gaming machines
The gaming machine enhances player engagement by implementing a dual determination system and dynamic display configurations based on game ball passages, offering diverse and engaging game effects.
Patent Information
- Application Number
- JP2023082895
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- Filing Date
- 2023-05-19
- Publication Date
- 2025-12-09
- Estimated Expiration
- 2040-05-29
AI Technical Summary
Existing gaming machines, such as pachinko machines, require further enhancements to increase player interest and engagement.
A gaming machine that includes a predetermined determination mechanism allowing for both predetermined and specific determinations upon a game ball passing through a predetermined area, enabling various effect modes and dynamic display configurations to enhance player awareness of game states and provide diverse performance modes.
The solution increases player interest by providing dynamic and varied game effects, enhancing the gaming experience through specific and predetermined determinations and display modes.
Smart Images

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Abstract
Description
[Technical Field]
[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]
[0002] Pachinko machines and other gaming machines have A display device such as a liquid crystal display device is provided. There is something. This conventional gaming machines in teeth, By displaying various images on the display device and configuring it to be able to perform a wide variety of interesting performances, We are trying to improve interest. Ta. [Prior art documents] [Patent documents]
[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-325886 Summary of the Invention [Problem to be solved by the invention]
[0004] However, further improvements were required.
[0005] The present invention has been made to solve the problems exemplified above, and aims to provide a gaming machine that can increase a player's interest in the game. [Means for solving the problem]
[0006] To achieve this object, the gaming machine according to claim 1 comprises: place Performs determination of possible A predetermined determination means is provided, The gaming machine includes: the predetermined determination of execution than rear at least different from the predetermined judgment in Specific Discrimination but execution The configuration is such that both the predetermined determination and the specific determination can be performed each time a game ball passes through a predetermined area, When a specific execution condition is established in a specific game state advantageous to a player, a first effect including at least a specific effect mode that allows the player to recognize that the specific game state is in effect can be executed.、 In the specific game state before the specific execution condition is established, a second effect that does not include the specific effect mode can be executed. When a predetermined game ball passes through the predetermined area, The result of the specific determination to responded This is a performance that can correspond to the determination result of the predetermined determination corresponding to the passage. Specific performance During a specified period configured to be able to execute When a gaming ball different from the predetermined gaming ball passes through the predetermined area in a predetermined period, neither the effect related to the predetermined determination corresponding to the passage nor the effect related to the specific determination corresponding to the passage is executed, and when a gaming ball passes through the predetermined area in a specific period that is at least different from the predetermined period, the effect related to the predetermined determination corresponding to the passage is executed, and the effect related to the specific determination corresponding to the passage is not executed in the specific period. dynamic display The display device is configured so that the appearance can be displayed in a specific display area of a predetermined display means, and At least during the execution of the second performance, even if the game ball passes through the predetermined area, the specific display area place Fixed dynamic The display mode is configured not to be displayed. 、 The gaming machine includes: No. 1. Production style and So A higher degree of advantage than the first performance mode but Suggestion can be The second performance mode and of at least The second performance of one of a plurality of performance modes including are.
[0007]
[0008]
[0009]
[0010] [Effects of the Invention]
[0011] According to the gaming machine of claim 1, place Performs determination of possible A predetermined determination means is provided, The gaming machine includes: the predetermined determination of execution than rear at least different from the predetermined judgment in Specific Discrimination but execution The configuration is such that both the predetermined determination and the specific determination can be performed each time a game ball passes through a predetermined area, When a specific execution condition is established in a specific game state advantageous to a player, a first effect including at least a specific effect mode that allows the player to recognize that the specific game state is in effect can be executed. 、 In the specific game state before the specific execution condition is established, a second effect that does not include the specific effect mode can be executed. When a predetermined game ball passes through the predetermined area, The result of the specific determination to responded This is a performance that can correspond to the determination result of the predetermined determination corresponding to the passage. Specific performance During a specified period configured to be able to execute When a gaming ball different from the predetermined gaming ball passes through the predetermined area in a predetermined period, neither the effect related to the predetermined determination corresponding to the passage nor the effect related to the specific determination corresponding to the passage is executed, and when a gaming ball passes through the predetermined area in a specific period that is at least different from the predetermined period, the effect related to the predetermined determination corresponding to the passage is executed, and the effect related to the specific determination corresponding to the passage is not executed in the specific period. dynamic display The display device is configured so that the appearance can be displayed in a specific display area of a predetermined display means, and At least during the execution of the second performance, even if the game ball passes through the predetermined area, the specific display area place Fixed dynamic The display mode is configured not to be displayed. 、 The gaming machine includes: No. 1. Production style and So A higher degree of advantage than the first performance mode but Suggestion can be The second performance mode and of at least The second performance of one of a plurality of performance modes including are.
[0012] This has the effect of increasing the player's interest in the game.
[0013]
[0014]
[0015]
[0016]
[0017]
[0018]
[0019]
[0020] [Brief explanation of the drawings]
[0021] [Figure 1] FIG. 1 is a front view of a pachinko machine according to a first embodiment. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine. [Figure 4] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 5] A front oblique view of the variable prize-winning device and the distribution device. [Figure 6] 10(a) and 10(b) are front perspective views of the variable winning device. [Figure 7] FIG. [Figure 8] FIG. [Figure 9] An exploded front oblique view of the base plate, variable winning device, collecting gutter and sorting device. [Figure 10] An exploded rear oblique view of the base plate, variable winning device, collecting gutter and sorting device. [Figure 11] An exploded front oblique view of the variable winning device. [Figure 12] An exploded rear perspective view of the variable winning device. [Figure 13] FIG. [Figure 14] FIG. [Figure 15] FIG. [Figure 16] A cross-sectional view of the variable prize winning device and the distribution device along line XVI-XVI in Figure 15. [Figure 17] A cross-sectional view of the variable prize winning device and the distribution device along line XVII-XVII in Figure 15. [Figure 18] A cross-sectional view of the variable prize winning device and the distribution device along line XVIII-XVIII in Figure 15. [Figure 19] A cross-sectional view of the variable prize winning device and the distribution device along line XVII-XVII in Figure 15. [Figure 20] A cross-sectional view of the variable prize winning device and the distribution device along line XVIII-XVIII in Figure 15. [Figure 21] A front view of the variable prize-winning device and the distribution device. [Figure 22] This is an oblique view of the variable prize winning device and the distribution device as viewed in the direction of arrow XXII in Figure 16. [Figure 23] This is an oblique view of the variable prize winning device and the distribution device as viewed in the direction of arrow XXIII in Figure 16. [Figure 24](a) is a block diagram showing the electrical configuration of the ROM in the main control unit, (b) is a schematic diagram showing the correspondence between the first winning type counter and the type of jackpot for special patterns, and (c) is a schematic diagram showing the correspondence between the second winning random number counter and the winning type for normal patterns. [Figure 25] This is a diagram showing the time-dependent changes in the operation pattern of the opening and closing plate of the variable winning device and the operation pattern of the slide displacement member of the distribution device in the first round for each type of jackpot. [Figure 26] FIG. [Figure 27] FIG. [Figure 28] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 29] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 30] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 31] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 32] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 33] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 34] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 35] FIG. 10 is a front view of the operation unit showing an example of the operation of the operation unit. [Figure 36] FIG. 2 is a front perspective view of a first operating unit. [Figure 37] FIG. 2 is a rear perspective view of the first operating unit. [Figure 38] FIG. 2 is an exploded front perspective view of a first operating unit. [Figure 39] FIG. 2 is an exploded rear perspective view of the first operating unit. [Figure 40] FIG. 10 is a front view of the first operating unit in a standby state for effect. [Figure 41] FIG. 10 is a rear view of the first operating unit in a standby state for effect. [Figure 42] 41 is a side view of the first operating unit as seen in the direction of arrow XLII in FIG. 40. FIG. [Figure 43] A front view of the first operating unit in an intermediate performance state. [Figure 44] A rear view of the first operating unit in an intermediate performance state. [Figure 45] FIG. 10 is a front view of the first operating unit in the extended state. [Figure 46] FIG. 10 is a rear view of the first operating unit in the extended state. [Figure 47] 10A and 10B are schematic diagrams showing the amount and angle of displacement of a supported member caused by rotational displacement of a rotating member; [Figure 48] 10(a) and 10(b) are schematic diagrams showing the magnitude relationship of the displacement amount on the driven side of the supported member when the rotating member rotates in the tilting direction at a constant angular velocity. [Figure 49] 10A and 10B are schematic diagrams showing changes in angle with rotation of a rotating member. [Figure 50] FIG. 2 is an exploded front perspective view of a rear case and a second operating unit. [Figure 51] FIG. 2 is an exploded rear perspective view of a rear case and a second operating unit. [Figure 52] 28. (a) is a cross-sectional view of the second operating unit and the center frame taken along line LIIa-LIIa in FIG. 28, and (b) is a cross-sectional view of the second operating unit and the center frame taken along line LIIb-LIIb in FIG. [Figure 53] 33A is a cross-sectional view of the second operating unit and the center frame taken along line LIIIa-LIIIa in FIG. 33, and FIG. 33B is a cross-sectional view of the second operating unit and the center frame taken along line LIIIb-LIIIb in FIG. [Figure 54] 30. (a) is a cross-sectional view of the second operating unit and the center frame taken along line LIVa-LIVa in FIG. 30, and (b) is a cross-sectional view of the second operating unit and the center frame taken along line LIVb-LIVb in FIG. [Figure 55] FIG. 2 is an exploded front perspective view of the lifting and reversing performance device. [Figure 56] FIG. 2 is an exploded rear perspective view of the lifting and reversing performance device. [Figure 57] 10(a) and 10(b) are front views of a transmission device holding plate, a top-bottom inversion member, an intermediate arm member, a linear motion plate member, and a shaft rotation member. [Figure 58] (a) is a cross-sectional view of the transmission device holding plate, the up-down inversion member, the intermediate arm member, the linear plate member and the axial rotation member taken along the line LVIIIa-LVIIIa in Figure 57(a), and (b) is a cross-sectional view of the transmission device holding plate, the up-down inversion member, the intermediate arm member, the linear plate member and the axial rotation member taken along the line LVIIIb-LVIIIb in Figure 57(b). [Figure 59] (a) to (c) are front views of the performance device. [Figure 60] FIG. 10 is an exploded front perspective view of a part of the configuration of a third operating unit. [Figure 61] FIG. 10 is an exploded rear perspective view of a part of the configuration of the third operating unit. [Figure 62] FIG. 10 is an exploded front perspective view of a part of the configuration of a third operating unit. [Figure 63] FIG. 10 is an exploded rear perspective view of a part of the configuration of the third operating unit. [Figure 64] 10(a) and 10(b) are rear views of the outer rotating member and the intermediate arm member. [Figure 65] 10(a) and 10(b) are rear views of the outer rotating member and the intermediate arm member. [Figure 66] 10(a) and 10(b) are front views of the outer rotating member and the intermediate arm member. [Figure 67] 10(a) and 10(b) are front views of the outer rotating member and the intermediate arm member. [Figure 68] 10 is a timing chart showing an example of the arrangement of the lifting arm member, the driving mode of the drive motor, and the output of the detection sensor in time series. [Figure 69] 29 is a cross-sectional view of the third operating unit taken along line LXIX-LXIX in FIG. 28. [Figure 70]10(a) to 10(d) are schematic front views of the operational units that explain examples of combined operations of the operational units in chronological order. [Figure 71] 10(a) to 10(d) are schematic front views of the operational units that explain examples of combined operations of the operational units in chronological order. [Figure 72] FIG. [Figure 73] A front view of the variable prize-winning device and the distribution device. [Figure 74] This is an oblique view of the variable prize winning device and the distribution device as viewed in the direction of arrow XXIII in Figure 16. [Figure 75] A cross-sectional view of the variable prize winning device and the distribution device along line LXXV-LXXV in Figure 73. [Figure 76] 76 is a cross-sectional view of the middle member, the slide displacement member, the lower member, and the detection sensor of the sorting device taken along the line LXXVI-LXXVI in FIG. 75. [Figure 77] 1(a) to 1(d) are front perspective views of the inner member of the sorting device. [Figure 78] FIG. 2 is a top view of the middle member, the state switching device, the sliding displacement member, and the lower member. [Figure 79] (a) is a cross-sectional view of the middle member, sliding displacement member and lower member taken along line LXXIXa-LXXIXa in Figure 78, (b) is a cross-sectional view of the middle member, sliding displacement member and lower member taken along line LXXIXb-LXXIXb in Figure 78, and (c) is a cross-sectional view of the middle member, sliding displacement member and lower member taken along line LXXIXc-LXXIXc in Figure 78. [Figure 80] 10(a) and 10(b) are side views of the slide displacement member and the ball resting on the upper surface of the ball guide portion. [Figure 81] 81(a) is a front view of the rotating member, (b) is a rear view of the rotating member, and (c) is a side view of the rotating member as viewed in the direction of arrow LXXXIc in FIG. 81(a). [Figure 82] FIG. 2 is a front view of a first operating unit. [Figure 83] FIG. 10 is a rear view of the first operating unit. [Figure 84] FIG. 2 is a front view of a first operating unit. [Figure 85] FIG. 10 is a rear view of the first operating unit. [Figure 86] 10(a) and 10(b) are rear views of the guide slot, the dish-shaped lid portion, the detection sensor, and the extension portion of the transmission gear cam. [Figure 87] 10(a) and 10(b) are rear views of the guide slot, the dish-shaped lid portion, the detection sensor, and the extension portion of the transmission gear cam. [Figure 88] FIG. 10 is a rear view of the guide slot, the dish-shaped lid portion, the detection sensor, and the extension portion of the transmission gear cam. [Figure 89] FIG. 2 is a front perspective view of a first decorative rotation member and a second decorative rotation member. [Figure 90] 10(a) and 10(b) are schematic front views showing the guide slots, rectangular box portion, and protruding decorative portion. [Figure 91] 10(a) and 10(b) are schematic front views showing the guide slots, rectangular box portion, and protruding decorative portion. [Figure 92] FIG. 10 is a front view showing the guide slots, rectangular box portion, and protruding decorative portion. [Figure 93] 86 is a cross-sectional view of the first operating unit taken along line XCIII-XCIII in FIG. 85. [Figure 94] FIG. 10 is a front view of the second operating unit in the extended state. [Figure 95] 95 is a cross-sectional view of the second operating unit taken along line XCV-XCV in FIG. 94. [Figure 96] FIG. 10 is a front view of the transmission device holding plate, the up-down inversion member, the intermediate arm member, the linear motion plate member, and the shaft rotation member. [Figure 97] FIG. 10 is a front view of the transmission device holding plate, the up-down inversion member, the intermediate arm member, the linear motion plate member, and the shaft rotation member. [Figure 98] FIG. 2 is a front perspective view of the lifting and reversing performance device. [Figure 99] FIG. 2(a) is a front perspective view of the intermediate arm member, and FIG. 2(b) is a rear perspective view of the intermediate arm member. [Figure 100] FIG. 10 is a schematic diagram of a third operating unit, illustrating the displacement of the metal rod and the intermediate arm member. [Figure 101] FIG. 10 is a front schematic view of a third operating unit. [Figure 102] FIG. 10 is a front view of the outer rotating member and the intermediate arm member. [Figure 103] 1A is a rear view of the outer rotating member and the intermediate arm member, and FIG. 1B is a front view of the outer rotating member and the intermediate arm member. [Figure 104] FIG. 10 is a front view of a third operating unit. [Figure 105] FIG. 10 is a front view of a third operating unit. [Figure 106] 106 is a cross-sectional view of the third operating unit taken along line CVI-CVI in FIG. 105. [Figure 107] 105 is a cross-sectional view of the third operating unit taken along line CVII-CVII in FIG. 104. [Figure 108] 16 is a cross-sectional view of the sorting device according to the second embodiment taken along a line corresponding to line XVI-XVI in FIG. 15. [Figure 109] 17(a) and 17(b) are cross-sectional views of the sorting device in the third embodiment taken along a line corresponding to line XVII-XVII in FIG. 15. [Figure 110] 10(a) and 10(b) are schematic top views of the third flow path component, the probability change detection sensor, the normal detection sensor, and the slide displacement member, which schematically show the configuration downstream of the third flow path component in the fourth embodiment. [Figure 111] (a) is a schematic cross-sectional view of the third flow path component, the probability change detection sensor, the normal detection sensor, and the slide displacement member along the CXIa-CXIa line in Figure 110(a), and (b) is a schematic cross-sectional view of the third flow path component, the probability change detection sensor, the normal detection sensor, and the slide displacement member along the CXIb-CXIb line in Figure 110(b). [Figure 112] 17(a) and 17(b) are partial cross-sectional views of the sorting device in the fifth embodiment taken along a line corresponding to line XVII-XVII in FIG. 15. [Figure 113] 17 is a cross-sectional view of the sorting device according to the sixth embodiment taken along a line corresponding to line XVII-XVII in FIG. 15. [Figure 114]FIG. 13 is a front perspective view of a sorting device according to a seventh embodiment. [Figure 115] 115 is a cross-sectional view of the sorting device taken along line CXV-CXV in FIG. 114. [Figure 116] FIG. 19 is a schematic front view showing the relationship between a guide slot and a rotating member in the eighth embodiment. [Figure 117] FIG. 13 is a schematic front view showing the relationship between a guide slot and a rotating member in the ninth embodiment. [Figure 118] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 119] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 120] (a) is a schematic diagram showing the structure of the variable winning device installed in the area below the front view of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 121] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 122] 10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 123] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 124] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 125](a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 126] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 127] (a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 128] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 129] (a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 130](a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 131] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 132] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 133] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 134] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 135] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 136] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 137] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 138] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 139] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 140] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 141] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 142] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 143] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 144] 10A is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10B is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 145] This is a diagram showing the schematic contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 146] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 147] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 148] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 149] A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 150] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 151] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 152] FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 153] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Fig. 154] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 155] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 156] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 157] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 158] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 159] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 160] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 161] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 162] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 163] 10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Fig. 164] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 165] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 166] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 167] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 168] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 169] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 170] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 171] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Fig. 172]10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 173] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Fig. 174] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 175] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 176] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 177] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 178] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 179] 10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 180] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 181] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 182] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 183] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 184] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 185] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 186] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 187] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 188] 10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 189] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 190] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 191] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 192] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 193] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 194](a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 195] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 196] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 197] 10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 198] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 199] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 200] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 201] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 202] (a) is a schematic diagram showing the relationship between the display image layer formed on the pachinko machine in the second control example and the display screen, and (b) and (c) are diagrams showing an example of a display effect executed when the display of the main pattern image layer in the second control example is set to off and the display of the sub-pattern image layer is set to on. [Figure 203](a) is a schematic diagram showing image data of the main sea pattern used when a sea image (sea background) is set in the second control example, (b) is a schematic diagram showing image data of the main mountain image used when a mountain image (mountain background) is set in the second control example, (c) is a schematic diagram showing image data of the secondary pattern pre-stored in the character memory area in the second control example, and (d) is a schematic diagram showing the contents of image data corresponding to various images used for the variable main pattern in the second control example. [Figure 204] 10 is a timing chart showing a flow of the variable display of the third symbol (main symbol, sub-symbol) in the second control example. [Figure 205] (a) is a timing chart that shows a schematic flow of the change pattern used in the example of the performance in the second control example, (b) is a timing chart that shows a schematic flow of the normal performance in the second control example, (c) is a timing chart that shows a schematic flow of the reach line preview performance in the second control example, and (d) is a timing chart that shows a schematic flow of the preview performance in the second control example in which the direction of change of the sub-pattern is different from normal. [Figure 206] FIG. 10 is a block diagram showing the electrical configuration of the display control device in a second control example. [Figure 207] FIG. 10 is a diagram schematically illustrating an example of a display data table in a second control example. [Figure 208] FIG. 10 is a diagram schematically illustrating an example of a drawing list in a second control example. [Figure 209] 10 is a flowchart showing a variation pattern command process 2 executed by an MPU in the display control device in the second control example. [Figure 210] 10 is a flowchart showing a rear image change command process 2 executed by an MPU in the display control device in the second control example. [Figure 211](a) is a schematic diagram showing the relationship between the display image layer formed on a pachinko machine in a modified example of the second control example and the display screen, (b) is a diagram showing an example of a display screen displayed during a triple reach performance in a modified example of the second control example, and (c) is a diagram showing an example of a display screen when a triple reach state is reached due to the triple reach performance in a modified example of the second control example. [Figure 212] FIG. 11 is a front view of the game board of a pachinko machine in a third control example. [Figure 213] (a) is a schematic diagram showing the structure near the specific winning port of the variable winning device on the game board of a pachinko machine in the third control example, and (b) is a schematic diagram showing the flow path of a ball that has won at the specific winning port in the third control example. [Figure 214] A schematic diagram showing the flow path of a ball that enters a specific winning port in the third control example. [Figure 215] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the third control example. [Figure 216] FIG. 10 is a block diagram showing the configuration of the RAM of the voice lamp control device in the third control example. [Figure 217] 10 is a flowchart showing big win control process 4 executed by the MPU in the main control device in the third control example. [Figure 218] This is a flowchart showing the winning process 4 executed by the MPU in the main control device in the third control example. [Figure 219] 10 is a flowchart showing a V round process executed by an MPU in the main control device in the third control example. [Figure 220] 10 is a flowchart showing the update process during a jackpot executed by the MPU in the main control device in the third control example. [Figure 221] 10 is a flowchart showing a big win-related process 4 executed by an MPU in the voice lamp control device in the third control example. [Figure 222] 10 is a flowchart showing the performance update process 4 executed by the MPU in the voice lamp control device in the third control example. [Figure 223] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the fourth control example. [Figure 224] (a) is a diagram showing a schematic diagram of the contents of the rules for the two tables for the special chart 2 jackpot set in the ROM of the main control device in the fourth control example, and (b) is a diagram showing a schematic diagram of the contents of the rules for the fall lottery table set in the ROM of the main control device in the fourth control example. [Figure 225] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the fourth control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the fourth control example. [Figure 226] (a) is a block diagram showing the configuration of the button operation effect selection 2 table set in the ROM of the voice lamp control device in the fourth control example, and (b) is a diagram showing the schematic contents of the special state selection 2 table set in the ROM of the voice lamp control device in the fourth control example. [Figure 227] 10 is a flowchart showing a special symbol big win determination process 5 executed by the MPU in the main control device in the fourth control example. [Figure 228] 10 is a flowchart showing a read-ahead process 5 executed by an MPU in the main control device in the fourth control example. [Figure 229] 10 is a flowchart showing the big win end process 5 executed by the MPU in the main control device in the fourth control example. [Figure 230] 10 is a flowchart showing a command determination process 5 executed by an MPU in the voice lamp control device in the fourth control example. [Figure 231] 10 is a flowchart showing a fall-related process executed by an MPU in a voice lamp control device in a fourth control example. [Figure 232] FIG. 10 is a diagram showing an example of a display effect in the second control example. [Figure 233] FIG. 10 is a diagram showing a modified example of the game board of a pachinko machine. [Figure 234] FIG. 11 is a front view of the game board of a pachinko machine in a fifth control example. [Figure 235] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in the special pattern lottery in the fifth control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the fifth control example. [Figure 236] (a) is a diagram showing an example of a display screen displayed during chance time in the fifth control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the fifth control example. [Figure 237] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the fifth control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is made during the pull-back zone in the fifth control example. [Figure 238] (a) is a diagram showing an example of a display screen during the extended time that is executed when a long time reduction is set in the fifth control example, and (b) is a diagram showing an example of a display screen when the number of times that special pattern variations are executed during the long time reduction in the fifth control example reaches 9,900. [Figure 239] A figure showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the fifth control example. [Figure 240] (a) is a diagram showing the relationship between the background types displayed in the pullback zone in the fifth control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes in the pullback mode in the fifth control example and the suggestion content indicated by each suggestion mode. [Figure 241] FIG. 10 is a diagram showing a game flow in a fifth control example. [Figure 242] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a fifth control example. [Figure 243] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a fifth control example. [Figure 244](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fifth control example. [Figure 245] (a) is a diagram showing a schematic representation of the contents of the first winning random number 5 table set in the ROM of the main control device in the fifth control example, (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the fifth control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving winning random number 5 table set in the ROM of the main control device in the fifth control example. [Figure 246] (a) is a block diagram showing the configuration of the 5 tables for selecting the type of jackpot set in the ROM of the main control device in the fifth control example, (b) is a diagram showing the typical contents of the 5 tables for the special chart 1 jackpot in the fifth control example, and (c) is a diagram showing the typical contents of the 5 tables for the special chart 2 jackpot in the fifth control example. [Figure 247] (a) is a diagram showing a schematic diagram of the contents of the five tables for selecting variable patterns set in the ROM of the main control device in the fifth control example, and (b) is a diagram showing a schematic diagram of the contents of the five tables for normal and second probability variation in the fifth control example. [Figure 248] (a) is a diagram showing a schematic diagram of the contents of the five tables for special rate and time reduction in the fifth control example, and (b) is a diagram showing a schematic diagram of the contents of the five tables for time reduction type selection set in the ROM of the main control device in the fifth control example. [Figure 249] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fifth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fifth control example. [Figure 250] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the fifth control example. [Figure 251] A block diagram showing the configuration of a suggestion mode selection table set in the ROM of the voice lamp control device in the fifth control example. [Figure 252] 10 is a flowchart showing a special symbol variation process 5 executed by the MPU in the main control device in the fifth control example. [Figure 253] 10 is a flowchart showing a special symbol determination process 5 executed by an MPU in the main control device in the fifth control example. [Figure 254] 13 is a flowchart showing a time-saving lottery process 5 executed by an MPU in the main control device in the fifth control example. [Figure 255] 10 is a flowchart showing a special symbol variation pattern selection process 5 executed by the MPU in the main control device in the fifth control example. [Figure 256] 13 is a flowchart showing update processing 5 executed by the MPU in the main control device in the fifth control example. [Figure 257] 10 is a flowchart showing a time-saving setting process 5 executed by an MPU in the main control device in the fifth control example. [Figure 258] A flowchart showing the start-up winning process 5 executed by the MPU in the main control device in the fifth control example. [Figure 259] 13 is a flowchart showing a read-ahead process 5 executed by an MPU in the main control device in the fifth control example. [Figure 260] 10 is a flowchart showing a big win control process 5 executed by the MPU in the main control device in the fifth control example. [Figure 261] 10 is a flowchart showing the big win end process 5 executed by the MPU in the main control device in the fifth control example. [Figure 262] 10 is a flowchart showing command determination processing 5 executed by an MPU in the voice lamp control device in the fifth control example. [Figure 263] 10 is a flowchart showing a state command receiving process 5 executed by an MPU in the voice lamp control device in the fifth control example. [Figure 264] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 265] 10 is a flowchart showing a pullback mode setting process executed by an MPU in a voice lamp control device in a fifth control example. [Figure 266] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 267] A flowchart showing the second probability variable state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 268] A flowchart showing special diagram 1 performance mode setting process 5 executed by the MPU in the voice lamp control device in the fifth control example. [Figure 269] A flowchart showing special chart 2 performance mode setting process 5 executed by the MPU in the voice lamp control device in the fifth control example. [Figure 270] 10 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the fifth control example. [Fig. 271] (a) is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot or a time-saving win in the normal state in the first variant of the fifth control example, and (b) is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first variant of the fifth control example. [Fig. 272] (a) is a figure showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the fifth control example, and (b) is a figure showing an example of a display screen when the time-saving state in the first variant of the fifth control example has ended. [Fig. 273] This figure shows an example of a display screen when you win the time-saving bonus with special chart 2 reserved during the promotion chance zone in the first variant of the fifth control example. [Fig. 274](a) is a diagram showing a schematic representation of the contents of the time-saving random number 5a table set in the ROM of the main control device in the first variant of the fifth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection 5a table set in the ROM of the main control device in the first variant of the fifth control example. [Figure 275] 13 is a flowchart showing a time-saving lottery process 5a executed by an MPU in the main control device in a first modified example of the fifth control example. [Figure 276] 10 is a flowchart showing a time-saving state presentation setting process 5a executed by an MPU in a voice lamp control device in a first modified example of the fifth control example. [Figure 277] A flowchart showing the special chart 1 performance mode setting process 5a executed by the MPU in the voice lamp control device in the first variant of the fifth control example. [Fig. 278] (a) is a diagram showing an example of a display screen during the chance time acquisition effect that is executed when a jackpot that grants the first time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the fifth control example, and (b) is a diagram showing an example of a display screen during the chance time acquisition effect that is executed when a time-saving state that grants the second time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the fifth control example. [Figure 279] A figure showing an example of the fluctuation pattern when a jackpot is won and an example of the fluctuation pattern when a time-saving win is won in the second variant of the fifth control example. [Figure 280] (a) is a diagram showing a schematic representation of the contents of the time-saving random number 5b table set in the ROM of the main control device in the second variant of the fifth control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot 5b table in the second variant of the fifth control example. [Figure 281] FIG. 13 is a diagram schematically showing the contents of the time-saving type selection table 5b set in the ROM of the main control device in the second modified example of the fifth control example. [Figure 282] 13 is a flowchart showing a time-saving state presentation setting process 5b executed by an MPU in the voice lamp control device in a second modified example of the fifth control example. [Figure 283] (a) is a diagram showing an example of a display screen when time reduction A is set in the sixth control example, and (b) is a diagram showing an example of a display screen when time reduction B is set in the sixth control example. [Fig. 284] (a) is a diagram showing an example of a display screen when a time-saving win is made during the time-saving state in the sixth control example, and the remaining number of time-saving wins increases, and (b) is a diagram showing an example of a display screen when a time-saving win is made during the time-saving state in the sixth control example, and the remaining number of time-saving wins decreases. [Figure 285] FIG. 13 is a diagram showing a game flow in a sixth control example. [Figure 286] (a) is a diagram showing a schematic representation of the contents of the six time-saving random number tables set in the ROM of the main control device in the sixth control example, and (b) is a diagram showing a schematic representation of the contents of the six time-saving type selection tables set in the ROM of the main control device in the sixth control example. [Figure 287] This is a diagram showing the specifications of the six tables for the big win set in the ROM of the main control device in the sixth control example. [Figure 288] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the sixth control example. [Figure 289] 13 is a flowchart showing a time-saving lottery process 6 executed by the MPU in the main control device in the sixth control example. [Figure 290] 10 is a flowchart showing a time-saving state presentation setting process 6 executed by an MPU in a voice lamp control device in a sixth control example. [Figure 291] A flowchart showing special chart 2 performance mode setting process 6 executed by the MPU in the voice lamp control device in the sixth control example. [Figure 292] A flowchart showing the mode-specific performance setting process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 293] A flowchart showing the time-saving B performance setting process executed by the MPU in the voice lamp control device in the sixth control example. [Fig. 294] FIG. 13 is a front view of the game board of the pachinko machine in the seventh control example. [Figure 295] FIG. 13 is a partially enlarged view of the game board of a pachinko machine in the seventh control example. [Figure 296] A front oblique view of the V winning device in the seventh control example. [Figure 297] A disassembled front oblique view of the V winning device in the seventh control example. [Figure 298] This is an operation diagram of the V winning device in the seventh control example, viewed from the back. [Figure 299] (a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the seventh control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the seventh control example when it is open. [Figure 300] (a) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the seventh control example, and (b) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the seventh control example. [Figure 301] (a) is a diagram showing an example of a display screen when indicating that the time-saving function has not been won during the fluctuation of special chart 1 in the seventh control example, and (b) is a diagram showing an example of a jackpot winning notification screen when a double win occurs in the seventh control example. [Figure 302] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the seventh control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the seventh control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the seventh control example. [Figure 303] FIG. 13 is a diagram illustrating a schematic configuration of various counters in a seventh control example. [Figure 304] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the seventh control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the seventh control example. [Figure 305] (a) is a block diagram showing the configuration of the first winning random number 7 table set in the ROM of the main control unit in the seventh control example, (b) is a diagram showing the schematic contents of the first special pattern random number 7 table in the seventh control example, and (c) is a diagram showing the schematic contents of the second special pattern random number 7 table in the seventh control example. [Figure 306] (a) is a block diagram showing the configuration of the jackpot type selection 7 table set in the ROM of the main control device in the seventh control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection 7 table in the seventh control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection 7 table in the seventh control example, and (d) is a diagram showing the typical contents of the time-saving grant 7 table set in the ROM of the main control device in the seventh control example. [Figure 307] This is a diagram showing the specified contents of the small win type selection 7 table set in the ROM of the main control device in the seventh control example. [Figure 308] (a) is a diagram showing a schematic representation of the prescribed contents of the variation pattern 7 table set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the normal variation pattern 7 table in the seventh control example. [Figure 309] A diagram showing the specified contents of the time-saving variable pattern 7 table in the seventh control example. [Figure 310] (a) is a diagram showing a schematic representation of the contents of the seven time-saving random number tables set in the ROM of the main control device in the seventh control example, and (b) is a diagram showing a schematic representation of the contents of the seven time-saving type selection tables set in the ROM of the main control device in the seventh control example. [Figure 311] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the seventh control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the seventh control example. [Figure 312]A diagram showing a schematic diagram of the specified contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the seventh control example. [Figure 313] FIG. 13 is a diagram showing a game flow in the seventh control example. [Figure 314] 13 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the seventh control example. [Figure 315] 13 is a flowchart showing special symbol variation processing 7 executed by the MPU in the main control device in the seventh control example. [Figure 316] 13 is a flowchart showing a time-saving lottery process 7 executed by the MPU in the main control device in the seventh control example. [Figure 317] 13 is a flowchart showing a special symbol determination process 7 executed by an MPU in the main control device in the seventh control example. [Figure 318] 13 is a flowchart showing the special symbol variation pattern selection process 7 executed by the MPU in the main control device in the seventh control example. [Figure 319] 13 is a flowchart showing update processing 7 executed by the MPU in the main control device in the seventh control example. [Figure 320] 13 is a flowchart showing a small win start setting process 7 executed by the MPU in the main control device in the seventh control example. [Figure 321] 13 is a flowchart showing a time-saving update process 7 for small wins executed by the MPU in the main control device in the seventh control example. [Figure 322] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the seventh control example. [Figure 323] 13 is a flowchart showing a V-passing process executed by an MPU in the main control device in the seventh control example. [Figure 324] 13 is a flowchart showing start-up processing 7 executed by the MPU in the main control device in the seventh control example. [Figure 325]13 is a flowchart showing main processing 7 executed by the MPU in the main control device in the seventh control example. [Figure 326] 13 is a flowchart showing the big win control process 7 executed by the MPU in the main control device in the seventh control example. [Figure 327] 10 is a flowchart showing the small win control process 7 executed by the MPU in the main control device in the seventh control example. [Figure 328] This is a flowchart showing the special diagram 1 performance mode setting process 7 executed by the MPU in the voice lamp control device in the seventh control example. [Figure 329] 10 is a diagram showing a modified configuration of the game board 13 of the pachinko machine 10. FIG. [Figure 330] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the eighth control example. [Figure 331] 10(a) and 10(b) are diagrams showing a schematic diagram of the internal structure of a sorting unit 1064 of a pachinko machine in an eighth control example. [Figure 332] (a) is a diagram showing an example of a presentation screen when special symbol 2 reserve is consecutively acquired by overflow winning during an unfavorable time-saving state displayed on the third symbol display device in the eighth control example, and (b) is a diagram showing an example of a presentation screen during a normal symbol long winning game displayed on the third symbol display device in the eighth control example. [Figure 333] (a) is a diagram showing an example of a presentation screen displayed on the third pattern display device in the eighth control example to indicate the end of an unfavorable time-saving state, and (b) is a diagram showing an example of a presentation screen displayed on the third pattern display device in the eighth control example during the ending of a normal jackpot game. [Figure 334] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the eighth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the eighth control example. [Figure 335](a) is a schematic diagram showing the jackpot type selection 8 table in the 8th control example, and (b) is a schematic diagram showing the time-saving random number 8 table in the 8th control example. [Figure 336] (a) is a schematic diagram showing the contents of the 8 tables for special rate and time reduction in the 8th control example, and (b) is a schematic diagram showing the contents of the 8 tables for time reduction type selection in the 8th control example. [Figure 337] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the eighth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the eighth control example. [Figure 338] FIG. 13 is a schematic diagram showing the contents of the pre-read hold mode selection table in the eighth control example. [Figure 339] 13 is a flowchart showing the special symbol variation process 8 executed by the MPU in the main control device in the eighth control example. [Figure 340] 13 is a flowchart showing a variation execution determination process 8 executed by the MPU in the main control device in the eighth control example. [Figure 341] 13 is a flowchart showing a time-saving lottery process 8 executed by the MPU in the main control device in the eighth control example. [Figure 342] 13 is a flowchart showing update processing 8 executed by the MPU in the main control device in the eighth control example. [Figure 343] 13 is a flowchart showing a time-saving setting process 8 executed by the MPU in the main control device in the eighth control example. [Figure 344] This is a flowchart showing the start winning processing 8 executed by the MPU in the main control device in the eighth control example. [Figure 345] 13 is a flowchart showing a pre-reading process 8 executed by the MPU in the main control device in the eighth control example. [Figure 346] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the eighth control example. [Figure 347] 13 is a flowchart showing command determination processing 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 348] 13 is a flowchart showing a state command receiving process 8 executed by an MPU in the voice lamp control device in the eighth control example. [Figure 349] 13 is a flowchart showing the normal state presentation setting process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 350] 13 is a flowchart showing a time-saving state presentation setting process 8 executed by an MPU in the voice lamp control device in the eighth control example. [Figure 351] This is a flowchart showing the winning command processing 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 352] A flowchart showing special prize winning information command processing 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 353] 13 is a flowchart showing ending processing 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 354] This is a flowchart showing the LCD performance execution management process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 355] This is a flowchart showing the advance winning detection process 8 executed by the MPU in the voice lamp control device in the eighth control example. [Figure 356] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the ninth control example. [Figure 357] 13(a) and 13(b) are enlarged views showing the right area of the game board of a pachinko machine in a ninth control example. [Figure 358] 13(a) and 13(b) are enlarged views showing the right area of the game board of a pachinko machine in a ninth control example. [Figure 359] 13(a) and 13(b) are enlarged views showing the right area of the game board of a pachinko machine in a ninth control example. [Figure 360] This is a timing chart showing the flow of the normal winning game when the normal winning opening pattern A is set in the 9th control example. [Figure 361] This is a timing chart showing the flow of the normal winning game when the normal winning opening pattern B is set in the 9th control example. [Figure 362] FIG. 13 is a schematic diagram showing the game flow illustrating the transition of the game state in the ninth control example. [Figure 363] (a) is a diagram showing an example of a presentation screen when a time-saving pattern is won in the normal state displayed on the third pattern display device in the 9th control example, and (b) is a diagram showing an example of a presentation screen during heaven mode displayed on the third pattern display device in the 9th control example. [Figure 364] (a) is a figure showing an example of a presentation screen during space mode displayed on the third pattern display device in the 9th control example, and (b) is a figure showing an example of a presentation screen during challenge mode displayed on the third pattern display device in the 9th control example. [Figure 365] (a) is a schematic diagram showing a part of the contents of the ROM of the main control device in the 9th control example, and (b) is a schematic diagram showing the contents of the 1st winning random number 9 table in the 9th control example. [Figure 366] (a) is a schematic diagram showing the contents of the jackpot type selection 9 table in the 9th control example, and (b) is a schematic diagram showing the contents of the time-saving hit random number 9 table in the 9th control example. [Figure 367] This is a schematic diagram showing the contents of the normal map type selection table 9 in the 9th control example. [Figure 368] FIG. 13 is a schematic diagram showing part of the contents of the RAM of the main control device in the ninth control example. [Figure 369] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the 9th control example, and (b) is a schematic diagram showing the contents of the expectation level selection table in the 9th control example. [Figure 370]A schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the ninth control example. [Figure 371] 13 is a flowchart showing command determination processing 9 executed by the MPU in the voice lamp control device in the 9th control example. [Figure 372] 13 is a flowchart showing a state command process 9 executed by an MPU in the voice lamp control device in the 9th control example. [Figure 373] 13 is a flowchart showing a game status update process 9 executed by an MPU in the voice lamp control device in the ninth control example. [Figure 374] 13 is a flowchart showing a time-saving related process 9 executed by an MPU in a voice lamp control device in a ninth control example. [Figure 375] 13 is a flowchart showing a non-powered status management process executed by an MPU in a voice lamp control device in the ninth control example. [Figure 376] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the tenth control example. [Figure 377] An enlarged view showing the V winning device of a pachinko machine in the 10th control example. [Figure 378] An enlarged view showing the V winning device of a pachinko machine in the 10th control example. [Figure 379] An enlarged view showing the V winning device of a pachinko machine in the 10th control example. [Figure 380] An enlarged view showing the V winning device of a pachinko machine in the 10th control example. [Figure 381] (a) is a diagram showing an example of a time-saving display screen after a special jackpot on special symbol 1 during normal play, as displayed on the third symbol display device in the tenth control example, and (b) is a diagram showing an example of a display screen during a special jackpot on special symbol 2, as displayed on the third symbol display device in the tenth control example. [Figure 382](a) is a diagram showing an example of the final change screen during the super chance mode displayed on the third pattern display device in the 10th control example, and (b) is a diagram showing an example of the presentation screen when the special pattern 2 reserve accumulates to MAX during the super chance mode displayed on the third pattern display device in the 10th control example. [Figure 383] (a) is a diagram showing an example of a treasure chest opening presentation screen during the super chance mode displayed on the third pattern display device in the tenth control example, and (b) is a diagram showing an example of a final change screen during the super chance mode displayed on the third pattern display device in the tenth control example. [Figure 384] FIG. 13 is a schematic diagram showing the game flow illustrating the transition of the game state in the tenth control example. [Figure 385] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the 10th control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the 10th control example. [Figure 386] (a) is a schematic diagram showing the contents of the first winning random number 10 table in the tenth control example, (b) is a schematic diagram showing the contents of the special pattern 1 random number 10 table, which is part of the first winning random number 10 table in the tenth control example, and (c) is a schematic diagram showing the contents of the special pattern 2 random number 10 table, which is part of the first winning random number 10 table in the tenth control example. [Figure 387] This is a schematic diagram showing the contents of the small win type selection table 10 in the 10th control example. [Figure 388] FIG. 22 is a schematic diagram showing the contents of a time-saving granting table in a tenth control example. [Figure 389] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the 10th control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the 10th control example. [Figure 390](a) is a schematic diagram showing the contents of the final change performance selection table in the 10th control example, and (b) is a schematic diagram showing the contents of the notification target selection table in the 10th control example. [Figure 391] 13 is a flowchart showing the special symbol variation process 10 executed by the MPU in the main control device in the tenth control example. [Figure 392] 13 is a flowchart showing the special symbol variation pattern selection process 10 executed by the MPU in the main control device in the tenth control example. [Figure 393] 13 is a flowchart showing an update process 10 executed by an MPU in the main control device in a tenth control example. [Figure 394] A flowchart showing the reserved ball number command processing 10 executed by the MPU in the voice lamp control device in the 10th control example. [Figure 395] A flowchart showing the special chart 2 performance mode setting process 10 executed by the MPU in the voice lamp control device in the 10th control example. [Figure 396] FIG. 16 is a front view schematically showing the game board of a pachinko machine in the 11th control example. [Figure 397] (a) is a diagram showing an example of a demo screen displayed on the third pattern display device in the 11th control example, and (b) is a diagram showing an example of a screen displayed on the third pattern display device during normal right-hand play in the 11th control example. [Figure 398] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the 11th control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the 11th control example. [Figure 399] (a) is a schematic diagram showing the contents of the special pattern 2 random number 11 table in the 11th control example, and (b) is a schematic diagram showing the contents of the small win type selection 11 table in the 11th control example. [Figure 400](a) is a schematic diagram showing the contents of the time-saving random number 11 table in the 11th control example, and (b) is a schematic diagram showing the contents of the time-saving type selection 11 table in the 11th control example. [Figure 401] This is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the 11th control example. [Figure 402] 13 is a flowchart showing a time-saving lottery process 11 executed by an MPU in the main control device in an eleventh control example. [Figure 403] 11 is a flowchart showing the big win control process 11 executed by the MPU in the main control device in the 11th control example. [Figure 404] 11 is a flowchart showing the jackpot end process 11 executed by the MPU in the main control device in the 11th control example. [Figure 405] 16 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in an eleventh control example. [Figure 406] A front view schematically showing the game board of a pachinko machine in the 12th control example. [Figure 407] FIG. 22 is a schematic diagram showing part of the contents of the ROM of the main control device in the twelfth control example. [Figure 408] FIG. 22 is a schematic diagram showing part of the contents of the RAM of the main control device in the twelfth control example. [Figure 409] (a) is a schematic diagram showing the first winning random number 12 table in the 12th control example, (b) is a schematic diagram showing the second winning random number 12 table in the 12th control example, (c) is a schematic diagram showing the time-saving winning random number 12 table in the 12th control example, and (d) is a schematic diagram showing the small winning random number 12 table in the 12th control example. [Figure 410] (a) is a schematic diagram showing the contents of the jackpot type selection 12 table in the 12th control example, and (b) is a schematic diagram showing the contents of the 12 table for special chart 1 jackpot, which is part of the jackpot type selection 12 table in the 12th control example. [Figure 411] This is a schematic diagram showing the contents of the 12 tables for special chart 2 jackpots, which are part of the 12 tables for selecting jackpot types in the 12th control example. [Figure 412] This is a schematic diagram showing the contents of the small win type selection table 12 in the 12th control example. [Figure 413] FIG. 12 is a schematic diagram showing the contents of the variation pattern 12 table in the 12th control example. [Figure 414] This is a schematic diagram showing the contents of the normal state fluctuation pattern table, which is part of the fluctuation pattern 12 table in the 12th control example. [Figure 415] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern 12 table in the 12th control example. [Figure 416] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation states, which is part of the fluctuation pattern 12 table in the 12th control example. [Figure 417] 12 is a flowchart showing the special symbol variation process 12 executed by the MPU in the main control device in the twelfth control example. [Figure 418] 12 is a flowchart showing the first special symbol variation start process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 419] 13 is a flowchart showing the first special symbol determination process 12 executed by the MPU in the main control device in the twelfth control example. [Figure 420] 12 is a flowchart showing the special symbol variation pattern selection process 12 executed by the MPU in the main control device in the 12th control example. [Figure 421] This is a flowchart showing the special chart 1 time-saving lottery process 12 executed by the MPU in the main control device in the 12th control example. [Figure 422] 12 is a flowchart showing the game status update process 12 executed by the MPU in the main control device in the twelfth control example. [Figure 423]12 is a flowchart showing the first special symbol variation in progress processing 12 executed by the MPU in the main control device in the 12th control example. [Figure 424] 12 is a flowchart showing the first special symbol variation stop processing 12 executed by the MPU in the main control device in the 12th control example. [Figure 425] This is a flowchart showing the forced stop processing 12 of Figure 1 executed by the MPU in the main control device in the 12th control example. [Figure 426] 13 is a flowchart showing a time-saving setting process 12 executed by an MPU in the main control device in a twelfth control example. [Figure 427] 12 is a flowchart showing the second special symbol variation start process 12 executed by the MPU in the main control device in the 12th control example. [Figure 428] 13 is a flowchart showing a second special symbol determination process 12 executed by the MPU in the main control device in the twelfth control example. [Figure 429] This is a flowchart showing the special chart 2 time-saving lottery process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 430] 13 is a flowchart showing the small prize lottery process 12 executed by the MPU in the main control device in the twelfth control example. [Figure 431] 12 is a flowchart showing the second special symbol variation pattern selection process 12 executed by the MPU in the main control device in the 12th control example. [Figure 432] 12 is a flowchart showing the second special symbol variation in progress processing 12 executed by the MPU in the main control device in the 12th control example. [Figure 433] 12 is a flowchart showing the second special symbol variation stop processing 12 executed by the MPU in the main control device in the 12th control example. [Fig. 434] This is a flowchart showing the forced stop processing 12 of FIG. 2 executed by the MPU in the main control device in the 12th control example. [Figure 435]This is a flowchart showing the special chart 2 small win stop processing 12 executed by the MPU in the main control device in the 12th control example. [Figure 436] 12 is a flowchart showing the big win control process 12 executed by the MPU in the main control device in the 12th control example. [Figure 437] 12 is a flowchart showing the jackpot end process 12 executed by the MPU in the main control device in the 12th control example. [Fig. 438] 13 is a flowchart showing a time-saving limit update process 12 executed by an MPU in the main control device in a twelfth control example. [Figure 439] 13(a) and 13(b) are figures showing an example of a ceiling reaching suggestion display screen displayed on the third pattern display device in the 13th control example. [Fig. 440] (a) is a figure showing an example of a ceiling reaching variation display screen displayed on the third pattern display device in the 13th control example, and (b) is a figure showing an example of a ceiling mid-display display screen displayed on the third pattern display device in the 13th control example. [Figure 441] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the 13th control example. [Figure 442] A transition diagram showing the flow of transitions between each game state in the 13th control example. [Figure 443] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 13th control example. [Figure 444] (a) is a diagram showing a schematic representation of the contents of the first winning random number 13 table set in the ROM of the main control device in the 13th control example, (b) is a diagram showing a schematic representation of the contents of the second winning random number 13 table set in the ROM of the main control device in the 13th control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving winning random number 13 table set in the ROM of the main control device in the 13th control example. [Figure 445]This is a diagram showing a schematic diagram of the contents of the jackpot type selection table 13 set in the ROM of the main control device in the 13th control example. [Figure 446] (a) is a block diagram showing the configuration of the time-saving type selection 13 table set in the ROM of the main control device in the 13th control example, (b) is a diagram showing the typical contents of the time-saving winning 13 table in the 13th control example, and (c) is a diagram showing the typical contents of the ceiling 13 table in the 13th control example. [Figure 447] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 13th control example. [Figure 448] This is a diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 13th control example. [Figure 449] A diagram showing a schematic diagram of the contents of the ceiling-reaching performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 13th control example. [Figure 450] 13 is a flowchart showing the special symbol variation process 13 executed by the MPU in the main control device in the 13th control example. [Figure 451] 13 is a flowchart showing the special symbol determination process 13 executed by the MPU in the main control device in the thirteenth control example. [Figure 452] 13 is a flowchart showing ceiling determination processing 13 executed by the MPU in the main control device in the thirteenth control example. [Figure 453] 13 is a flowchart showing a time-saving lottery process 13 executed by the MPU in the main control device in the thirteenth control example. [Figure 454] 13 is a flowchart showing the special symbol variation pattern selection process 13 executed by the MPU in the main control device in the 13th control example. [Figure 455]13 is a flowchart showing a time-saving setting process 13 executed by an MPU in the main control device in a thirteenth control example. [Figure 456] 13 is a flowchart showing the normal pattern change processing 13 executed by the MPU in the main control device in the 13th control example. [Figure 457] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the thirteenth control example. [Figure 458] 13 is a flowchart showing a command determination process 13 executed by an MPU in the voice lamp control device in the 13th control example. [Fig. 459] 13 is a flowchart showing a state command receiving process 13 executed by an MPU in the voice lamp control device in the 13th control example. [Figure 460] 13 is a flowchart showing the time-saving state presentation setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 461] 13 is a flowchart showing the variable display setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 462] 13 is a flowchart showing the performance mode setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Figure 463] 13 is a flowchart showing the normal mode performance setting process 13 executed by the MPU in the voice lamp control device in the 13th control example. [Fig. 464] (a) is a diagram showing an example of a game status suggestion display screen displayed on the third pattern display device in the first variant of the 13th control example, and (b) is a diagram showing an example of a display screen after the game status suggestion display notifies that the first time-shortening state has been set in the first variant of the 13th control example. [Figure 465] (a) is a diagram showing a schematic representation of the contents of the time-saving random number 13a table set in the ROM of the main control device in the first variant of the 13th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning 13a table in the first variant of the 13th control example. [Figure 466] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 13th control example. [Figure 467] A diagram showing a schematic diagram of the prescribed contents of the game status suggestion presentation selection 13a table set in the ROM of the audio lamp control device of a pachinko machine in the first variant of the 13th control example. [Fig. 468] 13 is a flowchart showing a time-saving lottery process 13a executed by an MPU in the main control device in a first modified example of the thirteenth control example. [Figure 469] 13 is a flowchart showing the time-saving state presentation setting process 13a executed by the MPU in the voice lamp control device in the first modified example of the 13th control example. [Figure 470] 13 is a flowchart showing the normal mode performance setting process 13a executed by the MPU in the voice lamp control device in the first variant of the 13th control example. [Figure 471] (a) is a figure showing an example of a screen displayed on the third pattern display device when entering ceiling activation mode in the 14th control example, and (b) is a figure showing an example of a performance screen during ceiling activation mode displayed on the third pattern display device in the 14th control example. [Figure 472] (a) is a figure showing an example of a screen displayed on the third pattern display device in the 14th control example when entering the super ceiling activation mode, and (b) is a figure showing an example of a screen displayed on the third pattern display device in the 14th control example when entering the time-saving mode during the ceiling activation mode. [Fig. 473] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 14th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 14th control example. [Fig. 474](a) is a diagram showing a schematic diagram of the contents of the 14 time-reduction random number tables set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing a schematic diagram of the contents of the 14 ceiling tables in the 14th control example. [Figure 475] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 14th control example. [Figure 476] 19 is a flowchart showing ceiling determination processing 14 executed by the MPU in the main control device in the fourteenth control example. [Figure 477] 16 is a flowchart showing a time-saving setting process 14 executed by an MPU in the main control device in a fourteenth control example. [Figure 478] 20 is a flowchart showing a state command receiving process 14 executed by an MPU in the voice lamp control device in the 14th control example. [Figure 479] 14 is a flowchart showing the time-saving state presentation setting process 14 executed by the MPU in the voice lamp control device in the 14th control example. [Figure 480] 14 is a flowchart showing the normal mode performance setting process 14 executed by the MPU in the voice lamp control device in the 14th control example. [Figure 481] (a) is a figure showing an example of a screen for entering the heart-pounding zone displayed on the third pattern display device in the first variant of the 14th control example, and (b) is a figure showing an example of a notification screen for indicating that a time-saving mode will be entered immediately after entering the heart-pounding zone displayed on the third pattern display device in the first variant of the 14th control example. [Figure 482] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the first modified example of the 14th control example. [Figure 483] FIG. 23 is a diagram showing a schematic representation of the contents of the time-saving winning table 14a in the first modified example of the fourteenth control example. [Figure 484](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 14th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 14th control example. [Figure 485] A diagram showing a schematic diagram of the contents of the exciting zone presentation selection table set in the ROM of the sound lamp control device of a pachinko machine in the first variant of the 14th control example. [Figure 486] 19 is a flowchart showing a time-saving lottery process 14a executed by an MPU in the main control device in a first modified example of the fourteenth control example. [Figure 487] 19 is a flowchart showing ceiling determination processing 14a executed by the MPU in the main control device in a first modified example of the fourteenth control example. [Figure 488] 19 is a flowchart showing a time-shortening setting process 14a executed by an MPU in the main control device in a first modified example of the fourteenth control example. [Figure 489] 13 is a flowchart showing the time-saving state presentation setting process 14a executed by the MPU in the voice lamp control device in the first modified example of the 14th control example. [Figure 490] 13 is a flowchart showing the normal mode performance setting process 14a executed by the MPU in the voice lamp control device in the first variant of the 14th control example. [Figure 491] A front view schematically showing the game board of a pachinko machine in the 15th control example. [Figure 492] (a) is a diagram showing an example of a presentation screen during the second special state displayed on the third pattern display device in the 15th control example, and (b) is a diagram showing an example of a presentation screen at the end of the second special state displayed on the third pattern display device in the 15th control example. [Figure 493] (a) is a diagram showing an example of a presentation screen during special pattern 2 variation in the normal state displayed on the third pattern display device in the 15th control example, and (b) is a diagram showing an example of a special pattern 2 variation screen during the second special pattern variation state displayed on the third pattern display device in the 15th control example. [Figure 494] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 15th control example, (b) is a diagram showing the schematic contents of the 15th table of random numbers for the second win set in the ROM of the main control device in the 15th control example, and (c) is a diagram showing the schematic contents of the 15th table of random numbers for the time-saving win set in the ROM of the main control device in the 15th control example. [Figure 495] (a) is a block diagram showing the configuration of the jackpot type selection 15 table set in the ROM of the main control device in the 15th control example, (b) is a diagram showing the typical contents of the 15 table for the special chart 1 jackpot in the 15th control example, and (c) is a diagram showing the typical contents of the 15 table for the special chart 2 jackpot in the 15th control example. [Figure 496] A diagram showing the specified contents of the time-saving type selection table 15 set in the ROM of the main control device in the 15th control example. [Figure 497] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 15th control example. [Figure 498] A diagram showing a schematic diagram of the contents of the keep zone effect selection table set in the ROM of the sound lamp control device of the pachinko machine in the 15th control example. [Figure 499] 15 is a flowchart showing the special symbol variation process 15 executed by the MPU in the main control device in the 15th control example. [Figure 500] 16 is a flowchart showing a time-saving lottery process 15 executed by the MPU in the main control device in the fifteenth control example. [Figure 501] 15 is a flowchart showing the second probability variable state presentation setting process 15 executed by the MPU in the voice lamp control device in the 15th control example. [Figure 502] This is a flowchart showing the special diagram 1 performance mode setting process 15 executed by the MPU in the voice lamp control device in the 15th control example. [Figure 503] A flowchart showing the special chart 2 performance mode setting process 15 executed by the MPU in the voice lamp control device in the 15th control example. [Figure 504] (a) is a diagram illustrating the appearance of the island equipment when multiple pachinko machines connected to a data display device in the 16th embodiment are lined up in a hall, and (b) is a diagram showing an example of the display of various data displayed on the data display unit of the data display device in the 16th embodiment. [Figure 505] (a) is a diagram showing the visual appearance of the data display device during the jackpot game state in the 16th control example, and (b) is a diagram showing an example of the visual appearance of the data display device when the 16th control example transitions to a time-saving state for normal patterns after the jackpot ends. [Figure 506] A figure showing the visual appearance of the data display device during the third time-saving state, which is set based on reaching the ceiling number of lottery draws in the 16th control example. [Figure 507] (a) is a diagram showing an example of a provocative effect of a data display device linked effect displayed on the third pattern display device in the 16th control example, and (b) is a diagram showing an example of a presentation form of a data display device linked jackpot notification effect displayed on the third pattern display device in the 16th control example. [Figure 508] (a) is a diagram showing an example of the presentation mode when a small win or a special big win is won in the 16th control example, and (b) is a diagram showing an example of the variable display mode executed at the ceiling lottery number in the 16th control example. [Figure 509] (a) is a diagram showing an example of the presentation mode of the time-saving activation prompting effect in the normal state displayed on the third pattern display device in the 16th control example, and (b) is a diagram showing an example of the presentation mode of the data display device-linked time-saving activation effect displayed on the third pattern display device in the 16th control example. [Figure 510] 16(a) is a diagram showing a list of hold change modes in the 16th control example, and FIG. 16(b) is a diagram showing the conditions under which the hold change presentation is suppressed in the 16th control example. [Figure 511]A diagram showing the transition method between each game state in the 16th control example. [Figure 512] This is a block diagram showing the electrical configuration of a pachinko machine in the 16th control example. [Figure 513] This is a block diagram showing the electrical configuration of a data display device and a hall computer electrically connected to a pachinko machine in the 16th control example via an external output terminal board. [Figure 514] FIG. 20 is a diagram showing the types of external output signals output from the external output terminal board in the sixteenth control example. [Figure 515] A figure showing an example of the signal output mode of the external output terminal board during normal play in the 16th control example. [Figure 516] FIG. 20 is a diagram showing an example of a signal output mode when power is turned on in the 16th control example. [Figure 517] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 16th control example. [Figure 518] (a) is a diagram showing a schematic representation of the contents of the 16 first random number tables set in the ROM of the main control device in the 16th control example, (b) is a block diagram showing the configuration of the 16 variation pattern selection tables set in the ROM of the main control device in the 16th control example, and (c) is a diagram showing a schematic representation of the contents of the 16 normal tables in the 16th control example. [Figure 519] (a) is a diagram showing a schematic representation of the contents of the jackpot type selection 16 table set in the ROM of the main control device in the 16th control example, and (b) is a diagram showing a schematic representation of the contents of the time-reduction random number 16 table set in the ROM of the main control device in the 16th control example. [Figure 520] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 16th control example. [Figure 521]A diagram showing a schematic diagram of the prescribed contents of the hold mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 16th control example. [Figure 522] This is a diagram showing a schematic diagram of the contents of the time-saving suggestion effect selection table set in the ROM of the voice lamp control device of the pachinko machine in the 16th control example. [Figure 523] 16 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 16th control example. [Figure 524] 16 is a flowchart showing the special symbol variation process 16 executed by the MPU in the main control device in the 16th control example. [Figure 525] 16 is a flowchart showing an update process 16 executed by the MPU in the main control device in the 16th control example. [Figure 526] 16 is a flowchart showing ceiling determination processing 16 executed by the MPU in the main control device in the sixteenth control example. [Figure 527] 16 is a flowchart showing a time-saving setting process 16 executed by the MPU in the main control device in the 16th control example. [Figure 528] (a) is a flowchart showing the outer end output setting process executed by the MPU in the main control device in the 16th control example, and (b) is a flowchart showing the error signal processing executed by the MPU in the main control device in the 16th control example. [Figure 529] This is a flowchart showing the out ball detection signal processing performed by the MPU in the main control device in the 16th control example. [Fig. 530] 16 is a flowchart showing the start port signal processing executed by the MPU in the main control device in the 16th control example. [Figure 531] 16 is a flowchart showing the release signal processing executed by the MPU in the main control device in the 16th control example. [Fig. 532] 16 is a flowchart showing the startup process executed by the MPU in the main control device in the 16th control example. [Figure 533]16 is a flowchart showing a start-up signal output process executed by the MPU in the main control device in the 16th control example. [Fig. 534] 16 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 535] 16 is a flowchart showing the performance update process 16 executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 536] 16 is a flowchart showing a command determination process 16 executed by an MPU in a voice lamp control device in a 16th control example. [Figure 537] 16 is a flowchart showing a state command receiving process 16 executed by an MPU in a voice lamp control device in a 16th control example. [Figure 538] This is a flowchart showing the winning command processing 16 executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 539] 16 is a flowchart showing the jackpot-related processing 16 executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 540] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 16th control example. [Figure 541] This is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the 16th control example. [Fig. 542] This is a flowchart showing the normal mode performance setting process 16 executed by the MPU in the voice lamp control device in the 16th control example. [Figure 543] 23 is a flowchart showing a main process executed by an MPU in the data display device in the sixteenth control example. [Fig. 544] 23 is a flowchart showing a display device signal reception process executed by an MPU in the data display device in the sixteenth control example. [Figure 545]20 is a flowchart showing main processing executed by the MPU of the hall computer in the sixteenth embodiment. [Figure 546] 20 is a flowchart showing a signal reception process executed by the MPU of the hall computer in the sixteenth embodiment. [Figure 547] 20 is a flowchart showing the comparison process at the time of power recovery executed by the MPU of the hall computer in the 16th embodiment. [Figure 548] A front view schematically showing the game board of a pachinko machine in the 17th control example. [Fig. 549] (a) is a diagram showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the 17th control example, and (b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the 17th control example. [Fig. 550] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the 17th control example. [Figure 551] A diagram showing the transition method between each game state in the 17th control example. [Figure 552] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 17th control example. [Figure 553] A block diagram showing the configuration of the RAM in the main control device of the pachinko machine in the 17th control example. [Figure 554] (a) is a block diagram showing the configuration of the jackpot type selection 17 table set in the ROM of the main control device in the 17th control example, (b) is a diagram showing the typical contents of the 17 table for the special chart 1 jackpot in the 17th control example, and (c) is a diagram showing the typical contents of the 17 table for the special chart 2 jackpot in the 17th control example. [Figure 555](a) is a diagram showing a schematic representation of the contents of the second winning random number 17 table set in the ROM of the main control device in the 17th control example, (b) is a block diagram showing the configuration of the variable pattern 17 table set in the ROM of the main control device in the 17th control example, and (c) is a diagram showing a schematic representation of the contents of the first time-saving table in the 17th control example. [Figure 556] (a) is a diagram showing a schematic representation of the contents of the small win random number 17 table set in the ROM of the main control device in the 17th control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection 17 table set in the ROM of the main control device in the 17th control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number 17 table set in the ROM of the main control device in the 17th control example. [Figure 557] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 17th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 17th control example. [Figure 558] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 17th control example. [Figure 559] 17 is a flowchart showing the special symbol variation process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 560] 17 is a flowchart showing the first special symbol variation start process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 561] 17 is a flowchart showing the first special symbol determination process 17 executed by the MPU in the main control device in the seventeenth control example. [Fig. 562] 23 is a flowchart showing the small prize lottery process 17 executed by the MPU in the main control device in the seventeenth control example. [Fig. 563] This is a flowchart showing the first special symbol variation pattern selection process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 564] 20 is a flowchart showing ceiling determination processing 17 executed by the MPU in the main control device in the seventeenth control example. [Figure 565] 17 is a flowchart showing the first special symbol variation stop processing 17 executed by the MPU in the main control device in the 17th control example. [Fig. 566] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 17th control example. [Fig. 567] 17 is a flowchart showing the second special symbol variation start process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 568] 17 is a flowchart showing the second special symbol determination process 17 executed by the MPU in the main control device in the seventeenth control example. [Fig. 569] This is a flowchart showing the special chart 2 time-saving lottery process 17 executed by the MPU in the main control device in the 17th control example. [Fig. 570] This is a flowchart showing the second special symbol variation pattern selection process 17 executed by the MPU in the main control device in the 17th control example. [Figure 571] 17 is a flowchart showing the second special symbol variation stop processing 17 executed by the MPU in the main control device in the 17th control example. [Figure 572] 19 is a flowchart showing a time-shortening setting process 17 executed by an MPU in the main control device in the seventeenth control example. [Figure 573] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 17th control example. [Figure 574] 17 is a flowchart showing the time-saving state presentation setting process 17 executed by the MPU in the voice lamp control device in the 17th control example. [Figure 575] This is a flowchart showing the special chart 2 performance mode setting process 17 executed by the MPU in the voice lamp control device in the 17th control example. [Fig. 576]A front view schematically showing the game board of a pachinko machine in the 18th control example. [Figure 577] FIG. 18 is a partially enlarged view of the game board of a pachinko machine in the 18th control example. [Figure 578] A front oblique view of the V winning device in the 18th control example. [Figure 579] A disassembled front oblique view of the V winning device in the 18th control example. [Fig. 580] This is an operation diagram of the V winning device in the 18th control example, viewed from the back side. [Figure 581] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 18th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 18th control example when it is open. [Fig. 582] (a) is a diagram showing an example of a V icon acquisition presentation screen executed during the ending period of a jackpot game displayed on the third pattern display device in the 18th control example, and (b) is a diagram showing an example of a battle presentation screen when a V reserve is consumed on the fourth change of the special chart after the end of a jackpot game displayed on the third pattern display device in the 18th control example. [Fig. 583] (a) is a figure showing an example of a presentation screen when a V icon is activated during a battle presentation displayed on the third pattern display device in the 18th control example, and (b) is a figure showing an example of a presentation screen for a battle presentation when a V hold is present among the holds displayed on the third pattern display device in the 18th control example. [Fig. 584] FIG. 22 is a diagram showing a schematic configuration of various counters in the eighteenth control example. [Figure 585] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 18th control example. [Fig. 586](a) is a block diagram showing the configuration of the 1st winning random number 18 table set in the ROM of the main control unit in the 18th control example, (b) is a diagram showing the typical contents of the special pattern 1 random number 18 table in the 18th control example, and (c) is a diagram showing the typical contents of the special pattern 2 random number 18 table in the 18th control example. [Figure 587] (a) is a block diagram showing the configuration of the jackpot type selection 18 table set in the ROM of the main control device in the 18th control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection 18 table in the 18th control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection 18 table in the 18th control example, and (d) is a diagram showing the typical contents of the time-saving grant 18 table set in the ROM of the main control device in the 18th control example. [Figure 588] This is a diagram showing a schematic diagram of the contents of the small win type selection 18 table set in the ROM of the main control device in the 18th control example. [Figure 589] (a) is a block diagram showing the configuration of the variation pattern selection 18 table set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing the specified contents of the normal variation pattern 18 table in the 18th control example. [Fig. 590] A diagram showing the specified contents of the time-saving variable pattern 18 table in the 18th control example. [Fig. 591] (a) is a diagram showing a schematic representation of the contents of the 18-table random number per time reduction set in the ROM of the main control device in the 18th control example, and (b) is a diagram showing a schematic representation of the contents of the 18-table time reduction type selection set in the ROM of the main control device in the 18th control example. [Fig. 592] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 18th control example. [Fig. 593](a) is a block diagram showing the configuration of the presentation mode selection 18 table set in the ROM of the audio lamp control device of the pachinko machine in the 18th control example, (b) is a diagram showing the typical contents of the time-saving presentation mode setting A table in the 18th control example, and (c) is a diagram showing the typical contents of the time-saving presentation mode setting B table in the 18th control example. [Fig. 594] This is a diagram showing a schematic diagram of the specified contents of the V icon acquisition performance setting table set in the ROM of the voice lamp control device of the pachinko machine in the 18th control example. [Fig. 595] FIG. 19 shows the game flow in the 18th control example. [Fig. 596] 18 is a flowchart showing an update process 18 executed by the MPU in the main control device in the 18th control example. [Figure 597] 18 is a flowchart showing the small win time-saving update process 18 executed by the MPU in the main control device in the 18th control example. [Fig. 598] This is a flowchart showing the start winning processing 18 executed by the MPU in the main control device in the 18th control example. [Figure 599] 18 is a flowchart showing a pre-reading process 18 executed by the MPU in the main control device in the 18th control example. [Figure 600] 18 is a flowchart showing the command determination process 18 executed by the MPU in the voice lamp control device in the 18th control example. [Figure 601] 18 is a flowchart showing the jackpot-related processing 18 executed by the MPU in the voice lamp control device in the 18th control example. [Figure 602] A flowchart showing the V icon acquisition effect setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 603] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 18th control example. [Figure 604]18 is a flowchart showing the variable display setting process 18 executed by the MPU in the voice lamp control device in the 18th control example. [Figure 605] 18 is a flowchart showing the performance mode selection process 18 executed by the MPU in the voice lamp control device in the 18th control example. [Figure 606] A flowchart showing the time-saving performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 607] (a) is a diagram showing an example of a V icon acquisition display screen displayed on the third pattern display device in the first variant of the 18th control example, and (b) is a diagram showing an example of a display screen when a V icon is activated during the special pattern change of a small prize A win displayed on the third pattern display device in the first variant of the 18th control example. [Figure 608] (a) is a diagram showing an example of a presentation screen when a V icon is activated during the change of the special pattern of a small win B that is displayed on the third pattern display device in the first variant of the 18th control example, and (b) is a diagram showing an example of a presentation screen when a new V hold is acquired during the change of the special pattern of a small win B that is displayed on the third pattern display device in the first variant of the 18th control example. [Figure 609] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 18th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 18th control example. [Figure 610] A diagram showing a schematic diagram of the specified contents of the V icon display mode setting table set in the ROM of the voice lamp control device of a pachinko machine in the first variant of the 18th control example. [Figure 611] A flowchart showing the V icon acquisition effect setting process a executed by the MPU in the voice lamp control device in the first variant of the 18th control example. [Figure 612] A flowchart showing ending processing a executed by the MPU in the voice lamp control device in the first variant of the 18th control example. [Figure 613] A flowchart showing the time-saving performance mode setting process a executed by the MPU in the voice lamp control device in the first variant of the 18th control example. [Figure 614] This is a front view of a pachinko machine in a modified example of the 16th control example, in which the upper role is positioned in a protruding position. [Figure 615] (a) is a diagram showing an example of the presentation mode when a data display device-linked jackpot notification presentation is executed in a modified example of the 16th control example, and a jackpot is initiated with the upper role device positioned in a protruding position; (b) is a diagram showing an example of the presentation mode when a data display device-linked jackpot notification presentation is executed in a modified example of the 16th control example, and the timing has come when a jackpot is actually announced. [Figure 616] (a) is a diagram showing an example of a presentation screen during the second special state displayed on the third pattern display device in the first variant of the 15th control example, and (b) is a diagram showing an example of a presentation screen at the end of the second special state displayed on the third pattern display device in the 15th control example. [Figure 617] 23 is a flowchart showing a state transition variation discarding process executed by an MPU in the main control device in the first modified example of the fifteenth control example. [Figure 618] 15 is a flowchart showing the second probability variable state presentation setting process 15a executed by the MPU in the voice lamp control device in the first modified example of the fifteenth control example. [Figure 619] (a) and (b) are figures showing an example of a variable display mode executed by the third pattern display device when the lottery result for a special pattern during normal play in the 19th control example corresponds to a winning time-saving pattern. [Figure 620] (a) is a diagram showing an example of an additional effect executed in the third pattern display device during chance time in the 19th control example, and (b) is a diagram showing an example of an end waiting effect executed when the remaining number of chance times in the 19th control example is less than 10. [Figure 621]A figure showing an example of a chance time end effect displayed on the third pattern display device in the 19th control example. [Figure 622] This figure shows the transition of the presentation pattern when a special pattern lottery performed 25 times before the ceiling number of lottery draws is reached in the 19th control example, and a time-saving pattern with a time-saving count of 50 is won. [Figure 623] 13(a) and 13(b) are diagrams showing an example of a variable display mode for showing the result of the special symbol lottery executed the first time after the ceiling number of lotteries has been reached in the 19th control example. [Figure 624] 19(a) and 19(b) are diagrams showing an example of a ceiling-raising effect displayed on the third pattern display device in the 19th control example. [Figure 625] A figure showing an example of a ceiling-raising effect that is executed after the time-saving state based on reaching the ceiling number of lottery draws has ended at least once in the 19th control example. [Figure 626] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 19th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 19th control example. [Figure 627] A diagram showing a schematic diagram of the prescribed contents of the first winning random number 19 table set in the ROM of the main control device in the 19th control example. [Figure 628] (a) is a block diagram showing the configuration of the variation pattern selection 19 table set in the ROM of the main control device in the 19th control example, (b) is a diagram showing the prescribed contents of the ceiling tilt table in the 19th control example, and (c) is a diagram showing the prescribed contents of the ceiling reach table in the 19th control example. [Figure 629] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection 19 table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario 19 table set in the ROM of the main control device in the 19th control example. [Figure 630](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 19th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 19th control example. [Figure 631] 20 is a flowchart showing ceiling determination processing 19 executed by the MPU in the main control device in the 19th control example. [Figure 632] 20 is a flowchart showing the startup process executed by the MPU in the main control device in the 19th control example. [Figure 633] 20 is a flowchart showing the setting value control process executed by the MPU in the main control device in the 19th control example. [Figure 634] This is a flowchart showing the performance mode setting process 19 executed by the MPU in the voice lamp control device in the 19th control example. [Figure 635] This is a flowchart showing the normal mode performance setting process 19 executed by the MPU in the voice lamp control device in the 19th control example. [Figure 636] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 637] A flowchart showing the ceiling-related performance setting process executed by the MPU in the audio lamp control device in the 19th control example. [Figure 638] (a) and (b) are figures showing an example of the variable display mode when the result of the special drawing performed the first time after power-on accompanied by a RAM clear operation in the 20th control example is a small win. [Figure 639] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 20th control example. [Figure 640] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 20th control example. [Figure 641](a) is a block diagram showing the configuration of the fluctuation pattern scenario 20 table set in the ROM of the main control device in the 20th control example, and (b) is a diagram showing the specified contents of the post-win table in the 20th control example. [Figure 642] (a) is a diagram showing a schematic diagram of the contents of the table for use after a small win in the 20th control example, and (b) is a diagram showing a schematic diagram of the contents of the table for reaching the ceiling in the 20th control example. [Figure 643] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 20th control example. [Figure 644] 10 is a flowchart showing the first special symbol variation pattern selection process 20 executed by the MPU in the main control device in the 20th control example. [Figure 645] 13 is a flowchart showing ceiling determination processing 20 executed by the MPU in the main control device in the twentieth control example. [Figure 646] This is a flowchart showing the special diagram 1 deviation stop processing 20 executed by the MPU in the main control unit in the 20th control example. [Figure 647] 13 is a flowchart showing the startup process executed by the MPU in the main control device in the 20th control example. [Figure 648] 10 is a flowchart showing the jackpot end processing 20 executed by the MPU in the main control device in the 20th control example. [Figure 649] 10 is a flowchart showing the normal state presentation setting process 20 executed by the MPU in the voice lamp control device in the 20th control example. [Figure 650] This is a flowchart showing the special diagram 1 performance mode setting process 20 executed by the MPU in the voice lamp control device in the 20th control example. [Figure 651](a) is a diagram showing an example of a presentation mode executed by the third pattern display device in the 21st control example between the end of the chance time and the consumption of all reserved balls of the second special pattern that were reserved at the end of the chance time, and (b) is a diagram showing an example of a presentation mode executed by the third pattern display device in the 21st control example between the end of the chance time and the number of special pattern draws being 20 or less. [Figure 652] A figure showing an example of the presentation mode when the ceiling number of lottery draws is reached during special mode in the 21st control example. [Figure 653] A figure showing the transition of the presentation mode after the end of chance time in the 21st control example. [Figure 654] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 21st control example. [Figure 655] (a) is a block diagram showing the configuration of the variation pattern selection 21 table set in the ROM of the main control device in the 21st control example, (b) is a diagram showing the typical contents of the table for notifying the end of time-saving in the 21st control example, and (c) is a diagram showing the typical contents of the table for after the end of time-saving in the 21st control example. [Figure 656] (a) is a block diagram showing the configuration of the fluctuation pattern scenario 21 table set in the ROM of the main control device in the 21st control example, (b) is a diagram showing the typical contents of the table for use after a win in the 21st control example, and (c) is a diagram showing the typical contents of the table for use after reaching the ceiling in the 21st control example. [Figure 657] A diagram showing the specified contents of the table for use after the time reduction ends in the 21st control example. [Figure 658] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 21st control example. [Figure 659] 21 is a flowchart showing the special symbol variation pattern selection process 21 executed by the MPU in the main control device in the 21st control example. [Figure 660] 21 is a flowchart showing update processing 21 executed by the MPU in the main control device in the 21st control example. [Figure 661] 21 is a flowchart showing ceiling determination processing 21 executed by the MPU in the main control device in the 21st control example. [Figure 662] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the 21st control example. [Figure 663] 21 is a flowchart showing the performance mode setting process 21 executed by the MPU in the voice lamp control device in the 21st control example. [Figure 664] 21 is a flowchart showing the ceiling-related performance setting process 21 executed by the MPU in the audio lamp control device in the 21st control example. [Figure 665] FIG. 22 is a front view of a pachinko machine in a 22nd control example. [Figure 666] A front view of the game board of a pachinko machine in the 22nd control example. [Figure 667] FIG. 22 is a rear view of the pachinko machine in the 22nd control example. [Figure 668] 22(a) is a front view of the effect button of the pachinko machine in the 22nd control example, and FIG. 22(b) is a front view of the selection button of the pachinko machine in the 22nd control example. [Figure 669] (a) is a schematic diagram showing the decorative movable device of the pachinko machine in the 22nd control example when it is in a stored state, and (b) is a schematic diagram showing the decorative movable device of the pachinko machine in the 22nd control example when it is in a movable state. [Figure 670] A disassembled front oblique view of the V winning device in the 22nd control example. [Figure 671] This is an operation diagram of the V winning device in the 22nd control example, viewed from the back side. [Figure 672](a) is a diagram showing an example of a display screen during special pattern change when the reel displayed on the third pattern display device in the 22nd control example is stored, and (b) is a diagram showing an example of display screen 1 when the reel displayed on the third pattern display device in the 22nd control example is movable and the reserved color is changed. [Figure 673] (a) is a diagram showing an example of display screen 2 when the reel displayed on the third pattern display device in the 22nd control example moves and the reserved color is changed, and (b) is a diagram showing an example of display screen 3 when the reel displayed on the third pattern display device in the 22nd control example moves and the reserved color is changed. [Figure 674] (a) is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 22nd control example is changed, and (b) is a diagram showing an example of display screen 1 when the reel displayed on the third pattern display device in the 22nd control example is moved and part of the reserved color is moved to the adjacent reserved. [Figure 675] (a) is a diagram showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 22nd control example moves and part of the reserved color moves to the adjacent reserved area, and (b) is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 22nd control example is changed. [Figure 676] (a) is a diagram showing an example of a display screen when the reel displayed on the third pattern display device in the 22nd control example moves and the reserved pattern changes independently, and (b) is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 22nd control example changes independently. [Figure 677] (a) is a diagram showing a schematic diagram of the relationship between the color of the reserved pattern and the expected probability of winning the jackpot in the 22nd control example, and (b) is a diagram showing a schematic diagram of the variable color pattern of the reserved pattern in the 22nd control example. [Figure 678](a) is a figure showing an example of a demo screen displayed on the third pattern display device in the 22nd control example, and (b) is a figure showing an example of a light intensity adjustment screen (with special features) displayed on the third pattern display device in the 22nd control example. [Figure 679] (a) is a figure showing an example of an adjustment completion screen when the decision button displayed on the third pattern display device in the 22nd control example is operated, and (b) is a figure showing an example of a display screen when special pattern variation begins during light intensity adjustment displayed on the third pattern display device in the 22nd control example. [Figure 680] A figure showing an example of a light intensity adjustment screen during a prohibited role play displayed on the third pattern display device in the 22nd control example. [Figure 681] (a) is a figure showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the shutter closing reach begins, and (b) is a figure showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the shutter closing reach continues. [Figure 682] (a) is a figure showing an example of a display screen of the fifth stage of the shutter closing approach displayed on the third pattern display device in the 22nd control example, and (b) is a figure showing an example of a display screen of the sixth stage of the shutter closing approach displayed on the third pattern display device in the 22nd control example. [Figure 683] (a) is a diagram showing an example of a display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of a display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third pattern display device in the 22nd control example is released. [Figure 684] (a) is a diagram showing an example of a display screen when a branching effect is executed during a reach effect displayed on the third pattern display device in the 22nd control example, and (b) is a diagram showing an example of a display screen at the end of a special movie when a button operation is executed during a branching effect displayed on the third pattern display device in the 22nd control example. [Figure 685]A figure showing an example of the display screen at the end of a special movie if no button is operated during the branching effect displayed on the third pattern display device in the 22nd control example. [Figure 686] This is a timing chart that schematically shows the relationship between the special movie presentation time and the special chart change time in the 22nd control example, where (a) is a timing chart when no button operation is performed during the branch presentation in the 22nd control example, and (b) is a timing chart when a button operation is performed during the branch presentation in the 22nd control example. [Figure 687] A block diagram showing the electrical configuration of a pachinko machine in the 22nd control example. [Figure 688] FIG. 22 is a diagram showing a schematic configuration of various counters in the 22nd control example. [Figure 689] FIG. 22(a) is a block diagram showing the configuration of the ROM of the main control device in the 22nd control example, and FIG. 22(b) is a block diagram showing the configuration of the RAM of the main control device in the 22nd control example. [Fig. 690] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 22nd control example. [Figure 691] (a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the 22nd control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table in the 22nd control example. [Figure 692] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 22nd control example, (b) is a diagram showing the typical contents of the jackpot variation pattern table in the 22nd control example, (c) is a diagram showing the typical contents of the miss (normal) variation pattern table in the 22nd control example, and (d) is a diagram showing the typical contents of the miss (high probability, time-saving) variation pattern table in the 22nd control example. [Figure 693](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 22nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 22nd control example. [Figure 694] (a) is a diagram showing a schematic representation of the prescribed contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Figure 695] A diagram showing a schematic diagram of the specified contents of the hold change scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example. [Figure 696] A diagram showing a schematic diagram of the specified contents of the shutter closing reach selection table set in the ROM of the voice lamp control device of the pachinko machine in the 22nd control example. [Figure 697] A diagram showing a schematic diagram of the specified contents of the operation scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Figure 698] 22 is a flowchart showing the timer interrupt processing executed by the MPU in the main control device in the 22nd control example. [Figure 699] 22 is a flowchart showing the special symbol variation process 22 executed by the MPU in the main control device in the 22nd control example. [Figure 700] 22 is a flowchart showing the special symbol big win determination process 22 executed by the MPU in the main control device in the 22nd control example. [Figure 701] 22 is a flowchart showing the special symbol variation pattern selection process 22 executed by the MPU in the main control device in the 22nd control example. [Figure 702] 22 is a flowchart showing an update process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 703]This is a flowchart showing the start winning processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 704] 22 is a flowchart showing a read-ahead process 22 executed by the MPU in the main control device in the 22nd control example. [Figure 705] This is a flowchart showing the normal pattern change processing 22 executed by the MPU in the main control device in the 22nd control example. [Figure 706] 22 is a flowchart showing a through gate passing process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 707] 22 is a flowchart showing NMI interrupt processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 708] 22 is a flowchart showing the start-up process 22 executed by the MPU in the main control device in the 22nd control example. [Figure 709] 22 is a flowchart showing the main processing executed by the MPU in the main control device in the 22nd control example. [Fig. 710] 22 is a flowchart showing the big win control process 22 executed by the MPU in the main control device in the 22nd control example. [Figure 711] 22 is a flowchart showing the big win operation setting process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 712] This is a flowchart showing the jackpot end processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 713] 22 is a flowchart showing a notification process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 714] This is a flowchart showing the winning processing 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 715] 22 is a flowchart showing the above process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 716]22 is a flowchart showing the start-up process 22 executed by the MPU in the main control device in the 22nd control example. [Fig. 717] 22 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 718] 22 is a flowchart showing the command determination process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 719] 22 is a flowchart showing the state command receiving process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 720] A flowchart showing the winning command processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 721] A flowchart showing the special prize winning information command processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 722] 22 is a flowchart showing the hold effect setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 723] This is a flowchart showing the composite hold change presentation setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 724] 22 is a flowchart showing the stop command processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 725] 22 is a flowchart showing the jackpot-related processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 726] 22 is a flowchart showing the ending process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 727] 22 is a flowchart showing the variable display setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 728]A flowchart showing the variable performance setting process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 729] 22 is a flowchart showing the normal state presentation mode determination process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 730] This is a flowchart showing the hold effect execution process 22 at the start of fluctuation, which is executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 731] 22 is a flowchart showing the frame button input monitoring and performance processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 732] 22 is a flowchart showing the decision button operation process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 733] 22 is a flowchart showing the effect button operation processing 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 734] 22 is a flowchart showing the performance update process 22 executed by the MPU in the voice lamp control device in the 22nd control example. [Fig. 735] (a) is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the second half of the variable performance period when normal mode displayed on the third pattern display device is set in the 23rd control example, and (b) is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the first half of the variable performance period when normal mode displayed on the third pattern display device is set in the 22nd control example. [Fig. 736] (a) is a diagram showing an example of a display screen when a mode is selected during a miss fluctuation displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen when a mode is selected during a jackpot fluctuation displayed on the third pattern display device in the 22nd control example. [Fig. 737](a) is a diagram showing a schematic diagram of the configuration of the presentation mode selection area during a miss fluctuation in the 23rd control example, and (b) is a diagram showing a schematic diagram of the configuration of the presentation mode selection area during a jackpot fluctuation in the 22nd control example. [Fig. 738] This figure shows an example of a presentation when the decision button to switch to chance up mode is operated during the latter half of the variation presentation period in the jackpot variation displayed on the third pattern display device in the 23rd control example. [Fig. 739] (a) is a diagram showing an example of a display screen when the reel moves during the change of the special pattern displayed on the third pattern display device in the 23rd control example, and (b) is a diagram showing an example of a display screen 1 when the reel displayed on the third pattern display device in the 23rd control example is completely closed. [Fig. 740] A figure showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 23rd control example is completely closed. [Fig. 741] This is a timing chart showing the flow of setting the changing effect during special chart change when the effect custom selection operation is not performed during special chart change in the 23rd control example. [Fig. 742] This is a timing chart showing the relationship between the flow of setting the changing performance during special chart change and the performance custom selection operation when a performance custom selection operation is performed during special chart change in the 23rd control example and the performance mode is changed during special chart change. [Fig. 743] This is a timing chart showing the relationship between the effect custom selection operation and the flow for setting the change effect during the special chart change when a custom effect selection operation is performed during the special chart change in the 23rd control example and switching from the next change occurs. [Fig. 744] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 745] A diagram showing a schematic diagram of the specified contents of the performance custom information table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Fig. 746]This is a diagram showing a schematic diagram of the contents of the second half preview performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 23rd control example. [Fig. 747] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 23rd control example. [Fig. 748] A flowchart showing the hold effect execution process 23 at the start of fluctuation, which is executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 749] A flowchart showing the in-progress hold change performance setting process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 750] 23 is a flowchart showing the frame button input monitoring and performance processing 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 751] 23 is a flowchart showing the performance customization selection process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 752] 23 is a flowchart showing the decision button operation process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 753] 23 is a flowchart showing the performance customization execution process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 754] 23 is a flowchart showing the performance update process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 755] 23 is a flowchart showing the variable performance update process 23 executed by the MPU in the voice lamp control device in the 23rd control example. [Fig. 756] This is a rear view of the pachinko machine in the 24th control example. [Fig. 757] (a) to (d) are schematic diagrams showing the procedure for changing settings in the 24th control example, and (e) to (g) are schematic diagrams showing the procedure for confirming settings in the 24th control example. [Fig. 758] (a) is a diagram showing an example of a presentation in which a character corresponding to the previous stopped pattern speaks when the special pattern executed in the 24th control example starts to change, and (b) is a diagram showing an example of a setting suggestion presentation in which the next change starts after the pattern stops in a special combination (7 reach miss) executed in the 24th control example. [Fig. 759] (a) is a diagram showing an example of a display screen when a character corresponding to a stopped pattern is talking during a demo performance executed in the 24th control example, and (b) is a diagram showing an example of a display screen when a character is talking while the voice is fixed during a demo performance executed in the 24th control example. [Fig. 760] (a) is a diagram showing an example of a hold color change precursor display screen displayed on the third pattern display device in the 24th control example, (b) is a diagram showing an example of a hold color change precursor display screen (when the special pattern stops) displayed on the third pattern display device in the 24th control example, (c) is a diagram showing an example of a hold shift chance performance display screen 1 (jump) displayed on the third pattern display device in the 24th control example, and (d) is a diagram showing an example of a hold shift chance performance display screen 2 (high speed) displayed on the third pattern display device in the 24th control example. [Fig. 761] A block diagram showing the electrical configuration of a pachinko machine in the 24th control example. [Fig. 762] A block diagram showing the configuration of the audio output device of a pachinko machine in the 24th control example. [Fig. 763] This is a diagram showing a schematic diagram of the specified contents of the special pattern jackpot random number table set in the ROM of the main control device of the pachinko machine in the 24th control example. [Fig. 764] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 24th control example. [Fig. 765] A block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the 24th control example. [Fig. 766]A diagram showing a schematic diagram of the prescribed contents of the voice command selection table set in the ROM of the voice lamp control device of the pachinko machine in the 24th control example. [Fig. 767] A diagram showing a schematic diagram of the prescribed contents of the pending action selection table set in the ROM of the voice lamp control device of the pachinko machine in the 24th control example. [Fig. 768] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 24th control example. [Fig. 769] (a) is a block diagram showing the configuration of the ROM within the audio output device of a pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM within the audio output device of a pachinko machine in the 24th control example. [Fig. 770] 23 is a flowchart showing the startup process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 771] 23 is a flowchart showing the setting value control process executed by the MPU in the main control device in the 24th control example. [Fig. 772] 24 is a flowchart showing the startup process 24 executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 773] 23 is a flowchart showing the standby processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 774] 23 is a flowchart showing command determination processing 24 executed by the MPU in the main control device in the 24th control example. [Fig. 775] 23 is a flowchart showing a state command receiving process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 776] 23 is a flowchart showing the stop symbol type setting process 24 executed by the MPU in the main control device in the 24th control example. [Fig. 777] 23 is a flowchart showing stop command processing 24 executed by the MPU in the main control device in the 24th control example. [Fig. 778]A flowchart showing the hold effect execution process 24 at the start of fluctuation, which is executed by the MPU in the main control device in the 24th control example. [Fig. 779] 23 is a flowchart showing the pending action determination process executed by the MPU in the main control device in the 24th control example. [Fig. 780] 23 is a flowchart showing a main process executed by an MPU in the audio output device in the 24th control example. [Fig. 781] 23 is a flowchart showing a command determination process executed by an MPU in the audio output device in the 24th control example. [Fig. 782] 23 is a flowchart showing an audio setting process executed by an MPU in the audio output device in the 24th control example. [Fig. 783] (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when the pattern stock is completed. [Fig. 784] (a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 25th control example disappears from the screen, and (b) is a diagram showing an example of a display screen when the reach pattern is switched to the stocked pattern displayed on the third pattern display device in the 25th control example. [Fig. 785] (a) is a diagram showing a schematic configuration of the liquid crystal display of the third pattern display device in the 25th control example, (b) is a diagram showing an example of a display screen displayed on the auxiliary image layer of the third pattern display device in the 25th control example, (c) is a diagram showing an example of a display screen displayed on the main image layer of the third pattern display device in the 25th control example, and (d) is a diagram showing an example of a display screen displayed on the sub-image layer of the third pattern display device in the 25th control example. [Fig. 786](a) is a diagram showing an example of a display screen when the main image layer of the third pattern display device in the 25th control example is in normal display and the transmittance of the auxiliary image layer is 100%, and (b) is a diagram showing an example of a display screen when the main image layer of the third pattern display device in the 25th control example is displayed at scale A and the transmittance of the auxiliary image layer is 0%. [Fig. 787] A block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the 25th control example. [Fig. 788] A diagram showing a schematic diagram of the prescribed contents of the pattern stock reach selection table set in the ROM of the sound lamp control device of the pachinko machine in the 25th control example. [Fig. 789] A block diagram showing the electrical configuration within the display control device of a pachinko machine in the 25th control example. [Fig. 790] FIG. 25 is a diagram schematically illustrating an example of a drawing list in the 25th control example. [Fig. 791] 25 is a flowchart showing the normal state presentation mode determination process 25 executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 792] 23 is a flowchart showing a command determination process 25 executed by an MPU in the display control device in the 25th control example. [Fig. 793] 23 is a flowchart showing a modification command process executed by an MPU in the display control device in the 25th control example. [Fig. 794] 23 is a flowchart showing a drawing process 25 executed by an MPU in the display control device in the 25th control example. [Fig. 795] (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 25th control example when the pattern stock is completed. [Fig. 796](a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 25th control example moves, and (b) is a diagram showing an example of a display screen when a new reach line is formed from the stocked pattern displayed on the third pattern display device in the 25th control example. [Fig. 797] (a) is a diagram showing a gaming machine in a modified example of the 22nd control example in which the large sword feature is in a movable state, and (b) is a diagram showing an example of a display screen when a special pattern change is started while the light intensity displayed on the third pattern display device in the 22nd control example is being adjusted. [Fig. 798] (a) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third display device in a modified example of the 22nd control example, and (b) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third pattern display device in a modified example of the 22nd control example. [Figure 799] (a) is a diagram showing an example of a display screen displayed on the third display device in a modified example of the 22nd control example when a branching effect of a shutter closing reach is displayed, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in a modified example of the 22nd control example when the shutter is fully opened. [Figure 800] (a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of a preemptive attack screen for the battle performance displayed on the third pattern display device in the 26th control example. [Figure 801] (a) is a figure showing an example of a battle effect button press instruction screen displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of a battle effect button press screen displayed on the third pattern display device in the 26th control example. [Figure 802] A figure showing an example of a screen displayed on the third pattern display device while the battle effect button is pressed and held in the 26th control example. [Figure 803](a) and (b) are figures showing an example of the flow of gauge reduction when the button displayed on the third pattern display device is repeatedly pressed in the 26th control example. [Figure 804] 13(a) to 13(d) are diagrams showing an example of the flow of gauge reduction when a button displayed on the third pattern display device is pressed and held in the 26th control example. [Figure 805] (a) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the subjugation performance in the 26th control example, and (b) is a diagram showing an example of the first start screen displayed on the third pattern display device in the 26th control example. [Figure 806] (a) is a figure showing an example of the first attack screen displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of the second start screen displayed on the third pattern display device in the 26th control example. [Figure 807] (a) is a figure showing an example of the second attack screen displayed on the third pattern display device in the 26th control example, and (b) is a figure showing an example of the third start screen displayed on the third pattern display device in the 26th control example. [Figure 808] A figure showing an example of the third attack screen displayed on the third pattern display device in the 26th control example. [Figure 809] A figure showing an example of a chance-up effect screen during normal fluctuations displayed on the third pattern display device in the 26th control example. [Figure 810] A diagram showing the number of times the special pattern changes and the content of the chance-up effect executed in the 26th control example. [Figure 811] A block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the 26th control example. [Figure 812] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 26th control example. [Figure 813] A diagram showing a schematic diagram of the specified contents of the long press performance scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Fig. 814] (a) is a diagram showing a schematic representation of the contents of the final HP selection table when a miss occurs, which is set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a diagram showing a schematic representation of the contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Fig. 815] A diagram showing a schematic diagram of the contents of the release lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Figure 816] A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device of the pachinko machine in the 26th control example. [Fig. 817] (a) is a diagram showing a schematic representation of the contents of the chance announcement lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example, and (b) is a diagram showing a schematic representation of the contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 26th control example. [Fig. 818] A flowchart showing the variable performance setting process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 819] 26 is a flowchart showing the time-saving state presentation mode determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 820] 26 is a flowchart showing the process 26 for determining the probability variable state presentation mode executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 821] 26 is a flowchart showing the normal state presentation mode determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Figure 822] 26 is a flowchart showing the defeat reach presentation determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Figure 823]26 is a flowchart showing the chance-up effect determination process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 824] This is a flowchart showing the effect button operation processing 26 executed by the MPU in the voice lamp control device in the 26th control example. [Figure 825] 26 is a flowchart showing the long press effect setting process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Figure 826] 26 is a flowchart showing the performance update process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Figure 827] 26 is a flowchart showing the long press process 26 executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 828] A front view schematically showing the game board of a pachinko machine in the 27th control example. [Fig. 829] 13(a) and 13(b) are diagrams showing an example of the opening effect of a jackpot displayed on the third pattern display device in the 27th control example. [Fig. 830] (a) is a diagram showing an example of the opening effect of a jackpot displayed on the third pattern display device in the 27th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device during the time-saving state in the 27th control example. [Figure 831] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a remaining time addition effect is executed during the time-saving state in the 27th control example. [Figure 832] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a continuation rate increase effect is executed during the time-shortening state in the 27th control example. [Figure 833] 10(a) and 10(b) are figures showing an example of the display mode of the third pattern display device when the final judgment effect is executed after the time-saving state ends in the 27th control example. [Fig. 834]A figure showing the change over time in the presentation pattern after winning the jackpot in the 27th control example. [Fig. 835] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 27th control example. [Fig. 836] (a) is a diagram showing a schematic representation of the contents of the first winning random number 27 table set in the ROM of the main control unit in the 27th control example, (b) is a diagram showing a schematic representation of the contents of the second winning random number 27 table set in the ROM of the main control unit in the 27th control example, (c) is a diagram showing a schematic representation of the contents of the small winning random number 27 table set in the ROM of the main control unit in the 27th control example, and (d) is a diagram showing a schematic representation of the contents of the direct winning table in the 27th control example. [Fig. 837] FIG. 27 is a diagram showing a schematic diagram of the prescribed contents of the V hit table in the 27th control example. [Fig. 838] (a) is a block diagram showing the configuration of the variation pattern 27 table set in the ROM of the main control device in the 27th control example, and (b) is a diagram showing the specified contents of the S rank table in the 27th control example. [Fig. 839] (a) is a diagram showing a schematic representation of the contents of the table for A rank in the 27th control example, and (b) is a diagram showing a schematic representation of the contents of the table for one change after the time reduction ends in the 27th control example. [Fig. 840] (a) is a diagram showing the typical contents of the normal state fluctuation pattern scenario table set in the ROM of the main control unit in the 27th control example, and (b) is a diagram showing the rush performance for each rank. [Fig. 841] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 27th control example. [Fig. 842](a) is a diagram showing a schematic representation of the contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example, and (b) is a diagram showing a schematic representation of the contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 27th control example. [Fig. 843] 27 is a flowchart showing the first special symbol variation start process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 844] 27 is a flowchart showing the first special symbol determination process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 845] This is a flowchart showing the first special symbol variation pattern selection process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 846] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 27th control example. [Fig. 847] 27 is a flowchart showing the first special symbol variation stop processing 27 executed by the MPU in the main control device in the 27th control example. [Fig. 848] 27 is a flowchart showing the second special symbol variation start process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 849] 20 is a flowchart showing the second special symbol determination process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 850] 27 is a flowchart showing the small prize lottery process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 851] This is a flowchart showing the second special symbol variation pattern selection process 27 executed by the MPU in the main control device in the 27th control example. [Fig. 852] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 27th control example. [Fig. 853]20 is a flowchart showing the second special symbol variation stop processing 27 executed by the MPU in the main control device in the 27th control example. [Fig. 854] This is a flowchart showing the special chart 2 deviation stop processing 27 executed by the MPU in the main control device in the 27th control example. [Figure 855] 27 is a flowchart showing the big win control process 27 executed by the MPU in the main control device in the 27th control example. [Figure 856] 27 is a flowchart showing the performance update process 27 executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 857] A flowchart showing the processing during the final judgment performance executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 858] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 859] 27 is a flowchart showing the jackpot-related processing 27 executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 860] This is a flowchart showing the special diagram 1 performance mode setting process 27 executed by the MPU in the voice lamp control device in the 27th control example. [Figure 861] This is a flowchart showing the special chart 2 performance mode setting process 27 executed by the MPU in the voice lamp control device in the 27th control example. [Figure 862] A front view schematically showing the game board of a pachinko machine in the 28th control example. [Figure 863] (a) is a diagram showing an example of the display mode displayed on the third pattern display device during the special variable state in the 28th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a special pattern 1 jackpot fluctuation starts during the special variable state in the 28th control example. [Fig. 864](a) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 28th control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 1 jackpot fluctuation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 28th control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 2 small jackpot fluctuation has elapsed before the fluctuation time of the special chart 1 jackpot fluctuation has elapsed. [Figure 865] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 28th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 28th control example. [Figure 866] (a) is a diagram showing a schematic representation of the contents of the first win random number 28 table set in the ROM of the main control device in the 28th control example, (b) is a diagram showing a schematic representation of the contents of the big win type selection 28 table set in the ROM of the main control device in the 28th control example, and (c) is a diagram showing a schematic representation of the contents of the small win random number 28 table set in the ROM of the main control device in the 28th control example. [Figure 867] (a) is a block diagram showing the configuration of the 28-variation pattern table set in the ROM of the main control device in the 28th control example, and (b) is a diagram showing the schematic contents of the table for the special rate and time reduction in the 28th control example. [Fig. 868] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 28th control example. [Fig. 869] This is a flowchart showing the first special pattern variation start processing 28 executed by the MPU in the main control device in the 28th control example. [Fig. 870] 10 is a flowchart showing the first special symbol determination process 28 executed by the MPU in the main control device in the 28th control example. [Figure 871] This is a flowchart showing the first special symbol variation pattern selection process 28 executed by the MPU in the main control device in the 28th control example. [Figure 872] 13 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the 28th control example. [Figure 873] 13(a) and 13(b) are diagrams showing the subtraction timing of the number of time-shortening times in the 28th control example. [Fig. 874] 28 is a flowchart showing the first special symbol variation stop processing 28 executed by the MPU in the main control device in the 28th control example. [Figure 875] 13 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the 28th control example. [Figure 876] This is a flowchart showing the second special pattern variation start process 28 executed by the MPU in the main control device in the 28th control example. [Figure 877] 28 is a flowchart showing the second special symbol determination process 28 executed by the MPU in the main control device in the 28th control example. [Figure 878] 28 is a flowchart showing the second special symbol variation stop processing 28 executed by the MPU in the main control device in the 28th control example. [Figure 879] 28 is a flowchart showing the big win control process 28 executed by the MPU in the main control device in the 28th control example. [Fig. 880] 28 is a flowchart showing the performance update process 28 executed by the MPU in the voice lamp control device in the 28th control example. [Figure 881] This is a flowchart showing the special diagram 1 performance mode setting process 28 executed by the MPU in the voice lamp control device in the 28th control example. [Figure 882] This is a flowchart showing the special chart 2 performance mode setting process 28 executed by the MPU in the voice lamp control device in the 28th control example. [Figure 883](a) is a diagram showing an example of the display mode displayed on the third pattern display device when the special rate is in a special rate state and the special rate rate super UP zone is set in the 29th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a pinch effect is executed when a special rate 2 small win variation or a special rate 2 miss variation is executed during the special rate rate super UP zone in the 29th control example. [Figure 884] This figure shows an example of the display mode of the third pattern display device at the end of a pinch effect executed based on the execution of a special chart 2 small win variation during the super UP zone of the probability of a special change in the 29th control example. [Figure 885] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 29th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 29th control example. [Figure 886] This is a diagram showing a schematic diagram of the contents of the jackpot type selection table 29 set in the ROM of the main control device in the 29th control example. [Figure 887] (a) is a block diagram showing the configuration of the fluctuation pattern 29 table set in the ROM of the main control device in the 29th control example, (b) is a diagram showing the typical contents of the zone table in the 29th control example, and (c) is a diagram showing the typical contents of the special rate / time reduction table in the 29th control example. [Figure 888] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 29th control example. [Figure 889] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 29th control example. [Fig. 890] This is a flowchart showing the first special symbol variation pattern selection process 29 executed by the MPU in the main control device in the 29th control example. [Figure 891] 29 is a flowchart showing the big win control process 29 executed by the MPU in the main control device in the 29th control example. [Fig. 892] This is a flowchart showing the performance update process 29 executed by the MPU in the voice lamp control device in the 29th control example. [Figure 893] This is a flowchart showing the special diagram 1 performance mode setting process 29 executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 894] This is a flowchart showing the special chart 2 performance mode setting process 29 executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 895] (a) is a diagram showing an example of a display mode displayed on the third pattern display device during the special state in the 30th control example, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device during the time-saving state in the 30th control example. [Figure 896] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 30th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 30th control example. [Figure 897] This is a diagram showing the specified contents of the jackpot type selection table 30 set in the ROM of the main control device in the 30th control example. [Fig. 898] (a) is a block diagram showing the configuration of the variation pattern 30 table set in the ROM of the main control device in the 30th control example, (b) is a diagram showing the typical contents of the time-saving table in the 30th control example, and (c) is a diagram showing the typical contents of the guaranteed variation table in the 30th control example. [Figure 899] This is a flowchart showing the first special symbol variation pattern selection process 30 executed by the MPU in the main control device in the 30th control example. [Figure 900] 13 is a flowchart showing update processing 30 at the start of fluctuations executed by the MPU in the main control device in the 30th control example. [Figure 901] 10 is a flowchart showing update processing 30 when fluctuations stop, which is executed by the MPU in the main control device in the 30th control example. [Figure 902]10 is a flowchart showing the big win control process 30 executed by the MPU in the main control device in the 30th control example. [Figure 903] 10 is a flowchart showing a state command receiving process 30 executed by an MPU in the voice lamp control device in a 30th control example. [Figure 904] (a) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state set based on the occurrence of a time-saving pattern winning during the normal state in the first variant of the 27th control example, and (b) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state reset based on the occurrence of a time-saving pattern winning during the time-saving state in the first variant of the 27th control example. [Figure 905] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a time-saving pattern is won during the time-saving state in the second variant of the 27th control example. [Figure 906] (a) and (b) are figures showing an example of the display mode of the third pattern display device when, in the second variant of the 27th control example, a rank notification effect is executed during a time-saving state that is reset based on the occurrence of a time-saving pattern win during the time-saving state. [Figure 907] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second variant of the 27th control example. [Figure 908] A flowchart showing the special chart 2 performance mode setting process 27A executed by the MPU in the voice lamp control device in the second variant of the 27th control example. [Figure 909] A flowchart showing the concealment performance setting process executed by the MPU in the voice lamp control device in the second variant of the 27th control example. [Figure 910] A flowchart showing the non-secret performance setting process executed by the MPU in the voice lamp control device in the second variant of the 27th control example. [Figure 911](a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the first performance variant of the 26th control example, and (b) is a figure showing an example of a preemptive attack screen of the battle performance displayed on the third pattern display device in the first performance variant of the 26th control example. [Figure 912] 26(a) to 26(d) are diagrams showing examples of the display of the long button in the first modified effect of the 26th control example. [Figure 913] A flowchart showing the time-saving state presentation mode determination process 26a executed by the MPU in the voice lamp control device in the first presentation variant of the 26th control example. [Fig. 914] (a) is a figure showing an example of an additional performance start screen displayed on the third pattern display device in the second performance variant of the 26th control example, and (b) is a figure showing an example of a screen showing the performance result of the additional performance displayed on the third pattern display device in the second performance variant of the 26th control example. [Fig. 915] (a) is a diagram showing an example of a pseudo MAX jackpot presentation start screen displayed on the third pattern display device in the second presentation variant of the 26th control example, and (b) is a diagram showing an example of a pseudo MAX jackpot presentation in progress screen displayed on the third pattern display device in the second presentation variant of the 26th control example. [Figure 916] (a) is a figure showing an example of a pseudo-hold consecutive performance start screen displayed on the third pattern display device in the second performance variant of the 26th control example, and (b) is a figure showing an example of a pseudo-hold consecutive performance in-progress screen displayed on the third pattern display device in the second performance variant of the 26th control example. [Fig. 917] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second presentation variant of the 26th control example. [Fig. 918] A flowchart showing the variable performance setting process 26a executed by the MPU in the voice lamp control device in the second performance variant of the 26th control example. [Figure 919] 26 is a flowchart showing the jackpot-related processing 26a executed by the MPU in the audio lamp control device in the second presentation variant of the 26th control example. [Fig. 920] (a) is a diagram showing an example of a presentation screen during a special probability state displayed on the third pattern display device in the 31st control example, and (b) is a diagram showing an example of a jackpot presentation screen during a special probability state displayed on the third pattern display device in the 32nd control example. [Figure 921] This is a block diagram showing the configuration of the 31 table of variable probability patterns held by the ROM in the main control device of the pachinko machine in the 31st control example. [Figure 922] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 31st control example. [Fig. 923] 31 is a flowchart showing the probability variable state presentation mode determination process 31 executed by the MPU in the voice lamp control device in the 31st control example. [Fig. 924] FIG. 32 is a front view of a pachinko machine of the 32nd control example. [Fig. 925] A front view of the game board of a pachinko machine of the 32nd control example. [Figure 926] FIG. 32 is a partially enlarged view of the game board of a pachinko machine of the 32nd control example. [Figure 927] A front oblique view of the V winning device of the 32nd control example. [Figure 928] A disassembled front oblique view of the V winning device of the 32nd control example. [Figure 929] This is an operation diagram of the V winning device of the 32nd control example, viewed from the back side. [Fig. 930] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 32nd control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 32nd control example when the V winning opening is open. [Figure 931] 10A is a front view of the effect button of the pachinko machine in the 32nd control example, and FIG. 10B is a front view of the selection button of the pachinko machine in the 32nd control example. [Figure 932] This is a rear view of the game board of a pachinko machine in the 32nd control example. [Fig. 933]10(a) is a diagram showing a schematic diagram of the area division setting and the effective line setting of the display screen in the 32nd control example, and FIG. 10(b) is a diagram showing an example of the actual display screen in the 32nd control example. [Fig. 934] (a) is a diagram showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of an enemy defeat presentation screen, which is displayed on the third pattern display device in the 32nd control example. [Fig. 935] (a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a successful defeat screen during the 6th round (final round) displayed on the third pattern display device in the 32nd control example. [Fig. 936] (a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of the display screen when a button is pressed on figure 936(a) displayed on the third pattern display device in the 32nd control example. [Fig. 937] (a) is a figure showing an example of the display screen when the button is not pressed in Figure 936(a) displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of the successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the 32nd control example. [Fig. 938] (a) is a figure showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the 32nd control example. [Fig. 939] (a) is a diagram showing an example of a small win game screen in the time-saving state (during rush) displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the 32nd control example. [Fig. 940]This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 939(b) displayed on the third pattern display device in the 32nd control example. [Fig. 941] (a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the 32nd control example. [Fig. 942] (a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the 32nd control example. [Fig. 943] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous pending, no round promotion) displayed on the third pattern display device in the 32nd control example. [Fig. 944] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a NEXT effect result screen (with a series of pending wins) displayed on the third pattern display device in the 32nd control example. [Fig. 945] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the 32nd control example. [Fig. 946] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the 32nd control example exceeds the MAX (9 rounds). [Fig. 947](a) is a diagram showing an example of a display screen during standby mode displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a performance mode selection screen displayed on the third pattern display device in the 32nd control example. [Fig. 948] (a) is a figure showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the 32nd control example, and (b) is a figure showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the 32nd control example. [Fig. 949] A diagram showing the game flow of a pachinko machine in the 32nd control example. [Fig. 950] A block diagram showing the electrical configuration of a pachinko machine in the 32nd control example. [Figure 951] FIG. 10 is a diagram showing a schematic configuration of various counters in the 32nd control example. [Fig. 952] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 32nd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 32nd control example. [Fig. 953] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the 32nd control example, (b) is a diagram showing the schematic contents of the special pattern 1 random number table set in the ROM of the main control device in the 32nd control example, and (c) is a diagram showing the schematic contents of the special pattern 2 random number table set in the ROM of the main control device in the 32nd control example. [Fig. 954] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the 32nd control example, and (b) is a schematic diagram showing the contents of the time-saving granting table set in the ROM of the main control device in the 32nd control example. [Figure 955] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 32nd control example. [Figure 956](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 32nd control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern table set in the ROM of the main control device in the 32nd control example. [Fig. 957] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern table set in the ROM of the main control device in the 32nd control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern table set in the ROM of the main control device in the 32nd control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern table set in the ROM of the main control device in the 32nd control example. [Fig. 958] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 32nd control example. [Figure 959] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 32nd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 32nd control example. [Fig. 960] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the 32nd control example. [Figure 961] A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the 32nd control example. [Figure 962] (a) is a diagram showing a schematic representation of the prescribed contents of the performance stage data table set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the game environment data table set in the ROM of the voice lamp control device in the 32nd control example. [Figure 963] 13 is a flowchart showing the timer interrupt processing executed by the MPU in the main control device in the 32nd control example. [Fig. 964] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 32nd control example. [Figure 965] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 32nd control example. [Figure 966] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 32nd control example. [Figure 967] This is a flowchart showing the small win start setting process executed by the MPU in the main control device in the 32nd control example. [Figure 968] 13 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 32nd control example. [Figure 969] This is a flowchart showing the small win time reduction update process executed by the MPU in the main control device in the 32nd control example. [Fig. 970] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 32nd control example. [Figure 971] 13 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 32nd control example. [Figure 972] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 32nd control example. [Figure 973] 13 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 32nd control example. [Figure 974] 13 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the 32nd control example. [Figure 975] 13 is a flowchart showing V passing processing executed by the MPU in the main control device in the 32nd control example. [Figure 976] 13 is a flowchart showing NMI processing executed by the MPU in the main control device in the 32nd control example. [Figure 977] 13 is a flowchart showing the startup process executed by the MPU in the main control device in the 32nd control example. [Figure 978] 13 is a flowchart showing the main processing executed by the MPU in the main control device in the 32nd control example. [Figure 979] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 32nd control example. [Figure 980] This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 32nd control example. [Figure 981] 13 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 982] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 983] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 32nd control example. [Figure 984] 13 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 985] 13 is a flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 986] 13 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 987] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 988] A flowchart showing the in-round performance processing executed by the MPU in the voice and lamp control device in the 32nd control example. [Figure 989] A flowchart showing the first jackpot-related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 990] A flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 991] A flowchart showing the presentation processing during the first jackpot round executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 992] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 993] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 994] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 995] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 996] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 997] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 998] A flowchart showing the update processing during small win play executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 999] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1000] 13 is a flowchart showing a fixed mode setting process executed by an MPU in a voice lamp control device in a 32nd control example. [Figure 1001] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 1002] (a) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 33rd control example (when no special 2 reserved is obtained), and (b) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 33rd control example (when no special 2 reserved is obtained). [Figure 1003] 13 is a flowchart showing time-saving update processing 2 executed by the MPU in the main control device in the 33rd control example. [Figure 1004] This is a flowchart showing small win control processing 2 executed by the MPU in the main control device in the 33rd control example. [Figure 1005] This is a flowchart showing the small win time reduction update process 2 executed by the MPU in the main control device in the 33rd control example. [Figure 1006] 13 is a flowchart showing hold information related processing 2 executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1007] This is a flowchart showing the hold acquisition process during small wins executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1008] This is a flowchart showing small win related processing 2 executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1009] This is a flowchart showing the guidance mode setting process during small wins executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 1010] (a) is a diagram showing an example of a display screen when the third special pattern reserved is acquired during the variation of special pattern 1 displayed on the third pattern display device in the 34th control example, and (b) is a diagram showing an example of a display screen in which the action of only the third special pattern reserved pattern displayed on the third pattern display device is shifted in the 34th control example. [Figure 1011] (a) is a figure showing an example of a special pattern 1 stop display screen displayed on the third pattern display device in the 34th control example, and (b) is a figure showing an example of a special pattern 1 first change start screen displayed on the third pattern display device in the 34th control example. [Figure 1012] (a) is a figure showing an example of a hold change action display screen displayed on the third pattern display device in the 34th control example, (b) is a figure showing an example of a hold change display screen displayed on the third pattern display device in the 34th control example, and (c) is a figure showing an example of a hold shift display screen displayed on the third pattern display device in the 34th control example. [Figure 1013] (a) is a figure showing an example of a display screen before the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 34th control example, and (b) is a figure showing an example of a display screen after the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 34th control example. [Figure 1014] (a) is a diagram showing an example of a display screen before the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 34th control example; (b) is a diagram showing an example of a display screen during the stage change when the pending pattern action is asynchronous, displayed on the third pattern display device in the 34th control example; and (c) is a diagram showing an example of a display screen after the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 34th control example. [Figure 1015] A block diagram showing the ROM configuration of the voice lamp control device in the 34th control example. [Figure 1016] A diagram showing a schematic diagram of the prescribed contents of the pending action data table set in the ROM of the main control device in the 34th control example. [Figure 1017] A block diagram showing the configuration of the RAM of the voice lamp control device in the 34th control example. [Figure 1018] 13 is a flowchart showing command determination processing 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1019] A flowchart showing winning command processing 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1020]A flowchart showing the variable performance setting process 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1021] 13 is a flowchart showing the hold mode determination process 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1022] A flowchart showing the performance update process 3 executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1023] A flowchart showing the hold effect update processing executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1024] A flowchart showing the changing stage transition processing executed by the MPU in the voice lamp control device in the 34th control example. [Figure 1025] 13 is a flowchart showing a special mode determination process executed by an MPU in a voice lamp control device in the 34th control example. [Figure 1026] A front view of the game board of a pachinko machine in the 35th control example. [Figure 1027] FIG. 35 is a partially enlarged view of the game board of a pachinko machine in the 35th control example. [Figure 1028] A front oblique view of the V winning device in the 35th control example. [Figure 1029] A disassembled front oblique view of the V winning device in the 35th control example. [Figure 1030] This is an operation diagram of the V winning device in the 35th control example, viewed from the back. [Figure 1031] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 35th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 35th control example when it is open. [Figure 1032] (a) is a schematic diagram showing the decorative movable accessory in the 35th control example when it is in the stored position, and (b) is a schematic diagram showing the decorative movable accessory in the 35th control example when it is at its lowest point. [Figure 1033](a) is a schematic diagram showing the right middle part of the decorative movable accessory falling down in the 35th control example, and (b) is a schematic diagram showing the right middle part of the decorative movable accessory falling down and the left side falling down in the 35th control example. [Figure 1034] This is an exploded front oblique view of the decorative movable accessory in the 35th control example. [Figure 1035] This is an exploded rear oblique view of the decorative movable accessory in the 35th control example. [Figure 1036] This is an exploded front oblique view of the bar accessory in the 35th control example. [Figure 1037] This is an exploded rear perspective view of the bar accessory in the 35th control example. [Figure 1038] This is an exploded front oblique view of the rotating device in the 35th control example. [Figure 1039] This is an exploded rear perspective view of the rotating device in the 35th control example. [Figure 1040] (a) is a diagram showing the configuration of the third pattern row in the 35th control example, and (b) to (e) are diagrams showing the stopping pattern of the rotating body device in the 35th control example. [Figure 1041] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when a special pattern is temporarily stopped in the 35th control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device when a rescue chance presentation starts in the 35th control example. [Figure 1042] (a) is a diagram showing an example of a successful rescue chance presentation displayed on the third pattern display device in the 35th control example, and (b) is a diagram showing an example of a failed rescue chance presentation displayed on the third pattern display device in the 35th control example. [Figure 1043] A block diagram showing the electrical configuration of a pachinko machine in the 35th control example. [Figure 1044] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 35th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 35th control example. [Figure 1045](a) is a block diagram showing the configuration of the four variation pattern selection tables set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the four normal variation pattern selection tables set in the ROM of the voice lamp control device in the 35th control example. [Figure 1046] (a) is a diagram showing a schematic representation of the contents of the time-saving variable pattern selection 4 table set in the ROM of the voice lamp control device in the 35th control example, (b) is a diagram showing a schematic representation of the contents of the special time-saving variable pattern selection 4 table set in the ROM of the voice lamp control device in the 35th control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving final variable pattern selection 4 table set in the ROM of the voice lamp control device in the 35th control example. [Figure 1047] A diagram showing a schematic diagram of the specified contents of the operation scenario selection table set in the ROM of the voice lamp control device in the 35th control example. [Figure 1048] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario A (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1049] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario B (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1050] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario C (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1051](a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario D (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1052] (a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario E (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1053] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario F (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1054] (a) is a diagram showing the specified contents of operation scenario G (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario G (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1055] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 35th control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario H (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 35th control example. [Figure 1056] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1057] 13 is a flowchart showing command determination processing 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1058]13 is a flowchart showing the pattern confirmation command processing 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1059] A flowchart showing variable display setting process 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1060] A flowchart showing the performance mode setting process 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1061] This is a flowchart showing the LCD performance execution management process 4 executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1062] A flowchart showing the rescue chance presentation start processing executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1063] A flowchart showing the processing during execution of a special scenario performed by the MPU in the voice lamp control device in the 35th control example. [Figure 1064] A flowchart showing the processing during rescue chance presentation executed by the MPU in the voice lamp control device in the 35th control example. [Figure 1065] (a) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation starts in the first variant of the 35th control example, and (b) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation is successful in the first variant of the 35th control example. [Figure 1066] A front view of the game board of a pachinko machine in the 36th control example. [Figure 1067] A front view of the decorative movable accessory operation unit in the 36th control example. [Figure 1068] (a) is a schematic diagram of the operating unit of the logo role object in the 36th control example, and (b) is a schematic diagram of the operating unit of the A role object in the 36th control example. [Figure 1069] A schematic diagram of the operating unit of the shutter role in the 36th control example. [Figure 1070]This figure shows the state in which the logo character is at its lowest point in the 36th control example. [Figure 1071] A figure showing the right middle part of the logo device falling off in the 36th control example. [Figure 1072] This figure shows the state in which the logo device is falling to the right middle and to the left in the 36th control example. [Figure 1073] This is a diagram showing the state in which the A role object is at its upper limit in the 36th control example. [Figure 1074] A figure showing the closed state of the shutter mechanism in the 36th control example. [Figure 1075] This figure shows the case where all decorative movable parts are in a movable state in the 36th control example. [Figure 1076] This is an exploded front oblique view of the logo device in the 36th control example. [Figure 1077] This is an exploded rear perspective view of the logo device in the 36th control example. [Figure 1078] This is an exploded front oblique view of the bar accessory in the 36th control example. [Figure 1079] This is an exploded rear perspective view of the bar accessory in the 36th control example. [Figure 1080] This is an exploded front oblique view of the rotating device in the 36th control example. [Figure 1081] This is an exploded rear oblique view of the rotating device in the 36th control example. [Figure 1082] This is an exploded front oblique view of the operating unit of the A role-playing device in the 36th control example. [Figure 1083] This is an exploded rear oblique view of the operating unit of the A role-playing device in the 36th control example. [Figure 1084] This is an exploded front oblique view of the rising device in the 36th control example. [Figure 1085] This is an exploded rear perspective view of the rising device in the 36th control example. [Figure 1086] This is an exploded front oblique view of the shutter mechanism operating unit in the 36th control example. [Figure 1087] This is an exploded front oblique view of the shutter mechanism in the 36th control example. [Figure 1088] This is an exploded rear perspective view of the shutter mechanism in the 36th control example. [Figure 1089] (a) is a figure showing an example of a display screen 3 seconds after the start of the composite performance of the normal pattern displayed on the third pattern display device in the 36th control example, and (b) is a figure showing an example of a display screen 5 seconds after the start of the composite performance of the normal pattern displayed on the third pattern display device in the 36th control example. [Figure 1090] (a) is a diagram showing an example of a display screen 7 seconds after the start of a composite effect of a normal pattern displayed on the third pattern display device in the 36th control example, and (b) is a diagram showing an example of a display screen 3 seconds after the start of an effect when a composite effect starts during a reach effect displayed on the third pattern display device in the 36th control example. [Figure 1091] (a) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 36th control example, and (b) is a diagram showing an example of a display screen 7 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 36th control example. [Figure 1092] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 36th control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 36th control example. [Figure 1093] A figure showing an example of a display screen 7 seconds after the start of the composite performance of alternative pattern 2 displayed on the third pattern display device in the 36th control example. [Figure 1094] This is a timing chart when a composite effect is executed during the pre-reach effect period in the 36th control example. [Figure 1095] This is a timing chart when the composite effect of alternative pattern 1 is executed during the reach effect period in the 36th control example. [Figure 1096]This is a timing chart when a composite effect of alternative pattern 2 is executed during the reach effect period in the 36th control example. [Figure 1097] A block diagram showing the electrical configuration of a pachinko machine in the 36th control example. [Figure 1098] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 36th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 36th control example. [Figure 1099] (a) is a block diagram showing the configuration of the variation pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example. [Figure 1100] (a) is a diagram showing a schematic representation of the contents of the time-saving variable pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variable pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variable pattern selection 5 table set in the ROM of the voice lamp control device in the 36th control example. [Figure 1101] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar reels) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1102] (a) is a diagram showing the specified contents of the composite performance operation scenario table (A: up and down drive of role object) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (A: left and right drive of role object) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1103](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1104] (a) is a diagram showing the specified contents of the first alternative performance operation scenario table (A up and down movement of the reel) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right movement of the shutter reel) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1105] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 36th control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 36th control example. [Figure 1106] (a) is a diagram showing the specified contents of the second alternative performance operation scenario table (A up and down movement of the reel) set in the ROM of the sound lamp control device in the 36th control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right movement of the shutter reel) set in the ROM of the sound lamp control device in the 36th control example. [Figure 1107] A flowchart showing the main processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1108] A flowchart showing variable display setting process 5 executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1109] A flowchart showing the performance mode setting process 5 executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1110]This is a flowchart showing the LCD performance execution management process 5 executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1111] A flowchart showing the composite performance start processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1112] A flowchart showing the first operation processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1113] A flowchart showing the second operation processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 1114] This is a flowchart showing the processing performed by the MPU in the audio lamp control device while the reels are moving in the 36th control example. [Figure 1115] (a) is a diagram showing an example of a combined effect of a Gekiatsu effect and a character role performed by the third pattern display device in the first variant of the 36th control example, and (b) is a diagram showing an example of a display screen displayed by the third pattern display device during the execution of a Gekiatsu effect in the first variant of the 36th control example. [Figure 1116] (a) is a diagram showing the case where the character role object is moving in the first variant of the 36th control example, and (b) is a diagram showing the case where the character role object is moving in the first variant of the 36th control example. [Figure 1117] (a) is a diagram showing an example of a composite presentation when a character role is placed in front of the Ki role displayed on the third pattern display device in the first variant of the 36th control example, and (b) is a diagram showing an example of a composite presentation when a character role is placed behind the Ki role displayed on the third pattern display device in the first variant of the 36th control example. [Figure 1118] FIG. 10 is a block diagram showing the configuration of the ROM of the main control device in the 37th control example. [Figure 1119] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 37th control example. [Figure 1120](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 37th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern 1 table set in the ROM of the main control device in the 37th control example. [Figure 1121] (a) is a diagram showing a schematic representation of the contents of the normal variation pattern 2 table set in the ROM of the main control device in the 37th control example, and (b) is a diagram showing a schematic representation of the contents of the normal variation pattern 3 table set in the ROM of the main control device in the 37th control example. [Figure 1122] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving variable pattern 1 table set in the ROM of the main control device in the 37th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the time-saving variable pattern 2 table set in the ROM of the main control device in the 37th control example. [Figure 1123] A diagram showing a schematic diagram of the specified contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the 37th control example. [Figure 1124] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 37th control example, (b) is a diagram showing the typical contents of the state transition 1 table set in the ROM of the main control device in the 37th control example, (c) is a diagram showing the typical contents of the state transition 2 table set in the ROM of the main control device in the 37th control example, and (d) is a diagram showing the typical contents of the state transition 3 table set in the ROM of the main control device in the 37th control example. [Figure 1125] (a) is a diagram showing a schematic representation of the prescribed contents of the state transition 4 table set in the ROM of the main control device in the 37th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the state transition 5 table set in the ROM of the main control device in the 37th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the state transition 6 table set in the ROM of the main control device in the 37th control example. [Figure 1126]This is a diagram showing a schematic diagram of the contents of the jackpot transition setting table set in the ROM of the main control device in the 37th control example. [Figure 1127] 13 is a flowchart showing the special pattern variation process 8 executed by the MPU in the main control device in the 37th control example. [Figure 1128] 10 is a flowchart showing the special gain fluctuation pattern selection process 8 executed by the MPU in the main control device in the 37th control example. [Figure 1129] 13 is a flowchart showing the fluctuation count subtraction process executed by the MPU in the main control device in the 37th control example. [Figure 1130] (a) is a block diagram showing the configuration of the variation pattern selection 9 table set in the ROM of the main control device in the 38th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal main variation pattern table set in the ROM of the main control device in the 38th control example. [Figure 1131] (a) is a diagram showing a schematic representation of the contents of the time-saving main fluctuation pattern table set in the ROM of the main control device in the 38th control example, and (b) is a diagram showing a schematic representation of the contents of the normal additive fluctuation pattern table set in the ROM of the main control device in the 38th control example. [Figure 1132] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 38th control example. [Figure 1133] A block diagram showing the configuration of a variable time counter set in the RAM of the main control device in the 38th control example. [Figure 1134] 10 is a flowchart showing the special pattern variation process 9 executed by the MPU in the main control device in the 38th control example. [Figure 1135] This is a flowchart showing the special pattern variation pattern selection process 9 executed by the MPU in the main control device in the 38th control example. [Figure 1136] 13 is a flowchart showing the variable time update process executed by the MPU in the main control device in the 38th control example. [Figure 1137](a) is a diagram showing an example of a display screen displayed on the third pattern display device during the third pattern change in the 39th control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the delay effect in the 39th control example. [Figure 1138] (a) is a figure showing an example of a display screen of an unfolding effect displayed on the third pattern display device in the 39th control example, and (b) is a figure showing an example of a display screen of a horizontal rotation effect displayed on the third pattern display device in the 39th control example. [Figure 1139] A block diagram showing the configuration of the ROM of the voice lamp control device in the 39th control example. [Figure 1140] A diagram showing a schematic diagram of the specified contents of the chance mode selection table set in the ROM of the voice lamp control device in the 39th control example. [Figure 1141] A flowchart showing the variable performance setting process 10 executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1142] A flowchart showing the normal performance setting process executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1143] 10 is a flowchart showing the variation pattern command processing 10 executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1144] An explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 39th control example. [Figure 1145] 10(a) is a diagram showing the correspondence between box designs and number designs in the 39th control example, and FIG. 10(b) is a diagram showing the number design string display pattern in the 39th control example. [Figure 1146] 13(a) to 13(b) are diagrams showing an example of symbol data set in the number symbol sequence in the 39th control example. [Figure 1147] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when a losing pattern stops in the 39th control example, and (b) is a diagram showing an example of a display screen for a horizontal rotation effect displayed on the third pattern display device in the 39th control example. [Figure 1148] A figure showing an example of the ending screen of a jackpot game displayed on the third pattern display device in the 39th control example. [Figure 1149] A front view of the game board of a pachinko machine of the 40th control example. [Figure 1150] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the 40th control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from when the 40th control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 1151] (a) is a diagram showing an example of the presentation mode when 10 time reductions are announced during the chance time waiting performance of the 40th control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball of the first special pattern during the execution period of the chance time waiting performance of the 40th control example. [Figure 1152] (a) is a diagram showing an example of the presentation style of the variable display presentation when a normal winning symbol B is won during the chance time in the 40th control example, and (b) is a diagram showing an example of the presentation style of the first suggestive presentation executed during a normal winning symbol game when a normal winning symbol B is won during the chance time in the 40th control example. [Figure 1153] 10(a) and 10(b) are diagrams showing an example of the presentation mode of the variable display presentation corresponding to the second special pattern in the 40th control example. [Figure 1154] (a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the 40th control example, and (b) is a diagram showing an example of the presentation mode set during a rush state in the 40th control example. [Figure 1155] 10(a) and 10(b) are diagrams showing an example of the presentation mode when passing through the through gate during a rush state in the 40th control example. [Figure 1156] A figure showing the transition of the presentation style before and after chance time in the 40th control example. [Figure 1157]10(a) and 10(b) are diagrams showing the correspondence between the state of the special symbol and the state of the normal symbol during the chance time in the 40th control example. [Figure 1158] A diagram showing the transition method between each game state in the 40th control example. [Figure 1159] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 40th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 40th control example. [Figure 1160] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 40th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 40th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 40th control example. [Figure 1161] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 40th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 40th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 40th control example. [Figure 1162] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 40th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving granting table in the 40th control example. [Figure 1163] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 40th control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 40th control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the 40th control example. [Figure 1164](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 40th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 40th control example. [Figure 1165] A diagram showing a schematic diagram of the specified contents of the standby effect selection table set in the ROM of the voice lamp control device of the pachinko machine in the 40th control example. [Figure 1166] 10 is a flowchart showing the special symbol variation process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1167] 10 is a flowchart showing the special symbol determination process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1168] 10 is a flowchart showing disconnection processing 40 executed by the MPU in the main control device in the 40th control example. [Figure 1169] 10 is a flowchart showing the special symbol variation pattern selection process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1170] 10 is a flowchart showing the failure type determination process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1171] 10 is a flowchart showing a time-saving update process 40 executed by the MPU in the main control device in the 40th control example. [Figure 1172] 10 is a flowchart showing the normal pattern change processing 40 executed by the MPU in the main control device in the 40th control example. [Figure 1173] (a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the 40th control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the 40th control example. [Figure 1174] 10 is a flowchart showing a command determination process 40 executed by an MPU in the voice lamp control device in a 40th control example. [Figure 1175]10 is a flowchart showing the state command processing 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1176] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1177] 10 is a flowchart showing the jackpot-related processing 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1178] 10 is a flowchart showing the small win related processing 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1179] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1180] A flowchart showing the variable performance setting process 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1181] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1182] 10 is a flowchart showing the performance update process 40 executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1183] A front view of the game board of a pachinko machine of the 41st control example. [Figure 1184] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 41st control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 1185] (a) is a diagram showing an example of the presentation mode in the 41st control example when the time-saving state A is entered after the first hit and the reserved balls of the second special pattern are accumulated to a specified number, and the time-saving end condition is met; (b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the 41st control example. [Figure 1186] (a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 41st control example, and (b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 41st control example. [Figure 1187] A diagram showing the correspondence between the transition of the presentation pattern after the first win and the state of the second special pattern in the 41st control example. [Figure 1188] This figure shows the transition of the presentation style from the transition to MAX bonus mode in the 41st control example until the time-saving limit number of times is reached and the transition to normal mode B. [Figure 1189] A diagram showing the transition method between each game state in the 41st control example. [Figure 1190] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 41st control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 41st control example. [Figure 1191] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 41st control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 41st control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 41st control example. [Figure 1192] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 41st control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 41st control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 41st control example. [Figure 1193] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the 41st control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the 41st control example. [Figure 1194](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 41st control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 41st control example. [Figure 1195] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 41st control example, and (b) is a diagram showing the specified contents of the attack icon selection table set in the ROM of the sound lamp control device of the pachinko machine in the 41st control example. [Figure 1196] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 41st control example. [Figure 1197] 10 is a flowchart showing the special symbol determination process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1198] 41 is a flowchart showing the special symbol variation pattern selection process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1199] 10 is a flowchart showing a time-saving update process 41 executed by an MPU in the main control device in the 41st control example. [Figure 1200] 41 is a flowchart showing the small win time reduction update process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1201] This is a flowchart showing the start winning processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1202] A flowchart showing the reserved ball number determination process executed by the MPU in the main control unit in the 41st control example. [Figure 1203] This is a flowchart showing the normal pattern change processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1204] 10 is a flowchart showing V passing processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1205]41 is a flowchart showing the big win control process 41 executed by the MPU in the main control device in the 41st control example. [Figure 1206] This is a flowchart showing the jackpot end processing 41 executed by the MPU in the main control device in the 41st control example. [Figure 1207] 41 is a flowchart showing the command determination process 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1208] A flowchart showing the winning information command processing 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1209] 41 is a flowchart showing the jackpot-related processing 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1210] 41 is a flowchart showing the ending command processing 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1211] A flowchart showing the variable performance setting process 41 executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1212] A figure showing a method of transitioning between each game state in the first variant of the 41st control example. [Figure 1213] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 41st control example. [Figure 1214] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the first variant of the 41st control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 41st control example. [Figure 1215] 13A is a diagram showing a typical content of the time-shortening granting table set in the ROM of the main control device in the first modified example of the 41st control example. FIG. [Figure 1216] (a) and (b) are figures showing an example of the presentation mode when transitioning to time-shortening state A after the first win in the second variant of the 41st control example. [Figure 1217] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving mode or pull-back mode in the second variant of the 41st control example, and (b) is a diagram showing an example of the presentation mode of the winning variation presentation in the time-saving state C just before reaching the time-saving limit number of times after transitioning to the MAX bonus mode in the second variant of the 41st control example. [Figure 1218] A figure showing the correspondence between the variable display of normal symbols during the time-saving state, winning games of normal symbols, and variable display of special symbols in the second variant of the 41st control example. [Figure 1219] A figure showing a method of transitioning between each game state in the second variant of the 41st control example. [Figure 1220] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the second variant of the 41st control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the second variant of the 41st control example. [Figure 1221] FIG. 10 is a diagram schematically showing the prescribed contents of the normal table in the second modified example of the 41st control example. [Figure 1222] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the second variant of the 41st control example, and (b) is a diagram showing a schematic representation of the contents of the MAX bonus table in the second variant of the 41st control example. [Figure 1223] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the second modified example of the 41st control example. [Figure 1224] 13 is a flowchart showing a special symbol variation process 41B executed by the MPU in the main control device in a second modified example of the 41st control example. [Figure 1225] 13 is a flowchart showing a special symbol determination process 41B executed by an MPU in the main control device in a second modified example of the 41st control example. [Figure 1226]13 is a flowchart showing disconnection processing 41B executed by the MPU in the main control device in a second modified example of the 41st control example. [Figure 1227] 10 is a flowchart showing a special symbol variation pattern selection process 41B executed by the MPU in the main control device in the second modified example of the 41st control example. [Figure 1228] 13 is a flowchart showing a failure type determination process 41B executed by the MPU in the main control device in a second modified example of the 41st control example. [Figure 1229] 41 is a flowchart showing the normal pattern change processing 41B executed by the MPU in the main control device in the second modified example of the 41st control example. [Figure 1230] A flowchart showing the variable performance setting process 41B executed by the MPU in the voice lamp control device in the second variant of the 41st control example. [Figure 1231] A flowchart showing the performance update processing 41B executed by the MPU in the voice lamp control device in the second variant of the 41st control example. [Figure 1232] 10A and 10B are diagrams showing an example of the presentation mode of the remaining life stock presentation executed in a jackpot game other than the first jackpot in the 42nd control example. [Figure 1233] (a) is a diagram showing an example of the presentation mode at the time when a rush starts in the 42nd control example, and (b) is a diagram showing an example of the presentation mode when a reach occurs during a rush in the 42nd control example. [Figure 1234] (a) is a diagram showing an example of the presentation mode when a non-V small win is won during a rush in the 42nd control example, and (b) is a diagram showing an example of the presentation mode when the remaining lives corresponding to all non-V small wins become 0 during a rush in the 42nd control example. [Figure 1235] 10(a) and 10(b) are diagrams showing an example of the presentation mode of the remaining life recovery presentation executed when the remaining life increase condition is satisfied during a rush in the 42nd control example. [Figure 1236](a) is a diagram showing an example of the presentation mode while the remaining reserves of special chart 2 are consumed after the end of the rush in the 42nd control example, and (b) is a diagram showing an example of the presentation mode when a winning reserve is acquired after the start of the final time-saving fluctuation in the 42nd control example. [Figure 1237] A figure showing an example of the presentation during the invincible mode in the 42nd control example. [Figure 1238] A diagram showing the transition method between each game state in the 42nd control example. [Figure 1239] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 42nd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 42nd control example. [Figure 1240] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 42nd control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 42nd control example. [Figure 1241] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 42nd control example, and (b) is a diagram showing the specified contents of the normal table in the 42nd control example. [Figure 1242] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 42nd control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving final variation table in the 42nd control example. [Figure 1243] A diagram showing a schematic diagram of the specified contents of the time-saving granting table set in the ROM of the main control device in the 42nd control example. [Figure 1244] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 42nd control example. [Figure 1245] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 42nd control example. [Figure 1246]42 is a flowchart showing the special symbol variation pattern selection process 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1247] 10 is a flowchart showing a time-saving update process 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1248] 10 is a flowchart showing ceiling determination processing 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1249] 42 is a flowchart showing the small win time reduction update process 42 executed by the MPU in the main control device in the 42nd control example. [Figure 1250] A flowchart showing the variable performance setting process 42 executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1251] A flowchart showing the time-saving performance setting process 42 executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1252] This is a flowchart showing the processing performed by the MPU in the voice lamp control device during non-V small wins in the 42nd control example. DETAILED DESCRIPTION OF THE INVENTION
[0022] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, with reference to Fig. 1 to Fig. 71, an embodiment in which the present invention is applied to a pachinko gaming machine (hereinafter simply referred to as a "pachinko machine") 10 will be described as a first embodiment. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a front view of a game board 13 of the pachinko machine 10, and Fig. 3 is a rear view of the pachinko machine 10.
[0023] In the following explanation, the front side of the paper will be referred to as the front (front) side and the back side of the paper will be referred to as the rear (rear) side with respect to the pachinko machine 10 in the state shown in Fig. 1. Also, with respect to the pachinko machine 10 in the state shown in Fig. 1, the upper side will be referred to as the upper (upper) side, the lower side will be referred to as the lower (lower) side, the right side will be referred to as the right (right) side, and the left side will be referred to as the left (left) side. Furthermore, arrows UD, LR, and FB in the figure (see Fig. 2, for example) indicate the up-down direction, left-right direction, and front-back direction of the pachinko machine 10, respectively.
[0024] As shown in Figure 1, pachinko machine 10 comprises outer frame 11, an outer shell formed by wooden frames assembled into a substantially rectangular shape, and inner frame 12, which is formed to have substantially the same external shape as outer frame 11 and is supported so as to be able to open and close relative to outer frame 11. Metal hinges 18 are attached to outer frame 11 at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support inner frame 12, and inner frame 12 is supported so as to be able to open and close towards the front, with the side where hinges 18 are provided serving as the axis for opening and closing.
[0025] A game board 13 (see FIG. 2) having numerous nails and winning holes 63, 64, etc., is detachably attached to the back side of the inner frame 12. A pinball game is played by balls (game balls) flowing down the front of the game board 13. Attached to the inner frame 12 are a ball launching unit 112a (see FIG. 4) that launches balls into the front area of the game board 13, a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of the game board 13, and the like.
[0026] On the front side of the inner frame 12, there is a front frame 14 that covers the upper front side, and a lower tray unit 15 that covers the lower side. To support the front frame 14 and the lower tray unit 15, metal hinges 19 are attached at two locations, top and bottom, on the left side when viewed from the front (see Figure 1), and the front frame 14 and the lower tray unit 15 are supported so that they can be opened and closed toward the front, with the side where the hinges 19 are installed serving as the opening and closing axis. The locks on the inner frame 12 and the front frame 14 can be unlocked by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a specified operation.
[0027] The front frame 14 is fitted with decorative resin parts, electrical parts, etc., and has a window 14c formed as a roughly oval opening in the approximate center. A glass unit 16 having two glass plates is disposed on the back side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.
[0028] In the front frame 14, an upper tray 17 for storing balls is formed in a roughly box-like shape with an open top that protrudes toward the front, and prize balls, loan balls, etc. are discharged onto this upper tray 17. The bottom of the upper tray 17 is formed to slope downward to the right when viewed from the front (see Figure 1), and this slope guides balls dropped into the upper tray 17 to the ball launching unit 112a (see Figure 4). In addition, a frame button 22 is provided on the top surface of the upper tray 17. This frame button 22 is operated by the player, for example, to change the stage of the effect displayed on the third pattern display device 81 (see Figure 2) or to change the content of the super reach effect.
[0029] The front frame 14 is provided with various light-emitting devices such as lamps around its periphery (e.g., corners). These light-emitting devices change their light-emitting modes by lighting or blinking in response to changes in the game state, such as when a jackpot is hit or a predetermined reach is reached, thereby enhancing the presentation effects during play. The periphery of the window 14c is provided with illumination units 29-33 incorporating light-emitting devices such as LEDs. In the pachinko machine 10, these illumination units 29-33 function as presentation lamps, such as jackpot lamps. When a jackpot is hit or a reach presentation is being performed, the built-in LEDs cause each illumination unit 29-33 to light up or blink, thereby indicating that a jackpot is being achieved or that the player is in a reach phase just before a jackpot. Furthermore, the upper left corner of the front frame 14, as viewed from the front (see Figure 1), is provided with an indicator lamp 34 incorporating light-emitting devices such as LEDs, which can indicate when prize balls are being paid out and when an error has occurred.
[0030] Additionally, a small window 35 is formed by attaching transparent resin to the underside of the right-side illumination unit 32 from the backside so that the backside of the front frame 14 can be seen, and certificate stamps and the like affixed to the attachment space K1 (see Figure 2) on the front of the game board 13 can be seen from the front of the pachinko machine 10. Additionally, in the pachinko machine 10, a plated member 36 made of chrome-plated ABS resin is attached to the area around the illumination units 29 to 33 to create a more dazzling appearance.
[0031] A ball dispensing operation unit 40 is disposed below the window 14c. The ball dispensing operation unit 40 is provided with a power display unit 41, a ball dispensing button 42, and a return button 43. When the ball dispensing operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball dispensing unit) (not shown) located on the side of the pachinko machine 10, balls are dispensed in accordance with the operation. Specifically, the power display unit 41 is an area where the remaining balance information of the card, etc. is displayed, and an internal LED lights up to display the remaining balance numerically as the remaining balance information. The ball dispensing button 42 is operated to obtain dispensed balls based on information recorded on a card, etc. (recording medium), and dispensed balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated to request the return of a card, etc. inserted into the card unit. In addition, in pachinko machines where balls are dispensed directly from a ball dispensing device to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to standardize pachinko machines that use card units and cash machines.
[0032] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 on its left side, which is formed in a roughly box-like shape with an open top, for storing balls that cannot be stored in the upper tray 17. On the right side of the lower tray 50, an operating handle 51 is provided which is operated by the player to hit the ball into the front of the game board 13.
[0033] The operating handle 51 contains a touch sensor 51a for permitting the operation of the ball launching unit 112a, a launch stop switch 51b that stops the launch of balls while the switch is pressed, and a variable resistor (not shown) that detects the amount of rotation (rotation position) of the operating handle 51 by changes in electrical resistance. When the operating handle 51 is rotated clockwise by a player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the amount of rotation, launching the ball with a strength (launch strength) corresponding to the resistance value of the variable resistor, thereby hitting the ball toward the front of the game board 13 at a distance corresponding to the player's operation. When the operating handle 51 is not being operated by the player, the touch sensor 51a and the launch stop switch 51b are off.
[0034] A ball removal lever 52 is provided on the lower front portion of the lower tray 50 to be operated when discharging balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and by sliding it to the left against this bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (commonly called a "senryo box") placed below the lower tray 50 to receive the balls discharged from the lower tray 50. As mentioned above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray (not shown) is attached to the left side of the lower tray 50.
[0035] As shown in Figure 2, the game board 13 is constructed by assembling a number of nails for guiding balls (shown below the center frame 86, not shown in the upper half of the game area) and a windmill (not shown) on a base plate 60 that has been machined into an approximately square shape when viewed from the front, as well as rails 61, 62, a general prize opening 63, a first prize opening 64, a second prize opening 140, a variable prize opening device 65, a through gate 67, a variable display device unit 80, etc., and the peripheral portion of the board is attached to the back side of the inner frame 12 (see Figure 1).
[0036] The base plate 60 is made of a light-transmitting resin material, and allows the player to see from the front side thereof the various structures arranged on the back side of the base plate 60. The general winning opening 63, the first winning opening 64, the second winning opening 140, and the variable winning device 65 are arranged in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 with tapping screws or the like.
[0037] The base plate 60 may be formed from a wooden plate member. In this case, it is possible to shield various structures disposed on the rear side of the base plate 60 from the front side of the center frame 86 so that they cannot be seen by the player.
[0038] The central front portion of the game board 13 can be seen from the front side of the inner frame 12 through a window portion 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG.
[0039] An outer rail 62 formed by bending a strip-shaped metal plate into a generally arcuate shape is set up on the front of the gaming board 13, and an inner rail 61, also formed from a strip-shaped metal plate like the outer rail 62, is set up inside the outer rail 62. The outer periphery of the front of the gaming board 13 is surrounded by the inner rail 61 and outer rail 62, and the front and back are surrounded by the gaming board 13 and the glass unit 16 (see FIG. 1), so that a gaming area where games are played based on the behavior of the ball is formed in front of the gaming board 13. The gaming area is an area (an area where winning slots and the like are arranged and where shot balls flow down) defined in front of the gaming board 13 by the two rails 61, 62 and the resin outer edge member 73 connecting the rails.
[0040] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see Figure 4) to the top of the game board 13. A ball return prevention member 68 is attached to the tip (upper left in Figure 2) of the inner rail 61, preventing a ball that has been guided to the top of the game board 13 from returning into the ball guide passage. A return rubber 69 is attached to the tip (upper right in Figure 2) of the outer rail 62 at a position corresponding to the maximum flight point of the ball, and a ball launched with more than a predetermined force hits the return rubber 69 and bounces back toward the center while its force is reduced.
[0041] First symbol display devices 37A and 37B, each equipped with a plurality of LEDs and a 7-segment display as light-emitting means, are disposed in the lower left portion of the game area as viewed from the front (lower left portion of FIG. 2). The first symbol display devices 37A and 37B display information according to the controls performed by the main control device 110 (see FIG. 4), and primarily display the game status of the pachinko machine 10. In this embodiment, the first symbol display devices 37A and 37B are configured to be selectively used depending on whether the ball has entered the first winning slot 64 or the second winning slot 140. Specifically, when the ball has entered the first winning slot 64, the first symbol display device 37A is activated, and when the ball has entered the second winning slot 140, the first symbol display device 37B is activated.
[0042] Furthermore, the first symbol display devices 37A, 37B use LEDs to indicate whether the pachinko machine 10 is in a probability variable, time-saving, or normal mode, whether it is fluctuating, whether the stopped symbol corresponds to a probability variable jackpot, a normal jackpot, or a missing symbol, and the number of reserved balls, and also display the number of rounds during a jackpot and errors using a 7-segment display device. The multiple LEDs are configured to emit different colors (e.g., red, green, blue), and the various game states of the pachinko machine 10 can be indicated using a small number of LEDs by combining different colors.
[0043] In this pachinko machine 10, a lottery is held when a prize is won in the first prize slot 64 or the second prize slot 140. In the lottery, the pachinko machine 10 determines whether or not a jackpot has been won (jackpot lottery), and if a jackpot has been determined, it also determines the type of jackpot. The types of jackpots that can be determined here include a 15R probability jackpot, a 4R probability jackpot, and a 4R normal jackpot. The first symbol display devices 37A, 37B not only show whether or not the result of the lottery is a jackpot as the stopped symbol after the variation has ended, but also display a symbol corresponding to the type of jackpot if a jackpot has been won.
[0044] Here, a "15R probability variable jackpot" refers to a probability variable jackpot that transitions to a high probability state after a jackpot with a maximum number of rounds of 15, and a "4R probability variable jackpot" refers to a probability variable jackpot that transitions to a high probability state after a jackpot with a maximum number of rounds of 4. Also, a "4R normal jackpot" refers to a jackpot that transitions to a low probability state after a jackpot with a maximum number of rounds of 4, and is in a time-saving state for a predetermined number of variations (for example, 100 variations).
[0045] Furthermore, the "high probability state" refers to a state in which the probability of a subsequent jackpot increases as an added value after a jackpot, i.e., during a so-called probability fluctuation (probability variable) period; in other words, a gaming state in which a transition to a special gaming state is likely. In this embodiment, the high probability state (probability variable) includes a gaming state in which the jackpot probability increases for a predetermined number of fluctuations (100 fluctuations in this embodiment), the probability of a hit with the second symbol (described later) increases, and the ball is more likely to enter the second winning slot 140. The "low probability state" refers to a state when the probability variable is not in effect, in which the jackpot probability is normal, i.e., a state in which the jackpot probability is lower than during a probability variable period. Furthermore, the time-saving state (time-saving state) within the "low probability state" refers to a gaming state in which the jackpot probability is normal, and the jackpot probability remains the same, but only the probability of a hit with the second symbol increases, making it more likely for a ball to enter the second winning slot 140. On the other hand, the pachinko machine 10 is in a normal state when it is not in a special mode or a time-saving mode (when neither the probability of a jackpot nor the probability of hitting the second symbol has increased).
[0046] In this embodiment, when it is determined that a gaming ball has passed through the through-hole of the probability change detection sensor SE11 of the distribution device 300 (described later) in the first round of a jackpot game, the game state after the jackpot game ends will be in a high probability state for 100 fluctuations. Note that if it is not determined that a gaming ball has passed through the through-hole of the probability change detection sensor SE11, the game state after the jackpot game ends will be in a time-shortened state for 100 fluctuations.
[0047] During the probability variation or time reduction, not only does the probability of winning the second symbol increase, but the time for which the electric device 140a (electric device) associated with the second winning slot 140 is opened is also changed and set to a longer time than during normal play. When the electric device 140a is in an open state (open state), it becomes easier for the ball to win the second winning slot 140 than when the electric device 140a is in a closed state (closed state). Therefore, during the probability variation or time reduction, it becomes easier for the ball to win the second winning slot 140, and the number of times the jackpot lottery is held can be increased.
[0048] During a probability variation or a time-saving period, instead of changing the opening time of the electric device 140a associated with the second winning slot 140, or in addition to changing the opening time, a change may be made to increase the number of times the electric device 140a opens per hit compared to normal. Also, during a probability variation or a time-saving period, the probability of winning the second symbol may not be changed, but at least one of the time during which the electric device 140a associated with the second winning slot 140 is opened and the number of times the electric device 140a opens per hit may be changed. Also, during a probability variation or a time-saving period, the time during which the electric device 140a associated with the second winning slot 140 is opened or the number of times the electric device 140a opens per hit may not be changed, but only the probability of winning the second symbol may be changed to be increased compared to normal.
[0049] The game area is provided with a plurality of general winning slots 63, through which 5 to 15 balls are paid out as prize balls when a ball enters the slot. A variable display unit 80 is also provided in the center of the game area. The variable display unit 80 includes a third symbol display device 81, which is a liquid crystal display (hereinafter simply referred to as "display device") that displays a variable third symbol in synchronization with the variable display in the first symbol display devices 37A and 37B, triggered by a winning (initial winning) in the first winning slot 64 and the second winning slot 140, and a second symbol display device (not shown) that is an LED that displays a variable second symbol in response to a ball passing through the through gate 67. A center frame 86 is also provided in the variable display unit 80, surrounding the outer periphery of the third symbol display device 81.
[0050] In this embodiment, the third pattern display device 81 is fastened and fixed to the rear case 510 so as to fill the opening 511a of the rear case 510 described later, and the center frame 86 is arranged to frame the window portion of the base plate 60. In other words, when viewed from the front, the center frame 86 appears to be arranged so as to surround the outer periphery of the third pattern display device 81, but in reality, the third pattern display device 81 and the center frame 86 are arranged separately in the front and back.
[0051] The third symbol display device 81 is configured with a large liquid crystal display, for example, 9 inches in size, and the display content is controlled by the display control device 114 (see FIG. 4), thereby displaying, for example, three symbol rows: top, middle, and bottom. Each symbol row is composed of multiple symbols (third symbols), and these thi...
Claims
[Claim 1] A gaming machine having a predetermined discrimination means capable of executing a predetermined discrimination, The gaming machine includes: The configuration is such that after the execution of the predetermined determination, a specific determination different from the predetermined determination can be executed, and both the predetermined determination and the specific determination can be executed each time in response to the passage of one gaming ball through a predetermined area, When a specific execution condition is established in a specific game state advantageous to a player, a first effect including at least a specific effect mode that allows the player to recognize that the specific game state is established can be executed; In the specific game state before the specific execution condition is established, a second performance that does not include the specific performance mode can be executed, When a predetermined game ball passes through the predetermined area, a specific effect corresponding to the result of the specific determination corresponding to the passing of the game ball is executed for a predetermined period of time, When a game ball different from the predetermined game ball passes through the predetermined area during the predetermined period, neither the effect related to the predetermined determination corresponding to the passing nor the effect related to the specific determination corresponding to the passing is executed during at least the predetermined period, When a game ball passes through the predetermined area for the first time in a specific period that is at least different from the predetermined period, an effect relating to the predetermined determination corresponding to the passing of the game ball is executed, and an effect relating to the specific determination corresponding to the passing of the game ball is not executed during the specific period, The gaming machine includes: A predetermined dynamic display mode can be displayed in a specific display area of a predetermined display means during the predetermined period, At least during the execution of the second performance, the predetermined dynamic display mode is not displayed in the specific display area even if the gaming ball passes through the predetermined area, The gaming machine is characterized in that it is configured to be able to execute the second presentation of one of a plurality of presentation modes, which includes at least a first presentation mode and a second presentation mode that may suggest a higher degree of advantage than the first presentation mode.
Citation Information
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