gaming machines

JP7732251B2Active Publication Date: 2025-09-02SANYO BUSSAN KK
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Patent Information

Application Number
JP2021115390
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-07-13
Publication Date
2025-09-02
Estimated Expiration
2041-07-13

AI Technical Summary

Technical Problem

Existing gaming machines, such as pachinko and slot machines, face challenges in improving gaming reliability, reducing processing load, optimizing processing, simplifying structure, and preventing unauthorized remodeling.

Method used

The gaming machine incorporates a mechanism for acquiring special information through ball entry, memory for storing this information, judgment methods to determine conditions, and control modes to transition states based on this information, providing special gaming states with privileges and information displays.

Benefits of technology

Enhances gaming reliability, reduces processing load, simplifies structure, and deters unauthorized modifications by implementing a system that uses ball entry to trigger special gaming states and information displays.

✦ Generated by Eureka AI based on patent content.

Smart Images

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Patent Text Reader

Abstract

To enhance interest in a game.SOLUTION: A game machine includes: first output means for continuously outputting information during a period in a special game state or a specific period; output stop means for stopping output of information when a specific period is completed; storage means for storing the number of second special information when the specific period is completed; and second output means capable of continuously outputting predetermined information capable of identifying a state in which a predetermined variation display can be executed until a predetermined number of variation displays corresponding to the number of pieces of second special information are completed when the number of pieces of second special information is equal to 1 or larger after completion of a specific period. The second output means includes: means for continuously outputting predetermined information until a predetermined period passes after the final variation display from among a predetermined number of variation displays is completed and is stopped and displayed; and means for outputting predetermined information in a mode differing from the information.SELECTED DRAWING: Figure 556
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Description

Technical field

[0001] The present invention is about the gaming machine. [Background technology]

[0002] For gaming machines such as pachinko gaming machines and slot machines, improvements in gaming, improving the reliability of gaming machines, reducing the processing load of gaming machines, optimizing processing, simplifying the structure, etc.For the purpose, technical improvements are being made from various perspectives such as structure, control, and production (for example, Patent Document 1).

[0003] In addition, various technical improvements have been made to improve the soundness of gaming, such as discovering and deterrence of unauthorized remodeling and deterrence on gaming machines by players. [Advanced technical literature] [Patent literature]

[0004] [Patent Document 1] Special opening 2011-172988 Bulletin [Overview of invention] [Initial issues to solve the invention]

[0005] In the above -mentioned gaming machines, Improvement of gaming, improvement of gaming machines, reducing disposal load on gaming machines, optimizing processing, simplification of control, simplification of structures, more healthy gaming.For the purpose of providing, further improvement of technology is hoped. [Means to solve issues]

[0006] The present invention has been made to solve at least a part of the above -mentioned issues, and can be realized in the following form.

[0007] [Form] (mainly based on the 11th embodiment and its deformation example) The first ball in the entry area where the gaming ball can enter, and the entry area With the second ball with an entrance to the ball that can enter the ball, A means of acquiring special information to get a special information by entering the playball ball in the first or 2nd in -case area. It was acquired by the first special information obtained by the entry ball in the first ball in the first ball, and the game ball entering the second in the second ball.Acquisition information memory means to remember the second special information, which is the above special information, Acquisition information This is a means to determine whether the special information remembered in the memory means to meet the specified conditions, and the above -mentioned special information is determined above the above -mentioned special information.A judgment method to be given priority, If the fluctuation display is started to report the result of the judgment according to the judgment method, the fluctuation display is terminated, the stop display is displayed, and the suspension display is completed, and the stop display is one time in the game.Game -time execution means to execute times, Auxiliary means to assist in entering the playball ball in the 2nd entrance area, The first state in which the status of the auxiliary means is impossible or difficult to enter the playball ball in the second entry area, and the playball ball in the second high -grade area is entered.A state transition method that transitions between the second state, which is a state that makes or easier the ball, It is a control mode that controls the state transition means, and the state transition means that the state transition means that the state of the auxiliary means transition is different, the first control mode and the first control mode above and the first control mode.The second control mode, which is easy to enter a ballball ball in the entry area, at least a control means, A privilege in which a prize ball is given as a privilege when the game ball enters the ball, In the event that the special gaming status occurrence conditions, including at least the above -mentioned special information satisfies the specified conditions, is established according to the judgment method, the special gaming status generates a special gaming state that generates a specified special gaming state in which the bonus entry means is generated.Tactics, In the game machine with The control means is After the special gaming state, the control mode is maintained in the specified period, the second control mode, and at the end of the specified period, the control mode is switched from the second control mode to the first control mode.With means, The gaming machine is The first output method that continues to output information to identify the state corresponding to the period in the specified period of the special gaming state or in the specific period. At the end of the specific period, the output stop method to stop the output of the information, At the end of the specific period, the memory means to remember the number of special information that is remembered in the acquired information memory means, After the end of the specific period, if the number of special information in the second special information in the record is 1 or more, the prescribed fluctuation indication of the presumed to be corresponding to the number of special information is displayed.Until it is completed, a second output method that can continue to output a predetermined information that can identify the state where the predetermined fluctuation display can be executed, Equipped, The 2nd output method is Until the predetermined period has passed after the last vibration display of the fluctuation display of the constant constant is completed and the stop display is displayed, the means of continuing out the prescribed information. A means of outputting the prescribed information in a different embodiment from the information, Provide A gaming machine featuring that.

Effect of the invention

[0008] According to the above form, the above -mentioned issues can be solved. [Simple explanation of drawing]

[0009]

Figure 1

Figure 2

[0010] The embodiment of the gaming machine for the present invention will be described in the following order, referring to the drawing. 《1》 1st embodiment (mainly compatible with the features of the following “Z” SA group to feature SV groups): 《2》 2nd embodiment (mainly compatible with TA groups in the following “Z” characteristics to features of “Z”): 《3》 3rd embodiment (mainly compatible with UA groups UU groups and features of the following 《Z》 features UIa groups to feature UIM groups): 《4》 4th embodiment (mainly compatible with the characteristics of the following “Z” VA group -features VR groups): 《5》 5th embodiment (mainly compatible with the features of the following 《Z》 WA group to feature WY group): << 6 >> 6th embodiment (mainly compatible with XA groups to features of the following 《Z》 to feature XU group): 《7》 7th embodiment (mainly compatible with the characteristics of the following 《Z》 to feature Yζ groups): 《8》 8th embodiment (mainly compatible with the features of the following 《Z》 ZA group to feature ZU group): 《9》 9th embodiment (mainly compatible with the features of the following 《Z》 AA group to features au groups): 《10》 10th embodiment (mainly compatible with the characteristics of the following “Z” BA group to feature BU groups): 《11》 11th embodiment (mainly compatible with CA groups of “Z” the following “Z” 《Y》 Application to other configurations: 《Z》 About the features extracted from the above embodiments, etc.:

[0011] 《1》 1st embodiment: 《1-1》 Structure of gaming machine: FIG. 1 is a perspective view of a pachinko gaming machine (hereinafter referred to as a “pachinko machine”) as the first embodiment of the present invention.Pachinko machine 10 has a wooden outer frame 11 combined with a rectangle.When a pachinko machine 10 is installed in the gaming hall, this outer frame 11 is fixed to the island equipment in the gaming hall.In addition, pachinko machine 10 has a pachinko machine body 12, which is operable to the outer frame 11.The pachinko machine body 12 has an inner frame 13 and an front door 14 located on the front of the inner frame 13.The inner frame 13 is supported by metal hinge 15 for outer frame 11.The front door frame 14 is supported by metal hinge 16 for the inner frame 13.On the back of the inner frame 13, a control device that controls the pachinko machine body 12, such as the main control device, the audio emission control device, and the display control device, is placed.The details of these control devices will be described later.In addition, pachinko machine 10 has cylinder lock 17.The cylinder tablet 17 has a function to lock the inner frame 13 in an unacceptable outer frame 11, and a function to lock the front door frame 14 in an ineffective lock to the inner frame 13.Each lock is unlocked by a predetermined operation using a dedicated key for cylinder lock 17.

[0012] In the center of the front door frame 14, an open window 18 is formed.Around the window 18, resin parts and illuminations for decorating pachinko machines 10 are provided.The illuminated parts are composed of a method of emitting light emission consisting of various lamps such as LEDs.The light -emitting means of the pachinko machine 10, which is performed by lighting or flashing at each play, a jackpot, or a reach occurring, plays a role in increasing the production effect.On the back of the front door frame 14, a glass unit 19 consisting of two plate glass is placed, and the open window 18 is sealed by the glass unit 19.In the inner frame 13, the gaming board described later is installed, and the players of pachinko machine 10 can see the gaming board from the front of pachinko machine 10 via the glass unit 19.The details of the gaming board will be described later.

[0013] In front of the front door frame 14, 20 plates 20 and lower plate 21 to store the gaming ball.The upper dish 20 is formed in a boxed box with an open surface, and accumulates gaming balls such as rental balls rentals from non -illustrated rental machines and prize balls discharged from pachinko machine body 12.The gaming ball stored in the upper dish 20 is supplied to the gaming ball launch mechanism provided by the pachinko machine body 12.The game ball launch mechanism is driven by the operation of the operating handle 25 by the player, and fires a gaming ball supplied from the upper dish 20 on the front of the game board.The lower plate 21 is located below the upper plate 20, and is formed in a box with an open surface.The lower plate 21 accumulates a gaming ball that could not be stored on the upper plate 20.On the bottom of the lower plate 21, an exhaust port 22 for excreting the gaming ball stored on the lower plate 21 is formed.A lever 23 is provided below the exhaust port 22, and it is possible to switch between the exhausted and open state by the player operating the lever 23.When the player operates the lever 23 and opens the exhaust port 22, the game ball falls from the exhaust port 22, and the game ball is discharged from the lower plate 21.

[0014] In front of the peripheral edge of the upper dish 20, there is a production operation button 24.Direction operation button 24 is an operation unit for players perform input operations for the gaming production performed by pachinko machine 10.A pachinko machine 10 is performed by a pachinko machine 10 by the player operates the production button 24 at the prescribed timing prepared by the pachinko machine 10.

[0015] On the front and right side of the front door frame 14 (hereinafter referred to as the "right side"), there is an operation handle 25 for the player to operate.When the players operate (operate the operation) of the operation handle 25, the game ball is fired on the front of the game board in conjunction with the operation.Inside the operation handle 25, a touch sensor 25a to allow the driving of the game ball launch mechanism, the weight button 25b that stops the launch of the game ball by the player by the player, and the operation handle 25b.A variable resistor 25c that detects the amount of rotation operation by the change in electrical resistance is provided.When the player holds the operating handle 25, the touch sensor 25a turns on, and when the player turns the operating handle 25 clockwise, the resistance value of the variable resistor 25C corresponds to the rotation amount.However, the gaming ball launch mechanism is fired on the front of the game board with the strength corresponding to the resistance value of the variable resistor 25c.

[0016] On the front and left side of the peripheral edge of the upper dish 20 (hereinafter referred to as the "left side"), there is a play ball launch button 26 for players to operate.The game ball launch button 26 is operated by the player, and the gaming ball is fired on the front of the gaming board, regardless of the rotation operation of the player's operation handle 25.Specifically, when the player operates the game ball launch button 26, the gaming ball is fired on the front of the gaming board with the same launch intensity as the maximum operating handle 25.In the case of the present embodiment, when the gaming ball launch button 26 is operated, the game ball is fired, the game ball flows to the front and right side of the game board and the right side of the game board flows.In other words, by operating the game ball launch button 26, the player can perform the so -called "right -handed".In addition, in the following explanations, the players are fired by the operation handle 25, and when the game ball flows to the front and left side of the game board and flows on the left side of the gaming board, the players are "left.It may be expressed when you hit ".In the pachinko machine 10 in the present embodiment, the game ball is fired on the game board when the touch sensor 25A is on when the game ball launch button 26 is operated.。In other words, the players turn on the touch sensor 25a at least by holding the operation handle 25, and then operate the game ball launch button 26, so that the launch of a play ball is fired that triggers the operation of the game ball launch button 26.Can be realized.

[0017] In the present embodiment, the configuration in which the game ball launch button 26 is located on the front and left side of the peripheral edge of the upper dish 20, but the configuration in which the playball ball start button 26 is placed in other positions.You may be adopted.For example, a configuration of the gaming ball launch button 26 is placed inside (peripheral edge) of the operation handle 25, as in the weight button 25b.In this way, the players can operate the operation handle 25, the weight button 25b, and the playball ball launch button 26 only with the right hand.

[0018] Next, the configuration on the back of the pachinko machine 10 is explained.On the back of the pachinko machine 10, a control device is placed to control the operation of pachinko machine 10.

[0019] FIG. 2 is a back view of a pachinko machine 10.As shown, the pachinko machine 10 has a first control unit 51, a second control unit 52, a third control unit 53, and a power supply unit 58.Specifically, these units are provided on the back of the inner frame 13.

[0020] The first control unit 51 has a main control device 60.The main control device 60 has a main board that has a function that controls the main control of the game.The main control board is housed in a substrate box made of transparent resin material.This board box is configured so that traces of opening and closing remain.For example, a sealed sticker is attached to the open and closed part, and it is configured so that the character such as "open" appears when the board box is opened.

[0021] The second control unit 52 has a voice flashing control device 90 and a display control device 100.Based on the command transmitted from the main control device 60, the speech flood emission control device 90 controls the light emission methods such as speakers and various lamps provided on the front of pachinko machine 10.The display control device 100 controls the design display device based on the command transmitted from the audio emission control device 90.The design display device has an liquid crystal display that displays designs and images for production.

[0022] The third control unit 53 has a payment control device 70 and a launch control device 80.The payment control device 70 performs payment controls for paying out the prize ball.The launch control device 80 will launch a playball ball with a strength according to the rotation amount of the operated handle 25 by the player if the instruction of the game ball is entered from the main control device 60.Control the ball fire mechanism.In addition, on the back of the inner frame 13, the gaming ball supplied from the island facilities in the gaming hall is connected to the tank 54 and the tank 54, which is connected to the tank 54, and the gaming ball is slowly inclined so that it flows downstream.Tankrail 55, a case rail 56 connected in the vertical direction on the downstream side of the tankreal 55, and the supply ball supply from the case rail 56 to pay out the gaming balls by the control device 70 to pay out the gaming balls of the predetermined number of gaming balls.There are multiple devices required for pachinko machine 10, such as the payment device 71.

[0023] The power supply unit 58 has a power supply equipment 85 and a power switch 88.The power supply equipment 85 supplies the power required for the operation of pachinko machine 10.The power switch 88 is connected to the power supply equipment 85.The ON / OFF operation of the power switch 88 switches the supply status in which the power is supplied to the pachinko machine 10 and the non -supply status that is not supplied to the pachinko machine 10.

[0024] Next, I will explain the gaming board.The gaming board is installed on the front of the inner frame 13.

[0025] FIG. 3 is a front view of the gaming board 30.The gaming board 30 is composed of a plywood, and a gaming area PA is formed on the front.In the gaming board 30, the inner rail part 31a and the outer rail 31b are installed by dividing a part of the outer edge of the gaming area PA.A guide rail 31 has been formed between the inner rail 31a and the outer rail 31b for guiding the game ball.The gaming ball fired from the Game Ball Launch Mechanism is led to the induced rail 31 and is released to the top of the game area PA, and then the game area PA flows.In the gaming area PA, multiple nails 42 are planted vertically for the gaming board 30, and each role such as windmills is arranged.These nails 42 and windmills distribute and organize the falling direction of the gaming ball that flows through the game area PA.

[0026] In the gaming board 30, 32 general prize exit, the first starting outlet 33 (hereinafter referred to as the first starting outlet 33), the second start 34, the first starting outlet 44 (hereinafter, simply launched the first start.It is also called the mouth 44), a through gate 35, and a variable entry prize device 36.The 2nd starting outlet 34 and the right side of the right side 44 are provided inside the starting port unit 200.

[0027] In addition, the gaming board 30 has a variable display unit 40 and the main display portion 45.The variable display unit 40 is provided in the center of the gaming board 30, and the main display part 45 is provided near the front right right of the gaming board 30.The gaming board 30 has a decorative frame member DF with a decorative decoration on the surface so that it surrounds the variable display unit 40.

[0028] The space between the top to the right side of the decorative frame member DF, the outer rail part 31b and the main display portion 45 are the first right -handed rail R1 and the second right -handed rail R2.It is provided.On the right side of the lower part of the second right -handed rail R2, there is an external rail R3 for right -handed.The first passage P1 is formed by the first right -handed rail R1 and the second right -handed rail R2.The second passage P2 is formed by the 2nd right -handed rail R2, the outer rail 31b, the main display portion 45, and the right -handed interior R3 for the right -handed.Both the first passage P1 when the right and the right passage P2 are formed in an abbreviated arc shape, and is located side by side with the first passage P1 and the second passage P2 when the right hitting is right -handed.The first passage P1 when right -handed is located inward to the second passage P2 when right -handed.

[0029] At the time of right -handed, the opening P1a on the first side of the first passage P1, and the opening P2A on the second side of the second passage P2 at the time of the right, both are located near the top of the game area PA, and the game ball can be entered.ing.When right -handed, the opening P1b on the other side of the first passage P1, the other side P2b on the other side of the second passage P2 when the right hit is both located near the right side of the gaming area PA, and in the first passage P1.As a result, a gaming ball can be sent to the starting unit unit 200, and according to the 2nd passage P2 when the right hits can be sent to the variable entry prize device 36.

[0030] As described earlier, the maximum rotation operation of the operation handle 25 (Fig. 1), or by operating the game ball launch button 26 (FIG. 1), the playball ball is the right side of the gaming area PA.The so -called "right -handed" that is fired to be fired, but in the case of these operations, the gaming ball can be guided to the second passage P2 when the right is made.On the other hand, by adjusting the rotation operation amount of the operating handle 25 (FIG. 1) in the direction of reducing the maximum, the gaming ball can be guided to the first passage P1 when the right is made.Hereafter, the second passage P2 when the right hitting is called "strong right -handed passage P2", and the first passage P1 when the right hitting is called "weak right passage P1".The operation of guiding the playball to the strong right -hit passage P2, that is, the maximum rotation operation of the operation handle 25 (FIG. 1), or the operation of the game ball launch button 26 (FIG. 1) is ""The operation of inducing a gaming ball to the weak right -right passage P1 is called "weak right -right operation" or simply "weak right -handed" or simply "weak right strike".

[0031] The general prize entrance 32 is an entrance member that forms an entrance that can enter the ballball ball, and has multiple on the gaming board 30.In this embodiment, when the game ball enters the general prize entrance of 32, 10 gaming balls will be paid out of the paid ball 71 (Fig. 2) as a prize ball.

[0032] The first starting outlet 33 is an entrance member that forms a ball that can enter the ball ball.The first starting outlet 33 is provided below the center of the gaming board 30.In the present embodiment, when the game ball enters the first starting outlet 33, one gaming ball is paid out as a prize ball, and a lottery described later is executed.

[0033] The 2nd starting outlet 34 is an entrance member that forms an entrance that can enter the ballball ball, and is provided inside the starting unit unit 200.In this embodiment, when the game ball enters the 2nd start 34, one gaming ball is paid as a prize ball, and a winning lottery described later is executed.

[0034] In the game board 32, multiple openings that penetrate the front and rear directions are formed.The gaming ball entered at each of the general prize exit 32, the first starting outlet 33, and the 2nd starting outlet 34 are induced to the individual openings formed on the gaming board 32, and the gaming board 30.It is sent to the back side.

[0035] The first starting outlet 44 on the right side is provided on the right side of the gaming board 30 and is provided inside the starting unit unit 200.The first starting outlet 44 on the right is composed of a penetrating hole where the gaming ball can be penetrated.In the present embodiment, when the game ball enters the first starting outlet 44, one gaming ball is paid out as a prize ball, and a lottery described later is executed.In addition, the 1st starting outlet 44 on the right is equipped with a 34a electric writer.

[0036] The through gate 35 is located below the opening of the opening end P1b of the weak right -handed passage P1, and above the entrance unit 200 (210A in the entrance of the main line passage part 210 described later), and penetrates in the vertical direction.It has a penetrating hole.The gaming ball flowing from the opening P1b of the weak right -handed passage P1 passes through the through gate 35, and then enters the entrance 210A.In this embodiment, the gaming ball that has passed through the through gate enters the entrance 210A with a 100%probability.Throughgate 35 is a through gate that triggers a lottery to open the electricity 34A 34A.Specifically, when the gaming ball passes through the through gate 35, the main control device 60 performs an internal lottery (an electric role open lottery) with the passage.As a result of the internal lottery, when the power of the electricity is elected, the electricity actor 34A shifts to an open state, which is opened in a predetermined embodiment.Since the through gate 35 is located upstream from the first starting outlet 44 on the right side of the game ball, the gaming ball that has passed through the through gate 35 flows down the opening unit unit 200 after passing.It is possible to enter the ball to the first starting outlet 44 on the right side.In the present embodiment, even if the game ball passes through the through gate 35, the prize ball is not executed.

[0037] The variable entry award device 36 is located below the open end P1b of the strong right -handed passage P2.The variable entry prize device 36 has a 36A of the large prize 36A, which leads to the back side of the gaming board 30, and has a 36B opening and closing door that opens and closes the 36A of the large prize.The opening closing door is closed in a closed state where the game ball is usually in which the ballball can not enter the 36A.As a result of the internal lottery (winning lottery) by the main control device 60, if the jackpot is elected and shifted to the opening and closing mode, the opening and closing door 36B will repeat the open and closed state where the playball can be entered.Opening and closing mode is a winning outlet 33, the right side of the right side, 44, or the second starting outlet 34, and as a result of the winner of the main control device 60, the result of the jackpot is won.This is a mode in which the opening and closing door 36B repeats the open state and the closed state.That is, as a result of the winning lottery based on the entry to the first starting outlet 33, if the jackpot is elected, it will be possible to enter the variable entry award device 36 to the large entry 36A, which will be able to enter to the opening and closing mode.do.Similarly, when the winning lottery based on the entry to the first starting outlet 44, if it is won as a jackpot, and as a result of a winning lottery based on the 2nd start 34, the jackpot is elected.The transition to the opening and closing mode that can enter the large -prize prize 36 of the variable entry award device 36 can enter the 36A.In the present embodiment, when the game ball enters the 36A of the variable entry award device 36, 15 gaming balls are paid out as a prize ball by the payment device 71.Next, the configuration of the starting unit unit 200 is described in detail.

[0038] FIG. 4 is an explanatory diagram showing the starting unit 200 200.This figure is a figure seen from the front of the gaming board 30.The starting unit unit 200 is the main line passage portion 210, the first branch passage 220, which branches down from the middle of the main line passage 210, and the second branch passage that extends downwards from the middle of the first branch aisle 220.It is equipped with a part 230, the 2nd starting outlet 34, the first starting outlet 44 on the right, the outlet of 251 in the starting unit unit, and 252 falling.In the present embodiment, the main line passage portion 210, the first branch aisle 220, and the second branch passage 230 are formed by transparent resin materials, and the players flow the play ball inside the starting unit unit 200.Can be observed.

