gaming machines

JP7742124B2Active Publication Date: 2025-09-19SANYO BUSSAN KK

Patent Information

Application Number
JP2021165759
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-10-07
Publication Date
2025-09-19
Estimated Expiration
2041-10-07

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、遊技球を発射可能な発射手段と、その発射手段によって第1の発射強度で発射された遊技球が入球可能な位置であって前記第1の発射強度とは異なる第2の発射強度で発射された遊技球が入球困難な位置に設けられた入球手段と、を有し、前記遊技機は、遊技状態として、第1制御が実行され得る第1遊技状態と、前記第1制御とは異なる第2制御が実行され得る第2遊技状態と、その第2遊技状態とは異なる遊技状態であって前記第2制御が実行され得る遊技状態である第3遊技状態と、を少なくとも構成可能とされ、前記第1制御が実行される場合よりも前記第2制御が実行される場合の方が、継続的に前記第1の発射強度で遊技球を発射する第1の遊技方法で遊技された場合において前記入球手段へと遊技球が入球され易くなり得るように構成され、所定の前記第3遊技状態において特定期間が終了された場合に、前記所定の前記第3遊技状態から前記第1遊技状態へと移行され得るように構成され、少なくとも前記所定の前記第3遊技状態において、継続的に前記第2の発射強度で遊技球を発射する第2の遊技方法で遊技された場合よりも前記第1の遊技方法で遊技された場合の方が当該所定の前記第3遊技状態が開始されてから前記第1遊技状態に移行されるまでの期間が短くなり易くなり得るように構成され、前記第2遊技状態において、所定期間前記第1の遊技方法で遊技された場合よりも前記所定期間前記第2の遊技方法で遊技された場合の方が所定の判定が多く実行され易くなり得るように構成され、前記所定の判定が実行された場合に、所定の表示領域において動的表示が行われた後で当該所定の判定の判定結果を示すための識別情報が停止表示され得るように構成され、前記第1遊技状態は、少なくとも前記第2遊技状態よりも遊技者に有利な遊技状態であり、前記遊技機は、前記所定の前記第3遊技状態から前記第1遊技状態へと移行された場合に、当該第1遊技状態における所定の期間において第1演出が実行され得る第1状況と、前記所定の期間において前記第1演出よりも高い有利度合いを示唆可能な演出態様で構成される第2演出が実行され得る第2状況と、を少なくとも含む複数の状況が現出され得るように構成され、前記第2遊技状態から他の遊技状態を介さずに前記第1遊技状態へと移行されないように構成され、前記第2の遊技方法で遊技された場合に成立し得る所定の付与条件が成立した場合に所定の特典が付与され得るように構成され、前記第2遊技状態において前記第2の遊技方法で遊技された場合と前記第3遊技状態において前記第2の遊技方法で遊技された場合とで前記所定の付与条件の成立し易さが共通となり得るように構成され、少なくとも前記所定の前記第3遊技状態における所定状況において、前記第1の発射強度を遊技者に示唆し得る所定の演出態様が現出され得るように構成されている。

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Abstract

To provide a game machine capable of enhancing a player's interest in a game.SOLUTION: A game machine can execute a variation performance for causing a player to identify a result of discrimination corresponding to identification information before the identification information is stop-displayed, and a specific performance for bringing a specific display part, which is at least a portion of display means, to a first state in which the specific display part is not visually recognized easily. The first state can be continued in a performance period including a predetermined period in which the variation performance is not executed after the variation performance is finished. Thereby, the player's interest in a game can be enhanced.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. A gaming machine characterized in that it is configured so that a predetermined presentation pattern that can suggest the first firing intensity to the player can be displayed at least in a predetermined situation in the predetermined third gaming state.

Citation Information

Patent Citations

  • Pachinko machine

    JP2001038007A

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    JP2017064422A

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    JP2019216783A

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