gaming machines
Patent Information
- Application Number
- JP2024050445
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2024-03-26
- Publication Date
- 2025-09-03
- Estimated Expiration
- 2040-09-30
AI Technical Summary
【0009】 請求項1記載の遊技機によれば、遊技球の送球を改善できる。
Smart Images

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Abstract
Description
[Technical field]
[0001] The present invention relates to gaming machines such as pachinko machines. [Background technology]
[0002] 2. Description of the Related Art There is known a gaming machine that includes a ball throwing means configured to be able to throw a gaming ball, and a flow path means that provides a flow path for the gaming ball thrown by the ball throwing means (Patent Document 1). [Prior art documents] [Patent documents]
[0003] [Patent Document 1] JP 2017-221847 A Summary of the Invention [Problem to be solved by the invention]
[0004] However, the above-mentioned gaming machine has room for improvement in terms of throwing the gaming ball.
[0005] The present invention has been made to solve the problems exemplified above, and has an object to provide a gaming machine that can improve the throwing of gaming balls. [Means for solving the problem]
[0006] In order to achieve this object, the gaming machine described in claim 1 is equipped with a ball throwing means configured to be capable of throwing a gaming ball, and a flow path means that serves as a flow path for the gaming ball thrown by the ball throwing means, and is equipped with a suppression means configured to be capable of suppressing the reaction force in the contact direction acting on a gaming ball that has come into contact with the inner surface of the flow path means.
[0007] A gaming machine according to a second aspect of the present invention is the gaming machine according to the first aspect, wherein the suppression means is configured as a recess that is recessed into at least a part of the inner surface of the flow path means.
[0008] A gaming machine according to a third aspect of the present invention is the gaming machine according to the second aspect, wherein the recesses are recessed in at least a part of an inner surface on one side of the flow path means and at least a part of an inner surface on the other side of the flow path means. Effect of the Invention
[0009] According to the gaming machine described in claim 1, the throwing of the gaming ball can be improved.
[0010] According to the gaming machine of claim 2, in addition to the effect achieved by the gaming machine of claim 1, the throwing of the gaming ball can be improved.
[0011] According to the gaming machine recited in claim 3, in addition to the effect achieved by the gaming machine recited in claim 2, the throwing of the gaming ball can be improved. [Brief description of the drawings]
[0012] [Figure 1] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Diagram 2] FIG. 2 is a front view of the game board of a pachinko machine. [Diagram 3] FIG. 2 is a rear view of the pachinko machine. [Figure 4] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Diagram 5] A front oblique view of the variable prize-winning device and the allocation device. [Figure 6] 13A and 13B are front perspective views of the variable winning device. [Figure 7] FIG. [Figure 8] FIG. [Figure 9] An exploded front oblique view of the base plate, variable winning device, collection gutter and sorting device. [Figure 10] An exploded rear oblique view of the base plate, variable winning device, collection gutter and sorting device. [Figure 11] An exploded front oblique view of the variable winning device. [Figure 12] An exploded rear oblique view of the variable winning device. [Figure 13] FIG. [Figure 14] FIG. [Figure 15] FIG. [Figure 16] A cross-sectional view of the variable prize winning device and the distribution device along line XVI-XVI in Figure 15. [Figure 17] A cross-sectional view of the variable prize winning device and the distribution device along line XVII-XVII in Figure 15. [Figure 18] A cross-sectional view of the variable prize winning device and the distribution device along line XVIII-XVIII in Figure 15. [Figure 19] A cross-sectional view of the variable prize winning device and the distribution device along line XVII-XVII in Figure 15. [Figure 20] A cross-sectional view of the variable prize winning device and the distribution device along line XVIII-XVIII in Figure 15. [Figure 21] A front view of the variable prize-winning device and the allocation device. [Figure 22] This is an oblique view of the variable winning device and the distribution device as viewed in the direction of arrow XXII in Figure 16. [Diagram 23] This is an oblique view of the variable winning device and the distribution device as viewed in the direction of arrow XXIII in Figure 16. [Figure 24] (a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the correspondence between the first winning type counter and the jackpot type for special patterns, and (c) is a schematic diagram showing the correspondence between the second winning random number counter and winnings for normal patterns. [Diagram 25] This is a diagram showing the changes over time in the operation pattern of the opening and closing plate of the variable winning device and the operation pattern of the sliding displacement member of the distribution device in the first round for each jackpot type. [Figure 26] FIG. [Figure 27] FIG. [Figure 28]11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Figure 29] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 30] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 31] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 32] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 33] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 34] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 35] 11 is a front view of the operation unit, showing an example of the operation of the operation unit. FIG. [Diagram 36] FIG. 2 is a front perspective view of a first operating unit. [Figure 37] FIG. 4 is a rear perspective view of the first operating unit. [Figure 38] FIG. 2 is an exploded front perspective view of a first operating unit. [Figure 39] FIG. 4 is an exploded rear perspective view of the first operating unit. [Diagram 40] 13 is a front view of the first operating unit in a performance standby state. FIG. [Diagram 41] 13 is a rear view of the first operating unit in a performance standby state. FIG. [Diagram 42] 41 is a side view of the first operating unit as seen in the direction of arrow XLII in FIG. 40. [Diagram 43] A front view of the first action unit in an intermediate performance state. [Diagram 44] A rear view of the first action unit in the intermediate performance state. [Diagram 45] FIG. 11 is a front view of the first operating unit in the extended state. [Diagram 46] FIG. 11 is a rear view of the first operating unit in the extended state. [Figure 47]10A and 10B are schematic diagrams showing the amount and angle of displacement of a supported member caused by rotational displacement of a rotating member; [Figure 48] 5(a) and 5(b) are schematic diagrams showing the magnitude relationship of the displacement amount on the driven side of the supported member when the rotating member rotates in the tilting direction at a constant angular velocity. [Figure 49] 11A and 11B are schematic diagrams showing changes in angle accompanying rotation of a rotating member. [Figure 50] FIG. 2 is an exploded front perspective view of a rear case and a second operating unit. [Figure 51] FIG. 2 is an exploded rear perspective view of a rear case and a second operating unit. [Figure 52] 28. (a) is a cross-sectional view of the second operating unit and the center frame taken along line LIIa-LIIa in FIG. 28, and (b) is a cross-sectional view of the second operating unit and the center frame taken along line LIIb-LIIb in FIG. [Diagram 53] 33. (a) is a cross-sectional view of the second operating unit and the center frame taken along line LIIIa-LIIIa in FIG. 33, and (b) is a cross-sectional view of the second operating unit and the center frame taken along line LIIIb-LIIIb in FIG. [Figure 54] 30. (a) is a cross-sectional view of the second operating unit and the center frame taken along line LIVa-LIVa in FIG. 30, and (b) is a cross-sectional view of the second operating unit and the center frame taken along line LIVb-LIVb in FIG. [Figure 55] FIG. 2 is an exploded front perspective view of the lifting and reversing performance device. [Figure 56] FIG. 2 is an exploded rear perspective view of the lifting and reversing performance device. [Figure 57] 4A and 4B are front views of the transmission device holding plate, the up-down inversion member, the intermediate arm member, the linear motion plate member, and the shaft rotation member. [Figure 58]57(a) is a cross-sectional view of the transmission device holding plate, the up-down inverted member, the intermediate arm member, the linear plate member and the axial rotation member taken along line LVIIIa-LVIIIa in Figure 57(a), and (b) is a cross-sectional view of the transmission device holding plate, the up-down inverted member, the intermediate arm member, the linear plate member and the axial rotation member taken along line LVIIIb-LVIIIb in Figure 57(b). [Figure 59] 13(a) to 13(c) are front views of the performance device. [Figure 60] FIG. 13 is an exploded front perspective view of a portion of the configuration of a third operating unit. [Figure 61] FIG. 13 is an exploded rear perspective view of a portion of the configuration of a third operating unit. [Figure 62] FIG. 11 is an exploded front perspective view of a portion of the configuration of a third operating unit. [Figure 63] FIG. 13 is an exploded rear perspective view of a portion of the configuration of a third operating unit. [Figure 64] 13(a) and (b) are rear views of the outer rotating member and the intermediate arm member. [Figure 65] 13(a) and (b) are rear views of the outer rotating member and the intermediate arm member. [Figure 66] 4(a) and (b) are front views of the outer rotating member and the intermediate arm member. [Figure 67] 4(a) and (b) are front views of the outer rotating member and the intermediate arm member. [Figure 68] 5 is a timing chart showing an example of the arrangement of the lifting arm member, the driving mode of the drive motor, and the output of the detection sensor in a time series. [Figure 69] 29 is a cross-sectional view of the third operating unit taken along line LXIX-LXIX in FIG. 28. [Figure 70] 1A to 1D are schematic front views of the operational units for explaining examples of combined operations of the operational units in chronological order. [Figure 71] 1A to 1D are schematic front views of the operational units for explaining examples of combined operations of the operational units in chronological order. [Figure 72] FIG. [Figure 73]A front view of the variable prize-winning device and the allocation device. [Figure 74] This is an oblique view of the variable winning device and the distribution device as viewed in the direction of arrow XXIII in Figure 16. [Figure 75] A cross-sectional view of the variable prize winning device and the distribution device along line LXXV-LXXV in Figure 73. [Figure 76] 76 is a cross-sectional view of the middle member, the sliding displacement member, the lower member, and the detection sensor of the sorting device taken along the line LXXVI-LXXVI in FIG. 75. [Figure 77] 1(a) to 1(d) are front perspective views of the inner member of the sorting device. [Figure 78] 1 is a top view of the middle member, the state switching device, the sliding displacement member and the lower member. FIG. [Figure 79] 78(a) is a cross-sectional view of the middle member, the sliding displacement member and the lower member taken along line LXXIXa-LXXIXa in Figure 78, (b) is a cross-sectional view of the middle member, the sliding displacement member and the lower member taken along line LXXIXb-LXXIXb in Figure 78, and (c) is a cross-sectional view of the middle member, the sliding displacement member and the lower member taken along line LXXIXc-LXXIXc in Figure 78. [Figure 80] 13(a) and (b) are side views of the slide displacement member and the ball resting on the upper surface of the ball guide portion. [Figure 81] 81(a) is a front view of the rotating member, (b) is a rear view of the rotating member, and (c) is a side view of the rotating member as viewed in the direction of arrow LXXXIc in FIG. 81(a). [Figure 82] FIG. 4 is a front view of a first operating unit. [Figure 83] FIG. 4 is a rear view of the first operating unit. [Figure 84] FIG. 4 is a front view of a first operating unit. [Figure 85] FIG. 4 is a rear view of the first operating unit. [Figure 86] 13A and 13B are rear views of the guide slot, the dish-shaped lid portion, the detection sensor, and the extension portion of the transmission gear cam. [Figure 87] 13A and 13B are rear views of the guide slot, the dish-shaped lid portion, the detection sensor, and the extension portion of the transmission gear cam. [Figure 88] 13 is a rear view of the guide slot, the dish-shaped lid portion, the detection sensor, and the extension portion of the transmission gear cam. FIG. [Figure 89] A front oblique view of a first decorative rotating member and a second decorative rotating member. [Figure 90] 13(a) and (b) are schematic front views showing the guide slots, the rectangular box portion, and the decorative protrusion portion. [Figure 91] 13(a) and (b) are schematic front views showing the guide slots, the rectangular box portion, and the decorative protrusion portion. [Figure 92] 1 is a schematic front view showing the guide slot, the rectangular box portion, and the protruding decorative portion. FIG. [Figure 93] 86 is a cross-sectional view of the first operating unit taken along line XCIII-XCIII in FIG. 85. [Figure 94] FIG. 13 is a front view of the second operating unit in the extended state. [Figure 95] 95 is a cross-sectional view of the second operating unit taken along line XCV-XCV in FIG. 94. [Figure 96] 1 is a front view of a transmission device holding plate, a top-bottom inversion member, an intermediate arm member, a linear motion plate member, and a shaft rotation member. FIG. [Figure 97] 1 is a front view of a transmission device holding plate, a top-bottom inversion member, an intermediate arm member, a linear motion plate member, and a shaft rotation member. FIG. [Figure 98] FIG. 2 is a front perspective view of the lifting and reversing performance device. [Figure 99] FIG. 2A is a front perspective view of the intermediate arm member, and FIG. 2B is a rear perspective view of the intermediate arm member. [Figure 100] FIG. 11 is a schematic diagram of a third operating unit, illustrating the displacement of a metal bar and an intermediate arm member. [Figure 101] FIG. 13 is a schematic front view of a third operating unit. [Figure 102] FIG. 4 is a front view of the outer rotating member and the intermediate arm member. [Figure 103] 1A is a rear view of the outer rotating member and the intermediate arm member, and FIG. 1B is a front view of the outer rotating member and the intermediate arm member. [Figure 104] FIG. 13 is a front view of a third operating unit. [Figure 105] FIG. 13 is a front view of a third operating unit. [Fig. 106] 106 is a cross-sectional view of the third operating unit taken along line CVI-CVI in FIG. 105. [Figure 107] 105 is a cross-sectional view of the third operating unit taken along line CVII-CVII in FIG. 104. [Figure 108] 16 is a cross-sectional view of the sorting device according to the second embodiment taken along a line corresponding to line XVI-XVI in FIG. [Figure 109] 17(a) and (b) are cross-sectional views of the sorting device in the third embodiment taken along a line corresponding to line XVII-XVII in FIG. 15. [Figure 110] 13(a) and (b) are schematic top views of the third flow path component, the probability change detection sensor, the normal detection sensor, and the slide displacement member, which are schematic views showing the configuration of the downstream side of the third flow path component in the fourth embodiment. [Figure 111] 110(a) is a schematic cross-sectional view of the third flow path component, the special rate detection sensor, the normal detection sensor, and the slide displacement member taken along line CXIa-CXIa in Figure 110(a), and (b) is a schematic cross-sectional view of the third flow path component, the special rate detection sensor, the normal detection sensor, and the slide displacement member taken along line CXIb-CXIb in Figure 110(b). [Figure 112] 17(a) and (b) are partial cross-sectional views of a sorting device in a fifth embodiment taken along a line corresponding to line XVII-XVII in FIG. 15. [Figure 113] 17 is a cross-sectional view of the sorting device according to the sixth embodiment taken along a line corresponding to line XVII-XVII in FIG. [Fig. 114] FIG. 13 is a front perspective view of a sorting device according to a seventh embodiment. [Fig. 115] 115 is a cross-sectional view of the sorting device taken along line CXV-CXV in FIG. 114. [Fig. 116] FIG. 23 is a schematic front view showing the relationship between a guide elongated hole and a rotating member in the eighth embodiment. [Fig. 117] FIG. 13 is a schematic front view showing the relationship between a guide elongated hole and a rotating member in the ninth embodiment. [Fig. 118] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 119] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 120] (a) is a schematic diagram showing the structure of a variable winning device provided in the front-view area of the game board of a pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 121] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 122] FIG. 13(a) is a diagram showing a schematic diagram of area division settings and effective line settings of a display screen in a first control example, and FIG. 13(b) is a diagram showing an example of an actual display screen in the first control example. [Figure 123] 1(a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and FIG. 1(b) is a diagram showing an example of the display mode during the execution of normal pattern fluctuation during the normal state displayed on the third pattern display device in the first control example. [Figure 124] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Fig. 125] 1(a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during a special variation performance displayed on the third pattern display device in the first control example, and FIG. 1(b) is a diagram showing an example of the display mode when the third pattern is restarted during a special variation performance executed while the special pattern 2 reserved ball is acquired and displayed on the third pattern display device in the first control example. [Fig. 126] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 127] (a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example, (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example, (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example, and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 128] 13(a) and (b) are diagrams showing an example of a display mode of a game state suggestion effect executed during a chance mode displayed on the third pattern display device in the first control example. FIG. [Figure 129] 1A is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed by the third pattern display device in the first control example, the normal state is set internally, and a normal state is set, during a period other than the high-speed fluctuation period (the normal fluctuation period); and FIG. 1B is a diagram showing an example of the display mode when the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period) in the first control example, the chance mode is set as the presentation mode displayed by the third pattern display device, the normal state is set internally, and a [Fig. 130] (a) is a figure showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a figure showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Fig. 131](a) is a figure showing an example of the display mode when a first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a figure showing an example of the display mode when a second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Fig. 132] 13A is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation effect is executed is set as the variation effect of the third pattern in the first control example, and FIG. 13B is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation effect is executed is set as the variation effect of the third pattern in the first control example. [Fig. 133] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Fig. 134] 13(a) and 13(b) are timing charts showing the flow of the presentation mode set after the end of a big win game in the first control example. [Fig. 135] 13(a) and 13(b) are timing charts showing the flow of the content of the operation presentation during the chance mode in the first control example. [Fig. 136] FIG. 13 is a diagram showing a game flow of a pachinko machine in a first control example. [Fig. 137] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Fig. 138] FIG. 4 is a diagram illustrating a schematic configuration of various counters in the first control example. [Fig. 139] FIG. 2A is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 2B is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Fig. 140] (a) is a diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Fig. 141] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Fig. 142] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the first control example, and FIG. 1B is a schematic diagram showing the prescribed contents of a normal table set in the ROM of the main control device in the first control example. [Fig. 143] A diagram showing a schematic diagram of the contents of the table for special bonus and time reduction set in the ROM of the main control device in the first control example. [Fig. 144] 1A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 1B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Fig. 145] This is a diagram showing a schematic diagram of the specified contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Fig. 146] A diagram showing a schematic diagram of the contents of the special bonus performance selection table set in the ROM of the voice lamp control device in the first control example. [Fig. 147] (a) is a diagram showing a schematic diagram of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic diagram of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Fig. 148](a) is a block diagram showing the configuration of the button operation time performance selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic diagram of the specified contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 149] A diagram showing a schematic diagram of the prescribed contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Fig. 150] 4 is a block diagram showing an electrical configuration of a display control device in a first control example. FIG. [Fig. 151] 13(a) to 13(c) are diagrams illustrating images displayed when the power is turned on in a first control example. [Fig. 152] FIG. 13(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 13(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Fig. 153] FIG. 11 is a diagram illustrating an example of a display data table in the first control example. [Fig. 154] FIG. 11 is a diagram illustrating an example of a transfer data table in the first control example. [Fig. 155] FIG. 11 is a diagram illustrating an example of a drawing list in the first control example. [Fig. 156] 11 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Fig. 157] 13 is a flowchart showing the special pattern change processing executed by the MPU in the main control device in the first control example. [Fig. 158] 13 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Fig. 159] 13 is a flowchart showing a special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Fig. 160] 13 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Fig. 161]A flowchart showing the start winning processing executed by the MPU in the main control device in the first control example. [Fig. 162] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Fig. 163] 13 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Fig. 164] 13 is a flowchart showing a through gate passing process executed by an MPU in a main control device in the first control example. [Fig. 165] 11 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Fig. 166] 13 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Fig. 167] 6 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Fig. 168] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Fig. 169] 13 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Fig. 170] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Fig. 171] 13 is a flowchart showing the winning processing executed by the MPU in the main control device in the first control example. [Fig. 172] 13 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Fig. 173] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device in the first control example. [Fig. 174]11 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Fig. 175] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a first control example. [Fig. 176] 11 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in a first control example. [Fig. 177] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Fig. 178] A flowchart showing special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Fig. 179] 11 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Fig. 180] 11 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Fig. 181] 11 is a flowchart showing an ending process executed by an MPU in a voice lamp control device in the first control example. [Fig. 182] 11 is a flowchart showing a variable display setting process executed by an MPU in a voice lamp control device in the first control example. [Fig. 183] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Fig. 184] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Fig. 185] A flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Fig. 186]11 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Fig. 187] 11 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Fig. 188] 13 is a flowchart showing a boot process executed by an MPU in the display control device in the first control example. [Fig. 189] 13A is a flowchart showing command interrupt processing executed by an MPU in a display control device in the first control example, and FIG. 13B is a flowchart showing V interrupt processing executed by an MPU in a display control device in the first control example. [Fig. 190] 13 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Fig. 191] 1A is a flowchart showing the variation pattern command processing executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the stop type command processing executed by an MPU in a display control device in the first control example. [Fig. 192] 13(a) is a flowchart showing opening command processing executed by an MPU in a display control device in the first control example, and FIG. 13(b) is a flowchart showing number of rounds command processing executed by an MPU in a display control device in the first control example. [Fig. 193] 13 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Fig. 194] 1A is a flowchart showing the fluctuation stop command processing executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the notification command processing executed by an MPU in a display control device in the first control example. [Fig. 195]13(a) is a flowchart showing the rear image change command processing executed by the MPU in the display control device in the first control example, and FIG. 13(b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Fig. 196] 11 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 197] 13 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 198] 13 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 199] 1A is a flowchart showing the transfer setting process executed by an MPU in a display control device in the first control example, and FIG. 1B is a flowchart showing the resident image transfer setting process executed by an MPU in a display control device in the first control example. [Figure 200] 13 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 201] 11 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 202] (a) is a schematic diagram showing the relationship between the display image layer formed on a pachinko machine in the second control example and the display screen, and (b) and (c) are figures showing an example of a display presentation executed when the display of the main pattern image layer is set to off and the display of the sub-pattern image layer is set to on in the second control example. [Fig. 203](a) is a schematic diagram showing image data of the main sea pattern used when a sea image (sea background) is set in the second control example, (b) is a schematic diagram showing image data of the main mountain image used when a mountain image (mountain background) is set in the second control example, (c) is a schematic diagram showing image data of the sub-pattern pre-stored in the character memory area in the second control example, and (d) is a schematic diagram showing the contents of image data corresponding to various images used for the main variable pattern in the second control example. [Fig. 204] 13 is a timing chart showing a schematic flow of the variable display of the third pattern (main pattern, sub-pattern) in the second control example. [Fig. 205] (a) is a timing chart showing a schematic flow of the change pattern used in the performance example in the second control example, (b) is a timing chart showing a schematic flow of the normal performance in the second control example, (c) is a timing chart showing a schematic flow of the reach line preview performance in the second control example, and (d) is a timing chart showing a schematic flow of the preview performance in which the direction of change of the sub-pattern in the second control example is different from normal. [Fig. 206] FIG. 13 is a block diagram showing an electrical configuration of the display control device in a second control example. [Fig. 207] FIG. 13 is a diagram illustrating an example of a display data table in a second control example. [Fig. 208] FIG. 13 is a diagram illustrating an example of a drawing list in a second control example. [Fig. 209] 13 is a flowchart showing a variation pattern command process 2 executed by an MPU in a display control device in a second control example. [Fig. 210] 13 is a flowchart showing a rear image change command process 2 executed by an MPU in the display control device in the second control example. [Fig. 211](a) is a schematic diagram showing the relationship between the display image layer formed on a pachinko machine in a modified example of the second control example and the display screen, (b) is a diagram showing an example of a display screen displayed during a triple reach performance in a modified example of the second control example, and (c) is a diagram showing an example of a display