Pachinko machine

JP7745977B2Active Publication Date: 2025-09-30SAMMY CORPORATION
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Patent Information

Application Number
JP2022128724
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-08-12
Publication Date
2025-09-30
Estimated Expiration
2042-08-12

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Abstract

To provide a game machine which can smoothly progress a game.SOLUTION: A predetermined program is configured such that at least a first circumstance in which, when predetermined data is two, a command for subtracting the predetermined data is executed and then the predetermined data becomes one, a second circumstance in which, when the predetermined data is one, the command for subtracting the predetermined data is executed and then the predetermined data becomes zero, and a third circumstance in which, when the predetermined data is zero, the command for subtracting the predetermined data is executed and then the predetermined data becomes zero may be generated. A different process is executed between after the second circumstance and after the third circumstance.SELECTED DRAWING: Figure 503
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Claims

[Claim 1] A starting hole through which a game ball can enter; an identification information display unit capable of displaying identification information; A main control means for controlling the progress of a game; a performance display unit capable of displaying a performance; A sub-control means for controlling the performance; Equipped with an acquisition means for acquiring game information based on the ball entering the starting hole; a storage means for temporarily storing the acquired game information as reserved information when the acquisition means acquires the game information until the winning / losing determination permission condition is satisfied; A winning / losing determination means for performing a winning / losing determination based on the game information acquired by the acquisition means when the winning / losing determination permission condition is satisfied; an identification information display control means for controlling the identification information display unit to variably display the identification information and then to statically display the same based on the game information acquired by the acquisition means; a special game control means for executing a special game advantageous to a player after the identification information is displayed in a stopped display mode in a predetermined mode on the identification information display unit; The secondary control means a performance display content control means for controlling the performance display content displayed on the performance display unit; and a performance symbol display control means for controlling the performance symbol to be displayed stationarily after being displayed variably on the performance display unit, In the first program, The control unit is configured so that at least a first situation can occur in which, when the predetermined data is 2, an instruction to subtract the predetermined data is executed, and the predetermined data becomes 1 at a first timing thereafter; a second situation in which, when the predetermined data is 1, an instruction to subtract the predetermined data is executed, and the predetermined data becomes 0 at the first timing thereafter; and a third situation in which, when the predetermined data is 0, the predetermined data becomes 0 at the first timing thereafter; In the second situation, the predetermined data is set to 0 as a result of executing an instruction to subtract from the predetermined data, while in the third situation, the predetermined data is set to 0 as predetermined data; the third condition occurs after the second condition; After the third situation occurs, the third situation may occur repeatedly; In the first program, not performing a predetermined process based on the predetermined data being 0 in the first situation; The predetermined process is not executed in the third situation, either. The power supply to the gaming machine is cut off in the third situation where the predetermined data is 0, and after the power is restored, the first situation may occur; In the second program, It is possible to store specific data regarding the increase from a reference value that is the smallest difference between the number of game values ​​awarded after power-on and the number of game values ​​used, When the specific data reaches a specific value, a suppression state in which the game does not proceed is established, The computer is configured so that at least a fourth situation can occur in which, when the specific data is 2, an instruction to subtract the specific data is executed, and the specific data becomes 1 at a second timing thereafter; a fifth situation in which, when the specific data is 1, an instruction to subtract the specific data is executed, and the specific data becomes 0 at a second timing thereafter; and a sixth situation in which, when the specific data is 0, the specific data becomes 0 at a second timing thereafter; The sixth situation occurs after the fifth situation; After the sixth situation, the sixth situation may occur repeatedly; In the second program, The power supply to the gaming machine is cut off in the fourth situation where the specific data is 1, and after the power is restored, the sixth situation may occur; When the specific data reaches the specific value at a predetermined timing during the execution of a special game, the suppression state is not entered at the predetermined timing, but is entered at a specific timing after the special game ends, When the specific data reaches the specific value during the variable display of the identification information in which the stop display mode becomes the predetermined mode, the display is suppressed, and the special game corresponding to the identification information is not executed. Even if the specific data reaches the specific value in a situation where a specific notification means is executing a specific error notification in a specific error state, the state is suppressed, and the specific notification means executes a notification regarding the suppression state in priority to the specific error notification, When the device is not in a suppressed state, the volume can be adjusted and an image relating to the adjustment of the gaming environment can be displayed on the effect display unit, whereas when the device is in a suppressed state, the volume cannot be adjusted and an image relating to the adjustment of the gaming environment is not displayed on the effect display unit; When the specific data reaches a predetermined value less than the specific value, a specific process is executed to output a test signal, which is a signal related to a type test. However, since a connector for outputting the test signal is not installed, the test signal related to the specific process is not output to the outside of the gaming machine. A gaming machine characterized by:

Citation Information

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