Dynamic path-changing maze attraction system and theme park RPG system
The dynamic path-changing maze attraction system addresses visitor boredom and inefficient waiting time in theme parks by using AI to adapt maze routes and incorporate AR/VR and RPG elements, ensuring personalized and engaging experiences.
Patent Information
- Application Number
- JP2025102468
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2025-06-18
- Publication Date
- 2025-12-08
- Estimated Expiration
- 2045-06-18
AI Technical Summary
Traditional maze-type attractions in theme parks suffer from fixed routes leading to visitor boredom and inefficient use of waiting time, with challenges in managing visitor behavior and providing personalized experiences.
A dynamic path-changing maze attraction system utilizing AI to adapt maze routes based on factors like visitor behavior, time, and weather, incorporating AR/VR, IoT sensors, and RPG elements, with real-time support for staff and personalized guidance.
Provides a constantly refreshing experience, enhances visitor satisfaction, optimizes staff efficiency, and increases park stay time, while offering personalized horror and adventure experiences through AI-controlled dynamic walls.
Abstract
Description
[Technical Field]
[0001] The present invention relates to maze-type attractions in theme parks, amusement facilities, leisure facilities, etc., and more particularly to an attraction system that can dynamically change the path of a maze using artificial intelligence (AI). [Background technology]
[0002] Theme parks and amusement facilities have traditionally offered a variety of attractions to entertain visitors. Among these, maze-type attractions are popular with people of all ages and genders, and are used in many facilities.
[0003] However, traditional maze-type attractions have the problem that once they are constructed, the route is fixed, which means that repeat visitors lose interest and become bored. Another issue is that waiting times are simply spent waiting in line, which means that the time is not used effectively.
[0004] Meanwhile, with the recent advancement of AI technology, systems that utilize AI are being developed in a variety of fields, and it is expected that AI will also be used in the attraction field to provide new experiences. [Prior art documents] [Patent documents]
[0005] [Patent Document 1] US 8,807,452 B2 "Apparatus for producing reconfigurable walls of water" Technifex Products, LLC / Publication date 2014-08-19 (Application date 2010-10-09) Summary of the Invention [Problem to be solved by the invention]
[0006] The present invention was made in consideration of the above-mentioned problems, and its purpose is to provide a maze-type attraction system that uses AI to dynamically change the maze route, thereby always giving visitors a fresh experience and allowing them to enjoy a sense of adventure even while waiting.
[0007] Another object of the present invention is to provide a highly satisfying experience for all visitors by optimizing the difficulty and structure of the maze based on various factors such as visitor behavior patterns and attributes, time of day, season, and weather. Another object of the present invention is to support theme park cast members (staff) in efficiently performing their duties, thereby improving service quality by providing prompt assistance to lost visitors and multilingual support. In conventional theme parks, it is difficult for cast members to grasp the situation of visitors within the vast facilities, and appropriate staffing and prompt response have been challenges, especially during crowded times. [Means for solving the problem]
[0008] In order to solve the above problems, one embodiment of the present invention provides a dynamic path-changing maze attraction system that includes a maze construction unit that can physically or virtually change the maze structure, a path determination unit that determines the path of the maze using AI, a sensor unit that detects the location and behavior of visitors, and an access control unit that controls access to other attractions on the condition that the maze is cleared.
[0009] The route determination unit dynamically changes the maze route based on multiple factors, including time, date, day of the week, season, weather, crowding, visitor attributes, and past behavioral history. Furthermore, it connects with visitors' smartphones and wearable devices to provide personalized guidance, paid services, and RPG elements. By combining various technologies, such as AR / VR technology, projection mapping, holograms, and IoT sensors, it creates an immersive experience through multisensory stimulation, including sight, hearing, touch, and smell. Furthermore, the function of turning the entire theme park into an RPG allows data acquired in the maze to be used in other attractions. Furthermore, this system is equipped with a comprehensive support system to assist theme park cast members (staff). Through wearable devices worn by cast members, it provides real-time information on the maze's situation and visitors, enabling early detection and accurate guidance of lost visitors. Dynamic deployment optimization using AI efficiently allocates cast members with the appropriate skills based on crowding and visitor attributes. A multilingual real-time interpretation system enables communication across language barriers, and a virtual training system supports cast members' continuous skill development. In addition, the system also features a haunted house mode as a horror attraction, allowing for a variety of frightening experiences, including heart rate-based fear adjustment, selection of gradual fear levels, a story-based narrative horror experience, and seasonal horror themes. In particular, in the haunted house and dungeon modes, the maze structure changes in real time using AI-controlled movable walls, providing optimal fear and adventure experiences according to the visitor's behavior and state. [Effects of the Invention]
[0010] This invention utilizes AI to dynamically change the maze route, providing visitors with a constantly refreshing experience. It also allows visitors to enjoy a sense of adventure even while waiting, contributing to increased satisfaction throughout the theme park. Furthermore, a system that requires visitors to complete the maze before proceeding to other attractions increases visitors' willingness to take on new challenges and is expected to extend their stay. Smartphone integration enables the provision of individually optimized guidance and payment services, potentially improving profitability. RPG elements and integration with the entire theme park allow for a unified narrative experience throughout the day, potentially increasing repeat visitor rates. Barrier-free access and multilingual support create an inclusive environment that all visitors can enjoy. Furthermore, the cast support system of this invention significantly improves staff efficiency and enhances the quality of service provided to visitors. Early detection of lost visitors and accurate guidance reduces visitor stress and increases satisfaction. Dynamic cast allocation optimization maximizes human resource utilization and reduces operating costs. Furthermore, the multilingual interpretation system enables hospitality that transcends language barriers, contributing to capturing inbound tourist demand. The virtual training system reduces the cost and time required for cast training while standardizing service quality. The implementation of a haunted house mode allows both adventure and horror experiences to be offered in the same facility, attracting a wider range of customers. Heart rate-based fear adjustment allows all visitors to enjoy the horror at their own appropriate level, achieving both safety and satisfaction in horror attractions. In particular, the AI-controlled dynamic wall change system allows for infinitely varied mazes within the same physical space, providing extremely high repeat value. Walls that move according to the visitor's state can provide individually optimized horror and adventure experiences, realizing truly personalized entertainment not possible with conventional static attractions.
[0011] No drawings DETAILED DESCRIPTION OF THE INVENTION
[0012] Hereinafter, embodiments of the present invention will be described in detail. Note that the embodiments described below do not limit the present invention, and various modifications are possible within the scope of the technical concept of the present invention.
[0013] In at least one embodiment, the dynamic path-changing maze attraction system of the present invention is configured as a large-scale maze facility installed near the entrance of a theme park. This maze employs a method of changing paths by moving physical walls and doors using an electric mechanism. The walls move after visitors pass through a specific area, achieving dynamic changes while ensuring safety. The path change pattern is determined by AI based on a comprehensive assessment of visitor behavior history, congestion levels, time of day, and other factors. Multiple checkpoints are installed within the maze, and progress is managed by scanning stamps or QR codes (registered trademark) at each checkpoint. Only visitors who pass all checkpoints and reach the goal can access other attractions within the theme park. This method allows visitors to focus on completing the maze and enjoy the adventure without worrying about waiting times.
[0014] In at least one embodiment, maze path changes are achieved using virtual reality (VR) or augmented reality (AR) technology. Visitors wear dedicated head-mounted displays or smart glasses and experience a visually changing maze while walking along a physically fixed path. AI analyzes visitors' biometric information, such as eye movement, walking speed, and heart rate, in real time to generate mazes of optimal difficulty for each visitor. For example, a relatively easy path may be displayed for beginners and children, while a more complex path may be displayed for advanced visitors. It is also possible to generate a cooperative maze for group participants that requires cooperation from all members to complete. The adoption of VR / AR technology allows for a variety of maze experiences that transcend physical constraints and facilitates the creation of highly themed displays tailored to the season or event. Furthermore, by accumulating visitor behavior data within the maze and utilizing it for AI training, more accurate path generation becomes possible.
[0015] In at least one embodiment, the maze system consists of multiple movable panels or screens that rotate, slide, or move up and down to change the path. Each panel can be independently controlled and automatically rearranges itself according to a path pattern determined by AI. The panels are made of a special material that can be switched between transparent, semi-transparent, and opaque, controlling visibility based on the visitor's position and progress. For example, when a visitor reaches a specific area, the path beyond that area becomes transparent, revealing a new route. Meanwhile, another visitor is guided to a different path while the same area remains opaque. This mechanism allows multiple visitors to experience the maze differently at the same time. The panels also feature video projection capabilities to display hints and dramatic effects, enhancing the entertainment value.
[0016] In at least one embodiment, an AI assistant character is placed within the maze and communicates interactively with visitors. This character is equipped with voice recognition and natural language processing technology to answer visitors' questions and provide hints. However, the AI adjusts the content and frequency of the hints based on the visitor's progress, time spent there, number of previous attempts, and other factors. First-time visitors receive relatively friendly hints, while repeat visitors receive more challenging hints. The character also analyzes the visitor's emotional state, offering words of encouragement if frustration is building and encouraging further attempts if progress is going well. This interaction elevates the experience from simple maze exploration to a story-driven adventure. Furthermore, conversations with the character are recorded, allowing new developments to be offered based on the visitor's previous experience the next time they visit.
[0017] In at least one embodiment, the maze system automatically adjusts the difficulty level based on the time of day. The maze is set to a relatively easy level immediately after opening in the morning, a moderate level during the day when visitors increase, and a high level of difficulty in the evening and at night. This adjustment is made not simply by changing the complexity of the route, but also by comprehensively adjusting lighting brightness, sound effects, visual tricks, and other factors. For example, dimming the lights and adding eerie sound effects at night creates a maze experience with a horror element. A "time attack mode" is also implemented during certain times of the day, offering special rewards for completing the maze within the time limit. Special maze patterns different from those used on weekdays are prepared on weekends and holidays, ensuring a fresh experience no matter how many times you visit. Furthermore, the maze automatically changes to reflect seasonal events, such as Christmas, Halloween, and summer festivals.
[0018] In at least one embodiment, multiple sensors are placed within the maze to record detailed information about visitors' locations, movement speeds, time spent there, and behavioral patterns. This data is transmitted to AI in real time and used to dynamically adjust the maze. For example, if many visitors get lost in a particular area, the difficulty of that area may be automatically lowered or additional hints may be provided. Conversely, if an area is too easy to complete, the difficulty may be increased for the next visitor. Non-contact sensors also measure visitors' biometric information (heart rate, body temperature, sweat rate, etc.) to estimate their stress and excitement levels. Based on this information, the maze's structure and presentation are adjusted in real time to maintain the optimal challenge level for each visitor. The collected data is anonymized and stored, and used to improve maze design and train AI algorithms in the future.
[0019] In at least one embodiment, the maze system is equipped with social features, allowing visitors to solve the maze cooperatively or competitively. For example, if a family or group participates, a system is introduced in which members proceed along separate paths and must meet at a specific point to proceed. Members share their location information via their smartphones or wearable devices, communicate via voice calls and messages, and cooperate to reach the goal. Meanwhile, in competitive mode, multiple groups start simultaneously, and the group that reaches the goal first wins. AI monitors each group's progress and balances the situation by, for example, presenting a slightly more advantageous route to groups that are lagging behind. Furthermore, rewards, such as special perks and priority boarding passes that can be used within the theme park, are awarded based on points earned and challenges completed in the maze, increasing motivation to participate.