screen when a triple reach state is reached due to the triple reach performance in a modified example of the second control example. [Fig. 212] A front view of the game board of a pachinko machine in the third control example. [Fig. 213] (a) is a schematic diagram showing the structure near a specific winning port of the variable winning device of the gaming board of a pachinko machine in the third control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the specific winning port in the third control example. [Fig. 214] A schematic diagram showing the flow path of a ball that enters a specific winning port in the third control example. [Fig. 215] FIG. 13 is a block diagram showing the configuration of a RAM of the main control device in the third control example. [Fig. 216] A block diagram showing the configuration of the RAM of the voice lamp control device in the third control example. [Fig. 217] 13 is a flowchart showing a big win control process 4 executed by the MPU in the main control device in the third control example. [Fig. 218] 13 is a flowchart showing the winning process 4 executed by the MPU in the main control device in the third control example. [Fig. 219] 13 is a flowchart showing a V round process executed by an MPU in the main control device in the third control example. [Fig. 220] 13 is a flowchart showing the update process during a jackpot executed by the MPU in the main control device in the third control example. [Fig. 221] 13 is a flowchart showing a big win related process 4 executed by an MPU in the voice lamp control device in the third control example. [Fig. 222] 13 is a flowchart showing the performance update process 4 executed by the MPU in the voice lamp control device in the third control example. [Fig. 223] FIG. 13 is a block diagram showing the configuration of the ROM of the main control device in the fourth control example. [Fig. 224] (a) is a diagram showing a schematic diagram of the contents of the rules for the special chart 2 jackpot 2 tables set in the ROM of the main control device in the fourth control example, and (b) is a diagram showing a schematic diagram of the contents of the rules for the fall lottery table set in the ROM of the main control device in the fourth control example. [Fig. 225] 13A is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice lamp control device in the fourth control example. [Fig. 226] 13A is a block diagram showing the configuration of the button operation time performance selection 2 table set in the ROM of the voice lamp control device in the fourth control example, and FIG. 13B is a diagram showing a schematic diagram of the prescribed contents of the special state selection 2 table set in the ROM of the voice lamp control device in the fourth control example. [Fig. 227] 13 is a flowchart showing a special symbol big win determination process 5 executed by the MPU in the main control device in the fourth control example. [Fig. 228] 13 is a flowchart showing a read-ahead process 5 executed by an MPU in the main control device in the fourth control example. [Fig. 229] 13 is a flowchart showing the big win end process 5 executed by the MPU in the main control device in the fourth control example. [Fig. 230] 13 is a flowchart showing a command determination process 5 executed by an MPU in the voice lamp control device in the fourth control example. [Fig. 231] 13 is a flowchart showing a fall-related processing executed by an MPU in a voice lamp control device in a fourth control example. [Fig. 232] FIG. 13 shows an example of a display presentation in the second control example. [Fig. 233] FIG. 13 is a diagram showing a modified example of the game board of a pachinko machine. [Fig. 234] A front view of the game board of a pachinko machine in the fifth control example. [Fig. 235] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in a special pattern lottery in the fifth control example, and (b) is a diagram showing an example of a display screen displayed on the ending screen of the jackpot game in the fifth control example. [Fig. 236] 13(a) is a diagram showing an example of a display screen displayed during chance time in the fifth control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the fifth control example. [Fig. 237] (a) is a figure showing an example of a display screen displayed at the start of the pull-back zone in the fifth control example, and (b) is a figure showing an example of a display screen displayed when a time-saving win is achieved during the pull-back zone in the fifth control example. [Fig. 238] 13(a) is a diagram showing an example of a display screen during the extended time executed when a long time reduction is set in the fifth control example, and FIG. 13(b) is a diagram showing an example of a display screen when the number of times the special pattern variation is executed during the long time reduction in the fifth control example reaches 9,900. [Fig. 239] A figure showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the fifth control example. [Fig. 240] (a) is a diagram showing the relationship between the background types displayed in the pull-back zone in the fifth control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion aspects during pull-back mode in the fifth control example and the suggested content indicated by each suggestion aspect. [Fig. 241] FIG. 13 shows a game flow in the fifth control example. [Fig. 242] A block diagram showing the electrical configuration of a pachinko machine in a fifth control example. [Fig. 243] FIG. 13 is a diagram showing a schematic configuration of various counters in a fifth control example. [Fig. 244]13(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fifth control example. [Fig. 245] (a) is a diagram showing a schematic diagram of the contents of the 5 first win random number table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing a schematic diagram of the contents of the 2nd win random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram showing a schematic diagram of the contents of the 5 time-saving win random number table set in the ROM of the main control device in the fifth control example. [Fig. 246] (a) is a block diagram showing the configuration of the 5 tables for selecting the jackpot type set in the ROM of the main control device in the fifth control example, (b) is a diagram showing the typical contents of the 5 tables for the jackpot on special chart 1 in the fifth control example, and (c) is a diagram showing the typical contents of the 5 tables for the jackpot on special chart 2 in the fifth control example. [Fig. 247] 13(a) is a diagram showing a schematic diagram of the contents of the five tables for selecting a variation pattern set in the ROM of the main control device in the fifth control example, and FIG. 13(b) is a diagram showing a schematic diagram of the contents of the five tables for normal and second probability variation in the fifth control example. [Fig. 248] 13(a) is a diagram showing a schematic diagram of the contents of the five tables for special rate and time-saving in the fifth control example, and FIG. 13(b) is a diagram showing a schematic diagram of the contents of the five tables for time-saving type selection set in the ROM of the main control device in the fifth control example. [Fig. 249] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fifth control example. [Fig. 250] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the fifth control example. [Fig. 251] A block diagram showing the configuration of a suggested mode selection table set in the ROM of a voice lamp control device in the fifth control example. [Fig. 252] 13 is a flowchart showing special pattern change processing 5 executed by the MPU in the main control device in the fifth control example. [Fig. 253] 13 is a flowchart showing a special symbol determination process 5 executed by the MPU in the main control device in the fifth control example. [Fig. 254] 13 is a flowchart showing a time-saving lottery process 5 executed by the MPU in the main control device in the fifth control example. [Figure 255] 13 is a flowchart showing the special symbol variation pattern selection process 5 executed by the MPU in the main control device in the fifth control example. [Fig. 256] 13 is a flowchart showing an update process 5 executed by an MPU in the main control device in the fifth control example. [Fig. 257] 13 is a flowchart showing a time-saving setting process 5 executed by an MPU in the main control device in the fifth control example. [Fig. 258] A flowchart showing the start winning processing 5 executed by the MPU in the main control device in the fifth control example. [Fig. 259] 13 is a flowchart showing a read-ahead process 5 executed by an MPU in the main control device in the fifth control example. [Fig. 260] 13 is a flowchart showing a big win control process 5 executed by the MPU in the main control device in the fifth control example. [Fig. 261] 13 is a flowchart showing the big win end process 5 executed by the MPU in the main control device in the fifth control example. [Fig. 262] 13 is a flowchart showing a command determination process 5 executed by an MPU in a voice lamp control device in a fifth control example. [Fig. 263] 13 is a flowchart showing a state command receiving process 5 executed by an MPU in a voice lamp control device in a fifth control example. [Fig. 264] A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 265] 13 is a flowchart showing a pullback mode setting process executed by an MPU in a voice lamp control device in the fifth control example. [Fig. 266] A flowchart showing the time-saving state presentation setting process executed by an MPU in a voice lamp control device in the fifth control example. [Fig. 267] A flowchart showing the second probability variable state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 268] A flowchart showing special chart 1 performance mode setting process 5 executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 269] A flowchart showing special chart 2 performance mode setting process 5 executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 270] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 271] 1A is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot win or a time-saving win in the normal state in the first modified example of the fifth control example, and 1B is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first modified example of the fifth control example. [Fig. 272] 1A is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the fifth control example, and FIG. 1B is a diagram showing an example of a display screen when the time-saving state in the first variant of the fifth control example has ended. [Fig. 273] A figure showing an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first modified example of the fifth control example. [Fig. 274](a) is a diagram showing a schematic diagram of the contents of the time-saving random number 5a table set in the ROM of the main control device in the first modified example of the fifth control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving type selection 5a table set in the ROM of the main control device in the first modified example of the fifth control example. [Fig. 275] 13 is a flowchart showing a time-saving lottery process 5a executed by an MPU in the main control device in a first modified example of the fifth control example. [Fig. 276] 13 is a flowchart showing a time-saving state presentation setting process 5a executed by an MPU in a voice lamp control device in a first modified example of the fifth control example. [Fig. 277] A flowchart showing the special chart 1 performance mode setting process 5a executed by the MPU in the voice lamp control device in the first modified example of the fifth control example. [Fig. 278] 13(a) is a diagram showing an example of a display screen during the chance time acquisition effect executed when a jackpot that grants the first time-saving state is won in the special chart 1 drawing during the normal state in the second variant of the fifth control example, and 13(b) is a diagram showing an example of a display screen during the chance time acquisition effect executed when a time-saving state that grants the second time-saving state is won in the special chart 1 drawing during the normal state in the second variant of the fifth control example. [Fig. 279] A figure showing an example of the fluctuation pattern when a jackpot is won and a time-saving win in the second variant of the fifth control example. [Fig. 280] (a) is a diagram showing a schematic diagram of the contents of the time-saving random number 5b table set in the ROM of the main control device in the second modified example of the fifth control example, and (b) is a diagram showing a schematic diagram of the contents of the jackpot 5b table in the second modified example of the fifth control example. [Fig. 281] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the time-saving type selection 5b table set in the ROM of the main control device in the second modified example of the fifth control example. [Fig. 282] 13 is a flowchart showing a time-saving state presentation setting process 5b executed by an MPU in a voice lamp control device in a second modified example of the fifth control example. [Fig. 283] 13(a) is a diagram showing an example of a display screen when time reduction A is set in the sixth control example, and (b) is a diagram showing an example of a display screen when time reduction B is set in the sixth control example. [Fig. 284] 1A is a diagram showing an example of a display screen when a time-saving win is made during the time-saving state in the sixth control example, and the remaining number of times for time-saving increases; and 1B is a diagram showing an example of a display screen when a time-saving win is made during the time-saving state in the sixth control example, and the remaining number of times for time-saving decreases. [Fig. 285] FIG. 13 shows a game flow in the sixth control example. [Fig. 286] (a) is a diagram showing a schematic diagram of the contents of the 6 tables of random numbers per time reduction set in the ROM of the main control device in the sixth control example, and (b) is a diagram showing a schematic diagram of the contents of the 6 tables of time reduction type selection set in the ROM of the main control device in the sixth control example. [Fig. 287] This is a diagram showing a schematic diagram of the contents of the six tables for the jackpot set in the ROM of the main control device in the sixth control example. [Fig. 288] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the sixth control example. [Fig. 289] 13 is a flowchart showing a time-saving lottery process 6 executed by the MPU in the main control device in the sixth control example. [Fig. 290] 13 is a flowchart showing a time-saving state presentation setting process 6 executed by an MPU in a voice lamp control device in a sixth control example. [Fig. 291] A flowchart showing special chart 2 performance mode setting process 6 executed by the MPU in the voice lamp control device in the sixth control example. [Fig. 292] A flowchart showing the mode-specific performance setting processing executed by the MPU in the voice lamp control device in the sixth control example. [Fig. 293] A flowchart showing the time-saving B performance setting process executed by the MPU in the voice lamp control device in the sixth control example. [Fig. 294] A front view of the game board of a pachinko machine in the seventh control example. [Fig. 295] FIG. 13 is a partially enlarged view of the game board of a pachinko machine in the seventh control example. [Fig. 296] A front oblique view of the V winning device in the seventh control example. [Fig. 297] A disassembled front oblique view of the V winning device in the seventh control example. [Fig. 298] This is an operation diagram of the V winning device in the seventh control example, viewed from the rear. [Figure 299] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the seventh control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the seventh control example when it is open. [Figure 300] (a) is a figure showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the seventh control example, and (b) is a figure showing an example of a display screen when a time-saving win is suggested while special chart 1 is changing in the seventh control example. [Fig. 301] 13(a) is a diagram showing an example of a display screen indicating that the time-saving feature has not been won during the fluctuation of special chart 1 in the seventh control example, and FIG. 13(b) is a diagram showing an example of a jackpot winning notification screen in the case of a duplicate win in the seventh control example. [Fig. 302] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the seventh control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won or the jackpot is not won in the seventh control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the seventh control example. [Fig. 303] FIG. 23 is a diagram showing a schematic configuration of various counters in the seventh control example. [Fig. 304] 13(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the seventh control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the seventh control example. [Fig. 305] (a) is a block diagram showing the configuration of the first winning random number 7 table set in the ROM of the main control unit in the seventh control example, (b) is a diagram showing the schematic contents of the first special pattern random number 7 table in the seventh control example, and (c) is a diagram showing the schematic contents of the second special pattern random number 7 table in the seventh control example. [Fig. 306] (a) is a block diagram showing the configuration of the jackpot type selection 7 table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection 7 table in the seventh control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection 7 table in the seventh control example, and (d) is a diagram showing the typical contents of the time-saving granting 7 table set in the ROM of the main control device in the seventh control example. [Fig. 307] This is a diagram showing a schematic diagram of the prescribed contents of the small win type selection 7 table set in the ROM of the main control device in the seventh control example. [Fig. 308] (a) is a diagram showing a schematic diagram of the prescribed contents of the variation pattern 7 table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal variation pattern 7 table in the seventh control example. [Fig. 309] A diagram showing a schematic diagram of the prescribed contents of the time-saving variable pattern table 7 in the seventh control example. [Fig. 310] (a) is a diagram showing a schematic diagram of the contents of the 7 time-saving random number table set in the ROM of the main control device in the 7th control example, and (b) is a diagram showing a schematic diagram of the contents of the 7 time-saving type selection table set in the ROM of the main control device in the 7th control example. [Fig. 311] 13 is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the seventh control example, and (a) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the seventh control example. [Fig. 312]A diagram showing a schematic diagram of the prescribed contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the seventh control example. [Fig. 313] FIG. 13 shows a game flow in the seventh control example. [Fig. 314] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the seventh control example. [Fig. 315] 13 is a flowchart showing special pattern change processing 7 executed by the MPU in the main control device in the seventh control example. [Fig. 316] 13 is a flowchart showing a time-saving lottery process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 317] 13 is a flowchart showing a special symbol determination process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 318] 13 is a flowchart showing the special symbol variation pattern selection process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 319] 13 is a flowchart showing an update process 7 executed by an MPU in the main control device in the seventh control example. [Fig. 320] 13 is a flowchart showing the small win start setting process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 321] 13 is a flowchart showing the small win time-saving update process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 322] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the seventh control example. [Fig. 323] 13 is a flowchart showing a V passing process executed by an MPU in the main control device in the seventh control example. [Fig. 324] 13 is a flowchart showing start-up process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 325]13 is a flowchart showing main processing 7 executed by the MPU in the main control device in the seventh control example. [Fig. 326] 13 is a flowchart showing the big win control process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 327] 13 is a flowchart showing the small win control process 7 executed by the MPU in the main control device in the seventh control example. [Fig. 328] A flowchart showing special chart 1 performance mode setting process 7 executed by the MPU in the voice lamp control device in the seventh control example. [Fig. 329] 1 is a diagram showing a modified configuration of a game board 13 of a pachinko machine 10. FIG. [Fig. 330] FIG. 13 is a front view showing a schematic diagram of the game board of a pachinko machine in the eighth control example. [Fig. 331] 13(a) and 13(b) are diagrams showing a schematic diagram of the internal structure of a sorting unit 1064 of a pachinko machine in an eighth control example. [Fig. 332] 13(a) is a diagram showing an example of a presentation screen when special symbol 2 reserve is consecutively obtained by overflow winning during an unfavorable time-saving state displayed on the third pattern display device in the eighth control example, and 13(b) is a diagram showing an example of a presentation screen during a regular symbol long win game displayed on the third pattern display device in the eighth control example. [Figure 333] (a) is a diagram showing an example of a presentation screen when indicating the end of an unfavorable time-saving state displayed on the third pattern display device in the eighth control example, and (b) is a diagram showing an example of a presentation screen during the ending of a normal jackpot game displayed on the third pattern display device in the eighth control example. [Fig. 334] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the eighth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the eighth control example. [Figure 335]13A is a schematic diagram showing a jackpot type selection 8 table in the eighth control example, and FIG. 13B is a schematic diagram showing a time-saving random number 8 table in the eighth control example. [Fig. 336] 8(a) is a schematic diagram showing the contents of 8 tables for special rate and time-saving in the 8th control example, and FIG. 8(b) is a schematic diagram showing the contents of 8 tables for time-saving type selection in the 8th control example. [Fig. 337] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the eighth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the eighth control example. [Fig. 338] FIG. 23 is a schematic diagram showing the contents of the pre-read hold mode selection table in the eighth control example. [Fig. 339] 13 is a flowchart showing the special pattern variation process 8 executed by the MPU in the main control device in the eighth control example. [Fig. 340] 13 is a flowchart showing the variation execution determination process 8 executed by the MPU in the main control device in the eighth control example. [Fig. 341] 13 is a flowchart showing a time-saving lottery process 8 executed by the MPU in the main control device in the eighth control example. [Fig. 342] 13 is a flowchart showing an update process 8 executed by the MPU in the main control device in the eighth control example. [Figure 343] 13 is a flowchart showing a time-saving setting process 8 executed by the MPU in the main control device in the eighth control example. [Figure 344] A flowchart showing the start winning processing 8 executed by the MPU in the main control device in the eighth control example. [Figure 345] 13 is a flowchart showing a read-ahead process 8 executed by the MPU in the main control device in the eighth control example. [Fig. 346] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 347] 13 is a flowchart showing command determination processing 8 executed by an MPU in a voice lamp control device in an eighth control example. [Fig. 348] 13 is a flowchart showing a state command receiving process 8 executed by an MPU in a voice lamp control device in the eighth control example. [Fig. 349] 13 is a flowchart showing the normal state presentation setting process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 350] 13 is a flowchart showing the time-saving state presentation setting process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 351] A flowchart showing the winning command processing 8 executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 352] A flowchart showing special prize information command processing 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 353] 13 is a flowchart showing the ending process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 354] A flowchart showing the LCD performance execution management process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 355] A flowchart showing the advance winning detection process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Fig. 356] FIG. 13 is a front view showing a schematic diagram of the game board of a pachinko machine in the ninth control example. [Figure 357] 13(a) to 13(b) are enlarged views showing the right area of the game board of a pachinko machine in a ninth control example. [Figure 358] 13(a) to 13(b) are enlarged views showing the right area of the game board of a pachinko machine in a ninth control example. [Figure 359] 13(a) to 13(b) are enlarged views showing the right area of the game board of a pachinko machine in a ninth control example. [Figure 360] This is a timing chart showing the flow of the normal winning game when the normal winning opening pattern A is set in the 9th control example. [Fig. 361] This is a timing chart showing the flow of the normal winning game when the normal winning opening pattern B is set in the 9th control example. [Fig. 362] FIG. 13 is a schematic diagram showing a game flow illustrating the transition of the game state in the ninth control example. [Figure 363] (a) is a figure showing an example of a presentation screen when a time-saving pattern is won in the normal state displayed on the third pattern display device in the ninth control example, and (b) is a figure showing an example of a presentation screen during heaven mode displayed on the third pattern display device in the ninth control example. [Figure 364] (a) is a figure showing an example of a presentation screen during space mode displayed on the third pattern display device in the 9th control example, and (b) is a figure showing an example of a presentation screen during challenge mode displayed on the third pattern display device in the 9th control example. [Figure 365] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the 9th control example, and (b) is a schematic diagram showing the contents of the 1st win random number 9 table in the 9th control example. [Fig. 366] (a) is a schematic diagram showing the contents of the jackpot type selection 9 table in the 9th control example, and (b) is a schematic diagram showing the contents of the time-saving random number 9 table in the 9th control example. [Figure 367] This is a schematic diagram showing the contents of the general map type selection 9 table in the 9th control example. [Figure 368] FIG. 13 is a schematic diagram showing a portion of the contents of the RAM of the main control device in the ninth control example. [Fig. 369] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the 9th control example, and (b) is a schematic diagram showing the contents of the expectation level selection table in the 9th control example. [Figure 370]A schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the 9th control example. [Fig. 371] 13 is a flowchart showing command determination processing 9 executed by an MPU in a voice lamp control device in a ninth control example. [Figure 372] 13 is a flowchart showing a state command process 9 executed by an MPU in a voice lamp control device in a ninth control example. [Fig. 373] 13 is a flowchart showing a game status update process 9 executed by an MPU in the voice lamp control device in the ninth control example. [Fig. 374] 13 is a flowchart showing a time-saving related process 9 executed by an MPU in a voice lamp control device in a ninth control example. [Figure 375] 13 is a flowchart showing a non-powered status management process executed by an MPU in a voice lamp control device in the 9th control example. [Figure 376] A front view showing a schematic diagram of the game board of a pachinko machine in the tenth control example. [Figure 377] An enlarged view showing the V winning device of a pachinko machine in the tenth control example. [Figure 378] An enlarged view showing the V winning device of a pachinko machine in the tenth control example. [Figure 379] An enlarged view showing the V winning device of a pachinko machine in the tenth control example. [Figure 380] An enlarged view showing the V winning device of a pachinko machine in the tenth control example. [Figure 381] (a) is a diagram showing an example of a time-saving presentation screen after a special jackpot on special chart 1 during normal play, as displayed on the third pattern display device in the tenth control example, and (b) is a diagram showing an example of a presentation screen during a special jackpot on special chart 2, as displayed on the third pattern display device in the tenth control example. [Figure 382]10(a) is a diagram showing an example of a final change screen during the super chance mode displayed on the third pattern display device in the tenth control example, and FIG. 10(b) is a diagram showing an example of a presentation screen when the special pattern 2 reserve is accumulated to MAX during the super chance mode displayed on the third pattern display device in the tenth control example. [Figure 383] (a) is a figure showing an example of a treasure chest opening presentation screen during super chance mode displayed on the third pattern display device in the tenth control example, and (b) is a figure showing an example of a final change screen during super chance mode displayed on the third pattern display device in the tenth control example. [Figure 384] FIG. 13 is a schematic diagram showing a game flow illustrating the transition of the game state in the tenth control example. [Figure 385] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the tenth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the tenth control example. [Figure 