[0039] The main line aisle 210 has 210A in the entrance of 210A at the end of the upper side, has a ball exhaust entrance 210B on the lower end, and can distribute the game ball from 210A to the exterior 210B.It is a passage.The second starting outlet 34 is provided below the ball exhaust entrance 210B.In the middle of the main line passage portion 210, an opening 210C, which can enter the ballball ball, is formed, and the opening end of the first branch aisle 20 is connected to the opening 210c.The right 1st opening outlet 44 is configured by the opening end of the first branch passage 220.Immediately below the first starting outlet 44, there is a detection sensor 67D for the first starting outlet on the right.The detection sensor 67D for the first starting outlet 67D detects the entry ball ball on the right 1st starting outlet 44.

[0040] Electric actors 34A are provided at the opening 210C of the main line passage portion 210.Electric object 34A, which opens the opening 210C by moving the abbreviation plate material to the front and back direction in the figure (shown in the diagram in the diagram), closes the opening 210c (in the figure in the figure.It can be taken with a solid line).When the electric writer 34A is open, the entry of the playball ball into the first branch aisle 220, that is, the entry of the playballs on the right side of the first runner 44, and is in a closed state.In addition, the invasion of the playball ball to the first branch aisle 220, that is, the entry ball ball on the first starting outlet 44 is prohibited.The gaming ball that invaded the first starting outlet 44 on the right side goes down the first branch aisle 220.On the other hand, the gaming ball, which is prohibited from entering the first starting outlet 44 on the right side, proceeds with the main line aisle 210 toward the ball exhaust entrance 210B.

[0041] At the point that branches from the 1st branch aisle 220 to the 2nd branch aisle 230, there is a gaming spherical device 240.The gaming ball strike device 240 has a round -trip rotation axis 241 and a portion 242 fixed to the round -trip rotation axis 241.The round -trip rotation axis 241a turns round trip (swinging), and the portion 242 is between the first position Q1 shown in the solid line in the figure and the second position Q2 shown in the dashed line in the figure.It is possible to make round -trip operations.Specifically, the round -trip rotation axis 241 is connected to the gaming sphere strike driving portion 241A (see FIG. 11), and the round -trip rotation axis 241A is turned around by the gaming ball strike part 241a.One part 240B is a round -trip exercise between the first position Q1 and the second position Q2.

[0042] In the present embodiment, the striped part of the portion 242 repeats the state in the first position Q1 for only 2.0 seconds and then holds the state in the second position Q2 for only 0.1 seconds.60 (Fig. 11) executes the driving control of the gaming spherical driving portion 241A.As a result, the portion 242 is displaced to 0.1 seconds every 2.1 seconds to the second position Q2, and the remaining 2 seconds remain in the first position Q1.

[0043] FIG. 5 shows the flow of the gaming ball when the structure 240B is in the first position Q1.When the portion 242 is in the first position Q1, the portion of the pub PB to the second branch aisle 230 is prohibited and headed to the 220A, the lower end of the first branch aisle 20.You can send a game ball PB.

[0044] FIG. 6 is an explanatory diagram showing the flow of a gaming ball when the structure 240B is in the second position Q2.When the portion 242 is in the second position Q2, the portion of the portion 230 is headed to the end side 230a on the lower direction of the 2nd branch passage 230, permitted to enter the pub PB to the 2nd branch aisle 230.You can send a gaming ball.

[0045] As shown in FIG. 4, an out -of -mouth 251 in the starting unit unit is provided below the end 220A on the lower end of the first branch aisle 20, and the end side 230A on the lower side of the second branch passage 230.There is a fall 252 at the bottom.

[0046] The out -of -mouth 251 in the opening unit is an entrance that can enter the game ball, and is provided inside the starting unit unit 200.The gaming ball entered in the outlet 251 in the opening unit is guided to the opening that penetrates the front and rear directions formed in the game board 32 and is sent to the back side of the gaming board 30.

[0047] The falling 252 is an entrance that can enter the ballball ball, and is provided inside the starting unit 200 200.When the game ball enters the falling 252, the lottery mode for the hit will be changed from high probability mode to low probability mode.The gaming ball entering the falling entrance 252 is guided to the opening that penetrates in the front and rear directions formed in the game board 32, and is sent to the back side of the gaming board 30.

[0048] According to the starting unit unit 200 configured as described above, the probability of 0.1 seconds for this 2.1 second is (= 1 / / / / / / (= 1 / / / / / / / / 2) because the portion 242 is displaced to 0.1 seconds every 2.1 seconds.21) The gaming ball that entered the first starting outlet 44 on the right side enters the falling port 252.In addition, the probability of entering the ball in the right side of the first starting outlet 44 is not limited to the probability of 1 / 21, and may be replaced with other values.

[0049] According to the starting unit unit 200, which is composed of the above, the gaming ball entered at the entrance 210A flows along one of the following 1 to third routes. (i) The first route RT1: As shown in the solid line in FIG. 7, this is a route in which the game ball PB enters the ball to the first starting outlet 44 on the right and then enter the outlet 251 in the starting unit unit.That is, it is a route that can enter the right side of the first opening outlet 44. (II) 2 Route RT2: As shown in the solid line shown in FIG. 8, this is a route that enters the ball PB to the first starting outlet 44 on the right side, and then enters the fall of 252.That is, it is a route that can enter the right side of the 1st starting outlet 44 and can enter the fall of 252. (III) Route 3 RT3: As shown in the solid line in Fig. 9, it is a route in which the pb pb enters the 2nd start 34.That is, it is a route that can enter the 2nd start 34.

[0050] Which of the 1st to 3rd route RT1 ~ RT3 is the gaming ball, whether or not the electric role 34A is open when the game ball reaches the front of the electric role 34A.When reaching the position in front of the portion 242 of the gaming ball strike device 240, it is determined by whether the strip part 242 is in the first position Q1 or the second position Q2.Specifically, the playing ball PB flows along the first route RT1 (Fig. 7) means that when the game ball reaches the front of the electric role 34A, the 34A is open.In addition, when the gaming ball reaches the position in front of the portion 242 of the gaming ball strike device 240, the strip part 242 is in the first position Q1.The playing ball PB flows along the 2nd route RT2 (Fig. 8) means that when the game ball reaches the front of the electric role 34A, the 34A is open, and the game ball is open.This is the case when the strip part 242 is in the second position Q2 when reached the position in front of the portion 242 of the gaming ball strike device 240.The gaming ball PB flows along the third route RT3 (Fig. 9) when the electric body 34A is closed when the game ball reaches the front of the electric body 34A.

[0051] As shown in Fig. 3, there is an out -of -mouth 43 at the bottom of the gaming board 30, and the gaming ball that did not enter the ball in various entry is discharged from the game area PA through 43 out mouths.I will.

[0052] The gaming ball entered in the general prize entrance 32, the first starting outlet 33, the 2nd starting outlet 34, the outlet in the starting unit unit 251, the falling entrance 252, the variable entry award device 36, and the outlet 43.It is configured to finally join the emission passage provided on the back of 30, and the emission passage has an emission passage detection sensor that detects a gaming ball.By detecting a gaming ball by the discharge passage detection sensor, it is possible to grasp the number of gaming balls fired on the gaming board 30.

[0053] The main display portion 45 has a special map unit 37, a general figure unit 38, and a round display portion 39.

[0054] The special map unit 37 has a first design display portion 37a and the second design display portion 37b.The first pattern display portion 37a and the second design display portion 37b are composed of segment displays arranged in a predetermined embodiment.

[0055] The first pattern display portion 37a is a display portion for displaying the first pattern.The first pattern is a fluctuation display or stopped based on the winning lottery in which the playball ball is entered to the first starting outlet 33, 44 (the first starting outlet 33, the first starting outlet 44).The displayed pattern is displayed.The first pattern display part 37a shows the display up to the segment indicators that correspond to the lottery result when the winning lottery is performed in the first starting outlet 33 and 44.As a embodiment, the first pattern fluctuates are displayed.When the lottery is completed, the first design display portion 37a has the segment display showing the first design that corresponds to the lottery result.

[0056] The second design display portion 37b is a display portion for displaying the second design.The second pattern refers to a pattern that is displayed or stopped based on a winning lottery in the trigger of the entry of the playball ball to the second starting outlet 34.The second design display part 37B is a display form until the winning lottery is performed when the playball ball is entered to the 2nd starting outlet 34, and the segment display is displayed corresponding to the lottery result., The second pattern fluctuates display.When the lottery is completed, the second design display portion 37B has the segment display showing the second design corresponding to the lottery result.

[0057] Here, the time from the start of the fluctuation display of the first pattern displayed in the first pattern display portion 37a or the second design display part 37b to the stop display.Also called fluctuation time.Specifically, the time from the start of the fluctuation display of the first pattern displayed in the first pattern display portion 37a to the stop display is also called the first fluctuation time, and the second design display portion 37B.The time from the start of the fluctuation display of the second design to be displayed to the stop display is also called the second fluctuation time.

[0058] The special map unit 37 has a first -design display portion 37a and the 2nd design display portion 37b, and a first holding display portion 37c consisting of an LED lamp and a second hold display portion 37D.The first holding display portion 37C displays the number of storage of the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side 44) depending on the color and combination of the LED lamp to be lit.In the present embodiment, up to four gaming balls entered the first starting outlet 33 and 44, up to four of the two first starting outlet 33 and 44.The 2nd hold display portion 37D displays the number of holds of the 2nd start 34 by the color and combination of the LED lamp to be lit.In the present embodiment, up to four gaming balls entered the 2nd start 34 will be stored up to four.

[0059] The general figure unit 38 is composed of a plurality of LED lamps by the light emitting display part arranged in a predetermined embodiment.When an electric role open lottery is performed after passing through the pass of through gate 35, the lit display, blinking display, or a predetermined embodiment is displayed as a display form of the light emitting display.At the end of the power actor's opening lottery, the general figure unit 38 will display a predetermined embodiment corresponding to the lottery result.

[0060] The round display portion 39 is composed of multiple LED lamps in the light emitting display portion arranged in a predetermined embodiment, displaying the number of rounds generated in the opening / closing mode, or the corresponding display.Round gaming is an open door opened until one of the conditions is met until one of the prescribed maximum duration is passed or the prescribed maximum number of gaming balls won the variable entry award device 36.It is a gaming that continues the 36B open state.The number of round games varies depending on the type of won winning, which was the opportunity to shift.The round display portion 39 starts displaying the number of round gaming techniques when the opening and closing mode starts, and the opening / closing mode is terminated and the new gaming is started.

[0061] The special map unit 37, the general figure unit 38, and the round display portion 39 are not limited to the composition of the luminous indicator by the segment display or the LED lamp, for example, the liquid crystal display device, the organic EL display device.It may be configured by various display devices that can show the lottery and lottery results such as CRT or dot matrix display.

[0062] The variable display unit 40 is located in the center of the gaming area PA.The variable display unit 40 has a design display device 41.The design display device 41 has an liquid crystal display.The display contents of the design display device 41 are controlled by the display control device 100.The design display device 41 may be replaced with various display devices such as plasma display devices, organic EL display devices or CRTs.

[0063] The design display device 41 is the pleasure fluctuation display when the first pattern display portion 37a displays or stops the fluctuation or stop display based on the prize to the central side 1st starting outlet 33 or the right side 1st starting outlet 44.Or the stop display is performed.Further, the design display device 41 performs a fluctuation or stop display of the design when the second design display portion 37b displays or stops displaying a fluctuation or stop display based on the entry to the second starting port 34.The design display device 41 shifts when the trigger is not limited to the trigger to enter the central side of the center side 33, the first starting outlet 44 on the right side, or the second starting port 34.We also perform display directing in the opening and closing mode.The details of the design display device 41 are described below.

[0064] FIG. 10 is an explanatory diagram showing a design displayed in the design display device 41 and a display surface 41a.FIG. 10 (a) is an explanatory diagram showing a first decorative pattern or a second decorative pattern displayed in the design display device 41.The first decorative pattern is an image displayed in the design display device 41, and is a design that corresponds to the first design displayed in the first design display portion 37a.The second decorative pattern is an image displayed in the design display device 41, and is a design that corresponds to the second design displayed in the second design display portion 37b.

[0065] As shown in FIG. 10 (a), the pattern display device 41 shows a pattern indicating 1 to 8 of the number as a first ornament pattern or a second decorative pattern.In addition, as a pattern that is displayed, a design with a pattern such as a character may be adopted in each pattern indicating 1 to 8 of the number.

[0066] FIG. 10 (b) is an explanatory diagram showing the display surface 41a of the design display device 41.As shown, the display surface 41a displays the main display area MA and the sub display area SA.In the main display area MA, the image of the first decoration pattern is displayed, and the image of the second decorative pattern may be displayed.Similarly, the sub display area SA may display the image of the first decorative pattern, similar to the main display area MA, and the image of the second decorative pattern is displayed.When the image of the first decoration pattern is displayed in the main display area MA, the image of the second decorative pattern is displayed in the sub display area SA, and the image of the second decorative pattern is displayed in the main display area MA.In the sub display area SA, the image of the first decorative pattern is displayed.Which of the first decorative patterns and the second decorative pattern are displayed in the main display area MA and the sub display area SA is determined by the state of the gaming.

[0067] The main display area MA displays the three design columns Z1, Z2, and Z3 on the left, medium, and right.In each pattern column Z1 to Z3, the pattern of the number 1 to 8 is arranged in the number 1 to 8 as the first decorative pattern or the second decorative pattern shown in FIG.A fluctuation display that scrolls from top to bottom or from top to top is performed with periodicity.As shown in FIG. 10 (b), after the scrolling fluctuation display is displayed, one pattern is displayed in a state stopped on the effective line L1 for each pattern column.

[0068] Specifically, when the game ball enters the first starting outlet 33, 44 (the first starting outlet 33, the first start of the right side 44), or the second starting outlet 34, the pattern of each design column Z1 ~ Z3.A fluctuation display that scrolls to the predetermined orientation is started with periodicularity.Then, each pattern to scroll switches from the floating display to the standby display in the order of the design column Z1, the design column Z3, and the design column Z2, and finally the predetermined pattern is stopped in each design column Z1 to Z3.。If the fluctuation display of the pattern is finished and the stop display is displayed, if the result of the winning lottery by the main control device 60 is won a large hit, the prescribed pattern combination in advance will be on the valid line L1.It is formed.For example, a combination of the same pattern is formed on the valid line L1.The embodiment of the first and second decorative pattern in the main display area MA is not limited to the above embodiment.For example, there are various types of display of the first and second decorative patterns, such as the number of design columns in the main display area MA, the number of valid lines, the direction of the fluctuation of the pattern in the pattern column, and the number of patterns in each pattern column.Can be adopted.

[0069] The sub -display area SA displays the three design columns Z4, Z5, and Z6 on the left, medium, and right.In each pattern column Z4 to Z6, the pattern of the number 1 to 8 is arranged in the ascending order or descending order of the numbers as the first decorative pattern or the second decorative pattern shown in FIG.A fluctuation display that scrolls from top to bottom or from top to top is performed with periodicity.As shown in FIG. 10 (b), after the scrolling fluctuation display is displayed, one pattern is displayed in the valid line L2 for each pattern column.

[0070] Specifically, when the game ball enters the ball at the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side), the pattern of each design column Z4 to Z6 is determined with periodicity.The fluctuation display to scroll in the orientation starts.Then, each pattern to scroll is switched from the floating display to the standby display in the order of the design column Z4, the design column Z6, and the design column Z5, and finally the predetermined pattern is stopped in each design column Z4 to Z6.。If the fluctuation display of the pattern is finished and the stop display is displayed, if the result of the winning lottery by the main control device 60 is won a large hit, the prescribed pattern combination in advance is on the valid line L2.It is formed.For example, a combination of the same pattern is formed on the valid line L2.The embodiment of the first and second decorative pattern in the sub display area SA is not limited to the above embodiment.For example, there are various types of display of the first and second decorative patterns, such as the number of design columns in the sub display area SA, the number of valid lines, the direction of the fluctuation of the pattern in the pattern column, and the number of patterns in each pattern column.Can be adopted.

[0071] Here, the "Gameproof" is the start of the fluctuation display of the first pattern display portion 37a or the second design display portion 37b, the stop display is closed and the stop display is completed.Instead, the first starting outlet 33, 44 (central side 1st starting port 33, right side 1st starting outlet 44), and special information acquired based on any of the 2nd starting outlet 34.It is one unit of the process that announces the lottery result to the player.

[0072] Further, as shown in FIG. 10 (b), the display surface 41a of the design display device 41 displays the first hold display area DS1 and the second hold display area DS2.In the first holding display area DS1, the number of holds based on the first starting outlet 33, 44 (the first starting outlet 33, the first starting outlet 44) is displayed.The second hold display area DS2 displays the number of holds based on the entry at the 2nd start 34.As described above, in the present embodiment, the number of gaming balls that won the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side 44), and the 2nd starting outlet 34.There are up to up to four.

[0073] In addition, as shown in FIG. 10 (b), the display surface 41a shows flashing and lighting synchronized with the first pattern display and stop display displayed in the first design display portion 37a of the special map unit 37.2nd synchronization display that performs the flashing display and lit display synchronized with the second design display part 37b of the first synchronization display portion that performs the display and the second design display portion 37b of the special map unit 37.Equipped with Sync2.Specifically, if the first pattern display portion 37a has a fluctuation display, the first synchronization display portion Sync1 shows flashing display, and the first design display portion 37a is stopped.1 Synchronous display part Sync1 displays lighting.In addition, if the second design display portion 37B has a fluctuation display, the 2nd synchronization display portion Sync2 shows flashing display, and the second statement display portion 37b has stopped displayed.The part Sync2 displays lighting.

[0074] In the present embodiment, the display surface 41a is a configuration that displays the main display area MA, the sub display area SA, the first synchronous display portion Sync1, and the 2nd synchronization display unit Sync2, but the display surface 41a is.A configuration that does not display part or all of these displays may be adopted.

[0075] << 1-2 >> Electrical configuration of gaming machine: Next, we will explain the electrical configuration of pachinko machine 10.In this explanation, the electrical configuration of pachinko machine 10 is explained using a block diagram.

[0076] FIG. 11 is a block diagram showing an electrical configuration of pachinko machine 10.The pachinko machine 10 is mainly composed mainly of the main control device 60, and has a speech emitting control device 90 and a display control device 100.

[0077] The main control device 60 has a main control board 61 that controls the main control of the game.The main control board 61 has an MPU62 composed of elements with multiple functions.The MPU62 temporarily temporarily provides a CPU (not shown) that runs various control programs, ROM63, which records various control programs, fixed value data, and a program recorded in ROM63.It is equipped with RAM64, a memory to remember.The MPU62 has an in addition to the interrupt circuit, a timely circuit, a data input / output circuit, and a counter circuit as a random number generator.In addition, another element may be provided with some of the functions of MPU62.Details of various areas provided in ROM63 and RAM64 will be described later.

[0078] The main control board 61 has an input port (not shown) and an output port (not shown).The input port of the main control board 61 is connected to the payment control device 70 and the power outage monitoring circuit 86 provided in the power supply equipment 85.The main control board 61 receives a power supply with a power supply device 85 from a power supply device 85 to a DC 24V of 24V via a power outage monitoring circuit 86.The power supply equipment 85 is connected to a commercial power supply as an external power supply, and converts external power supplied from commercial power to an operating power that requires a main control device 60 or a payment control device 70, etc.Supply power.The power supply equipment 85 has a capacitor (not shown), and if a power outage occurs or the power switch 88 (FIG. 2) is turned off, the power supply to each device will continue.do.

[0079] In addition, various detection sensors 67A to 67G are connected to the input port of the main control board 61.Specifically, various enterprises such as 32 general winning entrance, 3333, 2nd starting outlet, 34th starting outlet, 44 of the right side of the right side, 252 fall entrance, 35 through gates, and 36 variable entry equipment.It is connected to multiple detection sensors provided in.The MPU62 of the main control board 61 is based on the signal from various detection sensors 67A to 67g, determining whether or not a gaming ball that flows in the game area PA has entered the entrance to the entrance, and the gaming ball is a through gate.Judge whether or not it has passed 35.Furthermore, the MPU62 performs a winning outlet 33, 44 (central side 1st starting outlet 33, right side 1st starting outlet 44), and the second starting outlet 34., Executing an electric role opening lottery based on the entrance to the Throughgate 35.

[0080] In the present embodiment, a configuration is a configuration that also has a detection sensor (not shown) in the outlet 251 in the starting unit unit 200 provided in the starting unit unit 200.The detection sensor is also connected to the input port of the main control substrate 61, and the MPU62 of the main control board 61 is based on the signal from the detection sensor, and the gaming ball that flows down the game area PA is outlet in the opening unit.You can judge whether you entered 251.The first branch passage between the opening 210c and the out door 251 in the opening unit by making the configuration of whether the game ball can enter the outlet 251 in the opening unit 251.The ball clogging of the playball ball in the department 220 can be detected.Specifically, if the entry ball ball on the right side of the first run out of 44 is detected based on the signal from the detection sensor 67D from the detection sensor 67D for the first start of the right side, then the detection for the second start of the second start.Sensor, the detection sensor for the outlet 251 in the start of the starting port If both of the gaming balls are not detected on both sides of the detection sensor, it is possible to determine that the ballball ball has been clogged in the middle of the first branch aisle 20.。

[0081] In the output port of the main control board 61, the variable entry award -or -closed door 36b of the variable entry award device 36 operates 36B, and the electric role drive part 34B that opens and closes 34a of electric role 34A on the right 1st starting outlet.Then, the gaming ball strike part 240B of the portion 240b of the gaming sphere strike device 240 is connected to the 1st position Q1 and the second position Q2, and the main display portion 45 is connected.。Various driver circuits are provided on the main control board 61, and the MPU62 performs driving control of various driving portions through the driver circuit.

[0082] Specifically, in the opening and closing mode, the MPU62 performs the driving control of the variable entry award driving portion 36C so that the opening and closing door 36B is opened and closed.In addition, as a result of the opening lottery of the electric role, the MPU62 performs the driving control of the electric body drive portion 34B so that the electric character 34A is opened.In each gaming turn, the mpu62 executes the display control of the first design display portion 37a or the second design display portion 37b in the main display portion 45.If the jackpot type is determined in the opening and closing mode and the number of rounds executed in the opening and closing mode is determined, the display control of the round display portion 39 in the main display portion 45 shall be executed.

