gaming machines

JP7742125B2Active Publication Date: 2025-09-19SANYO BUSSAN KK

Patent Information

Application Number
JP2021165760
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2021-10-07
Publication Date
2025-09-19
Estimated Expiration
2041-10-07

Smart Images

  • Figure 0007742125000001
    Figure 0007742125000001
  • Figure 0007742125000002
    Figure 0007742125000002
  • Figure 0007742125000003
    Figure 0007742125000003
Patent Text Reader

Abstract

To provide a game machine capable of enhancing a player's interest in a game.SOLUTION: A first specific performance can be displayed for causing a player to select one piece of mode information of a plurality of pieces of mode information by an operation of operation means while identification information is dynamically displayed. The first specific performance displayed in a period in which the identification information is dynamically displayed is continuously displayed in a performance period including a predetermined period after the dynamic display of the identification information is finished. Thereby, the player's interest in a game can be enhanced.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] a launching means capable of launching a game ball; and a ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity cannot enter the ball hole. The gaming machine includes: As game states, at least a first game state in which a first control can be executed, a second game state in which a second control different from the first control can be executed, and a third game state which is a game state different from the second game state and in which the second control can be executed can be configured; When the second control is executed, the game balls are more likely to enter the ball entry means than when the first control is executed, when a game is played using a first game method in which game balls are continuously shot at the first shooting intensity. When a specific period ends in the predetermined third gaming state, the predetermined third gaming state can be transitioned to the first gaming state, At least in the predetermined third gaming state, the period from the start of the predetermined third gaming state to the transition to the first gaming state is likely to be shorter when the first gaming method is played than when the second gaming method is played in which gaming balls are continuously shot at the second shooting intensity, In the second gaming state, a predetermined determination is more likely to be executed when the game is played in the second gaming method for a predetermined period of time than when the game is played in the first gaming method for a predetermined period of time; When the predetermined determination is made, a dynamic display is performed in a predetermined display area, and then identification information indicating the determination result of the predetermined determination is statically displayed, the first gaming state is at least more advantageous to the player than the second gaming state; The gaming machine includes: When the game state is shifted from the predetermined third game state to the first game state, a plurality of situations including at least a first situation in which a first performance can be executed during a predetermined period in the first game state, and a second situation in which a second performance consisting of a performance mode that can suggest a higher degree of advantage than the first performance can be executed during the predetermined period, can be generated; The second gaming state is configured not to be transitioned to the first gaming state without passing through another gaming state, A predetermined benefit is awarded when a predetermined awarding condition that can be established when the second gaming method is played is established, The likelihood of the predetermined award condition being met is the same when playing in the second gaming state using the second gaming method and when playing in the third gaming state using the second gaming method. A gaming machine characterized in that it is configured so that a specific presentation mode that can suggest the second firing intensity to the player can be produced at least in a specific situation in the second gaming state.

Citation Information

Patent Citations

  • Pachinko machine

    JP2001038007A

  • Game machine

    JP2017064422A

  • Game machine

    JP2019216783A

  • Game machine

    JP2020130469A

  • JPP7700450B

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