386] (a) is a schematic diagram showing the contents of the 1st win random number 10 table in the 10th control example, (b) is a schematic diagram showing the contents of the special pattern 1 random number 10 table, which is part of the 1st win random number 10 table in the 10th control example, and (c) is a schematic diagram showing the contents of the special pattern 2 random number 10 table, which is part of the 1st win random number 10 table in the 10th control example. [Figure 387] This is a schematic diagram showing the contents of the small win type selection table 10 in the 10th control example. [Figure 388] FIG. 23 is a schematic diagram showing the contents of a time-saving granting table in a tenth control example. [Figure 389] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the tenth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the tenth control example. [Figure 390]13(a) is a schematic diagram showing the contents of the final change performance selection table in the tenth control example, and (b) is a schematic diagram showing the contents of the notification target selection table in the tenth control example. [Figure 391] 13 is a flowchart showing the special pattern change processing 10 executed by the MPU in the main control device in the tenth control example. [Figure 392] 13 is a flowchart showing the special symbol variation pattern selection process 10 executed by the MPU in the main control device in the tenth control example. [Figure 393] 13 is a flowchart showing an update process 10 executed by an MPU in the main control device in a tenth control example. [Figure 394] A flowchart showing the reserved ball number command processing 10 executed by the MPU in the voice lamp control device in the 10th control example. [Figure 395] A flowchart showing special chart 2 performance mode setting processing 10 executed by the MPU in the voice lamp control device in the 10th control example. [Figure 396] A front view showing a schematic diagram of the game board of a pachinko machine in an eleventh control example. [Figure 397] (a) is a figure showing an example of a demo screen displayed on the third pattern display device in the 11th control example, and (b) is a figure showing an example of a screen during normal right-hit play displayed on the third pattern display device in the 11th control example. [Figure 398] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the 11th control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the 11th control example. [Figure 399] 11(a) is a schematic diagram showing the contents of the special pattern 2 random number 11 table in the 11th control example, and (b) is a schematic diagram showing the contents of the small win type selection 11 table in the 11th control example. [Figure 400](a) is a schematic diagram showing the contents of the time-saving random number 11 table in the 11th control example, and (b) is a schematic diagram showing the contents of the time-saving type selection 11 table in the 11th control example. [Fig. 401] A schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the 11th control example. [Fig. 402] 13 is a flowchart showing a time-saving lottery process 11 executed by the MPU in the main control device in the 11th control example. [Fig. 403] 13 is a flowchart showing the big win control process 11 executed by the MPU in the main control device in the 11th control example. [Fig. 404] 13 is a flowchart showing the jackpot end process 11 executed by the MPU in the main control device in the 11th control example. [Fig. 405] 13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in an eleventh control example. [Fig. 406] A front view showing a schematic diagram of the game board of a pachinko machine in the twelfth control example. [Fig. 407] FIG. 21 is a schematic diagram showing a portion of the contents of the ROM of the main control device in the 12th control example. [Fig. 408] FIG. 21 is a schematic diagram showing a portion of the contents of the RAM of the main control device in the 12th control example. [Fig. 409] (a) is a schematic diagram showing the first win random number 12 table in the 12th control example, (b) is a schematic diagram showing the second win random number 12 table in the 12th control example, (c) is a schematic diagram showing the time-saving win random number 12 table in the 12th control example, and (d) is a schematic diagram showing the small win random number 12 table in the 12th control example. [Fig. 410] (a) is a schematic diagram showing the contents of the jackpot type selection 12 table in the 12th control example, and (b) is a schematic diagram showing the contents of the 12 table for special chart 1 jackpot, which is part of the jackpot type selection 12 table in the 12th control example. [Fig. 411] This is a schematic diagram showing the contents of the 12 table for the special chart 2 jackpot, which is part of the 12 table for selecting the jackpot type in the 12th control example. [Fig. 412] This is a schematic diagram showing the contents of the small win type selection 12 table in the 12th control example. [Fig. 413] FIG. 12 is a schematic diagram showing the contents of the fluctuation pattern 12 table in the 12th control example. [Fig. 414] This is a schematic diagram showing the contents of the normal state fluctuation pattern table, which is part of the fluctuation pattern 12 table in the 12th control example. [Fig. 415] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern 12 table in the 12th control example. [Fig. 416] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation state, which is part of the fluctuation pattern 12 table in the 12th control example. [Fig. 417] 13 is a flowchart showing the special pattern change processing 12 executed by the MPU in the main control device in the 12th control example. [Fig. 418] 13 is a flowchart showing the first special pattern variation start process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 419] 13 is a flowchart showing the first special pattern determination process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 420] 13 is a flowchart showing the special symbol variation pattern selection process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 421] A flowchart showing the special chart 1 time-saving lottery process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 422] 13 is a flowchart showing the game status update process 12 executed by the MPU in the main control device in the twelfth control example. [Fig. 423]13 is a flowchart showing the first special pattern variation in progress process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 424] 13 is a flowchart showing the first special pattern variation stop processing 12 executed by the MPU in the main control device in the 12th control example. [Fig. 425] A flowchart showing the forced stop processing 12 of FIG. 1 executed by the MPU in the main control device in the 12th control example. [Fig. 426] 23 is a flowchart showing a time-saving setting process 12 executed by an MPU in the main control device in a twelfth control example. [Fig. 427] 13 is a flowchart showing the second special pattern variation start process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 428] 13 is a flowchart showing the second special pattern determination process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 429] A flowchart showing the special chart 2 time-saving lottery process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 430] 23 is a flowchart showing the small prize lottery process 12 executed by the MPU in the main control device in the twelfth control example. [Fig. 431] 13 is a flowchart showing the second special symbol variation pattern selection process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 432] 13 is a flowchart showing the second special pattern variation in progress processing 12 executed by the MPU in the main control device in the 12th control example. [Fig. 433] 13 is a flowchart showing the second special pattern variation stop processing 12 executed by the MPU in the main control device in the 12th control example. [Fig. 434] A flowchart showing the forced stop processing 12 of FIG. 2 executed by the MPU in the main control device in the 12th control example. [Fig. 435]This is a flowchart showing the special chart 2 small win stop processing 12 executed by the MPU in the main control device in the 12th control example. [Fig. 436] 13 is a flowchart showing the big win control process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 437] 13 is a flowchart showing the jackpot end process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 438] 23 is a flowchart showing a time-saving limit updating process 12 executed by an MPU in the main control device in the twelfth control example. [Fig. 439] 13(a) and (b) are figures showing an example of a ceiling reaching suggestion performance screen displayed on the third pattern display device in the 13th control example. [Fig. 440] (a) is a figure showing an example of a ceiling reaching variation performance screen displayed on the third pattern display device in the 13th control example, and (b) is a figure showing an example of a ceiling mid-performance screen displayed on the third pattern display device in the 13th control example. [Fig. 441] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the 13th control example. [Fig. 442] A transition diagram showing the flow of transitions between each game state in the 13th control example. [Figure 443] 13(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 13th control example, and FIG. 13(b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 13th control example. [Figure 444] (a) is a diagram showing a schematic diagram of the contents of the first win random number 13 table set in the ROM of the main control device in the 13th control example, (b) is a diagram showing a schematic diagram of the contents of the second win random number 13 table set in the ROM of the main control device in the 13th control example, and (c) is a diagram showing a schematic diagram of the contents of the time-saving win random number 13 table set in the ROM of the main control device in the 13th control example. [Figure 445]This is a diagram showing a schematic diagram of the contents of the jackpot type selection table 13 set in the ROM of the main control device in the 13th control example. [Fig. 446] (a) is a block diagram showing the configuration of the time-saving type selection 13 table set in the ROM of the main control device in the 13th control example, (b) is a diagram showing the typical contents of the time-saving winning 13 table in the 13th control example, and (c) is a diagram showing the typical contents of the ceiling 13 table in the 13th control example. [Figure 447] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 13th control example. [Figure 448] A diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 13th control example. [Figure 449] A diagram showing a schematic diagram of the contents of the ceiling-reaching performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 13th control example. [Fig. 450] 13 is a flowchart showing the special pattern variation process 13 executed by the MPU in the main control device in the 13th control example. [Fig. 451] 23 is a flowchart showing the special symbol determination process 13 executed by the MPU in the main control device in the 13th control example. [Fig. 452] 23 is a flowchart showing ceiling determination processing 13 executed by the MPU in the main control device in the thirteenth control example. [Fig. 453] 23 is a flowchart showing a time-saving lottery process 13 executed by the MPU in the main control device in the thirteenth control example. [Fig. 454] 13 is a flowchart showing the special symbol variation pattern selection process 13 executed by the MPU in the main control device in the 13th control example. [Fig. 455]23 is a flowchart showing a time-saving setting process 13 executed by an MPU in the main control device in the thirteenth control example. [Fig. 456] 13 is a flowchart showing the normal pattern change processing 13 executed by the MPU in the main control device in the 13th control example. [Fig. 457] 23 is a flowchart showing the start-up process executed by the MPU in the main control device in the thirteenth control example. [Fig. 458] 23 is a flowchart showing a command determination process 13 executed by an MPU in a voice lamp control device in a 13th control example. [Fig. 459] 23 is a flowchart showing the state command receiving process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 460] 13 is a flowchart showing the time-saving state presentation setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 461] A flowchart showing the variable display setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 462] 13 is a flowchart showing the performance mode setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 463] A flowchart showing the normal mode performance setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 464] (a) is a figure showing an example of a game status suggestion display screen displayed on the third pattern display device in the first modified example of the 13th control example, and (b) is a figure showing an example of a display screen after it has been notified that the first time-saving state has been set in the game status suggestion display in the first modified example of the 13th control example. [Fig. 465] (a) is a diagram showing a schematic diagram of the contents of the time-saving random number 13a table set in the ROM of the main control device in the first modified example of the 13th control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving winning 13a table in the first modified example of the 13th control example. [Fig. 466] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the first variant of the 13th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the first variant of the 13th control example. [Fig. 467] A diagram showing a schematic diagram of the prescribed contents of the game status indication performance selection 13a table set in the ROM of the voice lamp control device of a pachinko machine in the first modified example of the 13th control example. [Fig. 468] 13 is a flowchart showing a time-saving lottery process 13a executed by an MPU in the main control device in a first modified example of the thirteenth control example. [Fig. 469] 23 is a flowchart showing the time-saving state presentation setting process 13a executed by the MPU in the voice lamp control device in the first modified example of the 13th control example. [Fig. 470] A flowchart showing the normal mode performance setting process 13a executed by the MPU in the voice lamp control device in the first variant of the 13th control example. [Fig. 471] (a) is a figure showing an example of a screen displayed on the third pattern display device in the 14th control example when entering the ceiling activation mode, and (b) is a figure showing an example of a performance screen during the ceiling activation mode displayed on the third pattern display device in the 14th control example. [Fig. 472] (a) is a figure showing an example of a screen displayed on the third pattern display device in the 14th control example when entering the super ceiling activation mode, and (b) is a figure showing an example of a screen displayed on the third pattern display device in the 14th control example when entering the time-saving mode during the ceiling activation mode. [Fig. 473] 14(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 14th control example. [Fig. 474](a) is a diagram showing a schematic diagram of the contents of the 14 time-saving random number tables set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing a schematic diagram of the contents of the ceiling 14 table in the 14th control example. [Fig. 475] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 14th control example. [Fig. 476] 23 is a flowchart showing ceiling determination processing 14 executed by the MPU in the main control device in the fourteenth control example. [Fig. 477] 23 is a flowchart showing a time-saving setting process 14 executed by an MPU in the main control device in the fourteenth control example. [Fig. 478] 23 is a flowchart showing the state command receiving process 14 executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 479] 23 is a flowchart showing the time-saving state presentation setting process 14 executed by the MPU in the voice lamp control device in the 14th control example. [Fig. 480] A flowchart showing the normal mode performance setting process 14 executed by the MPU in the voice lamp control device in the 14th control example. [Figure 481] 1(a) is a diagram showing an example of a heart-pounding zone entry screen displayed on the third pattern display device in the first modified example of the 14th control example, and FIG. 1(b) is a diagram showing an example of a notification screen indicating that a time-saving mode will be entered immediately after entering the heart-pounding zone, displayed on the third pattern display device in the first modified example of the 14th control example. [Figure 482] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the first modified example of the 14th control example. [Figure 483] FIG. 23 is a diagram showing a schematic diagram of the prescribed contents of the time-saving winning table 14a in the first modified example of the fourteenth control example. [Figure 484](a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the first variant of the 14th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the first variant of the 14th control example. [Figure 485] A diagram showing a schematic diagram of the prescribed contents of the exciting zone performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the first modified example of the 14th control example. [Figure 486] 23 is a flowchart showing a time-saving lottery process 14a executed by the MPU in the main control device in a first modified example of the fourteenth control example. [Figure 487] 23 is a flowchart showing a ceiling determination process 14a executed by the MPU in the main control device in a first modified example of the fourteenth control example. [Figure 488] 23 is a flowchart showing a time-shortening setting process 14a executed by an MPU in the main control device in a first modified example of the fourteenth control example. [Figure 489] A flowchart showing the time-saving state presentation setting process 14a executed by an MPU in a voice lamp control device in a first modified example of the fourteenth control example. [Fig. 490] A flowchart showing the normal mode performance setting process 14a executed by the MPU in the voice lamp control device in the first variant of the 14th control example. [Figure 491] A front view showing a schematic diagram of the game board of a pachinko machine in the 15th control example. [Fig. 492] 15(a) is a diagram showing an example of a presentation screen during the second special probability state displayed on the third pattern display device in the 15th control example, and FIG. 15(b) is a diagram showing an example of a presentation screen at the end of the second special probability state displayed on the third pattern display device in the 15th control example. [Figure 493] 15(a) is a diagram showing an example of a presentation screen during special chart 2 change in the normal state displayed on the third pattern display device in the 15th control example, and FIG. 15(b) is a diagram showing an example of a special chart 2 change screen during the second special probability state displayed on the third pattern display device in the 15th control example. [Figure 494] (a) is a block diagram showing the configuration of the ROM in the main control unit of a pachinko machine in the 15th control example, (b) is a diagram showing the schematic contents of the 15 second win random number table set in the ROM of the main control unit in the 15th control example, and (c) is a diagram showing the schematic contents of the 15 time-saving win random number table set in the ROM of the main control unit in the 15th control example. [Fig. 495] 15(a) is a block diagram showing the configuration of the jackpot type selection 15 table set in the ROM of the main control device in the 15th control example, (b) is a diagram showing the typical contents of the 15 table for the special chart 1 jackpot in the 15th control example, and (c) is a diagram showing the typical contents of the 15 table for the special chart 2 jackpot in the 15th control example. [Fig. 496] A diagram showing a schematic diagram of the prescribed contents of the time-saving type selection table 15 set in the ROM of the main control device in the 15th control example. [Figure 497] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 15th control example. [Figure 498] A diagram showing a schematic diagram of the prescribed contents of the keep zone performance selection table set in the ROM of the voice lamp control device of a pachinko machine in the 15th control example. [Figure 499] 15 is a flowchart showing the special pattern change processing 15 executed by the MPU in the main control device in the 15th control example. [Figure 500] 23 is a flowchart showing a time-saving lottery process 15 executed by the MPU in the main control device in the fifteenth control example. [Fig. 501] 15 is a flowchart showing the second probability variable state presentation setting process 15 executed by the MPU in the voice lamp control device in the 15th control example. [Figure 502] A flowchart showing special chart 1 performance mode setting processing 15 executed by the MPU in the voice lamp control device in the 15th control example. [Figure 503] A flowchart showing special chart 2 performance mode setting process 15 executed by the MPU in the voice lamp control device in the 15th control example. [Figure 504] 17(a) is a diagram illustrating the appearance of the island equipment when multiple pachinko machines connected to a data display device in the 16th embodiment are lined up in a hall, and FIG. 17(b) is a diagram showing an example of the display of various data on the data display unit of the data display device in the 16th embodiment. [Figure 505] (a) is a diagram showing the viewing state of the data display device during a jackpot game state in the 16th control example, and (b) is a diagram showing an example of the viewing state of the data display device when the game transitions to a time-saving state for normal patterns after the jackpot ends in the 16th control example. [Figure 506] A figure showing the visual appearance of the data display device during the third time-saving state which is set based on reaching the ceiling number of lottery draws in the 16th control example. [Figure 507] (a) is a figure showing an example of a promotional effect of a data display device linked effect displayed on the third pattern display device in the 16th control example, and (b) is a figure showing an example of a presentation form of a jackpot notification effect linked to the data display device displayed on the third pattern display device in the 16th control example. [Figure 508] 16(a) is a diagram showing an example of the presentation mode when a small win or a special big win is won in the 16th control example, and FIG. 16(b) is a diagram showing an example of the variable display mode executed at the ceiling lottery number in the 16th control example. [Figure 509] (a) is a figure showing an example of the presentation mode of a time-saving activation prompting effect in the normal state displayed on the third pattern display device in the 16th control example, and (b) is a figure showing an example of the presentation mode of a time-saving activation effect linked to the data display device displayed on the third pattern display device in the 16th control example. [Fig. 510] 16(a) is a diagram showing a list of hold change patterns in the 16th control example, and FIG. 16(b) is a diagram showing conditions under which the hold change presentation is suppressed in the 16th control example. [Figure 511]A diagram showing a method of transitioning between each game state in the 16th control example. [Figure 512] A block diagram showing the electrical configuration of a pachinko machine in the 16th control example. [Figure 513] This is a block diagram showing the electrical configuration of a data display device and a hall computer electrically connected to the pachinko machine in the 16th control example via an external output terminal board. [Figure 514] FIG. 23 is a diagram showing the types of external output signals output from the external output terminal board in the sixteenth control example. [Figure 515] A figure showing an example of the signal output mode of the external output terminal board during normal play in the 16th control example. [Fig. 516] FIG. 23 is a diagram showing an example of a signal output mode when power is turned on in the 16th control example. [Figure 517] 16(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 16th control example, and FIG. 16(b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 16th control example. [Figure 518] (a) is a diagram showing a schematic diagram of the contents of the first random number 16 table set in the ROM of the main control device in the 16th control example, (b) is a block diagram showing the configuration of the variation pattern selection 16 table set in the ROM of the main control device in the 16th control example, and (c) is a diagram showing a schematic diagram of the contents of the normal 16 table in the 16th control example. [Fig. 519] (a) is a diagram showing a schematic diagram of the contents of the jackpot type selection 16 table set in the ROM of the main control device in the 16th control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving random number 16 table set in the ROM of the main control device in the 16th control example. [Fig. 520] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 16th control example. [Fig. 521]A diagram showing a schematic diagram of the prescribed contents of the hold mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 16th control example. [Figure 522] A diagram showing a schematic diagram of the contents of the time-saving suggestion performance selection table set in the ROM of the voice lamp control device of a pachinko machine in the 16th control example. [Figure 523] 13 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 16th control example. [Figure 524] 13 is a flowchart showing the special pattern change processing 16 executed by the MPU in the main control device in the 16th control example. [Figure 525] 23 is a flowchart showing an update process 16 executed by the MPU in the main control device in the sixteenth control example. [Fig. 526] 23 is a flowchart showing ceiling determination processing 16 executed by the MPU in the main control device in the sixteenth control example. [Figure 527] 23 is a flowchart showing a time-saving setting process 16 executed by the MPU in the main control device in the sixteenth control example. [Figure 528] 16(a) is a flowchart showing the outer end output setting processing performed by the MPU in the main control device in the 16th control example, and FIG. 16(b) is a flowchart showing the error signal processing performed by the MPU in the main control device in the 16th control example. [Figure 529] A flowchart showing out ball detection signal processing performed by the MPU in the main control device in the 16th control example. [Fig. 530] 13 is a flowchart showing the start port signal processing performed by the MPU in the main control device in the 16th control example. [Fig. 531] 13 is a flowchart showing the open signal processing executed by the MPU in the main control device in the 16th control example. [Figure 532] 13 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 16th control example. [Figure 533]16 is a flowchart showing the startup signal output processing executed by the MPU in the main control device in the 16th control example. [Fig. 534] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 535] 13 is a flowchart showing the performance update process 16 executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 536] 13 is a flowchart showing a command determination process 16 executed by an MPU in a voice lamp control device in a 16th control example. [Figure 537] 13 is a flowchart showing a state command receiving process 16 executed by an MPU in a voice lamp control device in a 16th control example. [Figure 538] A flowchart showing the winning command processing 16 executed by the MPU in the voice lamp control device in the 16th control example. [Figure 539] 13 is a flowchart showing the jackpot-related processing 16 executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 540] A flowchart showing small win related processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 541] A flowchart showing the map-related processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 542] A flowchart showing the normal mode performance setting process 16 executed by the MPU in the voice lamp control device in the 16th control example. [Figure 543] 23 is a flowchart showing a main process executed by an MPU in the data display device in the sixteenth control example. [Fig. 544] 23 is a flowchart showing a display device signal receiving process executed by an MPU in the data display device in the sixteenth control example. [Figure 545]23 is a flowchart showing main processing executed by the MPU of the hall computer in the sixteenth embodiment. [Fig. 546] 23 is a flowchart showing a signal reception process executed by the MPU of the hall computer in the sixteenth embodiment. [Figure 547] 23 is a flowchart showing a comparison process upon power recovery executed by the MPU of the hall computer in the sixteenth embodiment. [Figure 548] A front view showing a schematic diagram of the game board of a pachinko machine in the 17th control example. [Figure 549] 17(a) is a diagram showing an example of the presentation mode during time-saving state B that is set when the ceiling number of lottery draws is reached in the 17th control example, and FIG. 17(b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the 17th control example. [Fig. 550] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the 17th control example. [Fig. 551] A diagram showing a method of transitioning between each game state in the 17th control example. [Figure 552] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 17th control example. [Figure 553] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 17th control example. [Fig. 554] 17(a) is a block diagram showing the configuration of the jackpot type selection 17 table set in the ROM of the main control device in the 17th control example, (b) is a diagram showing the typical contents of the 17 table for the special chart 1 jackpot in the 17th control example, and (c) is a diagram showing the typical contents of the 17 table for the special chart 2 jackpot in the 17th control example. [Figure 555](a) is a diagram showing a schematic diagram of the contents of the second winning random number 17 table set in the ROM of the main control device in the 17th control example, (b) is a block diagram showing the configuration of the variable pattern 17 table set in the ROM of the main control device in the 17th control example, and (c) is a diagram showing a schematic diagram of the contents of the first time-saving table in the 17th control example. [Fig. 556] (a) is a diagram showing a schematic representation of the contents of the small win random number 17 table set in the ROM of the main control device in the 17th control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection 17 table set in the ROM of the main control device in the 17th control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number 17 table set in the ROM of the main control device in the 17th control example. [Figure 557] (a) is a diagram showing a schematic diagram of the contents of the time-saving type selection table set in the ROM of the main control device in the 17th control example, and (b) is a diagram showing a schematic diagram of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 17th control example. [Figure 558] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 17th control example. [Figure 559] 16 is a flowchart showing the special pattern variation process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 560] 13 is a flowchart showing the first special pattern variation start process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 561] 13 is a flowchart showing the first special pattern determination process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 562] 23 is a flowchart showing the small prize lottery process 17 executed by the MPU in the main control device in the seventeenth control example. [Fig. 563] 13 is a flowchart showing the first special symbol variation pattern selection process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 564] 23 is a flowchart showing ceiling determination processing 17 executed by the MPU in the main control device in the seventeenth control example. [Fig. 565] 13 is a flowchart showing the first special pattern variation stop processing 17 executed by the MPU in the main control device in the 17th control example. [Fig. 566] A flowchart showing the special diagram 1 off-axis stop processing executed by the MPU in the main control unit in the 17th control example. [Fig. 567] 13 is a flowchart showing the second special pattern variation start process 17 executed by the MPU in the main control device in the 17th control example. [Figure 568] 13 is a flowchart showing the second special pattern determination process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 569] A flowchart showing the special chart 2 time-saving lottery process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 570] 13 is a flowchart showing the second special symbol variation pattern selection process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 571] 13 is a flowchart showing the second special pattern variation stop processing 17 executed by the MPU in the main control device in the 17th control example. [Fig. 572] 23 is a flowchart showing a time-saving setting process 17 executed by an MPU in the main control device in the seventeenth control example. [Fig. 573] A flowchart showing the special chart 2 off-axis stop processing executed by the MPU in the main control unit in the 17th control example. [Fig. 574] 16 is a flowchart showing the time-saving state presentation setting process 17 executed by the MPU in the voice lamp control device in the 17th control example. [Figure 575] A flowchart showing special chart 2 performance mode setting process 17 executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 576]A front view showing a schematic diagram of the game board of a pachinko machine in the 18th control example. [Figure 577] A partially enlarged view of the game board of a pachinko machine in the 18th control example. [Figure 578] A front oblique view of the V winning device in the 18th control example. [Figure 579] A disassembled front oblique view of the V winning device in the 18th control example. [Fig. 580] This is an operation diagram of the V winning device in the 18th control example, viewed from the rear. [Fig. 581] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 18th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 18th control example when it is open. [Fig. 582] (a) is a diagram showing an example of a V icon acquisition presentation screen executed during the ending period of a jackpot game displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a battle presentation screen when a V reservation is consumed on the fourth change of the special chart after the end of a jackpot game displayed on the third pattern display device in the 18th control example. [Fig. 583] (a) is a figure showing an example of a presentation screen when a V icon is activated during a battle presentation displayed on the third pattern display device in the 18th control example, and (b) is a figure showing an example of a presentation screen for a battle presentation when a V reserve is present among the reserves displayed on the third pattern display device in the 18th control example. [Fig. 584] FIG. 23 is a diagram showing a schematic configuration of various counters in the 18th control example. [Figure 585] 18(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 18th control example, and FIG. 18(b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 18th control example. [Fig. 586]18. (a) is a block diagram showing the configuration of the 1st winning random number 18 table set in the ROM of the main control unit in the 18th control example, (b) is a diagram showing the typical contents of the special pattern 1 random number 18 table in the 18th control example, and (c) is a diagram showing the typical contents of the special pattern 2 random number 18 table in the 18th control example. [Figure 587] (a) is a block diagram showing the configuration of the jackpot type selection 18 table set in the ROM of the main control device in the 18th control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection 18 table in the 18th control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection 18 table in the 18th control example, and (d) is a diagram showing the typical contents of the time-saving granting 18 table set in the ROM of the main control device in the 18th control example. [Figure 588] This is a diagram showing a schematic diagram of the contents of the small win type selection table 18 set in the ROM of the main control device in the 18th control example. [Figure 589] 18(a) is a block diagram showing the configuration of the variation pattern selection 18 table set in the ROM of the main control device in the 18th control example, and FIG. 18(b) is a schematic diagram showing the prescribed contents of the normal variation pattern 18 table in the 18th control example. [Fig. 590] A diagram showing a schematic diagram of the prescribed contents of the time-saving variable pattern table 18 in the 18th control example. [Fig. 591] (a) is a diagram showing a schematic diagram of the contents of the time-saving random number 18 table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving type selection 18 table set in the ROM of the main control device in the 18th control example. [Fig. 592] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 18th control example. [Fig. 593]18(a) is a block diagram showing the configuration of the presentation mode selection 18 table set in the ROM of the sound lamp control device of the pachinko machine in the 18th control example, (b) is a diagram showing the typical contents of the time-saving presentation mode setting A table in the 18th control example, and (c) is a diagram showing the typical contents of the time-saving presentation mode setting B table in the 18th control example. [Fig. 594] A diagram showing a schematic diagram of the specified contents of the V icon acquisition performance setting table set in the ROM of the voice lamp control device of a pachinko machine in the 18th control example. [Fig. 595] A diagram showing the game flow in the 18th control example. [Fig. 596] 23 is a flowchart showing an update process 18 executed by the MPU in the main control device in the 18th control example. [Figure 597] 18 is a flowchart showing the small win time-saving update process 18 executed by the MPU in the main control device in the 18th control example. [Figure 598] A flowchart showing the start winning processing 18 executed by the MPU in the main control device in the 18th control example. [Figure 599] 23 is a flowchart showing a read-ahead process 18 executed by the MPU in the main control device in the 18th control example. [Figure 600] 18 is a flowchart showing a command determination process 18 executed by an MPU in a voice lamp control device in an 18th control example. [Fig. 601] 18 is a flowchart showing the jackpot-related processing 18 executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 602] A flowchart showing the V icon acquisition performance setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 603] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 604]13 is a flowchart showing the variable display setting process 18 executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 605] A flowchart showing the performance mode selection process 18 executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 606] A flowchart showing the time-saving performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Fig. 607] 1(a) is a diagram showing an example of a V icon acquisition display screen displayed on the third pattern display device in the first modified example of the 18th control example, and (b) is a diagram showing an example of a display screen when a V icon is activated during the special pattern change of a small win A displayed on the third pattern display device in the first modified example of the 18th control example. [Figure 608] 1(a) is a diagram showing an example of a presentation screen when a V icon is activated during the special pattern change of a small win B winning displayed on the third pattern display device in the first modified example of the 18th control example, and (b) is a diagram showing an example of a V icon activation cancellation presentation screen when a new V reserve is acquired during the special pattern change of a small win B winning displayed on the third pattern display device in the first modified example of the 18th control example. [Figure 609] (a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the first variant of the 18th control example, and (b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the first variant of the 18th control example. [Figure 610] A diagram showing a schematic diagram of the prescribed contents of the V icon display mode setting table set in the ROM of the voice lamp control device of a pachinko machine in the first modified example of the 18th control example. [Figure 611] A flowchart showing a V icon acquisition performance setting process a executed by an MPU in a voice lamp control device in the first variant of the 18th control example. [Figure 612] A flowchart showing an ending process a executed by an MPU in a voice lamp control device in the first modified example of the 18th control example. [Figure 613] A flowchart showing a time-saving performance mode setting process a executed by an MPU in a voice lamp control device in the first variant of the 18th control example. [Figure 614] This is a front view of a pachinko machine in a modified example of the 16th control example, in which the upper gimmick is positioned in the extended position. [Fig. 615] 16(a) is a diagram showing an example of the presentation mode when a jackpot notification display linked to a data display device is executed in a modified example of the 16th control example, and a jackpot is initiated with the upper role device positioned in the extended position; and FIG. 16(b) is a diagram showing an example of the presentation mode when a jackpot notification display linked to a data display device is executed in a modified example of the 16th control example, and the timing arrives when a jackpot is actually notified. [Fig. 616] 15(a) is a diagram showing an example of a presentation screen during the second special probability state displayed on the third pattern display device in the first variant of the 15th control example, and FIG. 15(b) is a diagram showing an example of a presentation screen at the end of the second special probability state displayed on the third pattern display device in the 15th control example. [Fig. 617] 23 is a flowchart showing the state transition variation discarding process executed by the MPU in the main control device in the first modified example of the 15th control example. [Fig. 618] A flowchart showing the second probability variable state presentation setting process 15a executed by the MPU in the voice lamp control device in the first modified example of the fifteenth control example. [Fig. 619] (a) and (b) are figures showing an example of a variable display mode executed by the third pattern display device when the lottery result during normal play in the 19th control example corresponds to a time-saving pattern winning special pattern drawing. [Fig. 620] (a) is a diagram showing an example of an additional effect executed in the third pattern display device during chance time in the 19th control example, and (b) is a diagram showing an example of an end waiting effect executed when the remaining number of chance times in the 19th control example is less than 10. [Fig. 621]A figure showing an example of a chance time end presentation displayed on the third pattern display device in the 19th control example. [Fig. 622] This figure shows the transition of the presentation pattern when a special pattern lottery that is executed 25 times before the ceiling number of lottery draws is reached in the 19th control example, and a time-saving pattern that reduces the time by 50 times is won. [Fig. 623] 17(a) and (b) are figures showing an example of a variable display mode for showing the result of the first special pattern drawing executed after the ceiling number of drawing attempts is reached in the 19th control example. [Fig. 624] 17(a) and (b) are figures showing an example of a ceiling-raising effect displayed on the third pattern display device in the 19th control example. [Fig. 625] A figure showing an example of a ceiling-teasing effect that is executed after the time-saving state based on reaching the ceiling number of lottery draws has ended at least once in the 19th control example. [Fig. 626] 19(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 19th control example, and FIG. 19(b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 19th control example. [Figure 627] A diagram showing a schematic diagram of the prescribed contents of the first winning random number 19 table set in the ROM of the main control device in the 19th control example. [Fig. 628] 19(a) is a block diagram showing the configuration of the variation pattern selection 19 table set in the ROM of the main control device in the 19th control example, (b) is a diagram showing the typical contents of the ceiling tilt table in the 19th control example, and (c) is a diagram showing the typical contents of the ceiling reach table in the 19th control example. [Figure 629] 19(a) is a diagram showing a schematic diagram of the contents of the time-saving type selection 19 table set in the ROM of the main control device in the 19th control example, and FIG. 19(b) is a diagram showing a schematic diagram of the contents of the fluctuation pattern scenario 19 table set in the ROM of the main control device in the 19th control example. [Fig. 630]19(a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 19th control example, and FIG. 19(b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 19th control example. [Fig. 631] 23 is a flowchart showing ceiling determination processing 19 executed by the MPU in the main control device in the 19th control example. [Figure 632] 23 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 19th control example. [Figure 633] 23 is a flowchart showing the setting value control process executed by the MPU in the main control device in the 19th control example. [Figure 634] A flowchart showing the performance mode setting process 19 executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 635] A flowchart showing the normal mode performance setting process 19 executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 636] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 637] A flowchart showing the ceiling-related performance setting processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 638] (a) and (b) are figures showing an example of the variable display mode when the result of the special chart lottery executed for the first time after power-on accompanied by a RAM clear operation in the 20th control example is a small win. [Figure 639] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 20th control example. [Fig. 640] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 20th control example. [Fig. 641]13(a) is a block diagram showing the configuration of the fluctuation pattern scenario 20 table set in the ROM of the main control device in the 20th control example, and 13(b) is a schematic diagram showing the prescribed contents of the post-win table in the 20th control example. [Fig. 642] 13(a) is a diagram showing a schematic diagram of the contents of the table for use after a small win in the 20th control example, and FIG. 13(b) is a diagram showing a schematic diagram of the contents of the table for reaching the ceiling in the 20th control example. [Fig. 643] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 20th control example. [Fig. 644] 13 is a flowchart showing the first special symbol variation pattern selection process 20 executed by the MPU in the main control device in the 20th control example. [Fig. 645] 13 is a flowchart showing ceiling determination processing 20 executed by the MPU in the main control device in the twentieth control example. [Fig. 646] A flowchart showing the special diagram 1 deviation stop processing 20 executed by the MPU in the main control device in the 20th control example. [Fig. 647] 13 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 20th control example. [Fig. 648] 13 is a flowchart showing the jackpot end process 20 executed by the MPU in the main control device in the 20th control example. [Fig. 649] A flowchart showing the normal state presentation setting process 20 executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 650] A flowchart showing the special diagram 1 performance mode setting process 20 executed by the MPU in the voice lamp control device in the 20th control example. [Fig. 651]13(a) is a diagram showing an example of a presentation mode executed by the third pattern display device in the 21st control example between the end of the chance time and the consumption of all reserved balls of the second special pattern that were reserved at the end of the chance time, and FIG. 13(b) is a diagram showing an example of a presentation mode executed by the third pattern display device in the 21st control example while the number of special pattern drawing times is within 20 after the end of the chance time. [Fig. 652] A figure showing an example of the presentation mode when the ceiling number of lottery draws is reached during special mode in the 21st control example. [Fig. 653] A figure showing the transition of presentation style after the end of chance time in the 21st control example. [Fig. 654] 21(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 21st control example. [Fig. 655] 21(a) is a block diagram showing the configuration of the variation pattern selection 21 table set in the ROM of the main control device in the 21st control example, (b) is a diagram showing a schematic diagram of the contents of the table for notifying the end of time-saving in the 21st control example, and (c) is a diagram showing a schematic diagram of the contents of the table for after the end of time-saving in the 21st control example. [Fig. 656] 21(a) is a block diagram showing the configuration of the fluctuation pattern scenario 21 table set in the ROM of the main control device in the 21st control example, (b) is a diagram showing the typical contents of the table for use after a win in the 21st control example, and (c) is a diagram showing the typical contents of the table for use after reaching the ceiling in the 21st control example. [Fig. 657] A diagram showing a schematic diagram of the prescribed contents of the table for after the end of time reduction in the 21st control example. [Fig. 658] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 21st control example. [Fig. 659] 23 is a flowchart showing the special symbol variation pattern selection process 21 executed by the MPU in the main control device in the 21st control example. [Fig. 660] 23 is a flowchart showing an update process 21 executed by an MPU in the main control device in the 21st control example. [Fig. 661] 23 is a flowchart showing ceiling determination processing 21 executed by the MPU in the main control device in the 21st control example. [Fig. 662] 23 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 21st control example. [Fig. 663] A flowchart showing the performance mode setting process 21 executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 664] 23 is a flowchart showing the ceiling-related performance setting process 21 executed by the MPU in the voice lamp control device in the 21st control example. [Fig. 665] A front view of a pachinko machine in the 22nd control example. [Fig. 666] A front view of the game board of a pachinko machine in the 22nd control example. [Fig. 667] A rear view of the pachinko machine in the 22nd control example. [Fig. 668] 23(a) is a front view of the effect button of the pachinko machine in the 22nd control example, and (b) is a front view of the selection button of the pachinko machine 10 in the 22nd control example. [Fig. 669] 13(a) is a schematic diagram showing a case where the decorative movable part of a pachinko machine in the 22nd control example is in a stored state, and FIG. 13(b) is a schematic diagram showing a case where the decorative movable part of a pachinko machine in the 22nd control example is in a movable state. [Fig. 670] A disassembled front oblique view of the V winning device in the 22nd control example. [Fig. 671] This is an operation diagram of the V winning device in the 22nd control example, viewed from the rear. [Fig. 672]1A is a diagram showing an example of a display screen during special pattern change when the reel displayed on the third pattern display device in the 22nd control example is stored, and FIG. 1B is a diagram showing an example of display screen 1 when the reel displayed on the third pattern display device in the 22nd control example is movable and the reserved color is changed. [Fig. 673] 1A is a diagram showing an example of a display screen 2 when the reel displayed on the third pattern display device in the 22nd control example moves and the reserved color is changed, and 1B is a diagram showing an example of a display screen 3 when the reel displayed on the third pattern display device in the 22nd control example moves and the reserved color is changed. [Fig. 674] (a) is a figure showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 22nd control example is changed, and (b) is a figure showing an example of display screen 1 when the reel displayed on the third pattern display device in the 22nd control example is moved and part of the reserved color is transferred to the adjacent reserved. [Fig. 675] 1A is a diagram showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 22nd control example moves and part of the reserved color moves to the adjacent reserved area, and FIG. 1B is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 22nd control example is changed. [Fig. 676] 1A is a diagram showing an example of a display screen when the reel displayed on the third pattern display device in the 22nd control example moves and the reserved pattern changes independently, and FIG. 1B is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 22nd control example changes independently. [Fig. 677] 13(a) is a diagram showing a schematic diagram of the relationship between the color of the reserved pattern and the expected probability of winning the jackpot in the 22nd control example, and FIG. 13(b) is a diagram showing a schematic diagram of the variable color pattern of the reserved pattern in the 22nd control example. [Fig. 678](a) is a figure showing an example of a demo screen displayed on the third pattern display device in the 22nd control example, and (b) is a figure showing an example of a light intensity adjustment screen (with reel) displayed on the third pattern display device in the 22nd control example. [Fig. 679] 1A is a diagram showing an example of an adjustment end screen when the decision button displayed on the third pattern display device in the 22nd control example is operated, and FIG. 1B is a diagram showing an example of a display screen when special pattern variation begins during light intensity adjustment displayed on the third pattern display device in the 22nd control example. [Fig. 680] A figure showing an example of a light intensity adjustment screen during a prohibited role play displayed on the third pattern display device in the 22nd control example. [Fig. 681] (a) is a figure showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the shutter closing reach begins, and (b) is a figure showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the shutter closing reach continues. [Fig. 682] 1A is a diagram showing an example of a display screen of the fifth stage of the shutter closing reach displayed on the third pattern display device in the 22nd control example, and FIG. 1B is a diagram showing an example of a display screen of the sixth stage of the shutter closing reach displayed on the third pattern display device in the 22nd control example. [Fig. 683] 13(a) is a diagram showing an example of a display screen when a capsule is obtained at the third stage of the shutter closing reach displayed on the third pattern display device in the 22nd control example, and FIG. 13(b) is a diagram showing an example of a display screen when a capsule obtained at the fifth stage of the shutter closing reach displayed on the third pattern display device in the 22nd control example is released. [Fig. 684] (a) is a figure showing an example of a display screen when a branching effect is executed during a reach effect displayed on the third pattern display device in the 22nd control example, and (b) is a figure showing an example of a display screen at the end of a special movie when a button operation is performed during a branching effect displayed on the third pattern display device in the 22nd control example. [Fig. 685]A figure showing an example of a display screen at the end of a special movie if no button is operated during the branching performance displayed on the third pattern display device in the 22nd control example. [Fig. 686] 11 is a timing chart showing a schematic relationship between the special movie presentation time and the special chart change time in the 22nd control example, where (a) is a timing chart when no button operation is performed during the branching presentation in the 22nd control example, and (b) is a timing chart when a button operation is performed during the branching presentation in the 22nd control example. [Fig. 687] A block diagram showing the electrical configuration of a pachinko machine in the 22nd control example. [Figure 688] FIG. 23 is a diagram showing a schematic configuration of various counters in the 22nd control example. [Figure 689] 22(a) is a block diagram showing the configuration of the ROM of the main control device in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 22nd control example. FIG. [Fig. 690] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 22nd control example. [Fig. 691] 13(a) is a diagram showing a schematic diagram of the contents of the first winning type selection table set in the ROM of the main control device in the 22nd control example, and FIG. 13(b) is a diagram showing a schematic diagram of the contents of the second winning random number table in the 22nd control example. [Fig. 692] (a) is a block diagram showing the configuration of the fluctuation pattern selection table set in the ROM of the main control device in the 22nd control example, (b) is a diagram showing the typical contents of the fluctuation pattern table for big wins in the 22nd control example, (c) is a diagram showing the typical contents of the fluctuation pattern table for misses (normal) in the 22nd control example, and (d) is a diagram showing the typical contents of the fluctuation pattern table for misses (guaranteed special, time-saving) in the 22nd control example. [Fig. 693](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 22nd control example. [Fig. 694] (a) is a diagram showing a schematic diagram of the contents of the reserve change performance lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a diagram showing a schematic diagram of the contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Fig. 695] A diagram showing a schematic diagram of the prescribed contents of the hold change scenario selection table set in the ROM of the voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 696] A diagram showing a schematic diagram of the prescribed contents of the shutter closing reach selection table set in the ROM of the voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 697] A diagram showing a schematic diagram of the prescribed contents of the operation scenario table set in the ROM of the voice lamp control device of a pachinko machine in the 22nd control example. [Fig. 698] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 22nd control example. [Figure 699] 23 is a flowchart showing the special pattern change processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 700] 23 is a flowchart showing the special symbol big win determination process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 701] 23 is a flowchart showing the special symbol variation pattern selection process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 702] 23 is a flowchart showing an update process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 703]A flowchart showing the start winning processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 704] 23 is a flowchart showing a read-ahead process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 705] 23 is a flowchart showing the normal pattern change processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 706] 23 is a flowchart showing a through gate passing process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 707] 23 is a flowchart showing NMI interrupt processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 708] 23 is a flowchart showing the start-up process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 709] 23 is a flowchart showing the main processing executed by the MPU in the main control device in the 22nd control example. [Fig. 710] 23 is a flowchart showing the big win control process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 711] 23 is a flowchart showing the big win operation setting process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 712] 23 is a flowchart showing the jackpot end processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 713] 23 is a flowchart showing a notification process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 714] A flowchart showing the winning processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 715] 23 is a flowchart showing the above process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 716]23 is a flowchart showing the start-up process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 717] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 718] 23 is a flowchart showing the command determination process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 719] 23 is a flowchart showing the status command receiving process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 720] A flowchart showing the winning command processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 721] A flowchart showing special prize information command processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 722] A flowchart showing the hold performance setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 723] A flowchart showing the composite hold change presentation setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 724] 23 is a flowchart showing the stop command processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 725] 23 is a flowchart showing the jackpot-related processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 726] A flowchart showing the ending process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 727] A flowchart showing the variable display setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 728]A flowchart showing the variable performance setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 729] 23 is a flowchart showing the normal state presentation mode determination process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 730] A flowchart showing the hold performance execution process 22 at the start of fluctuation, which is executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 731] A flowchart showing the frame button input monitoring and performance processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 732] 23 is a flowchart showing the decision button operation process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 733] A flowchart showing the performance button operation processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 734] A flowchart showing the performance update process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 735] 1A is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the second half of the variable performance period when normal mode is set to be displayed on the third pattern display device in the 23rd control example, and FIG. 1B is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the first half of the variable performance period when normal mode is set to be displayed on the third pattern display device in the 22nd control example. [Fig. 736] (a) is a figure showing an example of a display screen when a mode is selected during a miss fluctuation displayed on the third pattern display device in the 23rd control example, and (b) is a figure showing an example of a display screen when a mode is selected during a jackpot fluctuation displayed on the third pattern display device in the 22nd control example. [Fig. 737]13(a) is a schematic diagram showing the configuration of the presentation mode selection area during a miss fluctuation in the 23rd control example, and FIG. 13(b) is a schematic diagram showing the configuration of the presentation mode selection area during a jackpot fluctuation in the 22nd control example. [Fig. 738] A figure showing an example of a presentation when the decision button for switching to chance up mode is operated during the latter half of the variation presentation period in the jackpot variation displayed on the third pattern display device in the 23rd control example. [Fig. 739] 13(a) is a diagram showing an example of a display screen when the reel moves during the change of the special pattern displayed on the third pattern display device in the 23rd control example, and FIG. 13(b) is a diagram showing an example of the display screen 1 when the reel displayed on the third pattern display device in the 23rd control example is completely closed. [Fig. 740] A figure showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 23rd control example is completely closed. [Fig. 741] This is a timing chart showing the flow of setting the changing performance during the special chart change when the performance custom selection operation is not performed during the special chart change in the 23rd control example. [Fig. 742] This is a timing chart showing the relationship between the performance custom selection operation and the flow for setting the changing performance during special chart change when a performance custom selection operation is executed during special chart change in the 23rd control example and the performance mode is changed during special chart change. [Fig. 743] This is a timing chart showing the relationship between the performance custom selection operation and the flow for setting the changing performance during the special chart change when executing a performance custom selection operation during the special chart change and switching from the next change in the 23rd control example. [Fig. 744] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 23rd control example. [Fig. 745] A diagram showing a schematic diagram of the prescribed contents of the performance custom information table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 746]A diagram showing a schematic representation of the contents of the second half preview performance selection table set in the ROM of the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 747] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 23rd control example. [Fig. 748] A flowchart showing the hold performance execution process 23 at the start of fluctuation, which is executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 749] A flowchart showing the ongoing hold change performance setting process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 750] A flowchart showing the frame button input monitoring and performance processing 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 751] A flowchart showing the performance custom selection process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 752] 23 is a flowchart showing the decision button operation process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 753] A flowchart showing the performance customization execution process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 754] A flowchart showing the performance update process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 755] A flowchart showing the variable performance update process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 756] A rear view of the pachinko machine in the 24th control example. [Fig. 757] 24. (a) to (d) are schematic diagrams showing the procedure for changing settings in the 24th control example, and (e) to (g) are schematic diagrams showing the procedure for confirming settings in the 24th control example. [Fig. 758] 13(a) is a diagram showing an example of a presentation in which a character corresponding to the previous stopped symbol converses when the special symbol starts to change in the 24th control example, and FIG. 13(b) is a diagram showing an example of a setting suggestion presentation in which the next change starts after symbols stop in a special combination (7 reach miss) in the 24th control example. [Fig. 759] 1A is a diagram showing an example of a display screen when a character corresponding to a stopped pattern is talking during a demo performance executed in the 24th control example, and FIG. 1B is a diagram showing an example of a display screen when a character is talking while the voice is fixed during a demo performance executed in the 24th control example. [Fig. 760] (a) is a figure showing an example of a reserved color change precursor display screen displayed on the third pattern display device in the 24th control example, (b) is a figure showing an example of a reserved color change precursor display screen (when a special pattern stops) displayed on the third pattern display device in the 24th control example, (c) is a figure showing an example of a reserved shift chance performance display screen 1 (jump) displayed on the third pattern display device in the 24th control example, and (d) is a figure showing an example of a reserved shift chance performance display screen 2 (high speed) displayed on the third pattern display device in the 24th control example. [Fig. 761] A block diagram showing the electrical configuration of a pachinko machine in the 24th control example. [Fig. 762] A block diagram showing the configuration of the audio output device of a pachinko machine in the 24th control example. [Fig. 763] A diagram showing a schematic diagram of the contents of the special pattern jackpot random number table set in the ROM of the main control device of the pachinko machine in the 24th control example. [Fig. 764] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 24th control example. [Fig. 765] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 24th control example. [Fig. 766]A diagram showing a schematic diagram of the prescribed contents of the voice command selection table set in the ROM of the voice lamp control device of a pachinko machine in the 24th control example. [Fig. 767] A diagram showing a schematic diagram of the prescribed contents of the pending action selection table set in the ROM of the voice lamp control device of a pachinko machine in the 24th control example. [Fig. 768] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 24th control example. [Fig. 769] 24(a) is a block diagram showing the configuration of the ROM within the audio output device of a pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM within the audio output device of a pachinko machine in the 24th control example. [Fig. 770] 23 is a flowchart showing the start-up process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 771] 23 is a flowchart showing the setting value control processing executed by the MPU in the main control device in the 24th control example. [Fig. 772] 23 is a flowchart showing the start-up process 24 executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 773] A flowchart showing the standby processing performed by the MPU in the voice lamp control device in the 24th control example. [Fig. 774] 23 is a flowchart showing a command determination process 24 executed by an MPU in the main control device in the 24th control example. [Fig. 775] 23 is a flowchart showing a state command receiving process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 776] 23 is a flowchart showing the stop symbol type setting process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 777] 23 is a flowchart showing a stop command process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 778]A flowchart showing the pending performance execution process 24 at the start of fluctuation, which is executed by the MPU in the main control device in the 24th control example. [Fig. 779] 23 is a flowchart showing the pending action determination process executed by the MPU in the main control device in the 24th control example. [Fig. 780] 23 is a flowchart showing a main process executed by an MPU in the audio output device in the 24th control example. [Fig. 781] 23 is a flowchart showing a command determination process executed by an MPU in the audio output device in the twenty-fourth control example. [Fig. 782] 23 is a flowchart showing an audio setting process executed by an MPU in the audio output device in the 24th control example. [Fig. 783] 1A is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when a pattern stock reach begins, and FIG. 1B is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when pattern stock is completed. [Fig. 784] 13(a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 25th control example disappears from the screen, and (b) is a diagram showing an example of a display screen when the reach pattern is switched to the stocked pattern displayed on the third pattern display device in the 25th control example. [Fig. 785] (a) is a diagram showing a schematic configuration of the liquid crystal display of the third pattern display device in the 25th control example, (b) is a diagram showing an example of a display screen displayed on the auxiliary image layer of the third pattern display device in the 25th control example, (c) is a diagram showing an example of a display screen displayed on the main image layer of the third pattern display device in the 25th control example, and (d) is a diagram showing an example of a display screen displayed on the sub-image layer of the third pattern display device in the 25th control example. [Fig. 786](a) is a figure showing an example of a display screen when the main image layer of the third pattern display device in the 25th control example is normally displayed and the transmittance of the auxiliary image layer is 100%, and (b) is a figure showing an example of a display screen when the main image layer of the third pattern display device in the 25th control example is displayed at scale A and the transmittance of the auxiliary image layer is 0%. [Fig. 787] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 25th control example. [Fig. 788] A diagram showing a schematic diagram of the prescribed contents of the pattern stock reach selection table set in the ROM of the sound lamp control device of a pachinko machine in the 25th control example. [Fig. 789] A block diagram showing the electrical configuration within the display control device of a pachinko machine in the 25th control example. [Fig. 790] A figure showing a schematic diagram of an example of a drawing list in the 25th control example. [Fig. 791] 23 is a flowchart showing the normal state presentation mode determination process 25 executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 792] 23 is a flowchart showing a command determination process 25 executed by an MPU in the display control device in the 25th control example. [Fig. 793] 23 is a flowchart showing processing of a modification command executed by an MPU in the display control device in the 25th control example. [Fig. 794] 23 is a flowchart showing a drawing process 25 executed by an MPU in the display control device in the 25th control example. [Fig. 795] 1A is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when a pattern stock reach begins, and FIG. 1B is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when pattern stock is completed. [Fig. 796]13(a) is a diagram showing an example of a display screen when the stocked patterns displayed on the third pattern display device in the 25th control example move, and (b) is a diagram showing an example of a display screen when a new reach line is formed from the stocked patterns displayed on the third pattern display device in the 25th control example. [Fig. 797] 13(a) is a diagram showing a gaming machine in a movable state of the great sword feature in a modified example of the 22nd control example, and FIG. 13(b) is a diagram showing an example of a display screen when special pattern variation is started during adjustment of the light intensity displayed on the third pattern display device in the 22nd control example. [Fig. 798] 1A is a diagram showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third display device in a modified example of the 22nd control example, and FIG. 1B is a diagram showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third pattern display device in a modified example of the 22nd control example. [Fig. 799] 13(a) is a diagram showing an example of a display screen displayed on the third display device in a modified example of the 22nd control example when a branching performance of a shutter closing reach occurs, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in a modified example of the 22nd control example when the shutter is completely opened. [Figure 800] 13(a) is a diagram showing an example of a battle performance start screen displayed on the third pattern display device in the 26th control example, and FIG. 13(b) is a diagram showing an example of a preemptive attack screen for the battle performance displayed on the third pattern display device in the 26th control example. [Fig. 801] 13(a) is a diagram showing an example of a battle effect button pressing instruction screen displayed on the third pattern display device in the 26th control example, and FIG. 13(b) is a diagram showing an example of a battle effect button repeated pressing screen displayed on the third pattern display device in the 26th control example. [Fig. 802] A figure showing an example of a screen displayed on the third pattern display device when the battle effect button is pressed and held in the 26th control example. [Fig. 803]13(a) and (b) are figures showing an example of the flow of gauge reduction when a button displayed on the third pattern display device is repeatedly pressed in the 26th control example. [Fig. 804] 13(a) to (d) are diagrams showing an example of the flow of a gauge decrease when a button displayed on the third pattern display device is pressed and held in the 26th control example. [Fig. 805] (a) is a figure showing an example of a display screen at the start of the subjugation performance displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of the first start screen displayed on the third pattern display device in the 26th control example. [Fig. 806] (a) is a figure showing an example of the first attack screen displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of the second start screen displayed on the third pattern display device in the 26th control example. [Fig. 807] (a) is a figure showing an example of the second attack screen displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of the third start screen displayed on the third pattern display device in the 26th control example. [Fig. 808] A figure showing an example of the third attack screen displayed on the third pattern display device in the 26th control example. [Fig. 809] A figure showing an example of a chance-up presentation screen during normal fluctuations displayed on the third pattern display device in the 26th control example. [Fig. 810] A figure showing the number of times the special pattern changes and the content of the chance-up performance executed in the 26th control example. [Fig. 811] A block diagram showing the configuration of the ROM in the voice lamp control device of a pachinko machine in the 26th control example. [Fig. 812] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 26th control example. [Fig. 813] A diagram showing a schematic diagram of the specified contents of the long press performance scenario table set in the ROM of the voice lamp control device of a pachinko machine in the 26th control example. [Fig. 814] (a) is a diagram showing a schematic diagram of the contents of the final HP selection table when a miss is set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a diagram showing a schematic diagram of the contents of the entry lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Fig. 815] A diagram showing a schematic diagram of the provisions of the release lottery table set in the ROM of the sound lamp control device of a pachinko machine in the 26th control example. [Fig. 816] A diagram showing a schematic diagram of the prescribed contents of the additional reduction value selection table set in the ROM of the voice lamp control device of a pachinko machine in the 26th control example. [Fig. 817] (a) is a diagram showing a schematic diagram of the contents of the chance notice lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a diagram showing a schematic diagram of the contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Fig. 818] A flowchart showing the variable performance setting process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 819] A flowchart showing the time-saving state presentation mode determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 820] A flowchart showing the probability variable state presentation mode determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 821] A flowchart showing the normal state presentation mode determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 822] A flowchart showing the defeat reach performance decision process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 823]23 is a flowchart showing the chance-up performance determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 824] A flowchart showing the performance button operation processing 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 825] A flowchart showing the long press performance setting process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 826] A flowchart showing the performance update process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 827] 23 is a flowchart showing the long press processing 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 828] A front view showing a schematic diagram of the game board of a pachinko machine in the 27th control example. [Fig. 829] 13(a) and (b) are figures showing an example of a jackpot opening presentation displayed on the third pattern display device in the 27th control example. [Fig. 830] (a) is a diagram showing an example of a jackpot opening presentation displayed on the third pattern display device in the 27th control example, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device during the time-saving state in the 27th control example. [Fig. 831] 13(a) and (b) are figures showing an example of the display mode of the third pattern display device when a remaining time addition effect is executed during the time-saving state in the 27th control example. [Fig. 832] 13(a) and (b) are figures showing an example of the display mode of the third pattern display device when a continuation rate increase effect is executed during the time-saving state in the 27th control example. [Fig. 833] 13(a) and (b) are figures showing an example of the display mode of the third pattern display device when the final judgment presentation is executed after the time-saving state ends in the 27th control example. [Fig. 834]A figure showing the change over time in the presentation mode after winning the jackpot in the 27th control example. [Fig. 835] 27(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 27th control example. [Fig. 836] (a) is a diagram showing a schematic diagram of the contents of the first win random number 27 table set in the ROM of the main control device in the 27th control example, (b) is a diagram showing a schematic diagram of the contents of the second win random number 27 table set in the ROM of the main control device in the 27th control example, (c) is a diagram showing a schematic diagram of the contents of the small win random number 27 table set in the ROM of the main control device in the 27th control example, and (d) is a diagram showing a schematic diagram of the contents of the direct win table in the 27th control example. [Fig. 837] FIG. 27 is a diagram showing a schematic diagram of the prescribed contents of the V hit table in the 27th control example. [Fig. 838] 27(a) is a block diagram showing the configuration of the variation pattern 27 table set in the ROM of the main control device in the 27th control example, and FIG. 27(b) is a diagram showing the schematic contents of the S rank table in the 27th control example. [Fig. 839] 13(a) is a diagram showing a schematic representation of the contents of the table for A rank in the 27th control example, and FIG. 13(b) is a diagram showing a schematic representation of the contents of the table for one change after the end of time reduction in the 27th control example. [Fig. 840] 27(a) is a diagram showing a schematic diagram of the contents of the normal state fluctuation pattern scenario table set in the ROM of the main control device in the 27th control example, and FIG. 27(b) is a diagram showing a schematic diagram of the rush performance for each rank. [Fig. 841] 27(a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Fig. 842](a) is a diagram showing a schematic diagram of the prescribed contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Fig. 843] A flowchart showing the first special pattern variation start process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 844] 23 is a flowchart showing the first special pattern determination process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 845] A flowchart showing the first special symbol variation pattern selection process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 846] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control unit in the 27th control example. [Fig. 847] 23 is a flowchart showing the first special pattern variation stop processing 27 executed by the MPU in the main control device in the 27th control example. [Fig. 848] A flowchart showing the second special pattern variation start process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 849] 23 is a flowchart showing the second special pattern determination process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 850] 23 is a flowchart showing the small prize lottery process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 851] 23 is a flowchart showing the second special symbol variation pattern selection process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 852] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 27th control example. [Fig. 853]23 is a flowchart showing the second special pattern variation stop processing 27 executed by the MPU in the main control device in the 27th control example. [Fig. 854] A flowchart showing the special chart 2 off-axis stop processing 27 executed by the MPU in the main control device in the 27th control example. [Fig. 855] 23 is a flowchart showing the big win control process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 856] 23 is a flowchart showing the performance update process 27 executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 857] A flowchart showing processing during the final judgment performance executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 858] A flowchart showing the time-saving performance setting processing executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 859] 23 is a flowchart showing the big win related processing 27 executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 860] A flowchart showing special chart 1 performance mode setting processing 27 executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 861] A flowchart showing special chart 2 performance mode setting process 27 executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 862] A front view showing a schematic diagram of the game board of a pachinko machine in the 28th control example. [Fig. 863] 13(a) is a diagram showing an example of a display mode displayed on the third pattern display device during the special probability state in the 28th control example, and FIG. 13(b) is a diagram showing an example of a display mode displayed on the third pattern display device when a special pattern 1 jackpot fluctuation is initiated during the special probability state in the 28th control example. [Fig. 864]13A is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 28th control example, a special chart 1 jackpot fluctuation is started during a special probability variable state and the fluctuation time of the special chart 1 jackpot fluctuation has elapsed, and 13B is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 28th control example, a special chart 1 jackpot fluctuation is started during a special probability variable state and the fluctuation time of the special chart 2 small jackpot fluctuation has elapsed before the fluctuation time of the special chart 1 jackpot fluctuation has elapsed. [Fig. 865] 28(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 28th control example, and FIG. 28(b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 28th control example. [Fig. 866] (a) is a diagram showing a schematic representation of the contents of the first win random number 28 table set in the ROM of the main control device in the 28th control example, (b) is a diagram showing a schematic representation of the contents of the big win type selection 28 table set in the ROM of the main control device in the 28th control example, and (c) is a diagram showing a schematic representation of the contents of the small win random number 28 table set in the ROM of the main control device in the 28th control example. [Fig. 867] 28(a) is a block diagram showing the configuration of the variation pattern 28 table set in the ROM of the main control device in the 28th control example, and FIG. 28(b) is a schematic diagram showing the prescribed contents of the table for the special rate and time reduction in the 28th control example. [Fig. 868] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 28th control example. [Fig. 869] A flowchart showing the first special pattern variation start process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 870] 23 is a flowchart showing the first special pattern determination process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 871] 23 is a flowchart showing the first special symbol variation pattern selection process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 872] 23 is a flowchart showing the update processing at the start of fluctuations executed by the MPU in the main control device in the 28th control example. [Fig. 873] 23(a) and (b) are diagrams showing the subtraction timing of the number of time-saving times in the 28th control example. [Fig. 874] A flowchart showing the first special pattern variation stop processing 28 executed by the MPU in the main control device in the 28th control example. [Fig. 875] 13 is a flowchart showing the update processing when fluctuations stop, which is executed by the MPU in the main control device in the 28th control example. [Fig. 876] A flowchart showing the second special pattern variation start process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 877] 23 is a flowchart showing the second special pattern determination process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 878] A flowchart showing the second special pattern variation stop processing 28 executed by the MPU in the main control device in the 28th control example. [Fig. 879] 23 is a flowchart showing the big win control process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 880] 20 is a flowchart showing the performance update process 28 executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 881] A flowchart showing special chart 1 performance mode setting process 28 executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 882] A flowchart showing special chart 2 performance mode setting process 28 executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 883]13A is a diagram showing an example of a display mode displayed on the third pattern display device when in the special probability state and the special probability rate super UP zone is set in the 29th control example, and FIG. 13B is a diagram showing an example of a display mode displayed on the third pattern display device when a pinch effect is executed when a special pattern 2 small win variation or a special pattern 2 miss variation is executed during the special probability rate super UP zone in the 29th control example. [Fig. 884] This figure shows an example of the display mode of the third pattern display device at the end of a pinch effect executed based on the execution of a special chart 2 small win variation during the special rate super UP zone in the 29th control example. [Fig. 885] 13(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 29th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 29th control example. [Fig. 886] This is a diagram showing a schematic diagram of the contents of the jackpot type selection table 29 set in the ROM of the main control device in the 29th control example. [Fig. 887] 29(a) is a block diagram showing the configuration of the fluctuation pattern 29 table set in the ROM of the main control device in the 29th control example, (b) is a diagram showing the typical contents of the zone table in the 29th control example, and (c) is a diagram showing the typical contents of the special rate / time-saving table in the 29th control example. [Fig. 888] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 29th control example. [Fig. 889] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 29th control example. [Fig. 890] A flowchart showing the first special symbol variation pattern selection process 29 executed by the MPU in the main control device in the 29th control example. [Fig. 891] 23 is a flowchart showing the big win control process 29 executed by the MPU in the main control device in the 29th control example. [Fig. 892] A flowchart showing the performance update process 29 executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 893] A flowchart showing special chart 1 performance mode setting process 29 executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 894] A flowchart showing special chart 2 performance mode setting process 29 executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 895] (a) is a diagram showing an example of a display mode displayed on the third pattern display device during a special probability state in the 30th control example, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device during a time-saving state in the 30th control example. [Fig. 896] 30(a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 30th control example, and FIG. 30(b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 30th control example. [Fig. 897] A diagram showing a schematic diagram of the contents of the jackpot type selection table 30 set in the ROM of the main control device in the 30th control example. [Fig. 898] 30(a) is a block diagram showing the configuration of the variation pattern 30 table set in the ROM of the main control device in the 30th control example, (b) is a diagram showing the typical contents of the time-saving table in the 30th control example, and (c) is a diagram showing the typical contents of the guaranteed variation table in the 30th control example. [Fig. 899] A flowchart showing the first special symbol variation pattern selection process 30 executed by the MPU in the main control device in the 30th control example. [Fig. 900] 13 is a flowchart showing a fluctuation start time update process 30 executed by the MPU in the main control device in the 30th control example. [Fig. 901] 13 is a flowchart showing update processing 30 at the time of fluctuation stoppage executed by the MPU in the main control device in the 30th control example. [Fig. 902]13 is a flowchart showing the big win control process 30 executed by the MPU in the main control device in the 30th control example. [Fig. 903] 13 is a flowchart showing a state command receiving process 30 executed by an MPU in a voice lamp control device in a 30th control example. [Fig. 904] (a) is a figure showing an example of the display mode of the third pattern display device in the time-saving state set based on the occurrence of a time-saving pattern winning during the normal state in the first variant of the 27th control example, and (b) is a figure showing an example of the display mode of the third pattern display device in the time-saving state reset based on the occurrence of a time-saving pattern winning during the time-saving state in the first variant of the 27th control example. [Fig. 905] 13(a) and (b) are figures showing an example of the display mode of the third pattern display device when a time-saving pattern is won during the time-saving state in the second variant of the 27th control example. [Fig. 906] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a rank notification effect is executed during a time-saving state that is reset based on the occurrence of a time-saving pattern winning during the time-saving state in the second variant of the 27th control example. [Fig. 907] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in a second variant of the 27th control example. [Fig. 908] A flowchart showing special chart 2 performance mode setting processing 27A executed by an MPU in a voice lamp control device in the second variant of the 27th control example. [Fig. 909] A flowchart showing the concealment performance setting process executed by the MPU in the voice lamp control device in the second variant of the 27th control example. [Fig. 910] A flowchart showing the non-confidential performance setting process executed by the MPU in the voice lamp control device in the second variant of the 27th control example. [Fig. 911]13(a) is a diagram showing an example of a battle performance start screen displayed on the third pattern display device in the first performance variant of the 26th control example, and (b) is a diagram showing an example of a preemptive attack screen for the battle performance displayed on the third pattern display device in the first performance variant of the 26th control example. [Fig. 912] 23(a) to (d) are figures showing a display example of the long button in the first modified effect of the 26th control example. [Fig. 913] A flowchart showing the time-saving state presentation mode determination process 26a executed by the MPU in the voice lamp control device in the first presentation variant of the 26th control example. [Fig. 914] 13(a) is a diagram showing an example of an additional performance start screen displayed on the third pattern display device in the second performance variant of the 26th control example, and (b) is a diagram showing an example of a screen showing the performance result of the additional performance displayed on the third pattern display device in the second performance variant of the 26th control example. [Fig. 915] 13A is a diagram showing an example of a pseudo MAX jackpot presentation start screen displayed on the third pattern display device in the second presentation variant of the 26th control example, and FIG. 13B is a diagram showing an example of a pseudo MAX jackpot presentation in progress screen displayed on the third pattern display device in the second presentation variant of the 26th control example. [Fig. 916] 13(a) is a diagram showing an example of a pseudo-hold consecutive performance start screen displayed on the third pattern display device in the second performance variant of the 26th control example, and (b) is a diagram showing an example of a pseudo-hold consecutive performance in-progress screen displayed on the third pattern display device in the second performance variant of the 26th control example. [Fig. 917] A block diagram showing the configuration of a RAM in a sound lamp control device of a pachinko machine in the second presentation variant of the 26th control example. [Fig. 918] A flowchart showing the variable performance setting process 26a executed by the MPU in the voice lamp control device in the second performance variant of the 26th control example. [Fig. 919] A flowchart showing the jackpot-related processing 26a executed by the MPU in the voice lamp control device in the second presentation variant of the 26th control example. [Fig. 920] 1A is a diagram showing an example of a presentation screen during a special probability state displayed on the third pattern display device in the 31st control example, and FIG. 1B is a diagram showing an example of a jackpot presentation screen during a special probability state displayed on the third pattern display device in the 32nd control example. [Fig. 921] A block diagram showing the configuration of the 31 table of probability variable fluctuation patterns held by the ROM in the main control device of the pachinko machine in the 31st control example. [Fig. 922] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 31st control example. [Fig. 923] A flowchart showing the probability variable state presentation mode determination process 31 executed by the MPU in the voice lamp control device in the 31st control example. [Fig. 924] A front view of a pachinko machine of the 32nd control example. [Fig. 925] A front view of the game board of a pachinko machine of the 32nd control example. [Fig. 926] A partially enlarged view of the game board of a pachinko machine of the 32nd control example. [Fig. 927] A front oblique view of the V winning device of the 32nd control example. [Fig. 928] A disassembled front oblique view of the V winning device of the 32nd control example. [Fig. 929] This is an operation diagram of the V winning device of the 32nd control example, viewed from the rear side. [Fig. 930] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 32nd control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 32nd control example when the V winning opening is open. [Fig. 931] 13A is a front view of the effect button of the pachinko machine in the 32nd control example, and FIG. 13B is a front view of the selection button of the pachinko machine in the 32nd control example. [Fig. 932] A rear view of the game board of a pachinko machine in the 32nd control example. [Fig. 933]FIG. 13A is a diagram showing a schematic diagram of area division settings and effective line settings of a display screen in the 32nd control example, and FIG. 13B is a diagram showing an example of an actual display screen in the 32nd control example. [Fig. 934] (a) is a figure showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of an enemy defeat presentation screen displayed on the third pattern display device in the 32nd control example. [Fig. 935] 1A is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the 32nd control example, and FIG. 1B is a diagram showing an example of a successful defeat screen during the 6th round (final round) displayed on the third pattern display device in the 32nd control example. [Fig. 936] 936(a) is a diagram showing an example of the third round presentation screen displayed on the third pattern display device in the 32nd control example, and FIG. 936(b) is a diagram showing an example of the display screen when a button is pressed on figure 936(a) displayed on the third pattern display device in the 32nd control example. [Fig. 937] 936(a) is a diagram showing an example of a display screen when the button is not pressed in FIG. 936(a) displayed on the third pattern display device in the 32nd control example, and FIG. 936(b) is a diagram showing an example of a successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the 32nd control example. [Fig. 938] (a) is a figure showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the 32nd control example. [Fig. 939] 13A is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the 32nd control example, and FIG. 13B is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the 32nd control example. [Fig. 940]This figure shows an example of a display screen after the initial Aim for V performance period has elapsed, following Figure 939(b) displayed on the third pattern display device in the 32nd control example. [Fig. 941] (a) is a figure showing an example of a display screen of the final change (miss) in the time-saving state (during a rush) displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the 32nd control example. [Fig. 942] (a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the 32nd control example. [Fig. 943] (a) is a diagram showing an example of a NEXT performance screen (second round of a jackpot during a rush) displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a NEXT performance result screen (consecutive pending wins, no round promotion) displayed on the third pattern display device in the 32nd control example. [Fig. 944] (a) is a figure showing an example of a NEXT performance result screen (with round promotion) displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a NEXT performance result screen (with pending consecutive wins) displayed on the third pattern display device in the 32nd control example. [Fig. 945] (a) is a diagram showing an example of a small win game screen during a pending consecutive state displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a NEXT presentation screen (with pending consecutive states) during a pending consecutive state displayed on the third pattern display device in the 32nd control example. [Fig. 946] A figure showing an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the 32nd control example exceeds MAX (9 rounds). [Fig. 947](a) is a figure showing an example of a display screen during standby state displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a performance mode selection screen displayed on the third pattern display device in the 32nd control example. [Fig. 948] 13(a) is a diagram showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the 32nd control example, and FIG. 13(b) is a diagram showing an example of a stage fixing operation screen during special pattern change displayed on the third pattern display device in the 32nd control example. [Fig. 949] A diagram showing the game flow of a pachinko machine in the 32nd control example. [Fig. 950] A block diagram showing the electrical configuration of a pachinko machine in the 32nd control example. [Fig. 951] FIG. 13 is a diagram showing a schematic configuration of various counters in the thirty-second control example. [Fig. 952] FIG. 32(a) is a block diagram showing the configuration of the ROM of the main control device in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 32nd control example. [Fig. 953] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the 32nd control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the 32nd control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the 32nd control example. [Fig. 954] 1A is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the 32nd control example, and FIG. 1B is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the 32nd control example. [Fig. 955] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 32nd control example. [Fig. 956]1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 32nd control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of a normal variation pattern table set in the ROM of the main control device in the 32nd control example. [Fig. 957] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern table set in the ROM of the main control device in the 32nd control example, (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern table set in the ROM of the main control device in the 32nd control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern table set in the ROM of the main control device in the 32nd control example. [Fig. 958] A diagram showing a schematic diagram of the prescribed contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 32nd control example. [Fig. 959] 32(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 32nd control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 32nd control example. FIG. [Fig. 960] (a) is a diagram showing a schematic diagram of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic diagram of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the 32nd control example. [Fig. 961] A diagram showing a schematic diagram of the prescribed contents of the additional decrement value selection table set in the ROM of the voice lamp control device in the 32nd control example. [Fig. 962] (a) is a diagram showing a schematic diagram of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the 32nd control example. [Fig. 963] A flowchart showing timer interrupt processing executed by the MPU in the main control device in the 32nd control example. [Fig. 964] A flowchart showing special pattern change processing executed by the MPU in the main control unit in the 32nd control example. [Fig. 965] A flowchart showing the special pattern determination processing executed by the MPU in the main control device in the 32nd control example. [Fig. 966] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 32nd control example. [Fig. 967] A flowchart showing the small win start setting process executed by the MPU in the main control device in the 32nd control example. [Fig. 968] 13 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 32nd control example. [Fig. 969] A flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 32nd control example. [Fig. 970] A flowchart showing the start winning processing executed by the MPU in the main control unit in the 32nd control example. [Fig. 971] 13 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 32nd control example. [Fig. 972] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 32nd control example. [Fig. 973] 13 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 32nd control example. [Fig. 974] 13 is a flowchart showing the V inlet passing processing executed by the MPU in the main control device in the 32nd control example. [Fig. 975] 13 is a flowchart showing the V passing processing executed by the MPU in the main control device in the 32nd control example. [Fig. 976] 13 is a flowchart showing NMI processing executed by the MPU in the main control device in the 32nd control example. [Fig. 977] 13 is a flowchart showing the start-up processing executed by the MPU in the main control device in the 32nd control example. [Fig. 978] 33 is a flowchart showing the main processing executed by the MPU in the main control device in the 32nd control example. [Fig. 979] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 32nd control example. [Fig. 980] A flowchart showing the small win control processing executed by the MPU in the main control device in the 32nd control example. [Fig. 981] A flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 982] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 983] A flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 32nd control example. [Fig. 984] A flowchart showing on-hold information related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 985] A flowchart showing status command processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 986] 13 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 987] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 988] A flowchart showing the in-round performance processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 989] A flowchart showing the first jackpot related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 990] A flowchart showing the subjugation performance mode determination process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 991] A flowchart showing the presentation processing during the first jackpot round executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 992] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 993] A flowchart showing small win related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 994] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 995] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 996] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 997] A flowchart showing the performance update processing performed by the MPU in the voice lamp control device in the 32nd control example. [Figure 998] A flowchart showing the update processing during small win play executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 999] A flowchart showing the frame button input monitoring and performance processing performed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1000] A flowchart showing a fixed mode setting process executed by an MPU in a voice lamp control device in the 32nd control example. [Figure 1001] A flowchart showing the performance button operation processing performed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1002] (a) is a figure showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 33rd control example (when there are no special 2 reserved players), and (b) is a figure showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 33rd control example (when special 2 reserved players are obtained). [Figure 1003] 13 is a flowchart showing a time-saving update process 2 executed by the MPU in the main control device in the 33rd control example. [Figure 1004] This is a flowchart showing small win control process 2 executed by the MPU in the main control device in the 33rd control example. [Figure 1005] A flowchart showing the small win time-saving update process 2 executed by the MPU in the main control device in the 33rd control example. [Figure 1006] 33 is a flowchart showing on-hold information related processing 2 executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1007] A flowchart showing the hold acquisition processing during a small win executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1008] A flowchart showing small win related processing 2 executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1009] A flowchart showing the guidance mode setting process during small wins executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1010] 13(a) is a diagram showing an example of a display screen when the third special chart reserved is acquired during the variation of special chart 1 displayed on the third pattern display device in the 34th control example, and FIG. 13(b) is a diagram showing an example of a display screen in which the action of only the third special chart reserved pattern displayed on the third pattern display device is shifted in the 34th control example. [Figure 1011] (a) is a figure showing an example of a special chart 1 stop display screen displayed on the third pattern display device in the 34th control example, and (b) is a figure showing an example of a special chart 1 first change start screen displayed on the third pattern display device in the 34th control example. [Figure 1012] (a) is a figure showing an example of a hold change action display screen displayed on the third pattern display device in the 34th control example, (b) is a figure showing an example of a hold change display screen displayed on the third pattern display device in the 34th control example, and (c) is a figure showing an example of a hold shift display screen displayed on the third pattern display device in the 34th control example. [Figure 1013] (a) is a figure showing an example of a display screen before the stage is changed when the pending pattern action is synchronized and displayed on the third pattern display device in the 34th control example, and (b) is a figure showing an example of a display screen after the stage is changed when the pending pattern action is synchronized and displayed on the third pattern display device in the 34th control example. [Figure 1014] 3(a) is a diagram showing an example of a display screen before the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 34th control example; (b) is a diagram showing an example of a display screen during the stage change when the pending pattern action is asynchronous, displayed on the third pattern display device in the 34th control example; and (c) is a diagram showing an example of a display screen after the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 34th control example. [Figure 1015] A block diagram showing the configuration of the ROM of the voice lamp control device in the 34th control example. [Figure 1016] A diagram showing a schematic diagram of the prescribed contents of the pending action data table set in the ROM of the main control device in the 34th control example. [Figure 1017] A block diagram showing the configuration of the RAM of the voice lamp control device in the 34th control example. [Figure 1018] A flowchart showing command judgment processing 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1019] A flowchart showing winning command processing 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1020]A flowchart showing the variable performance setting process 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1021] A flowchart showing the hold mode determination process 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1022] A flowchart showing the performance update process 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1023] A flowchart showing the hold performance update processing performed by the MPU in the voice lamp control device in the 34th control example. [Figure 1024] A flowchart showing the changing stage transition processing executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1025] A flowchart showing a special mode determination process executed by an MPU in a voice lamp control device in the 34th control example. [Figure 1026] A front view of the game board of a pachinko machine in the 35th control example. [Figure 1027] A partially enlarged view of the game board of a pachinko machine in the 35th control example. [Figure 1028] A front oblique view of the V winning device in the 35th control example. [Figure 1029] A disassembled front oblique view of the V winning device in the 35th control example. [Figure 1030] This is an operation diagram of the V winning device in the 35th control example, viewed from the rear. [Figure 1031] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 35th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 35th control example when the V winning opening is open. [Figure 1032] (a) is a schematic diagram showing the decorative movable part in the stored position in the 35th control example, and (b) is a schematic diagram showing the decorative movable part in the 35th control example at its lower limit. [Figure 1033]13(a) is a schematic diagram showing the right middle fallen state of the decorative movable part in the 35th control example, and (b) is a schematic diagram showing the right middle fallen state and the left falling state of the decorative movable part in the 35th control example. [Figure 1034] This is an exploded front oblique view of a decorative movable accessory in the 35th control example. [Figure 1035] This is an exploded rear oblique view of the decorative movable part in the 35th control example. [Figure 1036] This is an exploded front oblique view of the bar accessory in the 35th control example. [Figure 1037] This is an exploded rear oblique view of the bar part in the 35th control example. [Figure 1038] This is an exploded front oblique view of the rotating body accessory in the 35th control example. [Figure 1039] This is an exploded rear oblique view of the rotating body accessory in the 35th control example. [Figure 1040] (a) is a diagram showing the configuration of the third pattern row in the 35th control example, and (b) to (e) are diagrams showing schematic diagrams of the stopping pattern of the rotating body device in the 35th control example. [Figure 1041] (a) is a figure showing an example of a display screen when a special symbol is temporarily stopped and displayed on the third pattern display device in the 35th control example, and (b) is a figure showing an example of a display screen when a rescue chance presentation is started and displayed on the third pattern display device in the 35th control example. [Figure 1042] (a) is a figure showing an example of a successful rescue chance presentation displayed on the third pattern display device in the 35th control example, and (b) is a figure showing an example of a failed rescue chance presentation displayed on the third pattern display device in the 35th control example. [Figure 1043] A block diagram showing the electrical configuration of a pachinko machine in the 35th control example. [Figure 1044] 35(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 35th control example, and (b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 35th control example. FIG. [Figure 1045]1A is a block diagram showing the configuration of the 4 variation pattern selection table set in the ROM of the voice lamp control device in the 35th control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of the 4 normal variation pattern selection table set in the ROM of the voice lamp control device in the 35th control example. [Figure 1046] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection 4 table set in the ROM of the voice lamp control device in the 35th control example, (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection 4 table set in the ROM of the voice lamp control device in the 35th control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection 4 table set in the ROM of the voice lamp control device in the 35th control example. [Figure 1047] A diagram showing a schematic diagram of the prescribed contents of the operation scenario selection table set in the ROM of the voice lamp control device in the 35th control example. [Figure 1048] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario A (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1049] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario B (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1050] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario C (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1051](a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario D (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1052] (a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario E (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1053] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario F (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1054] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario G (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1055] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a schematic diagram showing the specified contents of operation scenario H (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1056] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1057] A flowchart showing command judgment processing 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1058]A flowchart showing pattern confirmation command processing 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1059] A flowchart showing variable display setting process 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1060] A flowchart showing the performance mode setting process 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1061] A flowchart showing the LCD performance execution management process 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1062] A flowchart showing the rescue chance presentation start processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1063] A flowchart showing processing during special scenario execution performed by the MPU in the voice lamp control device in the 35th control example. [Figure 1064] A flowchart showing the processing during rescue chance presentation executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1065] 1A is a diagram showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation starts in the first variant of the 35th control example, and FIG. 1B is a diagram showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation is successful in the first variant of the 35th control example. [Figure 1066] A front view of the game board of a pachinko machine in the 36th control example. [Figure 1067] A front view of the decorative movable object operation unit in the 36th control example. [Figure 1068] 36(a) is a schematic diagram of the operating unit of the logo role object in the 36th control example, and (b) is a schematic diagram of the operating unit of the A role object in the 36th control example. FIG. [Figure 1069] A schematic diagram of the operating unit of the shutter role in the 36th control example. [Figure 1070]This figure shows the state in which the logo character is at its lowest point in the 36th control example. [Figure 1071] A figure showing the right middle part of the logo character falling off in the 36th control example. [Figure 1072] This figure shows the state in which the logo character falls to the middle right and to the left in the 36th control example. [Figure 1073] This is a diagram showing the state in which the A role is at the upper limit in the 36th control example. [Figure 1074] A figure showing the closed state of the shutter mechanism in the 36th control example. [Figure 1075] This figure shows the case where all decorative movable parts are in a movable state in the 36th control example. [Figure 1076] This is an exploded front oblique view of the logo device in the 36th control example. [Figure 1077] FIG. 36 is an exploded rear perspective view of the logo device in the 36th control example. [Figure 1078] This is an exploded front oblique view of the bar accessory in the 36th control example. [Figure 1079] This is an exploded rear oblique view of the bar part in the 36th control example. [Figure 1080] This is an exploded front oblique view of the rotating body device in the 36th control example. [Figure 1081] This is an exploded rear oblique view of the rotating body device in the 36th control example. [Figure 1082] This is an exploded front oblique view of the operating unit of the A role-playing device in the 36th control example. [Figure 1083] This is an exploded rear oblique view of the operating unit of the A-type device in the 36th control example. [Figure 1084] This is an exploded front oblique view of the rising device in the 36th control example. [Figure 1085] This is an exploded rear oblique view of the rising device in the 36th control example. [Figure 1086] This is an exploded front oblique view of the operating unit of the shutter role in the 36th control example. [Figure 1087] This is an exploded front oblique view of the shutter mechanism in the 36th control example. [Figure 1088] This is an exploded rear oblique view of the shutter mechanism in the 36th control example. [Figure 1089] (a) is a figure showing an example of a display screen 3 seconds after the start of the composite presentation of a normal pattern displayed on the third pattern display device in the 36th control example, and (b) is a figure showing an example of a display screen 5 seconds after the start of the composite presentation of a normal pattern displayed on the third pattern display device in the 36th control example. [Figure 1090] (a) is a figure showing an example of a display screen 7 seconds after the start of a composite performance of a normal pattern displayed on the third pattern display device in the 36th control example, and (b) is a figure showing an example of a display screen 3 seconds after the start of a performance when a composite performance starts during a reach performance displayed on the third pattern display device in the 36th control example. [Figure 1091] (a) is a figure showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 36th control example, and (b) is a figure showing an example of a display screen 7 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 36th control example. [Figure 1092] (a) is a figure showing an example of a display screen 3 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 36th control example, and (b) is a figure showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 36th control example. [Figure 1093] A figure showing an example of a display screen 7 seconds after the start of the composite performance of alternative pattern 2 displayed on the third pattern display device in the 36th control example. [Figure 1094] This is a timing chart when a composite performance is executed during the pre-reach performance period in the 36th control example. [Figure 1095] This is a timing chart when a composite performance of alternative pattern 1 is executed during a reach performance period in the 36th control example. [Figure 1096]This is a timing chart when a composite performance of alternative pattern 2 is executed during a reach performance period in the 36th control example. [Figure 1097] A block diagram showing the electrical configuration of a pachinko machine in the 36th control example. [Figure 1098] 13A is a block diagram showing the configuration of the ROM of the main control device in the 36th control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the main control device in the 36th control example. [Figure 1099] 1A is a block diagram showing the configuration of the 5 variation pattern selection table set in the ROM of the voice lamp control device in the 36th control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of the 5 normal variation pattern selection table set in the ROM of the voice lamp control device in the 36th control example. [Figure 1100] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variation pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the special time-saving variation pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving final variation pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example. [Figure 1101] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram showing the specified contents of the composite performance operation scenario table (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1102] 3(a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of A role object) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram showing the specified contents of the composite performance operation scenario table (left and right drive of shutter role object) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1103]36(a) is a diagram showing the contents of the first alternative operation scenario table (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram showing the contents of the first alternative operation scenario table (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1104] 3(a) is a diagram showing the specified contents of the first alternative performance operation scenario table (up and down drive of A reel) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram showing the specified contents of the first alternative operation scenario table (left and right drive of shutter reel) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1105] 36(a) is a diagram showing the contents of the second alternative operation scenario table (up and down drive of bar reel) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram showing the contents of the second alternative operation scenario table (left and right drive of rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1106] 3(a) is a diagram showing the specified contents of the second alternative performance operation scenario table (up and down drive of A reel) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram showing the specified contents of the second alternative operation scenario table (left and right drive of shutter reel) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1107] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1108] A flowchart showing variable display setting process 5 executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1109] A flowchart showing the performance mode setting process 5 executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1110]A flowchart showing the LCD performance execution management process 5 executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1111] A flowchart showing the composite performance start processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1112] A flowchart showing the first operation processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1113] A flowchart showing the second operation processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1114] A flowchart showing the processing during movement of the reels executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1115] 1A is a diagram showing an example of a combined effect of a Gekiatsu effect and a character role performed by the third pattern display device in the first variant of the 36th control example, and FIG. 1B is a diagram showing an example of a display screen during execution of the Gekiatsu effect displayed by the third pattern display device in the first variant of the 36th control example. [Figure 1116] 1A is a diagram showing the case where the character reel is moving in the first variant of the 36th control example, and FIG. 1B is a diagram showing the case where the character reel is moving in the first variant of the 36th control example. [Figure 1117] 1(a) is a diagram showing an example of a composite presentation when a character role is placed in front of the Ki role displayed on the third pattern display device in the first variant of the 36th control example, and FIG. 1(b) is a diagram showing an example of a composite presentation when a character role is placed behind the Ki role displayed on the third pattern display device in the first variant of the 36th control example. [Figure 1118] A block diagram showing the configuration of the ROM of the main control device in the 37th control example. [Figure 1119] A block diagram showing the configuration of the RAM of the main control device in the 37th control example. [Figure 1120]13(a) is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 37th control example, and FIG. 13(b) is a schematic diagram showing the prescribed contents of the normal variation pattern 1 table set in the ROM of the main control device in the 37th control example. [Figure 1121] (a) is a diagram showing a schematic diagram of the prescribed contents of the normal variation pattern 2 table set in the ROM of the main control device in the 37th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal variation pattern 3 table set in the ROM of the main control device in the 37th control example. [Figure 1122] 13(a) is a diagram showing a schematic representation of the prescribed contents of table 1 of time-saving variation patterns set in the ROM of the main control device in the 37th control example, and FIG. 13(b) is a diagram showing a schematic representation of the prescribed contents of table 2 of time-saving variation patterns set in the ROM of the main control device in the 37th control example. [Figure 1123] A diagram showing a schematic diagram of the prescribed contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the 37th control example. [Figure 1124] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 37th control example, (b) is a diagram showing the schematic contents of the state transition 1 table set in the ROM of the main control device in the 37th control example, (c) is a diagram showing the schematic contents of the state transition 2 table set in the ROM of the main control device in the 37th control example, and (d) is a diagram showing the schematic contents of the state transition 3 table set in the ROM of the main control device in the 37th control example. [Figure 1125] (a) is a diagram showing a schematic representation of the prescribed contents of State Transition 4 Table set in the ROM of the main control device in the 37th control example, (b) is a diagram showing a schematic representation of the prescribed contents of State Transition 5 Table set in the ROM of the main control device in the 37th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of State Transition 6 Table set in the ROM of the main control device in the 37th control example. [Figure 1126]A diagram showing a schematic diagram of the contents of the jackpot transition setting table set in the ROM of the main control device in the 37th control example. [Figure 1127] 13 is a flowchart showing the special pattern change processing 8 executed by the MPU in the main control device in the 37th control example. [Figure 1128] 13 is a flowchart showing special winning pattern fluctuation pattern selection process 8 executed by the MPU in the main control device in the 37th control example. [Figure 1129] 13 is a flowchart showing the fluctuation count subtraction process executed by the MPU in the main control device in the 37th control example. [Fig. 1130] (a) is a block diagram showing the configuration of the 9 variation pattern selection table set in the ROM of the main control device in the 38th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal main variation pattern table set in the ROM of the main control device in the 38th control example. [Figure 1131] (a) is a diagram showing a schematic diagram of the prescribed contents of the main fluctuation pattern table for time reduction set in the ROM of the main control device in the 38th control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the additive fluctuation pattern table for normal use set in the ROM of the main control device in the 38th control example. [Figure 1132] A block diagram showing the configuration of the RAM of the main control device in the 38th control example. [Figure 1133] A block diagram showing the configuration of a variable time counter set in the RAM of the main control device in the 38th control example. [Figure 1134] 13 is a flowchart showing special pattern change processing 9 executed by the MPU in the main control device in the 38th control example. [Figure 1135] 13 is a flowchart showing the special pattern change pattern selection process 9 executed by the MPU in the main control device in the 38th control example. [Figure 1136] 13 is a flowchart showing the variable time update process executed by the MPU in the main control device in the 38th control example. [Figure 1137]39(a) is a diagram showing an example of a display screen displayed on the third pattern display device during the third pattern change in the 39th control example, and FIG. 39(b) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of a delayed performance in the 39th control example. [Figure 1138] (a) is a figure showing an example of a display screen of an unfolding performance displayed on the third pattern display device in the 39th control example, and (b) is a figure showing an example of a display screen of a horizontal rotation performance displayed on the third pattern display device in the 39th control example. [Figure 1139] A block diagram showing the configuration of the ROM of the voice lamp control device in the 39th control example. [Fig. 1140] A diagram showing a schematic diagram of the prescribed contents of the chance mode selection table set in the ROM of the voice lamp control device in the 39th control example. [Figure 1141] A flowchart showing the variable performance setting process 10 executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1142] A flowchart showing the normal performance setting processing executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1143] A flowchart showing the variation pattern command processing 10 executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1144] An explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 39th control example. [Figure 1145] 13A is a diagram showing the correspondence between box designs and number designs in the 39th control example, and FIG. 13B is a diagram showing a number design string display pattern in the 39th control example. [Figure 1146] 13(a) to 13(b) are diagrams showing an example of symbol data set in the number symbol string in the thirty-ninth control example. [Figure 1147] (a) is a figure showing an example of a display screen when a losing pattern stops on the third pattern display device in the 39th control example, and (b) is a figure showing an example of a display screen for a horizontal rotation effect displayed on the third pattern display device in the 39th control example. [Figure 1148] A figure showing an example of an ending screen of a jackpot game displayed on the third pattern display device in the 39th control example. [Figure 1149] A front view of the game board of a pachinko machine of the 40th control example. [Figure 1150] 13A is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the 40th control example, and FIG. 13B is a diagram showing an example of the presentation mode of a chance time waiting presentation executed during the period from the transition to the second time-saving state in the 40th control example until the reserved balls of the first special symbol are consumed. [Figure 1151] 13A is a diagram showing an example of a presentation mode when 10 time-saving cycles are announced during the chance time waiting performance of the 40th control example, and FIG. 13B is a diagram showing an example of a presentation mode when a jackpot is won with a reserved ball with the first special pattern during the execution period of the chance time waiting performance of the 40th control example. [Figure 1152] 13A is a diagram showing an example of the presentation mode of the variable display presentation when a normal winning symbol B is won during the chance time in the 40th control example, and FIG. 13B is a diagram showing an example of the presentation mode of the first suggestion presentation executed during a normal winning game when a normal winning symbol B is won during the chance time in the 40th control example. [Figure 1153] 13(a) and (b) are figures showing an example of the presentation form of the variable display presentation corresponding to the second special pattern in the 40th control example. [Figure 1154] 13(a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the 40th control example, and FIG. 13(b) is a diagram showing an example of the presentation mode set during a rush state in the 40th control example. [Figure 1155] 13(a) and (b) are figures showing an example of a presentation mode when passing through the through gate during a rush state in the 40th control example. [Figure 1156] A figure showing the transition of the presentation style before and after the chance time in the 40th control example. [Figure 1157]13(a) and (b) are diagrams showing the correspondence between the state of special patterns and the state of normal patterns during chance time in the 40th control example. [Figure 1158] A diagram showing a method of transitioning between each game state in the 40th control example. [Figure 1159] 40(a) is a block diagram showing the configuration of the ROM of the main control device in the 40th control example, and FIG. 40(b) is a block diagram showing the configuration of the RAM of the main control device in the 40th control example. [Figure 1160] (a) is a diagram showing a schematic diagram of the contents of the special pattern 1 random number table in the 40th control example, (b) is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the 40th control example, and (c) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 40th control example. [Figure 1161] (a) is a diagram showing the typical contents of the second winning random number table set in the ROM of the main control device in the 40th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 40th control example, and (c) is a diagram showing the typical contents of the normal table in the 40th control example. [Figure 1162] FIG. 13A is a diagram showing a schematic representation of the contents of the time-saving table in the 40th control example, and FIG. 13B is a diagram showing a schematic representation of the contents of the time-saving granting table in the 40th control example. [Figure 1163] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 40th control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 40th control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the 40th control example. [Figure 1164]40(a) is a block diagram showing the configuration of ROM within the sound lamp control device of a pachinko machine in the 40th control example, and FIG. 40(b) is a block diagram showing the configuration of RAM within the sound lamp control device of a pachinko machine in the 40th control example. [Figure 1165] A diagram showing a schematic diagram of the prescribed contents of the waiting performance selection table set in the ROM of the voice lamp control device of a pachinko machine in the 40th control example. [Figure 1166] 13 is a flowchart showing the special pattern change processing 40 executed by the MPU in the main control device in the 40th control example. [Figure 1167] 13 is a flowchart showing the special symbol determination process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1168] 13 is a flowchart showing the disconnection process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1169] 13 is a flowchart showing the special symbol variation pattern selection process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1170] 13 is a flowchart showing the failure type determination process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1171] 13 is a flowchart showing a time-saving update process 40 executed by an MPU in the main control device in a 40th control example. [Figure 1172] 13 is a flowchart showing the normal pattern change processing 40 executed by the MPU in the main control device in the 40th control example. [Figure 1173] 13A is a flowchart showing the normal hit processing executed by the MPU in the main control device in the 40th control example, and FIG. 13B is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the 40th control example. [Figure 1174] 13 is a flowchart showing a command determination process 40 executed by an MPU in a voice lamp control device in a 40th control example. [Figure 1175]13 is a flowchart showing the state command processing 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1176] A flowchart showing the standby performance setting process executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1177] 40 is a flowchart showing the jackpot-related processing 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1178] 13 is a flowchart showing the small win related processing 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1179] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1180] A flowchart showing the variable performance setting process 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1181] A flowchart showing the chance time performance setting processing executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1182] 13 is a flowchart showing the performance update process 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1183] A front view of the game board of a pachinko machine of the 41st control example. [Figure 1184] 13(a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 41st control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 1185] 13A is a diagram showing an example of the presentation mode in the 41st control example when the time-saving state A is entered after the first win and a specified number of reserved balls of the second special pattern are accumulated and the time-saving end condition is met in the 41st control example, and FIG. 13B is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the 41st control example. [Figure 1186] 13(a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 41st control example, and FIG. 13(b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 41st control example. [Figure 1187] A diagram showing the correspondence between the transition of the presentation mode after the first win in the 41st control example and the state of the second special pattern. [Figure 1188] A figure showing the transition of the presentation style from the transition to the MAX bonus mode in the 41st control example until the time-saving limit number of times is reached and the transition to normal mode B. [Figure 1189] A diagram showing the transition method between each game state in the 41st control example. [Figure 1190] 41(a) is a block diagram showing the configuration of the ROM of the main control device in the 41st control example, and FIG. 41(b) is a block diagram showing the configuration of the RAM of the main control device in the 41st control example. [Figure 1191] (a) is a diagram showing a schematic diagram of the contents of the special pattern 1 random number table in the 41st control example, (b) is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the 41st control example, and (c) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 41st control example. [Figure 1192] (a) is a diagram showing a schematic diagram of the contents of the second winning random number table set in the ROM of the main control device in the 41st control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 41st control example, and (c) is a diagram showing a schematic diagram of the contents of the normal table in the 41st control example. [Figure 1193] 13A is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the 41st control example, and FIG. 13B is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the 41st control example. [Figure 1194](a) is a diagram showing a schematic diagram of the contents of the time-saving granting table set in the ROM of the main control device in the 41st control example, and (b) is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 41st control example. [Figure 1195] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 41st control example, and (b) is a schematic diagram showing the prescribed contents of the attack icon selection table set in the ROM of the sound lamp control device of the pachinko machine in the 41st control example. [Figure 1196] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 41st control example. [Figure 1197] 41 is a flowchart showing the special pattern determination process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1198] 41 is a flowchart showing the special symbol variation pattern selection process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1199] 41 is a flowchart showing a time-saving update process 41 executed by an MPU in the main control device in the 41st control example. [Figure 1200] 41 is a flowchart showing the small win time-saving update process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1201] A flowchart showing the start winning processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1202] A flowchart showing the reserved ball number determination process performed by the MPU in the main control unit in the 41st control example. [Figure 1203] 41 is a flowchart showing the normal pattern change processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1204] 41 is a flowchart showing a V passing process 41 executed by an MPU in the main control device in the 41st control example. [Figure 1205]41 is a flowchart showing the big win control process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1206] A flowchart showing the jackpot end processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1207] 41 is a flowchart showing a command determination process 41 executed by an MPU in a voice lamp control device in a 41st control example. [Figure 1208] A flowchart showing the winning information command processing 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1209] 41 is a flowchart showing the jackpot-related processing 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1210] A flowchart showing the ending command processing 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1211] A flowchart showing the variable performance setting process 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1212] A figure showing a method of transitioning between each game state in the first variant of the 41st control example. [Figure 1213] FIG. 41 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 41st control example. [Figure 1214] 1A is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the first modified example of the 41st control example, and FIG. 1B is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the first modified example of the 41st control example. [Figure 1215] 13A is a diagram showing a schematic diagram of the prescribed contents of the time-saving granting table set in the ROM of the main control device in the first modified example of the 41st control example. FIG. [Figure 1216] 13(a) and (b) are figures showing an example of a presentation mode when transitioning to time-saving state A after the first win in the second variant of the 41st control example. [Figure 1217] 13A is a diagram showing an example of the presentation mode when transitioning to the time-saving mode or the pull-back mode in the second variant of the 41st control example, and FIG. 13B is a diagram showing an example of the presentation mode of the winning variation presentation in the time-saving state C just before the time-saving limit number of times is reached after transitioning to the MAX bonus mode in the second variant of the 41st control example. [Figure 1218] A figure showing the correspondence between the changing display of normal patterns during the time-saving state, the winning play of normal patterns, and the changing display of special patterns in the second modified example of the 41st control example. [Figure 1219] A figure showing a method of transitioning between each game state in the second variant of the 41st control example. [Figure 1220] 1A is a diagram showing a schematic diagram of the prescribed contents of the special pattern 2 random number table in the second variant of the 41st control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second variant of the 41st control example. [Figure 1221] FIG. 13 is a diagram showing a schematic diagram of the prescribed contents of the normal table in the second modified example of the forty-first control example. [Figure 1222] (a) is a diagram showing a schematic diagram of the prescribed contents of the time-saving table in the second variant of the 41st control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the MAX bonus table in the second variant of the 41st control example. [Figure 1223] A diagram showing a schematic diagram of the prescribed contents of the time-saving granting table set in the ROM of the main control device in the second modified example of the 41st control example. [Figure 1224] 41 is a flowchart showing a special pattern variation process 41B executed by the MPU in the main control device in the second modified example of the 41st control example. [Figure 1225] 41 is a flowchart showing a special symbol determination process 41B executed by the MPU in the main control device in a second modified example of the 41st control example. [Figure 1226]41 is a flowchart showing a disconnection process 41B executed by the MPU in the main control device in a second modified example of the 41st control example. [Figure 1227] A flowchart showing the special symbol variation pattern selection process 41B executed by the MPU in the main control device in the second modified example of the 41st control example. [Figure 1228] 41 is a flowchart showing a failure-time type determination process 41B executed by the MPU in the main control device in a second modified example of the 41st control example. [Figure 1229] A flowchart showing normal pattern change processing 41B executed by the MPU in the main control device in the second modified example of the 41st control example. [Fig. 1230] A flowchart showing a variable performance setting process 41B executed by an MPU in a voice lamp control device in a second variant of the 41st control example. [Figure 1231] A flowchart showing the performance update processing 41B executed by the MPU in the voice lamp control device in the second variant of the 41st control example. [Figure 1232] 13(a) and (b) are diagrams showing an example of the presentation form of the remaining life stock presentation executed in a jackpot game other than the first jackpot in the 42nd control example. [Figure 1233] 13(a) is a diagram showing an example of the presentation mode at the time when a rush starts in the 42nd control example, and FIG. 13(b) is a diagram showing an example of the presentation mode when a reach occurs during a rush in the 42nd control example. [Figure 1234] (a) is a diagram showing an example of the presentation mode when a non-V small win is won during a rush in the 42nd control example, and (b) is a diagram showing an example of the presentation mode when the remaining lives corresponding to all non-V small wins become 0 during a rush in the 42nd control example. [Figure 1235] 13(a) and (b) are figures showing an example of the presentation form of a remaining life recovery presentation executed when a remaining life increase condition is satisfied during a rush in the 42nd control example. [Figure 1236]13A is a diagram showing an example of the presentation mode while the remaining reserve of special chart 2 is consumed after the end of the rush in the 42nd control example, and FIG. 13B is a diagram showing an example of the presentation mode when a winning reserve is acquired after the start of the final time-saving fluctuation in the 42nd control example. [Figure 1237] A figure showing an example of the presentation during the invincible mode in the 42nd control example. [Figure 1238] A diagram showing the transition method between each game state in the 42nd control example. [Figure 1239] 42(a) is a block diagram showing the configuration of the ROM of the main control device in the 42nd control example, and FIG. 42(b) is a block diagram showing the configuration of the RAM of the main control device in the 42nd control example. [Figure 1240] 13(a) is a diagram showing a schematic diagram of the contents of the special pattern 2 random number table in the 42nd control example, and FIG. 13(b) is a diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 42nd control example. [Figure 1241] 1A is a block diagram showing the configuration of a variation pattern selection table set in the ROM of the main control device in the 42nd control example, and FIG. 1B is a diagram showing a schematic diagram of the prescribed contents of the normal table in the 42nd control example. [Figure 1242] 1A is a diagram showing a schematic representation of the contents of the time-saving table in the 42nd control example, and FIG. 1B is a diagram showing a schematic representation of the contents of the time-saving final variation table in the 42nd control example. [Figure 1243] A diagram showing a schematic diagram of the prescribed contents of the time-saving granting table set in the ROM of the main control device in the 42nd control example. [Figure 1244] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 42nd control example. [Figure 1245] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 42nd control example. [Figure 1246]42 is a flowchart showing the special symbol variation pattern selection process 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1247] 42 is a flowchart showing a time-saving update process 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1248] 42 is a flowchart showing the ceiling determination process 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1249] 42 is a flowchart showing the small win time-saving update process 42 executed by the MPU in the main control device in the 42nd control example. [Fig. 1250] A flowchart showing the variable performance setting process 42 executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1251] A flowchart showing the time-saving performance setting process 42 executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1252] A flowchart showing the processing during non-V small wins performed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1253] A front view of the game board of a pachinko machine of the 43rd control example. [Figure 1254] 13(a) is a diagram showing an example of a presentation screen during advantageous mode displayed on the third pattern display device in the 43rd control example, and FIG. 13(b) is a diagram showing an example of a presentation screen during disadvantageous mode displayed on the third pattern display device in the 43rd control example. [Figure 1255] 1A is a diagram showing an example of a presentation screen when time-saving A (10 micro-time-savings) is won during normal mode displayed on the third pattern display device in the 43rd control example, and FIG. 1B is a diagram showing an example of a presentation screen when time-saving A (10 micro-time-savings) is won during advantageous mode (30 micro-time-savings remaining) displayed on the third pattern display device in the 43rd control example. [Figure 1256](a) is a figure showing an example of a presentation screen when time-saving B (time-saving) is won during normal mode displayed on the third pattern display device in the 43rd control example, and (b) is a figure showing an example of a presentation screen when time-saving B (time-saving) is won during advantageous mode displayed on the third pattern display device in the 43rd control example. [Figure 1257] 13(a) and (b) are figures showing an example of a presentation during the remaining reserved consumption period after the time-saving pattern stops displayed on the third pattern display device in the 43rd control example. [Figure 1258] (a) is a figure showing an example of a presentation screen during the time-saving period displayed on the third pattern display device in the 43rd control example, and (b) is a figure showing an example of a presentation screen when a small jackpot is won during the time-saving period displayed on the third pattern display device in the 43rd control example. [Figure 1259] 1A is a diagram showing an example of a presentation screen during the ceiling reaching fluctuation during normal mode displayed on the third pattern display device in the 43rd control example, and FIG. 1B is a diagram showing an example of a presentation screen during the ceiling reaching fluctuation during advantageous mode displayed on the third pattern display device in the 43rd control example. [Figure 1260] A diagram showing the transition method between each game state in the 43rd control example. [Figure 1261] 4(a) is a block diagram showing the configuration of the ROM of the main control device in the 43rd control example, and (b) is a block diagram showing the configuration of the RAM of the main control device in the 43rd control example. FIG. [Figure 1262] 13A is a diagram showing a schematic diagram of the contents of the special pattern 1 random number 43 table in the 43rd control example, FIG. 13B is a diagram showing a schematic diagram of the contents of the special pattern 2 random number 43 table in the 43rd control example, and FIG. 13C is a diagram showing a schematic diagram of the contents of the jackpot type selection table 43 set in the ROM of the main control device in the 43rd control example. [Figure 1263] 4(a) is a block diagram showing the configuration of the variation pattern selection 43 table set in the ROM of the main control device in the 43rd control example, and FIG. 4(b) is a schematic diagram showing the prescribed contents of the normal use 43 table in the 43rd control example. [Figure 1264] FIG. 43 is a diagram showing a schematic diagram of the prescribed contents of the time-saving table 43 in the 43rd control example. [Figure 1265] A diagram showing a schematic diagram of the contents of the time-saving granting table 43 set in the ROM of the main control device in the 43rd control example. [Figure 1266] 4(a) is a diagram showing a schematic diagram of the contents of the small win type selection 43 table set in the ROM of the main control device in the 43rd control example, and FIG. 4(b) is a diagram showing a schematic diagram of the contents of the time-saving type selection 43 table set in the ROM of the main control device in the 43rd control example. [Figure 1267] 4(a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 43rd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 43rd control example. [Figure 1268] A diagram showing a schematic of the prescribed contents of the background mode selection table set in the ROM of the voice lamp control device of a pachinko machine in the 43rd control example. [Figure 1269] A diagram showing a schematic diagram of the prescribed contents of the performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 43rd control example. [Fig. 1270] 43 is a flowchart showing the special pattern change processing 43 executed by the MPU in the main control device in the 43rd control example. [Figure 1271] 43 is a flowchart showing the special symbol determination process 43 executed by the MPU in the main control device in the 43rd control example. [Figure 1272] 43 is a flowchart showing the disconnection process 43 executed by the MPU in the main control device in the 43rd control example. [Figure 1273] 43 is a flowchart showing the special symbol variation pattern selection process 40 executed by the MPU in the main control device in the 43rd control example. [Figure 1274] 13 is a flowchart showing the failure type determination process 40 executed by the MPU in the main control device in the 43rd control example. [Figure 1275]43 is a flowchart showing a time-saving update process 43 executed by the MPU in the main control device in the 43rd control example. [Figure 1276] 43 is a flowchart showing the ceiling update process 43 executed by the MPU in the main control device in the 43rd control example. [Figure 1277] 43 is a flowchart showing the command determination process 43 executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1278] 43 is a flowchart showing the state command processing 43 executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1279] A flowchart showing the standby performance setting process 43 executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1280] A flowchart showing the variable performance setting process 43 executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1281] A flowchart showing the process of setting the performance when the time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1282] A flowchart showing the process of determining a time-saving pattern for performance, executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1283] A flowchart showing the performance update processing 43 executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1284] A front view of the game board of a pachinko machine of the 44th control example. [Figure 1285] (a) is a figure showing an example of a win fluctuation screen during time-saving when the time-saving limit has not been reached, displayed on the third pattern display device in the 44th control example, and (b) is a figure showing an example of a win fluctuation screen during time-saving when the time-saving limit has been reached, displayed on the third pattern display device in the 44th control example. [Figure 1286](a) is a figure showing an example of a presentation screen during pseudo left-hand hit (special pattern 2 hit changing) displayed on the third pattern display device in the 44th control example, and (b) is a figure showing an example of a presentation screen indicating that the time-saving state has ended during pseudo left-hand hit displayed on the third pattern display device in the 44th control example. [Figure 1287] A block diagram showing the configuration of the ROM of the main control device in the 44th control example. [Figure 1288] A block diagram showing the configuration of the RAM of the main control device in the 44th control example. [Figure 1289] A block diagram showing the configuration of the variation pattern selection 44 table set in the ROM of the main control device in the 44th control example. [Figure 1290] FIG. 44 is a diagram showing a schematic diagram of the prescribed contents of the normal state variation pattern table 44 in the 44th control example. [Figure 1291] A diagram showing a schematic diagram of the prescribed contents of the time-saving state fluctuation pattern table 44 in the 44th control example. [Figure 1292] A block diagram showing the configuration of a RAM in a voice lamp control device of a pachinko machine in the 44th control example. [Figure 1293] 44 is a flowchart showing the special pattern change processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1294] A flowchart showing the first special pattern variation start process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1295] 44 is a flowchart showing the first special pattern determination process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1296] A flowchart showing the first special symbol variation pattern selection process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1297] A flowchart showing the special chart 1 time-saving lottery process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1298]44 is a flowchart showing the game status update process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1299] A flowchart showing the first special pattern variation in progress processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1300] A flowchart showing the first special pattern variation stop processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1301] A flowchart showing the forced stop processing 44 of FIG. 1 executed by the MPU in the main control device in the 44th control example. [Figure 1302] 44 is a flowchart showing a time-saving setting process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1303] A flowchart showing the second special pattern variation start process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1304] 44 is a flowchart showing the second special pattern determination process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1305] 44 is a flowchart showing the small prize lottery process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1306] A flowchart showing the second special symbol variation pattern selection process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1307] A flowchart showing the second special pattern variation in progress processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1308] A flowchart showing the second special pattern variation stop processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1309] A flowchart showing the forced stop processing 44 of FIG. 2 executed by the MPU in the main control device in the 44th control example. [Figure 1310]This is a flowchart showing the special chart 2 small win stop processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1311] 44 is a flowchart showing the big win control process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1312] 44 is a flowchart showing the jackpot end processing 44 executed by the MPU in the main control device in the 44th control example. [Figure 1313] 44 is a flowchart showing a time-saving limit update process 44 executed by the MPU in the main control device in the 44th control example. [Figure 1314] A flowchart showing the variable performance setting process 44 executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1315] A flowchart showing the special chart 2 variable performance setting processing executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1316] A flowchart showing the special diagram 1 variable performance setting processing executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1317] (a) is a figure showing an example of a presentation screen when the time-saving A1 (one small time-saving) is won during the normal mode displayed on the third pattern display device in the 45th control example, and (b) is a figure showing an example of a presentation screen (when the time-saving A2 is won) during the high-probability mode displayed on the third pattern display device in the 45th control example. [Figure 1318] (a) is a figure showing an example of a presentation screen when the time-saving group A during high-probability mode is won, as displayed on the third pattern display device in the 45th control example, and (b) is a figure showing an example of a presentation screen when the high-probability mode ends (20 internal second time-saving times remaining), as displayed on the third pattern display device in the 45th control example. [Figure 1319] A figure showing an example of a high probability mode transition screen when a miss occurs during normal mode, displayed on the third pattern display device in the 45th control example. [Figure 1320] 13(a) to 13(h) are diagrams showing the flow of the game and the flow of the presentation in the 45th control example. [Figure 1321] 45(a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 45th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 45th control example. [Figure 1322] A diagram showing a schematic diagram of the prescribed contents of the second performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 45th control example. [Figure 1323] A diagram showing a schematic of the prescribed contents of the ceiling information selection table set in the ROM of the sound lamp control device of a pachinko machine in the 45th control example. [Figure 1324] 45 is a flowchart showing a command determination process 45 executed by an MPU in a voice lamp control device in a 45th control example. [Figure 1325] 45 is a flowchart showing the confirmation command processing 45 executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1326] A flowchart showing the variable performance setting process 45 executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1327] A flowchart showing the second performance pattern setting process executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1328] 45 is a flowchart showing a ceiling information notification setting process 45 executed by an MPU in a voice lamp control device in a 45th control example. [Figure 1329] A front view of the game board of a pachinko machine of the 46th control example. [Figure 1330] 13(a) is a diagram showing an example of a presentation screen during the chance zone displayed on the third pattern display device in the 46th control example, and FIG. 13(b) is a diagram showing an example of a presentation screen when a left-handed hit is made through during the chance zone displayed on the third pattern display device in the 46th control example. [Figure 1331]1A is a block diagram showing the configuration of the ROM in the sound lamp control device of a pachinko machine in the 46th control example, and FIG. 1B is a schematic diagram showing the contents of the remaining time reduction notification selection table set in the ROM of the sound lamp control device of a pachinko machine in the 46th control example. [Figure 1332] A block diagram showing the configuration of a RAM in the voice lamp control device of a pachinko machine in the 46th control example. [Figure 1333] 46 is a flowchart showing a command determination process 46 executed by an MPU in a voice lamp control device in a 46th control example. [Figure 1334] 46 is a flowchart showing the on-hold information related processing 46 executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1335] 46 is a flowchart showing the confirmation command processing 46 executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1336] A flowchart showing the through passing processing executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1337] A flowchart showing the special chart 2 variable performance setting process 46 executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1338] A flowchart showing the non-time-saving limit performance setting process 46 executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1339] A flowchart showing the special diagram 1 variable performance setting process 46 executed by the MPU in the voice lamp control device in the 46th control example. [Fig. 1340] FIG. 43 is a diagram showing a schematic diagram of the prescribed contents of the background mode selection 43a table set in the ROM of the sound lamp control device of a pachinko machine in the first variant example of the 43rd control example. [Figure 1341] A flowchart showing the time-saving symbol winning effect setting process 43a executed by the MPU in the voice lamp control device in the first variant of the 43rd control example. [Figure 1342]A flowchart showing the time-saving symbol winning effect setting process 43b executed by the MPU in the voice lamp control device in the second variant of the 43rd control example. [Figure 1343] A flowchart showing a ceiling mode determination process executed by an MPU in a voice lamp control device in a second variant of the 43rd control example. [Figure 1344] (a) is a figure showing an example of the start screen of the final countdown performance displayed on the third pattern display device in the 47th control example, and (b) is a figure showing an example of the display screen (normal state, time-saving pattern B is won) when the time-saving pattern is won during the final countdown performance displayed on the third pattern display device in the 47th control example. [Figure 1345] (a) is a figure showing an example of a small jackpot winning screen during the final countdown performance displayed on the third pattern display device in the 47th control example, and (b) is a figure showing an example of a final countdown performance end screen (18 remaining time reductions) displayed on the third pattern display device in the 47th control example. [Figure 1346] (a) is a figure showing an example of the start screen of the additional performance displayed on the third pattern display device in the 47th control example, and (b) is a figure showing an example of the display screen (first time-saving state, time-saving pattern A won) when the time-saving pattern is won during the final countdown performance displayed on the third pattern display device in the 47th control example. [Figure 1347] 13(a) to 13(d) are diagrams showing the flow of the game state and the flow of the executed presentation in the 47th control example. [Figure 1348] A diagram showing the transition of each game state in the 47th control example. [Figure 1349] 13A is a diagram showing a schematic diagram of the contents of the special pattern 1 random number 47 table in the 47th control example, FIG. 13B is a diagram showing a schematic diagram of the contents of the special pattern 2 random number 47 table in the 47th control example, and FIG. 13C is a diagram showing a schematic diagram of the contents of the jackpot type selection 47 table set in the ROM of the main control device in the 47th control example. [Fig. 1350]FIG. 47 is a diagram showing a schematic diagram of the prescribed contents of the normal table 47 in the 47th control example. [Figure 1351] 13A is a diagram showing a schematic diagram of the contents of the time-saving granting 47 table set in the ROM of the main control device in the 47th control example, and FIG. 13B is a diagram showing a schematic diagram of the contents of the small win type selection 47 table set in the ROM of the main control device in the 47th control example. [Figure 1352] A diagram showing a schematic diagram of the prescribed contents of the time-saving type selection table 47 set in the ROM of the main control device in the 47th control example. [Figure 1353] A block diagram showing the configuration of a RAM in the voice lamp control device of a pachinko machine in the 47th control example. [Figure 1354] 47 is a flowchart showing the state command processing 47 executed by the MPU in the voice lamp control device in the 47th control example. [Figure 1355] A flowchart showing the second time-saving state transition processing executed by the MPU in the voice lamp control device in the 47th control example. [Figure 1356] A flowchart showing the variable performance setting process 47 executed by the MPU in the voice lamp control device in the 47th control example. [Figure 1357] 13 is a flowchart showing the time-saving symbol winning effect setting process 47 executed by the MPU in the voice lamp control device in the 47th control example. [Figure 1358] A flowchart showing the second time-saving state presentation setting process 47 executed by the MPU in the voice lamp control device in the 47th control example. [Figure 1359] 47 is a flowchart showing the normal state presentation setting process 47 executed by the MPU in the voice lamp control device in the 47th control example. [Figure 1360] 1A is a diagram showing an example of a display screen of a long battle presentation displayed on the third pattern display device in the first variant of the 47th control example, and FIG. 1B is a diagram showing an example of a display screen of a combination battle presentation displayed on the third pattern display device in the first variant of the 47th control example. [Figure 1361] A figure showing an example of a display screen of a background change performance displayed on the third pattern display device in the first variant of the 47th control example. [Figure 1362] FIG. 13 is a diagram showing a typical content of the normal table 47a in the first modified example of the 47th control example. [Figure 1363] A flowchart showing the second time-saving state presentation setting process 47a executed by an MPU in a voice lamp control device in the first modified example of the 47th control example. [Figure 1364] A flowchart showing a special background setting process executed by an MPU in a voice lamp control device in the first variant of the 47th control example. [Figure 1365] A flowchart showing the normal state presentation setting process 47a executed by the MPU in the voice lamp control device in the first modified example of the 47th control example. [Figure 1366] 13A is a diagram showing an example of a display screen for a super reach effect in an additional example, and FIG. 13B is a diagram showing an example of a display screen for a time-saving suggestion effect in an additional example. [Figure 1367] A figure showing an example of a display screen when switching the presentation mode displayed on the third pattern display device in an additional example. [Figure 1368] 13(a) to (d) are diagrams showing presentation patterns in an additional example. [Figure 1369] FIG. 17 is a front view of a pachinko machine in a tenth embodiment. [Figure 1370] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1371] FIG. 2 is a rear view of the pachinko machine. [Figure 1372] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1373] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 1374] FIG. 2 is an exploded rear perspective view of the game board and the operating unit. [Figure 1375] FIG. [Figure 1376] FIG. [Figure 1377] FIG. [Figure 1378] FIG. [Figure 1379] FIG. [Figure 1380] FIG. [Figure 1381] FIG. 2 is a front perspective view of a first operating unit. [Figure 1382] FIG. 4 is a rear perspective view of the first operating unit. [Figure 1383] FIG. 2 is an exploded front perspective view of a first operating unit. [Figure 1384] FIG. 4 is an exploded rear perspective view of the first operating unit. [Figure 1385] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 1386] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 1387] 13(a) and (b) are rear views of the rotational motion unit. [Figure 1388] 13(a) and (b) are rear views of the rotational motion unit. [Figure 1389] FIG. 4 is a front view of a first operating unit. [Figure 1390] FIG. 4 is a front view of a first operating unit. [Figure 1391] FIG. 4 is a front view of a first operating unit. [Figure 1392] FIG. 4 is a rear view of the first operating unit. [Figure 1393] FIG. 4 is a rear view of the first operating unit. [Figure 1394] FIG. 4 is a rear view of the first operating unit. [Figure 1395] FIG. 4 is a front perspective view of a second operating unit. [Figure 1396] FIG. 4 is a rear perspective view of the second operating unit. [Figure 1397] FIG. 4 is an exploded front perspective view of a second operating unit. [Figure 1398] FIG. 4 is an exploded rear perspective view of the second operating unit. [Figure 1399]FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 1400] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 1401] 13(a) and (b) are rear views of the rotational motion unit. [Figure 1402] 13(a) and (b) are rear views of the rotational motion unit. [Figure 1403] FIG. 11 is a front perspective view of a third operating unit. [Figure 1404] FIG. 13 is a rear perspective view o...
Claims
1. A gaming machine including a ball-throwing means configured to be able to throw a game ball and a flow path means that serves as a flow path for the game ball thrown by the ball-throwing means, A gaming machine comprising a suppression means configured to suppress a reaction force in a contact direction acting on a gaming ball that has come into contact with the inner surface of the flow path means.
2. 2. The gaming machine according to claim 1, wherein the suppression means is configured as a recess provided in at least a part of an inner surface of the flow passage means.
3. 3. The gaming machine according to claim 2, wherein the recess is recessed in at least a part of the inner surface on one side of the flow passage means and in at least a part of the inner surface on the other side of the flow passage means.