gaming machines
Patent Information
- Application Number
- JP2022059492
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-03-31
- Publication Date
- 2025-09-03
- Estimated Expiration
- 2042-03-31
AI Technical Summary
【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。
Smart Images

Figure 0007733306000005 
Figure 0007733306000006 
Figure 0007733306000007
Abstract
Claims
[Claim 1] a performance display unit capable of displaying a performance; an initialization means for performing the initialization; Equipped with A specific effect whose occurrence frequency can be changed by a predetermined operation by the player can be displayed on the effect display unit, It has a normal game and a special game that is more advantageous than the normal game, It is possible to store information about the increase in the number of game values from the reference value that is the smallest difference between the number of game values awarded after power-on and the number of game values used, When the information about the increase number reaches a predetermined number, the device is configured to enter a suppression state in which control for suppressing acquisition of game value is executed, It is configured to be able to display a suppression display that notifies that it is in a suppression state on the performance display unit, The game device has a first storage area in which a program for controlling the progress of a game is stored, and a second storage area in which a program different from the program for controlling the progress of a game is stored, As a process performed by the program stored in the second storage area, a process is executed to determine whether or not the information about the increase number has reached the predetermined number, A process for switching to a suppressed state is executed as a process according to a program stored in the first storage area, When the information about the increase number reaches the predetermined number at a predetermined timing during the execution of the special game, a predetermined effect is executed, The predetermined effect is an effect that suggests that the suppression state will be entered at a specific timing after the special game ends, and the frequency of occurrence cannot be changed by a predetermined operation by the player, During the execution of the special game, it is configured to be able to execute the awarding effect regarding the number of awarded game values, When the number of awarded game values reaches a specific number greater than the predetermined number during the execution of the special game, a specific award effect can be executed as the award effect, In a situation where power is newly supplied and the information about the increased number is set to an initial value, and then the first special game is executed and the predetermined effect is executed without transitioning to normal game, the predetermined effect can be executed after the awarding effect is executed for the number of awards of the game value that is greater than the sum of the predetermined number and the maximum number of awards of the game value that can be acquired in one special game. A gaming machine characterized by:
Citation Information
Patent Citations
Stop control system of high speed pinball machine
JP1985066775A
Apparatus for controlling pinball machine
JP1992132580A
Pachinko machine
JP1994238054A
Game machine and apparatus for game machine
JP2002052228A
Game machine
JP2012228475A