gaming machines

JP7733306B2Active Publication Date: 2025-09-03SAMMY CORPORATION
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Patent Information

Application Number
JP2022059492
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-31
Publication Date
2025-09-03
Estimated Expiration
2042-03-31

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。

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Patent Text Reader

Abstract

To improve a condition under which a suppression function acts and a performance of the suppression function so as to prevent both of a player and a game parlor from suffering from any problems.SOLUTION: A game machine is configured so as to be capable of storing difference ball number data regarding the difference number of balls between an imparted game value number and the number of shot game balls, and to cause a suppression state for disabling progress of a game when the difference ball number data reaches a predetermined number, includes a normal game and a special game that becomes an advantageous state to a player, and is configured so as to be capable of executing first notification when the difference ball number data reaches a first specific number, to complete the execution of the first notification if the difference ball number data does not satisfy a second specific number any longer when the first notification is executed, to execute a first performance mode and a second performance mode when starting the execution of the first notification, and to execute the first performance mode but not to execute the second performance mode when completing the execution of the first notification.SELECTED DRAWING: Figure 487
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Claims

[Claim 1] a performance display unit capable of displaying a performance; an initialization means for performing the initialization; Equipped with A specific effect whose occurrence frequency can be changed by a predetermined operation by the player can be displayed on the effect display unit, It has a normal game and a special game that is more advantageous than the normal game, It is possible to store information about the increase in the number of game values ​​from the reference value that is the smallest difference between the number of game values ​​awarded after power-on and the number of game values ​​used, When the information about the increase number reaches a predetermined number, the device is configured to enter a suppression state in which control for suppressing acquisition of game value is executed, It is configured to be able to display a suppression display that notifies that it is in a suppression state on the performance display unit, The game device has a first storage area in which a program for controlling the progress of a game is stored, and a second storage area in which a program different from the program for controlling the progress of a game is stored, As a process performed by the program stored in the second storage area, a process is executed to determine whether or not the information about the increase number has reached the predetermined number, A process for switching to a suppressed state is executed as a process according to a program stored in the first storage area, When the information about the increase number reaches the predetermined number at a predetermined timing during the execution of the special game, a predetermined effect is executed, The predetermined effect is an effect that suggests that the suppression state will be entered at a specific timing after the special game ends, and the frequency of occurrence cannot be changed by a predetermined operation by the player, During the execution of the special game, it is configured to be able to execute the awarding effect regarding the number of awarded game values, When the number of awarded game values ​​reaches a specific number greater than the predetermined number during the execution of the special game, a specific award effect can be executed as the award effect, In a situation where power is newly supplied and the information about the increased number is set to an initial value, and then the first special game is executed and the predetermined effect is executed without transitioning to normal game, the predetermined effect can be executed after the awarding effect is executed for the number of awards of the game value that is greater than the sum of the predetermined number and the maximum number of awards of the game value that can be acquired in one special game. A gaming machine characterized by:

Citation Information

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