[0083] Further, the output port of the main control board 61 is connected to the payment control device 70 and the audio emission control device 90.A prize ball command is sent to the paid control device 70, for example, a prize -based judgment result from the main control device 60.When the main control device 60 sends a prize ball command, the MPU62 of the main control board 61 refer to the ROM63 command information memory area 63G.Specifically, when entering to the general prize entrance 32 is identified, a prize ball command that supports 10 gaming balls is sent from the main control device 60, and to the first starting outlet 33 and 44.If you identify the ball, a prize ball command that supports the payment of one gaming ball will be sent from the main control device 60, and if you identify the entry to the second start 34, one playball ball.A prize ball command corresponding to the payment is sent from the main control device 60.The payment control device 70 controls the paid ball 71 based on the prize ball command received from the main control device 60 and pays out the prize ball.

[0084] The launch control device 80 is connected to the payment control device 70.The launch control device 80 performs the launch control of the game ball launch mechanism 81.The game ball launch mechanism 81 is driven when the prescribed launch conditions are in place.In addition, the launch control device 80 connects the operation handle 25 and the playball ball launch button 26.

[0085] The voice flashing control device 90 receives various commands sent from the main control device 60, and performs processing corresponding to various received commands.When the main control device 60 sends various commands, refer to the ROM63 command information memory area 63G.The details of these commands will be described later

[0086] In addition, the audio light emission control device 90 is a driving control of various lamps 47, which is based on various commands received from the main control device 60, such as LEDs, such as LEDs, and the driving control of speakers 46.And control the display control device 100.Further, if the directing operation button 24 is connected to the audio light emission control device 90, and if the directing button 24 is operated by the player at the prescribed timing, it should be performed a gaming that reflects the operation.Control various lamps 47, speaker 46, display control device 100, etc.

[0087] The display control device 100 performs the display control of the design display device 41 based on the various commands received from the voice light emission control device 90.Specifically, the display control device 100 is based on the various commands received from the audio emission control device 90, and grasps the type of combination of the design in the design display device 41 and the type of the pattern that finally shows the design.Understand the presence or absence of reach, the contents of the reach production, and the contents of the notice production executed in each gaming turn.In the present embodiment, the stop time, when the combination of the pattern is shown, is constant.Therefore, by determining the fluctuation time, the unit gaming time, which is required for one gaming turn, is uniquely determined.Above, the electrical configuration of pachinko machine 10 is explained.

[0088] FIG. 12 is an explanatory diagram showing the contents of various counters used for winning lottery.Various counter information is used to set the display of the MPU62, setting the display of the main display portion 45, and set the design display of the design display device 41.Specifically, the random number counter C1 is used for the winning lottery.When sorting the jackpot type such as the probable jackpot result and the jackpot result, the jackpot type counter C2 is used.Reach random number counter C3 is used to determine whether or not a reach is generated when the design column displayed in the design display device 41 is dismissed and fluctuates.

[0089] The initial value setting of the random number counter C1 is used in the initial value counter Cini.Further, when determining the fluctuation time in the main display portion 45 and the second design display portion 37B, and the fluctuation time in the design display device 41, the counter CS is used.Furthermore, the electric role open lottery is used for the electric role opening lottery that opens the electric role 34a of the 1st starting outlet 44 in the right side of 44.

[0090] Each counters C1 to C4, CINI, and CS are loop counters in which 1 is added to the counter value each time it is updated and returns to 0 after reaching the maximum value.Each counter is updated at a short interval, and the update value is as appropriate for the buffer 64A for lottery counter set set in the prescribed area of the RAM64.

[0091] RAM64 has a holding information memory area 64B and a judgment process execution area 64C.The holding information memory area 64b has the first holding area RA and the second holding area RB.In the present embodiment, when the game ball enters the ball at the central side 1st starting port 33 or the right side of the first run, each value of the random number counter C1 at the timing of entry, the large type counter C2, and the reach random number counter C3.Is in chronological memory in the first holding area RA in the holding information memory area 64b.Also, when the game ball enters the 2nd start 34, each value of the random number counter C1, the jackpot type counter C2, and the reach random number counter C3 at the timing of entering the ball are the second hold area RB in the storage information area 64B.It is memorized in chronological order.

[0092] The details of the random number counter C1 will be explained.The random number counter C1 is used for the winning lottery as described above.The random number counter C1 is composed to be added one by one within the range of 0 to 1199, and returns to 0 after reaching the maximum value.Also, when the random number counter C1 is one lap, the value of the random number counter Cini at that time is read as the initial value of the random number counter C1.The random number initial value counter CINI is the same loop counter as the random number counter C1 (value = 0 ~ 1199).

[0093] The random number counter C1 is regularly updated, and the update value is the first starting outlet (the first starting outlet 33 and the right side of the right side 44).At the timing of the holding information memory area 64B, it is memorized in the first holding area RA, and if a game ball enters the 2nd start 34, the second hold area of the holding information memory area 64B at the time of the ball.It is remembered in RB.

[0094] The value of the random number counter C1, which was remembered in the first hold area RA, moves to the first execution area of the judgment process execution area 64C, and is composed with the appropriate table that is remembered in the ROM63 table memory area 63a.It is determined whether or not it will be.Further, the value of the random number counter C1, which is remembered in the second hold area RB, moves to the second execution area 64C P in the judgment processing area 64c, and is formed with the appropriate table that is memory of the ROM63 table memory area 63a.It is determined whether it will be a jackpot or not.

[0095] In the pachinko machine 10 in the present embodiment, when the game ball enters the ball in the first starting outlet 33, 44 (the first starting outlet 33, the right side of the right side), it is remembered in the first holding area RA.The value of the random number counter C1 that has been hit is moved to the first execution area of the judgment process execution area 64C, and it is compiled with the apparent table that is remembered in the ROM63 table memory area 63a, and whether it is a jackpot.Processing to make a judgment and the value of the random number counter C1 remembered in the second hold area RB when the game ball enters the 2nd start 34, moves to the second execution area of the judgment process execution area 64C.Then, the process of matching the resigned table in ROM63's precautionary table memory area 63a, and performing a process that determines whether or not a jackpot is performed in parallel.In the following, the judgment process is based on whether or not the jackpot is triggered by the entry of the playball ball to the first starting outlet 33 and 44, and the jackpot is triggered by the entry of the playball ball at the 2nd start 34.Books that can be executed in parallel (simultaneously) the fluctuation display of the first pattern display portion 37a and the floating display of the second design display portion 37b in parallel (at the same time).The pachinko machine 10 in the embodiment is also called the simultaneous fluctuation machine.

[0096] In the following explanations, the gaming (also called the gaming turn) that is executed (also called the gaming turn) is executed by the entry of the game ball to the first starting outlet 33 and 44, and the second starting outlet.The game (also called the gaming turn), which is performed by the entry of the playball ball to 34, may be described as the second starting outlet.

[0097] Next, the details of C2 by jackpot type C2 will be described.Counter C2 by jackpot type is used to determine the jackpot type.The giant hit type counter C2 is composed to be added one by one within the range of 0 to 99, reaching the maximum value and returning to 0.

[0098] The C2 -specific counter C2 is regularly updated, and the update value is the first storage area RA in the 1st Pending Information Memory Area 64B at the time of the entry when the game ball enters the first starting outlet 33 and 44.If the game ball enters the ball in the 2nd starting outlet 34, it will be memorized in the second hold area RB in the holding information memory area 64b at the time of entering the ball.

[0099] As described above, the MPU62 is a winning lottery using the value of the random number counter C1, which is remembered in the judgment process execution area 64C, and if the result of the hit lottery is large, the judgment process execution area 64CThe jackpot type is determined using the value of the giant hit type C2 that is remembered in.Furthermore, the mpu62 determines the display form of the segment display that shows the stop and display on the first pattern display portion 37a and the second design display portion 37b using the values of these random number counter C1 and the large hits.。In the case of that decision, the stop result table remained in the ROM63 stop result table memory area 63F is referenced.

[0100] Next, the details of reach random number counter C3 will be described.Reach random number counter C3 is used to determine whether a reach occurs when the result of the winning lottery is not a big hit.The reach random number counter C3 is composed to be added one by one within the range of 0 to 238, and returns to 0 after reaching the maximum value.

[0101] Reach random number counter C3 is regularly updated, and its update value is memorized in the first holding area RA in the holding information memory area 64b at the first starting outlet 33 and 44.It is remembered in the second hold area RB in the holding information memory area 64b at the time when the game ball entered in the mouth 34.The value of reach random number counter C3, which is remembered in the first hold area RA, is composed to the reach judgment table remembered in the ROM63 reach judgment table after moving to the judgment process execution area 64C, and reaches the reach judgment table.It is determined whether or not will occur.The value of the reach random number counter C3, which is remembered in the second hold area RB, is composed to the reach judgment table remained in the ROM63 reach judgment table after moving to the judgment process execution area 64C, and reaches the reach judgment table.It is determined whether or not will occur.However, if the result of the winning lottery becomes a big hit and shifts to the opening and closing mode, the reach is determined to occur regardless of the value of the reach random number counter C3.

[0102] Reach is a part of the pattern columns displayed on the display screen of the design display device 41, and some patterns of pattern columns that may have a combination of designs that correspond to the jackpot may be established.The display is displayed and displays the pattern fluctuation display in the remaining pattern column in that state.In addition, the combination of patterns corresponding to the jackpot in the pachinko machine 10 in the present embodiment is the combination of the same pattern in the prescribed valid lines.As a specific example, in the main display area MA of the display surface 41a in FIG. 10 (b), the design is first displayed in the design column Z1, and then the same pattern as Z1 is stopped in the design column Z3.In the situation where the reach line is formed and the reach line is formed, the pattern fluctuates are displayed in the design column Z2, which is reached.Then, when a jackpot occurs, the same pattern as the design that forms the reach line is stopped in the design column Z2.

[0103] In addition, the reach shows the fluctuation of the pattern in the remaining pattern columns, and the reach production is performed by displaying the prescribed character etc. as a video on the background screen.The reach production is included by displaying or hiding the combination of the pattern formed by the reach line, and then displaying the predetermined character etc. as a video as a whole in the abbreviation of the display surface 41a as a whole.In addition, a decision display using a predetermined image, such as a predetermined character, before the reach production is being performed or before the reach display, is made using the reach random number counter C3 and other counters.Is it okay.

[0104] Next, the details of the counter CS by fluctuation type will be described.The vibration type counter CS is used to determine the fluctuation time in the first design display portion 37a and the second design display portion 37b, and the fluctuation time of the pattern display device 41 in MPU62.The vibration type counter CS is composed of one in sequence within a range of 0 to 198, and is composed to return to 0 after reaching the maximum value.

[0105] The vibration type counter CS is updated once every time the normal process described later is executed, and is repeatedly updated within the remaining hours within the normal process.Then, the buffer value of the fluctuating type counter CS is obtained when the fluctuation pattern starts at the start of the fluctuation display in the first pattern display portion 37a or the second design display portion 37b and the start of the fluctuation pattern at the start of the pattern display device 41.When determining the fluctuation time in the first pattern display portion 37a and the second design display portion 37b, the fluctuation time table remained in the ROM63 fluctuation time table memory area 63D is used.

[0106] Next, we will explain the details of the electric role opening counter C4.The power actor open counter C4 is a configuration that is added one by one within the range of 0 to 465, reaching the maximum value after reaching 0.The power actor opening counter C4 is regularly updated, and is remembered in the RAM64 electric role area 64D when the game ball enters through the through gate 35.Then, at the predetermined timing, the value of the electric role open counter C4, which is remembered in the electric role holding area 64D, moved to the electric role execution area 64E, and then in the electric role execution area 64E, the value of the electric role open counter C4.A lottery (hereinafter referred to as an electric actor opening lottery) is performed by using the electric writer 34A to an open state.Specifically, in the electric role execution area 64E, the values of the ROM63 role lottery table memory area 63E (electric role open lottery tables) and the value of the electric role open counter C4It is collected and determines whether or not the electricity 34A is controlled to an open state.

[0107] The values of the obtained random number counter C1, the value of the greater hits, the value of the reach random number counter C3, and the value of at least one value of the electric role open counter C4 are equivalent to the special information in the present invention.Further, the value of the random number counter C1, which is remembered in the first hold area RA and the second holding area RB, the value of the Global Counter C2, and at least one value of the reach random counter C3 is also called the holding information.

[0108] Next, I will explain the true or rejection table.The incidental table is a table data for matching the random number counter C1 when performing a hit lottery based on the random number counter C1.Pachinko machine 10 is set as low -probability mode and high probability mode as a lottery mode for winning lottery, and when the hit lottery in low probability mode, the appropriate table for low -probability mode is referenced, and high.In the case of a probability mode, when a hit lottery, the appropriate table for high probability mode is referenced.The high probability mode (also called a high probability gaming state) is a play state that starts by winning a probable jackpot, and has a relatively high gaming state than low -probability mode, which has the probability of winning a jackpot in a hit lottery.To tell.In the present embodiment, the pachinko machine 10 is a random number counter C1, which was remembered in the first holding area RA in the holding information memory area 64b in the first start of the game ball to the first starting outlet 33 and 44.The alignment table for matching the accompanying table for matching and the second hold area RB in the second hold area RB in the holding information memory area 64b in the second starting outlet 34, and the allegation table for the second starting port 34.Is memorized as another table data.Specifically, the pachinko machine 10 is the precautionary table for the first start (for low probability mode) for the first starting port (for low -probability mode), the resignation table for the first start (for high probability mode), and the second starting port (low).For probability mode), the four -time table for the second start (for high probability mode) is memorized in the ROM63 precedent table memory area 63a.

[0109] FIG. 13 is an explanatory diagram showing the contents of the appropriate table for the first starting port.FIG. 13 (a) indicates the prospective table for the first start (for low probability mode), and FIG. 13 (B) shows the appropriate table (for high probability mode) for the first starting port.

[0110] As shown in FIG. 13 (a), the values of 0 to 3 are set as values for the random number counter C1 for the jackpot for the first starting port (for low -probability mode).There is.And out of the value of 0 to 1199, a value other than the four values of 0 to 3 (4 to 1199) is off.

[0111] On the other hand, as shown in FIG. 13 (b), the values of 0 to 19 of 0 to 19 are set as values of random number counter C1 for the first starting port (for high probability mode).It is done.In addition, the value of 20 to 59 is set as the value of the special small hit random number counter C1, and the value of 60 to 1199 of 60 to 1199 is set as the value of the normal hitting random number counter C1.There is.

[0112] Here, the "small hit" is a transition to the opening and closing mode in which the opening and closing of the variable entry award device 36 is executed, but the lottery mode described later is not a transitional result, and in addition, the result.The number of round gaming that occurs in opening and closing mode is limited to one time.In the present embodiment, two types are prepared as small hits, normal small hits and special small hits (premium small hits).The special small hit is a small hit that can be an opportunity for support mode to shift from high -frequency support mode to low -frequency support mode.In addition, the opening and closing door 36B of the variable entry prize device 36 at the time of a small hit is 0.1sec.

[0113] "Discontinuation" is not a migration in the opening and closing mode, but also the result of the transfer mode and support mode.In the present embodiment, there is no setting of a "off" value in the case of the first starting outlet (for high probability mode) shown in FIG. 13 (B).

[0114] In the present embodiment, the value group of the random number counter C1, which is set as a jackpot for the first starting port (for low probability mode), is the appropriate table for the first starting port (for high probability mode).It is included in the values of the random number counter C1 set as a jackpot.However, as a result of a hit lottery, if the probability of high -probability mode is higher than in low probability mode, the number and value of random numbers set as a jackpot are arbitrary.

[0115] FIG. 14 is an explanatory diagram showing the contents of the apparent table for the second starting port.FIG. 14 (a) indicates the resignation table for the second start (for low probability mode), and FIG. 14 (b) shows the appropriate table (for high probability mode) for the second starting port.

[0116] As shown in FIG. 14 (a), the values of 0 to 3 are set as values of the random number counter C1 that is a jackpot in the appropriate table (for low -probability mode) for the second starting port.There is.And out of the value of 0 to 1199, a value other than the four values of 0 to 3 (4 to 1199) is off.On the other hand, as shown in FIG. 14 (b), the values of 0 to 19 of 0 to 19 are set for the values of the random number counter C1 for the second starting port (for high probability mode).It is done.Out of the value of 0 to 1199, a value other than 20 to 19 (20 to 1199) is off.In this way, the high probability mode has a higher probability of winning a jackpot in a hit lottery than in low probability mode.

[0117] In the present embodiment, the value group of the random number counter C1, which is set as a jackpot for the second starting port (for low -probability mode), is the result of the second starting port (for high probability mode (for high probability mode).) It is included in the value group of the random number counter C1 set as a jackpot.However, as a result of a hit lottery, if the probability of high -probability mode is higher than in low probability mode, the number and value of random numbers set as a jackpot are arbitrary.

[0118] Next, we will explain the jackpot type.Pachinko machine 10 can set multiple types of jackpots.Specifically, for example, by setting a difference in the following three embodiments or modes, a plurality of jackpots can be set. (1) The option of opening and closing control of the variable entry prize device 36 in the opening and closing mode (2) Opening and closing mode lottery mode after the end of the execution mode (3) Opening and closing mode After the end of the right side of the first starting outlet 44, the electric role 34A support mode

[0119] In the pachinko machine 10, as a concept of opening and closing control of the variable entry prize device 36 in (1) opening and closing mode, the occurrence of a variable entry prize device 36 from the start of the opening / closing mode to the end.You can set a high -prize mode and a low -frequency winning mode so that the frequency is relatively high.For example, in the high -frequency winning mode, the opening and closing of the opening and closing mode is performed multiple times (for example, 16 times) from the start of the opening and closing mode (for example, 16 times), and the opening and closing door 36B until 30sec has passed.It can be set to continue until the number of highlights is 10.On the other hand, in the low -frequency prize mode, the opening and closing of 36B of opening and closing door is performed twice from the start of the opening and closing mode, and the number of plays in the opening and closing door 36b is passed until 0.2SEC passes.It can be set to continue until 6 pieces.

[0120] If the operating handle 25 is operated by the player, the game ball launch mechanism 81 will be driven to the 0.6sec that one gaming ball is fired toward the game area PA.In the case of the above specific example, in the low -frequency winning mode, the opening time of the opening and closing door 36b is 0.2sec.In other words, in low -frequency winning mode, the opening and closing door 36B is shorter than the playpiece of the game ball.Therefore, in the opening and closing mode corresponding to the low -frequency winning mode, there is no substantially entering a ballball ball.However, even in the opening and closing mode corresponding to the low -frequency winning mode, the playball ball may be set to be entered.

[0121] In addition, the number of opening and closing of the opening and closing door, the opening and closing time for one opening, and the number of open limited number for one opening, entering the variable entry prize device 36 from the start of the opening and closing mode to the end.If the frequency of the ball is higher than the frequent winning mode, the opening of 36B of the opening door is optional.Specifically, if the high -frequency winning mode has a higher opening and closing mode than the low -frequency prize mode, the opening limit for one opening is long or the number of openings for one opening is set more.good.In clarifying the difference between the high -frequency winning mode and the low -frequency winning mode, the opening / closing mode of the low -frequency winning mode may not be in effect on the variable entry award device 36.

[0122] In the pachinko machine 10, as a form of a lottery mode for the winning and closing mode (2) opening and closing mode, a high probability mode that uses a high -probability appropriate table as a high -probability table and a high probability mode, and as an asleep table.You can configure a low probability mode that performs a winning lottery using a low -probability table.As described in FIG. 13 and FIG. 14, compared to the case where a hit lottery is performed using a high -probability appropriate table, compared to the case where a hit or not using a low -probability table is performed.The probability of winning a jackpot is high.

[0123] In the pachinko machine 10, a play ball is fired in a similar embodiment to the game area PA as a support mode of the electric role 34A of the 1st starting outlet 44 on the right side of the (3) opening and closing mode.When comparing in the continued situation, the high -frequency support mode and low -frequency support, so that the frequency of the electric role 34a of the 1st starting outlet 44 on the right side of 44 is relatively expensive.Mode can be set.

[0124] Specifically, the probability of an electric role opening lottery in the electric role open lottery using the electric role open counter C4 is different between the high -frequency support mode and the low -frequency support mode.In the frequency of support mode, the probability of an option of the electric directors in the electric role opening lottery is higher than the low -frequency support mode.Also, in high -frequency support mode, the opening time of 34A of 34A of the electric role is set longer when the power of the power is opened than the low -frequency support mode.

[0125] Although it is not adopted in the present embodiment, in high frequency support mode, the number of electric roles 34A 34A is set more than low -frequency support mode.Good.Furthermore, a configuration with a long open time of 34A of electric writer 34A may be set for a long time.In addition, in the case of a high -frequency support mode, an electric chair opening is elected, and the electric role 34A is opened multiple times., It may be set shorter than one opening time.Furthermore, in high -frequency support mode, the time will be relatively shorter than low -frequency support mode, and the time will be secured before the next electric role opening lottery is performed after one electric role open lottery is performed.Is it okay.

[0126] As described above, in high -frequency support mode, the probability of entering the right 1st start 44 is more likely to occur than low -frequency support mode.That is, the high -frequency support mode functions as an auxiliary gaming status that assists the establishment of a special information acquisition condition.

[0127] In the present embodiment, the jackpot type will be sorted using a large hit type counter C2 if it becomes a jackpot as a result of a hit lottery.The sorting of the jackpot type corresponding to the value of the c2 by jackpot type is remembered as the striking table in the ROM63 transfer table memory area 63b.

[0128] FIG. 15 is an explanatory diagram showing the contents of the distribution table.FIG. 15 (a) shows a transfer table for the first starting port, and FIG. 15 (b) shows a transfer table for the second starting port.The transfer table for the first start is referenced in the winning lottery based on the entry of the game ball to the first starting port 33, and the transfer table for the second starting port is to the second starting port 34.It is referenced when a hit lottery based on the entry of the game ball.

[0129] As shown in the transfer table for the first starting outlet in FIG.16R probability change jackpot, 8R probability change jackpot, 8R jackpot are set.

[0130] The 16R probability change and the 8R probable change jackpot are the high -frequency winning mode of the opening and closing mode of the variable entry prize device 36 in the opening and closing mode, and the lottery mode of the winning and closing mode (hereinafter, simply "lottery mode" ("lottery mode".) Is a high probability mode, and the support mode after the opening and closing mode is a high -frequency support mode.The difference between the 16R probability change jacket and the 8R probable change jackpot is different from the opening and closing door of the variable entry award device 36 in the opening and closing mode, the 16R probable jackpot is 16 times (16 rounds), and the 8R probable jackpot is 8R.It is a round (8 rounds).

[0131] 8R Normal jackpot is a high -frequency winning mode of the opening and closing mode of the variable entry prize device 36 in the opening and closing mode, the lottery mode after the opening and closing mode is low -probability mode, and the support after the opening and closing mode is supported.It is a jackpot that mode is a high -frequency support mode.8R The number of opening and closing doors of the variable entry award device 36 in the jackpot is 8 times (8 rounds).

