Amusement facility blocks that can be combined and configured in various forms to form various amusement facilities
By designing play equipment blocks with entrances and exits and various hole types, a combination of multiple game modes is achieved, solving the problem of children's full-body participation in games, enhancing creativity and concentration, and promoting children's growth and development.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2021-05-27
- Publication Date
- 2026-04-03
AI Technical Summary
Existing small game blocks cannot meet children's need for full-body participation in play, leading to children getting bored easily and lacking effective means to promote creativity and concentration.
Design a playground equipment block that runs through the entire length of the building and has entrances and exits. It can be combined vertically or horizontally, has small and large holes, and is connected by rod components. It provides various game modes such as climbing, mazes, and hide-and-seek, enhancing interactivity.
By combining various game modes, a unique play space is provided to promote children's creativity and concentration, and to meet their need for full-body participation in play.
Smart Images

Figure CN117355359B_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a playground equipment block that can be played indoors and outdoors. The playground equipment block can be combined and configured in various forms to reflect the creative ideas of the playground equipment installers and children as the main players in the game and thus constitute a playground equipment. Background Technology
[0002] Currently, various types of playground equipment are being developed and used to enhance the creativity, construction skills, and attention span of toddlers and children.
[0003] These play blocks are designed to allow toddlers and children to combine various three-dimensional blocks to form buildings, cars, and other shapes, and to experience three-dimensional construction.
[0004] However, the game blocks with these functions are small in size and designed to be operated by hand indoors, making them insufficient as game facilities that can be played with the whole body.
[0005] In reality, there is a need to develop a type of play facility that is not easy for toddlers and children to get bored of and that can provide for their growth and development. Summary of the Invention
[0006] Technical problems to be solved
[0007] This invention aims to improve upon the problems caused by existing mini-game blocks and has the following objectives.
[0008] The purpose of this invention is to provide a playground equipment block that can be used to create and construct playground equipment by combining and configuring eight types of blocks in various forms, thereby enabling children to enjoy original games, thereby improving their creativity and concentration and contributing to their growth and development.
[0009] Problem-solving methods
[0010] The present invention for achieving the above objectives is characterized by providing various games by vertically arranging blocks or horizontally arranging them on the ground, the blocks being formed through the length direction and having entrances and exits, and being able to create various amusement facilities by combining them together or arranging them in various forms to create three-dimensional structures.
[0011] The invention is characterized by providing, through the longitudinally extending blocks, each having an entrance and exit, and each surface having small holes for grasping or stepping on, and large holes for passage, that can be vertically or horizontally combined or spaced apart and connected by rod components, thereby providing a game of hide-and-seek where one can hide inside the blocks by passing through the entrances and exits and large holes; a climbing game where one can grasp or step on the holes; a game of crossing over by grasping the rod components or exercising physical strength; a space for resting and talking formed by combining the blocks like a grandstand or a seated table; and a capture game or maze game where one can pass through the interior of the blocks and between the blocks.
[0012] The effects of the invention
[0013] As described above, according to the present invention, amusement facility blocks can be combined to create various three-dimensional structures, thereby forming a play space with unique characteristics, providing complex play functions, and promoting children's growth and development by allowing them to play wholeheartedly in the combined play space. Attached Figure Description
[0014] Figure 1 This is a diagram illustrating the structure of an amusement facility block according to an embodiment of the present invention.
[0015] Figure 2 This is a diagram illustrating the structure of the first block in the amusement facility block according to an embodiment of the present invention.
[0016] Figure 3a , Figure 3b This is a diagram illustrating the structure of the second block in the amusement facility block according to an embodiment of the present invention.
[0017] Figure 4 This is a diagram illustrating the structure of the third block in the amusement facility block according to an embodiment of the present invention.
[0018] Figure 5 This is a diagram illustrating the structure of the fourth block in the amusement facility block according to an embodiment of the present invention.
[0019] Figure 6 This is a diagram illustrating the structure of the fifth block in the amusement facility block according to an embodiment of the present invention.
[0020] Figure 7 This is a diagram illustrating the structure of the sixth block in the amusement facility block according to an embodiment of the present invention.
[0021] Figure 8 This is a diagram illustrating the structure of the seventh block in the amusement facility block according to an embodiment of the present invention.
[0022] Figure 9This is a diagram illustrating the structure of the eighth block in the amusement facility block according to an embodiment of the present invention.
[0023] Figures 10 to 1 Figure 3 is used to illustrate the creation of a three-dimensional amusement facility using amusement facility blocks according to an embodiment of the present invention.
[0024] (Explanation of reference numerals in the attached diagram)
[0025] 100: Block 110: First Block
[0026] 120: The second piece 130: The third piece
[0027] 140: The fourth piece; 150: The fifth piece
[0028] 160: The sixth piece; 170: The seventh piece
[0029] 180: Eighth piece 200: Safety railing
[0030] 300: Supporting component; 400: Finishing plate
[0031] 500: Slide 600: Horizontal bar
[0032] D: Entrance / Exit P: Enclosure Detailed Implementation
[0033] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings.
[0034] In describing the invention below, detailed descriptions of relevant well-known functions or structures will be omitted if it is determined that such detailed descriptions may unnecessarily obscure the essence of the invention. Furthermore, the terminology used below is defined in consideration of its function in the invention, and these terms may vary depending on the intention or practice of the manufacturer of the product, and the definitions of the terms should be based on the entire content of this specification.
[0035] (Example)
[0036] As shown in the attached figure Figure 1 As shown, the present invention includes various amusement facility blocks 100, which are formed through the length direction and have entrances and exits. They can be used in combination or arranged in various forms to create three-dimensional structures and thus create various amusement facilities.
[0037] Specifically, the present invention provides various game methods by vertically or horizontally combining blocks 100 that are formed through the length direction, have an entrance / exit D, and each surface has small holes H1 for grasping or stepping on and large holes H2 for passage, or by connecting them with rod components at certain intervals: hide-and-seek games where players hide inside the blocks through the entrance / exit D and the large holes H2; wall-climbing games where players grasp or step on the holes H1; games where players use their hands to grasp the rod components to cross over or exercise their physical strength; creating spaces for rest and conversation by combining the blocks like stands or sitting tables; and catching games or maze games where players pass through the interior and between the blocks.
[0038] The block 100 described above according to the embodiments of the present invention includes a first block 110, a second block 120, a third block 130, a fourth block 140, a fifth block 150, a sixth block 160, a seventh block 170, and an eighth block 180.
[0039] <First Piece>
[0040] As shown in the attached figure Figure 2 As shown, the first block 110 is formed by four corner pillars that are tunnel-through, with one corner formed by an inclined surface C, and each surface has a small hole H1 that can be grasped by hand or stepped on by foot and a large hole H2 that the user can pass through.
[0041] The small hole H1 and the large hole H2 are preferably formed in the shape of a circle or a polygon, and the size of the hole is preferably formed in a small shape that can be reached into to grasp or stepped on, and a size that the body can pass through.
[0042] It should be noted that the second to eighth blocks described below all include such holes H1 and H2.
[0043] Furthermore, the block is a playground equipment block formed in a tunnel-like manner, mainly used for tunnel games. In order to prevent injuries caused by children's head collisions, soft closures P can be provided around the edges of the beginning and end parts. It should be noted that the second to eighth blocks described below all include the closures P.
[0044] In addition, various patterns can be printed on the inside and outside of the block. To prevent injury caused by collision, the block is preferably made of harmless synthetic resin.
[0045] <Second piece>
[0046] As shown in Figure 3 of the attached diagram, the second block 120 is formed by four corner pillars that are tunnel-like, one corner is formed by an inclined surface C, one side has an entrance D, and each surface has holes H1 and H2 of different sizes and shapes.
[0047] The entrance / exit D is formed by a recessed opening, and the guide 121 is bent inward to allow for smooth entry and exit from the opening.
[0048] <Third piece>
[0049] As shown in the attached figure Figure 4 As shown, the third block 130 is formed by four corner pillars that are tunnel-like, with an entrance D on one side and holes H1 and H2 of different sizes and shapes on each side.
[0050] <Fourth piece>
[0051] As shown in the attached figure Figure 5 As shown, the fourth block 140 is formed by a hexagonal prism that runs through a tunnel, with each face having holes H1 and H2 of different sizes and shapes.
[0052] <Fifth piece>
[0053] As shown in the attached figure Figure 6 As shown, the fifth block 150 is formed by a hexagonal prism that runs through a tunnel, with an entrance D on one side and holes H1 and H2 of different sizes and shapes on each side.
[0054] The entrance / exit D is formed by a partial opening. Preferably, the guide 151 for guiding the entrance is bent inward, and the starting member 152 is formed in a manner parallel to the guide.
[0055] <Sixth piece>
[0056] As shown in the attached figure Figure 7 As shown, the sixth piece 160 is tunnel-like, and at the top of the "L"-shaped bend, it is cylindrical by rolling inward. It has an entrance D starting from the bend and connects to the cylindrical part.
[0057] <Seventh piece>
[0058] As shown in the attached figure Figure 8 As shown, the seventh block 170 is formed by a tunnel-like, four-cornered shape, with each face having holes H1 and H2 of different sizes and shapes.
[0059] <Eighth Piece>
[0060] As shown in the attached figure Figure 9 As shown, the eighth block 180 is formed by a pentagonal shape that runs through a tunnel, and each face has holes H1 and H2 of different sizes and shapes.
[0061] In the attached diagram Figures 10 to 13 illustrates, as an example, a combination of blocks that can be used to enjoy games according to embodiments of the present invention. Furthermore, by combining and configuring them into various forms, various forms of amusement facilities with composite game functions can be realized.
[0062] In the attached diagram Figures 10 to 12 The illustration shows an amusement facility obtained by combining blocks and other items according to embodiments of the present invention.
[0063] like Figure 10 As shown, the blocks 100 are stacked on top of each other and assembled for use, and the finishing plates 400 are inserted into the beginning and end of the blocks 100 along their length direction as needed.
[0064] Furthermore, the blocks are preferably fastened together by fastening units (not shown), and preferably, the bottom of the block spaced apart from the ground is provided with a support member 300 to firmly hold and support the spaced blocks.
[0065] In addition, to prevent children from falling, the top of the stacked blocks may be equipped with a safety railing 200.
[0066] like Figure 11 As shown, the block is constructed by stacking blocks 100 and can be used with end plates 400 at both ends along the length of the block. Preferably, a support member is assembled between the starting member and the guide member at the end to prevent the block from sagging.
[0067] In addition, a safety railing 200 is provided on the top of the stacked blocks to prevent children from falling, and a slide 500 is provided in the recess of the safety railing, so that a slide playground facility that children can slide and play on can be made and provided.
[0068] In addition, as shown in the attached figure Figure 12 As shown, an amusement facility can be provided, which has blocks arranged vertically apart, and circular bars or horizontal bars are combined between the blocks to provide ladder movement or horizontal bar movement.
[0069] This type of amusement facility can offer games such as hide-and-seek, horizontal bar games, and games that involve grasping and moving objects.
[0070] Furthermore, as shown in Figure 13 of the accompanying drawings, games can be provided by assembling blocks into various shapes and patterns, and the creation of various shapes and patterns can reflect the creativity of the amusement facility installers and the children as users.
[0071] The specific embodiments of the present invention have been described above.
[0072] However, the spirit and scope of the present invention are not particularly limited to these specific embodiments, and those skilled in the art should understand that various modifications and variations can be made without changing the spirit of the present invention.
[0073] Therefore, the above embodiments are provided to fully inform those skilled in the art of the scope of the invention, and should therefore be understood as exemplary rather than restrictive in all respects, and the invention is limited only by the scope of the claims.
Claims
1. An amusement facility block (100) capable of being combined and configured in various forms to constitute various amusement facilities, characterized in that, The amusement facility block (100) is formed through the length direction and has an entrance (D). Each surface has small holes (H1) of various shapes that can be grasped by hand or stepped on with feet and large holes (H2) for users to pass through. By combining the amusement ride blocks (100) vertically and horizontally or by connecting them with rod components at certain intervals, it is possible to provide: A game of hide-and-seek where players hide inside the block through the entrance (D) and the large hole (H2); A climbing game involving grabbing or stepping through the small hole (H1); Games involving gripping the rod components and crossing them, or games that exercise physical strength; The amusement park rides (100) are arranged in a way that creates spaces for rest and conversation, similar to grandstands or seating tables; and A capture game or maze game that involves traversing the interior and between the blocks of the amusement facility (100). The amusement facility block (100) comprises a first block (110), a second block (120), a third block (130), a fourth block (140), a fifth block (150), a sixth block (160), a seventh block (170), and an eighth block (180), which are different from each other. The second block (120) is formed by a tunnel-like four-corner pillar, with one corner formed by an inclined surface (C), and one side having an entrance (D). Each surface has small holes (H1) and large holes (H2) of various shapes. The third block (130) is formed by a tunnel-like four-corner pillar, with an entrance (D) on one side and small holes (H1) and large holes (H2) of various shapes on each side. The fifth block (150) is formed by a hexagonal prism that runs through a tunnel, with an entrance (D) on one side and small holes (H1) and large holes (H2) of various shapes on each side. The sixth block (160) is tunnel-like, with an L-shaped bend at the top that is rolled inward to form a cylinder, and has an entrance (D) starting from the bend to connect to the cylindrical part.
2. The amusement facility block according to claim 1, which can be combined and configured in various forms to constitute various amusement facilities, is characterized in that, The first block (110) is formed by a four-cornered pillar with a tunnel-like structure, and one corner is formed by an inclined surface (C). Each surface has small holes (H1) and large holes (H2) of various shapes.
3. The amusement facility block according to claim 1, which can be combined and configured in various forms to constitute various amusement facilities, is characterized in that... The fourth block (140) is formed by a hexagonal prism that runs through a tunnel, with each face having small holes (H1) and large holes (H2) of various shapes.
4. The amusement facility block according to claim 1, which can be combined and configured in various forms to constitute various amusement facilities, is characterized in that... The seventh block (170) is formed by a tunnel-like four-corner pillar, each face having small holes (H1) and large holes (H2) of various shapes.
5. The amusement facility block according to claim 1, which can be combined and configured in various forms to constitute various amusement facilities, is characterized in that... The eighth block (180) is formed by a pentagonal prism that runs through a tunnel, and each face has small holes (H1) and large holes (H2) of various shapes.
Citation Information
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