gaming machines
Patent Information
- Application Number
- JP2023099614
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-06-16
- Publication Date
- 2025-09-16
- Estimated Expiration
- 2043-06-16
AI Technical Summary
【0007】 本発明によれば、工夫が施された演出を実行可能な遊技機を提供することができる。
Smart Images

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Abstract
Claims
[Claim 1] a determining means for determining whether a player will generate an advantageous winning state based on the establishment of a predetermined condition; a performance control means for controlling the performance; A performance display means capable of displaying the performance, As the effect, a plurality of reach effects using a plurality of effect displays can be executed, As dynamic modes of the plurality of effect displays in the reach effect, there are a plurality of dynamic modes including a first dynamic mode and a second dynamic mode, The plurality of effect displays in the first reach effect in which the plurality of effect displays are dynamically displayed in the first dynamic mode are dynamically displayed in the same dynamic mode, In the second reach effect in which the dynamic display of the plurality of effect displays is performed in the second dynamic mode, the plurality of effect displays are dynamically displayed in the same dynamic mode, The plurality of effect displays that are dynamically displayed in the first dynamic manner in the first reach effect have a larger movement range than the plurality of effect displays that are dynamically displayed in the second dynamic manner in the second reach effect, The first reach performance has a higher probability of generating the winning state than the second reach performance, The first reach effect has only one effect pattern, and the second reach effect has a plurality of effect patterns, The plurality of effect patterns includes a specific effect pattern that suggests that a result that does not cause the winning state has been determined, The specific presentation pattern is not prepared in the first reach presentation, but the specific presentation pattern is prepared in the second reach presentation, and the specific presentation pattern can be executed even when it is determined that the result will cause the winning state to occur, In the first reach effect in which the plurality of effect displays are dynamically displayed in the first dynamic manner, a change icon corresponding to the ongoing pattern change is not displayed, and in the second reach effect in which the plurality of effect displays are dynamically displayed in the second dynamic manner, a change icon corresponding to the ongoing pattern change is displayed. A gaming machine characterized by the above.
Citation Information
Patent Citations
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