Gaming device and gaming program

The gaming device addresses the challenge of inaccurate data output restriction detection by implementing a determination and alarm system within the hall computer, ensuring accurate data collection and notification during restricted periods, thus improving operational efficiency.

JP7747333B2Active Publication Date: 2025-10-01KITA DENSHI CORP
View PDF 4 Cites 0 Cited by

Patent Information

Application Number
JP2022036635
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-09
Publication Date
2025-10-01
Estimated Expiration
2042-03-09

AI Technical Summary

Technical Problem

Conventional gaming devices struggle with accurately determining and notifying managers of data output restrictions, leading to inaccurate business information calculations during data output limitations, as they lack a mechanism to differentiate between genuine and unauthorized data output sources.

Method used

The gaming device incorporates a determination means within the hall computer to identify data output restrictions and an alarm means to notify managers, ensuring separate collection and management of data during restricted and unrestricted periods, using authentication processes to differentiate between legitimate and unauthorized data sources.

Benefits of technology

Enables accurate business information calculation by distinguishing between genuine and restricted data outputs, allowing managers to promptly address issues and maintain precise operational data, thereby enhancing facility management efficiency.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007747333000001
    Figure 0007747333000001
  • Figure 0007747333000002
    Figure 0007747333000002
  • Figure 0007747333000003
    Figure 0007747333000003
Patent Text Reader

Abstract

To provide a game device and a game program that can determine whether data output is being restricted.SOLUTION: A game device in which specific data regarding a game output from a game machine and special data regarding the lending of a game value output from a lending device can be input, first data regarding the specific data and second data regarding the special data can be output when it is authenticated by an authentication process with the lending device, and predetermined data can be input from a relay device that can output the second data and restrict the output of the first data if it is not authenticated by the authentication process comprises determination means capable of determining that the relay device is restricting the output of the data when the second data is input and the first data is not input, and notification means capable of executing notification of specific information when the determination means determines that the relay device is restricting the output of the data.SELECTED DRAWING: Figure 6
Need to check novelty before this filing date? Find Prior Art

Description

[Technical Field]

[0001] The present invention relates to a gaming device and a gaming program. [Background technology]

[0002] A gaming device has been disclosed that collects, via a relay device, various signals output from a dedicated unit provided for so-called medal-less gaming machines, which are played without using actual medals (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Patent Publication No. 2021-118833 Summary of the Invention [Problem to be solved by the invention]

[0004] However, there is room for improvement in conventional gaming devices. [Means for solving the problem]

[0005] In order to achieve the above-mentioned object, the gaming device of the present invention is capable of inputting specific data related to gaming output from a gaming machine and special data related to the lending of gaming value output from a lending device, and when authenticated by an authentication process with the lending device, is capable of outputting first data related to the specific data and second data related to the special data, and on the other hand, when not authenticated by the authentication process, is capable of inputting specified data from a relay device that is capable of outputting the second data and restricting the output of the first data, and is configured to include a determination means that is capable of determining that the relay device is restricting the output of data when the second data is input but the first data is not input, and an alarm means that is capable of alarming specific information when the determination means determines that the relay device is restricting the output of data. [Brief explanation of the drawings]

[0006] [Figure 1] FIG. 1 is a diagram showing a schematic configuration of a gaming system. [Figure 2] FIG. 2 is a block diagram showing the control configuration of the gaming device. [Figure 3] FIG. 10 is a diagram showing an example of a signal (for smart pachinko) output from a hall control output box. [Figure 4] FIG. 10 is a diagram showing an example of a signal (for smart pachislot) output from the hall control output box. [Figure 5] 10A and 10B are diagrams illustrating the relationship between various data and an output restriction flag depending on whether authentication is successful or unsuccessful. [Figure 6] 10 is a flowchart illustrating a collection process. [Figure 7] 10 is a business information screen showing business information displayed on the display unit during normal operation (when data output is not restricted) and when data output is restricted. [Figure 8] FIG. 10 is a diagram showing an arcade layout screen displayed on the display unit while data output is restricted. [Figure 9] FIG. 10 is a diagram showing a pop-up screen displayed on the display unit while data output is restricted. DETAILED DESCRIPTION OF THE INVENTION

[0007] Preferred embodiments of the present invention will now be described with reference to the accompanying drawings. The gaming system 1 is operated by a computer controlled by a program (gaming program). The program sends commands to each component of the computer, causing it to perform predetermined processing, such as input / output, storage, and calculation of data in the hall computer 60. The gaming system 1 is realized by specific means in which a program and a computer work together, and all or part of the program is provided on a magnetic disk, optical disk, or any other computer-readable storage medium, and the program read from the storage medium is installed on the computer and executed. The program can also be loaded directly into a computer via a communication line and executed without using a storage medium. Furthermore, the gaming machine used in this embodiment is configured so that the player cannot touch the gaming medium (gaming value). Therefore, in the following explanation, a conventional gaming machine (hereinafter referred to as "conventional machine") that uses gaming balls will be referred to as a "smart pachinko 10a," a conventional pachislot machine that uses medals will be referred to as a "smart pachislot 10b," and these will be collectively referred to as a "smart gaming machine 10."

[0008] FIG. 1 is a diagram showing a schematic configuration of a gaming system 1. As shown in FIG. The gaming system 1 in this embodiment is composed of a smart gaming machine 10 and a plurality of devices. The multiple devices include, for example, a dedicated unit 20, a hall computer output box 30, a call lamp 40, an intercom 50, a management computer 55, and a hall computer 60. These devices each have a communication means and are connected to each other so as to be able to communicate data via a predetermined network (for example, a local area network).

[0009] The smart gaming machine 10 (gaming machine) is a gaming machine that allows a player to play games without directly touching gaming media such as gaming balls or medals. For example, the smart pachinko 10a can be played by sealing and circulating game balls inside the gaming machine, while the smart pachislot 10b can be played by lending electronic data (hereinafter simply referred to as "game media") without using physical medals. The gaming states of the smart gaming machine 10 are similar to those of conventional machines, for example, a normal gaming state in which gaming media is consumed at a predetermined rate, and a special gaming state in which an increase in gaming media can be expected compared to the normal gaming state, making it more advantageous for the player. This special game state is a game state in which the probability of winning a jackpot or a bonus is higher than in the normal game state, and the game is controlled so that if a player wins a bonus, he or she can acquire a large amount of game media through subsequent winnings. Furthermore, various signals (data) are output from the smart gaming machine 10 in accordance with the progress of the game, and all of these signals are output via the dedicated unit 20, which will be described next.

[0010] The dedicated unit 20 (lending device) is electrically connected to the attached smart gaming machine 10 via a dedicated PIF cable or the like to enable data communication, and has the function of using electronic data to lend gaming media according to the amount inserted. For example, the lending of gaming media according to the amount of money inserted is performed by outputting lending data specifying the number of gaming media to be lent to the smart gaming machine 10 based on the lending operation by the player. The smart gaming machine 10 identifies and stores the number of gaming media lent based on this lending data, and adds it to the number of gaming media it holds (hereinafter referred to as "number of possessed gaming media (number of possessed gaming values)").

[0011] The dedicated unit 20 also returns the game media. Specifically, in the smart gaming machine 10, counting data specifying the counted number of gaming media is output to the dedicated unit 20 by a counting operation. When the dedicated unit 20 receives the count data output from the smart gaming machine 10, it manages the counted number of gaming media identified based on the count data as the number of possessed gaming media.

[0012] Furthermore, the dedicated unit 20 is provided with a card unit, and this card unit stores (records) the number of game media held in an IC card. The IC card is ejected from the card unit by a return operation, and the player can use the IC card in which the number of game media held is stored to exchange it for a prize at a prize exchange center in the game parlor or to play again by inserting it into the card unit of another dedicated unit 20. Such a dedicated unit 20 is connected to the hall control output box 30, the management computer 55, etc. so as to be able to communicate data.

[0013] The hall computer output box 30 (relay device) is connected to the dedicated unit 20, call lamp 40, hall computer 60, etc. so as to enable data communication, and has the same functions as the external terminal board of conventional machines that use game balls or medals. Specifically, the hall computer output box 30 is a pulse converter that converts various signals output from the dedicated unit 20, which is connected via serial communication, into pulses and outputs them to the call lamp 40, hall computer 60, etc.

[0014] The hall control output box 30 determines the type of gaming machine from the data output from the dedicated unit 20 and performs an operation according to the determination result. The gaming machine type is information about the type of gaming machine, with a data length of 1 byte, where Bit0 to Bit3 are the type of gaming machine, Bit4 to Bit6 are the classification of the group, and Bit7 is the management medium. For example, the gaming medium of the smart gaming machine 10 is determined from the management medium among the gaming machine types, such as if the management medium is "0", it is a gaming ball, and if the management medium is "1", it is a gaming medal. The hall computer output box 30 also communicates various data with the hall computer 60 periodically (for example, every 300 ms), as will be described later.

[0015] The call lamp 40 lights up or flashes the light emitting means to notify the player of the occurrence of a jackpot, the occurrence of a special probability, the calling of a store clerk, etc., and also displays information related to the game. For example, the call lamp 40 displays useful information to the player using numbers and graphs to make it easy to see the number of jackpots and the number of special events today, the previous day, etc., as well as the number of starts, which is the number of spins since the last jackpot, and the jackpot history.

[0016] The call lamp 40 has a call function (calling) that allows a store clerk to be called by pressing the call button. When a player operates this call button, the call information is output to the hall computer 60, and when the call button is operated again, the output of the call information is canceled. The hall computer 60 determines the data output status of the hall computer output box 30, etc., and if it determines that data output is restricted, it causes the corresponding call lamp 40 to display specific information (hereinafter also referred to as an alert).

[0017] The intercom 50 (terminal device) functions as a notification means and is a terminal device using radio waves as a communication tool. The gaming system 1 is equipped with a plurality of income devices 50, and each employee carries one income device 50. The intercom 50 not only allows hands-free calling using a headset, but also notifies various information from the hall computer 60, etc., making it an ideal communication tool for amusement centers where immediacy is required.

[0018] The management computer 55 is connected to a management center outside the amusement facility via the Internet for data communication, and collects and manages ball output information output from the smart gaming machines 10 and dedicated units 20 installed in the amusement facility. This ball output information includes performance data that is output to the management center after the amusement center closes, as well as fraud and error data that is output to the management center in real time, and this data is managed centrally at the management center.

[0019] The hall computer 60 (gaming device) is an information processing device that operates according to a program, and is installed, for example, in a location where it can be operated by a manager of the gaming facility, such as an office behind the counter. The hall computer 60 stores, manages, and analyzes information relating to games played on all the smart gaming machines 10 installed in the gaming facility, and manages business information (for example, payout rate, gross profit, etc.) of the gaming facility. As shown in Figure 2, the hall computer 60 is composed of a communication unit 61, a memory unit 62, an operation unit 63, a display unit 64 (alert means, display means), and a control unit 65 (determination means, collection means, output limit data collection means).

[0020] The communication unit 61 receives various signals from the smart gaming machine 10, the dedicated unit 20, etc. via the hall control output box 30.

[0021] The storage unit 62 is configured with a storage medium (for example, a ROM, a RAM, a hard disk, etc.) capable of storing programs and data for executing the various functions of the hall computer 60. The storage unit 62 stores various signals input from the smart gaming machine 10, the dedicated unit 20, and the like.

[0022] The operation unit 63 is an operation means consisting of a keyboard, mouse, etc., and is operated by the manager of the amusement facility or the like to select and input predetermined data, instructions, commands, etc.

[0023] The display unit 64 is a notification means such as a liquid crystal display, and displays numerical values ​​inputted from the operation unit 63 and calculated business information when a staff member of the gaming facility operates the operation unit 63. The display unit 64 functions as a notification means, but the notification means may be a voice, a buzzer, a lamp, or the like.

[0024] The control unit 65 is composed of a CPU, ROM, RAM, etc., and performs processing as the hall computer 60 by reading and executing programs stored in the memory unit 62 while monitoring and controlling each of the above-mentioned parts. For example, the control unit 65 calculates business information, which is information specific to the gaming facility and is used during business hours of the gaming facility, based on various signals output from the smart gaming machine 10 and the like via the communication unit 61.

[0025] In addition, the control unit 65 determines the output state of data from the hall control output box 30 based on various signals output from the smart gaming machine 10 and the like. If the result of the determination is that there is an abnormality in the data output state of the hall control output box 30, the control unit 65 outputs specific information to the intercom 50 carried by the store clerk, a display unit 64 (described later), etc. At this time, when the intercom 50 inputs specific information from the hall computer 60, it notifies the user of the specific information by audio output, for example, information such as "Data output restrictions have been imposed on the smart gaming machine 10 with machine number 2." The store clerk who hears the voice moves to the hall computer output box 30 corresponding to the smart gaming machine 10 with machine number 2, and can quickly investigate and deal with the cause of the data output restriction. Therefore, the store clerk can recognize in real time that the data output restriction is imposed on the smart gaming machine 10 while in the gaming facility.

[0026] Incidentally, the hall control output box 30 performs authentication processing with the dedicated unit 20, and if authentication cannot be confirmed, some data output is restricted. Specifically, the hall control output box 30 undergoes authentication processing of the manufacturing number, serial number, etc. between the hall control output box 30 and the dedicated unit 20 to confirm that the hall control output box 30 is a legitimate product. If the hall computer output box 30 is deemed to be a genuine product and authentication is confirmed, all data is output from the dedicated unit 20 to the hall computer 60, etc., whereas if authentication cannot be confirmed, output restrictions are placed on some of the data.

[0027] Managers of amusement facilities use the business information calculated using this data as an indicator for the daily operation of the facility, but since players can continue to play even when data output is restricted, there is a problem in that accurate business information cannot be calculated during data output restrictions. Furthermore, since the hall computer output box 30 does not output a signal indicating a data output limit on its own, it was not possible to determine whether the reason the hall computer 60, etc., could not calculate accurate business information was due to a data output limit or another cause (for example, a broken wiring).

[0028] Therefore, the hall computer 60 of this embodiment is equipped with a determination means capable of determining whether the hall computer output box 30 is restricting data output or not, and an alarm means capable of issuing an alarm that data output is being restricted when the determination means determines that data output is being restricted, thereby enabling the manager of the amusement facility, etc. to easily recognize that data output is being restricted.

[0029] Here, various signals output from the smart gaming machine 10 and the dedicated unit 20 will be described. Various signals output from the smart gaming machine 10 and the dedicated unit 20 are output to the call lamp 40, the hall computer 60, etc. via the hall computer output box 30.

[0030] The various signals are divided into three data types: "machine data (specific data, first data)," "fraudulent data (special data, second data)," and "sales data (special data, second data)." Based on the data periodically output from the dedicated unit 20, the hall computer output box 30 outputs to the hall computer 60, for example, the "machine data" as a differential value and the "sales data" as a cumulative value. The relationship between these data, signal names, signal types, and unauthorized output will be described below with reference to FIGS. FIG. 3 shows an example of a signal output from the smart pachinko machine 10a, and FIG. 4 shows an example of a signal output from the smart pachislot machine 10b.

[0031] The signal name indicates the corresponding signal name for each data. Machine data is data generated as the game is played, and includes, for example, an out signal output each time a game medium is consumed (used) (Smart Pachinko 10a: number of shots, Smart Pachislot 10b: number of medals inserted), a safe signal output each time a game medium is acquired by winning a prize or the like (Smart Pachinko 10a: prize balls, Smart Pachislot 10b: number of medals paid out), and a status signal output during a special game state (Smart Pachinko 10a: during a jackpot, Smart Pachislot 10b: during RB). The fraudulent data is data generated in association with fraudulent activities such as cheating, and examples thereof include the door open signal (Smart Pachinko 10a) and door open signal (Smart Pachinko 10b) output when the door of the smart gaming machine 10 is open, the fraudulent signal (Smart Pachinko 10a) and fraud detection signal (Smart Pachinko 10b) output when fraud is caused by magnetism, radio waves, etc. Sales data is data generated in connection with the lending or calling of gaming media, and includes, for example, a deposit amount signal output when a deposit is made, a consumption amount (amount used) signal output when a consumption occurs, a call signal output when a store clerk is being called, and a card insertion signal output when an IC card is inserted.

[0032] The signal type indicates which of two signal types each signal falls into: a pulse type where the width of one pulse is fixed at 50 ms, and a state type where the signal is continuously output when in the corresponding state. For example, the out signal of the machine data is a pulse type signal (number of balls fired: 1 pulse for 10 balls, number of medals inserted: 1 pulse for 1 medal), and the status signal of the machine data is a status type signal (jackpot: ON during jackpot, RB: ON during RB). In addition, the signal type of the door open signal / door open signal in the invalid data is a state format (door open / door open: ON when in open state), the signal type of the deposit amount signal in the sales data is a pulse format (deposit amount: 1 pulse for 1,000 yen), and similarly the signal type of the call signal in the sales data is a state format (call: ON during call). In this way, even within the same data type, the signal type may differ.

[0033] In the authentication process between the dedicated unit 20 and the hall control output box 30 described above, the output when not authenticated is as follows: "◯" indicates data for which there are no restrictions on data output from the hall control output box 30 even when not authenticated, and "×" indicates data for which there are restrictions on data output from the hall control output box 30 when not authenticated. For example, machine data is data that is subject to output restrictions when not authenticated, while fraud data and sales data are data that are not subject to output restrictions when not authenticated. The data output from the hall computer output box 30 may be output to the hall computer 60 at any time, or may be stored and then output. For example, in the former case, when data indicating the use of 10 balls is input from the smart pachinko machine 10a, data indicating the use of 10 balls is output to the hall computer 60 at any time, but in the latter case, after the balls have been accumulated until a total of 100 balls are reached, data indicating the use of 100 balls is output to the hall computer 60.

[0034] Next, the relationship between various data and the output limit flag in the hall computer 60 will be described with reference to FIGS. Figure 5 shows the relationship between various data ((a) is machine data (out) and fraud data (fraud detection), (b) is machine data (out) and sales data (amount spent)) and the output restriction flag due to authentication success or failure. FIG. 6 is a flowchart illustrating the collection process. If authentication is successful, all data including machine data is output to the hall computer 60 as normal. On the other hand, if authentication is not possible for some reason (authentication failure), the output of machine data such as outs is restricted, and other fraudulent data such as fraud detection and sales data such as the amount spent are output to the hall computer 60.

[0035] At this time, the control unit 65 functions as a judgment means, and if in addition to inputting sales data or fraudulent data (second data) (S10: Yes), machine data (first data) is input within a certain period of time (S11: Yes), it judges that the hall control output box 30 is not restricting the output of data, and sets the output restriction flag to "OFF" (S12). On the other hand, if the control unit 65 determines that the hall control output box 30 is restricting data output and sets the output restriction flag to "ON" (S13), even though sales data or fraudulent data has been input (S10: Yes), and machine data has not been input even after a certain period of time has elapsed (S11: No). For example, if the control unit 65 receives a fraud detection signal but does not receive an out signal (machine data) after a certain period of time (e.g., 60 seconds) has elapsed, the control unit 65 determines that the hall control output box 30 is restricting the output of data and sets the output restriction flag to "ON" (see Figure 5(a)). In addition, if machine data is input within a certain period of time in addition to inputting sales data or fraudulent data, the control unit 65 determines that the data output restriction has been lifted and changes the output restriction flag from "ON" to "OFF." The fixed time here is an arbitrary time that can be set by the manager of the game center or the like.

[0036] In addition, the judgment may be based on the number of pulses of sales data or fraudulent data, such as when sales data or fraudulent data has been entered a certain number of times but the input of machine data cannot be confirmed. For example, if the control unit 65 inputs a consumption amount signal that outputs one pulse for 100 yen a specific number of times (e.g., 30 pulses) but does not input an out signal during that time, it determines that the hall control output box 30 is restricting the output of data and sets the output restriction flag to "ON" (see Figure 5(b)). It is preferable to set the specific number of times for each lending rate and each smart gaming machine 10, for example, 20 pulses for a smart pachinko 10a with a lending rate of 4 yen / ball, and 40 pulses for a smart pachislot 10b with a lending rate of 20 yen / piece.

[0037] Furthermore, a configuration may be adopted in which an arbitrary time period and a specific number of times can be set for each signal of sales data or fraudulent data in accordance with the characteristics of the data. For example, the consumption amount signal output at the time of consumption is set to a short time and a large number of specific times, while the call signal output while the store clerk is being called is set to a long time and a small number of specific times. This is because the consumption amount signal, which is a pulse type signal, is output more frequently in a short period of time than the call signal, which is a status type signal, and furthermore, since the player is likely to be playing when the sales are consumed, it is easier to detect out signals, etc.

[0038] [Business information screen] FIG. 7 shows a "Business Information Screen" that displays business information during normal times (when data output is not restricted) and when data output is restricted. The control unit 65 functions as a collection means capable of collecting data during periods when it is not determined that the hall control output box 30 is restricting data output, and as an output restriction data collection means capable of collecting data during periods when it is determined that data output is restricting. Therefore, the control unit 65 can collect and manage data separately from data for periods when it has not been determined that the hall control output box 30 is restricting data output (S14) and data for periods when it has been determined that data output is being restricted (S15).

[0039] FIG. 7(a) shows an example in which the game information during normal times and during data output restriction is simultaneously displayed on the display unit 64 in the smart gaming machine 10 with the machine number 2. For example, for business information during a period when it is determined that the hall control output box 30 is restricting data output, machine data such as outs is not collected, but sales data such as deposit amounts is collected and calculated. In this way, the display unit 64 can display data from a period when it has not been determined that data output is being restricted and data from a period when it has been determined that data output is being restricted so that they can be compared. The business information displayed here may include, for example, out, safe, payout rate, number of jackpots, profit rate, etc. Such a "business information screen" allows the manager of the amusement facility to compare data that is under output restriction with data that is not under output restriction, thereby enabling a more accurate understanding of business information. The classification displayed on the "Business Information Screen" can be set arbitrarily, such as by model, manufacturer, or introduction date, as shown in Figure 7(b), in addition to by unit number.

[0040] Furthermore, the display mode of the data output restriction determined by the control unit 65 is not limited to the mode shown in Figure 7, and for example, a "game center layout screen" as shown in Figure 8 can be used to visually distinguish between smart gaming machines 10 under data output restriction and other smart gaming machines 10. The "game center layout screen" displays on the display unit 64 the operating status of the smart gaming machines 10 on the entire floor. In this case, a layout showing the arrangement of the smart gaming machines 10 on each floor is displayed, and the operating status of each smart gaming machine 10 is also displayed in a diagrammatic manner.

[0041] [Game center layout screen] When some of the data output from the hall computer output box 30 is restricted, the hall computer 60 can visually notify the smart gaming machine 10 whose data output is restricted, and can display, for example, an "amusement facility layout screen" as shown in Figure 8. The "amusement facility layout screen" is a screen that displays a diagrammatic layout of the placement of the smart gaming machines 10 on each floor, and allows users to check the operating status using that layout.

[0042] In the example shown in Figure 8, in the smart gaming machine 10 with machine number 2 on floor "1F," some of the data output from the hall control output box 30 is restricted, so the display unit 64 displays it in a different format from that of the other smart gaming machines 10. On the "Gaming Hall Layout Screen," by checking the checkbox 100 indicating that data output is restricted on the pop-up display selection screen 101, the smart gaming machine 10 that is under data output restriction will be displayed in a different display mode from other smart gaming machines 10, for example, with a "red flag mark" or the like.

[0043] By differentiating the display mode of a smart gaming machine 10 under data output restriction from that under data output restriction, the manager of the gaming facility or the like can recognize whether or not the smart gaming machine 10 is under data output restriction. As a result, the manager of the gaming facility or the like can easily grasp the smart gaming machines 10 that are installed on the floor and are under data output restriction by using the "gaming facility layout screen."

[0044] The control unit 65 can display the current operating status of the smart gaming machine 10 on the display unit 64 in different display formats (colors, characters, figures, shading, blinking display, etc.) so that the current operating status of the smart gaming machine 10 can be recognized at a glance. This allows the manager of the gaming facility or the like to quickly recognize the hall computer output box 30 that is currently experiencing data output restrictions, and therefore to take action promptly.

[0045] In this way, the control unit 65 can cause the display unit 64 to function as a notification means, and can display on the display unit 64 the smart gaming machine 10 corresponding to the hall computer output box 30 under data output restriction. For example, when the hall computer 60 determines that the data output is being restricted, the machine number of the corresponding smart gaming machine 10 can be identified and displayed on the display unit 64. This allows the manager of the gaming facility to easily recognize that the hall control output box 30 corresponding to the smart gaming machine 10 of the XX series is under output restriction.

[0046] [Pop-up screen] Also, a "pop-up screen" such as that shown in FIG. For example, there is a possibility that the manager of the amusement facility may not be aware that there is an output restriction on the data. Therefore, when the control unit 65 determines that data output is being restricted, a "pop-up screen" is displayed on the display unit 64, which identifies the machine number of the smart gaming machine 10 for which data output is being restricted, thereby alerting the manager of the gaming facility, etc. This allows the manager of the gaming facility or the like to easily grasp the smart gaming machines 10 on which data output restrictions are imposed.

[0047] As described above, according to the gaming device of this embodiment, when an output restriction is imposed on some of the data output from the hall control output box 30, it is possible to properly determine that an output restriction is imposed on the data even if a signal indicating the output restriction on the data is not output alone. This allows the notification means of the gaming device to notify the gaming facility manager or the like that an output restriction has been placed on the data, enabling the gaming facility manager or the like to take immediate action. In addition, since data collected during a period when it is determined that data output restrictions are in effect can be collected separately, managers of amusement facilities can accurately grasp data during business hours without mixing in data from periods when output restrictions are in effect.

[0048] In a conventional gaming device, when an output limit is imposed on a portion of data output from the hall control output box 30, it is not possible to appropriately determine that the output limit is imposed on the data. The gaming device of the present invention can solve all or part of the problems that need to be improved in conventional gaming devices.

[0049] The above describes a preferred embodiment of the gaming device of the present invention, but the gaming device of the present invention is not limited to the above-mentioned embodiment, and various modifications can be made within the scope of the present invention even in conventional machines that use gaming balls or medals other than the smart gaming machine 10, provided that a signal indicating a data output restriction is not output alone. (1) In this embodiment, the present invention has been described as being applied to a hall computer 60 as an example of a gaming device, but it can also be applied to a dedicated unit 20, a hall computer output box 30, a call lamp 40, a management computer 55, etc. (2) Even if the function of the hall control output box 30 is incorporated into another device such as the dedicated unit 20, the present invention can be applied as long as the signal indicating the data output limit is not output independently. (3) When a signal indicating an output restriction on data from the hall control output box 30 is output alone, the control unit 65 can monitor the output of that signal to determine that the hall control output box 30 is restricting the output of some of the data. [Explanation of symbols]

[0050] 1 Gaming system 10 Smart gaming machines (gaming machines) 20 Dedicated unit (rental device) 30 Hall control output box (relay device) 40 Call lamp 50 Intercom (terminal device, notification means) 55 Management Computer 60 Hall computer (gaming device) 61 Communications Department 62 Memory section 63 Operation section 64 Display unit (notification means, display means) 65 Control unit (determination means, collection means, output limit data collection means)

Claims

1. A gaming device capable of inputting specific data relating to games output from a gaming machine and special data relating to the lending of gaming value output from a lending device, and capable of outputting first data relating to the specific data and second data relating to the special data when authenticated by an authentication process with the lending device, and capable of inputting predetermined data from a relay device capable of outputting the second data and restricting the output of the first data when not authenticated by the authentication process, a determination means for determining that the relay device is restricting data output when the second data is input but the first data is not input; a notification means for issuing a notification of specific information when the determination means determines that the relay device is restricting data output; A gaming device comprising:

2. an output restriction data collection means for collecting data during a period when it is determined by the determination means that the relay device is restricting data output; a display means capable of displaying the data collected by the output restriction data collecting means; 2. The gaming device according to claim 1, further comprising:

3. a collection means for collecting data during a period when the determination means has not determined that the relay device is restricting data output, The display means The data collected by the output limit data collecting means and the data collected by the collecting means can be compared and displayed.

3. The gaming device according to claim 2.

4. The notification means Including terminal devices owned by employees 4. The gaming device according to claim 1, wherein the gaming device comprises: a first member;

5. The specific data includes: Contains data on the gaming value used by the player 5. The gaming device according to claim 1, wherein the gaming device comprises: a first member;

6. The special data includes: Contains data on the amount of money used by the player 6. The gaming device according to claim 1, wherein the gaming device comprises: a first receiving portion; a second receiving portion;

7. a computer constituting a gaming device that can input specific data relating to games output from a gaming machine and special data relating to the lending of gaming value output from a lending device, and that can output first data relating to the specific data and second data relating to the special data when authenticated by an authentication process with the lending device, and that can input predetermined data from a relay device that can output the second data and restrict the output of the first data when not authenticated by the authentication process; a determination means for determining that the relay device is restricting data output when the second data is input but the first data is not input; a notification means for notifying specific information when the determination means determines that the relay device is restricting data output; A gaming program characterized by functioning as

Citation Information

Patent Citations

  • Game management system

    JP2015144674A

  • Game machine

    JP2021118833A

  • Game machine

    JP2021137381A

  • Game system

    JP2022120942A