[0132] In the first starting port, the "0 to 54" is compatible with the 16R probability of the "0 ~ 99" and the value of the C2 by the jackpot type, and the "55 ~ 69" is 8R probable hit jackpot.It is supported, and "70-99" is compatible with the 8R jackpot.

[0133] As described above, in the pachinko machine 10 in the present embodiment, three types of jackpots are set as a jackpot type.Therefore, the jackpot is diversified.When comparing these three types of jackpots, the degree of advantage for the players is the highest in 16R probable jackpots, the 8R probable jackpot is second, and finally the 8R jackpot.By setting multiple types of jackpots with different advantages for the players, it is possible to reduce the monopoly of the game and increase the attention to the gaming.In addition, it is not necessary to be limited to the above three types of jackpots as a jackpot type, and can be used as two types and four jackpots.For example, it may be a configuration that sets four types of jackpots: 16R probability change, 8R probable change jackpot, 16R normal hits, and 8R jackpot.

[0134] As shown in the transfer table for the second starting port in Fig. 15 (B), the transfer table for the second start is a jackpot based on the entry of the playball ball to the second starting port 34.16R probability change jackpot, 8R probability change jackpot, 8R jackpot are set.In the transfer table for the second starting port, "0 to 64" corresponds to the 16R probable jackpot of the "0 to 99" size -specific counter C2, and the "65 ~ 69" is 8R probable hit jackpot.It is supported, and "70-99" is compatible with the 8R jackpot. Usually supports a jackpot.

[0135] In this way, in the pachinko machine 10 in the present embodiment, the jackpot type configuration form in the event of a jackpot is won based on the entry to the first starting port 33, and the second.It is different from the case of a jackpot based on the entry of the starting outlet 34, and has a clear difference in the advantage of the players.

[0136] In the case of a hit lottery, it does not move to the opening and closing mode, and there is no change in the lottery mode and support mode.In the sort of the jackpot type, if the 16 probability change or the 8R probability hit, the lottery mode after the end of the opening and closing mode will be highly probable mode, as described earlier, but this high probability mode.The state will be won a big hit in the next lottery, or will continue until the game ball enters the ball in the falling port 252, which is prepared for the starting unit 200.

[0137] As described above, the MPU62 uses the value of the random number counter C1 that is remembered in the execution area AE, and the jackpot type using the values of the giant hit type C2 remembered in the execution area AE.In addition, the MPU62 is a segment display of a segment display device that shows the value of these random number counters C1 and the value of the large -scale counter C2, which is stopped and displayed on the first design display portion 37a and the second design display portion 37b.Determine the display form.In the case of that decision, the stop result table remained in the ROM63 stop result table memory area 63F is referenced.

[0138] Next, a table for reach judgment (hereinafter referred to as the acceptable table for reach judgment) will be described.The appropriate table for reach judgment is a table data for matching the value of the reach random number counter C3 when determining whether or not reach is generated based on the value of the reach random number counter C3.

[0139] FIG. 16 is an explanatory diagram showing the appropriate table for reach judgment.As shown in FIG. 16, the acceptable table for reach judgment sets 20 values, 0 to 19, among the values of reach random number counter C3 of 0 to 399.Of the 0 to 399 values, a value other than 0 to 19 (20 to 399) is set as a value that is not elected to reach.In other words, the probability of winning the reach is 1 / 20 in situations where the jackpot was not elected in the hit lottery.

[0140] The pachinko machine 10 in the present embodiment according to the total number of pending spheres that entered the first starting outlet 33 and the total number of spheres in the second starting outlet 34.Equipped with five reach judgments, which have different probability of winning the reach.The appropriate table shown in FIG. 16 is the case where the total number of stored is four or more, and the 5 reach judgment tables, including the appropriate table, have a smaller number of pending tables, so the probability of winning the reach.It's getting higher.For example, if the total number of storations is three, the reach winning probability is about 1 / 11, and if the total number of holds is two, the reach winning probability is about 1 / 10, and the total hold is one.The reach winning probability is about 1 / 9, and if the total hold is 0, the reach winning probability is about 1 / 6.The number of applicable tables for reach judgment may be limited to five, and two, three, four, and six or more may be.In short, there are multiple appropriate tables for reach judgment, and if the total number of holds is smaller, the probability of winning the reach is higher, and any configuration may be in any configuration.

[0141] FIG. 17 is an explanatory diagram showing the contents of the appropriate table (electric role open lottery tables for the power actor's open lottery) used when executing an electric role open lottery.

[0142] FIG. 17 (a) shows a non -frequency open lottery table (for low -frequency support mode) used in low frequency support mode.As shown in Fig. 17 (a), the electric role open lottery tables (for low -frequency support mode) are the values of the electric role open counter C4, which will be elected to the electric chait, and two.The value is set.The value of 2 to 465 of 2 to 465 is set as the value of the off -power actor opening counter C4.In other words, if the game ball passes through the through gate 35 in low -frequency support mode and an electric role opening lottery is executed, the power of the electric role will be elected with a probability of 1 / 233.In the pachinko machine 10 of the present embodiment, if the power of electricity is opened in low -frequency support mode, the electricity actor 34A will be opened once, and its opening time is 1.4 seconds.

[0143] FIG. 17 (b) shows an electric role open lottery table (for high -frequency support mode) used in high frequency support mode.As shown in Fig. 17 (B), the electric role opening lottery tables (for high -frequency support mode) include 462 pieces of 0 to 461 of the electric role opening counter C4, which will be elected to the electric chait.The value is set.462 to 465 values of 462 to 465 are set as values for the optimal power actor opening counter C4.In other words, if the game ball passes through the through gate 35 in the high -frequency support mode and an electric role open lottery is executed, the power of the electric chair will be elected with a probability of 231 / 233.In the pachinko machine 10 of the present embodiment, if the power of the electricity is opened in the high -frequency support mode, the 34A of the electric actor will be opened once, and the opening time is 0.5 seconds.

[0144] In this way, the electric role opening lottery is set to increase the probability of entering the playball on the right side of the first run 44 on the high -frequency support mode to the right side of the first run 44.There is.

[0145] << 1-3 >> Electrical configuration of voice light emission control device and display control device: Next, the electrical configuration of the voice light emission control device 90 and the display control device 100 will be described.

[0146] FIG. 18 is a block diagram showing a focus on the electrical configuration of the audio emission control device 90 and the display control device 100.Some configurations such as the power supply device 85 (FIG. 11) are omitted.The audio emission control board 91 provided in the audio light emission control device 90 is equipped with an MPU92.MPU92 is an element that has a built -in CPU, ROM93, RAM94, interrupt circuit, timer circuit, data input / output circuit, etc.

[0147] ROM93 remembers various control programs, fixed value data, tables, etc. executed by MPU92.For example, a part of the ROM93 area includes a production pattern table memory area 93A, a floating display pattern table memory area 93b, and a reach distribution table memory area 93C, etc.These details will be described later.

[0148] RAM94 is a memory for temporarily memorizing various data, etc. when executing the control program in ROM93.For example, some of the RAM94 areas include various flag memory area 94A, various counter areas 94B, lottery counter area 94C, etc.It is not an essential configuration that ROM93 and RAM94 are one chip for MPU92, but may be a separately chipped configuration.

[0149] MPU92 has input and output ports, respectively.On the input side of the MPU92, the main control device 60 and the production operation button 24 are connected.Various commands are received from the main control device 60.A speaker 46 and various lamp 47 are connected to the output side of the MPU92, and the display control device 100 is connected.

[0150] The display control substrate 101 provided in the display control device 100 includes the MPU102, which is an element that has been combined with program ROM103 and work RAM104, a video display processor (VDP) 105, a character RAM106, and a video RAM107.Is mounted.It is not an essential configuration that the program ROM103 and the work RAM104 are one chip for MPU102, but each may be separately chipped.

[0151] The MPU102 performs a predetermined calculation processing based on the various commands received from the voice light emission control device 90 based on the various commands received to control the VDP105 (specifically generate internal commands for VDP105).。

[0152] The program ROM103 is a memory for memorizing various control programs and fixed value data executed by MPU102, and is also memorized with JPEG format image data for background images.

[0153] Work RAM104 is a memory for temporarily remembering the work data and flags used when executing various programs by MPU102.

[0154] The VDP105 is a type of drawing circuit, and directly operates an image processing device as a liquid crystal display portion built into the design display device 41.The VDP105 is also called a "drawing chip" because it is made into an IC chip, and is a kind of miconchop with a built -in firmware dedicated to drawing processing.The VDP105 adjusts the timing of each MPU102, video RAM107, etc. and intervenes in the reading and writing of the data, and reads the image data to be memorized in the video RAM107 at a predetermined timing from the character ROM106 and displays it in the design display device 41.

[0155] Character ROM106 plays a role as an image data library for memorizing character data such as patterns and pictures displayed in the design display device 41.This character ROM106 remembers the bitmap format image data of various display patterns and display drawings, and colored palette tables that are referenced when determining the expression colors in each dot in bitmap images.Various display drawings include the picture of the petal P1 to P4 described later.It is also possible to set up multiple character ROM106 and share it in each character ROM106 to remember the image data.It is also possible to make the JPEG format image data for the background image memorized in the program ROM103 in the character ROM106.

[0156] The video RAM107 is a memory for memorizing the display data displayed in the design display device 41, and the contents of the design display device 41 are changed by rewriting the contents of the video RAM107.

[0157] In the following, the MPU62, ROM63, and RAM64 of the main control device 60 are also called the main side MPU62, the main side ROM63, and the main side RAM64, and the MPU92, ROM93, and RAM94 of the voice light emitting control device 90, each of which are the sound light side MPU92, the sound light side, respectively.ROM93 and sound light side RAM94, and the MPU102 of the display control device 100 is also called the display side MPU102.

[0158] 《1-4》 Outline of processing machine: Next, we will explain the outline of the process executed by the pachinko machine 10 in the present embodiment.

[0159] 《1-4-1》 Transition of the lottery mode and support mode: In the pachinko machine 10 in the present embodiment, the winning lottery is won by a winning lottery, and if the won jackpot type is usually a jackpot, the lottery mode shifts to low probability mode after the opening and closing mode ends.Move to high -frequency support mode.In addition, in the pachinko machine 10 in the present embodiment, the winning and closing mode is the high probability mode after the opening and closing mode, and the lottery mode is highly probable mode when the winning and closing mode is won by winning lottery.Move to high -frequency support mode.

[0160] After the transition to high -frequency support mode, the high -frequency support mode will continue as a support mode until the number of gaming gaming has been set in a predetermined number of gaming after the frequency support mode has started.The "warranty game number" is the number of games guaranteed to be executed in high frequency support mode, for example,, for example.That is, in pachinko machine 10, after shifting to high -frequency support mode, high -frequency support mode is guaranteed up to 50 times, the number of guaranteed games.When the number of gamed gamers after the high -frequency support mode has started, the support mode shifts to low -frequency support mode.In particular, in the present embodiment, the support mode shifts to low -frequency support mode, even if the high -probability mode continues when the gaming times that have reached the number of guarantees have reached.

[0161] If the support mode is high -frequency support mode, the result of the electric role opening lottery executed by passing through the through gate 35 is extremely high, because the probability of election of electricity scaling is extremely high, so electricity is extremely high.The role of 34a is effectively opened.For this reason, the players have a weak right hit when the support mode is high -frequency support mode, and the playballs are flowing down to the weak right -handed passage P1, so that the electric body 34A is provided.Performs the game to enter the ball ball to the starting outlet 44.The gaming ball that entered the first starting outlet 44 on the right is sorted into a route to the outlet 251 in the starting unit unit 251 in the starting unit unit 242 of the gaming sphere stroking device 240 and the route 252.For this reason, the gaming ball that entered the first starting outlet 44 on the right side may enter the fall of 252, as described earlier, as described earlier.

[0162] The opportunity to shift to high -frequency support mode is a probable change jackpot, and the number of gaming gaming has reached the number of games since the start of high -frequency support mode (for example, 30th gaming), a falling 252When the game ball enters the ball, the lottery mode shifts from high probability mode to low probability mode.Then, from the next gaming time when the game ball entered to the fall 252, a winning lottery will be executed in low -probability mode.Regarding support mode, in the gaming times before the number of games since the high -frequency support mode started, the gaming ball entered the fall of 252 in the game before (for example, the 30th gaming times above).Even if the probability mode ends and the migration is shifted to low -probability mode, the frequency support mode is continued until the number of gaming games since the high -frequency support mode has started (ie, 50 times).I will.

[0163] In the pachinko machine 10 in the present embodiment, the winning and closing mode will be elected by the winning lottery, and after the opening and closing mode ends, the lottery mode will be highly probable mode and the support mode will be transferred to high -frequency support mode, and then high -frequency support mode.If the number of games since the started was started, the gaming times (for example, the 30th gaming time), which reached the number of gaming gaming, is elected to the jackpot (whether or not the jackpot or the probability hit).At the time when the 30th gaming turn, which was won at the jackpot, ends the opening and closing mode, the lottery mode shifts from high probability mode to low probability mode.As for the support mode, the gaming times (for example, the 30th gaming times above), which reached the number of guarantees gaming, ended from high -frequency support mode to low -frequency support mode when opening and closing mode started.。In other words, the lottery mode and support mode are reset to the low side when the gaming times that have been elected at the jackpot end and the opening and closing mode starts.

[0164] 《1-4-2》 Game flow: In the pachinko machine 10 of the present embodiment, at least four types of conditions in the combination of lottery mode and support mode can be at least as a gaming state that transitions the game.Specifically, I) lottery mode is low -probability mode, and support mode is low -frequency support mode, low -reliable support state and II) lottery mode in high probability mode, and support mode.Highly accurate support state, which is a high -frequency support mode, and III) lottery mode in high probability mode, low -frequency support mode, high -accuracy low support state, and IV) Lottery mode is low probability mode.In addition, it is possible to adopt a low -accuracy and high support state, which is a high -frequency support mode in support mode.Furthermore, in the pachinko machine 10 of the present embodiment, the opening and closing mode that can enter the ballball ball to the 36A of the variable entry award device 36 can be entered as a play state.The game progresses while transitioning the state between these gaming conditions.

[0165] FIG. 19 is an explanatory diagram showing the flow of the game in pachinko machine 10.When the game starts, it is initially a low definition (state H1).That is, the lottery mode is low -probability mode, and the support mode is low -frequency support mode.

[0166] FIG. 20 shows various types of forms in each of the low -accuracy, low support, high -accuracy, high support, and high -accuracy low support.Here, as a embodiment, the 1st start of the central side, the first starting outlet 44 on the right side, the falling port 252, and the second starting outlet 34, the fluctuation time of the first pattern, the fluctuation time of the first pattern.The fluctuation time of the pattern of 2 is determined.

[0167] As shown in FIG. 20, in a low -accuracy and low support state, a ballball ball can be entered to the first starting outlet 33.For this reason, in a low -accuracy, the player is left behind, the gaming ball flows on the left side of the game area PA, and the game ball is entered at the first starting outlet 33.When the game ball enters the first starting outlet 33, the first starting outlet game is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the first decorative pattern, which is the production image corresponding to the first starting outlet gaming turn, and the sub display is displayed.In the area SA, the second decorative image, which is a production image corresponding to the second starting outlet gaming turn, is displayed.That is, since the player enters the ballball ball is the first starting outlet 33, the first decorative pattern is displayed in the main display area MA.

[0168] Think about the entrance door other than the first starting outlet 33.In the low -accuracy, it is not possible to enter the right side of the first starting outlet 44 and the falling port 252 in preparation for the starting port unit 200, but it is possible to enter the 2nd start 34.。In the low -accuracy, the support mode is low -frequency support mode, so the probability that the result of the electric role opening lottery executed by passing through the through gate 35 will be out of the event is extremely high at 232 / 233.For this reason, the electric writer 34a is substantially closed, and the game ball flows along the third route RT3 (Fig. 9) described earlier, so it is possible to enter the 2nd start 34.。For this reason, depending on the players, we aim to enter the game ball at the 2nd start 34 by flowing the game ball along the 3rd route RT3 by hitting a weak right in a low -accuracy and low support state.Is considered.On the other hand, in the pachinko machine 10 in the present embodiment, the fluctuation time of the second design display portion 37b (hereinafter referred to as the special 2 fluctuation time) is set as a simultaneous fluctuation machine to a very long time.Thus, the configuration is to suppress the fact that the lottery, which trains a ballball ball at the 2nd start 34, is repeatedly executed in a short period of time.As a result, in the present embodiment, the players can abandon the weak right -handed operation in a low -accuracy support state, and concentrate on the left.

[0169] In addition, the special 2 fluctuation time in the low -accuracy low supporter was set to a very long time of 10 minutes, but about the fluctuation time of the first pattern display portion 37A in the low -accuracy low support state (hereinafter referred to as a special 1 fluctuation time).Is set to the normal length time.The "normal length time" here is a normal length time determined by the value of the fluctuated type counter CS described later and the presence or absence of a jackpot type, the presence or absence of reach, for example, 2 seconds ~.3 minutes.

[0170] Return to Fig. 19.If the winning lottery in the first starting outlet gaming executed in the low -accuracy low support state (state H1) is out of the case, the low -accuracy support state (state H1) will continue, and the players will be in the center of the center.Enter the ballball ball at the starting outlet 33 and execute the play technique for the first starting port.

[0171] Low accuracy, low -accuracy, low -accurate support, won a jackpot in the winning outlet gaming turn, and if the won jackpot type is usually a big hit, the game will be given after the first starting outlet.Opening and closing mode is executed as a privilege to the person.That is, the migration is shifted from a low -accuracy low support state (state H1) to the opening and closing mode (state H2).Pachinko machine 10 will implement suggestions that promote the right -handed strike prior to the round game generated in the opening and closing mode.The players perform a strong right hit after the first starting outlet time in accordance with the suggestion of the suggestion of the suggestion of the suggestion of the suggestion of the suggestion, and let the playballs flow to the strong right -handed passage P2, enter the game ball at the 36A of the large entry.Get a ball.

[0172] When the opening and closing mode (state H2) ends, it shifts to a low -accuracy high supporter (state H3).That is, the lottery mode is low -probability mode, and the support mode is high -frequency support mode (limited to 50 times, which is the number of warranty games).

[0173] As shown in FIG. 20, in the low -accuracy high supporter, it is possible to enter the game ball for the first starting outlet 33, the first starting outlet 44 on the right side, and the fallout 252.It is impossible to enter the ballball ball for the starting point 34.In the low -accuracy high support state, the support mode is high -frequency support mode, so it is possible that the result of the electric role opening lottery that will be executed after passing through the through gate 35 may be the election of electricity.Because of the extremely high of 233, 34A, an electric role, is substantially opened.In the pachinko machine 10 in the present embodiment, in the state where the support mode is high -frequency support mode, the gaming ball that has passed through the through gate 35 passes the electricity 34A with an electric role open with a 100%probability.The distance from the through gate 35 to the 34A of the electric character 34A, the opening time of 34A, the number of opens of the electric role 34A, and the fluctuation time of the pattern in the vibration unit 38 are adjusted.For this reason, if the support mode is high -frequency support mode, the gaming ball that passed through the through gate 35 and entered the entrance 210A is the first route RT1 (Fig. 7) or the second route RT2 described above.In order to flow along (Fig. 8), the first starting outlet 44 on the right side and the game ball in the outlet 251 in the opening unit, or the playball ball to the right 1st opening outlet 44 and the falling port 252.Is possible, and it is impossible or difficult to enter a playball ball to the 2nd starting outlet 34.In addition, even if the game ball enters the ball to the falling entrance 252, in the low -accuracy high support state, the lottery mode is in low probability mode, so the players are worried about moving to low probability mode (so -called falling).Not.For this reason, in the low -accuracy and high supporter (state H3), the players are weakly hit and the playballs are flowing to the weak right -handed passage P1, so that the game ball is high at 44 on the right side with a high probability.You can enter the ball.

[0174] When the game ball enters the first starting outlet 44 on the right side, a gaming for the first starting port is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the first decorative pattern, which is the production image corresponding to the first starting outlet gaming turn, and the sub display is displayed.In the area SA, the second decorative image, which is a production image corresponding to the second starting outlet gaming turn, is displayed.In other words, since the player enters the ballball ball is the first starting outlet 44 on the right side, the first decorative pattern is displayed in the main display area MA.

[0175] The special 1 fluctuation time and the special 2 fluctuation time in the low -accuracy high supporter are set to the normal length time (for example, 2 seconds to 3 minutes).

[0176] Return to Fig. 19.If the winning lottery in the first starting outlet gaming executed in a low -accuracy high supporter (state H3) is out of the case, the low -accuracy and high support state (state H3) will continue, and the players will start the right side.Enter the ballball ball in the mouth 44 and execute the play technique for the first start.In addition, if the number of gaming games after the frequency support mode is started, it reaches 50 times, which is the number of guaranteed gaming, and it will be shifted to a low -accuracy and low support state (state H1).

[0177] The first starting outlet gaming turn is won in the wound lottery in the first starting outlet game executed in a low -accuracy high supporter (state H3), and if the won jackpot type is usually a jackpot.After the end of, the opening and closing mode is executed as a privilege to the players.That is, shifting from low -accuracy high support state (state H3) to opening and closing mode (state H2).Pachinko machine 10 will implement suggestions that promote the right -handed strike prior to the round game generated in the opening and closing mode.The players perform a strong right hit after the first starting outlet time in accordance with the suggestion of the suggestion of the suggestion of the suggestion of the suggestion of the suggestion, and let the playballs flow to the strong right -handed passage P2, enter the game ball at the 36A of the large entry.Get a ball.

[0178] In the first launch of the first starting outlet in a low -accuracy high supporter (state H3), the wound lottery is won, and if the won jackpot type is a probable hit, the first starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.Here, it shifts from a low -accuracy high supporter (state H3) to the opening and closing mode (state H4).

[0179] In the low -accuracy low support state (state H1), the aim of entering the ballball ball to the first starting outlet 33, but this ball cannot be performed with a high probability.On the other hand, in a low -accuracy high supporter state (state H3), the player can enter the ball ball with a high probability of performing a weak right hitting on the right side of 44.For this reason, in the low -accuracy high supporter (state H3), there are many opportunities for the first starting outlet game to run and a winning lottery compared to the low -accuracy support state (state H1).It is excellent for people.

[0180] In the low -accuracy of support state (state H1), if the jackpot is won in the winning lottery in the first starting outlet, and if the won jackpot type is probable, the first starting outlet gaming ends.The opening / closing mode will be executed as a benefit to the players later.That is, the migration is shifted from a low -accuracy low support state (state H1) to the opening and closing mode (state H4).