[0020] In at least one embodiment, dynamic visual effects are applied to the walls and floor of the maze using projection mapping technology. AI changes the images projected on the walls in response to the visitor's position and movement, creating an effect that makes the maze seem alive. For example, as a visitor approaches, an image of ivy growing on the wall may appear, or a puddle may appear on the floor, forcing the visitor to choose a different path. These images are not merely decorative; they function as elements that influence actual route selection. Additionally, a mechanism is provided in which hidden passages appear as images when certain conditions are met, allowing for shortcuts. The content of the images changes automatically according to the time of day, season, events, etc., providing a constantly fresh visual experience. Furthermore, the AI learns visitor reactions and choices and generates more effective presentation patterns.
[0021] In at least one embodiment, the maze system is equipped with a weather-linked function, which changes the environment within the maze depending on the actual weather. On sunny days, the maze has a bright and open atmosphere, while on rainy days, it changes to a dim and mysterious atmosphere. This change is achieved by adjusting the color temperature and brightness of the lighting, changing the sound effects, switching between visual effects, and so on. Furthermore, if there is an outdoor section, AI adjusts the route so that indoor routes are prioritized on rainy days. Furthermore, temperature and humidity data is utilized to increase cool effects (e.g., the sound of water, blue lighting) on hot days and warm effects (e.g., warm lighting, bonfire images) on cold days. This provides a comfortable environment to enjoy regardless of the weather and is expected to have the effect of preventing a decrease in visitor numbers due to rainy weather. Weather data is obtained in real time from a weather information service, and effects can be prepared in advance based on the forecast.
[0022] In at least one embodiment, the maze features puzzles incorporating educational elements. These puzzles are drawn from a variety of fields, including science, history, culture, and language, and AI selects appropriate puzzles based on the visitor's age and level of knowledge. For example, simple arithmetic problems and geometric puzzles are presented for children, while logic and general knowledge problems are presented for adults. By solving puzzles, new paths are opened or clues are obtained, elevating the experience from simple maze exploration to an intellectual challenge. Furthermore, for family visitors, puzzles are presented that can be solved collaboratively between adults and children, promoting intergenerational communication. Correct answers are recorded, and more advanced puzzles are presented the next time visitors visit, stimulating ongoing learning. Educational programs are also developed in collaboration with educational institutions, with the aim of being suitable for school field trips and school trips.
[0023] In at least one embodiment, the maze system is equipped with a multilingual function that automatically identifies the visitor's language and provides guidance in the appropriate language. All interfaces, including audio guidance, text displays, and dialogue with AI characters, are provided in the visitor's native language. Language identification is achieved through a combination of methods, including registration information at the time of entry, smartphone language settings, and automatic voice recognition. Furthermore, rather than simply translating, content is localized to take into account the culture and customs of each country. For example, puzzles are tailored to each country's cultural background, and the use of gestures and colors also takes cultural differences into account. Furthermore, when visitors who speak different languages play cooperatively, AI provides an interpretation function to help communicate across language barriers. This function enhances the attraction of the park as an international tourist destination and contributes to capturing inbound demand.
[0024] In at least one embodiment, a results area will be installed near the maze exit to record and display visitors' results. Detailed data, such as clear time, selected route, number of puzzles solved, and points earned, will be displayed here, allowing visitors to check their own performance. A ranking board will also display the day's top scores and past records, stimulating a competitive spirit. AI will analyze each visitor's results and provide personalized advice and recommended difficulty settings for their next attempt. Social media integration will also be provided, allowing visitors to easily share their results and commemorative photos taken within the maze. Periodic events and contests will be held, with special rewards offered to those with the best records within a specific period. These systems will increase repeat visitor numbers by encouraging them to try again and again, rather than just experiencing the maze once.
[0025] In at least one embodiment, the maze system will be designed with accessibility in mind, allowing wheelchair users and visitors with visual or hearing impairments to enjoy the experience. Wheelchair users will be provided with dedicated, step-free routes, and AI will automatically select the appropriate route. Visually impaired visitors will be provided with a navigation system that combines audio guidance with haptic feedback (vibration and Braille displays). Hearing impaired visitors will be guided by visual instructions and sign language animations. Support functions will also be enhanced to allow visitors with companions to enjoy the experience together. For example, AI will adjust routes and set meeting points as needed to prevent visitors with disabilities from becoming separated from their companions. These functions will be activated based on visitor declarations, but privacy considerations will be respected, and only the minimum amount of information necessary will be collected. Barrier-free access will ensure an environment where all visitors can enjoy the experience equally.
[0026] In at least one embodiment, rest areas and emergency exits are appropriately positioned within the maze to ensure visitor safety and comfort. AI monitors each visitor's stay time and travel distance, and guides them to rest areas if fatigue is predicted. Rest areas are equipped with vending machines for hydration and communication equipment for emergency response in case of illness. Emergency routes are also always available for visitors experiencing claustrophobia or panic attacks, allowing them the shortest possible exit. These safety features are cleverly designed to not affect the normal performance and are activated only when necessary. Furthermore, the AI monitors the maze's congestion in real time, restricting entry and dispersing routes to prevent overcrowding in specific areas. Regular safety inspections and staff patrols are also conducted to maintain a physically and psychologically safe and enjoyable environment.
[0027] In at least one embodiment, the maze system has seasonal special modes, featuring special effects and gimmicks that can only be experienced for a specific period of time. For example, during Halloween, the entire maze is transformed into a haunted house, and AI-controlled horror effects are added. During Christmas, a treasure hunt element is added in search of Santa Claus, and a system for receiving presents is implemented. Experiences that emphasize the seasonal feel are provided, such as cool water and ice effects in summer and warm light effects in winter. These special modes include maze structures and puzzle-solving elements that are completely different from the regular mode, providing a fresh experience even for repeat visitors. Limited-time modes linked to local festivals and cultural events are also available, and the system is operated with a community-based approach. Limited-edition goods and special commemorative items are distributed during special modes, adding elements that stimulate collector psychology.
[0028] In at least one embodiment, big data analysis is utilized in the design and operation of mazes to perform detailed analysis of visitor behavior patterns and satisfaction. AI uses millions of visitor data records to determine optimal maze patterns, performance timing, difficulty settings, and other factors. For example, it analyzes visitor attributes (age, gender, group composition, etc.) on specific days of the week or at specific times of the day and automatically applies maze settings tailored to those trends. Furthermore, facial expression recognition technology is used to identify moments of enjoyment and difficulty and quantitatively evaluate the effectiveness of the performance. The results of this analysis are used not only to improve the maze but also to develop the overall theme park management strategy. Furthermore, comparative analysis with other facilities is conducted to understand industry-wide trends and changes in visitor needs. Periodic reports are generated and serve as important indicators for management and on-site staff in making decisions.
[0029] In at least one embodiment, the maze system will be designed with environmental friendliness in mind and operated with an emphasis on energy conservation and sustainability. The system minimizes environmental impact through the use of LED lighting, solar panels, and a rainwater recycling system. AI predicts visitor distribution and flow patterns and optimizes energy consumption by activating lighting and air conditioning only where necessary. The maze's structural materials will be renewable and recyclable, and regular maintenance will ensure long-term use. Furthermore, paperless operation will be promoted, with all tickets and guides digitalized. Visitors will also be provided with educational elements that visualize environmental conservation efforts and promote eco-consciousness. For example, the amount of energy consumed within the maze and the amount of CO2 reduction achieved will be displayed in real time. These efforts will achieve a balance between entertainment and environmental protection.
[0030] In at least one embodiment, the maze system is designed for future expansion, allowing for easy adoption of new technologies and additional features. Its modular structure allows for the replacement of sections of the maze or the addition of new areas. The AI system is also cloud-based, allowing for regular updates to add new algorithms and features. For example, future plans call for the introduction of brainwave measurement technology to generate mazes based on visitors' thought patterns and for further advances in virtual reality technology to enhance immersion. Linking with other theme parks and attractions is also anticipated, enabling the holding of large-scale events across multiple facilities. Providing an open API also encourages external developers to develop extension applications. User feedback is regularly collected and used to prioritize the development of new features. This flexible design ensures the attraction will remain an attractive attraction for a long period of time.
[0031] In at least one embodiment, a system is implemented that uses visitors' smartphones to manage and control the maze route. Visitors' smartphones, which have downloaded a dedicated application, function as the maze system's control terminal, displaying real-time information such as individual progress, current location, and cleared areas. The administrator grasps the overall congestion situation and, to prevent crowding in specific areas, automatically presents different recommended routes to each visitor's smartphone. For example, if more than 10 people gather in a certain area, new visitors attempting to enter will be guided to a different route, dispersing the crowd. Visitors' smartphones can also be linked to each other, allowing them to share group members' locations and display special puzzles for cooperative play. The smartphone screen displays the maze map, remaining time, earned points, a button to purchase hints, and more, allowing for intuitive operation and enjoyment of the maze experience.
[0032] In at least one embodiment, a quiz station and a dungeon-style area are set up within the maze, providing an experience incorporating RPG (role-playing game) elements. Upon entering, visitors select a character class, such as a hero, wizard, or thief, and are challenged with different puzzles and challenges tailored to their respective characteristics. At the quiz station, questions related to the selected class are asked, and correct answers earn experience points and items. In the dungeon area, dark lighting and eerie sound effects create an authentic adventure atmosphere. AI adjusts the strength of enemy characters that appear and the rewards that can be earned based on the visitor's selected class and progress. Special events, such as hidden passages that are opened by collecting specific items and boss battles, are also included. These RPG elements elevate the experience from a simple maze exploration to a narrative adventure, further immersing visitors.
[0033] In at least one embodiment, the maze system includes a rescue function for visitors who exceed a certain time limit. AI monitors each visitor's time spent in the maze and automatically activates a guide function if, for example, they remain in the same area for more than 30 minutes. The guide appears as arrows or a light trail on the visitor's smartphone or on a display within the maze, indicating the direction to their next destination. However, this guide function is provided in stages, starting with vague hints (e.g., "Try to find the direction north") and gradually becoming more specific over time (e.g., "Turn right at the next corner"). Visitors can also opt to turn off the guide function or continue challenging themselves if they wish to navigate independently. For children and the elderly, a setting is available to display the guide earlier, providing appropriate support based on age and physical ability. This rescue function ensures that all visitors ultimately achieve a sense of accomplishment.
[0034] In at least one embodiment, a payment system will be implemented within the maze, offering additional hints and special features for a fee. The basic maze experience is included in the admission fee, but more detailed hints for when users get stuck or the ability to temporarily see through walls will be available through in-app purchases. Pricing will be tiered, with simple hints costing ¥100, detailed map display ¥300, and five-minute viewing capabilities ¥500. Premium members will also receive benefits such as unlimited hint access, exclusive walkthroughs, and access to exclusive events. Visitors will clearly understand that a portion of the revenue from subscriptions will be used to develop new maze courses and improve facilities. However, to ensure enjoyment without subscription, the basic features provided free of charge will be enhanced, and subscriptions will remain optional. For families, parental control features will be implemented to prevent children from purchasing subscriptions without parental consent.
[0035] In at least one embodiment, special considerations will be incorporated for visitors with mobility impairments and wheelchair users. Upon entry or advance reservation, a barrier-free mode will be activated, and AI will prioritize step-free routes and wide passageways. The physical structure of the maze will also ensure that major routes are equipped with ramps and are wide enough for wheelchairs (at least 1.2 meters). For visitors using canes or walkers, more rest points will be provided than usual, with seating areas spaced at appropriate intervals. A longer time limit will be set for these visitors, allowing them to enjoy the maze at their own pace. Furthermore, to allow visitors to enjoy the maze with their companions, the barrier-free route will be designed to provide the same puzzle-solving and entertainment elements as the standard route. Emergency evacuation routes will also be fully barrier-free, and safety will be the top priority.
