Pachinko machine
Patent Information
- Application Number
- JP2022128726
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2022-08-12
- Publication Date
- 2025-09-30
- Estimated Expiration
- 2042-08-12
AI Technical Summary
【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。
Smart Images

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Abstract
Claims
[Claim 1] A starting hole through which a game ball can enter; an identification information display unit capable of displaying identification information; A main control means for controlling the progress of a game; a performance display unit capable of displaying a performance; A sub-control means for controlling the performance; Equipped with an acquisition means for acquiring game information based on the ball entering the starting hole; a storage means for temporarily storing the acquired game information as reserved information when the acquisition means acquires the game information until the winning / losing determination permission condition is satisfied; A winning / losing determination means for performing a winning / losing determination based on the game information acquired by the acquisition means when the winning / losing determination permission condition is satisfied; an identification information display control means for controlling the identification information display unit to variably display the identification information and then to statically display the same based on the game information acquired by the acquisition means; a special game control means for executing a special game advantageous to a player after the identification information is displayed in a stopped display mode in a predetermined mode on the identification information display unit; The secondary control means a performance display content control means for controlling the performance display content displayed on the performance display unit; and a performance symbol display control means for controlling the performance symbol to be displayed stationarily after being displayed variably on the performance display unit, In the first program, At least, when predetermined data is 1, a command to subtract the predetermined data is executed, and at a first timing thereafter, a first situation occurs in which the predetermined data is 0, and when the predetermined data is 0, a second situation occurs in which the predetermined data is 0 at the first timing thereafter, In the first situation, the predetermined data is set to 0 as a result of executing an instruction to subtract from the predetermined data, while in the second situation, the predetermined data is set to 0 as predetermined data; The second condition occurs after the first condition; After the second situation occurs, the second situation may occur repeatedly; In the first program, execute a predetermined process based on the predetermined data being 0 in the first situation; not executing the predetermined process in the second situation; After executing the instruction to subtract the predetermined data, the CPU 10 executes an instruction to determine whether the predetermined data is 0, In the second program, It is possible to store specific data regarding the increase from a reference value that is the smallest difference between the number of game values awarded after power-on and the number of game values used, When the specific data reaches a specific value, a suppression state in which the game does not proceed is established, a third situation in which an instruction to subtract the specific data is executed when the specific data is 1, and the specific data is set to 0 at a second timing thereafter, and a fourth situation in which the specific data is set to 0 at the second timing thereafter when the specific data is 0, the fourth situation occurs after the third situation; After the fourth situation occurs, the fourth situation may occur repeatedly; In the second program, In the third situation, the predetermined process is not executed based on the specific data being 0; In the fourth situation, the predetermined process is not executed based on the specific data being 0; After executing the instruction to subtract the specific data, execute an instruction to determine the value of the specific data; When the specific data reaches the specific value at a predetermined timing during the execution of a special game, the suppression state is not entered at the predetermined timing, but is entered at a specific timing after the special game ends, When the specific data reaches the specific value during the variable display of the identification information in which the stop display mode becomes the predetermined mode, the display is suppressed, and the special game corresponding to the identification information is not executed. Even if the specific data reaches the specific value in a situation where a specific notification means is executing a specific error notification in a specific error state, the state is suppressed, and the specific notification means executes a notification regarding the suppression state in priority to the specific error notification, When the device is not in a suppressed state, the volume can be adjusted and an image relating to the adjustment of the gaming environment can be displayed on the effect display unit, whereas when the device is in a suppressed state, the volume cannot be adjusted and an image relating to the adjustment of the gaming environment is not displayed on the effect display unit; When the specific data reaches a predetermined value less than the specific value, a specific process is executed to output a test signal, which is a signal related to a type test. However, since a connector for outputting the test signal is not installed, the test signal related to the specific process is not output to the outside of the gaming machine. A gaming machine characterized by:
Citation Information
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