[0181] Pachinko machine 10 will implement suggestive productions that promote the right -handed strike prior to the round game generated in the opening and closing mode (state H4).The opening / closing mode (state H4) is the same process as the opening / closing mode (state H2).Despite the same opening and closing mode, it is distinguished from the state H2 and the state H4 because the branch destination is different.When the opening / closing mode (state H4) ends, it shifts to a high -accuracy high support state (state H5).That is, the lottery mode is highly probable mode, and the support mode is high -frequency support mode (limited to 50 times, which is the number of warranty games).

[0182] As shown in FIG. 20, in the high -accuracy high supporter state, it is possible to enter the game ball for the first starting outlet 33, the first starting outlet 44 on the right side, and the fallout 252.It is impossible to enter the ballball ball for the starting point 34.These can be entered in the same way as if they are in a low -accuracy high support state.However, in low -accuracy high supporters, the lottery mode is already in low probability mode, so the players do not have to worry about moving to low -probability mode (so -called falling), but in high accuracy, high support., If a game ball enters in the falling 252, the lottery mode is different from the high probability mode to the low probability mode (so -called falling).In the high -accuracy high support state, the support mode is high -frequency support mode, so the probability that the result of the electric role opening lottery that will be executed by passing through through the through gate 35 will be elected to the power of electricity is 231 / 233.Because of the extremely high, 34a of electric writer 34A is effectively opened.For this reason, as described earlier, if the support mode is high -frequency support mode, the gaming ball that passed through the through gate 35 and entered the entrance 210A is the first route RT1 (Fig. 7) or the first.2 In order to flow along the Route RT2 (Fig. 8), the first starting outlet 44 on the right side and the outlet 251 in the opening unit, or the playball ball to the right side 1st starting outlet 44 and the falling port 252.You can enter the ball, and it is impossible or difficult to enter a playball ball to the 2nd start 34.

[0183] In a high -accuracy, the players are weakly hit, the playballs are flowing down to the weak -right passage P1, and the play ball is entered to the first starting outlet 44 on the right.When the game ball enters the first starting outlet 44 on the right side, a gaming for the first starting port is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the first decorative pattern, which is the production image corresponding to the first starting outlet gaming turn, and the sub display is displayed.In the area SA, the second decorative image, which is a production image corresponding to the second starting outlet gaming turn, is displayed.In other words, since the player enters the ballball ball is the first starting outlet 44 on the right side, the first decorative pattern is displayed in the main display area MA.

[0184] Return to Fig. 19.If the winning lottery in the first starting outlet gaming turn executed in the high -accuracy and high support state (state H5) is out of the case, the high -accuracy high support state (state H5) is repeated, and the first starting outlet is 44.Enter the ballball ball and execute the first starting outlet.

[0185] If you win a jackpot in the first starting outlet game executed in the high -accuracy and high support state (state H5), if the won jackpot type is usually a jackpot, the first starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.That is, shifting from low -accuracy high support state (state H5) to opening and closing mode (state H2).Pachinko machine 10 will implement suggestions that promote the right -handed strike prior to the round game generated in the opening and closing mode.

[0186] In the winning lottery in the first starting outlet, which was executed in a high -accuracy and high support state (state H5), if the wound jackpot type is a probable hit, the first starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.Here, it shifts from a high -accuracy high supporter (state H5) to the opening / closing mode (state H4).

[0187] In the high -accuracy and high support state (state H5), if a game ball is entered to the falling 252, it shifts to a low -accuracy and high support state (state H3).That is, the lottery mode shifts from high probability mode to low probability mode, and support mode continues in high frequency support mode.In addition, when the transition to a low -accuracy high supporter (state H3) is transferred, the warranty game that shows the number of gaming times continuously executed in high -frequency support mode is maintained as it is before the transition.。For this reason, the transition to a low -accuracy high supporter (state H3) does not reset the number of gaming times continuously executed in high -frequency support mode.

[0188] In addition, the special 1 fluctuation time in the high accuracy and high support state (state H5) is set to the normal length, and the special 2 fluctuation time in the high accuracy high support state (state H5) is set to 10 minutes.。The special 2 fluctuation time in the high -accuracy and high support state (state H5) is set for a very long time, 10 minutes, because of the following reasons.

[0189] In the high -accuracy high supporter state, it is impossible to enter the ball ball for the second starting outlet 34, but the holding information (up to 4 pieces) in the second hold area RB in the holding information memory area 64b.In the remaining, high -accuracy high support state, a winning lottery may be executed based on the remaining pending information.Then, a winning lottery will be executed by referring to the resignation table (for high probability mode) shown in FIG. 14 (B), which will be excessively advantageous for the players.In order to eliminate this, it is impossible to enter the ball ball for the second starting outlet 34 in the high -accuracy high support state, for example, for 10 minutes, for example, for 10 minutes.By setting it for an extremely long time, the holding information remaining in the second hold area RB is suppressed in a short period of time.

[0190] In a high -accuracy and high support state (state H5), when the frequency support mode has been started, the number of gaming has reached 50 times, which is the number of gaming gaming, and it shifts to a high -accuracy support state (state H6).In addition, even if the winning lottery in the first starting outlet gaming in the high -accuracy and high support state (state H5) executed in the high -accuracy of the first starting outlet, it will be transferred to the high -accuracy and low support state (state H6).In the high -accuracy, the lottery mode is high probability mode, and the support mode is low -frequency support mode.In this embodiment, the players are in the winning lottery in the first starting outlet gaming times executed in a high -accuracy, high -accuracy, from the production content corresponding to the special small hit production pattern displayed in the design display device 41.You can recognize that you have won a special small hit.

[0191] As shown in FIG. 20, in the high -accuracy low support state, it is possible to enter the ball ball for the first starting outlet 33 and the second starting outlet 34, and the first starting outlet 44 on the right side.It is impossible to enter the ballball ball for the fall of 252.In the high -accuracy of support mode, the support mode is low -frequency support mode, so the probability that the result of the electric role opening lottery executed by passing through the through gate 35 will be out of the event is extremely high at 232 / 233.For this reason, the electric writer 34a is substantially closed, and the game ball flows along the third route RT3 (Fig. 9) described earlier, so it is possible to enter the 2nd start 34.It is impossible or difficult to enter a ballball on the right side of the first starting outlet 44 and the fall 252.

[0192] In the high -accuracy low support state (state H6), the player can hit the player weakly and the playballs flow to the weak -right passage P1, so that the game ball can be entered at the 2nd start 34.When the game ball enters the 2nd start 34, the second starting outlet game is executed and a winning lottery is performed.At this time, the main display area MA in the display surface 41a (see FIG. 10 (b)) in the liquid crystal display device 41 displays the second decorative pattern that is a production image corresponding to the second starting outlet gaming turn, and the sub display is displayed.In the area SA, the first decorative image, which is a production image corresponding to the first starting outlet game, is displayed.That is, since the player enters the ballball ball is the second starting outlet 34, the second decorative pattern is displayed in the main display area MA.

[0193] High -accuracy low support state (state H6), which was executed in the second starting port game, won a jackpot, and if the won jackpot type is usually a jackpot, the second starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.That is, it shifts from the high -accuracy low support state (state H6) to the opening and closing mode (state H2).

[0194] High accuracy low support state (state H6), which was executed in the second starting port gaming turn, won a jackpot, and if the won jackpot type is a probable hit, the second starting outlet gaming turnAfter the end of, the opening and closing mode is executed as a privilege to the players.That is, it shifts from the high -accuracy low support state (state H6) to the opening and closing mode (state H4).

[0195] In the high -accuracy low support state described above (state H6), it is impossible or difficult to enter the falling port 252 as described earlier, as the game ball hit with a weak right hit, so it is 100%.With a close probability (this probability is also called 100%for convenience), you will enter the 2nd start 34.Therefore, in the pachinko machine 10 in the present embodiment, in the high -accuracy low support state (state H6), 100%continued to win the jackpot in the second starting outlet gaming turn, and to the 2nd start 34.You can enter a ballball ball and perform a lottery.In other words, in the highly accurate supporter (state H6), it is a so -called invincible zone without falling.As a result, in the pachinko machine 10 in the present embodiment, if you shift from a high -accuracy high support state to a highly reliable supporter (invincible zone), you can ensure that the so -called series can be elected again at the jackpot, and the game is gaming.It can give people a sense of expectation of continuous chan.Therefore, in the pachinko machine 10 of the present embodiment, it is possible to improve the excitement of gaming.

[0196] In addition, when the number of gaming gaming is completed from a high -accuracy high supporter state, it becomes a high -accuracy and low supporter, but in this case, the special 2 fluctuation set to a very long time (long) in the high -accuracy high supporter state.There was a possibility that the time continued.In a high -accuracy low support state (invincible zone), a long lottery in the invincible zone is a winning lottery in the invincible zone in the invincible zone.It is impossible to repeat it in a short period of time, which gives players disadvantages.Therefore, in the pachinko machine 10 in the present embodiment, the lottery result of the lottery for the first starting port (for high probability mode) is limited to the jackpot and small hit (specially small hit, normal small hit).Long), if the jackpow or small hit fluctuation is stopped when the jackpot or small hit fluctuation executed in the first starting outlet (the first starting outlet 33, the first starting outlet 44).The configuration of the special 2 set in that can be stopped regardless of the result of the hit lottery pertaining to the special 2.As a result, the defect that continues to fluctuate long, which is set long in the invincible zone in a high -accuracy, high support state, can be suppressed from giving players disadvantages.

[0197] As described above, according to the pachinko machine 10 in the present embodiment, the support mode is in high frequency support mode in high accuracy and high support, so the electric role 34A is effectively opened and through.The gaming ball that has passed the gate 35 shifts from the main line aisle 210 to the first branch aisle 220 in the starting unit unit 200 (Fig. 4).For this reason, the gaming ball that has passed through the through gate 35 will always enter the first starting outlet 44.However, the gaming ball entered at the 1st starting outlet 44 on the right side enters the fall of 252 with a probability of 0.1 seconds (= 1 / 21) for 2.1 seconds.The opportunity to shift to the frequency support mode is a probable change jackpot, and the gaming has reached the number of gaming gaming after the high -frequency support mode has started, and when the game ball enters the falling point 252., The lottery mode shifts from high probability mode to low probability mode.In other words, when the game ball enters the first starting outlet 44, the lottery mode shifts from high probability mode to low probability mode, despite the probability of 1 / 21, and the players may be disadvantaged.be.

[0198] On the other hand, if the number of gaming after the high -frequency support mode has started without the start of the high -frequency support mode without the entry ball in the fall entrance 252, the support mode is low frequency from high frequency support mode.Transferred to support mode, and the gaming status shifts from high accurate supporter state to high reliable support state (invincible zone).If the support mode is in low frequency support mode, the electric writer 34A is substantially closed, and as a result, the game ball flows along the third route RT3 (Fig.The ball will enter.In this case, the game ball does not move from a high probability mode to low -probability mode, as a game ball enters to the falling entrance 252, as if the game ball flows to the 1st starting outlet 44 side.For this reason, there is no possibility that it will be disadvantageous for the players, and it is possible to continuously perform gaming times that are performed by the entry of the game ball at the 2nd starting outlet 34.The high -accuracy low support state continues until the next jackpot, and in effect, the next jackpot is promised.

[0199] According to the pachinko machine 10 in the present embodiment, in the high -accuracy high support state, the number of gamers after the high -frequency support mode has started to the players, the period until the number of gaming has reached the number of gaming.The gaming ball enters the ball and the lottery mode does not shift from high probability mode to low probability mode (I want you not to fall), and the number of games has reached the number of gaming gaming before falling.The expectation of wanting it can be assigned together.Then, if the number of games reaches the number of gaming gaming without falling, the players will be executed in the trigger of the player at the 2nd start 34 without the risk of falling.A sense of relief that can be shifted to a high -accuracy and low support state (invincible zone) that can perform continuous gaming times, and continuous gaming times that are executed by the entry of the game ball to the second starting outlet 34.By performing, it is possible to add the expectation of winning a jackpot soon in the high -accuracy and low support state.Therefore, according to the pachinko machine 10 in the present embodiment, it is possible to improve the excitement of gaming by giving the players with emotions such as expectations, tension and relief.

[0200] There are conventional pachinko machines: loop -type pachinko machines and ST type pachinko machines.The loop -type pachinko machine is a model that will continue the high probability mode, but will continue to win the jackpot in the next hit lottery.ST type pachinko machine is a model whose gaming in high probability mode is limited.In a loop -type pachinko machine, in a high probability mode status, it is possible to give the players a sense of urgency, such as the winning lottery and the winning jackpot type.On the other hand, in a ST type pachinko machine, it is possible to give a sense of urgency to the players, such as not winning a jackpot between the restrictions in a high probability mode state.According to the pachinko machine 10 in the present embodiment, as described above, it is possible to give the expectation that the number of gaming will reach the number of gamers before falling, as described above.In addition, if the number of gamers reaches the number of gaming gaming without falling, the players will be executed in the trigger of the player at the 2nd start 34 without the risk of falling.A sense of relief that can be shifted to a high -accuracy and low support state (invincible zone) that can perform continuous gaming times, and continuous gaming times that are executed by the entry of the game ball to the second starting outlet 34.By performing, it is possible to add the expectation of winning a jackpot soon in the high -accuracy and low support state.These sense of relief and expectations are unique to pachinko machine 10 in the present embodiment, and can improve the excitement of gaming.

[0201] According to the pachinko machine 10 in the present embodiment, even if the high -accuracy is high support state, even if it is elected for a special small hit in the winning lottery, the support mode shifts from high -frequency support mode to low -frequency support mode.The configuration is to shift from a high -accuracy high supporter to a highly reliable support state (invincible zone).For this reason, the expectation of wanting to win a special small hit in the winning lottery can be given to the players, and as a result, it is possible to further improve the excitement of gaming.

[0202] In the pachinko machine 10 of the present embodiment, as described above, in the high -accuracy high support state H5, the players perform a weak right, flowing the game balls to the weak right passage P1, and started the right side.The game is usually performed so that the gaming ball is entered into the mouth 44.On the other hand, in the high -accuracy high support state H5, as described above, it is possible to enter the ball ball for the first starting outlet 33, so some playersIn the high -accuracy high support state H5, it may be played to perform a left -handed ball and enter the game ball to the first starting outlet 33.In this case, the gaming ball does not enter the falling port 252, and the game state does not shift to a low -accuracy high support state on the way, so only 50, the first start of the center side, which is the number of guaranteed games.If the playball can be entered into the mouth 33, the game state can be transferred to the high -accuracy low support state, which is an invincible zone.However, it is highly accurate to enter the ball ball to the first starting outlet 33 in the center side of the center side in many 50 times, in order to put a lot of burden on the amount of gaming balls that spend time in terms of time.In the high support state H5, the way of playing the game is to play a left -handed ball for the first starting outlet 33, and it is not realistic for the players.In other words, in the pachinko machine 10 in the present embodiment, the gaming ball is played in the high -accuracy high support state H5 by relatively large number of guaranteed games, which is 50 times.The configuration is difficult to do in the way to enter the ball.

[0203] In the pachinko machine 10 of the present embodiment, as described above, it is difficult to play the game to enter the game ball in the high -accuracy and high support state H5 to the first starting outlet 33.However, it does not completely eliminate this way of gaming.If the above difficult points can be tolerated, it is possible to play left in the high -accuracy high support state H5 and perform the game to enter the ball to the first starting outlet 33.For example, if you are a player who is not mentally tolerated to enter the ball to the falling outlet 252 and the lottery mode moves from high probability mode to low probability mode, select the above -mentioned gaming method.You may do it.From the designer of the gaming machine, the number of guarantees gaming is, for example, 5 or 10 times, or relatively small, so the playball is entered to the center side 1st opening 33 in the high -accuracy high support state H5.It can be tolerated to some extent to do gaming to make it possible, and the number of guarantees games is 50 or 100 or 100 times, and the high -accuracy support state H5 is given to the center side 1st starting outlet 33.Game can be strictly prohibited to enter the ball.In other words, it is possible to adjust the gaming to allow or prohibit gaming so that the game ball is entered to the first starting outlet 33 in the high -accuracy and high support state H5 can be adjusted by the number of guaranteed games.Become.

[0204] << 1-5 >> Various processing performed in the main control device: Next, an example of a concrete process executed in the pachinko machine 10 of the present embodiment is explained.The processing executed in the main control device 60 earlier is described, and then the processing executed in the speech emission control device 90 and the display control device 100 will be described.

[0205] In order to proceed with the gaming of each game, the MPU62 of the main control device 60 performs a timer interrupt process and normal processing.This process is described below.The MPU62 performs an NMI interrupt treatment that is started by the input of a power outage signal in addition to the timer interrupt process and normal processing, and the explanation is omitted.

[0206] <Thai interrupt process> FIG. 21 is a flowchart showing a timer interrupt process.The timer interrupt process is regularly started by the MPU62 of the main control device 60 (eg, 2 msec cycle).

[0207] In the step SS0101, the loading process of various detected sensors is performed.That is, the status of various detection sensors connected to the main control device 60 is read, and the status of the sensor is determined, and the detection information (entry detection information) is saved.Then proceed to step SS0102.

[0208] In the step SS0102, the random number initial value counter Cini is updated.Specifically, add 1 to the random number initial value counter Cini and clear it to 0 if the counter value reaches the maximum value.Then, the update value of the random number initial value counter CINI is memorized in the corresponding buffer area of RAM64.Then proceed to step SS0103.

[0209] In the step SS0103, the values of the random number counter C1, the giant hit type counter C2, the reach random number counter C3, and the power actor open counter C4 are performed.Specifically, if each counter value reaches the maximum value of the random number counter C1, the jackpot type counter C2, reach random number counter C3, and the electric leader open counter C4, respectively.Clear to 0.Then, the update value of each counter C1 to C4 is memorized in the corresponding buffer area of RAM64.Then proceed to step SS0104.In addition, the value of the counter CS by fluctuation type updates the value in the normal process (FIG. 23) described later.

[0210] In the step SS0104, the first starting outlet (the first starting outlet 33, the right side of the right side 44), and the entry ball for the starting outlet 34 is performed in the entry ball for the starting outlet 34.Details of the entry process for the start SS0104 will be described later.Then proceed to step SS0105.

[0211] In the step SS0105, the entry process for the falling outlet associated with the entry of the playball ball to the falling port 252 is performed.Details of the entry process for the falling outlet of the step SS0105 will be described later.After the step SS0105 is executed, the MPU62 ends the timer interrupt process.

[0212] <Introduction process for the starting port> Next, the entry process for the starting port will be explained.The entry process for the starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 21: SS0104) of the timer interrupt process.

[0213] FIG. 22 is a flowchart showing an input process for the starting port.In the step SS0201, the first start (the first start of the center side) whether or not the game ball entered the first start (the first starting outlet 33, the right side of the right side 44)).It is determined by the detection condition of the detection sensor corresponding to the mouth 33 and the first starting outlet 44).If it is determined that the game ball is entered at the first starting outlet (the first starting outlet 33, the first start of the right side 44) in the step SS0201 (SS0201: YES), proceed to the step SS0202 and pay out and control.Set a prize ball command to pay one gaming ball to the device 70.Then proceed to step SS0203.

[0214] In the step SS0203, the external signal is output to the management control device on the gaming hall side that the game ball entered at the first start (1st starting outlet 33, the first starting outlet 44 on the right side).Perform configuration processing.Then proceed to step SS0204.

[0215] In the step SS0204, the number of start pending RAN (hereinafter referred to as the first pending number RAN), which is a value remembered in the storage area of the first holding area RA, is read, and the number of pending RANs is described later.Set as the target of processing.The number of pending RANs is based on the number of pending ran based on the first start (the first starting outlet 33, the first starting outlet 44).Then proceed to step SS0209.

[0216] If it is determined that the game ball is not entered at the first starting outlet (the first starting outlet 33, the right side of the right side 44) in the step SS0201 (SS0201: NO), proceed to the step SS0205.Whether the game ball has entered the 2nd start 34 is determined by the detection condition of the detection sensor corresponding to the 2nd starting outlet 34.

[0217] In the step SS0205, if it is determined that the game ball has entered the 2nd starting port 34 (SS0205: YES), proceed to step SS0206, and pay out one playball ball to the payment control device 70.Set the command.Then proceed to step SS0207.On the other hand, if it is determined that the game ball has not entered the 2nd start 34 in the step SS0205 (SS0205: NO), the entry process for this start is terminated.

[0218] In the step SS0207, an external signal setting process is performed in order to output a signal to the management control device on the gaming hall side that the game ball entered in the 2nd start 34.Then proceed to step SS0208.

[0219] In the step SS0208, the number of start pending RBN (hereinafter referred to as the 2nd Start Pending RBN), which is a value remembered in the storage area of the second hold area RB, is described later.Set as the target of processing.The second set hold RBN shows the number of holds based on entering the 2nd start 34.Then proceed to step SS0209.

[0220] In the step SS0209, determine whether the number N (RAN or RBN) set in the step SS0204 or step SS0208 described above is less than the upper limit (4) in the present embodiment.In step SS0209, if the number of start pending N is not less than the upper limit (SS0209: NO), the entry process for this start is terminated.

[0221] On the other hand, in the step SS0209, if the number N number of pending N is less than the upper limit (SS0209: YES), the step SS0210, add 1 to the corresponding pending area Number N, then proceed to the step SS0211., Add 1 to the value remembered in the total number of stored numbers (hereinafter referred to as the total number of CRN).The total number of CRNs shows the total value of the first start pending RAN and the number of pending RBN.Then proceed to step SS0212.

[0222] In step SS0212, the first memory areas of the corresponding pending areas of the corresponding pending areas of the corresponding pending areas of the corresponding pending areas of the random number counter C1 updated in Step SS0103 (Figure 21).It is memorized in the corresponding memory area with the number of holds added in SS0210.Specifically, if the first start pending RAN is set as the target of the process, each of the random number counter C1, the random type counter C2, and reach random number counter C3 updated in the step SS0103 (Fig. 21).Remember the value in the first storage area of the first holding area RA, the first memory area, that is, the first pending RAN that added 1 in step SS0210.If the number RBN is set as the target of the second start, the random number counter C1 updated in the step SS0103 (FIG. 21), each value of the reassigned counter C2, and reach random number counter C3, each value.The first storage area RB's empty memory area is the first memory area, that is, in the storage area corresponding to the second settling RBN, which adds 1 in step SS0210.After running the step SS0212, proceed to the step SS0213.

[0223] In the step SS0213, the preceding process is performed.Based on the information of each value of the random number counter C1, the random number counter C2, and the reach random number counter C3, the preliminary judgment process is generated by the random number counter C3, the result of the hit lottery (lottery result), the jackpot type, and reach.This is a process in which the presence or absence of the presence of the hold is executed before the winning lottery by the main control device 60.After running the step SS0213, proceed to the step SS0214.

[0224] In the step SS0214, the process of setting the hold command is performed.Specifically, the determination result of the pre -judgment process (pre -judgment information) executed based on the information (pending information) of the reach random number counter C3, which is a hitting random number counter C1, the jackpot type counter C2, and the reach random number counter C3 is set as the hold command.do.

[0225] The holding command is the first starting outlet (the first starting outlet 33, the right side of the right side 44) or the second starting port 34, and the pending information acquired based on the entry.It is a command for the judgment result (preceding information) based on the preliminary judgment processing (preliminary judgment information) is a command that recognizes the sub -side control device before the delivery information is subject to the winning lottery by the main control device 60.The hold command is sent to the audio emission control device 90 in the command output process (Fig. 24: Step SS0402) described below.

[0226] Further, the liquid crystal display is displayed when the sentence command is received based on the entry of the first starting outlet (the first starting outlet 33, the first starting outlet 44 on the right side) of the voice light emission control device 90.Send a command for changing the display in the first hold display area DS1 of the device 41 to the increase in the number of reserves and changes to the display control device 100.The display control device 100 with the command of the command is changed by corresponding to an increase in storage in the first hold display area DS1 of the liquid crystal display device 41.On the other hand, if the reserved command sent based on the entry of the second starting outlet 34 is received, the audio light emission control device 90 is the number of stored in the second hold display area DS2 of the liquid crystal display device 41.Send commands for changing to increase to the display control device 100.The display control device 100 receiving the command is changed in the second hold display area DS2 of the liquid crystal display device 41 in accordance with the increase in storage.

[0227] After executing the step SS0214, the main side MPU62 ends the entry process for this start.

[0228] <Introduction process for fallouts> Next, I will explain the input process for the fallout.The incorporation for the fallout is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 21: SS0105) of the timer interrupt process.

[0229] FIG. 23 is a flowchart showing an input process for the fallout.In the step SS0301, whether or not the game ball has entered the fall port 252 is determined by the detection condition of the detection sensor corresponding to the falling 252.In step SS0301, if it is determined that the game ball has entered the falling port 252 (SS0301: YES), proceed to the step SS0302.

[0230] In step SS0302, turn off the high probability mode flag.The high -probability mode flag is a flag for identifying whether or not the extra lottery mode is in high probability mode in the MPU62, and in the present embodiment, it is turned on at the end of the opening and closing mode related to the winning jackpot.It is turned off at the end of the opening and closing mode related to the winning jackpot, and this step SS0302 is also turned off.Then proceed to step SS0303.

[0231] In step SS0303, set a low -probability mode command.The low -probability mode command is a command for notifying the voice flashing control device 90 that the extra lottery mode is in low probability mode.Then proceed to step SS0304.

[0232] In step SS0304, set the fall command.The fall command is a command to notify the audio emission control device 90 that the playball ball entered in the fall of 252 and the actual lottery mode has shifted from high probability mode to low probability mode.After executing the step SS0304, the entry process of the book dropping outlet is terminated.

[0233] In step SS0301, if it is determined that the game ball has not entered the fall port 252 (SS0301: NO), the entry process for the book drop will be terminated.

[0234] <Normal processing> Next, we will explain normal processing.Normally, the process is started by the MPU62 of the main control device 60 in accordance with the power of the power supply.In normal processing, the main processing of the gaming is executed.

[0235] FIG. 24 is a flowchart indicating normal processing.In step SS0401, the startup process is performed.Specifically, the initial settings of each control device associated with the power of the power, and the effectiveness of the data retained in RAM64 are performed.Then proceed to step SS0402.

[0236] In the step SS0402, the output data such as the timer interrupt treatment or the command set in the normal process executed last time is sent to the control device on the sub side.Specifically, the presence or absence of the prize ball command is determined, and if the prize ball command is set, it is sent to the controller 70.If commands related to the production of floating commands, type commands, hold commands, etc. are set, they will be sent to the voice emission control device 90.After running the step SS0402, proceed to the step SS0403.

[0237] In the step SS0403, the update of the vibration type counter CS is updated.Specifically, 1 adds 1 to the counter CS by fluctuation type and clears the counter value to 0 when the counter value reaches the maximum value.Then, the renewal value of the counter CS by fluctuation type is memorized in the corresponding buffer area of RAM64.Then proceed to step SS0404.

[0238] In the step SS0404, the prize -ball number and payment abnormal signals received from the payment control device 70 are read and proceed to the step SS0405.The step SS0405 performs gaming control processing to control the gaming in each gaming turn.In the gaming control process, the winning lottery, the setting of the fluctuation display of the design by the liquid crystal display device 41, the display control of the first pattern display portion 37a, the second design display part 37b, etc. are performed.Details of gaming control processing will be described later.After running the step SS0405, proceed to the step SS0406.

[0239] In the step SS0406, the gaming status shifting process to migrate the gaming status is performed.By executing the gaming state migration process, the gaming status shifts to the opening and closing mode, high probability mode, and high -frequency support mode.Details of the gaming status transition process will be described later.Then proceed to step SS0407.

[0240] The step SS0407 performs an electric role support process for driving 44A, an electric character 44A provided at the 1st starting outlet 44 on the right.In the processing of the electric role support, it is determined whether the electricity actor 44A is open to the open state.Details of processing for electric role support will be described later.Then proceed to step SS0408.

[0241] The step SS0408 performs a gaming spherical control control processing to drive control of the gaming spherical device 240 provided in the starting unit unit 200.Details of the gaming ball strike control processing will be described later.Then proceed to step SS0409.

[0242] In the step SS0409, it determines whether the predetermined time (4 msec in the present embodiment) has passed from the start of this normal process (the second and subsequent rounds, the start of the command output processing of the step SS0402).That is, it is determined whether or not the following normal processing has reached the execution timing.

[0243] If it is determined that the predetermined time (4msec) has not elapsed from the start of this normal process in the step SS0409 (SS0409: No), step SS0410 and step SS0411, the following normal process execution timing.Repeatedly update the random number counter CINI and a fluctuation type counter CS within the remaining hours.Specifically, in step SS0410, 1 adds 1 to the random number initial value counter Cini, and clears it to 0 when the counter value reaches the maximum value.Then, the update value of the random number initial value counter CINI is memorized in the corresponding buffer area of RAM64.Further, with step SS0411, add 1 to the vibration type counter CS, and clear it to 0 when the counter value reaches the maximum value.Then, the renewal value of the counter CS by fluctuation type is memorized in the corresponding buffer area of RAM64.

[0244] On the other hand, if it is determined that the predetermined time (4msec) has passed since the start of this normal processing (SS0409: YES), the step SS0402 is returned from the start of this normal process, and the process from step SS0402 to step SS0408.Execute.

[0245] In addition, since the execution time of each step SS0408 from the step SS0402 changes according to the status of the game, the remaining time until the next normal processing timing will fluctuate.Therefore, the value of these counters can be renewed randomly by repeatedly performing the random number initial value counter CINI and floating type counter CS using the remaining time.

[0246] <Gameproof control processing> Next, we will explain the gaming control processing.The gaming control control process is executed by the MPU62 of the main control device 60 as a normal treatment subroutine (Fig. 24: SS0405).

[0247] FIG. 25 is a flowchart showing gaming control processing.In the step SS0501, it determines whether or not in the opening and closing mode.Specifically, it is determined whether the opening / closing mode flag of the RAM64 flag memory area 64g is ON.As described later, the opening / closing mode flag is turned on when the pattern fluctuates in the gambling gaming circle, which is turned on when the opening / closing mode is turned off, and the opening / closing mode ends.By determining whether or not the opening / closing mode is executed in the step SS0501, the step SS0503 (and step SS0506) is not executed during the period when the opening and closing mode is running.As a result, it is possible to prevent the gaming turn from starting during the period when the opening and closing mode is running.The details are explained below.

[0248] In the step SS0501, if the opening and closing mode flag is determined to be ON (SS0501: YES), it is determined that it is in the opening and closing mode, and no process after step SS0502 is executed.End control processing.That is, if the opening and closing mode is in the execution mode, is the first starting outlet (the first starting outlet 33 and the right side of the right side 44) or the second starting outlet 34 occur.Regardless of whether it is, the gaming turn will not start.On the other hand, if it is determined that it is not in the opening / closing mode in the step SS0501 (SS0501: NO), proceed to the step SS0502.

[0249] In step SS0502, it determines whether the flag in the first flag of the RAM64 flag memory area 64g is ON.The first flag is a flag that is turned ON when the first starting outlet gaming turns, and the fluctuation display in the first pattern display portion 37A is stopped and turned off when the stop display is displayed.If the flag is not ON during the first change in the step SS0502, proceed to the step SS0503 (ss0502: no).

[0250] In the step SS0503, a fluctuation start process for the first starting port is performed.The fluctuation start process for the first start is a process for starting the first starting outlet.Details of fluctuation start processing for the first start will be described later.After running the step SS0503, proceed to the step SS0505.

[0251] On the other hand, if the first flag is determined in the step SS0502, proceed to the step SS0504 (ss0502: yes).

[0252] In the step SS0504, the first fluctuation stop process is performed.The first fluctuation stop treatment is a process for stopping the fluctuation of the pattern of the starting outlet gaming turn that started.The details of the first fluctuation stop processing will be described later.After running the step SS0504, proceed to the step SS0505.

[0253] The step SS0505 determines whether the flag in the second flag of the RAM64 flag memory area 64g is ON.The second flag is turned on when the second starting port gaming turn is started, and the fluctuation display in the second design display portion 37b is stopped and the flag is turned off when the stop display is displayed.。In the step SS0505, if the flag is not ON during the second fluctuation (SS0505: NO), proceed to the step SS0506.

[0254] In the step SS0506, a fluctuation start process for the second starting port is performed.The fluctuation start process for the second start is a process for starting the second starting port gaming turn.Details of fluctuation start processing for the second start will be described later.After executing the step SS0506, this play technique control process is terminated.

[0255] On the other hand, if the flag during the second fluctuation is determined in the step SS0505, proceed to the step SS0507 (SS0505: YES).

[0256] In the step SS0507, the second fluctuation stop process is performed.The second fluctuation stop treatment is a treatment to stop fluctuating the pattern of the starting outlet gaming turn.The details of the second fluctuation stop processing will be described later.After executing the step SS0507, this play technique control process is terminated.

[0257] <Fluctuation start process for the first starting port> Next, the fluctuation start process for the first start is explained.The fluctuation start process for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 25: SS0503) for the gaming control processing.

[0258] FIG. 26 is a flowchart showing a fluctuation start process for the first starting port.In the step SS0601, determine whether the number RAN = 0 is the first start pending.If it is determined that the number RAN = 0 is not the first start pending in the step SS0601, proceed to the step SS0602.On the other hand, if the step SS0601 is determined to be the first start pending RAN = 0 (ss0601: yes), the fluctuation start process for the first start of the book will be terminated.

[0259] In the step SS0602, the holding information shift process for the first starting port is executed.In the holding information shift process for the first starting port, shift the storage information remembered in the first hold area RA.The details of the holding information shift processing for the first start will be described later.After running the step SS0602, proceed to the step SS0603.

[0260] In the step SS0603, the judgment process for the first start is performed.In the judgment process for the first starting port, a winning lottery is performed based on the special information remembered in the judgment process execution area 64C.Specifically, based on the values of the random number counter C1, a large hit type counter C2, and reach random number counter C3, which are remembered in the judgment process execution area 64C, the presence or absence of a jackpot or small hit (usually small hit, special small hit).The judgment is determined, the sorting of the jackpot is sorted, and the reach judgment is performed to determine whether or not a reach occurs.The details of the judgment process for the first start will be described later.In the following, if it includes all of the small hits and special small hits, it is also called "small hit".After running the step SS0603, proceed to the step SS0604.

[0261] In the step SS0604, the setting process of the fluctuation time for the first starting port is performed.In the setting process of the fluctuation time for the first starting port, set the fluctuation time that the pattern starts to stop after the pattern starts.Details of setting processing of fluctuation time for the first start will be described later.After running the step SS0604, proceed to the step SS0605.

[0262] In the step SS0605, set the first change command.The first fluctuation command is based on the special information acquired based on the entry of the game ball to the first starting outlet (the first starting outlet 33, the right side of the right side 44).It contains information indicating that it is, and includes information about the presence or absence of reach and information on the fluctuation time set in the step SS0604.After running the step SS0605, proceed to the step SS0606.

[0263] In step SS0606, set the first type command.The type 1 command contains information about the jackpot and information of the jackpot type.Specifically, the type 1 command includes information on 16R probability greater hits, 8R probability -jackpot information, 8R normal hits, small hits (normally hits, special small hits), or out of information.Like.

[0264] The first floating command and type 1 command set in the step SS0605 and step SS0606 are sent to the voice flashing control device 90 by the step SS0402 in the normal process (FIG. 24).Based on the receiving flash -emission control device 90, the content of the production in the gaming turn is determined based on the received and type 1 command, and various devices are controlled so that the determined production content is executed.After executing the step SS0606, proceed to the step SS0607.

[0265] In the step SS0607, the fluctuation display in the first pattern display portion 37a is started, then proceed to the step SS0608 and turn on the flag during the first change.The flag during the first fluctuation is turned on when the first starting outlet gaming turn is started, and it is turned off when the fluctuation display in the first pattern display portion 37A is stopped.After running the step SS0608, proceed to the step SS0609.

[0266] In the step SS0609, the value of the number of gaming counters PNC is reduced by 1.In the case of the number of gaming counters, when high -frequency support mode is started, the value is set in the number of gaming counts counter PNC, and the counter value is reduced by 1 for each execution times.After executing the step SS0609, the fluctuation start process for the first start of the book is terminated.

[0267] <Pending information shift process for the first starting port> Next, the holding information shift process for the first starting port will be described.The holding information shift process for the first starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 26: SS0602) for the fluctuation start process for the first starting port.

[0268] FIG. 27 is a flowchart indicating a holding information shift processing for the first starting port.In the step SS0701, the first pending area RA is reduced by 1.Then proceed to step SS0702.

[0269] In the step SS0702, the data (hold information) remembered in the first area of the first holding area RA is moved to the first execution area of the execution area 64C.Then proceed to step SS0703.

[0270] The step SS0703 performs a process that shifts the data remembered in the memory area of the first holding area RA.This data shift treatment is a process of shifting the data remembered in the 1st to 4th areas in order to the lower area side.Specifically, the data in each area is shifted from the 2nd area to the first area, the first area, the third, the second area, the 4th area, the third area, etc.After executing the step SS0703, the book hold information shift process for the first starting port is terminated.

[0271] <Judgment process for the first starting port> Next, the judgment process for the first starting port will be described.The judgment process for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 26: SS0603) for the fluctuation start process for the first starting port.

[0272] FIG. 28 is a flowchart showing a judgment process for the first starting port.In the step SS0801, it determines whether or not the extra lottery mode is in high probability mode.Specifically, it is determined whether the high -probability mode flag of the RAM64 flag memory area 64g is ON.The high -probability mode flag is a flag for identifying whether or not the extra lottery mode is in high probability mode in the MPU62, and in the present embodiment, it is turned on at the end of the opening and closing mode related to the winning jackpot.It will be turned off at the start of the opening and closing mode related to the next jackpot winning mode.Furthermore, in the present embodiment, a high -probability mode flag is off when a game ball enters the falling port 252 in preparation for the opening unit 200.If it is determined that it is in high probability mode in the step SS0801, proceed to the step SS0802.

[0273] In the step SS0802, the appropriate judgment is performed by referring to the appropriate table (for high probability mode) for the first start.Specifically, the value of the random number counter C1, which is remembered in the judgment process execution area 64C, is set as a jackpot for the first starting port (for high probability mode) shown in FIG. 13 (B).Judge whether or not it matches the value.Then proceed to step SS0804.On the other hand, if the step SS0801 determines that it is not a high probability mode (SS0801: NO), proceed to the step SS0803.

[0274] In the step SS0803, the appointment is made by referring to the appropriate table (for low -probability mode) for the first start.Specifically, the value of the random number counter C1, which is remembered in the judgment process execution area 64C, is set as a jackpot for the first starting outlet (for low probability mode) shown in FIG. 13 (a).Judge whether or not it matches the value.Then proceed to step SS0804.

[0275] In step SS0804, it determines whether the result of the appropriate judgment in step SS0802 or step SS0803 is a jackpot.If the result of the appropriate judgment is determined in the step SS0804, proceed to the step SS0805 (ss0804: yes).

[0276] In the step SS0805, the first flag of the RAM64 flag memory area 64g is turned on.The first flag is the "jackpot" and "Lottery", which was executed by entering the playball ball at the first starting outlet (the first starting outlet 33 or the right side of the right side 44).It is turned on when it is a special small hit "or" normal small hit ", and the fluctuation display of the first pattern is stopped by entering the game ball to the first starting outlet, and it is turned off when the stop display is displayed.It is a flag to be done.After running the step SS0805, proceed to the step SS0806.

[0277] In the step SS0806, a striking determination is performed by referring to the striped tables (see Fig. 15 (a)) for the first start.Specifically, it is determined whether the value of the giant hit type counter C2, which is remembered in the judgment process execution area 64C, is included in the scope of the jackpot type.After running the step SS0806, proceed to the step SS0807.

[0278] In the step SS0807, it determines whether the result of the striking judgment in the step SS0806 (a jackpot type) is a probable jackpot.If it is determined that the signing jackpot type is a probable jackpot in the step SS0807, proceed to the step SS0808 (ss0807: yes).

[0279] In the step SS0808, the greater flag (jackpot type flag) corresponding to the squirrels distributed in the step SS0806 is turned on.After running the step SS0808, proceed to the step SS0809.

[0280] In the step SS0809, the stopping pattern setting process for the probable jackpot is executed.In the stopping design configuration processing process for probability change jackpot, in this gambling jackpot, set whether the fluctuation display is terminated (stop display) in the first design display portion 37a (stop display).Execute the processing for.Specifically, by referring to the stop result table for probable change jackpot, which is remembered in the stop result table storage area 63e, obtain the address information of the stop result data corresponding to the jackpot type in the step SS0806.Remember the address information in the RAM64 stop result in the address memory area.After executing the step SS0809, the judgment process for the first start of the book is terminated.

[0281] In the step SS0807, if it is determined that the signing jackpot type is not a probable hit (ss0807: no), that is, if the sodium jackpot is usually a jackpot, proceed to the step SS0810.

[0282] In the step SS0810, the regular jackpot flag (jackpot type flag) that supports the jackpot type distributed in the step SS0806 is turned on.After running the step SS0810, proceed to the step SS0811.

[0283] In the step SS0811, the stopping pattern setting process for the normally hit is performed.In the normal jackpot stopped design setting process, in this game, which is usually a jackpot, set whether the fluctuation display is terminated (stop displayed) in the first design display portion 37a (stop display).Execute the processing for.Specifically, by referring to the normal jackpot stop result table remembered in the stop result table memory area 63e, obtain the address information of the stop result data corresponding to the signing type in step SS0806, and it is.Remember the address information in the RAM64 stop result in the address memory area.After executing the step SS0811, the judgment process for the first start of the book is terminated.

[0284] If it is determined that the result of the failure of the step SS0802 or the step SS0803 is not a big hit in step SS0804, proceed to step SS0812, and the results of the step SS0802 or step SS0803 are normal small hits.Judge whether or not.In step SS0812, if it is determined that the result of the appropriate judgment is normal (ss0812: yes), proceed to step SS0813, and turn on the normal small hit flag of various flag memory area 64g of RAM64.After running the step SS0813, proceed to the step SS0814.

[0285] In the step SS0814, the stopping pattern setting process for normal small hit is performed.In the normal small hit, in the normal small hit, in this gaming turn, the second design display portion 37b is terminated (stop display) with which stop result is displayed (stop display).Execute the processing to set.Specifically, the stop result Table Table Memory Area 63E, which is remembered in the normal small hit result, obtain the address information of the stop result data that usually supports small hits, and the address information.Remohed in the RAM64 stop result in the address memory area.After running the step SS0814, proceed to the step SS0819.

[0286] If it is determined that the result of the failure of the step SS0802 or step SS0803 is not normal (ss0812: NO) in step SS0812, proceed to step SS0815, the results of step SS0802 or Step SS0803 are specially declined.Judge whether or not.In step SS0815, if it is determined that the result of the appropriate judgment is a special small hit (ss0815: yes), proceed to step SS0816, and turn on the special small flag of various flag memory areas of RAM64.After that, proceed to step SS0817 and set a special small hit command.The special small hit command is a command for notifying the voice flash -emitting control device 90 that it was elected in the hit lottery.After running the step SS0817, proceed to the step SS0818.

[0287] In the step SS0818, the stopping pattern setting process for special small hits is performed.In the special small hit, in the setting processing process, in this gaming turn, which is a special small hit, the fluctuation display is terminated (stop displayed) in which the stop result is displayed in the second design display portion 37B.Execute the processing to set.Specifically, the stop result Table Table Memory Area 63E, which is remembered in the special small hit result, obtain the address information of the stop result data corresponding to the special small hit, and the address information is obtained.Remohed in the RAM64 stop result in the address memory area.After running the step SS0818, proceed to the step SS0819.

[0288] In the step SS0819, the first flag of the RAM64 flag memory area 64g is turned on.The first flag is the "jackpot" and "Lottery", which was executed by entering the playball ball at the first starting outlet (the first starting outlet 33 or the right side of the right side 44).It is turned on when it is a special small hit "or" normal small hit ", and the fluctuation display of the first pattern is stopped by entering the game ball to the first starting outlet, and it is turned off when the stop display is displayed.It is a flag to be done.After executing the step SS0819, the judgment process of the first starting outlet is terminated.

[0289] If it is determined that the result of the appropriate judgment is not a special small hit in the step SS0815, proceed to the step SS820.

[0290] In the step SS820, ROM63's reach judgment table for reach judgment is performed to determine whether or not a reach is generated by referring to the reach judgment table memory.Specifically, it is determined whether the value of reach random number counter C3, which is remembered in the judgment process execution area 64C, matches the value set as the reach outbreak in the referenced reach judgment table.The process of this step SS0820 is executed if the result of the failure (hit lottery) in the above step SS0804 is not a small hit (usually small hit or special small hit).In other words, in the step SS0820, the gaming turn that occurs in the gaming turn that is neither a small hit (usually small hit, special small hit) is a gaming turn that occurs.After running the step SS0820, proceed to the step SS0821.

[0291] In step SS0821, it determines whether the result of the reach judgment in the step SS0820 is a reach occurring.If it is determined that it is a reach in step SS0821 (SS0821: YES), proceed to step SS0822 and turn on the reach generated flag of 64g of various flag memory in RAM64.After running the step SS0822, proceed to the step SS0823.If it is determined that it is not a reach in step SS0821 (ss0821: no), proceed to the step SS0823.

[0292] In the step SS0823, the stopping pattern setting process for the offspiece is executed.In the out -of -the -box stopping pattern setting process, in this gaming turn, which is out of the game, set whether the fluctuation display is terminated (stop display) in which the stop result is displayed in the first pattern display portion 37a.Execute the processing.Specifically, the stop result table The stop result data corresponding to the value of the random number counter C1, which is remembered in the judgment process execution area 64C by referring to the stop result table in the table storage area 63e, is used.Acquired and memorize the address information in the RAM64 stop result address memory area.After executing the step SS0823, the judgment process for the first start of the book is terminated.

[0293] <Setting of fluctuation time for the first starting port> Next, the setting processing of the fluctuation time for the first starting port will be described.The setting processing of the fluctuation time for the first starting outlet is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 26: SS0604) for the fluctuation start process for the first starting port.

[0294] FIG. 29 is a flowchart showing the setting processing of the fluctuation time for the first starting port.In the step SS0901, the value of the floating type counter CS is remembered in the floating type counter buffer in the buffer 64A for the RAM64 lottery counter 64A.Then proceed to step SS0902.

[0295] In step SS0902, it determines whether the high probability mode flag is ON.If the high -probability mode flag is determined that the high probability mode flag is not ON in the step SS0902, proceed to the step SS0903.

[0296] In step SS0903, it determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined not ON in step SS0903, proceed to the step SS0904 (SS0903: NO).

[0297] In the step SS0904, a low -accuracy low support state for the first start is performed.Low -accuracy low support state fluctuation time information acquisition process for the first start is executed when the lottery mode is low -probability mode and the support mode is low -frequency support mode.In the case, it is a process to obtain fluctuating time information of the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed in the low -definition low support state in FIG.It is processing.Details of the low -accuracy low support state for the first start will be described later.After running the step SS0904, proceed to the step SS0909.

[0298] On the other hand, if the frequency support mode flag is determined in step SS0903, proceed to the step SS0905 (ss0903: yes).

[0299] In the step SS0905, a low -accuracy high supporter state for the first starting port is performed in the case of a fluctuation time information acquisition process.Low -accuracy high supporter state fluctuation time information acquisition process for the first start is executed when the lottery mode is low -probability mode and the support mode is high -frequency support mode.In the case, it is a process to obtain fluctuating time information of the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed in the low -accuracy high supporter (state H3) in FIG.It is processing.Details of the low -accuracy high supporter state for the first starting port will be described later.After running the step SS0905, proceed to the step SS0909.

[0300] On the other hand, if the high probability mode flag is determined in step SS0902, proceed to step SS0906 (ss0902: yes).

[0301] In step SS0906, it determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined in step SS0906, proceed to the step SS0907 (ss0906: yes).

[0302] In the step SS0907, the high -accuracy high support time fluctuation time information acquisition process for the first start is performed.The high -accuracy high support state for the first starting port is a high -supporter time fluctuation time information acquisition process, and when the lottery mode is in high probability mode and the support mode is high -frequency support mode, the first starting outlet game is executed.In the case, it is a process to obtain fluctuating time information of the play technique for the first starting port.Specifically, when a high -accuracy high support state in FIG. 19 (state H5) is executed, the fluctuation time information for the first starting port is obtained when the first starting port gaming turn is executed.It is processing.The details of the high -accuracy high supporter when the first starting port will be described later.After running the step SS0907, proceed to the step SS0909.

[0303] On the other hand, if the frequency support mode flag is determined not ON in step SS0906, proceed to the step SS0908.

[0304] In the step SS0908, the high -accuracy low support state for the first start is performed.The high -accuracy low support state for the first start is highly low support time information acquisition processing, and when the lottery mode is in high probability mode and the support mode is low -frequency support mode, the first starting outlet game is executed.In the case, it is a process to obtain fluctuating time information of the play technique for the first starting port.Specifically, when the first starting port gaming turn is executed in the high -accuracy low support state in FIG.It is processing.Details of the high -accuracy low support state for the first start will be described later.After running the step SS0908, proceed to the step SS0909.

[0305] In the step SS0909, the fluctuation time information obtained in each process of step SS0904, step SS0905, step SS0907, and step SS0908 is set in the variable time counter area provided in various counter areas of RAM64.After that, the setting processing of the fluctuation time for the first start of the book is terminated.

[0306] <Low accuracy low support state for the first starting port fluctuation time information acquisition process> Next, a low -accuracy low supporter state for the first starting port is explained.Low -accuracy low support state fluctuation time fluctuation time information acquisition process for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0904) for setting the fluctuation time for the first start.

[0307] FIG. 30 is a flowchart showing a fluctuation time information acquisition process for low -accuracy low support state for the first starting port.In the step SS1001, it determines whether the result of the appointment pertaining to this gaming turn is a jackpot.Specifically, it is determined whether the flag of the probability change or the flag is usually ON, and if any flag is ON (SS1001: YES), proceed to the step SS1002.

[0308] In the step SS1002, the fluctuation time of ROM63 is identified from the low -resorted state of the fluctuation time table that is remembered in the low -definition state of the memory area 63D, and the fluctuation time table for the jackpot is identified, and the specified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the change type CS is obtained.Low accuracy low supporter state fluctuation time table group is (i) low -accurate, low supporter, floating time table used when won in a hit lottery, (II) low -accuracy, low supporter, hit.Reach generated fluctuation time table used when reach occurs without won a large win, (III) Low accuracy, low -accuracy, low -accuracy, but not reached when there is no reach without won a hits in the hit lottery.A fluctuation time table for occurrence is provided.In step SS1002, first identify (i) from (i) to (III).(I) is a fluctuating time table for example, for a large hit normal production.Next, by referring to the fluctuation time table for the specified jackpot, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1002, the low -accuracy low support state for the first start is terminated.

[0309] On the other hand, if it is determined that the result of the appropriate judgment related to this gaming turn is not a big hit in the step SS1001, proceed to the step SS1003.

[0310] In the step SS1003, it determines whether a reach occurs in this gaming turn.If it is determined that the reach will occur in the step SS1003 (step SS1003: YES), proceed to the step SS1004.

[0311] In the step SS1004, the fluctuation time table for reach outbreaks is identified from the low -definition time fluctuation time table that is remembered in the ROM63 fluctuation table memory area 63D, and the identified fluctuation time table for the identified reach generator is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuating type counter CS is obtained.Specifically, from (i) ~ (III), (II), (II) low -accuracy and low support state, a fluctuation time table for reach generated when a reach occurs without won a large hit in a hit lottery.Identify.(II) is, for example, a floating time table for performing normal production for reach.Next, by referring to the fluctuation time table for the identified reach generator, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1004, the low -accuracy low support state for the first start is terminated.

[0312] If the step SS1003 determines that the reach does not occur in this gaming turn (step SS1003: NO), proceed to the step SS1005.

[0313] In the step SS1005, the fluctuation time table for reach non -generated is identified from the low -definition time fluctuation time table that is remembered in the ROM63 fluctuation table memory area 63D, and the identified fluctuation time for the identified reach non -generated.By referring to the table, the fluctuation time information corresponding to the value of the fluctuation type CS is obtained.Specifically, from (i) ~ (III), (III) (III) low -accurate, low support state, and when the reach does not occur without winning a large hit in a hit lotteryIdentify the table.(III) is, for example, a floating time table for performing normal production for reach non -generated.Next, by referring to the fluctuation time table for the identified reach non -generated, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1005, the low -accuracy low support state for the first start is terminated.

[0314] <Low -accuracy high supporter state for the first starting port when fluctuation time information acquisition processing process> Next, the low -accuracy high supporter state for the first starting port is described the fluctuation time information acquisition process.The low -accuracy high supporter state for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0905) of the setting processing of the fluctuation time for the first start.

[0315] FIG. 31 is a flowchart showing a fluctuation time information acquisition process for low -accuracy high supporter state for the first starting port.In step SS1101, it determines whether the result of the appointment pertaining to this gaming turn is a jackpot.Specifically, it is determined whether the flag for the probable change or the flag is usually ON, and if any flag is ON (SS1101: YES), proceed to the step SS1102.

[0316] In the step SS1102, the fluctuation time of the ROM63 fluctuates in the memory area 63D is identified from the low -accuracy fluctuation time table group, and the floating time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the change type CS is obtained.Low -accuracy high supporter (IV) In the (IV) low -accuracy high supporter, a floating time table used when winning a jackpot in a hit lottery, (V) low -accuracy high supporter, hit.Reach generated fluctuation time table used when reach occurs without won a large win, (IV) In a low -accuracy high supporter state, the reach is not possible when the reach does not occur without winning the jackpot in the hit lottery.A fluctuation time table for occurrence is provided.In step SS1102, first identify (IV) and (v).Next, by referring to the fluctuation time table for the specified jackpot, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1102, the low -accuracy high supporter state for the first start of the first start is terminated.

[0317] On the other hand, if it is determined that the result of the appropriation determination related to this gaming turn is not a big hit in the step SS1101, proceed to the step SS1103.

[0318] In the step SS1103, it determines whether or not a reach occurs in this gaming turn.If it is determined that the reach will occur in this gaming turn in the step SS1103 (step SS1103: YES), proceed to the step SS1104.

[0319] In the step SS1104, the fluctuation time table for reach outbreak is identified from the low -accuracy -high supporter state of the ROM63 fluctuation time table memory area 63D, and the fluctuation time table for the identified reach generation is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuating type counter CS is obtained.Specifically, first, from (IV) and (v), (v), a low -accuracy and high support state, a fluctuation time table for reach generated when a reach occurs without won a large hit in a hit lottery.Identify.Next, by referring to the fluctuation time table for the identified reach generator, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1104, the low -accuracy high supporter state for the first start of the first start is terminated.

[0320] If the step SS1103 determines that the reach does not occur in this gaming turn (step SS1103: NO), proceed to the step SS1105.

[0321] In the step SS1105, the fluctuation time tables for the low -accuracy of the fluctuation time in the ROM63 fluctuation table memory area 63D are identified from the fluctuation time table for reach non -generated, and the identified fluctuation time for the identified reach non -generated.By referring to the table, the fluctuation time information corresponding to the value of the fluctuation type CS is obtained.Specifically, from (IV) to (IV), (IV) (IV) low -accuracy and high support state, when the reach does not occur without winning a large hit in a hit lotteryIdentify the table.Next, by referring to the fluctuation time table for the identified reach non -generated, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1105, the low -accuracy high supporter state for the first start of the first start is terminated.

[0322] <High -accuracy high supporter when the first starting port is high support time fluctuation time information acquisition processing process> Next, the high -accuracy high supporter state for the first starting port is described the fluctuation time information acquisition process.The high -accuracy high support state for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0907) of the setting processing of the fluctuation time for the first start.

[0323] FIG. 32 is a flowchart showing a high -accuracy high supporter state for the first starting port.In the step SS1201, it determines whether the result of the appointment pertaining to this gaming turn is a big hit.Specifically, it is determined whether the flag of the probability change or the flag is usually ON, and if any flag is ON (SS1201: YES), proceed to the step SS1202.

[0324] In the step SS1202, the fluctuation time of ROM63 is identified in the high -accuracy high supporter state of the fluctuation time tables remembered in the 63D in the memory area 63D, and the fluctuation time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the change type CS is obtained.High -accuracy, high support state fluctuating time table group (VII) high accuracy high supporter, floating time table used when won in a hit lottery, (VIII) high accuracy high supporter.Special small blade fluctuation time table used when winning a special small hit in the lottery, (IX) high accurate supporter state, a normal small hit fluctuation time table used when winning a small hit in a hit lottery.It is provided.In step SS1202, first identify (VII) from (VII) to (IX).Next, by referring to the fluctuation time table for the specified jackpot, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1202, the high -accuracy high supporter state for the first start of the first start is terminated.

[0325] On the other hand, if it is determined that the result of the appropriation determination related to this gaming turn is not a big hit in the step SS1201, proceed to the step SS1203.

[0326] In the step SS1203, it determines whether the result of the appointment pertaining to this gaming is a special small hit.Specifically, if the special small hit flag is ON and the special small flag is determined to be ON, proceed to the step SS1204 (SS1203: YES).

[0327] In the step SS1204, the fluctuation time table for special small hits is identified from the high -accuracy high supporter state of the high -accuracy high supporter in the ROM63 fluctuation table memory area 63D, and the special small blend time for the specified special small hit is identified.By referring to the table, the fluctuation time information corresponding to the value of the fluctuation type CS is obtained.Specifically, first identify a special small hit fluctuation time table used when winning a special small hit in a hit lottery in a high -accuracy state (VIII) ~ (IX).。Then, by referring to the specified special small blend of fluctuation time table, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1204, the high -accuracy high support time information acquisition process for the first start of the first start is terminated.

[0328] If it is determined that the result of the negative judgment pertaining to this game is not a special small hit in the step SS1203, proceed to the step SS1205.

[0329] In the step SS1205, the fluctuation time table for normal small hits is identified from the high -accuracy high supporter state of the high -accuracy high supporter in the ROM63 fluctuation table memory area 63D, and the variable time for the normal small hit is specified.By referring to the table, the fluctuation time information corresponding to the value of the fluctuation type CS is obtained.Specifically, first identify the normal small floating fluctuation time table from (IX) to (IX) high -accuracy, high -accuracy, and (IX).。Next, by referring to the identified fluctuation time table for the specified normal small hit, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1205, the high -accuracy high support time information acquisition process for the first start of the first start is terminated.

[0330] <High -accuracy low supporter state fluctuation time information acquisition process for the first starting port> Next, the high -accuracy low support state for the first start is described in a fluctuation time information acquisition process.The high -accuracy low support state for the first start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 29: SS0907) of the setting processing of the fluctuation time for the first starting port.

[0331] FIG. 33 is a flowchart showing a fluctuation time information acquisition process for high -accuracy low support state for the first start.In the step SS1301, it determines whether the result of the appointment pertaining to this gaming turn is a big hit.Specifically, it is determined whether the flag for the probable change or the flag is usually ON, and if any flag is ON (SS1301: YES), proceed to the step SS1302.

[0332] In the step SS1302, the fluctuation time of ROM63 is identified from the high -accuracy low supporter state of the fluctuation time table for the jackpot, and the floating time table for the jackpot is identified in the high -accuracy low supporter.As a result, the fluctuation time information corresponding to the value of the change type CS is obtained.High accuracy low support state In the time of fluctuation time table group, (X) high -accuracy, low support state, floating time table for jackpot used when winning a jackpot in a hit lottery, (XI) high accurate and low support.In the lottery, a small hit fluctuation time table used when winning a small hit (usually small hit, special small hit) is provided.In step SS1302, first identify (x) and (x) in (x) and (xi).Next, by referring to the fluctuation time table for the specified jackpot, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS0901 (Fig. 29) is obtained.After executing the step SS1302, the high -accuracy low support state for the first start of the first start is terminated.

[0333] On the other hand, in the step SS1301, if the result of the appointment pertaining to this gaming is not a big hit (that is, when it is determined as a small hit), it will proceed to the step SS1303 (step SS1301: NO).

[0334] In the step SS1303, the fluctuation time table for small hits is identified from the high -accuracy low supporter state of the ROM63 fluctuation table memory area 63D, and the fluctuation time table for the identified small hit is identified, and the identified fluctuation time table is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuating type counter CS is obtained.Specifically, first, (x), (xi) (xi) (XI), high -accuracy, low support state, for small hits used when winning for a small hit (usually small hit, special small hit).Identify the fluctuation time table.Next, by referring to the fluctuation time table for the specified small hit, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS0901 (FIG. 29) is obtained.After executing the step SS1303, the high -accuracy low support state for the first start of the first start is terminated.

[0335] <First fluctuation stop processing> Next, the first fluctuation stop processing will be described.The first fluctuation stop process is executed by the main control device 60, the main side MPU62, as a subroutine (Fig. 25: SS504).

[0336] FIG. 34 is a flowchart showing the first fluctuation stop process.The step SS1401 determines whether the second flag of the RAM64 flag memory area 64g is ON.The second flag is turned on when the lottery result of the winning lottery, which was executed by the entry of the playball ball to the 2nd starting outlet 34, was turned on when it was "jackpot", and the game to the second starting port 34.The fluctuation display of the second pattern due to the ball in the ball is stopped and turned off when the stop display is displayed.If the second flag is not ON in the step SS1401, proceed to the step SS1402 (SS1401: NO).

[0337] In the step SS1402, it determines whether the fluctuation time of the first pattern display portion 37a has ended.Specifically, it is determined whether or not the fluctuation time for the first pattern set in the setting process of the fluctuation time for the first starting port has passed.In the step SS1402, if it is determined that the fluctuation time of the first pattern display portion 37a has ended (SS1402: YES), proceed to the step SS1403.On the other hand, if it is determined that the fluctuation time of the first pattern display portion 37a has not ended in the step SS1402, proceed to the step SS1411.

[0338] In the step SS1403, the fluctuation of the first pattern display portion 37a stops.That is, the first pattern of the first pattern display portion 37A is shifted from the state where the fluctuating display is displayed to the stop display.The combination of the design (stopped pattern) to be stopped is set in the step SS0809, step SS0811, step SS0814, step SS0818, or step SS0823 in the first starting outlet (Fig. 28).After running the step SS1403, proceed to the step SS1404.

[0339] In the step SS1404, the flags are turned off during the first flag of the RAM64 flag memory area 64g.As described above, the first flag during the first change is the first design display part 37A, following the entry of the playball ball to the first start (the first starting outlet 33, the right 1st starting outlet 44).It is a flag that is turned on when the pattern of 1 is turned on when the fluctuation starts, and the first pattern is turned off when the fluctuation is stopped.After running the step SS1404, proceed to the step SS1405.

[0340] The step SS1405 determines whether the flag in the second flag of the RAM64 flag memory area 64g is ON.As described above, the second flag is turned on when the second design of the second design display part 37b starts fluctuating with the entry of the game ball to the second starting port 34.It is a flag that is turned off when the pattern of 2 stops fluctuating.In the step SS1405, if the flag is not ON during the second fluctuation (SS1405: NO), proceed to the step SS1406.

[0341] In step SS1406, turn the first flag off.After that, the first fluctuation stop processing is terminated.

[0342] On the other hand, if the flag during the second fluctuation is determined in the step SS1405 (SS1405: YES), proceed to the step SS1411.

[0343] If the second flag is determined in the step SS1401 (SS1401: Yes), proceed to the step SS1407.

[0344] In the step SS1407, it determines whether the fluctuation time of the second design display portion 37b has ended.Specifically, it is determined whether the fluctuation time for the second design set in the setting process of the fluctuation time for the second starting port described later (FIG. 38) has passed.If it is determined that the fluctuation time of the second design display portion 37b has not ended in the step SS1407, proceed to the step SS1402.On the other hand, if it is determined that the fluctuation time of the second design display portion 37b has ended in the step SS1407 (SS1407: YES), proceed to the step SS1408.

[0345] In the step SS1408, turn off the second flag of the RAM64 flag memory area 64g.After running the step SS1408, proceed to the step SS1409.

[0346] In the step SS1409, the fluctuation of the first pattern display portion 37a stops.That is, the first pattern of the first pattern display portion 37A is shifted from the state where the fluctuating display is displayed to the stop display.In the present embodiment, the stop pattern (stopped pattern) to be stopped and display is used.Furthermore, in the step SS1409, the process of shifting various flags such as the probability of the jackpot corresponding to the first starting outlet gaming turn and the normal jackpot flag to OFF, and in the winning lottery pertaining to the first starting outlet.Even if you win the jackpot or small hit (special small hit, usually small hit), you will disable them.After running the step SS1409, proceed to the step SS1410.

[0347] In the step SS1410, the flags are turned off during the first flag of the RAM64 flag memory area 64g.After that, proceed to step SS1411.

[0348] In step SS1411, it determines whether the support mode is high -frequency support mode.Specifically, it is determined whether the high -frequency support mode flag of the various flag memory areas of various flags in RAM64 is ON.

[0349] In step SS1411, if the frequency support mode flag is determined to be ON (SS1411: YES), proceed to step SS1412, and the number of gaming games that are continuously executed in high -frequency support mode is the number of guaranteed gaming (gaming (For example, determine whether it is before it reaches 50 times (= within the number of guaranteed games).Specifically, it is determined whether the value of the warranty gaming number counter PNC exceeds 0.The number of guaranteed games counters PNC indicates the remaining number of warranty gaming, so the number of gaming times continuously executed in high -frequency support mode by determining whether or not PNC> 0 is determined.It can be determined whether or not before reaching the number of guaranteed games.

[0350] In the step SS1412, if it is determined that the value of the warranty gaming number Counter PNC does not exceed 0 (step SS1412: NO), that is, if it is not within the number of guaranteed games, proceed to step SS1413 and high frequency support.OFF the mode flag.After running the step SS1413, proceed to the step SS1414.

[0351] In step SS1414, set a low -frequency support mode command.The low -frequency support mode command is a command to notify the voice flash -emitting control device 90 that the support mode is low -frequency support mode.The low -frequency support mode command is sent to the voice emission control device 90 in the step SS0402 in the normal process (FIG. 24).After running the step SS1414, proceed to the step SS1415.

[0352] In the step SS1415, it determines whether the lottery mode is in high probability mode.Specifically, it is determined whether the high -probability mode flag of the RAM64 flag memory area 64g is ON.

[0353] In the step SS1415, if the high probability mode flag is determined to be ON (SS1411: YES), proceed to the step SS1416 and set the invincible zone command.The invincible zone command is a command for notifying the voice light emission control device 90 that it has shifted from a high -accuracy high support state to a highly reliable support state (invincible zone).The invincible zone command is sent to the voice light emission control device 90 in the step SS0402 in the normal process (Fig. 24).After executing the step SS1414, the first fluctuation stop process is terminated.

[0354] In the step SS1415, if the high -probability mode flag is determined that it is not ON (SS1415: NO), the first fluctuation stop processing will be terminated.In the step SS1411, if the high -frequency support mode flag is determined that it is not ON (SS1411: NO), the first fluctuation stop process is terminated.In the step SS1412, if the value of the number of warranty gaming is determined to exceed 0 (step SS1412: YES), the first fluctuation stop processing will be terminated.

[0355] <Fluctuation start process for the second starting port> Next, the fluctuation start process for the second starting port will be described.The fluctuation start process for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 25: SS0506) for the gaming control processing.

[0356] FIG. 35 is a flowchart showing a fluctuation start process for the second starting port.In the step SS1501, determine whether the number RBN = 0 is the second set hold.If it is determined that the number RBN = 0 is not the second set hold in the step SS1501 (SS1501: NO), proceed to the step SS1502.On the other hand, if it is determined that the number RBN = 0 is determined in the step SS1501, the fluctuation start process for the second start of the book will be terminated (SS1501: YES).

[0357] In the step SS1502, the holding information shift process for the second starting port is executed.In the holding information shift process for the second starting port, shift the storage information remembered in the second hold area RB.The details of the holding information shift processing for the second start will be described later.After running the step SS1502, proceed to the step SS1503.

[0358] In the step SS1503, the judgment process for the second start is performed.In the judgment process for the second starting port, a winning lottery is performed based on the special information remembered in the judgment process execution area 64C.Specifically, based on the values of the random number counter C1, the random number counter C2, and the reach random number counter C3, which are remembered in the judgment process execution area 64C, the basis of the jackpot or small hit is divided, and the jackpot type is sorted.A reach judgment is performed to determine the striking judgment and the presence or absence of reach.The details of the judgment process for the second start will be described later.After running the step SS1503, proceed to the step SS1504.

[0359] In the step SS1504, the setting process of the fluctuation time for the second starting port is performed.In the setting process of the fluctuation time for the second starting port, set the fluctuation time that the pattern starts to stop after the pattern starts.Details of setting processing of fluctuation time for the second start will be described later.After running the step SS1504, proceed to the step SS1505.

[0360] In the step SS1505, set the second change command.The second fluctuation command contains information indicating that this gaming turn is related to the special information acquired based on the entry of the game ball to the second starting outlet 34.Includes information on the presence or absence of occurrence and information on the fluctuation time set in the step SS1504.After running the step SS1505, proceed to the step SS1506.

[0361] In the step SS1506, set the type 2 command.The type 2 command contains information about the jackpot and information of the jackpot type.Specifically, the type 2 command contains information on a 16R probable jackpot, 8R probability -jackpot information, 8R jackpot information, or out of the information.

[0362] The floating commands and type 2 commands set in step SS1505 and step SS1506 are sent to the voice flashing control device 90 by the step SS0402 in the normal process (FIG. 24).Based on the receiving flash -emission control device 90, the content of the production in the gaming turn is determined based on the received and type 2 command, and various devices are controlled so that the determined production content is executed.After executing the step SS1506, proceed to the step SS1507.

[0363] In the step SS1507, the fluctuation display in the second design display portion 37B is started, then proceed to the step SS1508 and turn on the flag during the second change.The second change flag is turned on when the second starting outlet game starts, and is turned off when the fluctuation display in the second design display portion 37b is stopped.After running the step SS1508, proceed to the step SS1509.

[0364] In the step SS1509, the value of the number of gaming counters PNC is reduced by 1.In the case of the number of gaming counters, when high -frequency support mode is started, the value is set in the number of gaming counts counter PNC, and the counter value is reduced by 1 for each execution times.After executing the step SS1509, the fluctuation start process for the second start of the book is terminated.

[0365] <Second starting port hold information shift processing> Next, the holding information shift process for the second starting port will be described.The holding information shift process for the second starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 35: SS1502) for the fluctuation start process for the second starting port.

[0366] FIG. 36 is a flowchart indicating a holding information shift processing for the second starting port.In the step SS1601, the second pending area RB of the second pending area RBN is reduced by 1.Then proceed to step SS1602.

[0367] In the step SS1602, the data (hold information) remembered in the first area of the second hold area RB is moved to the second execution area of the judgment processing area 64C.After that, proceed to step SS1603.

[0368] The step SS1603 performs a process that shifts the data remembered in the memory area of the second hold area RB.This data shift treatment is a process of shifting the data remembered in the 1st to 4th areas in order to the lower area side.Specifically, the data in each area is shifted from the 2nd area to the first area, the first area, the third, the second area, the 4th area, the third area, etc.After executing the step SS1603, the holding information shift process for the second starting port is terminated.

[0369] <Judgment process for the second starting port> Next, the judgment process for the second starting port will be described.The judgment process for the second starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 35: SS1503) for the fluctuation start process for the second starting port.

[0370] FIG. 37 is a flowchart showing a judgment process for the second starting port.In the step SS1701, it determines whether or not the extra lottery mode is in high probability mode.Specifically, it is determined whether the high -probability mode flag of the RAM64 flag memory area 64g is ON.The high -probability mode flag is a flag for identifying whether or not the extra lottery mode is in high probability mode in the MPU62, and in the present embodiment, it is turned on at the end of the opening and closing mode related to the winning jackpot.It is turned off at the end of the opening / closing mode related to the winning jackpot.Furthermore, in the present embodiment, a high -probability mode flag is off when a game ball enters the falling port 252 in preparation for the opening unit 200.If it is determined that it is a high probability mode in the step SS1701 (SS1701: YES), proceed to the step SS1702.

[0371] In the step SS1702, the appointment is performed by referring to the appointment table (for high probability mode) for the second start.Specifically, the value of the random number counter C1, which is remembered in the judgment process execution area 64C, is set as a jackpot for the second starting tables shown in FIG. 14 (B).Judge whether or not it matches the value.After that, proceed to step SS1704.On the other hand, if the step SS1701 determines that it is not a high probability mode (SS1701: NO), proceed to the step SS1703.

[0372] The step SS1703 is determined by referring to the appropriate table (for low -probability mode) for the second starting port.Specifically, the value of the random number counter C1, which is remembered in the judgment process execution area 64C, is set as a jackpot in the case of the second starting port (for low probability mode) shown in FIG. 14 (a).Judge whether or not it matches the value.After that, proceed to step SS1704.

[0373] In step SS1704, it determines whether the result of the appropriate judgment in step SS1702 or step SS1703 is a jackpot.If the result of the appropriate judgment is determined in the step SS1704, proceed to the step SS1705 (SS1704: YES).

[0374] In the step SS1705, turn on the second flag of the RAM64 flag memory area 64g.The second flag is turned on when the lottery result of the winning lottery, which was executed by the entry of the playball ball to the 2nd starting outlet 34, is "jackpot", and the playball ball to the second starting port 34.It is a flag that is turned off when the fluctuation display of the second pattern is stopped due to the input of the ball.After running the step SS1705, proceed to the step SS1706.

[0375] In the step SS1706, a striking judgment is performed by referring to the distribution table (see Fig. 15 (b)) for the second start.Specifically, it is determined whether the value of the giant hit type counter C2, which is remembered in the judgment process execution area 64C, is included in the scope of the jackpot type.After running the step SS1706, proceed to the step SS1707.

[0376] The step SS1707 determines whether or not the result of the striking judgment in the step SS1706 is a probable jackpot.In the step SS1707, if the sorted jackpot type is determined to be a probable jackpot (SS1707: YES), proceed to the step SS1708.

[0377] In the step SS1708, the greater hits flag (jackpot type flag) corresponding to the squirrels distributed in the step SS1706 are turned on.After running the step SS1708, proceed to the step SS1709.

[0378] In the step SS1709, the stopping pattern setting process for the probable change jackpot is performed.In the stopping design setting process for probability change jackpot, in this gambling jackpot, set whether the fluctuation display is terminated (stop display) in the second design display portion 37b (stop display).Execute the processing for.Specifically, by referring to the stop result table for probable change jackpot, which is remembered in the stop result table storage area 63e, obtain the address information of the stop result data corresponding to the jackpot type in step SS1706Remember the address information in the RAM64 stop result in the address memory area.After executing the step SS1709, the judgment process for the second start of the book is terminated.

[0379] In the step SS1707, if it is determined that the signing jackpot type is not a probable hit (SS1707: NO), that is, if the sorted jackpot is usually a jackpot, proceed to the step SS1710.

[0380] In the step SS1710, the regular jackpot flag (jackpot type flag) that supports the jackpot type distributed in the step SS1706 is turned on.After running the step SS1710, proceed to the step SS1711.

[0381] In the step SS1711, the stopping pattern setting process for the normal jackpot is performed.In the normal jackpot stopping pattern setting process, in this greater jackpot, set whether the fluctuation display is terminated (stop displayed) in the second design display portion 37b (stop display).Execute the processing for.Specifically, by referring to the normal jackpot stop result table remembered in the stop result table memory area 63e, obtain the address information of the stop result data corresponding to the signing type in the step SS1706, and it.Remember the address information in the RAM64 stop result in the address memory area.After executing the step SS1711, the judgment process for the second start of the book is terminated.

[0382] If the result of the appropriate judgment in the step SS1702 or step SS1703 is not a big hit in the step SS1704, proceed to the step SS1712.

[0383] In the step SS1712, ROM63's reach judgment table for reach judgment is performed to determine whether or not a reach is generated by referring to the reach judgment table.Specifically, it is determined whether the value of reach random number counter C3, which is remembered in the judgment process execution area 64C, matches the value set as the reach outbreak in the referenced reach judgment table.The process of this step SS1712 is executed when the result of the appointment (hit lottery) in the above step SS1704 is not large.In other words, in step SS1712, it is determined whether or not the result of the affair is not a jackpot, which is a gaming turn that occurs.After running the step SS1712, proceed to the step SS1713.

[0384] The step SS1713 determines whether the result of the reach judgment in the step SS1712 is a reach occurring.If it is determined that it is a reach in the step SS1713 (SS1713: YES), proceed to the step SS1714, and turn on the reach generated flag of 64g of various flag memory in RAM64.After running the step SS1714, proceed to the step SS1715.If the step SS1713 determines that it is not a reach (SS1713: NO), proceed to the step SS1715 without executing the step SS1714.

[0385] In the step SS1715, the stopping pattern setting process for the offspiece is executed.In the out -of -the -box stopping pattern setting process, in this gaming turn, which is out of the game, set whether the fluctuation display is terminated (stop display) in the second design display portion 37B.Execute the processing.Specifically, the stop result table The stop result data corresponding to the value of the random number counter C1, which is remembered in the judgment process execution area 64C by referring to the stop result table in the table storage area 63e, is used.Acquired and memorize the address information in the RAM64 stop result address memory area.After executing the step SS1715, the judgment process for the second start of the book is terminated.

[0386] <Setting of fluctuation time for the second starting port> Next, the setting processing of the fluctuation time for the second starting port will be described.The setting processing of the fluctuation time for the second starting port is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 35: SS1504) for the fluctuation start process for the second starting port.

[0387] FIG. 38 is a flowchart showing the setting processing of the fluctuation time for the second starting port.In the step SS1801, the value of the floating type counter CS is remembered in the vibration type counter buffer in the buffer 64A for the RAM64 lottery counter 64A.Then proceed to step SS1802.

[0388] In the step SS1802, it determines whether the high probability mode flag is ON.If the high probability mode flag is determined that the high probability mode flag is not ON in the step SS1802, proceed to the step SS1803.

[0389] The step SS1803 determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined not ON in the step SS1803 (SS1803: NO), proceed to the step SS1804.

[0390] In the step SS1804, the low -accuracy low support state for the second start is performed in the case of a fluctuation time information acquisition.Low -accuracy low support state fluctuation time information acquisition process for the second start is executed when the lottery mode is low -probability mode and the support mode is low -frequency support mode.In the case, it is a process to obtain fluctuating time information for the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed in the low -definition low support state in FIG.It is processing.Details of the low -accuracy low support state for the second starting port will be described later.After running the step SS1804, proceed to the step SS1809.

[0391] On the other hand, if the frequency support mode flag is determined in step SS1803, proceed to the step SS1805 (SS1803: YES).

[0392] The step SS1805 performs a low -accuracy high supporter state when the second starting port is performed.Low -accuracy high supporter state fluctuation time information acquisition process for the second start is executed when the lottery mode is low -probability mode and the support mode is high -frequency support mode.In the case, it is a process to obtain fluctuating time information for the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed in the low -accuracy high support state in FIG.It is processing.Details of the low -accuracy high support state for the second starting port will be described later.After running the step SS1805, proceed to the step SS1809.

[0393] On the other hand, if the high probability mode flag is determined in step SS1802, proceed to the step SS1806 (SS1802: YES).

[0394] The step SS1806 determines whether the high -frequency support mode flag is ON.If the frequency support mode flag is determined in step SS1806, proceed to the step SS1807 (SS1806: YES).

[0395] In the step SS1807, the high -accuracy high support time fluctuation time information acquisition process for the second starting port is performed.The high -accuracy high support state for the second starting port is a high -supporter time fluctuation time information acquisition process, and when the lottery mode is in high probability mode and the support mode is high -frequency support mode, the second starting outlet gaming turn is executed.In the case, it is a process to obtain fluctuating time information for the play technique for the second starting port.Specifically, when a high -accuracy high support state in FIG. 19 (state H5) is executed, the fluctuation time information for the second starting port is obtained when the second starting port is executed.It is processing.The details of the high -accuracy high supporter when the second starting port will be described later.After running the step SS1807, proceed to the step SS1809.

[0396] On the other hand, if the frequency support mode flag is determined not ON in step SS1806, proceed to the step SS1808.

[0397] In the step SS1808, the high -accuracy low support state for the second start is performed in the case of a fluctuation time information acquisition.The high -accuracy low support state for the second start is highly low support time information acquisition processing, and when the lottery mode is in high probability mode and the support mode is low -frequency support mode, the second starting outlet game is executed.In the case, it is a process to obtain fluctuating time information for the play technique for the second starting port.Specifically, when the second starting port gaming turn is executed in the high -accuracy low support state in FIG.It is processing.Details of the high -accuracy low support state for the second starting port will be described later.After running the step SS1808, proceed to the step SS1809.

[0398] In the step SS1809, the fluctuation time information acquired in each process of step SS1804, step SS1805, step SS1807, and step SS1808 is set in the variable time counter area provided in various counter areas of RAM64.After that, the setting processing of the fluctuation time for the second starting port is terminated.

[0399] <Low accuracy low support state for the second start of the 2nd starting point fluctuation time information acquisition processing process> Next, a low -accuracy low support state for the second starting port will be described.Low -accuracy low support state fluctuation time fluctuation time information acquisition process for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1804) for setting the fluctuation time for the second starting port.

[0400] FIG. 39 is a flowchart showing a fluctuation time information acquisition process for low -accuracy low support state for the second starting port.In the step SS1901, the long floating time information is obtained.Specifically, a very long fluctuation time (long fluctuation time) of 10 minutes is obtained as a fluctuation time information.After executing the step SS1901, the low -accuracy low support time information acquisition process for the second start is terminated.

[0401] <Low accuracy high supporter when the 2nd start of the 2nd start fluctuation time information acquisition processing process> Next, the low -accuracy high supporter state for the second starting port will be described in a fluctuation time information acquisition process.The low -accuracy high supporter state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1805) of the setting processing of the fluctuation time for the second starting port.

[0402] FIG. 40 is a flowchart showing a fluctuation time information acquisition process for the low -accuracy high supporter for the second starting port.In the step SS2001, it determines whether the result of the appointment pertaining to this gaming turn is a jackpot.Specifically, it is determined whether the flag of the probability change or the flag is usually ON, and if any flag is ON (ss2001: yes), proceed to the step SS2002.

[0403] In the step SS2002, the fluctuation time of ROM63 is identified from the low -accuracy high supporter state of the fluctuation time tables remembered in the memory area 63D, and the floating time table for the jackpot is identified, and the specified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the change type CS is obtained.Low -accuracy high supporter state fluctuation time table group is (i) low -accuracy and high supporter, floating time table for jackpots used when winning a jackpot, (II) low -accuracy high supporter, hit.Reach generated fluctuation time table used when reach occurs without won a large win, (III) In a low -accuracy high supporter state, the reach is not possible when the reach does not occur without winning a jackpot in the hit lottery.A fluctuation time table for occurrence is provided.In step SS2002, first identify (i) from (i) to (III).Next, by referring to the fluctuation time table for the specified jackpot, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS1801 (FIG. 38) is obtained.After executing the step SS2002, the low -accuracy high supporter state for the second start is terminated.

[0404] On the other hand, if it is determined that the result of the appropriation determination pertaining to this gaming is not a big hit in the step SS2001, proceed to the step SS2003.

[0405] In the step SS2003, it determines whether a reach occurs in this gaming turn.If it is determined that the reach will occur in the step SS2003 (step SS2003: YES), proceed to the step SS2004.

[0406] In the step SS2004, the fluctuation time table for reach outbreaks is identified from the low -accuracy high supporter state of the ROM63 fluctuation time table memory area 63D, and the fluctuation time table for identifying the identified reach generation is identified.By referring to, the fluctuation time information corresponding to the value of this fluctuating type counter CS is obtained.Specifically, from (i) ~ (III), (II), (II) low -accuracy high supporter, a floating time table for reach generated when a reach occurs without won a large hit in a hit lottery.Identify.Next, by referring to the fluctuation time table for the identified reach generator, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS1801 (Fig. 38) is obtained.After executing the step SS2004, the low -accuracy high supporter state for the second start is terminated.

[0407] If the step SS2003 determines that the reach does not occur in this gaming turn (step SS2003: NO), proceed to the step SS2005.

[0408] In the step SS2005, the fluctuation time tables for the low -accuracy high support state in the ROM63 fluctuation table memory area 63D are identified from the group group group for reach non -generated, and the identified fluctuation time for the identified reach non -generated.By referring to the table, the fluctuation time information corresponding to the value of the fluctuation type CS is obtained.Specifically, from (i) ~ (III), (III) (III) low -accuracy high supporter state, when the reach does not occur without won a large hit in a hit lottery, the reach non -occurring fluctuation time used is used.Identify the table.Next, by referring to the fluctuation time table for the identified reach non -generated, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS1801 (Fig. 38) is obtained.After executing the step SS2005, the low -accuracy high supporter state for the second start is terminated.

[0409] <High -accuracy high supporter when the second starting port is high support time fluctuation time information acquisition processing process> Next, the high -accuracy high supporter state for the second starting port is described the fluctuation time information acquisition process.The high -accuracy high support state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1807) of the setting processing of the fluctuation time for the second starting port.

[0410] FIG. 41 is a flowchart showing a high -accuracy high supporter state for the second starting port.In the step SS2101, the long floating time information is obtained.Specifically, a very long fluctuation time of 10 minutes is obtained as a fluctuation time information.After executing the step SS2101, the high -accuracy high support time information acquisition process for the second start of the second start is terminated.

[0411] <High -accuracy low support state for the second start of the 2nd starting time fluctuation time information acquisition processing process> Next, the high -accuracy low supporter state for the second starting port is described the fluctuation time information acquisition process.The high -accuracy low support state for the second start is executed by the MPU62 of the main control device 60 as a subroutine (Fig. 38: SS1807) of the setting processing of the fluctuation time for the second starting port.

[0412] FIG. 42 is a flowchart showing a fluctuation time information acquisition process for high -accuracy low support state for the second starting port.In step SS2201, it determines whether the result of the appointment pertaining to this gaming turn is a jackpot.Specifically, it is determined whether the flag of the probability change or the flag is usually ON, and if any flag is ON (SS2201: YES), proceed to the step SS2202.

[0413] In the step SS2202, the fluctuation time of the ROM63 fluctuates in the memory area 63D is identified from the high -accuracy low support state fluctuation time table group, and the floating time table for the jackpot is identified, and the identified floating time table is referenced.As a result, the fluctuation time information corresponding to the value of the change type CS is obtained.High accuracy, low support state, fluctuation time table group (IV) High accuracy, low supporter, fluctuation time table used when won in a hit lottery, (V) high accurate, low support state, hit.Reach generated fluctuation time table used when reach occurs without won a large win, (VI) High accuracy, low -accurate supporter state, but not reached when the reach does not occur without won the wound in the hit lottery.A fluctuation time table for occurrence is provided.In step SS2202, first identify (IV) from (IV) to (VI).Next, by referring to the fluctuation time table for the specified jackpot, the fluctuation time information corresponding to the value of the fluctuation type counter CS obtained in the step SS1801 (FIG. 38) is obtained.After executing the step SS2202, the high -accuracy low support state for the second start is terminated.

[0414] On the other hand, if it is determined that the result of the appropriation determination related to this gaming turn is not a big hit in the step SS2201, proceed to the step SS2203.

[0415] In the step SS2203, it determines whether a reach occurs in this gaming turn.If it is determined that the reach will occur in the step SS2203 (step SS2203: YES), proceed to the step SS2204.

[0416] In the step SS2204, the fluctuation time table for reach outbreak is identified from the high -accuracy low support state of the ROM63 fluctuation time table memory area 63D, and the fluctuation time table for identifying the identified reach outbreak is identified.By referring to, the fluctuation time information corresponding to the value of the fluctuation type counter CS is obtained.Specifically, first, (v) is identified from (IV) to (VI).Next, by referring to the fluctuation time table for the identified reach generator, the fluctuation time information corresponding to the value of the fluctuation type CS obtained in the step SS1801 (Fig. 38) is obtained.After executing the step SS2204, the high -accuracy low support state for the second start is terminated.

[0417] If the step SS2203 determines that the reach does not occur in this gaming turn (step SS2203: NO), proceed to the step SS2205.

[0418] In the step SS2205, ROM63 fluctuations Table table memory area 63D, which is remembered in the high ...

Claims

[Claim 1] a first ball entry area having an entry port through which a game ball can enter; a second ball entry area having an entry port through which the game ball can enter; An information acquisition means for acquiring special information when a game ball enters the first or second ball entry area; an acquired information storage means for respectively storing first special information, which is the special information acquired when a gaming ball enters the first entry area, and second special information, which is the special information acquired when a gaming ball enters the second entry area; a determining means for determining whether the special information stored in the acquired information storage means satisfies a predetermined condition, the determining means giving priority to the determination on the second special information over the determination on the first special information; a game execution means for executing a game round when one game round is defined as a period from when a variable display for notifying the result of the determination by the determination means is started until the variable display ends and becomes a static display and the static display ends; An assisting means for assisting the game ball to enter the second ball entry area; a state transition means for transitioning the state of the assist means between a first state, which makes it impossible or difficult for the game ball to enter the second ball entry area, and a second state, which makes it possible or easy for the game ball to enter the second ball entry area; A control means for controlling the state transition means, the control means having at least a first control mode and a second control mode in which it is easier for a game ball to enter the second ball entry area than in the first control mode, as control modes in which the state transition means transitions the state of the auxiliary means in different ways; A bonus ball entry means for granting a prize ball as a bonus when a game ball enters the ball; a special game state generating means for generating a special game state in which the bonus ball entry means performs a predetermined opening when a special game state generating condition including at least that the special information satisfies the predetermined condition is established by the determining means; In a gaming machine equipped with The control means a control mode switching means for maintaining the control mode in the second control mode for a specific period after the special game state ends, and switching the control mode from the second control mode to the first control mode at the end of the specific period; The gaming machine is a first output means for continuously outputting information for identifying a state corresponding to the period during the special gaming state or the specific period; an output stopping means for stopping the output of the information at the end of the specific period; a storage means for storing the number of pieces of second special information stored in the acquired information storage means at the end of the specific period; a second output means for continuously outputting predetermined information that can identify a state in which a predetermined variable display can be executed until a predetermined number of variable displays corresponding to the number of second special information have been completed, when the number of second special information stored in the storage means is at least one after the end of the specific period; Equipped with The second output means means for continuously outputting the predetermined information until a predetermined period has elapsed after the last of the predetermined number of the variable displays has finished and become a stationary display; means for outputting the predetermined information in a manner different from the information; Equipped with A gaming machine characterized by: