracy, low support state (invincible zone), a long lottery in the invincible zone in the invincible zone, which is an invincible zone.It is impossible to repeat in a short period of time, giving the players disadvantages.Therefore, in the pachinko machine 10 in the present embodiment, the lottery result of the lottery for the first starting port (for high probability mode) is the jackpot and small hit (specially small hit, normal small hit).If the jackpow or small hit fluctuation is stopped when the playball ball is executed in the first starting outlet (the first starting outlet 33, the first starting out port 44), the first starting outlet (1st starting outlet 44) stops).The configuration of the special 2 set in that can be stopped regardless of the result of the hit lottery pertaining to the special 2.As a result, the defect that continues to fluctuate long, set long in the invincible zone in a high -accuracy, high support state, can be suppressed to be disadvantageous to the players.

[0197] As described above, according to the pachinko machine 10 in the present embodiment, the support mode is in high frequency support mode in high accuracy and high support, so the electric role 34A is effectively opened and through.The gaming ball that has passed the gate 35 shifts from the main line passage 210 to the first branch aisle 20 in the starting unit 200 (Fig. 4).For this reason, the gaming ball that has passed through the through gate 35 will always enter the first starting outlet 44.However, the gaming ball entered at the 1st starting outlet 44 on the right side enters the fall of 252 with a probability of 0.1 seconds (= 1 / 21) for 2.1 seconds.The opportunity to shift to high -frequency support mode is a probable change jackpot, and the number of gaming after the high -frequency support mode has started to reach the warranty gaming, and when the game ball enters the falling entrance 252., The lottery mode shifts from high probability mode to low probability mode.That is, when the gaming ball enters the first starting outlet 44, the lottery mode shifts from high probability mode to low -probability mode, despite the probability of 1 / 21, and the players may be disadvantaged.be.

[0198] On the other hand, if the number of gaming after the high -frequency support mode has started without the gaming ball entering the falling ball 252, the support mode is low frequency from high frequency support mode.Moved to support mode, and the game state shifts from high accurate supporter state to high reliable and low support (invincible zone).If the support mode is low -frequency support mode, the electricity actor 34A is substantially closed, and as a result, the gaming ball flows along the third route RT3 (Fig. 9), and to the 2nd start 34.The ball will enter the ball.In this case, the game ball enters the ball to the falling entrance 252 and the lottery mode will not be transferred from high probability mode to low probability mode, as if the game ball flows to the first starting outlet 44 side.For this reason, there is no possibility that it will be disadvantageous for the players, and the game can be performed continuously with the entry of the game ball at the 2nd start 34.The high -accuracy and low support state will continue to the next jackpot, and in effect, the next jackpot will be elected.

[0199] According to the pachinko machine 10 in the present embodiment, in the high -accuracy high supporter, the period from the start of the high -frequency support mode for the players has reached the number of gaming gaming.The game ball enters the ball and the lottery mode does not shift from high probability mode to low probability mode (I want you not to fall), and the number of games has reached the number of gaming gaming before falling.The expectation of wanting it can be assigned together.Then, if the number of games reaches the number of gaming gaming without falling, the players will be executed in the trigger to enter the player at the 2nd start 34 without the risk of falling.A sense of relief that can be shifted to a high -accuracy and low support state (invincible zone) that can be performed continuously, and the gaming turn that is executed with the entry of the playball to the second starting outlet 34.By performing, it is possible to add the expectation of winning a jackpot in a high -accuracy and low support state in the near future.Therefore, according to the pachinko machine 10 in the present embodiment, it is possible to improve the excitement of the gaming by giving the players with emotions such as expectations, tension, and relief.

[0200] Traditional pachinko machines include a loop -type pachinko machine and a ST type pachinko machine.The loop -type pachinko machine is a model that will continue the state of high probability mode until the winning lottery will be elected next time.ST type pachinko machines are models whose gaming in high probability mode is limited.In a loop -type pachinko machine, it is possible to give the players a sense of urgency, such as whether the winning jackpot is usually a jackpot in the winning lottery in a high probability mode state.On the other hand, in a ST type pachinko machine, it is possible to give the player a sense of urgency, such as not winning a jackpot until the limit number of times in a high probability mode state.According to the pachinko machine 10 in the present embodiment, as described above, it is possible to give the expectation that the number of gaming will reach the number of games before falling, along with a sense of urgency.In addition, if the number of gamers reaches the number of gaming gaming without falling, the players will be executed with the player at the second starting outlet 34 without the risk of falling.A sense of relief that can be shifted to a high -accuracy and low support state (invincible zone) that can be performed continuously, and the gaming turn that is executed with the entry of the playball to the second starting outlet 34.By performing, it is possible to add the expectation of winning a jackpot in a high -accuracy and low support state in the near future.These sense of relief and expectations are unique to pachinko machine 10 in the present embodiment, and can improve the excitement of gaming.

[0201] According to the pachinko machine 10 in the present embodiment, even if the special small hit in the winning lottery is elected in the high -accuracy high supporter, the support mode shifts from high -frequency support mode to low -frequency support mode.The configuration of the gaming status is to shift from high accurate supporter state to high reliable and low support state (invincible zone).For this reason, it is possible to give the players with the expectation of wanting to win a special small hit in a hit lottery, and as a result, we can further improve the gaming.

[0202] In the pachinko machine 10 in the present embodiment, as described above, in the high -accuracy high support state H5, the players perform a weak right, flowing the game ball to the weak right passage P1, and the first start of the right side.The game is usually performed so that the gaming ball is entered into the mouth 44.On the other hand, in the case of high -accuracy and high support state H5, as described above, it is possible to enter the ballball ball for the first starting outlet 33, so depending on the player.In the high -accuracy high supporter state H5, it may be played to perform a left -handed ball and enter the game ball to the first starting outlet 33.In this case, the gaming ball does not enter the falling port 252, and the game status does not shift to a low -accuracy high supporter on the way, so only 50, the first start of the center side, which is the number of guaranteed games.If the play ball can be entered into the mouth 33, the game state can be transferred to the high -accuracy low support state, which is invincible zone.However, it is highly accurate to enter the ball to the first starting outlet 33 in the center side of the center side of 50 times, in order to put a large burden on the players in terms of the amount of play balls that spend time in terms of time.In the high sapo state H5, the way of playing a gaming ball is not realistic for the players to play left -handed and enter the ball for the first starting outlet 33.In other words, in the pachinko machine 10 in the present embodiment, the gaming ball is played in the high -accuracy and high support state H5 by relatively large number of warranty games, which is a relatively large number of warranty games.The configuration is difficult to play to enter the ball.

[0203] In the pachinko machine 10 of the present embodiment, as described above, it is difficult to play the game to enter the game ball to the first starting outlet 33 in the high -accuracy and high support state H5.However, it does not completely eliminate this way of gaming.If the above difficult points can be tolerated, it is possible to play left in the high -accuracy of high support state H5 and perform the game so that the playball ball is entered to the first starting outlet 33 at the central side.For example, if you are a player who is not mentally tolerated to enter the ball to the falling outlet 252 and the lottery mode moves from high probability mode to low probability mode, select the above -mentioned gaming.May do.From the designer of the gaming machine, the number of guarantees gaming is, for example, 5 or 10 times, or a relatively small number of times, so in the high -accuracy high support status H5, the playball is entered to the first starting outlet 33 in the central side.It can be tolerated to do to do gaming to make it possible to make it, and the number of guaranteed games is 50 or 100 or 100 times, so in the high -accuracy high support state H5 to the center side 1st starting outlet 33.Game can be strictly prohibited to enter the ball.In other words, it is possible to adjust the gaming to allow or prohibit gaming so that the game ball is entered to the first starting outlet 33 in the high -accuracy high support state H5 by the number of warranty gaming.Become.

[0204] << 1-5 >> Various processing performed in the main control device: Next, an example of a specific processing executed in the pachinko machine 10 in the present embodiment is explained.The processing executed in the main control device 60 earlier is described, and then the processing executed in the speech -emitting control device 90 and the display control device 100 will be described.

[0205] In order to proceed with the game of each gaming, the MPU62 of the main control device 60 performs a timer interrupt process and normal processing.This process is described below.The MPU62 performs an NMI interrupt treatment that is started by the input of a power outage signal in addition to the timer interrupt process and normal processing, and the explanation is omitted.

[0206] <Thai interrupt processing> FIG. 21 is a flowchart showing a timer interrupt process.The timer interrupt process is regularly started by the MPU62 of the main control device 60 (eg, 2 msec cycle).

[0207] In the step SS0101, the loading process of various detection sensors is performed.That is, read the status of various detection sensors connected to the main control device 60, determine the status of the sensor, and save the detection information (in which time in which is in which an incorporation detection information) is.Then proceed to step SS0102.

[0208] In step SS0102, the random number initial value counter Cini is updated.Specifically, add 1 to the random number initial value counter Cini and clear it to 0 if the counter value reaches the maximum value.Then, the update value of the random number initial value counter CINI is memorized in the corresponding buffer area of RAM64.Then proceed to the step SS0103.

[0209] In step SS0103, the values of the random number counter C1, the jackpot type counter C2, the reach random number counter C3, and the power actor open counter C4 are performed.Specifically, if each counter value reaches the maximum value of the random number counter C1, the giant type counter C2, reach random number counter C3, and the power actor's open counter C4, respectively.Clear to 0.Then, the update value of each counter C1 to C4 is memorized in the corresponding buffer area of RAM64.Then proceed to step SS0104.In addition, the value of the vibration type counter CS updates the value in the normal process (FIG. 23) described later.

[0210] In the step SS0104, the first starting outlet (the first starting outlet 33, the right side of the right side 44), and the start of the opening ball to the 2nd starting outlet 34, the entry ball for the starting outlet 34 is executed.Details of the entry process for the starting port of Step SS0104 will be described later.Then proceed to the step SS0105.

[0211] In the step SS0105, the entry process for the falling spine is performed associated with the entry of the game ball to the falling port 252.Details of the entry process for the falling outlet of the step SS0105 will be described later.After the step SS0105 is executed, the MPU62 ends the timer interrupt process.

[0212] <Introduction process for the starting port> Next, the input process for the starting port will be explained.Introduction processing for the starting port is executed by MPU62 of the main control device 60 as a subroutine (Fig. 21: SS0104) of the timer interrupt process.

[0213] FIG. 22 is a flowchart indicating an incorporation for the starting port.In Step SS0201, the first start (the first start of the center side) whether or not the game ball entered the first start (the first starting outlet 33, the right side of the 1st side 44)).It is determined by the detection condition of the detection sensor corresponding to the mouth 33, the first starting outlet 44) (the detection sensor 67D for the right side of the right side).If it is determined that the game ball has entered the first starting outlet (the first starting outlet 33, the first starting outlet 44 on the right side) in the step SS0201, proceed to the step SS0202, and the payment control is proceeded.Set a prize ball command to pay one gaming ball to the device 70.Then proceed to step SS0203.

[0214] In the step SS0203, the external signal is output to the management control device on the gaming hall side of the gaming ball in the first start (1st starting outlet 33, the first start of the right side).Perform configuration processing.Then proceed to the step SS0204.

[0215] In the step SS0204, the number of start pending RAN (hereinafter referred to as the first pending RAN), which is a value remembered in the storage area of the first hold area RA, is read, and the number of pending RANs is described later.Set as the target of processing.The number of pending RAN, the first start pending, shows the number of pending based on the first start (1st starting outlet 33, the first starting outlet 44 on the right side).Then proceed to step SS0209.

[0216] If it is determined that the game ball has not entered the first starting outlet (the first starting outlet 33, the first starting outlet 44 on the right side) in the step SS0201, proceed to the step SS0205.Whether the game ball has entered the 2nd start 34 is determined by the detection status of the detection sensor corresponding to the 2nd starting port 34.

[0217] In the step SS0205, if it is determined that the game ball has entered the 2nd start 34 (SS0205: YES), proceed to the step SS0206, and to pay one play ball to the payment control device 70.Set the command.Then proceed to the step SS0207.On the other hand, if it is determined that the game ball has not entered the second starting outlet 34 in the step SS0205 (SS0205: NO), the entry process for this start is terminated.

[0218] In the step SS0207, an external signal configuration process is performed to output a signal to the management control device on the gaming hall side that the playballs entered the 2nd start 34.Then proceed to the step SS0208.

[0219] In the step SS0208, the number of start pending RBN (hereinafter referred to as the 2nd Start Pending RBN), which is a value remained in the storage area of the second holding area RB, is described later.Set as the target of processing.The 2nd Start Pending RBN shows the number of holds based on the entry at the 2nd start 34.Then proceed to step SS0209.

[0220] In step SS0209, determine whether the number N (RAN or RBN) set in the step SS0204 or step SS0208 described above is less than the upper limit (4) in the present embodiment.In the step SS0209, if the number N number of Number N pending N is less than the upper limit (SS0209: NO), the entry process for the book starts is terminated.

[0221] On the other hand, in the step SS0209, if the number of Number N is less than the upper limit (SS0209: YES), the step SS0210, add 1 to the corresponding pending area, and then proceed to the step SS0211., Add 1 to the value remembered in the total number of stored numbers (hereinafter referred to as the total number of CRN).The total number of CRNs shows the total value between the first start pending RAN and the second pending RBN.Then proceed to step SS0212.

[0222] In the step SS0212, the first memory area, that is, the random number counter C1 updated in Step SS0103 (Fig. 21), the reach random number counter C3, the first memory area of the corresponding pending area, that is, the steps.It is memorized in the corresponding memory area with the number of holds added in SS0210.Specifically, if the first launch number RAN is set as the target of the processing, each of the random number counter C1, the random type counter C2, and reach random number counter C3 updated in the step SS0103 (Fig. 21).The value is remembered in the first storage area of the first holding area RA, the first memory area, that is, the first pending RAN that added 1 in step SS0210.Further, if the number RBN is set as the target of the processing, each value of the random number counter C1 updated in the step SS0103 (FIG. 21), the Counter C2 by jackpot type, and the reach random number counter C3 areThe first storage area RB's empty memory area is memorized in the first memory area, that is, the second settling RBN, which adds 1 in step SS0210, is memorized.After executing the step SS0212, proceed to the step SS0213.

[0223] In the step SS0213, the preceding process is performed.Based on the information (pending information) of each value (pending information) of the reach random number counter C3, the preliminary judgment process is based on the random number counter C1, the random number counter C2, and the occurrence of the hits, the occurrence of the jackpot.This is a process in which the presence of the presence or absence is executed before the winning lottery by the main control device 60.After running the step SS0213, proceed to the step SS0214.

[0224] In the step SS0214, the process of setting the hold command is performed.Specifically, the determination result of the pre -judgment process (pre -judgment information) executed based on the information (pending information) of the reach random number counter C3, the random number counter C1, the random number counter C2, and the reach random number counter C3 is set as the hold command.do.

[0225] The hold command is the first starting outlet (the first starting outlet 33, the right of the right side 44), or the pending information obtained based on the entry of the second starting port 34.It is a command for the judgment result (preceding information) based on the predetermined judgment (preliminary judgment information) is a sub -control device recognized before the delivery information is subject to the winning lottery by the main control device 60.The hold command is sent to the audio light emission control device 90 in the command output process (Fig. 24: Step SS0402) described below.

[0226] Further, the LCD display is displayed when the pending command sent based on the entry of the first starting outlet (the first starting outlet 33, the right side of the right side 44) is the audio light emission control device 90.Send a command for changing the display in the first hold display area DS1 of the device 41 to the display control device 100 to correspond to an increase in the number of pending.The display control device 100 with the command of the command is changed by corresponding to an increase in the number of storage in the first hold display area DS1 of the liquid crystal display device 41.On the other hand, if the reserved command sent based on the entry of the 2nd starting port 34 is received, the audio light emission control device 90 is the number of stations in the second hold display area DS2 of the liquid crystal display device 41.Send the command to be changed to the display control device 100.The display control device 100 that has received the command is changed in the second hold display area DS2 of the liquid crystal display device 41 in response to an increase in the number of storage.

[0227] After executing the step SS0214, the main side MPU62 ends the ball in the entry for this start.

[0228] <Introduction process for falling outlet> Next, I will explain the input process for the fallout.The incorporation for the fallout is executed by the MPU62 of the main control device 60 as the subroutine (Fig. 21: SS0105) of the timer interrupt process.

[0229] FIG. 23 is a flowchart that indicates an incorporation processing for the fallout.In the step SS0301, whether or not the gambling ball has entered the fall 252 is determined by the detection of the detection sensor corresponding to the falling 252.If it is determined that the gaming ball has entered the fall port 252 in the step SS0301, proceed to the step SS0302.

[0230] In step SS0302, turn off the high probability mode flag.The high -probability mode flag is a flag for identifying whether or not the aspect mode is in high probability mode in the MPU62, and in the present embodiment, it is turned on at the end of the opening and closing mode pertaining to the winning jackpot., At the end of the opening and closing mode related to the winning win, it is turned off, and this step SS0302 is also turned off.Then proceed to step SS0303.

[0231] In step SS0303, set a low -probability mode command.The low -probability mode command is a command for notifying the speech flashing control device 90 that the aspect mode is in low probability mode.Then proceed to the step SS0304.

[0232] In step SS0304, set the fall command.The fall command is a command for notifying the speech emission control device 90 that a gambling ball entered in the falling entrance 252 and the actual lottery mode has shifted from high probability mode to low probability mode.After executing the step SS0304, the entry process for the book dropping outlet is terminated.

[0233] In the step SS0301, if it is determined that the game ball does not enter the fall port 252 (SS0301: NO), the entry process for the book drop will be terminated.

[0234] <Normal processing> Next, we will explain normal processing.Normally, the process is started by the MPU62 of the main control device 60 in accordance with the power launch.In normal processing, the main processing of the gaming is executed.

[0235] FIG. 24 is a flowchart indicating normal processing.In the step SS0401, the launch process is performed.Specifically, the initial settings of each control device associated with the power of the power, and the effectiveness of the data retained in RAM64 are performed.Then proceed to step SS0402.

[0236] In the step SS0402, the output data such as the timer interrupt process or the command set in the normal process executed last time is sent to the control device on the sub side.Specifically, the presence or absence of the prize ball command is determined, and if the prize ball command is set, it is sent to the controller 70.If the commands related to the production command, type command, hold command, etc. are set, they will be sent to the audio light emission control device 90.After running the step SS0402, proceed to the step SS0403.

[0237] In the step SS0403, a vibration type counter CS is updated.Specifically, 1 to the counter CS by fluctuation type is added 1, and when the counter value reaches the maximum value, the counter value is cleared to 0.Then, the update value of the counter CS by fluctuation type is memorized in the corresponding buffer area of RAM64.Then proceed to step SS0404.

[0238] In the step SS0404, the prize ball quota signal and the paid abnormal signal received from the payment control device 70 are read, and proceed to the step SS0405.The step SS0405 performs gaming control processing to control the gaming in each gaming turn.In the gaming control process, the winning lottery, the setting of the fluctuation display of the design by the liquid crystal display device 41, the display control of the first design display portion 37a, the second design display part 37b, etc. are performed.Details of gaming control processing will be described later.After running the step SS0405, proceed to the step SS0406.

[0239] In the step SS0406, a gaming state migration process is performed to migrate the gaming status.By executing the gaming state migration process, the gaming status shifts to the opening and closing mode, high probability mode, high -frequency support mode, etc.Details of the gaming state migration process will be described later.After that, proceed to step SS0407.

[0240] The step SS0407 performs an electric role support process for driving 44A 44A, which is provided at the first starting outlet 44 on the right.In the processing of the electric role support, it is determined whether or not the electric role 44a is opened.Details of processing for electric role support will be described later.Then proceed to the step SS0408.

[0241] In the step SS0408, a gaming spherical control control process is performed to drive control of the gaming spherical device 240 provided in the starting unit unit 200.Details of the gaming ball strike control processing will be described later.Then proceed to step SS0409.

[0242] The step SS0409 determines whether the predetermined time (4 msec in the present embodiment) has passed from the start of this normal process (the second and subsequent rounds, the start of the command output processing of the step SS0402).That is, it is determined whether or not the following normal processing has reached the execution timing.

[0243] If it is determined that the prescribed time (4msec) has not elapsed from the start of this normal processing (SS0409: no), step SS0410 and step SS0411, the next normal treatment is executed.Repeatedly update the random number initial value counter CINI and a fluctuating type counter CS within the remaining hours.Specifically, in step SS0410, add 1 to the random number initial value counter Cini, and clear it to 0 when the counter value reaches the maximum value.Then, the update value of the random number initial value counter CINI is memorized in the corresponding buffer area of RAM64.Further, with step SS0411, add 1 to the counter CS by fluctuation type, and clear it to 0 when the counter value reaches the maximum value.Then, the update value of the counter CS by fluctuation type is memorized in the corresponding buffer area of RAM64.

[0244] On the other hand, if it is determined that the predetermined time (4msec) has passed since the start of this normal processing (SS0409: YES), the step SS0402 is returned, and the step SS0408 is returned.Execute.

[0245] In addition, since the execution time of each step SS0408 to each process changes according to the status of the game, the remaining time until the next normal processing timing fluctuates at a constant fluctuation.Therefore, the value of these counters can be updated randomly by repeatedly performing the random number initial value counter CINI and floating type counter CS using the remaining time.

[0246] <Gameproof control processing> Next, we will explain the gaming control processing.The gaming control control process is executed by the MPU62 of the main control device 60 as a normal treatment subroutine (Fig. 24: SS0405).

[0247] FIG. 25 is a flowchart showing gaming control processing.In the step SS0501, it determines whether or not in the opening and closing mode.Specifically, it is determined whether the opening / closing mode flag of the RAM64 flag memory area 64g is ON.As described later, the opening / closing mode flag is turned on when the pattern fluctuates in the gaming circle won in the jackpot, turned on when the opening / closing mode is turned on, and is turned off at the end of the opening and closing mode.The step SS0503 (and step SS0506) is not executed during the period when the opening / closing mode is executed by determining whether or not the opening / closing mode is executed in the step SS0501.As a result, the gaming turn can not be started during the period when the opening / closing mode is running.The details are described below.

[0248] In the step SS0501, if the opening and closing mode flag is determined to be ON (SS0501: YES), it is determined that it is in the opening and closing mode, and no processing after the step SS0502 is executed.End control processing.That is, if the opening and closing mode is in the opening and closing mode, is the first starting outlet (the central side 1st starting outlet 33 and the right side of the right side 44) or the second starting outlet 34 occurred.Regardless of whether it is, no gaming will be started.On the other hand, if the step SS0501 determines that it is not in the opening and closing mode (SS0501: NO), proceed to the step SS0502.

[0249] In the step SS0502, it determines whether the flag of the RAM64 flag memory area 64g is ON.The first flag is a flag that is turned on when the first starting outlet gaming turn is turned on when the first starting outlet is started, and the fluctuation display in the first pattern display portion 37A is stopped and the stop display is displayed.If the flag is not ON during the first change in the step SS0502, proceed to the step SS0503 (SS0502: NO).

[0250] In the step SS0503, a fluctuation start process for the first start is performed.The fluctuation starting process for the first start is a process for starting the gaming turn for the first start.Details of fluctuation start processing for the first start will be described later.After running the step SS0503, proceed to the step SS0505.

[0251] On the other hand, if the flag is ON during the first change in the step SS0502, proceed to the step SS0504 (SS0502: YES).

[0252] In the step SS0504, the first fluctuation stop process is performed.The first floating stop treatment is a treatment to stop fluctuations in the design of the starting outlet gaming turn.The details of the first fluctuation stop processing will be described later.After running the step SS0504, proceed to the step SS0505.

[0253] In the step SS0505, it determines whether the flag of the RAM64 flag memory area 64g is ON.The second flag is turned on when the second starting port gaming turn is turned on, and the fluctuation display in the second design display portion 37B is stopped and the flag is turned off when the stop display is displayed.。If the flag is not ON during the second change in the step SS0505, proceed to the step SS0506 (SS0505: NO).

[0254] In the step SS0506, a fluctuation start process for the second starting port is performed.The fluctuation start process for the second start is a process for starting the second starting outlet.Details of fluctuation start processing for the second start will be described later.After executing the step SS0506, this play technique control process is terminated.

[0255] On the other hand, if the flag during the second fluctuation is determined to be ON in the step SS0505, proceed to the step SS0507.

[0256] In the step SS0507, the second fluctuation stop processing is performed.The second fluctuation stop treatment is a process for stopping the fluctuation of the design of the starting outlet gaming turn that started.The details of the second fluctuation stop processing will be described later.After executing the step SS0507, this play technique control process is terminated.

[0257] <Fluctuation start process for the first starting port> Next, the fluctuation start process for the first starting port will be described.The fluctuation start process for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 25: SS0503) for the gaming control control.

[0258] FIG. 26 is a flowchart showing a fluctuation start process for the first starting port.In the step SS0601, determine whether the first start pending is RAN = 0.If it is determined that the number RAN = 0 is not the first start pending in the step SS0601, proceed to the step SS0602.On the other hand, if the number RAN = 0 is determined in the step SS0601, the fluctuation start process for the first start of the book will be terminated (ss0601: yes).

[0259] In the step SS0602, the holding information shift process for the first starting port is executed.In the holding information shift process for the first starting port, shift the storage information remembered in the first hold area RA.The details of the holding information shift processing for the first start will be described later.After running the step SS0602, proceed to the step SS0603.

[0260] In the step SS0603, the judgment process for the first start is performed.In the judgment process for the first starting port, a winning lottery is performed based on the special information remembered in the judgment process execution area 64C.Specifically, based on the values of the random number counter C1, the random number counter C2, the reach random number counter C3, which are remembered in the judgment process execution area 64C, the presence or absence of a large hit (usually small hit, special small hit).The judgment is determined, the division of the jackpot is sorted, and the reach judgment is performed to determine whether or not a reach occurs.The details of the judgment process for the first start will be described later.In the following, if it includes a normal small hit or a special small hit, it is simply called a "small hit".After running the step SS0603, proceed to the step SS0604.

[0261] In the step SS0604, the setting process of the fluctuation time for the first starting port is performed.In the setting process of the fluctuation time for the first starting port, set the fluctuation time that is the time from the start of the pattern to the stop.Details of setting processing of fluctuation time for the first start will be described later.After running the step SS0604, proceed to the step SS0605.

[0262] In step SS0605, set the first change command.The first fluctuation command is based on the special information acquired based on the entry of the game ball to the first starting outlet (the first starting outlet 33, the right side of the right side 44).Includes information indicating that it is, and includes information about the presence or absence of reach and information on the fluctuation time set in the step SS0604.After running the step SS0605, proceed to the step SS0606.

[0263] In the step SS0606, set the type 1 command.The type 1 command contains information on the jackpot and information of the jackpot type.Specifically, the type 1 command includes information on 16R probability hits, 8R probability greater hits, information on 8R normal hits, small hits (usually small hits, special small hits), or information on the outskirts.Like.

[0264] The first floating command and type 1 command set in the step SS0605 and step SS0606 are sent to the audio light emission control device 90 by the step SS0402 in the normal process (FIG. 24).The speech flood emission control device 90 determines the content of the production in the gaming turn based on the received and type 1 command, and controls various devices so that the content of the determined production is executed.After executing the step SS0606, proceed to the step SS0607.

[0265] In the step SS0607, the fluctuation display in the first details display portion 37a is started, then proceed to the step SS0608 and turn on the flag during the first change.The first change flag is turned ON when the first starting outlet gaming turn is started, and the flag display is turned off when the fluctuation display in the first pattern display portion 37A is stopped.After running the step SS0608, proceed to the step SS0609.

[0266] In the step SS0609, the value of the number of gaming counters PNC is reduced by 1.The number of gaming counters PNC is set to the number of gaming counters PNC when the frequency support mode is started, and the counter value is reduced by 1 for each execution of the gaming.After executing the step SS0609, the fluctuation start process for the first start of the book is terminated.

[0267] <Pending information shift process for the first starting port> Next, the holding information shift process for the first starting port will be described.The holding information shift process for the first starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 26: SS0602) for the fluctuation start process for the first starting port.

[0268] FIG. 27 is a flowchart showing a holding information shift processing for the first starting port.In the step SS0701, the first pending area RA is reduced by 1.Then proceed to step SS0702.

[0269] In the step SS0702, the data (hold information) remembered in the first area of the first holding area RA is moved to the first execution area of the execution area 64C.Then proceed to step SS0703.

[0270] The step SS0703 performs a process that shifts the data remembered in the memory area of the first hold area RA.This data shift treatment is a process in which the data remembered in the 1st to 4th areas shifts to the lower area side in order.Specifically, the data in each area is cleared in the first area, the second area, the first area, the third area, the second area, the 4th area, the third area, and the third area.After executing the step SS0703, the book hold information shift process for the first starting port is terminated.

[0271] <Judgment process for the first starting port> Next, the judgment process for the first starting port will be described.The judgment process for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 26: SS0603) for the fluctuation start process for the first starting port.

[0272] FIG. 28 is a flowchart showing a judgment process for the first starting port.In the step SS0801, it determines whether or not the extra lottery mode is in high probability mode.Specifically, it is determined whether the high -probability mode flag of the RAM64 flag memory area 64g is ON.The high -probability mode flag is a flag for identifying whether or not the aspect mode is in high probability mode in the MPU62, and in the present embodiment, it is turned on at the end of the opening and closing mode pertaining to the winning jackpot.It will be turned off at the start of the opening and closing mode related to the next jackpot.Furthermore, in the present embodiment, a high -probability mode flag is off when a ballball enters the falling port 252 in preparation for the opening unit 200.If it is determined that it is a high probability mode in the step SS0801 (SS0801: YES), proceed to the step SS0802.

[0273] In the step SS0802, the appointment is performed by referring to the appointment table (for high probability mode) for the first start.Specifically, the value of the random number counter C1, which is remembered in the judgment process execution area 64C, is set as a jackpot in the first starting outlet (for high probability mode) shown in FIG. 13 (B).Judge whether or not it matches the value.Then proceed to step SS0804.On the other hand, if the step SS0801 determines that it is not a high probability mode, proceed to the step SS0803.

[0274] In the step SS0803, the appointment is performed by referring to the appointment table (for low probability mode) for the first start.Specifically, the value of the random number counter C1 remembered in the judgment process execution area 64c is set as a jackpot in the first starting outlet (for low probability mode) shown in FIG. 13 (a).Judge whether or not it matches the value.Then proceed to step SS0804.

[0275] In step SS0804, it determines whether the result of the appointment in step SS0802 or step SS0803 is a jackpot or not.If it is determined that the result of the appropriate judgment is a jackpot in the step SS0804, proceed to the step SS0805.

[0276] In the step SS0805, turn on the first flag of the RAM64 flag memory area 64g.The first flag has the "Lottery result", "Overlook", which was executed by the entry of the playball ball at the first starting outlet (the first starting outlet 33 or the right side of the right side 44).It is turned on when it is on when it is a special small hit "or" normal small hit ", and the first pattern fluctuation display of the playball ball is stopped by the entry ball to the first starting port, and it is turned off when the stop display is displayed.It is a flag.After running the step SS0805, proceed to the step SS0806.

[0277] In the step SS0806, the striking judgment is performed by referring to the transfer table (see Fig. 15 (a)) for the first start.Specifically, it is determined whether the value of the large hit type C2, which is remembered in the judging process execution area 64C, is included in the range of the jackpot type.After running the step SS0806, proceed to the step SS0807.

[0278] In step SS0807, it determines whether the result of the striking judgment in the step SS0806 (a jackpot type) is a probable jackpot or not.In the step SS0807, if the signing jackpot type is determined to be a probable jackpot (ss0807: yes), proceed to the step SS0808.

[0279] In the step SS0808, the greater hits flag (jackpot type flag) corresponding to the jackpot type distributed in the step SS0806 is turned on.After running the step SS0808, proceed to the step SS0809.

[0280] In the step SS0809, the stopping pattern setting process for the probability change jackpot is performed.In the stopping pattern setting process for probable change jackpot, in this gambling jackpot, set whether the fluctuation display is terminated (stop display) in the first -design display part 37a when the stop result is displayed (stop display).Execute the processing for.Specifically, by referring to the stop result table for probability change memorized in the stop result table storage area 63e, obtain the address information of the stop result data corresponding to the signing type in step SS0806.The address information is memorized in the RAM64 stop result in the address memory area.After executing the step SS0809, the judgment process for the first start of the book is terminated.

[0281] In the step SS0807, if it is determined that the signing jackpot type is not a probable hit (ss0807: no), that is, if the signing jackpot is usually a jackpot, proceed to the step SS0810.

[0282] In the step SS0810, turn on a regular jackpot flag (large hit type flag) that supports the jackpot type distributed in the step SS0806.After executing the step SS0810, proceed to the step SS0811.

[0283] In the step SS0811, the stopping pattern setting process for the normal jackpot is performed.In the normal jackpot stopped pattern setting processing, set whether the fluctuation display is terminated (stop display) in the first -design display part 37a in this game, which is usually a jackpot.Execute the processing for.Specifically, by referring to the normal jackpot stop result table remembered in the stop result table storage area 63E, obtained the address information of the stop result data corresponding to the signing type in step SS0806.The address information is memorized in the RAM64 stop result in the address memory area.After executing the step SS0811, the judgment process for the first start of the book is terminated.

[0284] If it is determined that the result of the appointment in step SS0802 or step SS0803 is not a big hit in step SS0804, proceed to step SS0812, the results of the step SS0802 or step SS0803 are usually small hits.Judge whether or not.In step SS0812, if it is determined that the result of the case of or off is normal (SS0812: YES), proceed to step SS0813, and turn on the normal small hit flag of various flag memory areas of RAM64.After running the step SS0813, proceed to the step SS0814.

[0285] In the step SS0814, the stopping pattern setting process for normal small hit is performed.In the normal small hit, in the normal small hit, in this gaming turn, the second design display portion 37b is terminated (stop display) with the stop result displayed (stop display).Perform the processing to set.Specifically, by referring to the normal small hit result table that is remembered in the stop result table memory area 63e, the address information of the stop result data that is usually compatible with small hits is obtained, and the address information is obtained.Rem64 stopped in the address storage area.After running the step SS0814, proceed to the step SS0819.

[0286] If it is determined that the results of the appointment in step SS0802 or step SS0803 are not usually small hits (ss0812: no), the results of the step SS0802 or step SS0803 are specially small hits.Judge whether or not.If it is determined that the result of the appropriate judgment is a special small hit in the step SS0815, proceed to the step SS0816 (SS0815: YES), and turn on the special small hit flag of the RAM64 flag memory area 64G.After that, proceed to step SS0817 and set a special small hit command.The special small hit command is a command for notifying the audio emission control device 90 that it was elected for a special small hit in a hit lottery.After running the step SS0817, proceed to the step SS0818.

[0287] In the step SS0818, the stop pattern setting process for special small hits is performed.In the special small hit, in the special small hit, in this gaming turn, which is a special small hit, the second design display portion 37B is terminated (stop display) with the stop result displayed (stop display).Perform the processing to set.Specifically, by referring to the special small hitting stop result table remembered in the stop result table memory area 63e, the address information of the stop result data corresponding to the special small hit is obtained and the address information is obtained.Rem64 stopped in the address storage area.After running the step SS0818, proceed to the step SS0819.

[0288] In the step SS0819, turn on the first flag of the RAM64 flag memory area 64G.The first flag has the "Lottery result", "Overlook", which was executed by the entry of the playball ball at the first starting outlet (the first starting outlet 33 or the right side of the right side 44).It is turned on when it is on when it is a special small hit "or" normal small hit ", and the first pattern fluctuation display of the playball ball is stopped by the entry ball to the first starting port, and it is turned off when the stop display is displayed.It is a flag.After executing the step SS0819, the judgment process of the first starting outlet is terminated.

[0289] If it is determined that the result of the appropriate judgment is not a special small hit in the step SS0815, proceed to the step SS820.

[0290] In the step SS820, ROM63 Reach Judgment Table Judgment Table Memory Area 63C Refer to Reach Judgment Table to determine whether or not a reach occurs.Specifically, it is determined whether the value of reach random number counter C3, which is remembered in the judgment process execution area 64C, matches the value set as reach out generated in the referenced reach judgment table.The process of this step SS0820 is executed when the result of the appointment (hit lottery) in the above step SS0804 is not a small hit (usually small hit or special small hit).That is, in the step SS0820, the gaming turn is performed in the gaming turn that is neither a small hit or a small hit (normal small hit), which is a gaming turn that occurs.After running the step SS0820, proceed to the step SS0821.

[0291] In the step SS0821, it determines whether the result of the reach judgment in the step SS0820 is a reach occurring.If it is determined that it is a reach in the step SS0821 (SS0821: YES), proceed to the step SS0822 and turn on the reaching flag of the RAM64 flag memory area 64g.After running the step SS0822, proceed to the step SS0823.If it is determined that it is not a reach in the step SS0821, proceed to the step SS0823 as it is (ss0821: no).

[0292] In the step SS0823, the stopping pattern setting process for the extracembial is executed.In the out -of -the -box stopping pattern setting process, in this gaming turn that is out of the game, the first pattern display portion 37a is set to end the fluctuation display (stop display) with which stop result is displayed.Execute processing.Specifically, the stop result Table Table Table The Table Stop Restriction Table in the Memorial Area 63e 63E, the address information of the stop result data corresponding to the value of the random number counter C1 that is remembered in the judgment process execution area 64C.Acquired and memorize the address information in the RAM64 stop result in the address memory area.After executing the step SS0823, the judgment process for the first start of the book is terminated.

[0293] <Setting of fluctuation time for the first starting port> Next, the setting processing of the fluctuation time for the first starting port will be described.The setting processing of the fluctuation time for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 26: SS0604) for the fluctuation start process for the first start.

[0294] FIG. 29 is a flowchart showing the setting processing of the fluctuation time for the first starting port.In the step SS0901, the value of the floating type counter CS is remembered in the ram64 lottery counter buffer 64a -specific counter buffer.Then proceed to step SS0902.

[0295] In the step SS0902, it determines whether the high probability mode flag is ON.If the high -probability mode flag is determined in step SS0902 (SS0902: NO), proceed to the step SS0903.

[0296] In step SS0903, it determines whether the high -frequency support mode flag is ON.If the high -frequency support mode flag is determined that the frequency support mode flag is not ON in the step SS0903, proceed to the step SS0904.

[0297] In the step SS0904, a low -accuracy low support state for the first starting port is performed.Low -accuracy low support state fluctuation time information acquisition process for the first start is executed when the lottery mode is low -probability mode and the support mode is low -frequency support mode.In the case, it is a process to obtain a fluctuation time information for the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed during the low -definition low support state in FIG.Processing.Details of the low -accuracy low support state for the first start will be described later.After running the step SS0904, proceed to the step SS0909.

[0298] On the other hand, if the frequency support mode flag is determined to be ON in step SS0903, proceed to the step SS0905.

[0299] In the step SS0905, the low -accuracy high supporter state for the first start is performed a fluctuation time information acquisition process.The low -accuracy high support state for the first start is a fluctuation time fluctuation time information acquisition processing, and the first starting outlet play turn is executed when the lottery mode is low -probability mode and the support mode is high -frequency support mode.In the case, it is a process to obtain a fluctuation time information for the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed during the low -accuracy high supporter (state H3) in FIG.Processing.Details of the low -accuracy high supporter state for the first starting port will be described later.After running the step SS0905, proceed to the step SS0909.

[0300] On the other hand, if the high -probability mode flag is determined in step SS0902, (ss0902: yes), proceed to the step SS0906.

[0301] In step SS0906, it determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined in step SS0906, proceed to the step SS0907 (ss0906: yes).

[0302] In the step SS0907, the high -accuracy high support time information acquisition process is performed for the first starting port.The high -accuracy high support time fluctuation time information acquisition process for the first start is executed when the lottery mode is in high probability mode and the support mode is high -frequency support mode.In the case, it is a process to obtain a fluctuation time information for the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed during the high -accuracy high supporter (state H5) in FIG. 19, the fluctuation time information for the first starting outlet is obtained.Processing.The details of the high -accuracy high supporter state when the first starting port will be described later will be described later.After running the step SS0907, proceed to the step SS0909.

[0303] On the other hand, if the frequency support mode flag is determined in step SS0906, it will proceed to the step SS0908 (SS0906: NO).

[0304] In the step SS0908, the high -accuracy low support state for the first start is performed.The high -accuracy low support state for the first start is highly low support time information acquisition processing, and when the lottery mode is in high probability mode and the support mode is low -frequency support mode, the first starting outlet play turn is executed.In the case, it is a process to obtain a fluctuation time information for the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed in the high -accuracy low support state in FIG.Processing.Details of the high -accuracy low support state when the first start of the start will be described later.After running the step SS0908, proceed to the step SS0909.

[0305] In the step SS0909, the fluctuation time information obtained in each process of step SS0904, step SS0905, step SS0907, and step SS0908 is set in the variation time counter area provided in various counter areas of RAM64.Then, the setting processing of the fluctuation time for the first start of the book is terminated.

[0306] <Low -accuracy low supporter state fluctuation time information acquisition process for the first starting port> Next, a low -accuracy low supporter state for the first starting port is explained.Low -accuracy low support state for the first start is executed by MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0904) for setting the fluctuation time for the first starting port.

[0307] FIG. 30 is a flowchart showing a fluctuation time information acquisition process for low -accuracy low support state for the first starting port.In the step SS1001, it determines whether the result of the appointment pertaining to this gaming is a jackpot.Specifically, it is determined whether the flag of the probability change or the normal hits is usually ON, and if any flag is ON (SS1001: YES), proceed to the step SS1002.

[0308] In the step SS1002, the fluctuation time of the ROM63 is identified from the low -definition state of fluctuations in the low -definition state of the low support state, which is remembered in the memory area 63D, and the floating time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the vibration type CS is obtained.Low accuracy low supporter state fluctuation time table group is (i) low -accurate, low supporter, (II), (II) low -accuracy, low, low supporter, (II), which is used when winning a jackpot.Reach generated fluctuation time table used when reach occurs without won a big win, (III) low -accuracy, low -accuracy, low -accuracy, but not reached when there is no reach without winning a jackpot in a hit lottery.A fluctuation time table for occurrence is provided.In step SS1002, first, (i) is identified from (i) ~ (III).(I) is, for example, a fluctuating time table for performing normal productions.Next, by referring to the identified jackpot fluctuation time table, the fluctuation time information corresponding to the values of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1002, the low -accuracy low support state for the first start is terminated.

[0309] On the other hand, if it is determined that the results of the appointment determined in this gaming turn are not large hits in the step SS1001 (step SS1001: NO), proceed to the step SS1003.

[0310] In Step SS1003, it determines whether reach occurs in this gaming turn.If it is determined that the reach will occur in this gaming turn in the step SS1003 (step SS1003: YES), proceed to the step SS1004.

[0311] In the step SS1004, the fluctuation time table for reach outbreaks is identified from the low -reliability time of the ROM63 fluctuation table memory area 63D, and the fluctuation time table for identifying the identified reach outbreak is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuation type is obtained.Specifically, first, from (i) ~ (III), (II) low -accuracy, low supporter state, a floating time table for reach generated when a reach occurs without won a large hit in the winning lottery.Identify.(II) is, for example, a floating time table for performing normal production for reach.Next, by referring to the fluctuation time table for the identified reach generation, the fluctuation time information corresponding to the value of the fluctuated type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1004, the low -accuracy low support state for the first start of the first start is terminated.

[0312] If it is determined that the reach will not occur in this gaming turn (step SS1003: NO), proceed to the step SS1005.

[0313] In the step SS1005, the fluctuation time table for reach non -generated is identified from the low -reliability time of the ROM63 fluctuation time table memory area 63D, and the fluctuation time for the identified reach non -generated is specified.By referring to the table, the fluctuation time information corresponding to the value of the change type CS is obtained.Specifically, from (i) ~ (III), (III) (III) low -accurate, low supporter state, and when the reach does not occur without won a large hit in a hit lottery, it is used when the reach does not occur.Identify the table.(III) is, for example, a floating time table for performing normal production for reach non -generated.Next, by referring to the variable fluctuation time table for the identified reach non -generated, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (FIG. 29) is obtained.After executing the step SS1005, the low -accuracy low support state for the first start of the first start is terminated.

[0314] <Low accuracy high supporter when the first starting port is high support time fluctuation time information acquisition processing process> Next, the low -accuracy high supporter state for the first start of the first start will be described.The low -accuracy high support state for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0905) of the setting processing of the fluctuation time for the first starting port.

[0315] FIG. 31 is a flowchart showing a fluctuation time information acquisition processing of low -accuracy high supporter state for the first starting port.In the step SS1101, it determines whether the result of the appropriate judgment pertaining to this gaming turn is a big hit.Specifically, it is determined whether the flag of the probability change or the flag is usually ON, and if any flag is ON (SS1101: Yes), proceed to the step SS1102.

[0316] In the step SS1102, the fluctuation time of ROM63 fluctuates in the memory area 63D is identified from the low -accuracy of the fluctuation time table group, and the floating time table for the jackpot is identified, and the identified jackpot fluctuates time table.As a result, the fluctuation time information corresponding to the value of the vibration type CS is obtained.Low -accuracy high supporter state fluctuation time table group is (IV) low -accuracy high supporter, floating time table for jackpots used when won lottery, (V) low -accuracy high supporter, hit.Reach generated fluctuation time table used when reach occurs without won winning lottery, (IV) In a low -accuracy high supporter state, reach non -reached in the hit lottery and does not reach the reaching without won winning.A fluctuation time table for occurrence is provided.In step SS1102, first identify (IV) and (v).Next, by referring to the identified jackpot fluctuation time table, the fluctuation time information corresponding to the values of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1102, the low -accuracy high supporter state for the first start of the first start is terminated.

[0317] On the other hand, if it is determined that the result of the appointment pertaining to this game is not a big hit in the step SS1101, proceed to the step SS1103.

[0318] In the step SS1103, it determines whether the reach occurs in this gaming turn.In the step SS1103, if it is determined that the reach will occur in this gaming turn (step SS1103: YES), proceed to the step SS1104.

[0319] In the step SS1104, the fluctuation time table for reach outbreak is identified from the low -accuracy high supporter state of the ROM63 fluctuation time table memory area 63D, and the fluctuation time table for identifying the identified reach generation is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuation type is obtained.Specifically, first, (v), (v), (v), (v), low -accuracy high supporter, and a fluctuation time table for reach generated when a reach occurs without won a large hit in a win lottery.Identify.Next, by referring to the fluctuation time table for the identified reach generation, the fluctuation time information corresponding to the value of the fluctuated type CS obtained in the step SS0901 (Fig. 29) is obtained.After the step SS1104 is executed, the low -accuracy high supporter state for the first start of the first start is terminated.

[0320] If it is determined that the reach will not occur in this gaming turn in the step SS1103 (step SS1103: NO), proceed to the step SS1105.

[0321] In the step SS1105, the fluctuation time tables for the low -accuracy of the fluctuation time in the ROM63 fluctuation table memory area 63D are identified from the fluctuation time table for reach non -generated, and the identified fluctuation time for the identified reach non -generated.By referring to the table, the fluctuation time information corresponding to the value of the change type CS is obtained.Specifically, from (IV) to (IV), (IV) (IV) low -accuracy and high support state, and when the reach does not occur without won a large hit in a hit lottery, the reach non -generated variable time usedIdentify the table.Next, by referring to the variable fluctuation time table for the identified reach non -generated, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (FIG. 29) is obtained.After executing the step SS1105, the low -accuracy high supporter state for the first start of the first start is terminated.

[0322] <High accuracy high supporter state for the first starting port when fluctuation time information acquisition processing process> Next, the high -accuracy high supporter state for the first start is explained.The high -accuracy high support state for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0907) for the setting processing of the fluctuation time for the first starting port.

[0323] FIG. 32 is a flowchart showing a high -accuracy high supporter state for the first starting port.In step SS1201, it determines whether the result of the appointment pertaining to this gaming is a big hit.Specifically, it is determined whether the flag of the probability change or the normal hits is usually ON, and if any flag is ON (SS1201: Yes), proceed to the step SS1202.

[0324] In the step SS1202, ROM63 fluctuates Table Table Table Memory Area 63D 特 特 特 から 大 大 大 大 大 大 大 大 大 大 大 大 大 大 大 大As a result, the fluctuation time information corresponding to the value of the vibration type CS is obtained.High -accuracy, high supporter state fluctuation time table group (VII) high accuracy high supporter, fluctuation time table used when won a jackpot in a hit lottery, (VIII) High accurate high supporter.Special small hit fluctuation time table used when winning a special small hit in the lottery, (IX) high -accuracy, high -accurate supporter, normal small hit fluctuation time table used when winning a small hit.It is provided.In step SS1202, first identify (VII) from (VII) to (IX).Next, by referring to the identified jackpot fluctuation time table, the fluctuation time information corresponding to the values of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1202, the high -accuracy high supporter state for the first start of the first start is terminated.

[0325] On the other hand, if it is determined that the result of the appointment pertaining to this game is not a big hit in the step SS1201, proceed to the step SS1203.

[0326] In step SS1203, it determines whether the result of the appointment pertaining to this gaming turn is a special small hit.Specifically, if the special small hit flag is ON and the special small flag is determined to be ON (SS1203: Yes), proceed to the step SS1204.

[0327] In the step SS1204, the fluctuation time table for special small hits is identified from the high -accuracy high support state of the ROM63 fluctuation table memory area 63D, and the variable time table for the specified special small hit is identified.By referring to the table, the fluctuation time information corresponding to the value of the change type CS is obtained.Specifically, first, identify the special small hit fluctuation time table used when winning a special small hit in the winning lottery, from (VIII) to (IX), (IX).。Next, by referring to the variable fluctuation time table for specified special small blades, the fluctuation time information corresponding to the values of the fluctuation type CS acquired in the step SS0901 (Fig. 29) is obtained.After the step SS1204 is executed, the high -accuracy high support time information acquisition process for the first start of the first start is terminated.

[0328] If it is determined that the results of the appropriate judgment pertaining to this gaming turn are not special small hits in the step SS1203, proceed to the step SS1205.

[0329] In the step SS1205, the fluctuation time table for normal small hits is identified from the high -accuracy high supporter state when the high -accuracy high supporter state of the ROM63 fluctuates table memory area 63D is identified, and the variable time for the specified small hit is specified.By referring to the table, the fluctuation time information corresponding to the value of the change type CS is obtained.Specifically, first, (IX) to (IX) high -accuracy, high -accuracy, and identify the normal small hitting change time table that is usually used when winning a small hit in a hit lottery.。Next, by referring to a variable fluctuation time table for the specified normal hits, a fluctuation time information corresponding to the value of the fluctuated type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1205, the high -accuracy high supporter state for the first start of the first start is terminated.

[0330] <High -accuracy low supporter state fluctuation time information acquisition process for the first starting port> Next, the high -accuracy low support state for the first start will be described.The high -accuracy low support state for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0907) for setting the fluctuation time for the first starting port.

[0331] FIG. 33 is a flowchart showing a fluctuation time information acquisition processing at a highly low support state for the first starting port.In step SS1301, it determines whether the result of the appointment pertaining to this gaming is a big hit.Specifically, it is determined whether the flag of the probability change or the normally hit flag is ON, and if any flag is ON (SS1301: Yes), proceed to the step SS1302.

[0332] In step SS1302, the fluctuation time of ROM63 is identified from the high -accuracy low supporter state of the fluctuation time table that is memorized in the memory area 63D, and the floating time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the vibration type CS is obtained.High accuracy low supporter state During the fluctuation time table group, (X) high -accuracy, low support state, floating time table for jackpots used when winning in a hit lottery, (XI) high accuracy, low supporter, hit.In the lottery, there is a fluctuation time table for small hits used when winning for a small hit (usually small hit, special small hit).In step SS1302, first identify (x) from (x) and (xi).Next, by referring to the identified jackpot fluctuation time table, the fluctuation time information corresponding to the values of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1302, the high -accuracy low support state for the first start of the first start is terminated.

[0333] On the other hand, in the step SS1301, if it is determined that the result of the appointment pertaining to this gaming is not a big hit (that is, when it is judged as a small hit), it will proceed to step SS1303.

[0334] In the step SS1303, the fluctuation time tables for small hits are identified from the high -accuracy low supporter state of the ROM63 fluctuation table memory area 63D, and the variable time table for the specified small hit is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuation type is obtained.Specifically, first, (x), (xi) (XI), (XI), for small hits used when winning for a small hitting (usually small hit, special small hit) in the winning lottery in a high -accuracy, low support state.Identify the fluctuation time table.Then, by referring to the fluctuation time table for the specified small hit, the fluctuation time information corresponding to the values of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After the step SS1303 is executed, the high -accuracy low support state for the first start of the first start is terminated.

[0335] <First fluctuation stop processing> Next, the first floating stop processing will be described.The first fluctuation stop process is executed by the main control device 60 main MPU62 as a subroutine (Fig. 25: SS504) for gaming control.

[0336] FIG. 34 is a flowchart showing the first fluctuation stop process.The step SS1401 determines whether the second flag of the RAM64 flag memory area 64g is ON.The second flag is turned on when the lottery result of the winning lottery, which was executed by the entry of the playball ball at the 2nd starting outlet 34, was turned on when it was "jackpot", and the game to the second starting port 34.The floating display of the second pattern due to the ball in the ball is stopped and turned off when the stop is displayed.If the second flag is not ON in the step SS1401 (SS1401: NO), proceed to the step SS1402.

[0337] In the step SS1402, determine whether or not the fluctuation time of the first pattern display part 37a has ended.Specifically, it is determined whether the fluctuation time for the first pattern set in the setting process of the fluctuation time for the first starting port has passed or not.In the step SS1402, if the fluctuation time of the first pattern display portion 37a is determined (SS1402: YES), proceed to the step SS1403.On the other hand, if it is determined that the fluctuation time of the first design display portion 37A has not ended in the step SS1402, proceed to the step SS1411.

[0338] In the step SS1403, the fluctuation of the first design display portion 37a stops.That is, the first pattern of the first pattern display portion 37A is shown to the stop display from the fluctuation display.The combination of the design (stopped pattern) to be stopped is set in the step SS0809, step SS0811, step SS0814, step SS0818, or step SS0823 of the first starting port.After running the step SS1403, proceed to the step SS1404.

[0339] In the step SS1404, the flags are turned off during the first flag of the RAM64 flag memory area 64g.As described above, the first flag during the first change is the first design display portion 37A, following the entry of the playball ball to the first start (the first starting outlet 33, the first starting outlet 44).It is a flag that is turned on when the pattern of 1 is turned on when the fluctuation starts, and the first pattern is turned off when the fluctuation is stopped.After running the step SS1404, proceed to the step SS1405.

[0340] The step SS1405 determines whether the flag in the second flag of the RAM64 flag memory area 64g is ON.As described above, the flag during the second fluctuation is turned on when the second design of the second design display part 37b starts fluctuating with the entry of the playball ball to the second starting port 34.It is a flag that is turned off when the pattern of 2 stops fluctuating.In the step SS1405, if the flag is not ON during the second change (SS1405: NO), proceed to the step SS1406.

[0341] In step SS1406, turn the first flag off.After that, the first fluctuation stop processing is terminated.

[0342] On the other hand, in the step SS1405, if the flag is determined to be ON during the second fluctuation (SS1405: YES), proceed to step SS1411.

[0343] If the second flag is determined in step SS1401, proceed to the step SS1407 (SS1401: Yes).

[0344] In the step SS1407, it determines whether the fluctuation time of the second design display portion 37b has ended.Specifically, it is determined whether the fluctuation time for the second design set in the setting processing of the fluctuation time for the second starting port described later (FIG. 38) has passed.In the step SS1407, if it is determined that the fluctuation time of the second design display portion 37b has not ended (SS1407: NO), proceed to the step SS1402.On the other hand, if it is determined that the fluctuation time of the second design display portion 37b has ended in the step SS1407, proceed to the step SS1408.

[0345] In the step SS1408, the second flag of the RAM64 flag memory area 64g is turned off.After running the step SS1408, proceed to the step SS1409.

[0346] In the step SS1409, the fluctuation of the first pattern display portion 37a stops.That is, the first pattern of the first pattern display portion 37A is shown to the stop display from the fluctuation display.In the present embodiment, the stop pattern for stopping the stop and display is used for the stoppage pattern for offers.Furthermore, in the step SS1409, the process of shifting various flags such as the probability of the jackpot and the normally jackpot flag to OFF to OFF, and in the winning lottery for the first starting port gaming turn.Even if you win the jackpot or small hit (special small hit, normal small hit), you will disable them.After running the step SS1409, proceed to the step SS1410.

[0347] In the step SS1410, the flags are turned off during the first flag of the RAM64 flag memory area 64g.Then proceed to the step SS1411.

[0348] In step SS1411, it determines whether the support mode is high -frequency support mode.Specifically, it is determined whether the high -frequency support mode flag of various flag memory areas of RAM64 is ON.

[0349] In step SS1411, if the frequency support mode flag is determined to be ON (SS1411: YES), proceed to the step SS1412, the number of gaming times that is continuously executed in high -frequency support mode is the number of guaranteed gaming (gaming ().For example, it is determined whether it is before 50) (= within the number of warranty games).Specifically, it is determined whether the value of the warranty gaming number counter PNC exceeds 0.Since the number of guaranteed gaming counters PNC shows the remaining number of guaranteed gaming, the number of gaming times that is continuously executed in high -frequency support mode by determining whether it is PNC> 0.It can be determined whether or not before reaching the number of warranty gaming.

[0350] In the step SS1412, if the value of the warranty gaming is not exceeding 0 (step SS1412: NO), that is, if it is not within the number of warranty gaming, proceed to step SS1413 and high frequency support.OFF the mode flag.After running the step SS1413, proceed to the step SS1414.

[0351] In step SS1414, a low -frequency support mode command is set.The low -frequency support mode command is a command to notify the voice flashing control device 90 that the support mode is in low frequency support mode.The low -frequency support mode command is sent to the speech flashing control device 90 in the step SS0402 in the normal process (Fig. 24).After running the step SS1414, proceed to the step SS1415.

[0352] In the step SS1415, it determines whether the lottery mode is in high probability mode.Specifically, it is determined whether the high -probability mode flag of the RAM64 flag memory area 64g is ON.

[0353] If the high probability mode flag is determined in the step SS1415 (SS1411: Yes), proceed to the step SS1416 and set the invincible zone command.The invincible zone command is a command for notifying the voice light emission control device 90 that it has shifted from a high -accuracy high support state to a highly reliable support state (invincible zone).The invincible zone command is sent to the voice emission control device 90 in the step SS0402 in the normal process (Fig. 24).After executing the step SS1414, the first fluctuation stop treatment is terminated.

[0354] In the step SS1415, if the high -probability mode flag is determined that it is not ON (SS1415: NO), the first fluctuation stop processing is terminated.If the high -frequency support mode flag is determined in step SS1411, (SS1411: NO), the first fluctuation stop process is terminated.Further, if the step SS1412 determines that the value of the warranty gaming number counter PNC exceeds 0 (step SS1412: YES), the first fluctuation stop treatment is terminated.

[0355] <Fluctuation start process for the second starting port> Next, the fluctuation start process for the second starting port will be described.The floating start process for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 25: SS0506) for the gaming control processing.

[0356] FIG. 35 is a flowchart showing a fluctuation start process for the second starting port.In the step SS1501, it determines whether the number RBN = 0 is the second set hold.If it is determined that the number RBN = 0 is not the second set hold in the step SS1501, proceed to the step SS1502.On the other hand, if the step SS1501 determines that the number of pending is rbn = 0, (SS1501: YES), the fluctuation start process for the second start of the book will be terminated.

[0357] In the step SS1502, the holding information shift process for the second starting port is executed.In the holding information shift process for the second starting port, shift the storage information remembered in the second hold area RB.The details of the holding information shift processing for the second start will be described later.After running the step SS1502, proceed to the step SS1503.

[0358] In the step SS1503, the judgment process for the second start is performed.In the judgment process for the second starting port, a winning lottery is performed based on the special information remembered in the judgment process execution area 64C.Specifically, based on the values of the random number counter C1, the random number counter C2, and the reach random number counter C3, which are remembered in the judging process execution area 64C, the basis of the jackpot or small hit is divided, and the jackpot type is sorted.A reach judgment is performed to determine the striking judgment and whether or not reach occurrence is determined.The details of the judgment process for the second start will be described later.After running the step SS1503, proceed to the step SS1504.

[0359] In the step SS1504, the setting process of the fluctuation time for the second starting port is performed.In the setting process of the fluctuation time for the second starting port, set the fluctuation time that is the time from the start of the pattern to stop.Details of setting processing of fluctuation time for the second start will be described later.After running the step SS1504, proceed to the step SS1505.

[0360] In the step SS1505, set the second change command.The second fluctuation command contains information that indicates that this gaming turn is related to the special information acquired based on the entry ball ball at the second starting port 34.Includes information on the presence of occurrence and the information of the fluctuation time set in the step SS1504.After running the step SS1505, proceed to the step SS1506.

[0361] In the step SS1506, set a second type command.The type 2 command contains information on the jackpot and information of the jackpot type.Specifically, the type 2 commands include the information of the 16R probable jackpot, the 8R probability of the jackpot, the information of the 8R jackpot, or the out of the case.

[0362] Step SS1505 and step SS1506 The floating commands and type 2 commands are sent to the voice flashing control device 90 by the step SS0402 in the normal process (FIG. 24).Based on the receiving flash -emission control device 90, the content of the production in the gaming turn is determined based on the received and type 2 commands, and various devices are controlled so that the determined production content is executed.After executing the step SS1506, proceed to the step SS1507.

[0363] In the step SS1507, the fluctuation display in the second design display portion 37B is started, then proceed to the step SS1508 and turn on the flag during the second change.The second change flag is turned ON when the second starting outlet gaming turn is started, and the flag display is turned off when the fluctuation display in the second design display portion 37b is stopped.After running the step SS1508, proceed to the step SS1509.

[0364] In the step SS1509, the value of the number of gaming counters PNC is reduced by 1.The number of gaming counters PNC is set to the number of gaming counters PNC when the frequency support mode is started, and the counter value is reduced by 1 for each execution of the gaming.After executing the step SS1509, the fluctuation start process for the second start of the book is terminated.

[0365] <Second starting port hold information shift processing> Next, the holding information shift process for the second starting port will be described.The holding information shift process for the second starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 35: SS1502) for the fluctuation start process for the second starting port.

[0366] FIG. 36 is a flowchart showing the holding information shift process for the second starting port.In the step SS1601, the second pending area RB of the second pending RB is reduced by 1.Then proceed to the step SS1602.

[0367] In the step SS1602, the data (hold information) remembered in the first area of the second hold area RB is moved to the second execution area of the execution area 64C.Then proceed to the step SS1603.

[0368] The step SS1603 performs a process that shifts the data remembered in the memory area of the second hold area RB.This data shift treatment is a process in which the data remembered in the 1st to 4th areas shifts to the lower area side in order.Specifically, the data in each area is cleared in the first area, the second area, the first area, the third area, the second area, the 4th area, the third area, and the third area.After executing the step SS1603, the holding information shift process for the second starting port is terminated.

[0369] <Judgment process for the second starting port> Next, the judgment process for the second starting port will be described.The judgment process for the second starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 35: SS1503) for the fluctuation start process for the second starting port.

[0370] FIG. 37 is a flowchart showing a judgment process for the second starting port.In the step SS1701, it determines whether or not the extra lottery mode is in high probability mode.Specifically, it is determined whether the high -probability mode flag of the RAM64 flag memory area 64g is ON.The high -probability mode flag is a flag for identifying whether or not the aspect mode is in high probability mode in the MPU62, and in the present embodiment, it is turned on at the end of the opening and closing mode pertaining to the winning jackpot.It is turned off at the end of the opening and closing mode related to the winning jackpot.Furthermore, in the present embodiment, a high -probability mode flag is off when a ballball enters the falling port 252 in preparation for the opening unit 200.If it is determined that it is a high probability mode in the step SS1701, proceed to the step SS1702.

[0371] In the step SS1702, the appointment is performed by referring to the appointment table (for high probability mode) for the second starting port.Specifically, the value of the random number counter C1, which is remembered in the judgment process execution area 64C, is set as a jackpot in the second starting tables (for high probability mode) shown in FIG. 14 (B).Judge whether or not it matches the value.Then proceed to the step SS1704.On the other hand, if the step SS1701 determines that it is not a high probability mode (SS1701: NO), proceed to the step SS1703.

[0372] The step SS1703 is determined by referring to the appropriate table (for low probability mode) for the second starting port.Specifically, the value of the random number counter C1 remembered in the judgment process execution area 64C is set as a large hit in the case of the second starting port (for low probability mode) shown in FIG. 14 (a).Judge whether or not it matches the value.Then proceed to the step SS1704.

[0373] In step SS1704, it determines whether the result of the appropriate judgment in step SS1702 or step SS1703 is a jackpot or not.If the result of the appropriate judgment is determined in the step SS1704, proceed to the step SS1705 (SS1704: YES).

[0374] In the step SS1705, turn on the second flag of the RAM64 flag memory area 64G.The second flag is turned on when the lottery result of the winning lottery, which was executed by the entry of the playball ball to the 2nd starting outlet 34, is "large hit", and the game ball to the second starting port 34.It is a flag that is turned off when the fluctuation display of the second pattern is stopped due to the input of the ball.After running the step SS1705, proceed to the step SS1706.

[0375] In the step SS1706, a stripped judgment is performed by referring to the distribution table (see Fig. 15 (b)) for the second start.Specifically, it is determined whether the value of the large hit type C2, which is remembered in the judging process execution area 64C, is included in the range of the jackpot type.After running the step SS1706, proceed to the step SS1707.

[0376] In step SS1707, it determines whether the result of the striking judgment in the step SS1706 (a large hit type) is a probable jackpot.In the step SS1707, if the signing jackpot type is determined to have a probable jackpot (SS1707: YES), proceed to the step SS1708.

[0377] In the step SS1708, turn on a probability change flag (jackpot type flag) corresponding to the squirrels distributed in the step SS1706.After running the step SS1708, proceed to the step SS1709.

[0378] In the step SS1709, the stop pattern setting process for the probable change jackpot is performed.In the stopping pattern setting process for probability change jackpot, set whether the fluctuation display is terminated (stop display) in the second design display portion 37b in this gaming that is a probable jackpot.Execute the processing for.Specifically, by referring to the stop result table for probability change, which is remembered in the stop result table storage area 63e, obtain the address information of the stop result data corresponding to the signing type in the step SS1706, and it is.The address information is memorized in the RAM64 stop result in the address memory area.After executing the step SS1709, the judgment process for the second start of the book is terminated.

[0379] In the step SS1707, if it is determined that the signing jackpot type is not a probable hit (SS1707: no), that is, if the signing jackpot is usually a jackpot, proceed to the step SS1710.

[0380] In the step SS1710, turn on a regular jackpot flag (a large hit type flag) that supports the jackpot type distributed in the step SS1706.After running the step SS1710, proceed to the step SS1711.

[0381] In the step SS1711, the stopping pattern setting process for the normal jackpot is performed.In the normal jackpot stopped design setting process, set whether the fluctuation display is terminated (stop display) in the second design display portion 37b in this gaming turn, which is usually a jackpot.Execute the processing for.Specifically, by referring to the normal jackpot stop result table remembered in the stop result table memory area 63e, obtained the address information of the stop result data corresponding to the signing type in step SS1706, and it.The address information is memorized in the RAM64 stop result in the address memory area.After executing the step SS1711, the judgment process for the second start of the book is terminated.

[0382] If it is determined that the result of the appropriate judgment in the step SS1702 or step SS1703 is not a big hit in the step SS1704, proceed to the step SS1712.

[0383] In the step SS1712, ROM63's reach judgment table for reach judgment is determined to determine whether or not a reach is generated by referring to the reach judgment table memory.Specifically, it is determined whether the value of reach random number counter C3, which is remembered in the judgment process execution area 64C, matches the value set as reach out generated in the referenced reach judgment table.The process of this step SS1712 is executed when the result of the appointment (hit lottery) in the above step SS1704 is not large.In other words, in step SS1712, it determines whether or not the result of the assault is not a big hit, whether it is a gaming turn that occurs.After running the step SS1712, proceed to the step SS1713.

[0384] In the step SS1713, it determines whether the result of the reach judgment in the step SS1712 is a reach occurring.If it is determined that it is a reach in the step SS1713 (SS1713: YES), proceed to the step SS1714 and turn on the reaching flag of the 64g of various flag memory in various RAM64.After running the step SS1714, proceed to the step SS1715.If the step SS1713 determines that it is not a reach (SS1713: no), proceed to the step SS1715 without executing the step SS1714.

[0385] In the step SS1715, the stopping pattern setting process for the offspiece is executed.In the out -of -the -box stopper setting process, in this gaming turn that is out of the game, set whether the fluctuation display is terminated (stop display) with the second design display portion 37B displayed (stop display).Execute processing.Specifically, the stop result Table Table Table The Table Stop Restriction Table in the Memorial Area 63e 63E, the address information of the stop result data corresponding to the value of the random number counter C1 that is remembered in the judgment process execution area 64C.Acquired and memorize the address information in the RAM64 stop result in the address memory area.After executing the step SS1715, the judgment process for the second start of the book is terminated.

[0386] <Setting of fluctuation time for the second starting port> Next, we will explain the setting processing of the fluctuation time for the second starting port.The setting processing of the fluctuation time for the second starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 35: SS1504) for the fluctuation start process for the second starting port.

[0387] FIG. 38 is a flowchart showing the setting processing of the fluctuation time for the second starting port.In the step SS1801, the value of the floating type counter CS is remembered in the ram64 lottery counter buffer 64a -specific counter buffer.Then proceed to the step SS1802.

[0388] In the step SS1802, it determines whether the high probability mode flag is ON.If the high -probability mode flag is determined in the step SS1802, proceed to the step SS1803 (SS1802: NO).

[0389] The step SS1803 determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined in the step SS1803, proceed to the step SS1804 (SS1803: NO).

[0390] In the step SS1804, the low -accuracy low support state for the second start is performed a fluctuation time information acquisition process.Low -accuracy low support state fluctuation time information acquisition process for the second start is executed when the lottery mode is low -probability mode and the support mode is low -frequency support mode.In the case, it is a process to obtain a fluctuation time information of the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed in the low -definition low support state in FIG.Processing.Low -accuracy low support state During the fluctuation time information acquisition process for the second starting port will be described later.After running the step SS1804, proceed to the step SS1809.

[0391] On the other hand, if the frequency support mode flag is determined to be ON in step SS1803, proceed to the step SS1805.

[0392] In the step SS1805, the low -accuracy high supporter state for the second start is performed a fluctuation time information acquisition process.Low -accuracy high support time fluctuation time information acquisition process for the second start is executed when the lottery mode is low -probability mode and the support mode is high -frequency support mode.In the case, it is a process to obtain a fluctuation time information of the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed when the low -accuracy high supporter (state H3) in FIG. 19 is executed, the fluctuation time information for the second starting port is obtained.Processing.Details of the low -accuracy high supporter state for the second starting port will be described later.After running the step SS1805, proceed to the step SS1809.

[0393] On the other hand, if a high probability mode flag is determined in the step SS1802, proceed to the step SS1806 (SS1802: Yes).

[0394] The step SS1806 determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined to be ON in the step SS1806, proceed to the step SS1807.

[0395] In the step SS1807, the high -accuracy high support time information is performed for the second starting port.The high -accuracy high support time fluctuation time information acquisition process for the second start is executed when the lottery mode is in high probability mode and the support mode is high -frequency support mode.In the case, it is a process to obtain a fluctuation time information of the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed in the high -accuracy high support state in FIG.Processing.The details of the high -accuracy high supporter state for the second starting port will be described later.After running the step SS1807, proceed to the step SS1809.

[0396] On the other hand, if the high -frequency support mode flag is determined in step SS1806, proceed to the step SS1808 (SS1806: NO).

[0397] In the step SS1808, the high -accuracy low support state for the second start is performed a fluctuation time information acquisition process.The high -accuracy low support state for the second start is highly low support time information acquisition processing, and when the lottery mode is in high probability mode and the support mode is low -frequency support mode, the second starting outlet play turn is executed.In the case, it is a process to obtain a fluctuation time information of the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed in the high -accuracy low support state in FIG.Processing.Details of the high -accuracy low supporter state for the second starting port will be described later.After running the step SS1808, proceed to the step SS1809.

[0398] In the step SS1809, the fluctuation time information obtained by each process of step SS1804, step SS1805, step SS1807, and step SS1808 is set in the variation time counter area provided in various counter areas of RAM64.After that, the setting processing of the fluctuation time for the second starting port is terminated.

[0399] <Low accuracy low support state for the second starting port / fluctuation time information acquisition process> Next, the low -accuracy low supporter state for the second start is explained.The low -accuracy low support state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1804) for setting the fluctuation time for the second starting port.

[0400] FIG. 39 is a flowchart showing a fluctuation time information acquisition process for low -accuracy low support state for the second starting port.Step SS1901 gets long floating time information.Specifically, a very long fluctuation time (long fluctuation time) of 10 minutes is obtained as a fluctuation time information.After the step SS1901 is executed, the low -accuracy low support state for the second start is terminated.

[0401] <Low -accuracy high supporter state when the 2nd start of the 2nd start fluctuation time information acquisition processing process> Next, the low -accuracy high supporter state for the second starting port will be described in a fluctuation time information acquisition process.The low -accuracy high supporter state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1805) for the setting processing of the fluctuation time for the second starting port.

[0402] FIG. 40 is a flowchart showing a fluctuation time information acquisition processing of low -accuracy, high support state for the second starting port.The step SS2001 determines whether or not the result of the appropriate judgment pertaining to this gaming turn is a jackpot.Specifically, it is determined whether the flag of the probability change or the normally hit flag is ON, and if any flag is ON (SS2001: Yes), proceed to the step SS2002.

[0403] In step SS2002, the fluctuation time of ROM63 is identified from the low -accuracy high supporter state in the low -high supporter state of the dating time table for the jackpot, and the floating time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the vibration type CS is obtained.Low -accuracy high supporter state fluctuation time table group is (i) low -accuracy and high supporter, floating time table used when winning a jackpot in a hit lottery, (II) low -accuracy high supporter.Reach generated fluctuation time table used when reach occurs without won a big win, (III) In a low -accuracy high supporter, reach non -reached when there is no reach without winning a jackpot in a hit lottery.A fluctuation time table for occurrence is provided.In step SS2002, first identify (i) from (i) to (III).Next, by referring to the identified jackpot fluctuation time table, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS1801 (Fig. 38) is obtained.After executing the step SS2002, the low -accuracy high support time fluctuation time information acquisition process for the second start is terminated.

[0404] On the other hand, if it is determined that the result of the appropriate judgment pertaining to this gaming is not a big hit in the step SS2001, proceed to the step SS2003.

[0405] The step SS2003 determines whether or not reach occurs in this gaming turn.If it is determined that the reach will occur in this gaming turn in the step SS2003 (step SS2003: YES), proceed to the step SS2004.

[0406] In the step SS2004, the fluctuation time tables for reach outbreak are identified from the low -accuracy high supporter state of the ROM63 fluctuation table memory area 63D, and the fluctuation time table for identified reach outbreak is identified, and the identified fluctuation time table.By referring to, the fluctuation time information corresponding to the value of this fluctuation type is obtained.Specifically, first, (I) ~ (III), (II), (II) low -accuracy high supporter, a fluctuation time table for reach generated when a reach occurs without winning a large hit in a hit lottery.Identify.Next, by referring to the fluctuation time table for the identified reach generation, the fluctuation time information corresponding to the value of the fluctuated type CS obtained in the step SS1801 (Fig. 38) is obtained.After executing the step SS2004, the low -accuracy high support time fluctuation time information acquisition process for the second start is terminated.

[0407] If it is determined that the reach will not occur in this gaming turn (step SS2003: NO), proceed to the step SS2005.

[0408] In the step SS2005, the fluctuation time table for the low -speed, high supporter state remained in the ROM63 fluctuation table memory area 63D, and the fluctuation time for identifying the identified reach non -generated is identified from the group group group groups.By referring to the table, the fluctuation time information corresponding to the value of the change type CS is obtained.Specifically, first, from (i) ~ (III), (III), a low -accuracy high supporter state, and when the reach does not occur without winning a large hit in the winning lottery, it is used when the reach does not occur.Identify the table.Next, by referring to the identified fluctuation time table for the identified reach non -generated, the fluctuation time information corresponding to the value of the fluctuated type CS obtained in the step SS1801 (Fig. 38) is obtained.After executing the step SS2005, the low -accuracy high support time fluctuation time information acquisition process for the second start is terminated.

[0409] <High accuracy high support time fluctuation time information acquisition process for the second starting port> Next, the high -accuracy high supporter state for the second starting port will be described.The high -accuracy high support state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1807) for the setting processing of the fluctuation time for the second start.

[0410] FIG. 41 is a flowchart showing a high -accuracy high support state for the second starting port.In Step SS2101, the long floating time information is obtained.Specifically, a very long fluctuation time of 10 minutes is obtained as a fluctuation time information.After executing the step SS2101, the high -accuracy high support time information acquisition process for the second start of the second start is terminated.

[0411] <High -accuracy low support state for the second starting port / fluctuation time information acquisition process> Next, the high -accuracy low supporter state for the second start is explained.The high -accuracy low support state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1807) for the setting processing of the fluctuation time for the second starting port.

[0412] FIG. 42 is a flowchart showing a fluctuation time information acquisition processing at a highly low support state for the second starting port.In the step SS2201, it determines whether the result of the appointment pertaining to this gaming is a big hit.Specifically, it is determined whether the flag of the probability change or the flag is usually ON, and if any flag is ON (SS2201: Yes), proceed to the step SS2202.

[0413] In the step SS2202, the fluctuation time table in ROM63 fluctuates in the memory area 63D is identified from the fluctuation time table group in the high -accuracy low supposition state, and the floating time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the vibration type CS is obtained.High accuracy low supporter state During the fluctuation time table group (IV) High accuracy, low supporter, fluctuation time table used when winning in a hit lottery, (V) high accurate, low supporter, hit.Reach generated fluctuation time table used when reach occurs without won a big win, (VI) High accuracy, low support state, reach non -reaching when there is no reach without won a hits in the hit lottery.A fluctuation ti...

Claims

[Claim 1] A ball entry means provided in the game area; A winning / losing lottery means for holding a winning / losing lottery when a game ball enters the ball entry means; a display control means for determining one specific effect to be executed by a display means according to the result of the winning / losing lottery by the winning / losing lottery means from among a plurality of effect display modes; a movement control means provided in the game area, for determining one of a plurality of operation modes of a moving means that operates while the specific effect is being displayed on the display means, and executing the determined operation mode; A gaming machine comprising: the movement control means causes the moving means to perform a series of specific movements based on specific information set corresponding to one of the movement modes selected from the plurality of movement modes, when a predetermined operating condition is satisfied; the movable means is controlled to be driven between a first position which is an initial position side and a second position which is a most driven position in the series of specific operations, the series of specific actions is configured to execute a predetermined action of positioning the movable means at or near the first position a plurality of times; The movable control means is a determination means for determining whether a termination condition for the series of specific actions is satisfied when the predetermined action is executed; a termination means for stopping the movable means located at the first position or in the vicinity of the first position when it is determined based on the determination means that the termination condition is satisfied, and terminating the series of specific operations; Equipped with A gaming machine characterized by: