gaming machines

The gaming machine improves player engagement by using a state management system and differentiated notifications to guide the launch of the game ball, addressing the lack of effective direction changes in existing machines.

JP7744693B2Active Publication Date: 2025-09-26NEWGIN KK
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Patent Information

Application Number
JP2023106794
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2023-06-29
Publication Date
2025-09-26
Estimated Expiration
2043-06-29

AI Technical Summary

Technical Problem

Existing gaming machines lack effective notifications to enhance player engagement when the recommended launch direction of the game ball changes due to game state transitions, limiting gameplay improvement.

Method used

A gaming machine that includes a gaming state management system and notification mechanism to provide differentiated notifications based on specific end conditions, allowing transitions between game states and prompting the launch of the game ball towards designated starting areas with varied notification modes.

Benefits of technology

Enhances player engagement by making it easier to recognize game state transitions and encouraging the launch of the game ball in the recommended direction through distinct notification modes.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine that can improve game properties by using a notification capable of identifying a recommended game ball shooting direction.SOLUTION: Game state managing means can set a first game state in which shooting of a game ball toward a first start port is recommended, and a second game state in which shooting of a game ball toward a second start port is recommended as game states in which pattern variation can be executed. When a termination condition is established in the second game state, the game state is transitioned from the second game state to the first game state, the termination condition including a first termination condition and a second termination condition. Notification means can execute a predetermined notification for urging shooting of a game ball toward the first start port. The predetermined notification can be executed both in a first case where the game state is transitioned from the second game state to the first game state by the establishment of the first termination condition, and in a second case where the game state is transitioned from the second game state to the first game state by the establishment of the second termination condition. A notification mode for the predetermined notification executed in the first case is different from a notification mode for the predetermined notification executed in the second case.SELECTED DRAWING: Figure 11
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Description

[Technical Field]

[0001] The present invention relates to a pachinko machine. [Background technology]

[0002] Some gaming machines, such as pachinko machines, have game states in which the recommended direction in which the game ball is shot varies and the degree of advantage varies, and these game states can be transitioned. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-19661 Summary of the Invention [Problem to be solved by the invention]

[0004] In such a gaming machine, when the recommended launch direction changes due to a transition in the game state, a notification that allows the user to identify the recommended launch direction of the game ball (for example, a left-handed shot notification) is executed. However, this notification simply functions to identify the launch direction, and there is still room for improvement in terms of improving gameplay.

[0005] Therefore, the present invention has been made in consideration of the above-mentioned problems, and provides a gaming machine that can improve playability by using notifications that can identify the recommended direction in which the gaming ball is launched. [Means for solving the problem]

[0006] According to the present invention, there is provided a gaming machine that is capable of launching a gaming ball, capable of executing a pattern variation accompanied by a win / loss determination based on the gaming ball passing through a first start area or a second start area, and that, when a specific result is derived by the win / loss determination, is capable of generating a winning game after the pattern variation for which the win / loss determination has been executed has ended, the gaming machine comprising: a gaming state management means; an informing means; and an informing control means for controlling the informing means, wherein the gaming state management means is capable of setting, as gaming states in which a pattern variation can be executed, a first gaming state in which the launch of a gaming ball toward the first start area is recommended, and a second gaming state in which the launch of a gaming ball toward the second start area is recommended, and in the second gaming state When an end condition is satisfied, the second gaming state transitions to the first gaming state, and the end conditions include a first end condition and a second end condition. The notification means is capable of executing a predetermined notification that prompts the launch of a gaming ball toward the first starting area. The predetermined notification can be executed in both a first case in which the second gaming state transitions to the first gaming state because the first end condition is satisfied, and a second case in which the second gaming state transitions to the first gaming state because the second end condition is satisfied. The notification mode of the predetermined notification executed in the first case is different from the notification mode of the predetermined notification executed in the second case. and the start timing of the predetermined notification in the second case can be later than the start timing of the predetermined notification in the first case, based on the timing when the termination condition is satisfied, and the predetermined notification is configured to be executable when a gaming ball launched toward the second starting area is detected in the first gaming state, and the predetermined notification is not executed when a gaming ball launched toward the second starting area is detected during at least a part of the period from when the second termination condition is satisfied and the transition from the second gaming state to the first gaming state until the start of the predetermined notification in the second case. A gaming machine characterized by the above is provided. Further, according to the present invention, there is provided a gaming machine that is capable of launching a gaming ball, capable of executing a pattern variation accompanied by a win / loss determination based on the gaming ball passing through a first starting area or a second starting area, and that, when a specific result is derived by the win / loss determination, is capable of generating a winning game after the pattern variation for which the win / loss determination has been executed has ended, the gaming machine comprising: a gaming state management means; an informing means; and an informing control means for controlling the informing means, wherein the gaming state management means is capable of setting, as gaming states in which a pattern variation can be executed, a first gaming state in which it is recommended to launch a gaming ball toward the first starting area, and a second gaming state in which it is recommended to launch a gaming ball toward the second starting area, and in the second gaming state When an end condition is satisfied, the second gaming state transitions to the first gaming state, and the end conditions include a first end condition and a second end condition. The notification means is capable of executing a predetermined notification to prompt the launch of a gaming ball toward the first starting area. The predetermined notification can be executed in both a first case in which the second gaming state transitions to the first gaming state because the first end condition is satisfied, and a second case in which the second gaming state transitions to the first gaming state because the second end condition is satisfied. The notification mode of the predetermined notification executed in the first case is the same as the notification mode of the predetermined notification executed in the second case. and the start timing of the predetermined notification in the second case can be later than the start timing of the predetermined notification in the first case, based on the timing when the termination condition is satisfied, and the predetermined notification is configured to be executable when a gaming ball launched toward the second starting area is detected in the first gaming state, and the predetermined notification is not executed when a gaming ball launched toward the second starting area is detected during at least a part of the period from when the second termination condition is satisfied and the transition from the second gaming state to the first gaming state until the start of the predetermined notification in the second case. A gaming machine characterized by the above is provided. [Effects of the Invention]

[0007] According to the present invention, a gaming machine is provided that can improve playability by using a notification that can identify a recommended direction in which to launch a gaming ball. [Brief explanation of the drawings]

[0008] [Figure 1] FIG. 1 is a front view of the gaming machine. [Figure 2] FIG. 2 is a diagram showing a pattern display device disposed in the area II shown in FIG. [Figure 3] FIG. 3 is a bird's-eye view showing the operation buttons and their surroundings arranged in the area III shown in FIG. [Figure 4] FIG. 4 is a diagram showing a gaming board installed in the gaming machine. [Figure 5] FIG. 5 is a rear view of the gaming machine. [Figure 6] FIG. 6 is a block diagram showing a control configuration of the gaming machine. [Figure 7] FIG. 7 is a block diagram showing the functional configuration of the gaming machine. [Figure 8] Figure 8(a) is a diagram schematically showing a lottery table for determining whether a special symbol is a hit or not, Figure 8(b) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a big hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 1, Figure 8(c) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a small hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 2, and Figure 8(d) is a diagram schematically showing a lottery table for drawing the stopping symbols used when a big hit is derived in the determination of whether a special symbol is a hit or not related to special symbol 2. [Figure 9] Figure 9(a) is a diagram schematically showing a special chart variation pattern lottery table used in the pattern variation related to special chart 1 when in the special chart variation pattern derivation state PA, and Figure 9(b) is a diagram schematically showing a special chart variation pattern lottery table used when special chart variation pattern HNP is determined in the pattern variation related to special chart 1 when in the special chart variation pattern derivation state PA. [Figure 10] FIG. 10(a) is a state transition diagram showing the transition of the special chart variation pattern derivation state, and FIG. 10(b) is a diagram showing the relationship between the average variation time for each special chart variation pattern derivation state. [Figure 11] Figure 11(a) is a diagram specifically showing the notification mode of the left-hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v), and Figure 11(b) is a diagram specifically showing the notification mode of the left-hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi). [Figure 12]Figure 12(a) is a diagram specifically showing the manner in which the left-hit notification is executed when transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA due to transition condition (iv), and Figure 12(b) is a diagram specifically showing the manner in which the left-hit notification is executed when transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA due to transition condition (vi). [Figure 13] 13(a) is a table showing the execution mode of the left hit notification according to the combination of the type of special chart variation pattern derivation state before the transition and the type of transition condition. Fig. 13(b) is a diagram showing a specific example of the left hit notification executed as an error notification. [Figure 14] Figure 14(a) is a timing chart showing the execution period of the left hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v), and Figure 14(b) is a timing chart showing the execution period of the left hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi). [Figure 15] Figures 15(a) and 15(b) are timing charts showing the execution mode of the left hit notification when a game ball enters the first starting hole after transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v), where Figure 15(a) shows the timing chart when the entry occurs during the execution of the left hit notification, and Figure 15(b) shows the timing chart when the entry occurs before the start timing of the left hit notification. [Figure 16] Figures 16(a) and 16(b) are timing charts showing the execution mode of the left hit notification when a game ball enters the first starting hole after transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi), where Figure 16(a) shows the timing chart when the entry occurs during the execution of the left hit notification, and Figure 16(b) shows the timing chart when the entry occurs before the start timing of the left hit notification. [Figure 17]FIG. 17 is a timing chart showing the execution mode of the left-hand hit notification regarding the passage of the game ball through the gate when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA. [Figure 18] Figure 18 is a timing chart showing the execution mode of the left-hand hit notification when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA and the game ball enters the first starting port while the left-hand hit notification is being executed regarding the game ball passing through the gate. [Figure 19] Figure 19 is a timing chart showing the execution mode of the left-hand hit notification regarding the passage of the game ball through the gate when transition is made from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi). DETAILED DESCRIPTION OF THE INVENTION

[0009] Hereinafter, an embodiment of the present invention will be described with reference to the drawings. In all drawings, similar components are designated by the same reference numerals, and their description will be omitted where appropriate. In the following description, unless otherwise specified, the terms "front," "rear," "left," "right," "upper," and "lower" refer to the gaming machine 10 as viewed from the front side (player side) as shown in FIG. 1. In the following explanation, "advantage (degree of advantage)" refers to an advantage for the player, and further, unless otherwise specified, refers to an advantage in terms of the amount of prize balls (gaming media) obtained (including not only the payout of gaming balls but also the payout of medals), excluding aspects of presentation such as so-called premium images.

[0010] <Features of the present invention> Before describing the details of the gaming machine 10 in this embodiment, the features of the invention (present invention) described in this embodiment will be described. In addition, when explaining the features, the configuration in parentheses is an example of the configuration of this embodiment corresponding to the immediately preceding configuration, and the configuration may be described in parentheses for the same purpose in the explanation of the gaming machine 10 that follows this explanation.

[0011] The present invention provides A gaming machine capable of firing game balls, capable of executing a pattern variation accompanied by a hit / miss determination based on the entry of the game ball into a first start port (first start port 57) or a second start port (second start port 59), and capable of generating a winning game (small hit game, big hit game) after the pattern variation in which the hit / miss determination was executed is completed when a specific result (small hit, big hit) is derived by the hit / miss determination. A gaming status management means (a gaming status control means 155); Notification means (main display unit 81, speaker 33); Notification control means (first sub-control board 200, second sub-control board 300) for controlling the notification means; Equipped with The game state management means can set, as game states in which pattern variation can be executed, a first game state (special pattern variation pattern derivation state PA) in which it is recommended to launch a game ball toward the first starting port, and a second game state (special pattern variation pattern derivation state PC) in which it is recommended to launch a game ball toward the second starting port, When a termination condition is satisfied in the second gaming state, the second gaming state is transitioned to the first gaming state, The above termination conditions include a first termination condition (transition condition (vi)) and a second termination condition (transition condition (v)), The notification means is capable of executing a predetermined notification (left hit notification) to prompt the launch of the game ball toward the first starting hole, The predetermined notification may be executed in either a first case in which the second gaming state transitions to the first gaming state due to the first termination condition being satisfied, or a second case in which the second gaming state transitions to the first gaming state due to the second termination condition being satisfied, The notification manner of the predetermined notification executed in the first case is different from the notification manner of the predetermined notification executed in the second case. This is a gaming machine characterized by the above.

[0012] According to the present invention, it is possible to make it easier to recognize which termination condition caused the transition from the second gaming state to the first gaming state by using different notification modes for the predetermined notification.

[0013] In addition, the above-mentioned "encouraging the launch of the game ball toward the first starting port" does not only mean clearly indicating the first starting port and encouraging the game ball to be launched toward that starting port, but also includes encouraging the game ball to be launched in the launch direction in which the first starting port is located (in this embodiment, the first flow path X described below). In addition, in the present invention, "different notification modes" is not limited to different notification modes within the same device, but also includes different types of devices that execute the notification, and combinations thereof.

[0014] The gaming machine 10 having the above-mentioned features will be specifically described based on the following embodiment.

[0015] <Structure of the gaming machine 10> First, the structure of the gaming machine 10 will be described with reference to FIGS. Figure 1 is a front view of the gaming machine 10, Figure 2 is a diagram showing a pattern display device 90 arranged in area II shown in Figure 1, Figure 3 is a bird's-eye view showing a group of operation buttons arranged in area III shown in Figure 1 and their surroundings, Figure 4 is a diagram showing a gaming board 50 installed within the gaming machine 10, and Figure 5 is a rear view of the gaming machine 10. 1 to 5 are merely those necessary for explaining the gaming machine 10 of this embodiment, and configurations and functions not shown here may be added to the gaming machine 10. Furthermore, the gaming machine 10 does not necessarily have to include all of the configurations shown here, and some configurations or functions may be omitted as long as the effects of the present invention are not impaired.

[0016] The gaming machine 10 of this embodiment is a so-called pachinko machine, in which gaming balls are shot into a front area (hereinafter referred to as "gaming area 50a") of a gaming board 50 on which a large number of gaming nails (not shown) are erected, and a prize ball is obtained when the gaming ball enters a prize opening (for example, a big prize opening 55, etc.). In the following description, the entry of a gaming ball into a prize opening may be simply expressed as "entering (a prize opening)."

[0017] The gaming machine 10 comprises a rectangular outer frame 15 that opens at the front and rear, a middle frame 17 that detachably holds a gaming board 50 on the front side of the opening of the outer frame 15, and a front frame 20 that is configured to cover the front side of the gaming board 50.

[0018] The middle frame 17 is supported so as to be rotatable about its left end by a hinge mechanism (not shown) on the same side as the hinge mechanism 21, and can be opened and closed in front of the outer frame 15. The middle frame 17 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the direction opposite to the unlocking direction of the front frame 20 (to the right in this embodiment)).

[0019] The front frame 20 is supported by a hinge mechanism 21 so as to be rotatable around its left end, and can be opened and closed relative to the middle frame 17. The front frame 20 can be locked and unlocked by a cylinder lock 23 (by inserting a door key into the cylinder lock 23 and turning the door key in the direction opposite to the unlocking direction of the middle frame 17 (left in this embodiment)). The front frame 20 also includes a transparent member 25 arranged to cover the play area 50a, and the transparent member 25 protects the play area 50a and the play board 50 from view. The front frame 20 also includes an upper ball tray 27 and a lower ball tray 29 for storing game balls, and the upper ball tray 27 and the lower ball tray 29 are spaced apart vertically and are integral with the front frame 20. In this embodiment, a full-tank detection sensor (not shown) for detecting when the lower ball tray 29 is full with discharged game balls is provided upstream of the lower discharge port 30 that discharges game balls into the lower ball tray 29. In addition, the front frame 20 is provided with an operating handle 31 on the right side of the lower ball tray 29, and by rotating the operating handle 31, the game balls stored in the upper ball tray 27 are launched toward the game area 50a.

[0020] 1 to 5, the middle frame 17 has a middle frame open door sensor 76 that detects whether the middle frame 17 is in an open state or a closed state relative to the outer frame 15, and a front frame open door sensor 77 that detects whether the front frame 20 is in an open state or a closed state relative to the middle frame 17. In this embodiment, both of these door open sensors are ON in the open state and OFF in the closed state. However, these door open sensors may also be configured to be OFF in the open state and ON in the closed state. This allows the gaming machine 10 to detect both the open / closed state of the middle frame 17 relative to the outer frame 15 and the open / closed state of the front frame 20 relative to the middle frame 17.

[0021] 3, a group of operation buttons operated by the player is disposed on the upper surface of the upper ball tray 27. This group of operation buttons includes a main operation unit 39 electrically connected to the main control board 100 (described later), which includes a ball loan button 39a and a return button 39b for accepting a prepaid card return operation. The operation unit electrically connected to the first sub-control board 200 (described later) includes an effect button 37 for accepting a player's operation to switch effects occurring during play or to obtain various information related to the gaming machine 10, and cursor buttons 38 (up cursor button 38a, down cursor button 38b, left cursor button 38c, right cursor button 38d, and center cursor button 38e) for instructing operations up, down, left, and right. Each operation unit is provided with a sensor for detecting the operation, and the connected control board detects the operation of each operation unit by a change in the detection state of the sensor. Furthermore, a movable decorative body 22 that is operated by an actuator such as a motor (not shown) is provided on the side of the upper ball tray 27.

[0022] A ball ejection mechanism 36 is provided below the lower ball tray 29 to eject the game balls stored in the lower ball tray 29 downward. By operating this ball ejection mechanism 36, a bottom opening (not shown) formed on the bottom surface of the lower ball tray 29 opens, and the game balls fall naturally through the bottom opening and are ejected. Although not shown in the figure, the upper ball tray 27 is provided with a mechanism that, similar to the ball removal mechanism 36, can be operated to move the stored balls to the lower ball tray 29, and by operating both this mechanism and the ball removal mechanism 36, it is possible to discharge the stored balls.

[0023] As shown in Fig. 1, a pair of speakers 33 (33a, 33b) are disposed on the left and right sides of the upper frame portion 32 of the front frame 20. The upper frame portion 32 and the left and right side frame portions 34a, 34b of the front frame 20 are formed with light-transmitting covers, inside which are disposed frame lamps 35 (35a, 35b, 35c). The speaker 33 and the frame lamp 35 can emit sounds or turn on or off in conjunction with effects that occur during play, error notifications, and the like.

[0024] The effect display device 80 is composed of a main display unit 81 disposed approximately in the center of the game board 50, and a sub-display unit 82 disposed around the main display unit 81. The sub-display unit 82 further includes an upper sub-display unit 82a disposed above the main display unit 81, a left sub-display unit 82b disposed on the left side of the main display unit 81, and a right sub-display unit 82c disposed on the right side of the main display unit 81. Here, the main display unit 81 is a fixed liquid crystal display device, and the upper sub-display unit 82a, the left sub-display unit 82b, and the right sub-display unit 82c are movable liquid crystal display devices operated by actuators such as motors (not shown).

[0025] The main display unit 81 can display a changing display of a pattern row that is performed in conjunction with the changing display in the first special pattern display device 91 or the second special pattern display device 92 described below, and can also display various other effects. In the variable display of the symbol rows (decorative symbols) displayed on the main display unit 81, the displayed decorative symbols form three symbol rows. In this embodiment, the variable display direction of each symbol row is downward, but the direction is not particularly limited. For example, it may be upward, left / right, depthwise, or a combination of these (diagonal direction). Here, the depth direction refers to the virtual direction perceived by the player in a display mode that uses a method (for example, perspective) that makes the player perceive the pattern row as if it is changing from the back of the main display unit 81 to the front or vice versa, even though it is actually a flat changing display on the display screen of the main display unit 81. In addition, the decorative symbols in this embodiment include a "1 symbol" imitating the number "1," a "2 symbol" imitating the number "2," a "3 symbol" imitating the number "3," a "4 symbol" imitating the number "4," a "5 symbol" imitating the number "5," a "6 symbol" imitating the number "6," a "7 symbol" imitating the number "7," an "8 symbol" imitating the number "8," and a "9 symbol" imitating the number "9," and these symbols are provided in each symbol row. In the following description, the "1 symbol," "3 symbol," "5 symbol," "7 symbol," and "9 symbol" may be collectively referred to as "odd number symbols," and the "2 symbol," "4 symbol," "6 symbol," and "8 symbol" may be collectively referred to as "even number symbols."

[0026] Each of the sub-display units 82 is not only provided to mainly display effect images related to the effects, but is also configured to be movable. The initial positions of the upper sub-display unit 82a are on the upper side relative to the main display unit 81, the left sub-display unit 82b are on the left side relative to the main display unit 81, and the right sub-display unit 82c are on the right side relative to the main display unit 81, and each of the sub-display units 82 is configured to be movable from these initial positions to a position where the entire display area of ​​the sub-display unit 82 overlaps the display area of ​​the main display unit 81. However, even when the sub-display units 82 (particularly the left sub-display unit 82b and right sub-display unit 82c) are in the initial position shown in FIG. 4, approximately the upper half of the display area (a left display area 821 and a right display area 822, which will be described later) is visible to the player.

[0027] A plurality of light emitting diodes (hereinafter referred to as "LEDs") are arranged on the lower right side of the main display unit 81, and these LEDs form the display area of ​​the pattern display device 90, which displays special patterns and normal patterns. In addition, the symbol display device 90 is disposed in a position that is more difficult for the player to see than the main display unit 81, and the display area of ​​the symbol display device 90 is smaller than the display area of ​​the main display unit 81. In addition, the arrangement and number of LEDs for the pattern display device 90 in this embodiment are as shown in Figure 2, but this is just one example, and the arrangement and number of LEDs for the pattern display device 90 are not limited to this example.

[0028] The special symbols are symbols that are stopped and displayed as a result of a symbol change that determines whether or not to activate a special electric device (for example, special electric device 65). The special symbols in this embodiment include a first special symbol displayed on first special symbol display device 91 and a second special symbol displayed on second special symbol display device 92. The special design may be abbreviated as "Special Design", the first special design as "Special Design 1", and the second special design as "Special Design 2".

[0029] The normal symbol is a symbol that is stopped and displayed as a result of a symbol change that determines whether or not to activate a normal electric device (for example, normal electric device 61). The normal symbol in this embodiment is displayed on the normal symbol display device 93. In addition, normal patterns are sometimes abbreviated as "Fuzu", and normal electric devices are sometimes called "Denchu".

[0030] In addition to the above-mentioned display devices, the symbol display device 90 is provided with a first special symbol reservation lamp 94, a second special symbol reservation lamp 95, and a normal symbol reservation lamp 96. The first special pattern reserve lamp 94 makes it possible to identify the number of pattern variations relating to reserved special pattern 1, the second special pattern reserve lamp 95 makes it possible to identify the number of pattern variations relating to reserved special pattern 2, and the normal pattern reserve lamp 96 makes it possible to identify the number of pattern variations of reserved normal patterns, and in all cases the number of corresponding pattern variations can be identified by the lighting state of the two LEDs (in this embodiment, right always lit only = 1, left and right always lit = 2, right flashing + left always lit = 3, left and right flashing = 4).

[0031] In the following explanation, the pattern change in which the special pattern is displayed in a variable manner on the first special pattern display device 91 or the second special pattern display device 92 and then the special pattern is displayed in a stationary manner will be referred to as the "pattern change of the special pattern," and in the following explanation, the pattern change in which the normal pattern is displayed in a stationary manner on the normal pattern display device 93 and then the normal pattern is displayed in a variable manner will be referred to as the "pattern change of the normal pattern." In addition, in the following explanation, the display of the change in the pattern sequence (decorative pattern) displayed on the main display unit 81 described above may be referred to as "pattern change of decorative pattern" to distinguish it from "pattern change of special pattern" and "pattern change of normal pattern." In the following explanation, when simply referring to "pattern change," it means the pattern change of the special design unless otherwise specified.

[0032] As shown in Figure 4, obstacles such as numerous game pegs (not shown), windmills 52, and decorative elements are placed on the front of the game board 50, thereby defining a game area 50a in which the game balls that are shot out roll. Additionally, curved outer rail 51 and inner rail 53 are arranged on the left and upper sides of play area 50a to guide game balls launched by rotating operating handle 31 to the top of play area 50a. Outer rail 51 is located outside inner rail 53 with respect to the center of play area 50a. Here, windmill 52 is a nail-shaped mechanism for changing the direction in which game balls fall.

[0033] The gaming machine 10 is capable of varying the strength of the game ball's launch depending on the amount of rotation (e.g., rotation angle) of the operating handle 31, and various obstacles are arranged in the gaming area 50a to make the game ball roll along either the first flow path X (so-called left-hand hit), in which a game ball that is launched more weakly rolls, or the second flow path Y (so-called right-hand hit), in which a game ball that is launched more strongly rolls.

[0034] Figure 4 shows the main prize winning openings as the large prize winning opening 55, the first starting opening 57, the second starting opening 59, the gate 63, and the general prize winning opening 67, but the prize winning openings shown are examples, and their number and arrangement may be changed as appropriate.

[0035] The large prize opening 55 is located in the lower right corner of the game area 50a. A large prize opening sensor 72 is attached to the large prize opening 55, and a prize ball is determined to have been won in the large prize opening 55 based on the detection result of the large prize opening sensor 72, and the number of prize balls associated with the large prize opening 55 (15 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the big prize opening 55 when rolling from the second flow path Y compared to when rolling from the first flow path X.

[0036] A special electric device 65 is disposed above the large prize opening 55. The special electric device 65 is a member that can be switched between an open state, which makes it easy to win a prize in the large prize opening 55, and a closed state, which makes it difficult to win a prize, and is switched to either the open state or the closed state by a special electric device solenoid 66. More specifically, the special electric device 65 is in an open state during a portion of a jackpot game that starts when a jackpot is determined by the special symbol hit determination described below, or during a portion of a small jackpot game that starts when a small jackpot is determined by the special symbol hit determination, and thus entry into the large prize winning slot 55 is permitted. In this way, when the special electric device 65 is in an open state, entry into the large prize winning slot 55 becomes easier, so it can be said that jackpot games and small jackpot games, in which the chances of winning prize balls are significantly increased, are in an advantageous gaming state. Also, as will be described in detail later, the small jackpot game in this embodiment can give rise to a jackpot game. In a jackpot game, the special electric device 65 is alternately set to an open state and a closed state, and one open state (sometimes referred to as a "round game," and the total number of round games that occur in one jackpot may be referred to as the "number of rounds") ends when a predetermined number (10 in this embodiment) of game balls have entered the large prize opening 55, and the special electric device 65 enters a closed state. Furthermore, one open state in a jackpot game also ends when a sufficient time (30 seconds in this embodiment) has elapsed for the predetermined number of game balls to enter the large prize opening 55. On the other hand, in a small win game, the open state and the closed state of the special electric device 65 are set alternately, and the game ends when the cumulative time related to the open state of the special electric device 65 in one small win game reaches 1.8 seconds or when 10 game balls enter the large prize opening 55. Therefore, in a small win game, it is less likely that game balls will enter the large prize opening 55 than in a large win game. In this embodiment, when a big win game or a small win game starts, a start demo that ends with the passage of time is set, and when the start demo ends, a round game (a small win game in the case of a small win) starts, and when all round games have ended, an end demo that ends with the passage of time is set. That is, in this embodiment, a big win game (including those occurring in small win games) is composed of a start demo, a round game, and an end demo, and the big win game progresses in this order.

[0037] The first starting hole 57 is located at the bottom center of the game area 50a. A first starting hole sensor 70 is attached to the first starting hole 57, and the detection result of the first starting hole sensor 70 determines whether a ball has entered the first starting hole 57, and the number of prize balls associated with the first starting hole 57 (4 in this embodiment) is awarded. In at least some cases where a ball has entered the first starting hole 57, a pattern change related to special image 1 is performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the first starting hole 57 when rolling from the first flow path X than when rolling from the second flow path Y.

[0038] The second starting hole 59 is located in the lower right of the play area 50a. A second starting hole sensor 71 is attached to the second starting hole 59, and the detection result of the second starting hole sensor 71 determines whether a ball has entered the second starting hole 59, and the number of prize balls associated with the second starting hole 59 (1 in this embodiment) is awarded. In at least some cases where a winning entry into the second starting port 59 is determined, a pattern change related to special chart 2 will be performed. In addition, in the game area 50a of this embodiment, obstacles such as game nails are arranged so that more game balls roll toward the second starting hole 59 when rolling from the second flow path Y than when rolling from the first flow path X.

[0039] A normal electric device 61 is disposed in the flow path connected to the second starting port 59. The normal electric device 61 is a member that can be switched between an open state, which makes it easy for a game ball to enter the second starting port 59, and a closed state, which makes it difficult for the ball to enter, and is switched to either the open state or the closed state by a normal electric device solenoid 62. More specifically, the normal electric device 61 opens when the result of the normal winning / losing judgment described later is a normal winning (hereinafter, sometimes simply referred to as a "normal winning"), and thus entry into the second starting hole 59 is permitted. In this way, when the normal electric device 61 is in the open state, entry into the second starting hole 59 is possible, so that the chances of the pattern variation relating to the special drawing 2 being executed can be greatly increased while suppressing the decrease in game balls due to the prize balls.

[0040] Gate 63 is located in the center right of game area 50a. Gate 63 is equipped with a gate sensor 74, and the detection result of gate sensor 74 determines whether or not a win has been made at gate 63. In at least some cases where a win has been made at gate 63, the normal symbol pattern will change.

[0041] The general winning opening 67 is located at the lower left of the game area 50a. A general winning opening sensor 73 is attached to the general winning opening 67, and a win at the general winning opening 67 is determined based on the detection result of the general winning opening sensor 73, and the number of prize balls associated with the general winning opening 67 (4 in this embodiment) is awarded. In this embodiment, the obstacles are arranged so that more game balls roll toward the general winning opening 67 when rolling from the first flow path X compared to when rolling from the second flow path Y, but the obstacles may be arranged so that more game balls roll toward the general winning opening 67 when rolling from the second flow path Y. Also, a plurality of general winning openings 67 may be provided.

[0042] The outlet 69 is located at the bottom of the game area 50a. A game ball that is shot into the game area 50a and does not enter any of the winning holes falls into the outlet 69 and is treated as an out ball. In this embodiment, an out ball sensor 75 (not shown) for detecting out balls, which are game balls that enter the winning hole and the out hole 69, is provided.

[0043] In addition to the sensors mentioned above, the game board 50 is also provided with a magnetic detection sensor for detecting magnetism and a radio wave detection sensor for detecting radio waves (both not shown) to prevent fraudulent acts such as receiving prize balls illegally.

[0044] As shown in Figure 5, the back of the game board 50 is equipped with a main control board case 109 housing the main control board 100, a first sub-control board case 209 housing the first sub-control board 200, a second sub-control board case 309 housing the second sub-control board 300, a power supply control board case 509 housing the power supply control board 500, and a payout control board case 409 housing the payout control board 400, and in addition to the back of the first sub-control board case 209 and the second sub-control board case 309, an open / close cover 45 covering part of the back of the main control board case 109 is attached in a removable manner. The main control board 100 is provided with a RAM clear switch 43. The substrate cases and covers that encase each substrate are made of transparent materials, and the corresponding substrates can be seen through each case and cover.

[0045] Additionally, on the back of the gaming board 50, above the opening / closing cover 45, there is disposed a gaming ball tank 46 for storing gaming balls supplied from the ball supply equipment of the gaming island. The gaming ball tank 46 is further connected to a payout passage 49 leading to the upper ball tray 27 via a tank rail 47 and a payout unit 48, and the balls paid out by the payout unit 48 are paid out through the payout passage 49 to the upper ball tray 27.

[0046] So far, the structure of the gaming machine 10 in this embodiment has been described, but this is only one specific example, and the present invention can also be implemented with other configurations.

[0047] <Regarding the control configuration of the gaming machine 10> Next, a control configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 6. Fig. 6 is a block diagram showing the control configuration of the gaming machine 10. Note that the control configuration shown in Fig. 6 is necessary for explaining the gaming machine 10 according to this embodiment, and the gaming machine 10 may also have a control configuration not shown in Fig. 6.

[0048] The main control board 100 is equipped with a CPU 101 that performs various calculations related to the game, a ROM 102 that stores data such as control programs and various lottery tables, a RAM 103 that functions as a work area and buffer memory that serves as a temporary storage area, an I / O port 104 that inputs and outputs signals between peripheral boards and each device, and a random number circuit 105 that operates in a system separate from the program processing by the CPU 101 and generates random numbers (hard random numbers), and these are connected to each other via an internal bus.

[0049] The CPU 101 reads out various control programs stored in the ROM 102 and performs arithmetic processing to execute various processes related to the main control of the game. The RAM 103 is backed up by a backup power source generated by a backup power circuit (described later). Specifically, the RAM 103 is configured to back up various information that allows the gaming machine 10 to return to the state it was in immediately before the power outage when power is restored (when power is turned on) after a power outage. For example, in addition to data such as a stack pointer and various registers held at the time of the power outage, information related to gameplay, such as the state of the gaming machine 10 at the time (game stopped or playable) and the current normal symbol lottery status, is backed up. This information is cleared (initialized) by a RAM clearing process (described later). Therefore, after the RAM is cleared, a new special symbol variation pattern derivation state PA (low normal symbol probability, described later) is set. Furthermore, when the RAM clearing process is executed, the symbol string related to the decorative symbol is in a state in which the initial symbol combination is frozen. This state is also maintained if the RAM clearing process was not executed when power was turned on and the symbol variation was not in progress at the time of the previous power outage. Furthermore, this initial symbol combination is displayed in a static state only when the power is turned on, and is not displayed in a static state when the symbol variation is performed.

[0050] In this embodiment, at least an area in which such information related to the game is stored (sometimes referred to as the game-related area of ​​RAM 103) is backed up, as well as an area in which the complement of a checksum and a backup flag related to the game-related area of ​​RAM 103 are stored (sometimes referred to as the game-related backup information area of ​​RAM 103). Then, when power is restored, the gaming machine 10 recovers using the various pieces of information stored in the backed-up game-related area of ​​RAM 103 and the game-related backup information area of ​​RAM 103. Note that the specific method of backup in this embodiment is not limited in any way. For example, the area of ​​RAM 103 to be backed up may be configured to be able to retain data in a non-volatile manner even in a power outage. As another example, within RAM 103, different hardware may be provided for a first memory configured to retain data in a non-volatile manner even in a power outage and a second memory referenced during operation of the gaming machine 10. In this case, the gaming machine 10 may save the information to be backed up from the second memory to the first memory when power is lost, and then recover the saved information from the first memory to the second memory when power is restored.

[0051] Furthermore, the main control board 100 is electrically connected to the first start gate sensor 70, the second start gate sensor 71, the special prize gate sensor 72, the general prize gate sensor 73, the gate sensor 74, the out ball sensor 75, the middle frame open door sensor 76, the front frame open door sensor 77, etc., and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104. Although not shown in the figure, in addition to these sensors, the main control board 100 is also electrically connected to a full tank detection sensor, a magnetic detection sensor, and a radio wave detection sensor, and is configured to be able to input detection signals from these sensors to the CPU 101 via the I / O port 104.

[0052] In addition, the main control board 100 is electrically connected to the first special pattern display device 91, the second special pattern display device 92, the normal pattern display device 93, the first special pattern hold lamp 94, the second special pattern hold lamp 95, the normal pattern hold lamp 96, the normal electric role solenoid 62 and the special electric role solenoid 66, and is configured to be able to control these via the I / O port 104. Similarly, the main control board 100 is electrically connected to the main operation unit 39 and the RAM clear switch 43, and is configured to be able to detect the operation of the main operation unit 39.

[0053] The main control board 100 and the first sub-control board 200 are connected by eight parallel signal lines and one strobe line, and are connected so that communication is possible in only one direction, from the main control board 100 to the first sub-control board 200, and various performance control commands are sent from the main control board 100 to the first sub-control board 200. Furthermore, the first sub-control board 200 is configured so that data cannot be transmitted from the first sub-control board 200 to the main control board 100, and the first sub-control board 200 is configured so that it cannot request the main control board 100 to transmit data. Furthermore, in this embodiment, a parallel transmission method is used for transmitting data from the main control board 100 to the first sub-control board 200, but a serial transmission method may also be used.

[0054] The first sub-control board 200 comprises a CPU 201 that performs various arithmetic processing related to game presentation based on presentation control commands from the main control board 100, a ROM 202 that stores data such as presentation control programs and various lottery tables, a RAM 203 that functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 204 that inputs and outputs signals between peripheral boards and each device, and these are connected to each other via an internal bus, and the CPU 201 is configured to execute main control related to game presentation in accordance with the control program stored in ROM 202. The first sub-control board 200 is electrically connected to the effect button 37 and the cursor button 38, and is configured to be able to detect the operation of these operation units.

[0055] In addition, the first sub-control board 200 generates, through performance control processing based on performance control commands from the main control board 100, image control commands that instruct the image to be displayed on the second sub-control board 300, audio control commands that instruct the audio to be output to the audio control board 310, lamp control data for controlling the lighting of various lamps such as the frame lamp 35, and movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82, etc. Here, the first sub-control board 200 is connected to the second sub-control board 300 and the audio control board 310 to enable two-way communication, and each control command (image control command, audio control command) is sent from the first sub-control board 200 to the second sub-control board 300 or the audio control board 310, while in response, a response command (ACK command) indicating that the control command was successfully received is sent from each control board (second sub-control board 300, audio control board 310) to the first sub-control board 200.

[0056] The first sub-control board 200 is also electrically connected to the frame lamp 35, and transmits lamp control data via the I / O port 204. The frame lamp 35 is configured so that its illumination is controlled by the lamp control data transmitted from the first sub-control board 200. Furthermore, the first sub-control board 200 is electrically connected to the movable decorative body 22 and the sub-display unit 82, and transmits movement control data via the I / O port 204. The movable decorative body 22 and the sub-display unit 82 are configured so that their movement is controlled by the movement control data transmitted from the first sub-control board 200.

[0057] The second sub-control board 300, although not shown in the figure, is equipped with a CPU that performs various arithmetic processing related to image presentation based on image control commands from the first sub-control board 200, a ROM that stores image control programs and various data, a RAM that functions as a work area and buffer memory that serves as a temporary storage area, and an I / O port that inputs and outputs signals between peripheral boards and each device, and the CPU is configured to execute main control related to image presentation in accordance with the control program stored in the ROM 302. Furthermore, the second sub-control board 300 is equipped with a VDP that generates image data according to the content of the effect determined by the effect content determination means 225 (described later) based on a control signal received from the CPU, and a sound source IC that generates sound data according to the content of the effect based on a control signal received from the CPU. The VDP is a so-called image processor that reads image data stored in an image ROM in response to instructions from the CPU, processes the image data, and sends the generated image data to the main display unit 81 and the sub-display unit 82. Also connected to this VDP is a high-speed VRAM that is used to expand and process the image data read from the image ROM.

[0058] The audio control board 310 is equipped with a CPU 311 that performs various arithmetic processing related to audio performance based on audio control commands from the first sub-control board 200, a ROM 312 that stores audio control programs, audio data, etc., a RAM 313 that functions as a work area or buffer memory that serves as a temporary storage area, and an I / O port 314 that inputs and outputs signals to and from peripheral boards and each device, and is configured so that the CPU 311 executes main control related to audio performance in accordance with the control program stored in ROM 312. Therefore, the audio control board 310 reads audio data stored in ROM 312 in accordance with audio control commands received from the first sub-control board 200, synthesizes the read audio data, and transmits the final synthesized audio data to the speaker 33 via an amplifier, causing the speaker 33 to output audio.

[0059] The dispensing control board 400 is mainly composed of a CPU, a ROM, and a RAM (all not shown). In addition, the payout control board 400 is connected to the main control board 100 so as to be able to communicate in both directions, and performs control to drive the payout unit 48 to pay out game balls based on a payout control command from the main control board 100, and also controls the launch of game balls by synchronously driving the ball feeding mechanism and the launching mechanism based on the amount of operation of the operating handle 31.

[0060] The power supply control board 500 is composed of a normal power supply circuit 501 that generates normal power to be supplied to electronic and electrical components such as the control board mentioned above based on the primary power supply supplied from the power supply equipment of the game island, a backup power supply circuit 502 that generates backup power, and a power interruption detection circuit 503 that detects power interruption (when the voltage supplied by the normal power supply drops to a specified voltage). In addition, a power switch 40 is connected to the power supply control board 500, and assuming that primary power is supplied from the amusement island's power supply equipment, when the power switch 40 is turned ON, normal power is generated in the normal power supply circuit 501 of the power supply control board 500, and power is supplied to electronic and electrical components including the above-mentioned control boards (main control board 100, first sub-control board 200, second sub-control board 300, and payout control board 400). In addition, when a power interruption detection circuit 503 detects a power interruption, the power supply control board 500 transmits a power interruption signal (NMI signal) to each of the main control board 100, the first sub-control board 200, and the dispensing control board 400. In addition, the backup power supply circuit 502 is configured to be charged when power is supplied to the gaming machine 10 from the power supply equipment of the gaming island. In addition, the backup power supply circuit 502 may be provided on the dispensing control board 400, and the power interruption detection circuit 503 may not be provided on the power supply control board 500, but may be provided on each of the main control board 100, the first sub-control board 200, and the dispensing control board 400.

[0061] <Functional Configuration of Gaming Machine 10> Next, the functional configuration of the gaming machine 10 according to this embodiment will be described with reference to Fig. 7. Fig. 7 is a block diagram showing the functional configuration of the gaming machine 10. Note that the functional configuration shown in Fig. 7 is necessary for explaining the gaming machine 10 according to this embodiment, and the gaming machine 10 may also have functional configurations that are not shown in Fig. 7. Furthermore, when explaining the functional configuration, Figs. 8 and 9 will be referenced as necessary.

[0062] As shown in Figure 7, the main control board 100 is equipped with a ball entry determination means 110, a main random number generation means 115, a main hold control means 120, a pre-determination means 125, a special symbol lottery means 130, a normal symbol lottery means 135, a jackpot game control means 140, a pattern display control means 145, an electric device control means 150, a game status control means 155, a main information storage means 160, a main error control means 165, a main command management means 170, a power restoration processing execution means 175, and a power outage processing execution means 180. These means are functional representations of what is realized by each control configuration on the main control board 100 described using Figure 6.

[0063] First, the main information storage means 160 is a means for temporarily storing data read by the means provided in the main control board 100, data derived by calculations in the means, etc. in the corresponding storage areas. In particular, the data (performance control commands) stored in the transmission command storage area of ​​the main information storage means 160 is transmitted by the command transmission means to the sub-command management means 270 of the first sub-control board 200, which will be described later, after being stored.

[0064] The ball entry determination means 110 determines whether a ball has entered each winning hole based on the detection results of the sensors provided at each winning hole. In addition, when the ball entry determination means 110 determines that a game ball has entered a prize hole using a sensor installed in the prize hole, such as the large prize hole sensor 72, it generates a presentation control command (prize entry command) that includes information that can identify the type of sensor related to the prize, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0065] The main random number generating means 115 can generate multiple types of random numbers with different update ranges depending on the random number circuit 105, and when a win is determined to have been made at a winning slot, it acquires (latches) one or more random numbers corresponding to that winning slot from the random number circuit 105. More specifically, when it is determined that a prize has been won at the first start gate 57 or the second start gate 59, the main random number generating means 115 acquires a random number for determining whether a special symbol has been won, a random number for drawing a special symbol stop symbol pattern, and a random number for drawing a special symbol change pattern, which will be described later. When it is determined that a prize has been won at gate 63, the main random number generating means 115 stores the random number for determining whether a normal symbol has been won, a random number for drawing a normal symbol stop symbol pattern, and a random number for drawing a normal symbol change pattern, which will be described later, in the corresponding storage areas of the main information storage means 160. The random number circuit 105 monitors whether the multiple types of random numbers it updates are being updated normally, and if an update abnormality occurs in which the random numbers are not updated normally, information indicating the occurrence of the abnormality is written to a specific storage area of ​​the random number circuit 105. Therefore, the CPU 101 can recognize that an update abnormality has occurred in the random number circuit 105.

[0066] The main reserve control means 120 controls the reservation of the pattern variation of the special chart and the reservation of the pattern variation of the normal chart. Regarding the special chart 1, the random number for determining whether the special chart is a hit or not, the random number for drawing the special chart stop pattern, and the random number for drawing the special chart variation pattern, which are acquired upon winning the first starting port 57, are reserved (stored) as operation reservation information for the special chart 1. More specifically, the main hold control means 120 is provided with a hold counter (hereinafter referred to as the "special chart 1 hold counter") that is incremented by 1 each time the activation hold information of special chart 1 is held and decremented by 1 each time the activation hold information of special chart 1 is used (used in the lottery by the special chart lottery means 130), and stores the activation hold information in a storage area corresponding to the current special chart 1 hold counter of the main information storage means 160 until the value of the special chart 1 hold counter reaches an upper limit value (4 in this embodiment), and clears the used activation hold information each time the activation hold information is used, and controls the remaining activation hold information to be moved (shifted) from the current storage area to a storage area corresponding to a special chart 1 hold counter that is 1 less than the current special chart 1 hold counter, in order from the smallest special chart 1 hold counter. In addition, the main hold control means 120 performs the same control as described above for special drawing 2 and regular drawing separately from special drawing 1, and the hold counter for special drawing 2 is called the special drawing 2 hold counter, and the upper limit value of the special drawing 2 hold counter in this embodiment is 4. In addition, in the following explanation, "holding of operation hold information" may be expressed as "holding of pattern change" or simply as "holding." In addition, when the main hold control means 120 updates (adds or subtracts) the operation hold information (hold counter) of special chart 1 or special chart 2, it generates a performance control command (hold command) including the special chart 1 hold counter and the special chart 2 hold counter, and stores the command in the transmission command storage area of ​​the main information storage means 160. In this embodiment, when both the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are reserved, a priority variation is performed in which the activation pending information corresponding to special chart 2 is used preferentially. However, instead of this priority variation, a winning order variation in which the activation pending information is used in the order in which it is reserved, regardless of whether it corresponds to special chart 1 or special chart 2, or a simultaneous variation in which the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are simultaneously used when both the activation pending information corresponding to special chart 1 and the activation pending information corresponding to special chart 2 are reserved may be adopted.

[0067] The advance judgment means 125 executes advance judgment for a pre-reading performance targeting the pending activation information in at least some cases where the pending activation information of a special chart is pending at a predetermined advance judgment timing. More specifically, the preliminary judgment means 125 reads out each random number of the operation pending information that has been reserved this time, and performs preliminary judgment for each of the special symbol hit / miss judgment, special symbol stop symbol lottery, and special symbol change pattern lottery, which will be described later. In each preliminary judgment, a lottery table (not shown) that is the same as or equivalent to the lottery table used in the lottery corresponding to each preliminary judgment is used. Therefore, the results of these preliminary judgments will be the same as the results of the lottery that will be executed later. Furthermore, the pre-determination means 125 generates a performance control command (pre-determination command) including the result of the derived pre-determination, and stores the command in a transmission command storage area of ​​the main information storage means 160. The pre-determination command is transmitted (generated and stored in the transmission command storage area of ​​the main information storage means 160) at least part of the timing of the predetermined pre-determination, and therefore is transmitted following the above-mentioned hold command. Here, the predetermined timing of the pre-determination is, for example, the timing when the activation hold information of the special pattern is held. In this embodiment, if the activation hold information of special pattern 1 is held during the high probability of the normal pattern described below, the pre-determination is restricted, and therefore the transmission of the pre-determination command corresponding to that pre-determination is also restricted. On the other hand, if the activation hold information of special pattern 2 is held during the low probability of the normal pattern described below, the pre-determination may or may not be restricted.

[0068] The special chart lottery means 130 includes a special chart win / loss determination means 131, a special chart stop pattern lottery means 132, and a special chart change pattern derivation means 133, and executes processing by each means in the order of the special chart win / loss determination means 131, the special chart stop pattern lottery means 132, and the special chart change pattern derivation means 133. When the special chart change start condition is satisfied, the special chart lottery means 130 reads out the earliest activation pending information among the activation pending information reserved in the main information storage means 160. In addition, "the conditions for starting the change of the special chart are satisfied" means, for example, that all of the following conditions are satisfied: the player is not in the middle of a jackpot game, neither Special Chart 1 nor Special Chart 2 is currently changing the pattern (including when the pattern change related to Special Chart 1 or Special Chart 2 is stopped and displayed), and there is pending activation information on at least one of Special Chart 1 and Special Chart 2.

[0069] Here, FIGS. 8 and 9 are diagrams that schematically show the lottery table used in the main control board 100, and will be referred to as necessary in the following description. In a lottery using a lottery table, including other lottery tables, the lottery values ​​stored in the lottery table are sequentially added to the read random number in a predetermined order (if there is only one target lottery value, the addition is performed once), and the result corresponding to the lottery value that has generated a carry (overflow) is derived as the result of the lottery. Similarly, in the explanation of the lottery tables, names are given to the lottery tables for convenience of explanation. However, as long as the data, such as the lottery values, contained in the lottery table corresponding to the names are identifiable and stored in each ROM, these names do not specify the area in which the data is stored. In the illustrated lottery tables, items listed for convenience of explanation or lottery values ​​such as "-" or "0" are listed, but these do not necessarily indicate the data stored in each ROM. Furthermore, results with lottery values ​​of "-" or "0" will not result in a win. Furthermore, if the lottery table contains a lottery value identical to the random number range used in the lottery (the number of random numbers that can be obtained within that range), the result will be derived 100%, so a lottery is not necessarily required. Furthermore, if the total value of the lottery values ​​used in one lottery matches the random number range used in the lottery, a carry will always occur when adding the last lottery value, so the addition does not need to be performed, and in that case the lottery values ​​used in the addition themselves become unnecessary.

[0070] The special symbol hit / miss judgment means 131 reads out a random number for the special symbol hit / miss judgment for each symbol change, and executes a special symbol hit / miss judgment to judge by lottery whether the winning is a big hit, a small hit, or a miss, using the read-out random number and a lottery table for the special symbol hit / miss judgment. Figure 8(a) is a diagram showing a schematic drawing of a lottery table for determining whether a special drawing is a hit or a miss. The lottery table differs between special drawing 1 and special drawing 2, and the range of random numbers used in these determinations is 0 to 65535. Therefore, in determining whether a special drawing is a hit or a miss in special drawing 1, a big hit is derived with a probability of 205 / 65536 (approximately 1 / 320), and any other result is a miss, and no small hit is derived. On the other hand, in determining whether a special drawing is a hit or a miss in special drawing 2, a big hit is derived with a probability of 205 / 65536 (approximately 1 / 320), and a small hit is derived with a probability of 1820 / 65536 (approximately 1 / 36.0), and any other result is a miss. In this embodiment, as will be described later, a jackpot game can occur via a small jackpot, so the probability of a jackpot being derived in the special chart hit / miss determination is set to the single probability described above.

[0071] When the result of the special chart hit / miss judgment is a big hit or a small hit, the special chart stopping pattern lottery means 132 determines the special chart stopping pattern by lottery using a random number for special chart stopping pattern lottery (in this embodiment, in the range of 0 to 999) and a lottery table for special chart stopping pattern lottery. Specifically, as shown in Figure 8(b), which is a diagram that schematically illustrates the lottery table for lottery of stopping symbols used when a jackpot is derived in the judgment of whether the special symbol is a hit or miss related to special symbol 1, when a jackpot is derived in the judgment of whether the special symbol is a hit or miss related to special symbol 1, symbol A is determined as the stopping symbol with a probability of 100 / 1000 (1 / 10), and symbol B is determined with a probability of 900 / 1000 (approximately 1 / 1.11). Here, whether symbol A or symbol B is selected, the game will enter a normal high probability state after the jackpot game corresponding to these stopped symbols ends, as described below. However, the number of symbol changes during which the normal high probability state continues (hereinafter referred to as the "prescribed number of times related to normal high probability") will be 80 times after the jackpot game ends when symbol A is selected, and 40 times after the jackpot game ends when symbol B is selected. Also, the number of rounds of the jackpot game corresponding to symbol A is 10, while the number of rounds of the jackpot game corresponding to symbol B is 4. Therefore, it can be said that symbol A is more advantageous than symbol B in terms of both the number of rounds and the prescribed number of times related to normal high probability.

[0072] As shown in Figure 8(c), which is a diagram that schematically shows the lottery table for drawing the stopping pattern used when a small win is derived in the judgment of whether the special pattern is a hit or miss for special pattern 2, if a small win is derived in the judgment of whether the special pattern is a hit or miss for special pattern 2, pattern a will be determined as the stopping pattern with a probability of 700 / 1000 (approximately 1 / 1.43), and pattern b will be determined with a probability of 300 / 1000 (approximately 1 / 3.33). Here, pattern a is a stopping pattern that results in 10 rounds of jackpot play during a small jackpot game related to that pattern, and results in a normal high probability after the jackpot game ends, with the specified number of times for that normal high probability being 80. Pattern b is a stopping pattern that results in 4 rounds of jackpot play during a small jackpot game related to that pattern, and results in a normal high probability after the jackpot game ends, with the specified number of times for that normal high probability being 80. Therefore, it can be said that pattern a is more advantageous than pattern b in terms of the number of rounds. In addition, when a jackpot game occurs in a small hit game, the number of rounds in that jackpot game is the number calculated by counting that small hit game as one round. Furthermore, in the following explanation, a jackpot game that occurs in a small hit game related to symbol a may be expressed as a "jackpot game related to symbol a," and a jackpot game that occurs in a small hit game related to symbol b may be expressed as a "jackpot game related to symbol b."

[0073] As shown in Figure 8(d), which is a diagram schematically illustrating a lottery table for drawing the stopping symbols used when a jackpot is determined in the special symbol hit / miss judgment related to special symbol 2, when a jackpot is determined in the special symbol hit / miss judgment related to special symbol 2, symbol c is determined as the stopping symbol with a probability of 1000 / 1000 (1 / 1). In particular, symbol c is a stopping symbol for which the number of rounds of the jackpot game corresponding to the stopping symbol is 10, and which becomes a normal symbol with high probability after the jackpot game ends, and the specified number of times for the normal symbol with high probability is 80, which is the same as the jackpot game related to symbol a.

[0074] In addition, the special chart stop pattern lottery means 132 determines pattern C as the stop pattern when the result of the special chart hit / miss judgment for special chart 1 is a miss, and determines pattern d as the stop pattern when the result of the special chart hit / miss judgment for special chart 2 is a miss.

[0075] In this way, in the above-described embodiment, the jackpot game that occurs in the pattern variation related to special chart 2 tends to be more advantageous than the jackpot game that occurs in the pattern variation related to special chart 1. Therefore, the interest in the game can be further increased by transitioning from the special chart variation pattern derivation state PA described later to another special chart variation pattern derivation state (special chart variation pattern derivation state PB or special chart variation pattern derivation state PC described later).

[0076] The special pattern variation pattern derivation means 133 has a plurality of types of special pattern variation pattern lottery tables to be referenced when determining the special pattern variation pattern, and selects one special pattern variation pattern lottery table for determining the current special pattern variation pattern based on the current special pattern variation pattern derivation state and the result of the current special pattern success / failure judgment, determines one special pattern variation pattern using the selected special pattern variation pattern lottery table and a random number for special pattern variation pattern lottery, and determines the variation time based on the determined special pattern variation pattern. Here, the variation time refers to the time from when the pattern variation related to the special pattern (special pattern 1 or special pattern 2) starts to when the pattern variation ends. Details of the transition conditions will be described later, but in this embodiment, there are three special pattern variation pattern derivation states: special pattern variation pattern derivation state PA, special pattern variation pattern derivation state PB, and special pattern variation pattern derivation state PC. The above-mentioned method of determining the special pattern variation pattern is adopted in the pattern variation related to special pattern 1 in the special pattern variation pattern derivation state PA, and in the special pattern variation pattern derivation state PB and the special pattern variation pattern derivation state PC, it is adopted in the pattern variation related to special pattern 2. On the other hand, in the pattern change related to the other special chart in each special chart change pattern derivation state (the special chart for which the above-mentioned method for determining the special chart change pattern is adopted), a predetermined special chart change pattern is determined according to the result of the special chart hit / miss judgment. In particular, in this embodiment, in the pattern change related to the special chart 2 in the special chart change pattern derivation state PA, if the result of the special chart hit / miss judgment related to the pattern change is a miss, and if the result of the special chart hit / miss judgment related to the pattern change is a jackpot, a change pattern with a change time of 1000 ms is determined, and in the pattern change related to the special chart 1 in the special chart change pattern derivation state PB or the special chart change pattern derivation state PC, if the result of the special chart hit / miss judgment related to the pattern change is a miss, and if the result of the special chart hit / miss judgment related to the pattern change is a jackpot, a change pattern with a change time of 2000 ms is determined, and if the result of the special chart hit / miss judgment of the pattern change is a miss, a change pattern with a change time of 2000 ms is determined (the same applies to small hits).

[0077] Figure 9(a) is a diagram showing a schematic diagram of a special chart variation pattern lottery table used for the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of random numbers used in the lottery is 0 to 999. As shown in FIG. 9(a), in the pattern variation related to the special chart 1 in the special chart variation pattern derivation state PA, special chart variation pattern HNP to special chart variation pattern ASP-C can be determined. Specifically, if the result of the special chart hit / miss judgment in the pattern change related to special chart 1 during the special chart change pattern derivation state PA is a miss, the special chart change pattern HNP occurs with a probability of 900 / 1000 (approximately 1 / 1.11), the special chart change pattern HRP occurs with a probability of 52 / 1000 (approximately 1 / 19.2), the special chart change pattern HSP1-A occurs with a probability of 13 / 1000 (approximately 1 / 76.9), and the special chart change pattern HS occurs with a probability of 11 / 1000 (approximately 1 / 90.9). P1-B, special chart fluctuation pattern HSP2-A with a probability of 9 / 1000 (approximately 1 / 111), special chart fluctuation pattern HSP2-B with a probability of 7 / 1000 (approximately 1 / 143), special chart fluctuation pattern HSP3-A with a probability of 5 / 1000 (1 / 200), special chart fluctuation pattern HSP3-B with a probability of 3 / 1000 (approximately 1 / 333) are determined, and in this case, special chart fluctuation pattern ASP1-A to special chart fluctuation pattern ASP-C are not determined. Details will be described later using Figure 9 (b), but when special chart fluctuation pattern HNP is determined, the special chart fluctuation pattern is further specified using the value of the special chart 1 pending counter at the start of this pattern fluctuation. On the other hand, if the result of the special chart hit / miss judgment in the pattern fluctuation related to special chart 1 during the special chart fluctuation pattern derivation state PA is a jackpot, the probability of special chart fluctuation pattern ASP1-A is 90 / 1000 (approximately 1 / 11.1), the probability of special chart fluctuation pattern ASP1-B is 110 / 1000 (approximately 1 / 9.09), the probability of special chart fluctuation pattern ASP2-A is 135 / 1000 (approximately 1 / 7.41), the probability of special chart fluctuation pattern ASP2-B is 165 / 1000 (approximately 1 / 6 Special chart fluctuation pattern ASP2-B is determined with a probability of 1 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-A with a probability of 180 / 1000 (approximately 1 / 5.56), special chart fluctuation pattern ASP3-B with a probability of 220 / 1000 (approximately 1 / 4.56), and special chart fluctuation pattern ASP-C with a probability of 100 / 1000 (1 / 10), and in such cases, special chart fluctuation pattern HNP to special chart fluctuation pattern HSP3-B will not be determined. In this way, in this embodiment, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a miss, any one of the special chart fluctuation patterns HRP to HSP3-B is determined at a rate of 100 / 1000 (1 / 10), and the special chart fluctuation pattern HNP is determined at a rate of 900 / 1000 (approximately 1 / 1.11). Furthermore, when the result of the special chart hit / miss judgment in the pattern fluctuation related to the special chart 1 in the special chart fluctuation pattern derivation state PA is a jackpot, any one of the special chart fluctuation patterns ASP1-A to ASP-C is determined at a rate of 1000 / 1000 (1 / 1). Here, in the explanation of the special chart fluctuation pattern of this embodiment, when two special chart fluctuation patterns are described with "~" in between, the description of the special chart fluctuation pattern that exists between the special chart fluctuation pattern described earlier and the special chart fluctuation pattern described later is omitted in accordance with the order described in the drawing related to the special chart fluctuation pattern lottery table for each special chart fluctuation pattern derivation state. Also, in the explanation of the special chart fluctuation pattern of this embodiment, regardless of whether the corresponding fluctuation time is described, if the names of the special chart fluctuation patterns are different, it means that the different special chart fluctuation patterns are different.

[0078] Figure 9(b) is a diagram schematically showing a special chart variation pattern lottery table used when a special chart variation pattern HNP is determined in the pattern variation related to special chart 1 during the special chart variation pattern derivation state PA, and the range of the random numbers used in this lottery (different from the random numbers used in the lottery related to the special chart variation pattern lottery table shown in Figure 9(a)) is 0 to 999. As shown in Figure 9(b), the special chart fluctuation patterns HNP that can be determined in the pattern fluctuation related to special chart 1 during the special chart fluctuation pattern derivation state PA include special chart fluctuation pattern HNP-A with a fluctuation time of 3200 ms (milliseconds), special chart fluctuation pattern HNP-B with a fluctuation time of 5600 ms, special chart fluctuation pattern HNP-C with a fluctuation time of 8000 ms, and special chart fluctuation pattern HNP-D with a fluctuation time of 11200 ms, in that order of increasing fluctuation time. Specifically, if the special chart 1 reserved counter is 3 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 1000 / 1000 (1 / 1). Similarly, if the special chart 1 reserved counter is 2 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 150 / 1000 (approximately 1 / 6.67), and the special chart change pattern HNP-B will be determined with a probability of 850 / 1000 (approximately 1 / 1.18). If the special chart 1 reserved counter is 1 at the start of this pattern change, the special chart change pattern HNP-A will be determined with a probability of 50 / 1000 (1 / 20), and the special chart change pattern HNP-B will be determined with a probability of 150 / 1000 (approximately 1 / 6.67). The special pattern variation pattern HNP-B is determined with a probability of 800 / 1000 (1 / 1.25), and the special pattern variation pattern HNP-C is determined with a probability of 800 / 1000 (1 / 1.25). If the special pattern 1 reserved counter = 0 at the start of this pattern variation, the special pattern variation pattern HNP-B is determined with a probability of 50 / 1000 (1 / 20), the special pattern variation pattern HNP-C is determined with a probability of 100 / 1000 (1 / 10), and the special pattern variation pattern HNP-D is determined with a probability of 850 / 1000 (approximately 1 / 1.18). In the following explanation, if the value of the referenced special pattern reserved counter is 3, it will be referred to as "protected 3", if the value of the special pattern reserved counter is 2, it will be referred to as "protected 2", if the value of the special pattern reserved counter is 1, it will be referred to as "protected 1", and if the value of the special pattern reserved counter is 0, it will be referred to as "protected 0". In this way, when the special pattern variation pattern HNP is determined in the special pattern variation pattern derivation state PA, the special pattern variation pattern (variation time) that is likely to be determined depends on the value of the special pattern 1 reserved counter at the start of the current pattern variation. More specifically, the smaller the value of the special pattern 1 reserved counter at the start of the current pattern variation, the more likely it is that a special pattern variation pattern with a longer variation time will be determined (the larger the value of the special pattern 1 reserved counter at the start of the current pattern variation, the more likely it is that a shorter variation time will be determined). In addition, such special chart variation pattern HNP (hereinafter sometimes referred to as "basic special chart variation pattern") also exists in the special chart variation pattern derivation state PB and the special chart variation pattern derivation state PC, and in these special chart variation pattern derivation states, the reserved counter referenced is different from that in the special chart variation pattern derivation state PA, and in both cases the value of the special chart 2 reserved counter is referenced.

[0079] In addition, at the start of the pattern change, the special chart change pattern derivation means 133 generates a performance control command (change start command) including the result of the special chart hit / miss judgment, the determined special chart stop pattern, and the determined special chart change pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160.

[0080] The regular map lottery means 135, like the special map lottery means 130, reads out the earliest pending activation information from the pending activation information stored in the main information storage means 160 when the regular map pattern is not changing, and uses the read random number to perform a regular map validity judgment to determine whether the regular map is valid or invalid, and determines various parameters related to the regular map (regular map change time, regular map stop display time, etc.) based on the result of the regular map validity judgment and information such as the current special map change pattern derivation state. In determining whether a regular drawing is a hit or miss, there are two states where the regular drawing lottery state is a high probability state (sometimes abbreviated as "regular drawing high probability") and a low probability state (sometimes abbreviated as "regular drawing low probability"). An illustration of the lottery table is omitted, but in this embodiment, in a regular drawing high probability state, the probability of a regular drawing being a hit is 65535 / 65536, and the remaining probability of a miss is 1 / 65536, while in a regular drawing low probability state, the probability of a regular drawing being a hit is 1 / 65536, and the remaining probability of a miss is 65535 / 65536. Note that in a regular drawing low probability state, it may be configured so that the regular drawing does not win (65536 / 65536 is a miss).

[0081] At the start of a jackpot game, the jackpot game control means 140 generates a presentation control command (start demo command) including information related to the jackpot game (the required time for the start demo, the number of rounds, and the subsequent special chart variation pattern derivation state) and stores it in the transmission command storage area of ​​the main information storage means 160, and at the end of the start demo, generates a presentation control command (round start command) and stores it in the transmission command storage area of ​​the main information storage means 160. Furthermore, at the end of the round game, a presentation control command (end demo command) including the required time for the end demo of the jackpot game is generated and stored in the transmission command storage area of ​​the main information storage means 160. Furthermore, these commands are the same in a big win game caused by a small win game. Specifically, the big win game control means 140 generates a start demo command at the start of a small win game and stores it in the transmission command storage area of ​​the main information storage means 160, generates a round start command at the end of the start demo and stores it in the transmission command storage area of ​​the main information storage means 160, and generates an end demo command at the end of the small win game and stores it in the transmission command storage area of ​​the main information storage means 160.

[0082] Furthermore, if the result of the special symbol hit / miss determination is a small hit, the jackpot game control means 140 starts a small hit game, and if the game ball passes through the V entry area (which can also be said to be an area where a game ball that has entered the large entry port 55 can win, and is not shown) provided within the large entry port 55 during the small hit game, the jackpot game corresponding to the small hit can be started after the small hit game ends. Therefore, in this embodiment, the small hit game functions as a trigger for the jackpot game. Note that if the game ball does not pass through the V entry area during the small hit game, the jackpot game does not start after the small hit game ends. In the following explanation, the game ball passing through the V entry area during the small hit game may be referred to as "V entry."

[0083] The pattern display control means 145 causes the first special pattern display device 91 to variably display the special pattern 1 in accordance with the variation time corresponding to the determined special pattern variation pattern of the special pattern 1, and causes the special pattern 1 to be stopped and displayed with the stop pattern determined by the special pattern stop pattern lottery after the variation time has elapsed. Similarly, the second special pattern display device 92 causes the special pattern 2 to variably display in accordance with the variation time corresponding to the determined special pattern variation pattern of the special pattern 2, and causes the special pattern 2 to be stopped and displayed with the stop pattern determined by the special pattern stop pattern lottery after the variation time has elapsed. Here, the stop display time (interval) of the pattern change related to the special chart refers to the time from when the special chart is stopped and displayed until the pattern change of the next special chart can start (if the result of the special chart hit / miss judgment is a miss), or the time from when the pattern change of the special chart ends until the big hit game or small hit game starts (if the result of the normal chart hit / miss judgment is a normal hit), and in this embodiment the stop display time of the pattern change related to the special chart is a uniform 300 ms regardless of the type of special chart or the result of the special chart hit / miss judgment. In addition, the pattern display control means 145 has a special pattern game timer for managing the time (variation time, stop display time) related to the display of special pattern 1 and special pattern 2, and when the special pattern is stopped for display (at the timing when the value of the special pattern game timer becomes "0"), it generates a presentation control command (variation stop command) for requesting the fixed stop display of the decorative pattern, and stores the command in the transmission command storage area of ​​the main information storage means 160. Here, the term "confirmed stop display of decorative symbols" refers to the final stop display of decorative symbols in the pattern change, and is different from the provisional stop display of decorative symbols that may occur during the pattern change. In the provisional stop display of decorative symbols, for example, the stopped decorative symbols are accompanied by a small up and down swaying motion (so-called swaying fluctuation), while in the confirmed stop display of decorative symbols, the stopped decorative symbols are not accompanied by a swaying fluctuation. Even when the same decorative symbols are stopped and displayed, the stop display mode of the confirmed and provisionally displayed decorative symbols is different. Therefore, the player can recognize whether the stopped display of the decorative symbols is a confirmed stop display or a provisional stop display.

[0084] Furthermore, the pattern display control means 145 causes the normal map to be displayed on the normal pattern display device 93 in a variable manner according to a variable time corresponding to the determined normal map variable pattern, and after the variable time has elapsed, causes the normal map to be displayed in a stopped state with the determined stopping pattern. In addition, the symbol display control means 145 has a regular symbol game timer for managing the time related to the regular symbol (regular symbol fluctuation time, regular symbol stop display time, etc.).

[0085] In the above-mentioned big win game or small win game, the electric device control means 150 outputs a control signal to the special electric device solenoid 66, and opens the special electric device 65 according to an opening pattern corresponding to the stopping pattern of the special chart.

[0086] The game state control means 155 controls the normal symbol lottery state. Specifically, the game state control means 155 sets the normal symbol to low probability at the start of a jackpot game regardless of the stopped symbol of the special symbol related to the jackpot game, and when a specified condition such as the end of the jackpot game is met, sets the normal symbol to high probability until the specified number of symbol changes related to the high normal symbol probability are performed, and sets the normal symbol to low probability when the specified number of symbol changes related to the high normal symbol probability are completed. Here, as will be described later, in this embodiment, the number of symbol changes used to determine whether the specified number of symbol changes related to the high normal symbol probability has been reached is the number of symbol changes related to special symbol 2, but the number of symbol changes used to determine this may be the number of symbol changes related to special symbol 2 plus the number of symbol changes related to special symbol 1. In addition, in this embodiment, during a small win game, the normal symbol lottery state is maintained in the symbol variation that caused the small win game.

[0087] Such a regular drawing state changes in conjunction with the above-mentioned special drawing variation pattern derivation state, and the transition of the special drawing variation pattern derivation state is managed by the game state control means 155. The transition of the special drawing variation pattern derivation state will be explained below with reference to Figures 10(a) and 10(b). Figure 10(a) is a state transition diagram showing the transition of the special drawing variation pattern derivation state, and Figure 10(b) is a diagram showing the relationship between the average variation time for each special drawing variation pattern derivation state. As shown in Figure 10(a), in the special chart variation pattern derivation state, there is a special chart variation pattern derivation state PA as a special chart variation pattern derivation state corresponding to a normal chart low probability, and there are a special chart variation pattern derivation state PB and a special chart variation pattern derivation state PC as special chart variation pattern derivation states corresponding to a normal chart high probability, and one of these special chart variation pattern derivation states is set except during a jackpot game. The transition conditions between the special chart variation pattern derivation state PA and the special chart variation pattern derivation state PC include transition conditions (i) to (vi).

[0088] Specifically, transition condition (i) is the end of jackpot play related to pattern B, transition condition (ii) is the end of jackpot play related to pattern A, transition condition (iii) is the end of jackpot play related to pattern a, pattern b, or pattern c, transition condition (iv) is the end of pattern change related to special pattern 2 executed without jackpot play in normal high probability state by 40 times (the specified number of times related to normal high probability state in special pattern change pattern derivation state PB), and transition condition (v) is the end of pattern change related to special pattern 2 executed without jackpot play in normal high probability state by 80 times (the specified number of times related to normal high probability state in special pattern change pattern derivation state PC). In addition, if a jackpot game involving pattern a, pattern b, or pattern c occurs in the special pattern variation pattern derivation state PC, the state will transition back to the special pattern variation pattern derivation state PC after the jackpot game ends, and the number of pattern variations involving special pattern 2 that can be performed up to the specified number of times for the high probability of normal patterns in the special pattern variation pattern derivation state PC will be reset. In addition, the transition condition (vi) shown by the dashed line in Figure 10(a) is when the game ball in the small win game that has occurred ends without passing through the V winning area, which is an event that cannot occur to a player playing in the normal way.

[0089] In this way, in this embodiment, when the transition condition (iv) or the transition condition (vi) is satisfied in the special chart variation pattern derivation state PB, which is a high probability of normal chart, the special chart variation pattern derivation state PB transitions to the special chart variation pattern derivation state PA, which is a low probability of normal chart. Furthermore, when the transition condition (v) or the transition condition (vi) is satisfied in the special chart variation pattern derivation state PC, the special chart variation pattern derivation state PC transitions to the special chart variation pattern derivation state PA.

[0090] As shown in Figure 10(b), the average fluctuation time for the special symbol fluctuation pattern derivation state PA, the special symbol fluctuation pattern derivation state PB, and the special symbol fluctuation pattern derivation state PC decreases in the following order: special symbol fluctuation pattern derivation state PA, special symbol fluctuation pattern derivation state PB, special symbol fluctuation pattern derivation state PC. This is due to the length of the fluctuation time for the basic special symbol fluctuation pattern that is most likely to be determined in each special symbol fluctuation pattern derivation state. Here, the average fluctuation time refers to the sum of the fluctuation times derived by multiplying the occurrence rate (the probability that an arbitrary symbol fluctuation can occur, derived by multiplying the probability of the result of the special symbol judgment by the probability of winning the special symbol fluctuation pattern) for each fluctuation time for the special symbol fluctuation pattern that can be selected in a certain special symbol fluctuation pattern derivation state. However, in this embodiment, if there is only one special symbol fluctuation pattern that can be selected in the certain special symbol fluctuation pattern derivation state, the fluctuation time for that special symbol fluctuation pattern is treated as the average fluctuation time.

[0091] In addition, when a transition occurs between the normal drawing state and the special drawing pattern derivation state, the game state control means 155 generates a presentation control command (game state designation command) including the state after the transition, and stores the command in the transmission command storage area of ​​the main information storage means 160. Furthermore, the game state control means 155 counts the number of times that a pattern change related to a transition to another special pattern change pattern derivation state is executed in each special pattern change pattern derivation state, and generates a performance control command including the number of times that the pattern change is counted each time a pattern change is started, and stores the command in a transmission command area of ​​the main information storage means 160. Note that the information included in the performance control command may be included in the above-mentioned change start command.

[0092] As described above, the main information storage means 160 is a means for temporarily storing data read by each means and data derived by calculations or the like by each means in the corresponding storage areas.

[0093] The main error control means 165 monitors the input information of the I / O port 104 and determines whether or not the gaming machine 10 is in an error state. If it is determined that the gaming machine 10 is in an error state, it stores a performance control command (error command) including information that can identify the error state in a transmission command storage area of ​​the main information storage means 160.

[0094] When a performance control command is stored in the transmission command storage area of ​​the main information storage means 160, the main command management means 170 transmits the performance control command to the first sub-control board 200. In principle, each performance control command is transmitted in the order in which it is stored in the transmission command storage area of ​​the main information storage means 160.

[0095] The power restoration process execution means 175 includes a restoration state setting means 176 and a playable state transition means 179 .

[0096] The recovery state setting means 176 executes a recovery state setting process to set a recovery state based on whether or not there is an abnormality in the RAM 103 when power is restored, the state at the time of power outage immediately before the power restoration, the state of the RAM clear switch 43 when power is restored, and the state of the inner frame door open sensor 76 when power is restored. The recovery states set by this process include a game-stopped state and a playable state (which may or may not involve the execution of a RAM clear process). Specifically, if there is an abnormality in RAM 103 when power is restored, a game-stopped state is set regardless of the state of RAM clear switch 43 and the state of middle frame door open sensor 76 when power is restored. Also, if there is no abnormality in RAM 103 when power is restored and RAM clear switch 43 is ON (pressed state) when power is restored, RAM clear processing is executed and a playable state is set on the condition that middle frame door open sensor 76 is ON when power is restored (if middle frame door open sensor 76 is OFF when power is restored, the RAM clear processing is not executed and the playable state is set), and if there is no abnormality in RAM 103 when power is restored and RAM clear switch 43 is OFF (not pressed state) when power is restored, the RAM clear processing is not executed and the playable state is set. Here, the game stop state is a return state in which the game cannot proceed by not executing the processing according to the detection result of the sensor provided in each winning port (the detection result of the sensor itself does not need to be seen). In this embodiment, in order to change from these game stop states (game stop states set as return states) to a playable state, it is necessary to execute the RAM clear process, and as described above, when the RAM clear process is executed, the special chart variation pattern derivation state PA is set. On the other hand, the playable state is a restored state in which the game can be continued by executing a process according to the detection results of the sensors installed in each winning slot. In particular, if the RAM clear process is not executed when power is restored, the game will return to the playable state at the time of the previous power outage. For example, if a big win game or a small win game was being played at the time of the previous power outage, the game will return to the big win game or small win game that was being played, and if a pattern change was being played at the time of the previous power outage, the game will return to the pattern change that was being played.

[0097] In addition, whether or not there is an abnormality in RAM103 is determined by executing a RAM abnormality check (specifically, a process that determines whether or not a backup flag is stored (whether or not the backup flag is ON) in the backup information area related to the target area, and if the backup flag is stored (if the backup flag is ON), derives a checksum of the target area and the complement stored in the backup information area related to the area, and if the calculation result is 0, determines that the target area is normal, and otherwise determines that the target area is abnormal) performed on the area related to the game in RAM103.

[0098] The playable state transition means 179 executes a playable state transition process for transitioning to a playable state when the playable state is set. More specifically, in the process of transitioning to a playable state, if the security signal output is ON, a process of turning the security signal output OFF and initial setting of the device are executed. In addition, during the initial setting of the device, processes such as sending a launch permission command to the payout control board 400 to allow the launch of game balls, setting the state in which balls will be valid when they enter each winning slot, and setting data to activate the random number circuit 105 are performed.

[0099] The power cutoff process execution means 180 executes the power cutoff process based on the reception of the power cutoff signal from the power supply control board 500. Specifically, for the area of ​​RAM 103 related to gaming, the checksum of that area is derived, the complement of that checksum is stored in the backup information area of ​​RAM 103 related to gaming, and a backup flag indicating that power-off processing has been performed on that area is turned ON (the backup flag is stored in the backup information area of ​​RAM 103 related to gaming).

[0100] As shown in Figure 7, the first sub-control board 200 is equipped with a sub-random number generating means 210, a normal performance control means 220, a sub-error control means 230, a lamp control means 240, a movable prop control means 245, a sub-information storage means 260, and a sub-command management means 270, and these means are functional representations of what is realized by each control configuration on the first sub-control board 200 described using Figure 6. Here, the sub-information storage means 260 is a means for temporarily storing data read by the means provided in the first sub-control board 200, data derived by calculations in the means, etc., in the corresponding storage areas. Also, the performance control command transmitted from the main command management means 170 is stored by the sub-command management means 270 in a received command storage area of ​​the sub-information storage means 260. In the following explanation, the storage of the performance control command transmitted from the main command management means 170 in the received command storage area of ​​the sub-information storage means 260 by the sub-command management means 270 may be simply referred to as "receiving a performance control command."

[0101] The sub-random number generating means 210 can generate random numbers (software random numbers) that are updated by the CPU 201 through program processing, and obtains random numbers at the timing when each lottery (details will be described later) is executed by the normal performance control means 220.

[0102] The normal presentation control means 220 includes a presentation mode control means 221, a presentation route determination means 222, a sub-hold control means 223, a pre-reading presentation control means 224, a presentation content determination means 225, a decorative pattern control means 226, and a jackpot presentation control means 227.

[0103] When the presentation mode control means 221 receives a game state designation command, it controls the transition of the presentation mode in a manner that is consistent with the special chart variation pattern derivation state managed on the main control board 100 side. The presentation modes in this embodiment are broadly divided into normal mode, challenge mode, and RUSH mode, with the normal mode corresponding to the special chart variation pattern derivation state PA, the challenge mode corresponding to the special chart variation pattern derivation state PB, and the RUSH mode corresponding to the special chart variation pattern derivation state PC. In this embodiment, a background image corresponding to the presentation mode is displayed in the display area of ​​the main display unit 81. Therefore, the player can understand the current presentation mode (special chart variation pattern derivation state) by the type of this background image. In particular, the background image is drawn on the display layer with the lowest priority, and is therefore displayed behind other images.

[0104] When receiving a preliminary determination command, the performance route determination means 222 determines (sets) a performance route corresponding to the currently reserved pattern change based on the result of the preliminary determination included in the command (in this embodiment, the special symbol change pattern). Note that if the special symbol change pattern corresponding to the pattern change is the above-mentioned special symbol change pattern HNP, the performance route determination means 222 does not determine a performance route when the preliminary determination command is transmitted, and determines a performance route based on the special symbol change pattern included in the change start command at the start of the pattern change (for example, if the special symbol change pattern derivation state PA, special symbol change pattern HNP-A to special symbol change pattern HNP-D). Here, the presentation route is the presentation from the start to the end of the pattern change, and specifies the process of the presentation that notifies the result of the special pattern judgment in the pattern change, and the content of the presentation executed in the pattern change will be determined by the presentation content determination means 225 described later in accordance with the presentation route corresponding to the pattern change.

[0105] The presentation route in this embodiment is roughly divided into a miss presentation route that notifies that the result of the special symbol hit / miss judgment in the current symbol change is a miss (the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit), and a big hit presentation route that notifies that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Furthermore, the miss presentation route includes a non-development miss presentation route in which the development presentation is not executed, and a development miss presentation route in which the development presentation is executed. Note that, as will be described later, when the big hit presentation route is determined, the development presentation is executed unless otherwise explained. Here, the development effect is an effect that is executed after the decorative symbols reach a reach state (a state in which all decorative symbols except for one symbol row are displayed stationary and the remaining symbol rows are displayed in a variable manner), and at the end of the effect, it is announced whether the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Therefore, in the development effect corresponding to the development miss effect route, a series of effects corresponding to the development effect is executed, and at the end of the effect, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is neither a big hit nor a small hit. On the other hand, in the development effect corresponding to the big hit effect route, a series of effects corresponding to the development effect is executed, and at the end of the effect, it is announced that the result of the special symbol hit / miss judgment in the current symbol change is a big hit or a small hit. Also, as will be described later, in this embodiment, in one presentation mode, each determined special chart variation pattern corresponds to a different presentation route. Therefore, in the following description, the presentation route for the special chart variation pattern may be simply expressed as a special chart variation pattern. However, multiple presentation routes may be associated with one special chart variation pattern, and in this case, one presentation route may be determined from multiple presentation routes corresponding to the determined special chart variation pattern.

[0106] When the sub-hold control means 223 receives a hold command (hereinafter, sometimes simply referred to as the occurrence of a hold winning), it sets performance data for displaying the number of hold images corresponding to the special chart 1 hold counter and the number of hold images corresponding to the special chart 2 hold counter in the hold display area (not shown) of the main display unit 81 based on the information of the special chart 1 hold counter and the special chart 2 hold counter included in the command. The hold images are images that are the target of a hold pre-reading performance (an example of a pre-reading performance described later) that changes into various forms suggesting the degree of advantage, such as the expectation of a jackpot game occurring.

[0107] When the pre-reading effect control means 224 receives a pre-determination command, it determines the content of the so-called pre-reading effect based on the result of the pre-determination included in the command.

[0108] When the variation start command is received, the performance content determination means 225 determines the content of the performance to be executed in the current pattern variation according to the performance route already determined by the performance route determination means 222. More specifically, the effect content determination means 225 determines an effect pattern lottery table to be referenced for the content of the effect (effect pattern) for each effect execution timing in the pattern variation, based on the effect route determined by the effect route determination means 222, and determines the content of the effect by lottery using the determined effect pattern lottery table. In particular, by doing this, it is possible to change the content of the effect related to (executed according to) the determined effect route, and also to provide a connection between the effects in one pattern variation.

[0109] When the decorative pattern control means 226 receives a variation start command, it determines the final (determined stopped display) combination of decorative patterns (left pattern, center pattern, right pattern) based on the stopped pattern of the determined special pattern. Specifically, in the pattern variation related to special chart 1, a pattern alignment related to decorative charts including a pattern alignment related to 7 charts is determined for pattern A, and any pattern alignment related to decorative charts excluding 7 charts is determined for pattern B. Therefore, in this embodiment, the number of rounds of the jackpot game to be generated and the subsequent (after the jackpot game ends) presentation mode (special chart variation pattern derivation state) can be estimated depending on the type of pattern alignment related to decorative charts corresponding to the jackpot game. In the pattern variation associated with special chart 2, one of the pattern combinations associated with decorative symbols including the 7 symbol is determined for pattern a, pattern c, and pattern d, and one of the pattern combinations associated with decorative symbols excluding the 7 symbol is determined for pattern b. Therefore, in this embodiment, when a pattern combination associated with the 7 symbol is displayed, it is determined that a jackpot game is occurring for a stopped symbol (pattern a, pattern c, or pattern d) excluding pattern b. This makes it easier to predict the number of rounds associated with a jackpot game, which occurs depending on the type of pattern combination associated with the decorative symbol corresponding to the jackpot game, as with the pattern variation associated with special chart 1. On the other hand, unlike the pattern variation associated with special chart 1, the pattern variation associated with special chart 2 makes it difficult to predict the subsequent performance mode depending on the type of pattern combination associated with the decorative symbol corresponding to the jackpot game.

[0110] When the jackpot presentation control means 227 receives a presentation control command (start demo command, round start command, end demo command) related to a jackpot game or a small jackpot game, it determines the content of the presentation during the jackpot game or the small jackpot game based on the type of the presentation control command and the information contained in the presentation control command.

[0111] The normal performance control means 220 reads out performance data for each device corresponding to each performance at the execution timing of that performance, in accordance with the content of the performance determined by the above-mentioned means provided in the first sub-control board 200. If the read performance data includes performance data related to images, it generates image control commands based on that performance data and stores those commands in a transmission command storage area of ​​the sub-information storage means 260. Furthermore, if the read performance data includes performance data related to sound, it generates audio control commands related to sound based on that performance data and stores those commands in a transmission command storage area of ​​the sub-information storage means 260. Furthermore, if the restored state upon power restoration is a playable state following the execution of a RAM clear process, the normal presentation control means 220 reads presentation data for announcing that the playable state has been achieved following the execution of a RAM clear process, and if the restored state upon power restoration is a playable state without the execution of a RAM clear process, the normal presentation control means 220 reads presentation data for announcing that the playable state has been achieved without the execution of a RAM clear process. Furthermore, if a game-stop state is achieved, the normal presentation control means 220 reads presentation data for announcing that the game has been stopped and that a RAM clear process needs to be executed. Note that while details of these notifications are omitted, it is preferable that they continue to be executed for a certain period of time (e.g., 30 seconds) after execution has begun, and the presentation device for executing the notification does not matter.

[0112] When an error command is transmitted, the sub-error control means 230 determines an error notification pattern and reads out performance data for executing an error notification in accordance with the error notification pattern. The error notification is executed with priority over the variable effect related to the pattern variation. Here, the execution of the error notification with priority is not limited to the case where the device related to the execution of the error notification and the device related to the execution of the variable effect are the same device, and only the error notification is executed in the device (the execution of the variable effect is restricted by the execution of the error notification), but also includes the case where the error notification is executed in the device in a manner that is easier to recognize than the variable effect. In addition, the sub-error control means 230 may independently (independently of the main error control means 165) determine whether the gaming machine 10 is in an error state, and if it determines that the gaming machine 10 is in an error state, read out performance data that executes an error notification.

[0113] The lamp control means 240 holds lamp control data for controlling the lighting of various lamps such as the frame lamp 35. For example, if the performance data read by the normal performance control means 220 contains performance data corresponding to a lamp, the lamp control means 240 reads out the lamp control data based on the performance data and transmits the read lamp control data to the lamp to be executed.

[0114] When the performance data read by the normal performance control means 220 contains performance data corresponding to a movable role, the movable role control means 245 reads movement control data for controlling the movement of the movable decorative body 22 and the sub-display unit 82 from ROM 202 based on the performance data, and transmits the read movement control data to the movable decorative body 22 and the sub-display unit 82 to control the movement of the movable decorative body 22 and the sub-display unit 82.

[0115] As described above, the sub-information storage means 260 is a means for temporarily storing data read out by the means provided in the first sub-control board 200, data derived by calculations in the means, etc. in corresponding storage areas.

[0116] The sub-command management means 270 receives performance control commands transmitted from the main control board 100 and stores the received performance commands in a received command storage area of ​​the sub-information storage means 260. Furthermore, if an image control command is stored in the transmission command storage area of ​​the sub-information storage means 260, the sub-command management means 270 transmits the image control command to the second sub-control board 300. Furthermore, if an audio control command or a volume adjustment command is stored in the storage area, the sub-command management means 270 transmits these commands to the audio control board 310. Note that these commands are transmitted in the order in which they are stored in the transmission command storage area of ​​the sub-information storage means 260, as a general rule.

[0117] As explained above, in the gaming machine 10 according to this embodiment, there are multiple types of special chart variation pattern derivation states (special chart variation pattern derivation state PB, special chart variation pattern derivation state PC) as special chart variation pattern derivation states with high normal probability, and when the termination conditions are satisfied, these special chart variation pattern derivation states end and transition to a special chart variation pattern derivation state with low normal probability (special chart variation pattern derivation state PA). In addition, there are multiple types of termination conditions (transition condition (iv), transition condition (v), transition condition (vi)). Such complex transitions add depth to the game, but there is room for improvement in terms of increasing the game's enjoyment and other aspects of the game. In contrast, the gaming machine 10 according to this embodiment is devised to execute a left-hit notification when the special symbol variation pattern derivation state relating to the normal symbol high probability ends. The details of this function will be explained below. In addition, the "left hit notification" in this embodiment is a notification that encourages the launch of the game ball toward the first starting port 57, and this notification can also be rephrased as a notification that encourages the launch of the game ball toward the first flow path X. The "execution mode" refers to an execution condition including whether or not to execute, a notification mode when executing, or a combination of these, the difference of which can be recognized by the player.

[0118] <About left-handed hit notification> First, with reference to Figs. 11 to 14, the details of the execution mode of the left hit notification at the end of the special chart variation pattern derivation state relating to the normal chart high probability will be described. Figure 11(a) is a diagram specifically showing the notification mode of the left-hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v), and Figure 11(b) is a diagram specifically showing the notification mode of the left-hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi). Figure 12(a) is a diagram specifically showing the manner in which the left-hit notification is executed when transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA due to transition condition (iv), and Figure 12(b) is a diagram specifically showing the manner in which the left-hit notification is executed when transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA due to transition condition (vi). 13(a) is a table showing the execution mode of the left hit notification according to the combination of the type of special chart variation pattern derivation state before the transition and the type of transition condition. Fig. 13(b) is a diagram showing a specific example of the left hit notification executed as an error notification. Figure 14(a) is a timing chart showing the execution period of the left hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v), and Figure 14(b) is a timing chart showing the execution period of the left hit notification when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi).

[0119] As shown in Figures 11(a) and 11(b), in this embodiment, when there is a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, a left hit notification is executed. Specifically, as shown in Figure 11(a), the left-hand hit notification that is executed when transition is made from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v) consists of the display of a notification image hg1 containing the text "RUSH has ended, please return to left-hand hit," and the sound "Please return to left-hand hit," which is played in conjunction with the start of the display of the notification image. In this embodiment, the notification image hg1 is displayed near the center of the display area of ​​the main display unit 81. In the following description, the notification mode for the left-handed hit notification shown in FIG. 11(a) will be referred to as "notification mode H1."

[0120] As shown in FIG. 11(b), the left-hit notification executed when the transition condition (vi) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA is configured by displaying a notification image hg2 containing the text "Please return to left-hit," and no sound is emitted in accordance with the notification image. In this embodiment, the notification image hg2 is displayed near the top of the display area related to the main display unit 81, and its size is smaller than the notification image hg1. In the following description, the notification mode of the left-hit notification shown in FIG. 11(b) is referred to as "notification mode H2."

[0121] 11(a) and 11(b), in the special chart variation pattern derivation state PC, a notification image mg consisting of an arrow indicating the launch direction and the words "hit right" is displayed near the upper right of the display area of ​​the main display unit 81, and the notification image functions as a notification to encourage the launch of the game ball toward the second flow path Y, and is hidden upon transition to the special chart variation pattern derivation state PA. These are the same as in Figs. 12(a) and 12(b) described later, that is, when transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA. In the following description, the notification image mg may be referred to as a "right hit notification."

[0122] Next, as shown in Figures 12(a) and 12(b), in this embodiment, when there is a transition from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA, the left hit notification is not executed.

[0123] In this way, in this embodiment, the execution mode of the left hit notification is determined according to the combination of the type of special chart variation pattern derivation state before the transition and the type of transition condition (see Figure 13 (a)). Specifically, the notification mode (notification mode H1) of the left-hand hit notification when transitioning from the special chart fluctuation pattern derivation state PC (normal chart high probability) to the special chart fluctuation pattern derivation state PA (normal chart low probability) due to transition condition (v) is different from the notification mode (notification mode H2) of the left-hand hit notification when transitioning from the special chart fluctuation pattern derivation state PC to the special chart fluctuation pattern derivation state PA due to transition condition (vi) different from transition condition (v). This makes it easier to recognize which transition condition (termination condition) caused the transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, depending on the difference in the notification mode related to the right-hit notification. In order to achieve this effect, when the transition condition (v) causes a transition from the special pattern variation pattern derivation state PC to the special pattern variation pattern derivation state PA, and when the transition condition (vi) causes a transition from the special pattern variation pattern derivation state PC to the special pattern variation pattern derivation state PA, the left hit notification may not be executed. These are the same in the following inventions. Furthermore, "different notification modes" does not necessarily mean that the notification modes are different within the same device (in this embodiment, the main display unit 81), but also means that at least some of the types of devices being executed are different, and combinations of these.

[0124] Therefore, in the gaming machine 10, when the termination condition is satisfied in the second gaming state (special chart variation pattern derivation state PC), the second gaming state transitions to the first gaming state (special chart variation pattern derivation state PA), and the termination conditions include a first termination condition (transition condition (vi)) and a second termination condition (transition condition (v)), and the notification means (main display unit 81, speaker 33) is capable of executing a predetermined notification (left-hand hit notification) that prompts the launch of the gaming ball toward the first starting hole (first starting hole 57), and the predetermined notification can be executed in both the first case where the second gaming state transitions to the first gaming state because the first termination condition is satisfied, and the second case where the second gaming state transitions to the first gaming state because the second termination condition is satisfied, and in other words, the notification mode of the predetermined notification executed in the first case is different from the notification mode of the predetermined notification executed in the second case.

[0125] Also, as described above, in this embodiment, when the special chart variation pattern derivation state PB transitions to the special chart variation pattern derivation state PA, the left hit notification is not executed. On the other hand, when the special chart variation pattern derivation state PC, which is more advantageous than the special chart variation pattern derivation state PB, transitions to the special chart variation pattern derivation state PA, the left hit notification is executed. According to this, by making it difficult to impress the end of the normal high probability state (special pattern variation pattern derivation state PB) which has a relatively low advantage, it is possible to suppress a decrease in motivation to play when the normal high probability state ends. In order to achieve this effect, it is not necessary for the left hit notification to be executed in all cases when there is a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, and it may be configured so that the left hit notification is executed in some of those cases.

[0126] Therefore, in the gaming machine 10, the normal map lottery state management means (normal map lottery means 135) can set a normal state (normal map low probability) and a high probability state (normal map high probability) in which the probability of a normal map winning is higher compared to the normal state by determining whether the normal map is a hit or not, and the high probability states include a first high probability state (special map variation pattern derivation state PB) and a second high probability state (special map variation pattern derivation state PC) which is more advantageous than the first high probability state, and the notification means (main display unit 81, speaker 33) can execute a predetermined notification (left hit notification) that encourages the launch of the gaming ball toward the first starting hole (first starting hole 57), and in other words, when there is a transition from the first high probability state to the normal state, the predetermined notification is not executed, and when there is a transition from the second high probability state to the normal state, the predetermined notification is executed at least in some cases.

[0127] Also, as shown in Figure 13(b), the left hit notification in this embodiment has a notification mode consisting of a notification image hg3 containing the text "Warning, please hit left" and a sound "Please hit left" that is emitted in conjunction with the start of the display of the notification image, and the left hit notification of this notification mode is executed as a type of error notification when the gaming ball passes through gate 63 (when the gaming ball is detected by gate sensor 74) in the normal low probability (special chart variation pattern derivation state PA).In the following explanation, the notification mode of this left hit notification will be referred to as "notification mode H3", and the relationship between this left hit notification and the present invention will be described later.

[0128] Next, as shown in Figure 14 (a), when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC (normal chart high probability) to the special chart variation pattern derivation state PA (normal chart low probability), a left-hit notification for notification mode H1 is started at timing t11, which is the timing when time T1 has elapsed since the timing when the transition condition was satisfied. On the other hand, as shown in Figure 14 (b), when the transition condition (vi) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, a left-hit notification for notification mode H2 is started at timing t21, which is the timing when time T2 has elapsed since the timing when the transition condition was satisfied. Time T1 is longer than time T2. According to this, when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, it is easier to feel the lingering impression of the special chart variation pattern derivation state PC compared to when the transition condition (vi) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA. This leads to an increase in interest in the game. In order to achieve this effect, when the special chart variation pattern derivation state PC is transitioned to the special chart variation pattern derivation state PA by the transition condition (v), it is not necessary to configure the start timing of the left hit notification based on the timing when the transition condition is satisfied to be necessarily later than when the special chart variation pattern derivation state PC is transitioned to the special chart variation pattern derivation state PA by the transition condition (vi). In other words, the start timing in part of the former case may be the same as the start timing in the latter case, or the start timing in part of the former case may be earlier than the start timing in the latter case, but it is preferable that the start timing in part of the former case is not earlier than the start timing in the latter case. Furthermore, as described above, in this embodiment, when the transition condition (v) is made from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, and when the transition condition (vi) is made from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, the notification mode of the left hit notification executed thereafter is different, but these notification modes may be the same. This is also true in the following explanations unless otherwise specified.

[0129] Therefore, in the gaming machine 10, when the termination condition is satisfied in the second gaming state (special chart variation pattern derivation state PC), the second gaming state transitions to the first gaming state (special chart variation pattern derivation state PA), and the termination conditions include a first termination condition (transition condition (vi)) and a second termination condition (transition condition (v)), and the notification means (main display unit 81, speaker 33) is capable of executing a predetermined notification (left-hand hit notification) that prompts the launch of the gaming ball toward the first starting hole (first starting hole 57).In either the first case in which the second gaming state transitions to the first gaming state because the first termination condition is satisfied, or the second case in which the second gaming state transitions to the first gaming state because the second termination condition is satisfied, the predetermined notification can be executed, and in other words, based on the timing at which the termination condition is satisfied, the start timing of the predetermined notification in the second case can be later than the start timing of the predetermined notification in the first case.

[0130] In particular, as described above, transition condition (vi) is that the game ball does not pass through the V winning area in the generated small win game and the small win game ends. On the other hand, transition condition (v) is the end of the pattern change related to special pattern 2 executed without a big win game in the normal pattern high probability, with the number of pattern changes reaching 80. According to this, when the transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA occurs in an irregular manner, the lingering feeling of the special chart variation pattern derivation state PC is made less likely to be felt, thereby suppressing a decline in motivation to play thereafter, while when the transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA occurs in a normal manner, the lingering feeling of the special chart variation pattern derivation state PC is made to be felt, thereby increasing interest in playing. In order to achieve this effect, the transition condition when transitioning from the special symbol variation pattern derivation state PC to the special symbol variation pattern derivation state PA in the normal flow is not limited to that of this embodiment (transition condition (v)). For example, on the premise that a fall lottery is executed at the start of a pattern variation in a normal symbol high probability, the condition may be that the fall lottery is won and the result of the special symbol hit / miss judgment in the pattern variation is a miss. In other words, the transition condition may be a condition that is satisfied by some of the pattern variations in which the result of the special symbol hit / miss judgment is a miss.

[0131] Therefore, in the gaming machine 10, the specific result related to the pattern change executed based on the winning of the game ball into the second starting port (second starting port 59) includes at least a small win, and the winning game includes a small win game and a big win game. When a small win is derived by the winning / losing judgment, the small win game is generated after the end of the pattern change for which the winning / losing judgment was executed, and when the game ball passes through the specific area (V winning area) in the small win game, the big win game is generated after the end of the small win game, and the second game state (special pattern change pattern derivation state) In other words, when a small win game occurs in the second game state (PC) and the game ball does not pass through the specific area in the small win game, the game state is configured to be able to transition from the second game state to the first game state (special symbol variation pattern derivation state PA), and the first termination condition (transition condition (vi)) is a condition that is satisfied when the game ball does not pass through the specific area in the small win game, and the second termination condition (transition condition (v)) is a condition that is satisfied by the execution of a specific variation that is part of the pattern variation for which a specific result was not derived in the win / loss judgment.

[0132] Also, as shown in Figure 14(a), the left hit notification that started when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to the transition condition (v) ends at timing t12, which arrives after the time lapse from timing t11. Similarly, as shown in Figure 14(b), the left hit notification that started when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to the transition condition (vi) ends at timing t22, which arrives after the time lapse from timing t21. The end of these left-handed hit notifications is not limited to the passage of time as in this embodiment, and any end condition may be adopted.

[0133] <Regarding the execution mode of the left-hand hit notification when the game ball enters the first starting hole> Next, with reference to FIG. 15 and FIG. 16, the manner in which the left-hand hit notification is executed when the gaming ball enters the first starting hole 57 will be described in detail. Figures 15(a) and 15(b) are timing charts showing the execution mode of the left hit notification when a game ball enters the first starting hole after transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (v), where Figure 15(a) shows the timing chart when the entry occurs during the execution of the left hit notification, and Figure 15(b) shows the timing chart when the entry occurs before the start timing of the left hit notification. Figures 16(a) and 16(b) are timing charts showing the execution mode of the left hit notification when a game ball enters the first starting hole after transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi), where Figure 16(a) shows the timing chart when the entry occurs during the execution of the left hit notification, and Figure 16(b) shows the timing chart when the entry occurs before the start timing of the left hit notification.

[0134] As shown in Figure 15 (a), in this embodiment, if a game ball enters the first starting port 57 during the execution of a left-hit notification (notification mode H1) when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to the transition condition (v), the execution of the left-hit notification is terminated (the execution of the left-hit notification is stopped). On the other hand, as shown in Figure 16 (a), if a game ball enters the first starting port 57 during the execution of a left-hit notification (notification mode H2) when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to the transition condition (vi), the left-hit notification continues (the execution of the left-hit notification is not stopped).

[0135] According to this, it is made easier for players who are already playing in the shooting direction recommended by the left hit notification to feel the afterglow of the special chart fluctuation pattern derivation state PC, while if the transition from the special chart fluctuation pattern derivation state PC to the special chart fluctuation pattern derivation state PA occurs in an irregular manner, it is made harder for the player to continue to feel the afterglow of the special chart fluctuation pattern derivation state PC, thereby preventing a decrease in motivation to play thereafter.

[0136] Therefore, in the gaming machine 10, when the predetermined notification (left hit notification) relating to the first case above is being executed, the predetermined notification is maintained even if a gaming ball enters the first starting port (first starting port 57), and when the predetermined notification relating to the second case above is being executed, the predetermined notification is terminated when a gaming ball enters the first starting port.

[0137] Furthermore, in this embodiment, as shown in Figure 15 (b), if the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, and a game ball enters the first starting hole 57 before timing t11, which is the start timing of the left hit notification (notification mode H1), the left hit notification that was scheduled to start at timing t11 is not executed. This can further enhance the effect of making it easier for players who are already playing in the shot direction recommended by the left-hit notification to feel the afterglow of the special chart variation pattern derivation state PC.

[0138] On the other hand, as shown in Figure 16(b), if the transition condition (vi) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, and a game ball enters the first starting hole 57 before timing t21, which is the start timing of the left-hand hit notification (notification mode H2), the left-hand hit notification will start at timing t21. According to this, when there is an irregular transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, it is possible to suppress a decrease in the desire to play thereafter by making it difficult for the player to continue to feel the afterglow of the special chart variation pattern derivation state PC.

[0139] <Regarding the execution mode of the left-handed hit notification that is executed when the game ball passes through the gate> Next, with reference to FIGS. 17 to 19, the execution mode (mainly whether or not to execute) of the left hit notification of the notification mode H3 executed when the gaming ball passes through the gate 63 will be described in detail. FIG. 17 is a timing chart showing the execution mode of the left-hand hit notification regarding the passage of the game ball through the gate when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA. Figure 18 is a timing chart showing the execution mode of the left-hand hit notification when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA and the game ball enters the first starting port while the left-hand hit notification is being executed regarding the game ball passing through the gate. Figure 19 is a timing chart showing the execution mode of the left-hand hit notification regarding the passage of the game ball through the gate when transition is made from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA due to transition condition (vi).

[0140] As shown in Figure 17, in this embodiment, when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, if the game ball passes through the gate 63 (if the gate sensor 74 detects the game ball) before the timing t11 at which the left-hit notification of notification mode H1 is started, the left-hit notification of notification mode H3 is not executed. On the other hand, as shown in Figure 19, when the transition condition (vi) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, if the game ball passes through the gate sensor 74 before the timing t21 at which the left-hand hit notification of notification mode H2 starts, the left-hand hit notification of notification mode H3 starts. This makes it possible to warn a player who is still trying to play in a different direction from the shot direction recommended by the left hit notification (a shot direction toward the second starting port 59, i.e., a shot direction toward the second flow path Y) about the shot direction, while also making it easier for the player to feel the afterglow of the special chart variation pattern derivation state PC when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA in the normal flow. In order to achieve this effect, the method of detecting the game ball launched toward the second flow path Y does not matter. For example, the launch of the game ball toward the second flow path Y may be detected based on the detection of the game ball by a means other than the game ball passing through the gate 63, such as the game ball entering the second starting port 59. Furthermore, in this embodiment, the left-hit notification of notification mode H3 is executed when the target sensor (gate sensor 74) detects the game ball even once, but the left-hit notification may also be executed when the detection is made multiple times consecutively (within a certain period of time). This also applies to the inventions described below.

[0141] Therefore, in the gaming machine 10, when a gaming ball fired toward the second starting port (second starting port 59) is detected in the first gaming state (special chart variation pattern derivation state PA), a predetermined notification (left hit notification) can be executed, and in other words, when a gaming ball fired toward the second starting port is detected during the period from when the second termination condition (transition condition (v)) is satisfied and the second gaming state (special chart variation pattern derivation state PC) transitions to the first gaming state until the predetermined notification related to the second case is started, the predetermined notification is not executed.

[0142] As shown in Figure 17, when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, if the game ball passes through the gate sensor 74 at a timing later than the timing t11 at which the left-hand hit notification of notification mode H1 starts, the left-hand hit notification of notification mode H3 starts. This makes it easier to feel the afterglow of the special chart variation pattern derivation state PC when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA in the normal flow, while making it less likely to cause disadvantage to the player. In this embodiment, the left-handed hit notification of notification mode H3 is executed with priority over the left-handed hit notification of notification mode H1. Here, "the notification is executed with priority" does not only mean that both notifications are executed in parallel and the notification with the higher priority is executed in a manner that makes it easier to recognize, such as by displaying the notification image for the notification with the higher priority in front of the notification image for the notification with the lower priority (this pattern is used in this embodiment), but also means that the notification with the lower priority is not executed (the execution of the notification with the lower priority is stopped). The same applies to the relationship between the left-handed hit notification of notification mode H3 and the left-handed hit notification of notification mode H2 shown in FIG. 19.

[0143] 18, when the transition condition (v) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, and the passing of the game ball through the gate sensor 74 occurs at a timing later than the timing t11 at which the left hit notification of the notification mode H1 starts, and the left hit notification of the notification mode H3 starts, if a game ball enters the first starting hole 57 during the execution of the left hit notification of the notification mode H3, the execution of the left hit notification of the notification mode H1 ends (the execution of the left hit notification of the notification mode H1 is stopped). On the other hand, the execution of the left hit notification of the notification mode H3 continues (the execution of the left hit notification of the notification mode H3 is not stopped). This makes it easier for the player to recognize that the launch direction of the game ball has been corrected.

[0144] Also, as shown in Figure 19, when the transition condition (vi) causes a transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, if the game ball passes through the gate sensor 74 after the timing t21 at which the left-hand hit notification of notification mode H2 is started, the left-hand hit notification of notification mode H3 is started. According to this, when the transition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA occurs in an irregular manner, it is possible to make it difficult for the player to suffer a disadvantage.

[0145] Although not shown in the figure, after the transition from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA, a left-hand hit notification of notification mode H3 is executed based on the passage of the game ball through gate 63. Although not described above, the left-hit notification in notification mode H3 ends after a certain period of time (10,000 ms in this embodiment).

[0146] <Other variations> Modifications not mentioned in the above description are listed below.

[0147] First, in this embodiment, the number of out balls counted using the detection results of the out ball sensor 75 described above is used to derive a base value. More specifically, the base value is derived in a 60,000-ball interval from the first power-on (including when the area related to the base value in RAM 103 is cleared), and within this interval is an interval corresponding to the base value currently being updated. The base value is a value derived by dividing the number of safe balls (number of winning balls) in the most unfavorable state (special chart variation pattern derivation state PA, where special chart probability and normal chart probability are low) by the number of out balls × 100, and this value is displayed on a main control board monitor (not shown) provided on the main control board 100. Here, as described above, when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, the start timing of the left hit notification based on the transition condition related to the transition is different when the transition is due to the transition condition (v) and when the transition is due to the transition condition (vi), but the update start timing of the base value based on the transition condition related to the transition is the same when the transition is due to the transition condition (v) and when the transition is due to the transition condition (vi). In particular, the update start timing is the timing when the transition condition is satisfied, and this is also the case when transitioning from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA.

[0148] Although omitted in the description of the gaming machine 10, a right-hit lamp (not shown) is provided in the gaming area 50a. Here, this right-hit lamp is turned on in each of the special chart variation pattern derivation state PB, the special chart variation pattern derivation state PC, the small hit game, and the big hit game, but is turned off in the special chart variation pattern derivation state PA, thereby informing that the shooting direction of the gaming ball toward the second flow path Y is recommended. Then, when transitioning from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA, the timing at which the right hit lamp changes from the on state to the off state based on the transition condition for the transition is the same when the transition is due to transition condition (v) and when the transition is due to transition condition (vi). Note that the timing at which the right hit lamp turns off preferably coincides with the timing at which the transition condition from the special chart variation pattern derivation state PC to the special chart variation pattern derivation state PA is satisfied, but it may also be the timing at which a certain time has passed since the transition condition. Also, as described above, in this embodiment, there are cases where the special chart variation pattern derivation state PB transitions to the special chart variation pattern derivation state PA, but in this case, as in the case where the special chart variation pattern derivation state PC transitions to the special chart variation pattern derivation state PA, when the transition is due to the transition condition (iv) and when the transition is due to the transition condition (vi), the timing at which the right hit lamp based on the transition condition for the transition changes from the on state to the off state is the same. Note that the timing at which the right hit lamp turns off preferably coincides with the timing at which the transition condition from the special chart variation pattern derivation state PB to the special chart variation pattern derivation state PA is satisfied, but it may also be the timing at which a certain time has elapsed since the transition condition.

[0149] In addition, the gaming machine 10 according to this embodiment is a so-called one-type two-type hybrid machine that can derive both a big hit and a small hit that can result in a big hit game in determining whether the special chart is a hit or not, but it is not limited to this, and it is also possible to adopt one that can derive only a so-called two-type hit. Furthermore, in the gaming machine 10 according to this embodiment, a small win is not derived in the judgment of whether the special chart 1 is a hit or not, but a small win may be derived in the judgment of whether the special chart is a hit or not.

[0150] Furthermore, in this embodiment, as long as the relationship between the probability, rate, frequency, and number of times is ensured, the smaller value may be 0, and the larger value may be the maximum value. In particular, as long as the phenomenon aspect is ensured, the control for realizing the rate can be any. Furthermore, each lottery value in the lottery table illustrated in this embodiment is an example, and as long as the magnitude relationship between the lottery tables is maintained, each lottery value may adopt any value within the range.

[0151] In the above explanation, the restoration state at the time of power recovery is determined by referring to the state of the RAM clear switch 43 at the time of power recovery, but it may also be determined by referring to whether the time that the RAM clear switch 43 has been in the ON state since power recovery exceeds a specified time (for example, 3 seconds). In this way, it is possible to further prevent erroneous RAM clear processing from occurring.

[0152] In addition, in the above explanation, the state of the middle frame door open sensor 76 (the open / closed state of the middle frame 17) was referenced when determining the recovery state upon power restoration, but the recovery state may be set without reference to this state. In this case, the recovery state upon power restoration may be uniformly set according to the case where the middle frame door open sensor 76 is ON (the middle frame 17 is open).

[0153] The present invention described above is not limited to the above description, and includes various modifications and improvements as long as the object of the present invention is achieved.

[0154] <Additional Notes> The present embodiment encompasses the following technical idea. (1) A gaming machine capable of launching a gaming ball, capable of executing a pattern variation accompanied by a win / loss determination based on the entry of the gaming ball into a first start port or a second start port, and capable of generating a winning game after the pattern variation for which the win / loss determination was executed is completed when a specific result is derived by the win / loss determination, A gaming status management means; A notification means; notification control means for controlling the notification means; Equipped with The game state management means can set, as game states in which a pattern change can be executed, a first game state in which it is recommended to launch a game ball toward the first starting hole, and a second game state in which it is recommended to launch a game ball toward the second starting hole, When a termination condition is satisfied in the second gaming state, the second gaming state is transitioned to the first gaming state, The termination conditions include a first termination condition and a second termination condition, The notification means is capable of executing a predetermined notification to prompt the launch of the game ball toward the first starting hole, The predetermined notification may be executed in either a first case where a transition from the second gaming state to the first gaming state occurs due to the first termination condition being satisfied, or a second case where a transition from the second gaming state to the first gaming state occurs due to the second termination condition being satisfied, The notification manner of the predetermined notification executed in the first case is different from the notification manner of the predetermined notification executed in the second case. A gaming machine characterized by: (2) The gaming machine described in (1) above, The specific result relating to the pattern variation executed based on the winning of the game ball into the second starting hole includes at least a small win, The winning games include small winning games and big winning games, When the small win is derived by the hit / miss determination, the small win game is generated after the end of the pattern variation for which the hit / miss determination was executed, and when the game ball passes through a specific area in the small win game, the big win game is generated after the end of the small win game, When the small win game occurs in the second game state and the game ball does not pass through the specific area in the small win game, the second game state can be transitioned to the first game state, The first termination condition is a condition that is satisfied when the game ball does not pass through the specific area in the small win game, The second termination condition is a condition that is satisfied by the execution of a specific variation that is a part of the pattern variation for which the specific result was not derived in the hit / miss judgment. A gaming machine characterized by: (3) The gaming machine according to (1) or (2) above, With respect to the timing at which the termination condition is satisfied as a reference, the start timing of the predetermined notification in the second case may be later than the start timing of the predetermined notification in the first case. A gaming machine characterized by: (4) The gaming machine described in (3) above, When a game ball launched toward the second starting hole is detected in the first game state, the predetermined notification is executable. If a game ball launched toward the second starting hole is detected during the period from when the second termination condition is satisfied and the game state transitions from the second game state to the first game state until when the predetermined notification relating to the second case is started, the predetermined notification is not executed. A gaming machine characterized by: (5) The gaming machine according to (4) above, During the execution of the predetermined notification in the first case, the predetermined notification is maintained even if a game ball enters the first starting hole, During the execution of the predetermined notification in the second case, the predetermined notification is terminated when a game ball enters the first starting hole. A gaming machine characterized by: [Explanation of symbols]

[0155] 10 Gaming machines 15 Outer Frame 17 Middle Frame 20 Front frame 21 Hinge mechanism 22 Movable Decorations 23 Cylinder lock 25 Transparent materials 27 Upper ball tray 29 Lower ball tray 31 Operating handle 32 Upper frame part 33(33a, 33b) Speaker 34a, 34b Left and right side frame parts 35(35a, 35b, 35c) Frame Lamp 36 Ball removal mechanism 37 Production button 38 Cursor Button 38a Up cursor button 38b Down cursor button 38c Left cursor button 38d Right cursor button 38e Middle cursor button 39 Main operation section 39a Ball loan button 39b Return button 40 Power switch 43 RAM clear switch 45 Opening and closing cover 46 Game Ball Tank 47 Tank rail 48 Dispensing Unit 49 Dispensing aisle 50 Game Board 50a Gaming area 51 outer rail 52 Windmill 53 Inner rail 54 Protective material 55 Grand Prize Winner 57 First starting point 59 Second starting point 61 Normal electric device 62 Ordinary electric accessory solenoid Gate 63 65 Special Electric Devices 66 Special electric accessory solenoid 67 General Prize Winning Entrance 69 Outlet 70 First starting port sensor 71 Second starting port sensor 72 Large prize entrance sensor 73 General prize entry sensor 74 Gate Sensor 75 Out ball sensor 76 Middle frame door open sensor 77 Front frame door open sensor 80 Performance display device 81 Main display 82 Sub display 82a Upper sub display 82b Left sub-display 82c Right sub display 90 Pattern display device 91 First special pattern display device 92 Second special pattern display device 93 Ordinary pattern display device 94 1st special pattern reserved lamp 95 2nd special pattern reserved lamp 96 Normal pattern hold lamp 100 Main control board 101 CPU 102 ROM 103 RAM 104 I / O ports 105 Random Number Circuit 109 Main control board case 110 Ball entrance determination method 115 Main random number generator 120 Main Hold Control Means 125 Preliminary Judgment Measures 130 Special drawing lottery method 131 Special drawing validity determination means 132 Special stop pattern lottery means 133 Special chart variation pattern derivation means 135 General lottery method 140 Jackpot game control means 145 Pattern display control means 150 Electrical equipment control means 155 Game status control means 160 Main information storage means 165 Main Error Control Measures 170 Main Command Management Method 175 Power restoration processing execution means 176 Return state setting means 179 Means for transitioning to playable state 180 Power cut processing execution means 200 1st sub-control board 201 CPU 202 ROM 203 RAM 204 I / O ports 209 1st sub-control board case 210 Sub-random number generator 220 Normal performance control means 221 Presentation mode control means 222 Production Route Determination Method 223 Sub-hold control means 224 Predictive performance control means 225 Means for determining production content 226 Decorative pattern control means 227 Jackpot performance control means 230 Sub-error Control Measures 240 Lamp control means 245 Movable equipment control means 260 Sub-information storage means 270 Subcommand Management Method 300 Second sub-control board 309 Second sub-control board case 310 Voice control board 311 CPU 312 ROM 313 RAM 314 I / O ports 400 Dispensing control board 409 Dispensing control board case 500 Power Control Board 501 Normal power circuit 502 Backup power circuit 503 Power interruption detection circuit 509 Power supply control board case 811 Display area 812 Display area 813 Display area X First flow path Y Second flow path hg1 notification image hg2 notification image hg3 notification image mg notification image

Claims

1. A gaming machine capable of launching a gaming ball, capable of executing a pattern variation accompanied by a win / loss determination based on the passing of the gaming ball through a first starting area or a second starting area, and capable of generating a winning game after the completion of the pattern variation for which the win / loss determination was executed when a specific result is derived by the win / loss determination, A gaming status management means; A notification means; notification control means for controlling the notification means; Equipped with The game state management means can set, as game states in which a pattern change can be executed, a first game state in which it is recommended to launch a game ball toward the first starting area, and a second game state in which it is recommended to launch a game ball toward the second starting area, When a termination condition is satisfied in the second gaming state, the second gaming state is transitioned to the first gaming state, The termination conditions include a first termination condition and a second termination condition, The notification means is capable of executing a predetermined notification to prompt the launch of the game ball toward the first starting area, The predetermined notification may be executed in either a first case where a transition from the second gaming state to the first gaming state occurs due to the first termination condition being satisfied, or a second case where a transition from the second gaming state to the first gaming state occurs due to the second termination condition being satisfied, The notification manner of the predetermined notification executed in the first case is different from the notification manner of the predetermined notification executed in the second case, With respect to the timing at which the termination condition is satisfied as a reference, the start timing of the predetermined notification in the second case may be later than the start timing of the predetermined notification in the first case, When a game ball launched toward the second starting area is detected in the first game state, the predetermined notification is executable. When the second termination condition is satisfied and a game ball is detected launched toward the second starting area during at least a part of the period from the transition from the second game state to the first game state until the start of the predetermined notification in the second case, the predetermined notification is not executed. A gaming machine characterized by:

2. A gaming machine capable of launching a gaming ball, capable of executing a pattern variation accompanied by a win / loss determination based on the passing of the gaming ball through a first starting area or a second starting area, and capable of generating a winning game after the completion of the pattern variation for which the win / loss determination was executed when a specific result is derived by the win / loss determination, A gaming status management means; A notification means; notification control means for controlling the notification means; Equipped with The game state management means can set, as game states in which a pattern change can be executed, a first game state in which it is recommended to launch a game ball toward the first starting area, and a second game state in which it is recommended to launch a game ball toward the second starting area, When a termination condition is satisfied in the second gaming state, the second gaming state is transitioned to the first gaming state, The termination conditions include a first termination condition and a second termination condition, The notification means is capable of executing a predetermined notification to prompt the launch of the game ball toward the first starting area, The predetermined notification may be executed in either a first case where a transition from the second gaming state to the first gaming state occurs due to the first termination condition being satisfied, or a second case where a transition from the second gaming state to the first gaming state occurs due to the second termination condition being satisfied, The notification manner of the predetermined notification executed in the first case is the same as the notification manner of the predetermined notification executed in the second case, With respect to the timing at which the termination condition is satisfied as a reference, the start timing of the predetermined notification in the second case may be later than the start timing of the predetermined notification in the first case, When a game ball launched toward the second starting area is detected in the first game state, the predetermined notification is executable. When the second termination condition is satisfied and a game ball is detected launched toward the second starting area during at least a part of the period from the transition from the second game state to the first game state until the start of the predetermined notification in the second case, the predetermined notification is not executed. A gaming machine characterized by:

Citation Information

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