[0036] In at least one embodiment, numerous displays are installed on the walls and ceiling of the maze, creating an immersive environment that envelops visitors in 360-degree video. These displays can be made using a combination of various display technologies, including LCD, LED, OLED, and projection, with the optimal display selected depending on the installation location and purpose. The displays display a variety of content, including virtual extensions of the maze, fantastical landscapes, character appearances, and hints. A dialogue system is also implemented that uses voice recognition technology to understand what visitors say when they speak to the displays, and an AI character responds appropriately. For example, asking, "What's ahead?" can result in a cryptic response such as "Only the bravest ones can know," or specific hints. The display resolution and content can be upgraded at any time through system updates, ensuring an experience that always utilizes the latest video technology.
[0037] In at least one embodiment, the AI system is designed for general-purpose use, allowing for flexible integration of various artificial intelligence technologies. The system selects and combines the most appropriate AI technologies for each purpose, including machine learning, deep learning, reinforcement learning, natural language processing, and computer vision. For example, machine learning is used to predict visitor behavior, natural language processing is used for voice interaction, and computer vision is used for facial expression recognition. Furthermore, AI processing can be performed using edge computing, fog computing, or cloud computing, or a combination of these, with the optimal configuration selected depending on response time and processing load. AI models are regularly updated, and performance is continuously improved by adding new algorithms and training data. The system also supports open-source AI frameworks, enabling rapid adoption of the latest community-developed technologies. This versatility ensures a sustainable system that can adapt to new AI technologies as they emerge in the future.
[0038] In at least one embodiment, the maze system includes an expansion feature that turns the entire theme park into a RPG. Data acquired in the maze, such as character level, items, and achievements, can be used in other attractions within the theme park. For example, visitors who reach "Hero Level 5" in the maze can experience special effects on roller coasters or order exclusive menu items at restaurants. Each attraction is connected by a unified storyline, and visitors become the protagonists of an epic adventure throughout the day. AI analyzes visitors' behavioral history and dynamically generates quests and events tailored to their individual preferences. Long-term story development spanning multiple visits is also possible, allowing visitors to continue their adventure from where they left off. A theme park-specific virtual currency and points system are also implemented, allowing for economic activity between attractions. This integrated system enables the entire theme park to function as a single, gigantic RPG world, providing visitors with an unprecedented immersive experience.
[0039] In at least one embodiment, IoT (Internet of Things) sensors are densely deployed within the maze to collect and analyze detailed visitor behavior data. Various sensors, including temperature, humidity, light, acoustics, vibration, and pressure sensors, constantly monitor environmental information. Visitors also wear wearable devices (e.g., smartwatches, fitness trackers, and dedicated wristbands) to collect biometric information such as heart rate, steps, and calories burned. This data is processed in real time by edge AI to optimize the environment for each visitor. For example, the system automatically increases air conditioning in areas where many visitors feel hot, and suggests breaks for active visitors. The sensor data is anonymized and stored, providing valuable insights for future maze design and operational improvements. Anomaly detection algorithms are also implemented to quickly identify issues such as visitors becoming unwell or getting lost, and to notify staff.
[0040] In at least one embodiment, the maze system will incorporate a subscription-based business model. Monthly members can enjoy various benefits, such as unlimited access to mazes, priority access to new courses, participation in exclusive events, and in-app items. Membership ranks are divided into bronze, silver, gold, and platinum, and membership advances based on frequency of use and the amount of money spent. Higher-ranking members will receive special services, such as access to a private lounge, access to a personal AI guide, and the right to create custom maze courses. Various pricing plans, including family membership plans and student discounts, will be offered to attract a wide range of visitors. Member data will be managed through a CRM system, which will enable promotions and new services tailored to individual preferences. Furthermore, a community function will be provided for members, supporting the formation of fan communities through the sharing of strategy tips and the hosting of offline events. This subscription model will establish a stable revenue base and enhance customer loyalty.
[0041] At least one embodiment of the system incorporates an overlay navigation system using augmented reality (AR) technology. Visitors can view digital information superimposed on the real maze using AR glasses or a smartphone camera. For example, by holding a smartphone against a wall, a hidden door may appear, or virtual footprints may appear on the floor, indicating the correct path. AR characters may float through the maze, interacting with visitors and providing hints. AR can also be used to create effects that would be difficult to achieve physically, such as ghosts passing through walls or floating magic circles. Furthermore, AR effects can be easily adapted to suit the season or event, enabling flexible operation, such as introducing ghosts for Halloween or Santa Claus for Christmas. AR technology allows for the same physical maze to offer different visual experiences to each visitor, providing fresh surprises even for repeat visitors.
[0042] In at least one embodiment, a fully immersive maze experience is provided using a virtual reality (VR) headset. Visitors wear high-resolution VR headsets and explore a 360-degree virtual maze space. The physical maze structure and the virtual space are synchronized, allowing visitors to explore the VR world while actually walking. In the VR space, visitors can experience effects that would be impossible in reality, such as rooms with altered gravity, corridors where space-time is distorted, and gates guarded by giant dragons. By wearing gloves or vests with haptic feedback, the sensation of touching virtual objects is also reproduced. Participation from remote locations is also possible, with visitors participating in the maze from home through a VR headset and enjoying cooperative play with on-site visitors. Utilizing VR technology, we can realize a spectacular world view that transcends budget and safety constraints, providing visitors with an unforgettable experience.
[0043] In at least one embodiment, a dynamic visual presentation system using projection mapping technology is installed on the walls and floor of the maze. High-brightness projectors use the entire maze as a canvas, projecting images that respond to visitors' movements. For example, interactive visual effects are realized, such as water ripples spreading on the floor when visitors step on specific areas or ivy growing when they touch a wall. The maze's structure can also be visually altered, with images of walls collapsing or new passages appearing, creating the illusion of a new maze layout without any physical modifications. The projection content can be easily changed depending on the time of day or season, easily transforming the atmosphere, such as a bright forest during the day or an eerie cave at night. Projection mapping adds dynamic changes to a fixed physical structure, providing a maze experience that offers new discoveries no matter how many times you visit.
[0044] In at least one embodiment, a system is implemented that uses 3D hologram or stereoscopic projection technology to bring virtual characters into the maze. Special screens or fog screens are used to display floating characters, which interact with visitors. These hologram characters are controlled by AI and answer visitors' questions, provide clues to solve puzzles, and sometimes surprise them. For example, an ancient sage can appear to impart wisdom, or a fairy can provide guidance. Hologram technology allows intangible characters to appear as if they are actually present in the space. Viewpoint-dependent display technology is also utilized to allow multiple visitors to interact with different characters simultaneously. This technology provides a narrative-rich maze experience, immersing visitors in a fantastical world.
[0045] In at least one embodiment, a system is introduced that measures visitors' vital signs in real time and adjusts the maze accordingly. Biometric information, such as heart rate, electrodermal activity, and body temperature, is collected using a smart ring, fitness tracker, or dedicated wearable device. AI analyzes this data to estimate the visitor's excitement level, stress level, and fatigue level. Visitors with high levels of excitement may be provided with more stimulating experiences, while visitors with high levels of stress may be provided with a lower level of difficulty or relaxing music. Furthermore, for group participants, the system comprehensively assesses the vital signs of all members to create a balanced experience that everyone can enjoy. This system provides a personalized maze experience optimized for each visitor's condition. The collected vital data is anonymized and used to verify and improve the effects of the maze.
[0046] In at least one embodiment, an "edutainment" system is implemented that integrates educational elements into the maze. Various educational content, such as STEM (science, technology, engineering, and mathematics) education, history, geography, and language learning, is incorporated into the maze puzzles. Examples include mechanisms that utilize the laws of physics (opening a door using a lever), chemical reaction simulations (mixing the correct chemicals to open a path), and computational thinking tasks (finding the shortest path using an algorithm). The difficulty of the problems is automatically adjusted based on age and learning level, presenting basic content to elementary school students and more advanced content to middle and high school students. Special programs aligned with the school curriculum can also be offered for school group use. Correct answers and learned content are recorded and provided as review materials. This educational system allows students to learn while having fun, and is expected to increase their interest in learning.
[0047] In at least one embodiment, the maze system will fully adopt an environmentally conscious design and operation policy. Sustainable materials, such as recycled wood, recycled plastic, and bamboo, will be used for construction to reduce waste. All lighting will be energy-efficient, such as LEDs or organic light-emitting diodes (OLEDs), and will be activated only when necessary through motion sensors. Solar panels will be installed on the roof and walls, providing a portion of the electricity needed to operate the maze through self-generation. Rainwater will be collected in a storage tank and reused for flushing toilets and watering plants. An environmental education corner will also be set up within the maze, where visitors can learn about the Sustainable Development Goals (SDGs) while having fun. Examples include a garbage sorting quiz and an exhibit where visitors can experience the mechanisms of renewable energy. Furthermore, the latest environmental technologies will be actively incorporated, such as flooring that generates electricity from visitor movement and special paint that absorbs CO2.
[0048] In at least one embodiment, the maze system incorporates e-sports elements to enhance its competitive nature. Various competition formats are available, including time attack mode, score attack mode, and battle royale mode. Participants' performances are displayed on a real-time ranking board, allowing them to compete against players from around the world. Official tournaments are held periodically, with prize money and other rewards awarded to top finishers. Events such as demonstrations by professional players and strategy courses are also held. The competitive mazes are set to a higher level of difficulty than the standard mazes, testing reflexes, judgment, and strategy. A spectator mode is also available, allowing players to watch other players' challenges on a large screen and enjoy live commentary. This e-sports approach is expected to evolve mazes from mere attractions into competitive facilities, attracting new customers and increasing media exposure.
[0049] In at least one embodiment, a multisensory stimulation system is installed within the maze, providing a comprehensive experience that includes not only sight and hearing, but also touch, smell, temperature, and other senses. The floor has different textures (sand, grass, stone, water, etc.) depending on the location, giving visitors a clue as to their current location through the feel of their footsteps. In conjunction with the air conditioning system, the temperature and humidity in specific areas are changed to recreate environments such as the desert, jungle, or snowy mountains. Aroma diffusers release forest scents, ocean scents, and floral scents at appropriate times. Vibration devices are built into the walls, providing tactile feedback when events such as earthquakes and explosions are simulated. Ultrasonic speakers also enable audio guides that can only be heard in specific locations. These multisensory stimuli allow visitors to experience the world of the maze with their entire body, leaving a lasting impression.
[0050] In at least one embodiment, the maze system is integrated with the Metaverse, providing an experience that seamlessly blends the physical and digital mazes. Visitors explore the real-world maze while simultaneously controlling an avatar in the Metaverse, working collaboratively to solve puzzles in both worlds. For example, a system could be implemented in which a code found in the real world can be entered in the Metaverse to open up a new path. Remote friends can also join in from the Metaverse, allowing visitors to enjoy cooperative play with local visitors. Items and points earned in the Metaverse can also be used in the real maze, and vice versa. Using non-fungible token (NFT) technology, maze completion certificates and limited edition items can be issued as digital assets. This Metaverse integration enables a new form of entertainment that transcends physical constraints and can build a global customer base.
[0051] At least one embodiment of the system will incorporate an advanced guidance system using IoT-connected wearable devices. Visitors wear smart shoes (e.g., FUMM shoes) equipped with built-in color and pressure sensors that detect the color and texture of the flooring and provide guidance and presentations accordingly. For example, stepping on a red floor triggers a warning sound, while stepping on a blue floor triggers a pleasant sound to indicate the correct path. For children, a game can be initiated by stepping on floors in a specific order. Additionally, movements such as jumping and running are detected and triggered to activate mechanisms within the maze. Step counts and distance traveled are also recorded, and reward points are awarded based on the amount of exercise. Information from the wearable device is synchronized in real time with a smartphone app, providing vibration and audio feedback. This technology enables a full-body, interactive maze experience, contributing to increased physical activity, especially among children.
[0052] In at least one embodiment, a dynamic lighting system is installed within the maze, using LED lighting and laser beams. Thousands of RGB LEDs are placed throughout the maze and individually controlled to create complex light patterns. The color temperature, brightness, and flashing pattern of the lighting change depending on the visitor's progress, for example, changing from warm to cool colors or increasing the flashing rate as the visitor approaches the goal. Certain actions may trigger a light trail to appear on the floor, indicating the next destination. Light shows perfectly synchronized with music are also performed, creating a immersive experience similar to a concert venue. Laser beams, combined with fog and smoke, create three-dimensional walls of light that act as virtual obstacles. Furthermore, wearable LEDs worn by visitors are synchronized, creating a visual sense of unity in team competitions, such as lighting up members of the same team in the same color.
[0053] In at least one embodiment, a state-of-the-art 3D sound system provides an immersive audio experience. Hundreds of directional speakers are placed throughout the maze, tracking each visitor's position in real time and delivering individually optimized audio. A three-dimensional sound field is recreated, allowing visitors to hear, for example, enemy footsteps coming from the right or the sound of a bird flying overhead. Ultrasound-based acoustic beaming technology can also be used to deliver secret messages that can only be heard in specific locations. Binaural recording technology also provides a more precise 3D audio experience for visitors wearing headphones. Vibration speakers are embedded in the floor, transmitting vibrations from underfoot, creating a realistic experience of earthquakes, explosions, and other effects. Ambient sounds, sound effects, music, and narration seamlessly blend to completely immerse visitors in the soundscape.
[0054] In at least one embodiment, a character guide system using live performers is introduced. Professional actors and entertainers roam the maze dressed as fantasy characters, engaging in improvised dialogue and acting with visitors. These characters are not merely guides, but are important characters deeply involved in the maze's worldview. For example, a wise man character will provide clues to solving the mystery in poetic language, while a clown character will mislead visitors with false information. Mechanical characters using the latest animatronic technology will also be placed in the maze, performing movements and transformations impossible for humans. These characters are connected to AI, appearing at optimal times and providing personalized performances based on the visitor's behavioral history and current progress. Character shows will also be held periodically, in which multiple characters work together to unfold an epic story.
[0055] In at least one embodiment, a collectible game system is implemented that combines stamp rally and trading card elements. Multiple stamp stations are set up within the maze, and by correctly answering the quiz questions at each station, players can stamp a special stamp on a special card. If players collect all the stamps and bring them to the reception, they will be awarded a gold coin (for answering all questions correctly) or a silver coin (for answering some questions correctly), depending on how many they answered correctly. These coins can be used in dedicated gacha machines and card game machines to acquire character cards of varying rarity. The cards feature characters encountered in the maze or original monsters, and digital versions are also available by scanning QR codes (registered trademark). New card series are regularly added, and seasonal and collaboration cards are also issued. Card battle tournaments are also held, allowing players to enjoy competitive games using the cards they have collected.
[0056] In at least one embodiment, the game employs a freemium business model, offering a basic experience for free or at a low price while generating revenue through value-added services. The basic admission fee includes exploring the main route, solving standard puzzles, and basic animations. Premium options, on the other hand, offer additional hidden routes, more challenging puzzle-solving challenges, exclusive AR content, priority entry, and exclusive merchandise. The game also features an in-game currency system with two types of currency: one that can be earned for free through activity within the maze, and one that can be purchased for real money. These currencies can be used to purchase hints, rent special equipment, access exclusive areas, and more. Monthly subscription plans are also available, offering unlimited access to all premium content, access to exclusive lounges, priority access to events, and other benefits.
[0057] In at least one embodiment, a special maze experience for fans will be provided through collaboration with popular intellectual property (IP). Limited-time mazes will be created that faithfully recreate the world of anime, movies, games, manga, and other works. For example, in collaboration with popular anime, buildings and landscapes that appear in the work will be recreated within the maze, and life-size figures of characters and audio guides by voice actors will be introduced. Visitors can become the protagonist and relive famous scenes from the work, or try solving puzzles in an original story. A collaboration-exclusive costume rental service will also be offered, allowing visitors to enjoy the maze while cosplaying as characters. In addition, those who complete the maze will be granted the right to participate in a lottery to win limited edition goods featuring original illustrations or goods signed by voice actors. These collaborations will be rotated periodically to constantly attract new fan bases.
[0058] In at least one embodiment, a corporate service specializing in corporate training and team building is provided. The entire maze or a portion of it is rented out, and a program customized to meet the needs of the company is implemented. For example, in training aimed at strengthening communication, team members are assigned a task of starting from separate locations and sharing information while reaching a rendezvous point. In leadership training, participants are given the opportunity to take turns leading a team. To improve problem-solving skills, puzzles simulating business situations are also provided. After the training, a report analyzing each participant's behavioral data is provided, visualizing their strengths and areas for improvement. Furthermore, a video of the training and a certificate documenting the team's success are also issued. For companies that regularly use the service, a custom maze course development service is also provided, allowing them to create a completely original training program that reflects their corporate culture and values.
[0059] At least one embodiment of the system will incorporate an educational maze system that incorporates programming education. Programming stations will be set up in specific areas of the maze, where visitors can write simple code to control the maze's mechanisms. For example, they can use a block-based visual programming language to create sequences to open doors or manipulate robots to navigate their way. Depending on age, visitors can choose from a simple Scratch-like interface or a full-fledged programming language such as Python. Physical computing elements, combining sensors and actuators, will also be incorporated, allowing visitors to experience operating actual machines. Special routes can be achieved through successful programming, and a challenge mode will be available, allowing participants to compete for the most efficient code. Special programs aligned with information education curricula will also be available for schools, fostering a fun learning experience in computer-aided thinking.
[0060] At least one embodiment will feature a "sensor-friendly" mode that takes into account sensory sensitivities and developmental characteristics. In this mode, light and sound stimuli will be minimized, allowing participants to enjoy the maze in a calm environment. Only soft, indirect lighting will be used, avoiding sudden changes in brightness. Sound will be limited to calming background music, primarily environmental sounds, with no sudden loud or high-frequency sounds. A social story detailing the maze's contents will be provided in advance to help participants anticipate what will happen. More rest areas will be provided than usual, and a cool-down room will also be provided. Furthermore, tools to adjust sensory stimuli (such as noise-canceling headphones, sunglasses, and weighted vests) will be available for free rental. Staff members will be trained in developmental disorders and sensory sensitivities and will be prepared to provide appropriate support. This mode can be set during specific time periods or by individual reservation. [Explanation of symbols]
[0061] (Omitted due to lack of drawings)
[0062] At least one embodiment of the system incorporates a dynamic pricing system based on AI predictions. Demand forecasts are made by comprehensively assessing past visitor data, weather information, nearby event information, and social media trend analysis. Based on this forecast, admission fees are automatically adjusted hourly. For example, admission fees are set at 1.5 times the regular price during times when crowds are expected, such as sunny weekend afternoons, and 0.7 times the regular price during times with fewer visitors, such as rainy weekday mornings. Price fluctuations can be checked in real time via a dedicated app or website, and prices can be fixed by advance reservation. Various pricing plans are also available, including last-minute booking discounts, early morning discounts, and late-night discounts. Furthermore, customers who visit during times of low demand receive incentives, such as discount coupons for their next visit or limited-edition merchandise. This system simultaneously smooths out crowds and maximizes revenue.
[0063] At least one embodiment of the system incorporates a surprise performer system, allowing for unexpected performances. Professional actors, dancers, magicians, acrobats, and more suddenly appear in the maze without prior notice, surprising visitors. These performers are set as inhabitants of the maze, each with their own unique backstory. For example, they may appear as a traveling entertainer who gets lost in the maze, a guardian who has protected the maze since ancient times, or a messenger from another world. Performance content ranges from improvisational theater, magic shows, acrobatic moves, singing, and musical instruments. In conjunction with an AI system, the system analyzes visitor activity and the atmosphere to optimize the timing and location of performances. The system also improvises and adapts the performance content based on visitor reactions, providing an interactive experience. On special occasions, surprise appearances by famous artists are planned, generating buzz on social media.
[0064] In at least one embodiment, an inquiry-based, experiential learning program focused on STEM education will be incorporated into the maze. Numerous experimental puzzles incorporating elements of science, technology, engineering, and mathematics will be available. For example, participants will assemble solar panel parts correctly to generate electricity and use that power to open a door, or use chemical reactions to create specific colors and have sensors recognize them. Many of the puzzles utilize the laws of physics, such as calculating the period of a pendulum to press a button at the correct time or using the principle of leverage to lift a heavy door. In addition, in the biological ecology section, participants will observe actual insects and plants and use their characteristics to solve puzzles. Each experiment station will also feature explanatory panels explaining scientific principles, allowing participants to learn theories after the experience. Special courses based on grade-level curricula will also be available for school groups.
[0065] In at least one embodiment, a comprehensive puzzle-solving system is implemented that combines multiple academic disciplines. Solving a single major puzzle requires knowledge and skills from a variety of fields, including mathematical calculations, historical knowledge, geography, language deciphering, and scientific experiments. For example, a mission to decipher an ancient civilization's code involves a multi-stage challenge: first, understanding the historical background, then performing calculations using the civilization's numerical system, identifying coordinates on a map, and translating foreign language text related to that location. The level of difficulty for each field of expertise can be adjusted, from elementary school to university level, and questions optimal for each participant's knowledge level are presented. Furthermore, team participation encourages team members to cooperate by leveraging their respective areas of expertise, allowing them to experience the joy of solving problems through complementary knowledge. This interdisciplinary approach allows participants to learn how to apply their knowledge in practical ways.
[0066] In at least one implementation, a recycling craft workshop will be held after the maze experience. Participants will create unique souvenirs using scrap materials from the maze's decorations and mechanisms, parts no longer needed due to renovations, and recyclable materials brought in by visitors. Examples include photo frames made from old maze wall panels, glowing key chains incorporating LEDs that would have been discarded, and artwork made from used stamps. A craft instructor will be on hand to provide safety guidance on how to use tools such as saws, drills, and glue. Each completed project will be tagged with environmental information, such as the origin of the materials used and the CO2 reductions achieved through recycling. Periodic contests will also be held, with winning works exhibited within the maze. Through these activities, participants will gain practical experience in the concept of "upcycling," which gives new value to waste, and raise awareness of a circular economy.
[0067] In at least one implementation, a "Green Labyrinth" will be created, featuring abundant greenery both inside and outside the maze. Living plants will be used as the maze walls, allowing visitors to experience the changing beauty of nature with the seasons. Vertical garden technology will be used to cover the entire wall with greenery, potentially purifying the air. The maze will feature themed gardens, including herb gardens, vegetable gardens, and flower beds, each offering quizzes and observation challenges related to the plants. For example, visitors may choose their path based on the scent of a particular herb or solve a code based on the color combinations of flowers. Simple experiments using seasonal plants (such as observing photosynthesis and comparing seed germination conditions) will also be possible. An automatic irrigation system and LED supplemental lighting will ensure healthy plant growth throughout the year. Visitors can track the growth of their plants using a dedicated app, even tracking the progress of the seeds they planted. This greening will provide a valuable opportunity to experience nature in an urban setting.
[0068] At least one implementation will feature a next-generation interactive system that combines the latest holographic technology with AI. Holograms projected into the air are not simply images; they are highly interactive, responding to visitors' movements and voices. For example, a holographic fairy can sit on a visitor's palm, or a dragon can breathe fire to block their path. These holographic characters are also expressive and change their behavior depending on their relationship with the visitor. They react almost like life, becoming cooperative when treated kindly and sulking when ignored. The technology integrates multiple high-resolution projectors, special screens, depth sensors, and an AI-based behavior prediction system. Furthermore, haptic feedback devices are integrated to reproduce the sensation of touching the holograms. This technology blurs the boundaries between reality and virtuality, providing a new dimension to the maze experience.
[0069] At least one implementation will feature an organic design in which the entire maze system functions as a "living maze." AI controls the entire maze as a single living organism, organically responding to visitor behavior. The walls move subtly as if breathing, and the pathways change shape like peristalsis, creating the sensation of exploring the inside of a gigantic organism. Applying the principles of biomimetics, the maze incorporates plant growth patterns and animal behavior patterns. For example, frequently traveled paths widen as they receive nutrients, while unused paths gradually narrow. Furthermore, the "health" of the entire maze is monitored, and when visitor satisfaction is high, the maze becomes "healthy," resulting in a more engaging presentation. This living maze will also have its own ecosystem, with virtual creatures moving within the maze and forming a symbiotic relationship with visitors. This concept allows the maze to be perceived not simply as a facility, but as an interactive entity.
[0070] At least one embodiment of the system will utilize quantum computing technology to implement an ultra-fast route optimization system. Quantum computers can instantly solve complex optimization problems that would take a long time to solve using conventional computers. Specifically, the system solves the problem of providing optimal routes to hundreds of visitors simultaneously in a maze while minimizing overall congestion and maximizing each visitor's satisfaction. Quantum annealing and quantum gate models are used to derive the optimal solution from a vast number of combinations. A "quantum maze" mode will also be available, applying the concept of quantum entanglement. The choices of multiple visitors are quantum entangled, allowing one person's actions to instantly affect the environments of other visitors located far away. Furthermore, a quantum random number generator generates truly random events, providing unpredictable surprises. This cutting-edge technology will enable a unique and innovative maze experience.
[0071] In at least one embodiment, the artificial intelligence (AI) system used in the dynamic path-changing maze attraction system of the present invention can be implemented with a variety of AI technologies, which can be interchangeably adapted to meet system requirements and technological advances. AI technologies that can be employed in this system include, but are not limited to, machine learning, deep learning, reinforcement learning, transfer learning, federated learning, neural networks, convolutional neural networks (CNNs), recurrent neural networks (RNNs), long short-term memory networks (LSTMs), transformers, generative adversarial networks (GANs), variational autoencoders (VAEs), self-organizing maps (SOMs), decision trees, random forests, support vector machines (SVMs), Bayesian networks, genetic algorithms, particle swarm optimization (PSO), ant colony optimization, fuzzy logic, expert systems, and rule-based systems.
[0072] The implementation form of the AI technology can take various forms, such as on-premise, cloud, edge computing, fog computing, hybrid, distributed, and centralized. For example, the optimal implementation form can be selected depending on the characteristics of the processing, such as using edge AI for visitor movement recognition, which requires real-time performance, and cloud AI for large-scale data analysis and learning processing. In addition, the AI model used can take a variety of approaches, such as pre-trained models, fine-tuning models, zero-shot learning models, few-shot learning models, multimodal models, and ensemble models.
[0073] The AI system can also employ a variety of technologies for natural language processing (NLP), including language models such as BERT, GPT, T5, XLNet, RoBERTa, ALBERT, DistilBERT, Electra, and DeBERTa, as well as new language models developed in the future. For speech recognition, it can employ speech recognition engines such as DeepSpeech, Wav2Vec, Whisper, Kaldi, and Julius, as well as improved versions of these or newly developed engines. For image recognition, it can employ image recognition models such as YOLO, R-CNN, Mask R-CNN, EfficientNet, Vision Transformer (ViT), and CLIP.
[0074] The hardware implementation of the AI system can use a variety of processing devices, such as CPUs, GPUs, TPUs, NPUs, FPGAs, ASICs, neuromorphic chips, quantum processors, and optical processors, either individually or in combination. These processing devices can be dynamically switched depending on requirements such as processing load, power consumption, response speed, and cost. Furthermore, existing AI frameworks, such as TensorFlow, PyTorch, Keras, Caffe, MXNet, PaddlePaddle, JAX, and ONNX Runtime, as well as their successors or alternative frameworks, can be used.
[0075] The AI system uses standardized APIs and data formats to ensure interoperability between different AI technologies. This makes it easy to transition from one AI technology to another or to operate multiple AI technologies in parallel. For example, it is possible to replace machine learning used to predict visitor behavior with a more accurate deep learning model, or switch to a lighter model depending on computational resource constraints. It is also possible to compare the performance of different AI models through A / B testing and select the optimal model.
[0076] The AI system's training data can also be in a variety of formats and can be acquired using a variety of methods. It can handle structured data, unstructured data, semi-structured data, time-series data, spatial data, graph data, multimodal data, etc., and can select learning methods such as batch learning, online learning, incremental learning, active learning, semi-supervised learning, self-supervised learning, and unsupervised learning depending on the situation. Data preprocessing can be performed using techniques such as normalization, standardization, dimensionality reduction, feature extraction, data augmentation, and noise removal.
[0077] A variety of technologies can be adopted to ensure the security and privacy of the AI system. Technologies such as differential privacy, homomorphic encryption, secure multi-party computation, federated learning, and blockchain technology enable AI learning and inference while protecting visitor privacy. Furthermore, technologies such as adversarial training, input verification, and improved model robustness can be implemented to counter adversarial attacks.
[0078] The AI system can also incorporate explainable AI (XAI) technology, and can present the basis for AI decisions in a form that humans can understand using LIME, SHAP, Grad-CAM, attention mechanism visualization, decision tree visualization, rule extraction, etc. This ensures the transparency and reliability of the system and makes it easier to investigate the cause and consider remedial measures when problems occur. Regarding the ethical aspects of AI, it can also be designed and operated based on principles such as fairness, accountability, transparency, and privacy protection.
[0079] The AI system can also be flexibly updated and maintained. AI models can be updated without interrupting service using techniques such as continuous integration / continuous delivery (CI / CD), model version management, A / B testing, canary releases, rolling updates, and blue-green deployment. Furthermore, optimal performance can be maintained at all times through model drift detection, performance monitoring, and automatic re-learning.
[0080] In this way, the dynamic path-changing maze attraction system of the present invention is designed to flexibly adopt, modify, and combine a variety of AI technologies without relying on any specific AI technology. This allows it to always utilize the latest and most appropriate AI technology in line with technological advances, preventing obsolescence even over the long term and continuing to provide visitors with the best possible experience. It also allows for the selection of appropriate AI technology according to different regional, cultural, and regulatory requirements, providing the flexibility to support global expansion.
[0081] In at least one embodiment, the dynamic path-changing maze attraction system of the present invention can employ a variety of technologies and implementation methods for all elements that make up the system, not just AI technology, and has a flexible design that allows for interchangeability according to technological advances and operational requirements. This versatility makes it possible to always operate the system in an optimal configuration without relying on specific technologies or products.
[0082] The physical structure of the maze can employ a variety of structures and drive methods, including fixed walls, movable walls, rotating walls, sliding walls, lifting walls, folding walls, telescopic walls, dividing walls, transparent walls, translucent walls, liquid crystal shutter walls, electronic paper walls, holographic walls, air curtains, water curtains, fog screens, laser curtains, magnetic fluid walls, shape memory alloy walls, pneumatically driven walls, hydraulically driven walls, electrically driven walls, and manually driven walls. These can be used alone or in combination, and can be selected or changed according to requirements such as budget, safety, presentation effects, and ease of maintenance.
[0083] The sensor means can be selected and combined from a wide variety of sensors depending on the situation, such as optical sensors (visible light camera, infrared camera, ultraviolet camera, hyperspectral camera, ToF camera, stereo camera, 360-degree camera), acoustic sensors (microphone, ultrasonic sensor, vibration sensor), position detection sensors (GPS, Bluetooth, Wi-Fi, UWB, RFID, NFC, geomagnetic sensor, acceleration sensor, gyro sensor), environmental sensors (temperature sensor, humidity sensor, barometric pressure sensor, illuminance sensor, UV sensor, gas sensor, dust sensor), biosensors (heart rate sensor, body temperature sensor, blood pressure sensor, respiration sensor, brain wave sensor, electromyography sensor, electrodermal activity sensor), pressure sensor, weight sensor, capacitance sensor, proximity sensor, LiDAR, radar, sonar, etc.
[0084] The display device may employ a variety of display technologies, including liquid crystal displays (LCD), organic light-emitting diode (OLED), inorganic light-emitting diode (INLED), plasma displays, electronic paper (E-ink), LED displays, micro LED displays, mini LED displays, quantum dot displays (QLED), projectors (DLP, LCD, LCoS, laser), holographic displays, volumetric displays, transparent displays, flexible displays, curved displays, spherical displays, multi-surface displays, head-mounted displays, retinal projection displays, mid-air displays, water vapor displays, and physical displays using sand or particles.
[0085] For the sound system, a wide variety of sound technologies can be selected, including dynamic speakers, condenser speakers, ribbon speakers, electrostatic speakers, piezoelectric speakers, bone conduction speakers, directional speakers, parametric speakers, planar speakers, vibration speakers, ultrasonic speakers, subwoofers, tweeters, mid-range speakers, full-range speakers, line array speakers, surround systems (5.1ch, 7.1ch, 9.1ch, 11.1ch, 22.2ch, etc.), object-based audio (Dolby Atmos, DTS:X, etc.), binaural recording and playback systems, wavefield synthesis, and ambisonics.
[0086] The communication means can be selected and used in combination from a variety of communication methods depending on the application, including wired communication (Ethernet, optical fiber, coaxial cable, USB, HDMI (registered trademark), DisplayPort, Thunderbolt, RS-232C, RS-485, CAN, I2C, SPI), wireless communication (various Wi-Fi standards, various versions of Bluetooth, Zigbee, Z-Wave, LoRa, Sigfox, NB-IoT, LTE-M, 5G, 6G, satellite communication, infrared communication, visible light communication, acoustic wave communication, magnetic field communication), and near field wireless communication (NFC, FeliCa (registered trademark), various frequency bands for RFID).
[0087] The lighting system can be selected from a wide range of lighting technologies depending on the performance requirements, including incandescent bulbs, fluorescent lights, LEDs, organic electroluminescence (EL) lighting, inorganic electroluminescence (INEL) lighting, laser lighting, fiber optic lighting, neon tubes, plasma lighting, HID lamps, halogen lamps, xenon lamps, black lights, strobe lights, moving lights, spotlights, wash lights, beam lights, laser projectors, gobo projectors, pin spots, followspots, uplights, downlights, indirect lighting, RGB LEDs, RGBW LEDs, color-tunable LEDs, and addressable LEDs.
[0088] The power supply system can employ a variety of power supply methods, including commercial power, solar power generation, wind power generation, hydroelectric power generation, geothermal power generation, biomass power generation, fuel cells, storage batteries (lithium ion batteries, sodium ion batteries, all-solid-state batteries, flow batteries, lead-acid batteries, nickel-metal hydride batteries), supercapacitors, flywheels, compressed air energy storage, pumped storage power generation, uninterruptible power supplies (UPS), generators, and energy harvesting (vibration power generation, thermoelectric power generation, piezoelectric power generation).
[0089] The raw materials and materials can be selected according to the application and required performance, including metals (iron, aluminum, titanium, magnesium, various alloys), plastics (ABS, polycarbonate, acrylic, nylon, PEEK), composite materials (CFRP, GFRP, Kevlar (registered trademark)), wood (solid wood, laminated wood, plywood, MDF), glass (tempered glass, bulletproof glass, photochromic glass, conductive glass), ceramics, concrete, stone, fabric, paper, biomaterials, recycled materials, 3D printing materials, shape memory materials, self-repairing materials, phase change materials, metamaterials, etc.
[0090] The environmental control system can be used in combination with air conditioners (central air conditioning, individual air conditioning, VRF, district heating and cooling), ventilation systems (natural ventilation, mechanical ventilation, hybrid ventilation, heat exchange ventilation), humidifiers (ultrasonic, heating, evaporative, hybrid), dehumidifiers (compressor, desiccant, Peltier), air purifiers (HEPA, activated carbon, photocatalyst, plasma, ozone), sterilization and disinfection systems (UV-C, ozone, hypochlorous acid, photocatalyst), fragrance generators (aroma diffusers, aerosols, microcapsules), ion generators, etc.
[0091] The safety system can be appropriately equipped with surveillance cameras (fixed, PTZ, omnidirectional, thermal, license plate recognition), entrance and exit control (IC card, biometric authentication, face recognition, iris recognition, vein authentication, voice authentication), intrusion detection (infrared sensors, microwave sensors, vibration sensors, acoustic sensors), fire detection (smoke detectors, heat detectors, flame detectors, gas detectors), fire extinguishing equipment (sprinklers, foam fire extinguishing, gas fire extinguishing, powder fire extinguishing), evacuation guidance (guidance lights, voice guidance, flashing lights, evacuation route displays), emergency reporting (emergency buttons, intercoms, automatic reporting), AEDs, first aid kits, wheelchairs, stretchers, etc.
[0092] For the data processing and storage system, customers can select servers (physical servers, virtual servers, cloud servers, edge servers), storage (HDD, SSD, NVMe, SAN, NAS, object storage, tape storage), databases (relational, NoSQL, graph, time series, in-memory), data processing platforms (Hadoop, Spark, Flink, Storm), container technologies (Docker, Kubernetes, OpenShift), serverless technologies (AWS Lambda, Azure Functions, Google Cloud Functions), etc. according to their requirements.
[0093] The energy efficiency technologies that can be utilized include inverter control, power factor improvement, demand control, peak cutting, heat and cold storage, cogeneration, heat pumps, geothermal energy utilization, solar heat utilization, exhaust heat recovery, energy management systems (EMS, BEMS, FEMS), smart grid integration, virtual power plant (VPP) participation, carbon offsetting, and green power certificates.
[0094] As such, the dynamic path-changing maze attraction system of the present invention offers a wide variety of options for all components, including AI, physical structure, sensors, displays, audio, lighting, communications, power sources, materials, environmental control, safety systems, and data processing, and these can be freely combined and replaced. This design philosophy allows for flexible response to changes in various conditions, such as technological advances, local regulations, budgetary constraints, operational requirements, and visitor needs, and ensures that the attraction is always operated with the optimal configuration. Furthermore, partial updates and modifications are easy, allowing only necessary parts to be upgraded to the latest technology without replacing the entire system. This flexibility and scalability ensures that the attraction will continue to function as a sustainable and attractive attraction without becoming obsolete even over the long term.
[0095] In at least one embodiment, a "personalized exclusion system" is implemented that excludes certain attractions based on a visitor's physical characteristics and personal preferences. When entering or booking in advance, visitors enter information such as susceptibility to motion sickness, fear of heights, fear of the dark, discomfort with loud noises, discomfort with strenuous movement, heart conditions, pregnancy, back pain, neck or back problems, dizziness, claustrophobia, fear of water, fear of animals, and allergies to certain smells. AI analyzes this information, automatically identifies attraction elements deemed inappropriate for the visitor, and suggests routes within the maze that exclude these elements. For example, a visitor prone to motion sickness may avoid areas with rotating elements or intense vertical movement, while a visitor with a fear of heights may be excluded from routes that include high-altitude attractions.
[0096] The personalized exclusion system employs a detailed classification system based on medical evidence. Each attraction element is quantified using indicators such as the degree of stimulation to the vestibular system, the intensity of visual stimulation, the level of auditory stimulation, the degree of physical strain, the expected increase in heart rate, and the degree of stress induction. Visitors' exclusion requests can be set to three levels: mild, moderate, or severe. The mild setting also suggests a gradual acclimatization program to similar experiences. Medical information such as doctor's certificates and pharmacist's warnings are also taken into consideration to ensure safety is prioritized. For pregnant visitors, detailed guidelines are applied according to the number of weeks of pregnancy, automatically excluding attractions containing stimuli or movements that are inappropriate for each stage of pregnancy.
[0097] The system also includes an exclusion and alternative suggestion function that takes into account the relationship with the accompanying person. For example, if one family member excludes a particular attraction, the AI automatically generates an alternative route that the whole family can enjoy. Additionally, if there are different exclusion settings within a group, a split-route system is provided, temporarily separating the group to experience different routes before reuniting at a reunion point. For excluded visitors, special programs (static puzzles, calming performances, educational content, relaxation experiences, etc.) that provide the same level of enjoyment are available, ensuring that they can enjoy the maze experience without feeling left out.
[0098] The exclusion system will also incorporate a gradual overcoming program called the "Phobia Graduation System." If desired, visitors will be offered a program to gradually become accustomed to the excluded stimuli. For example, a visitor with a mild fear of heights will be set up for a program that starts with a low observation area about 50 cm above the floor and gradually increases in height over multiple visits. At each stage, the visitor's biological responses (heart rate, sweating, facial expressions, etc.) are monitored, and the program progresses at a comfortable pace. The goal is to build confidence by accumulating successful experiences, eventually allowing them to enjoy the attractions that were initially excluded. This program will also include supervision by professional psychological counselors and occupational therapists.
[0099] The system also responds to changes in a visitor's physical condition on the day of the event by linking with real-time health monitoring. Even if there are no problems upon entry, if a visitor begins to feel unwell or anxious during their experience in the maze, the exclusion settings can be updated in real time based on sensor data from wearable devices and the visitor's own report. For example, if a visitor experiences slight dizziness while in the maze, they will be immediately guided to the nearest rest area and automatically excluded from subsequent areas that include rotating elements. It is also possible to temporarily exclude visitors from certain time periods (such as during menstruation, after taking medication, or after eating). Weather and seasonal changes in physical condition (such as barosensitivity, hay fever, and fatigue due to temperature changes) are also taken into account, and an automatic adjustment function linked to weather data is also provided.
[0100] The exclusion system also incorporates cultural and religious considerations. Visitors with specific religious backgrounds can set in advance elements they want to avoid (specific animals, music, colors, symbols, physical contact, etc.), and areas containing relevant performances and exhibits will be automatically excluded. Performances will also be adjusted to take into consideration cultural taboos, food allergies, and lifestyles such as vegans and vegetarians. By respecting diversity and providing an environment where all visitors can enjoy themselves comfortably, an inclusive entertainment space will be realized. These settings will be highly encrypted, and privacy will be strictly protected.
[0101] The system will also be used to improve attraction design through statistical analysis of exclusion data. It will identify elements that many visitors exclude and problematic performance patterns in specific combinations, helping to develop attractions that are more appealing to a wider range of visitors. For elements with high exclusion rates, improvements such as developing gentler alternative performances or adding intensity adjustment functions will be considered. Long-term data accumulation will also allow for the analysis of regional and cultural characteristics and trends by age group, providing important guidelines for the international expansion of facilities and new developments. This will enable the design of universal attractions that can be enjoyed by everyone, without excluding specific demographics.
[0102] At least one embodiment of the system implements a "time management guidance system" based on visitors' expected return time and departure time. Visitors can set time constraints, such as their expected return time, the time of the last train, the closing time of parking, and the expected pick-up time, using a dedicated app or the entrance gate when entering or during their maze experience. AI comprehensively analyzes this time information, along with the visitor's current location, progress speed within the maze, and past behavioral patterns, to provide gradual time warnings at 30, 15, and 5 minutes before the set time. For example, if a visitor plans to return home at 6:00 PM, when it gets to 5:30 PM, a message will appear on their smartphone saying, "Thank you for your hard work. You have 30 minutes until it's time to go home. Would you like us to show you the shortest route to the exit?"
[0103] The time management guidance system connects with public transportation information in real time, allowing for more precise time management. If visitors pre-register their nearest station and route, it automatically obtains information on train delays, cancellations, and congestion, and immediately notifies them if their route home is affected. For example, if a visitor is scheduled to board a 7:15 PM train and that train is delayed by 15 minutes, the system will display a message saying, "The train you planned to take is delayed. You can enjoy the maze a little longer," and suggest options to extend the experience. Conversely, if a service cancellation or significant delay occurs, an emergency message will be displayed urging the visitor to immediately exit the maze along with information on alternative transportation options.
[0104] The system also handles complex time adjustments when participating in a group. If different return times are set for members of a family or group, the system provides a function to adjust the overall activities based on the earliest return time. For example, if the father is due to a company party and is due to return home at 9:00 PM, the mother is due to an after-school activity and is due to return home at 7:30 PM, and the children are due to go to bed at 8:00 PM the next day, the system will set 7:30 PM as the reference time and adjust the route so that everyone can complete the maze around 7:00 PM. If the group splits up, the system will provide individual guidance based on the time constraints of each subgroup and automatically adjust the final meeting point and time.
[0105] The system also incorporates a margin setting function, allowing customization to suit the visitor's personality and behavioral characteristics. Options include a "marginal mode" that sets the time 30 minutes earlier than the visitor's actual departure time for impatient visitors, a "limit mode" that calculates the shortest possible time to leave for those who want to enjoy themselves until the last minute, and a "safe mode" that assumes first-time visitors will get lost. The system also learns from past visit history information, such as a visitor's movement speed, decision-making time, and photo-taking time, and automatically calculates an optimal time allocation for each individual. For example, a visitor who always takes a lot of photos will be advised to leave earlier, taking into account the time spent taking photos.
[0106] The time management and guidance system also has an emergency response function. If a visitor significantly exceeds the set time or if an unexpected event requires them to leave early, they can activate "emergency exit mode." In this mode, the system instantly calculates the shortest route from their current location to the exit, temporarily opening the maze walls and arranging for staff to personally guide them. In addition, in the event of illness or an emergency, the system will work with emergency staff to help them safely exit the maze. Furthermore, the system has the function to quickly detect visitors who become lost in the maze, and if there is no progress even after significantly exceeding the set time, it will automatically notify staff.
[0107] The system also provides special time considerations depending on the season or time of year. During the New Year's holiday rush, the summer vacation travel season, and bad weather such as typhoons, visitors are advised to exit earlier than usual. It also combines information about the visitor's residential area with weather information to issue advance warnings if bad weather is expected on the way home. For school or corporate group use, a centralized management function is provided to match meeting and departure times, allowing the leader to keep track of everyone's progress and make adjustments to ensure everyone completes the maze within the scheduled time. This allows visitors to enjoy the maze experience without worrying about time, while still providing peace of mind that they will be able to exit within the scheduled time.
[0108] At least one embodiment of the system will feature a "collaborative dungeon system" that encourages cooperative play among multiple visitors. Specific areas within the maze are designated "dungeon areas," which are difficult to overcome alone and offer special puzzles and challenges that can only be cleared by multiple participants (usually 3-6 people) working together. When visitors meet other participants in the maze, AI automatically proposes cooperative play, and if an agreement is reached, they are granted the right to participate in the dungeon challenge. Within the dungeon, each member takes on a different role (e.g., leader, supporter, puzzle analyst, item manager), and cooperates to overcome challenges by utilizing their individual characteristics. If successful, all members are awarded a special "master key," which can be used to access hidden doors and secret areas within the maze, receive special offers at other attractions, and obtain limited-edition merchandise.
[0109] In the collaborative dungeon system, AI analyzes visitor attributes, skill level, language, age group, etc., and automatically suggests optimal team formations. For example, a balanced combination of adults who are good at solving puzzles, physically fit young people, and creative children promotes problem-solving from diverse perspectives. Furthermore, to ensure smooth communication even among first-time participants, an AI assistant supports team building by providing ice-breaking questions and common topics. For participants who speak different languages, a real-time translation function facilitates smooth communication, providing an international exchange experience. Furthermore, for less sociable visitors or shy children, cooperative play is gradually implemented (starting with two people, then three, etc.) to help them gradually become accustomed to the game.
[0110] Master Keys acquired through this system are available in multiple types and rarities, and different keys are awarded depending on the difficulty of the collaboration, the number of participants, and the results achieved. A "Bronze Key" is awarded when a three-person team completes the basic collaboration, a "Silver Key" is awarded for intermediate collaboration with four to five people, a "Gold Key" is awarded for high-difficulty collaboration with six or more people, a "Platinum Key" is awarded for perfect completion within the time limit, and a "Diamond Key" is awarded for special conditions such as successful collaboration on the first meeting of all participants. Each key allows access to hidden areas at different levels within the maze, and higher rarity keys offer valuable rewards and experiences. A "Key Combination System" has also been introduced, which allows combining multiple keys to unlock even more special areas, encouraging visitors to exchange information and collaborate again.
[0111] The dungeon area will feature a variety of challenges, including physical puzzles, digital puzzles, athletic challenges, and creative activities. For example, the "Ancient Ruins Mystery" requires teamwork: one person deciphers ancient characters, another operates a physical puzzle, a third performs mathematical calculations, and the remaining members combine the results to solve the final code. The "Magic Laboratory" features challenges that comprehensively utilize knowledge of chemical reactions, color combinations, and musical rhythm. Time-limited challenges test quick decision-making and communication skills, and building trust among team members is also an important factor. AI dynamically adjusts these challenges based on the visitor's attributes and past performance to maintain an appropriate level of difficulty.
[0112] The system also incorporates an "Adventure Buddy System" that supports the building of ongoing relationships after cooperative play. Members who clear a dungeon together can register as "Adventure Buddies" if they wish, allowing them to team up again the next time they visit. Buddies will also be able to participate in special challenges and check each other's progress. Furthermore, groups that demonstrate excellent teamwork will be awarded the title of "Legendary Team," and will be listed on the ranking board within the maze and invited to special events. This system provides ongoing enjoyment that doesn't end with a single experience and opportunities to build new friendships, encouraging increased repeat visitor rates and new customer acquisition through word of mouth.
[0113] At least one embodiment of the system will incorporate a "smart power management system" that monitors the battery status of visitors' mobile devices and supports power management. The system monitors the remaining battery levels of visitors' devices, such as smartphones, smartwatches, and tablets, in real time, and calculates the estimated time of battery exhaustion based on their current usage patterns and the expected time spent in the maze. It displays progressive warnings at 30%, 20%, and 10% battery levels, providing specific information such as, "With the current battery level, you are expected to run out of power around 2:30 PM. The nearest charging station is a two-minute walk away." The system will also include features to extend battery life by suggesting power-saving modes, pausing unnecessary functions, and automatically adjusting screen brightness.
[0114] The smart power management system optimally guides visitors to charging stations strategically placed within the maze. Each charging station is equipped with a variety of charging ports, including wireless charging pads, USB-C, Lightning, and Micro-USB, allowing multiple devices to be charged simultaneously. The AI comprehensively assesses the visitor's current location, remaining battery level, the congestion status of each charging station, charging speed, and other factors, and then guides them to the most efficient charging location. For example, it presents options such as, "There are currently three people waiting at charging station A, with an estimated wait time of 15 minutes. Charging station B is available, but it will take five minutes to get there. Which one would you choose?" Additionally, for devices that support fast charging, priority guidance to the appropriate fast charging facility will be provided.
[0115] The system will incorporate a "Charge Time Entertainment" feature that makes effective use of waiting time while charging. Around the charging station, visitors will be able to enjoy seated puzzles, mini-games using tablets, a space for interaction with other visitors, and displays of hints for navigating the maze. AI will calculate the charging speed and required charge of the visitor's device, and suggest activities based on the time, such as, "It will take about 20 minutes until charging is complete. How about trying the 'Ancient Character Deciphering Challenge'?" While charging, visitors will also be able to watch live footage of events happening in other areas of the maze and view preparation information for the next area. A system will also be introduced that will reliably notify visitors when charging is complete by vibrating the device, making an audio notification, or flashing the surrounding lights.
[0116] The system also includes an emergency response function in case a device runs out of power completely. Visitors who run out of battery will be provided with emergency loan devices (simple smartphones or GPS wristbands) that will allow them to continue using basic functions such as basic maze navigation, emergency contact, and staff summoning. Emergency information boards (digital signage) installed throughout the maze will also constantly display information for visitors who run out of battery (nearest charging stations, routes to exits, emergency contact information, etc.). Alternative methods will also be available, such as a "buddy system" that temporarily links with a companion's device to share information, and simple navigation via QR code (registered trademark) scanning.
[0117] The smart power management system also features a preventative battery management function. It analyzes visitors' past visit history, device usage patterns, and predicted behavior within the maze. Upon entry, the system displays a warning, such as, "Today's expected stay is three hours. With your current battery level, your battery may run out in two and a half hours. We recommend charging before entering or using a charging station immediately after entering." The system also provides a battery level guideline for maximizing the maze experience (e.g., "80% or more recommended for a full experience"). Furthermore, to improve charging efficiency, the system automatically suggests optimizations such as pausing unused Bluetooth and Wi-Fi functions, automatically closing unnecessary apps, and setting the camera flash to energy-saving settings. This allows visitors to focus on the maze experience without worrying about their technology.
[0118] At least one embodiment of the system will feature a "cross-device data transfer system" that enables seamless data transfer between a visitor's personal device and a facility-rented device. If a visitor's smartphone battery runs low, they can instantly transfer all progress data, acquired items, completion history, setting information, and more to a rented smartphone or tablet within the maze by scanning an encrypted QR code (registered trademark) generated by a dedicated app. This QR code (registered trademark) contains a visitor-specific encryption key, ensuring security while enabling rapid data transfer. The rented device instantly restores the same functionality and customized interface as the personal device, enabling a continuous maze experience. Furthermore, at the end of the experience, a new QR code (registered trademark) can be generated, allowing for easy data transfer to a personal device.
[0119] The core of the data inheritance system is a cloud-based "Personal Adventure Profile." This profile encrypts and stores a visitor's maze history, cleared dungeon information, acquired master keys and items, selected character class, cooperative play records, personal settings (language, difficulty, exclusion settings, etc.), and biometric learning results. Data is stored across multiple secure cloud servers, ensuring complete data protection even in the event of device failure, loss, or battery failure. With the visitor's consent, this profile can also be used in other attractions within the theme park, providing a consistent RPG experience. Regular automatic backups record progress down to the second, minimizing the risk of data loss.
[0120] The system incorporates a "session continuation function," allowing visitors to continue their maze experience from where they left off the next time they visit. When returning, ID authentication (face recognition, fingerprint recognition, IC card, QR code, etc.) at reception automatically loads the previous adventure profile. The AI analyzes information such as the dungeons cleared last time, uncompleted quests, currently held master keys, and cooperative play partners, and presents continuation options such as, "You made it up to the 'Ancient Ruins Dungeon' last time. Would you like to challenge the 'Magic Tower' next? Or would you like to start from a new area?" Furthermore, if some time has passed since the last visit, information on newly added content and updated puzzles is provided, ensuring a fresh experience even for returning visitors.
[0121] The session continuation feature also integrates a "progressive difficulty system." It analyzes a visitor's past performance, strategy patterns, and role in cooperative play to gradually adjust the difficulty level as their individual skills improve. For example, a first-time visitor will begin with basic puzzle-solving, while the second will involve more complex logic puzzles. The third will involve cooperative tasks that require teamwork, and from the fourth visit onward, the system will progress to more advanced challenges that require creativity and applied skills. It also learns strengths and weaknesses in specific areas (math, language, spatial awareness, etc.) and suggests supplementary problems to strengthen weak points and special challenges that utilize their strengths. Long-time visitors will be granted special ranks such as "Master" and "Legend," and will be granted perks such as the right to act as mentors for other visitors and the right to try prototypes of new dungeons.
[0122] The data inheritance system also features a complete data recovery function in the event of an emergency. Even if a visitor temporarily loses access due to loss, malfunction, or theft of their personal device, full data recovery is possible through visitor identity verification (multi-factor authentication). Multiple security checks, including biometric authentication, pre-registered secret questions, accompanying person identity verification, and past behavioral pattern matching, protect legitimate visitor data while preventing unauthorized access. In addition, if a shared account is set up with family or friends, they can access data on their behalf. This also provides a function for parents to manage their children's data or for family members to provide support for the elderly. Furthermore, data privacy is strictly protected and the system complies with international standards such as GDPR, creating an environment where visitors can entrust their data with peace of mind.
[0123] At least one embodiment of the system will include a "smart reunion support system" for when group members become separated within the maze. AI continuously monitors each member's real-time location, movement speed, and current experience progress, automatically determining whether the separation was intentional or accidental. If the group becomes separated accidentally, the system immediately issues a "member separation alert" and calculates the most efficient reunion location and route. For example, the system may suggest, "The closest reunion point from Tanaka's current location is the Magic Fountain Area. Estimated arrival time is 7 minutes. Would you like other members to be guided to the same location?" The system also has a function to temporarily adjust the maze structure and dynamically change the route so that separated members naturally return to the same area. If a small child becomes lost, the system prioritizes reunification with their guardian and provides route guidance with safety as the top priority.
[0124] The smart reunion support system incorporates a "digital bond system" between members. Even when they're far apart, they can exchange messages, share photos, and report their current puzzle-solving progress in real time via smartphone. For example, "Dad team: We've discovered the mystery of the ancient characters! I'll send you a photo so you can decipher it," and "Mom team: Got it! We've completed the math puzzle and are waiting for the next hint." This allows for cooperative play even from far away. Furthermore, if one team is having trouble, the other team can send hints or encouraging messages, maintaining a sense of unity even when physically separated. In the event of an emergency, an "SOS function" will instantly notify other members and staff of the team's location and situation.
[0125] At least one embodiment will feature a "virtual-physical integrated system" that seamlessly connects online participants with in-person visitors. Family and friends at home or in remote locations can virtually participate in the maze experience using VR headsets, PCs, or smartphones. Online participants will appear as 3D avatars within the maze and collaborate with on-site visitors to solve puzzles while communicating in real time via voice and text. For example, a family member studying abroad could join online and solve a surprise birthday maze together with the local visitors. Exclusive puzzle-solving elements will also be available for online participants, enabling a new form of cooperative play that transcends physical constraints. Online participants can also watch live streaming of the on-site experience, creating a truly immersive experience.
[0126] The virtual-physical integrated system will also feature a "digital gifting" feature. Online participants will be able to give digital items, hints, messages of encouragement, and even actual park goods and food to on-site visitors in real time. For example, grandparents participating online could watch their grandchild navigate the maze and send them character goods delivered to the park along with a message of "Good luck!" Conversely, on-site visitors can share photos and videos they take in the maze with online participants in real time and give them as virtual souvenirs. This system provides a new means of communication that deepens family bonds and friendships beyond physical distance.
[0127] At least one embodiment of the system will incorporate a "Gourmet Quest Recommendation System" that integrates visitors' food preferences with the maze experience. Visitors can input their food preferences by voice or text upon entering the maze or during their maze experience, such as "I want something spicy today," "I want to refuel with a sweet dessert," or "I'd like a healthy, vegetable-based meal." The AI then comprehensively analyzes this information, along with the visitor's past eating history, allergy information, current physical condition (fatigue level, exercise level, etc.), budget, current location within the maze, and estimated completion time, to suggest the most suitable restaurant or food stand. For example, it might make a specific suggestion such as, "At your current progress, you plan to complete the maze around 2:30 PM. How about the limited-time lunch set at Spicy Curry House? Shall we make a reservation in advance?"
[0128] The Gourmet Quest Recommendation System will incorporate a "Taste Adventure" feature. Completing specific areas within the maze grants access to special menus and secret recipes that match that area's theme. For example, completing the "Ancient Egypt Area" will earn you a reservation for a special bread made with ancient wheat and an interactive restaurant where you can mix spices. Furthermore, when multiple people complete a dungeon, a "Victory Feast" will be suggested, including a special group course meal and a limited-edition menu with a commemorative photo with the chef. Furthermore, depending on the season and time of day, themed gourmet experiences will be automatically suggested, such as "Morning Maze → Healthy Breakfast Set" or "Sunset Maze → Romantic Dinner." This will combine the sense of accomplishment of conquering the maze with gourmet food, providing a richer park experience.
[0129] The system also includes a "nutritional balance advisor" function. Based on data such as the amount of exercise, calories burned, and sweating during the maze, the system scientifically recommends optimal nutritional intake for each visitor. Specific dietary advice is provided based on each visitor's physiological condition, such as "Japanese sweets recommended for replenishing glucose" for those who have used their brains while solving intense puzzles, "citric acid-rich fruit drinks" for those who have accumulated fatigue after long walks, and "soup to balance electrolytes" for those who are lacking in salt. Furthermore, for visitors with health restrictions such as diabetes, high blood pressure, or allergies, only safe dietary options based on medical evidence are recommended, providing an environment where visitors can enjoy their meals with peace of mind. Supervised by a registered dietitian, the system offers a gourmet experience that combines fun and health.
[0130] At least one implementation will incorporate an "Adventure Shopping Guide System" that links the maze experience with in-park shopping. AI automatically recognizes the interests and preferences expressed by visitors within the maze (e.g., "This character is so cute!", "This music is great!", "This costume is cool!") and instantly suggests related goods and items. For example, if a visitor expresses interest in a wizard character, related products such as a "magic wand replica," "grimoire-style notebook," and "character costume" will be displayed on displays within the maze and on their smartphones. Furthermore, at the moment of peak accomplishment after clearing the maze, visitors will be offered the opportunity to purchase "Limited-Time Only! Clearance Commemorative Goods" at special prices, optimally aligning emotions with their purchasing desires. A budget setting function automatically suggests optimal product combinations within a specified budget.
[0131] The Adventure Shopping Guide System will also feature a "Memories Customization" feature. Using data such as photos taken within the maze, clear times, cooperative play records, and hidden items discovered, users can create completely original commemorative items. Unique, personalized merchandise will be produced, including "original keychains engraved with your adventure record," "commemorative photo books with friends you met within the maze," and "limited-edition T-shirts printed with your strategy." Based on group cooperative play records, memorabilia will be compiled in a story-like style, such as "Team XX's Legendary Adventure," and matching or group outfit item sets based on each member's role. These items will be crafted in a dedicated workshop after the maze experience is completed and can be mailed or picked up the next time you visit the park.
[0132] At least one embodiment of the system will incorporate a "Childcare Emergency Notification System" to ensure child safety and prompt parental response. Upon arrival, children are required to wear a dedicated smart device (e.g., waterproof wristband, necklace, or shoe-attached device) equipped with built-in communication functions such as NFC, RFID, or Bluetooth beacon. This device stores encrypted information, such as parental contact information, basic child information, allergy information, and emergency response procedures. A densely packed microphone array and AI acoustic analysis system within the maze monitors children's cries, screams, and calls for help in real time, 24 hours a day, 365 days a year. If an abnormal sound pattern is detected, an alert is immediately sent to the nearest staff member's device, displaying a message stating, "Child crying detected in Area B-7. Please check immediately."
[0133] With the childcare emergency notification system, when a staff member approaches a crying child, they can instantly obtain parental information by scanning the child's smart device with a dedicated reader. After scanning, the staff member's device displays detailed information such as "Hanako Tanaka (age 6), Parent: Taro Tanaka, Mobile Phone: 090-XXXX-XXXX, Current Location: Restaurant Area, Allergies: Eggs, Dairy, Special Notes: Extremely Shy." At the same time, an automated message is sent to the parent's smartphone: "Your child (Hanako) is crying in the maze. A staff member is currently assisting her. Current Location: Magical Forest Area. Would you like to head there immediately?" The system also displays appropriate ways to interact with the child (e.g., "Speak gently and distract her by talking about her favorite characters"), allowing staff to provide personalized care.
[0134] The system incorporates a tiered response protocol. In the case of mild crying (Level 1), a nearby cast member will approach and check on the child. In the case of moderate crying (Level 2), a notification with location information is sent to the parent. In the case of severe crying (Level 3: intense crying, panic), a full-scale emergency response is implemented, including making an emergency call to the parent, dispatching multiple staff members, and having medical staff on standby. The system also takes into account the duration of the crying, automatically increasing the response level if it continues for more than five minutes. Furthermore, the system calculates the parent's current location and the child's location and provides a time prediction, such as "estimated arrival time of parent / guardian in 8 minutes," ensuring that staff continues to accompany the child during that time.
[0135] The system also features an "emotional state prediction and prevention function." The smart device continuously monitors a child's walking pattern, heart rate, body temperature, and distance from surrounding areas (signs of lostness), detecting signs of anxiety or stress before they even begin crying. For example, if it detects patterns such as a sudden rise in heart rate, repeated visits to the same location, or a sudden increase in distance from the parent, it sends a notification to nearby staff recommending preventive care. Staff can naturally speak to the child at this stage, preventing full-scale panic and loss. Furthermore, by learning from past data, the system can identify environments that certain children are afraid of (dark places, loud noises, crowded places, etc.) and prepare a system to pay special attention when passing through those areas.
[0136] The childcare emergency notification system is equipped with strict privacy and safety protection features. Children's location information and personal information will never be disclosed to third parties without the explicit consent of the parent or guardian. Staff access to information is limited to the minimum necessary for emergency response, and access rights are automatically revoked after shifts end. Smart devices are also equipped with a "removal detection function" that immediately notifies parents and security staff if the device is removed or lost unauthorizedly. Accurate identity verification is also performed using biometric authentication (fingerprints, vein patterns) and unique attachment pattern recognition to prevent confusion with other children's devices. A cancellation function is also provided in the event of a system malfunction, as well as a manual confirmation function for parents, ensuring a reliable and secure child monitoring system.
[0137] The system will also incorporate multilingual and culturally sensitive features. To ensure the same level of service for children of international visitors, notification messages will automatically be sent to parents in the appropriate language. It also takes into account cultural differences in child rearing. For example, some cultures may not like strangers talking to their children. This information will be recorded in advance and appropriate responses will be selected. Furthermore, information on religious considerations (e.g., staff of a specific gender, dietary restrictions, etc.) will be stored to ensure care that respects cultural diversity. In the event of an emergency, explanations will be provided in the parent's native language, and local emergency contact information will be provided, creating a safe environment for international visitors.
[0138] At least one implementation of this technology will feature a "dynamic signage wall system" that utilizes movable digital signage as the walls of a maze. Large digital signage panels placed within the maze function not simply as video display devices but as physically movable maze components. Each signage panel can be rotated by electric motors or hydraulic cylinders at any angle between 0 and 180 degrees, like a door. Changing the wall angle dynamically controls the width and direction of the passageway. Additionally, a ceiling-mounted rail system allows the signage panels to slide horizontally, fundamentally altering the maze's structure. For example, a linear passageway can instantly transform into a T-junction, crossroads, dead-end alley, circular corridor, and more, simply by rotating and sliding the signage. The content displayed on the signage also changes simultaneously; a panel displaying a "wall painting of ancient ruins" can rotate 90 degrees to form a new passageway, switching to a "magic door" image. The physical changes and visual effects are perfectly synchronized. The electric drive system is designed to be quiet, allowing for smooth changes without visitors noticing, while the hydraulic drive system ensures reliable operation even with large, heavy panels. Each panel is equipped with a proximity sensor that pauses operation for safety when a visitor approaches, and then resumes the change once the visitor has passed. This movable signage system enables the creation of infinitely varied maze structures within the same physical space, providing an unprecedented dynamic maze experience that combines the flexibility of digital content with the impact of changing physical spaces.
Claims
1. A maze construction method that can change the maze structure, and an artificial intelligence that uses either biometric information or behavioral patterns, time information, congestion status, visitor attributes, weather, etc. At least one factor selected from the A dynamic path changing maze attraction system comprising: means for dynamically determining or changing the path of the maze in real time based on the above; and sensor means for detecting either biometric information or behavioral patterns of visitors.
2. The dynamic path-changing maze attraction system according to claim 1, characterized in that the means for determining or changing the path of the maze using artificial intelligence dynamically adjusts the path of the maze based on at least one factor selected from time information, congestion status, visitor attributes, and weather.
3. The dynamic path-changing maze attraction system according to claim 1, characterized in that the maze construction means uses physically movable walls, virtual reality technology, augmented reality technology, projection mapping, and means for dynamically constructing the maze by integrating and controlling these technologies using artificial intelligence.
4. 4. The dynamic path-changing maze attraction system according to claim 3, further comprising: a communication means for communicating with a terminal device carried by a visitor; and a means for providing personalized information, services, or content through said communication means.
5. 4. The dynamic path-changing maze attraction system according to claim 3, further comprising adaptive control means for adjusting the difficulty level of the maze, the presentation content, or the path configuration in real time based on at least one of the location information, biological information, and behavioral patterns of the visitor detected by the sensor means.
6. 6. The dynamic path-changing maze attraction system according to claim 1, further comprising a presentation means for producing visual and auditory presentations.
7. 7. The dynamic path-changing maze attraction system according to claim 1, further comprising support means for supporting staff.
8. 8. The dynamic route-changing maze attraction system according to claim 1, further comprising a consideration unit for providing a service that takes into consideration specific users.
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