gaming machines

The gaming machine uses varying launch intensities and dynamic display of discrimination results to enhance player engagement by creating distinct game states and increasing the likelihood of advantageous outcomes.

JP7782612B2Active Publication Date: 2025-12-09SANYO BUSSAN KK
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Patent Information

Application Number
JP2024090758
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2024-06-04
Publication Date
2025-12-09
Estimated Expiration
2041-04-30

AI Technical Summary

Technical Problem

Existing gaming machines lack mechanisms to enhance player interest and engagement through dynamic and differentiated ball launch and discrimination processes.

Method used

Incorporation of a launching mechanism with varying launch intensities and corresponding ball entry and discrimination means, along with dynamic display of identification information based on discrimination results, to create distinct game states and increase player engagement.

Benefits of technology

Enhances player interest by increasing the likelihood of advantageous game outcomes during specific periods, thereby maintaining engagement and excitement.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: On the basis of the satisfaction of a first condition that may be satisfied when a game ball is shot in a specific direction, determination information is acquired, and is used for determination by first determination means. The determination information is stored up to a predetermined number until it is used for determination by the first determination means. The determination information acquired on the basis of the satisfaction of a second condition different from the first condition is used for determination by second determination means. In an advantageous game state that is advantageous to a player, specific control is executed to suppress the execution of at least determination by the second determination means. In the advantageous game state, the degree of advantage tends to be higher when a game ball is shot in a specific direction than when the shooting of a game ball is stopped even under a situation in which a predetermined number of pieces of determination information are stored in determination information storage means. Thereby, a player's interest in a game can be increased.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Pachinko machines and other gaming machines have A display device such as a liquid crystal display device is provided. There is something. This conventional gaming machines in teeth, The display device displays a variable pattern, and when a predetermined pattern is displayed, the player is awarded a winning game that is advantageous to the player. In addition to the pattern, the display device also displays various images such as characters and landscapes, and performs a wide variety of exciting effects. By doing play Technique of We are trying to improve interest. Ta. [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Laid-Open No. 2003-325886 Summary of the Invention [Problem to be solved by the invention]

[0004] However, further improvements were required.

[0005] The present invention has been made to solve the problems exemplified above, and aims to provide a gaming machine that can increase a player's interest in the game. [Means for solving the problem]

[0006] In order to achieve this object, the gaming machine described in claim 1 comprises: a launching means capable of launching gaming balls; a first ball entry means provided at a position where a gaming ball launched by the launching means at a first launch intensity can enter the game and where a gaming ball launched at a second launch intensity different from the first launch intensity has difficulty entering the game; a first discrimination means capable of making a discrimination based on the gaming ball having entered the first ball entry means; a second ball entry means provided at a position where a gaming ball launched by the launching means at the first launch intensity has difficulty entering the game and where a gaming ball launched at the second launch intensity can enter the game; and a second discrimination means capable of making a discrimination based on the gaming ball having entered the second ball entry means, When a stage discrimination is executed, first identification information for indicating the discrimination result of the first discrimination means can be dynamically displayed on a predetermined display means, and when a discrimination is executed by the second discrimination means, second identification information for indicating the discrimination result of the second discrimination means can be dynamically displayed on the predetermined display means. The system is configured so that, by executing a specific control, the discrimination of the second discrimination means can be more easily executed than the discrimination of the first discrimination means during a predetermined period, and when a specific period is set in a specific game state in which the specific control can be executed, it is more likely that a game ball will be more advantageously launched at the first launch intensity than a game ball will be launched at the second launch intensity during the specific period. The specific period is configured to end when a predetermined condition that can be established when a gaming ball is launched at the first launch intensity during the specific period is established, and when the predetermined condition is established and the specific period ends after the specific period is set in the specific gaming state, the specific gaming state can be continued even after the specific period has ended. are. [Effects of the Invention]

[0011] According to the gaming machine of claim 1, there is provided a launching means capable of launching gaming balls, a first ball entry means provided at a position where a gaming ball launched by the launching means at a first launch intensity can enter the game and where a gaming ball launched at a second launch intensity different from the first launch intensity has difficulty entering the game, a first discrimination means capable of making a discrimination based on the gaming ball having entered the first ball entry means, a second ball entry means provided at a position where a gaming ball launched by the launching means at the first launch intensity has difficulty entering the game and where a gaming ball launched at the second launch intensity can enter the game, and a second discrimination means capable of making a discrimination based on the gaming ball having entered the second ball entry means, and the gaming machine is characterized in that the discrimination of the first discrimination means is When the specific control is executed, first identification information for indicating the determination result of the first determination means can be dynamically displayed on a predetermined display means, and when the determination of the second determination means is executed, second identification information for indicating the determination result of the second determination means can be dynamically displayed on the predetermined display means. When the specific control is executed, the determination of the second determination means can be more easily executed than the determination of the first determination means during a predetermined period. When a specific period is set in a specific game state in which the specific control can be executed, it is more likely that a game ball will be launched at the first launch intensity during the specific period than that of a game ball launched at the second launch intensity. The specific period is configured to end when a predetermined condition that can be established when a gaming ball is launched at the first launch intensity during the specific period is established, and when the predetermined condition is established and the specific period ends after the specific period is set in the specific gaming state, the specific gaming state can be continued even after the specific period has ended. are.

[0012] This has the effect of increasing the player's interest in the game. [Brief explanation of the drawings]

[0021] [Figure 1] FIG. 2 is a front view of a pachinko machine in a first control example. [Figure 2] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 3] FIG. 2 is a rear view of the pachinko machine in the first control example. [Figure 4] FIG. 2 is a front view of the game board of a pachinko machine in a first control example. [Figure 5] (a) is a schematic diagram showing the structure of the variable winning device installed in the area below the front view of the game board of the pachinko machine in the first control example, and (b) is a schematic diagram showing the flow path of a ball that has won in the variable winning device in the first control example. [Figure 6] 10A is a diagram schematically illustrating the area division settings and effective line settings of the display screen in the first control example, and FIG. 10B is a diagram illustrating an example of the actual display screen in the first control example. [Figure 7] (a) is a diagram showing an example of the display mode when a reach is achieved during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode during the normal pattern variation during the normal state displayed on the third pattern display device in the first control example. [Figure 8] (a) is a diagram showing an example of the display mode when a normal winning game (long opening winning game) is executed during the normal state displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when a chance zone is set during the normal state displayed on the third pattern display device in the first control example. [Figure 9] (a) is a diagram showing an example of the display mode when the third pattern is temporarily stopped during the special variation effect displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the third pattern is restarted during the special variation effect executed while the special pattern 2 reserved ball displayed on the third pattern display device has been acquired in the first control example. [Figure 10] This figure shows an example of the display mode when the third pattern is restarted in a special variable performance that is executed when the special pattern 2 reserved ball displayed on the third pattern display device in the first control example has not been acquired. [Figure 11](a) is a diagram showing an example of the display mode of the first half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; (b) is a diagram showing an example of the display mode of the first half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example; (c) is a diagram showing an example of the display mode of the second half of the ending period of a normal jackpot game displayed on the third pattern display device in the first control example; and (d) is a diagram showing an example of the display mode of the second half of the ending period of a special jackpot game displayed on the third pattern display device in the first control example. [Figure 12] 10A and 10B are diagrams showing an example of the display mode of the game state suggestion effect executed during the chance mode displayed on the third symbol display device in the first control example. [Figure 13] (a) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period); (b) is a diagram showing an example of the display mode when the chance mode is set as the presentation mode displayed on the third pattern display device in the first control example, the normal state is set internally, and the frame button is operated during a period other than the high-speed fluctuation period (the normal fluctuation period). [Figure 14] (a) is a diagram showing an example of the display mode of the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the frame button is operated during the operation presentation during the high-speed fluctuation period in the chance mode displayed on the third pattern display device in the first control example. [Figure 15] (a) is a diagram showing an example of the display mode when the first special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example, and (b) is a diagram showing an example of the display mode when the second special pattern change is executed during the "Super Chance Mode" displayed on the third pattern display device in the first control example. [Figure 16] (a) is a timing chart showing the flow of the presentation when a variation pattern in which a non-reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example, and (b) is a timing chart showing the flow of the presentation when a variation pattern in which a reach variation presentation is executed is set as the variation presentation of the third pattern in the first control example. [Figure 17] (a) is a timing chart showing the flow of presentation during the ending period for a normal jackpot in the first control example, (b) is a timing chart showing the flow of presentation during the ending period for a special jackpot in the first control example, and (c) is a timing chart showing the flow when the ball does not flow down a specific area (V gate) during a special jackpot game in the first control example. [Figure 18] 10(a) and 10(b) are timing charts showing the flow of the presentation mode set after the end of the big win game in the first control example. [Figure 19] 10(a) and 10(b) are timing charts showing the flow of the operation presentation content during the chance mode in the first control example. [Figure 20] FIG. 10 is a diagram showing a game flow of a pachinko machine in a first control example. [Figure 21] FIG. 2 is a block diagram showing the electrical configuration of a pachinko machine in a first control example. [Figure 22] FIG. 4 is a diagram schematically illustrating the configuration of various counters in the first control example. [Figure 23] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the first control example. [Figure 24] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the first control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the first control example. [Figure 25](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the first control example, (b) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 1 jackpot set in the ROM of the main control device in the first control example, and (c) is a diagram showing a schematic diagram of the prescribed contents of the table for special chart 2 jackpot set in the ROM of the main control device in the first control example. [Figure 26] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the first control example, and (b) is a diagram showing the specified contents of the normal table set in the ROM of the main control device in the first control example. [Figure 27] This is a diagram showing a schematic diagram of the contents of the table for probability change and time reduction set in the ROM of the main control device in the first control example. [Figure 28] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the first control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the first control example. [Figure 29] This is a diagram showing the schematic contents of the normal special chart 2 performance selection table set in the ROM of the voice lamp control device in the first control example. [Figure 30] This is a diagram showing the schematic contents of the special effect selection table set in the ROM of the voice lamp control device in the first control example. [Figure 31] (a) is a diagram showing a schematic representation of the contents of the continuous notice execution selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing a schematic representation of the contents of the V notification execution selection table set in the ROM of the voice lamp control device in the first control example. [Figure 32] (a) is a block diagram showing the configuration of the button operation effect selection table set in the ROM of the voice lamp control device in the first control example, and (b) is a diagram showing the schematic contents of the time-saving state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 33]A diagram showing the specified contents of the probability variable state selection table set in the ROM of the voice lamp control device in the first control example. [Figure 34] FIG. 2 is a block diagram showing the electrical configuration of a display control device in a first control example. [Figure 35] 10(a) to 10(c) are explanatory diagrams illustrating images when the power is turned on in the first control example. [Figure 36] FIG. 10(a) is an explanatory diagram illustrating a rear surface A in the first control example, and FIG. 10(b) is an explanatory diagram illustrating rear surfaces B to D in the first control example. [Figure 37] FIG. 10 is a diagram schematically illustrating an example of a display data table in the first control example. [Figure 38] FIG. 10 is a diagram schematically illustrating an example of a transfer data table in the first control example. [Figure 39] FIG. 10 is a diagram schematically illustrating an example of a drawing list in the first control example. [Figure 40] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the first control example. [Figure 41] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the first control example. [Figure 42] 10 is a flowchart showing the special symbol jackpot determination process executed by the MPU in the main control device in the first control example. [Figure 43] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the first control example. [Figure 44] 10 is a flowchart showing an update process executed by an MPU in the main control device in the first control example. [Figure 45] A flowchart showing the start-up winning process executed by the MPU in the main control device in the first control example. [Figure 46] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the first control example. [Figure 47]10 is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the first control example. [Figure 48] 10 is a flowchart showing a through gate passing process executed by an MPU in the main control device in the first control example. [Figure 49] 10 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device in the first control example. [Figure 50] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the first control example. [Figure 51] 10 is a flowchart showing main processing executed by an MPU in the main control device in the first control example. [Figure 52] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the first control example. [Figure 53] 10 is a flowchart showing the big win operation setting process executed by the MPU in the main control device in the first control example. [Figure 54] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the first control example. [Figure 55] 10 is a flowchart showing the winning process executed by the MPU in the main control device in the first control example. [Figure 56] 10 is a flowchart showing an abnormality process executed by an MPU in the main control device in the first control example. [Figure 57] 10 is a flowchart showing the start-up process executed by the MPU in the voice lamp control device in the first control example. [Figure 58] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the first control example. [Figure 59] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the first control example. [Figure 60]10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the first control example. [Figure 61] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 62] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the first control example. [Figure 63] 10 is a flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 64] 10 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the first control example. [Figure 65] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first control example. [Figure 66] 10 is a flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 67] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 68] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 69] 10 is a flowchart showing the chance mode performance setting process executed by the MPU in the voice lamp control device in the first control example. [Figure 70] 10 is a flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the first control example. [Figure 71] 10 is a flowchart showing a main process executed by an MPU in the display control device in the first control example. [Figure 72]10 is a flowchart showing boot processing executed by an MPU in the display control device in the first control example. [Figure 73] (a) is a flowchart showing command interrupt processing executed by an MPU in a display control device in a first control example, and (b) is a flowchart showing V interrupt processing executed by an MPU in a display control device in a first control example. [Figure 74] 10 is a flowchart showing a command determination process executed by an MPU in the display control device in the first control example. [Figure 75] (a) is a flowchart showing the variation pattern command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the stop type command processing executed by the MPU in the display control device in the first control example. [Figure 76] (a) is a flowchart showing the opening command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the number of rounds command processing executed by the MPU in the display control device in the first control example. [Figure 77] 10 is a flowchart showing an ending command process executed by an MPU in the display control device in the first control example. [Figure 78] (a) is a flowchart showing the fluctuation stop command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the notification command processing executed by the MPU in the display control device in the first control example. [Figure 79] (a) is a flowchart showing the background image change command processing executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the error command processing executed by the MPU in the display control device in the first control example. [Figure 80] 10 is a flowchart showing a display setting process executed by an MPU in the display device in the first control example. [Figure 81]10 is a flowchart showing a warning image setting process executed by an MPU in the display control device in the first control example. [Figure 82] 10 is a flowchart showing a pointer update process executed by an MPU in the display control device in the first control example. [Figure 83] (a) is a flowchart showing the transfer setting process executed by the MPU in the display control device in the first control example, and (b) is a flowchart showing the resident image transfer setting process executed by the MPU in the display control device in the first control example. [Figure 84] 10 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device in the first control example. [Figure 85] 10 is a flowchart showing a drawing process executed by an MPU in the display control device in the first control example. [Figure 86] FIG. 10 is a front view of the game board of the pachinko machine in the second control example. [Figure 87] (a) is a diagram showing an example of a display screen displayed during a jackpot game that is executed based on winning the jackpot in the special pattern lottery in the second control example, and (b) is a diagram showing an example of a display screen that is displayed on the ending screen of a jackpot game in the second control example. [Figure 88] (a) is a diagram showing an example of a display screen displayed during chance time in the second control example, and (b) is a diagram showing an example of a presentation screen at the end of chance time in the second control example. [Figure 89] (a) is a diagram showing an example of a display screen displayed at the start of the pull-back zone in the second control example, and (b) is a diagram showing an example of a display screen displayed when a time-saving win is made during the pull-back zone in the second control example. [Figure 90] (a) is a diagram showing an example of a display screen during the extended time that is executed when a long time reduction is set in the second control example, and (b) is a diagram showing an example of a display screen when the number of times that special pattern variations are executed during the long time reduction in the second control example reaches 9,900. [Figure 91] FIG. 10 is a diagram showing an example of a presentation screen for preparation time that is executed during the time-saving state after the chance time ends in the second control example. [Figure 92] (a) is a diagram showing the relationship between the background types displayed in the pullback zone in the second control example and the content indicated by each background, and (b) is a diagram showing the relationship between the types of suggestion modes in the pullback mode in the second control example and the suggestion content indicated by each suggestion mode. [Figure 93] FIG. 10 is a diagram showing a game flow in a second control example. [Figure 94] FIG. 10 is a block diagram showing the electrical configuration of a pachinko machine in a second control example. [Figure 95] FIG. 10 is a diagram illustrating a schematic configuration of various counters in a second control example. [Figure 96] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the second control example. [Figure 97] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the second control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the second control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the second control example. [Figure 98] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the second control example, (b) is a diagram showing the schematic contents of the table for special chart 1 jackpot in the second control example, and (c) is a diagram showing the schematic contents of the table for special chart 2 jackpot in the second control example. [Figure 99] (a) is a diagram showing a schematic diagram of the prescribed contents of the variation pattern selection table set in the ROM of the main control device in the second control example, and (b) is a diagram showing a schematic diagram of the prescribed contents of the normal / second probability variation table in the second control example. [Figure 100] (a) is a diagram showing a schematic diagram of the contents of the table for the special rate and time reduction in the second control example, and (b) is a diagram showing a schematic diagram of the contents of the time reduction type selection table set in the ROM of the main control device in the second control example. [Figure 101] (a) is a block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the second control example, and (b) is a block diagram showing the configuration of the RAM within the voice lamp control device of a pachinko machine in the second control example. [Figure 102] A block diagram showing the configuration of a pullback mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 103] A block diagram showing the configuration of a suggestion mode selection table set in the ROM of the voice lamp control device in the second control example. [Figure 104] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the second control example. [Figure 105] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the second control example. [Figure 106] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a second control example. [Figure 107] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the second control example. [Figure 108] 10 is a flowchart showing an update process executed by an MPU in the main control device in the second control example. [Figure 109] 10 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a second control example. [Figure 110] A flowchart showing the start-up winning process executed by the MPU in the main control device in the second control example. [Figure 111] 10 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the second control example. [Figure 112] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the second control example. [Figure 113] 10 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the second control example. [Figure 114] 10 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the second control example. [Figure 115] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the second control example. [Figure 116] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 117] 10 is a flowchart showing a pullback mode setting process executed by an MPU in the voice lamp control device in the second control example. [Figure 118] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 119] 10 is a flowchart showing the second variable probability state presentation setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 120] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 121] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 122] 10 is a flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the second control example. [Figure 123](a) is a diagram showing an example of a variable display screen when the result of the special pattern 1 lottery is a jackpot or a time-saving win in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the result of the first special pattern lottery (special pattern 1 lottery) is a time-saving win in the normal state (low probability state for special patterns, low probability state for normal patterns) in the first variant of the second control example. [Figure 124] (a) is a diagram showing an example of a display screen during the time-saving state when the variable time of special chart 1 is set to 30 seconds in the normal state in the first variant of the second control example, and (b) is a diagram showing an example of a display screen when the time-saving state in the first variant of the second control example has ended. [Figure 125] This figure shows an example of a display screen when a time-saving win is won with special chart 2 reserved during the promotion chance zone in the first variant of the second control example. [Figure 126] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the first variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the first variant of the second control example. [Figure 127] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the second control example. [Figure 128] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the second control example. [Figure 129] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the second control example. [Figure 130](a) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a jackpot that grants the first time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example, and (b) is a diagram showing an example of a display screen during a chance time acquisition effect that is executed when a time-saving state that grants the second time-saving state is won in the special chart 1 lottery during the normal state in the second variant of the second control example. [Figure 131] A figure showing an example of the fluctuation pattern when a jackpot is won and the fluctuation pattern when a time-saving win is won in the second variant of the second control example. [Figure 132] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the second variant of the second control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot table in the second variant of the second control example. [Figure 133] FIG. 10 is a diagram schematically showing the contents of the time-saving type selection table set in the ROM of the main control device in the second modified example of the second control example. [Figure 134] 10 is a flowchart showing a time-saving state presentation setting process executed by an MPU in a voice lamp control device in a second modified example of the second control example. [Figure 135] (a) is a diagram showing an example of a display screen when time reduction A is set in the third control example, and (b) is a diagram showing an example of a display screen when time reduction B is set in the third control example. [Figure 136] (a) is a diagram showing an example of the display screen when a time-saving win is made during the time-saving state in the third control example and the remaining number of time-saving wins increases, and (b) is a diagram showing an example of the display screen when a time-saving win is made during the time-saving state in the third control example and the remaining number of time-saving wins decreases. [Figure 137] FIG. 10 is a diagram showing a game flow in a third control example. [Figure 138](a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the third control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the third control example. [Figure 139] A diagram showing a schematic diagram of the contents of the jackpot table set in the ROM of the main control device in the third control example. [Figure 140] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the third control example. [Figure 141] 10 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the third control example. [Figure 142] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 143] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 144] 10 is a flowchart showing the mode-specific performance setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 145] A flowchart showing the time-saving B performance setting process executed by the MPU in the voice lamp control device in the third control example. [Figure 146] FIG. 11 is a front view of the game board of a pachinko machine in a fourth control example. [Figure 147] FIG. 11 is a partially enlarged view of the game board of a pachinko machine in a fourth control example. [Figure 148] A front oblique view of the V winning device in the fourth control example. [Figure 149] A disassembled front oblique view of the V winning device in the fourth control example. [Figure 150] This is an operation diagram of the V winning device in the fourth control example, viewed from the back side. [Figure 151](a) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the fourth control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V prize opening of the V prize winning device in the fourth control example when it is open. [Figure 152] (a) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the fourth control example, and (b) is a diagram showing an example of a display screen when a time-saving lottery result suggestion effect is executed while special chart 1 is changing in the fourth control example. [Figure 153] (a) is a diagram showing an example of a display screen when indicating that no time-saving win has been made during the fluctuation of special chart 1 in the fourth control example, and (b) is a diagram showing an example of a jackpot winning notification screen when a duplicate win has been made in the fourth control example. [Fig. 154] (a) is a timing chart showing an example of a notification pattern when both the time-saving lottery and the jackpot lottery are won in the fourth control example, (b) is a timing chart showing an example of a notification pattern when the time-saving lottery is won but the jackpot is not won in the fourth control example, and (c) is a timing chart showing an example of a notification pattern when the time-saving lottery is not won but the jackpot is won in the fourth control example. [Figure 155] FIG. 10 is a diagram schematically illustrating the configuration of various counters in a fourth control example. [Figure 156] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the fourth control example. [Figure 157] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the fourth control example, (b) is a diagram showing the specified contents of the first special pattern random number table in the fourth control example, and (c) is a diagram showing the specified contents of the second special pattern random number table in the fourth control example. [Figure 158](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the fourth control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the fourth control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the fourth control example, and (d) is a diagram showing the typical contents of the time-saving granting table set in the ROM of the main control device in the fourth control example. [Figure 159] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the fourth control example. [Figure 160] (a) is a diagram showing a schematic representation of the specified contents of the fluctuation pattern table set in the ROM of the main control device in the fourth control example, and (b) is a diagram showing a schematic representation of the specified contents of the normal fluctuation pattern table in the fourth control example. [Figure 161] A diagram showing the specified contents of the time-saving fluctuation pattern table in the fourth control example. [Figure 162] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the fourth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the fourth control example. [Figure 163] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the fourth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the fourth control example. [Fig. 164] A diagram showing a schematic diagram of the specified contents of the lottery result notification mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the fourth control example. [Figure 165] FIG. 10 is a diagram showing a game flow in a fourth control example. [Figure 166] 10 is a flowchart showing a timer interrupt process executed by an MPU in the main control device in the fourth control example. [Figure 167]10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fourth control example. [Figure 168] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fourth control example. [Figure 169] 10 is a flowchart showing a special symbol determination process executed by an MPU in the main control device in the fourth control example. [Figure 170] 10 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the fourth control example. [Figure 171] 10 is a flowchart showing an update process executed by an MPU in the main control device in a fourth control example. [Fig. 172] 10 is a flowchart showing the small win start setting process executed by the MPU in the main control device in the fourth control example. [Figure 173] 10 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the fourth control example. [Fig. 174] 10 is a flowchart showing a V inlet passing process executed by an MPU in the main control device in a fourth control example. [Figure 175] 10 is a flowchart showing a V-passing process executed by an MPU in the main control device in a fourth control example. [Figure 176] 10 is a flowchart showing the start-up process executed by the MPU in the main control device in the fourth control example. [Figure 177] 10 is a flowchart showing main processing executed by an MPU in the main control device in a fourth control example. [Figure 178] 10 is a flowchart showing the big win control process executed by the MPU in the main control device in the fourth control example. [Figure 179] 10 is a flowchart showing the small win control process executed by the MPU in the main control device in the fourth control example. [Figure 180]A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the fourth control example. [Figure 181] 10 is a diagram showing a modified configuration of the game board 13 of the pachinko machine 10. FIG. [Figure 182] FIG. 11 is a front view schematically showing the game board of a pachinko machine in a fifth control example. [Figure 183] 10(a) and 10(b) are diagrams showing a schematic diagram of the internal structure of a sorting unit 1064 of a pachinko machine in a fifth control example. [Figure 184] (a) is a diagram showing an example of a presentation screen when special symbol 2 reserve is consecutively acquired by overflow winning during an unfavorable time-saving state displayed on the third symbol display device in the fifth control example, and (b) is a diagram showing an example of a presentation screen during a normal symbol long winning game displayed on the third symbol display device in the fifth control example. [Figure 185] (a) is a diagram showing an example of a presentation screen displayed on the third pattern display device in the fifth control example to indicate the end of an unfavorable time-saving state, and (b) is a diagram showing an example of a presentation screen displayed on the third pattern display device in the fifth control example during the ending of a normal jackpot game. [Figure 186] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the fifth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the fifth control example. [Figure 187] 10A is a schematic diagram showing a jackpot type selection table in the fifth control example, and FIG. 10B is a schematic diagram showing a time-saving random number table in the fifth control example. [Figure 188] (a) is a schematic diagram showing the contents of the table for special rate and time reduction in the fifth control example, and (b) is a schematic diagram showing the contents of the time reduction type selection table in the fifth control example. [Figure 189](a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the fifth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the fifth control example. [Figure 190] FIG. 13 is a schematic diagram showing the contents of the pre-read hold mode selection table in the fifth control example. [Figure 191] 10 is a flowchart showing the special symbol variation process executed by the MPU in the main control device in the fifth control example. [Figure 192] 13 is a flowchart showing a variation execution determination process executed by an MPU in the main control device in the fifth control example. [Figure 193] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in the fifth control example. [Figure 194] 13 is a flowchart showing an update process executed by an MPU in the main control device in the fifth control example. [Figure 195] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the fifth control example. [Figure 196] A flowchart showing the start-up winning process executed by the MPU in the main control device in the fifth control example. [Figure 197] 13 is a flowchart showing a read-ahead process executed by an MPU in the main control device in the fifth control example. [Figure 198] 10 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the fifth control example. [Figure 199] 10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a fifth control example. [Figure 200] 10 is a flowchart showing a state command receiving process executed by an MPU in the voice lamp control device in the fifth control example. [Figure 201] 10 is a flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 202] 10 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 203] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the fifth control example. [Figure 204] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the fifth control example. [Figure 205] 10 is a flowchart showing the ending processing executed by the MPU in the voice lamp control device in the fifth control example. [Figure 206] A flowchart showing the LCD performance execution management process performed by the MPU in the voice lamp control device in the fifth control example. [Figure 207] A flowchart showing the advance winning detection process executed by the MPU in the voice lamp control device in the fifth control example. [Figure 208] FIG. 13 is a front view schematically showing the game board of a pachinko machine in a sixth control example. [Figure 209] 13(a) and 13(b) are enlarged views showing the right area of ​​the game board of a pachinko machine in a sixth control example. [Figure 210] 13(a) and 13(b) are enlarged views showing the right area of ​​the game board of a pachinko machine in a sixth control example. [Figure 211] 13(a) and 13(b) are enlarged views showing the right area of ​​the game board of a pachinko machine in a sixth control example. [Figure 212] This is a timing chart showing the flow of the normal winning game when the normal winning opening pattern A is set in the sixth control example. [Figure 213] This is a timing chart showing the flow of the normal winning game when the normal winning opening pattern B is set in the sixth control example. [Figure 214] FIG. 13 is a schematic diagram showing the game flow illustrating the transition of the game state in the sixth control example. [Figure 215] (a) is a diagram showing an example of a presentation screen when a time-saving pattern is won in the normal state displayed on the third pattern display device in the sixth control example, and (b) is a diagram showing an example of a presentation screen during heaven mode displayed on the third pattern display device in the sixth control example. [Figure 216] (a) is a figure showing an example of a presentation screen during space mode displayed on the third pattern display device in the sixth control example, and (b) is a figure showing an example of a presentation screen during challenge mode displayed on the third pattern display device in the sixth control example. [Figure 217] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the sixth control example, and (b) is a schematic diagram showing the contents of the first winning random number table in the sixth control example. [Figure 218] (a) is a schematic diagram showing the contents of the jackpot type selection table in the sixth control example, and (b) is a schematic diagram showing the contents of the time-saving jackpot random number table in the sixth control example. [Figure 219] This is a schematic diagram showing the contents of the general winning type selection table in the sixth control example. [Figure 220] FIG. 13 is a schematic diagram showing part of the contents of the RAM of the main control device in the sixth control example. [Figure 221] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the sixth control example, and (b) is a schematic diagram showing the contents of the expectation level selection table in the sixth control example. [Figure 222] A schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the sixth control example. [Figure 223] 13 is a flowchart showing a command determination process executed by an MPU in the voice lamp control device in the sixth control example. [Figure 224] 13 is a flowchart showing a state command process executed by an MPU in the voice lamp control device in the sixth control example. [Figure 225]13 is a flowchart showing the game status update process executed by the MPU in the voice lamp control device in the sixth control example. [Figure 226] 13 is a flowchart showing time-saving related processing executed by an MPU in a voice lamp control device in a sixth control example. [Figure 227] 13 is a flowchart showing a non-powered status management process executed by an MPU in a voice lamp control device in a sixth control example. [Figure 228] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the seventh control example. [Figure 229] An enlarged view showing the V winning device of a pachinko machine in the seventh control example. [Figure 230] An enlarged view showing the V winning device of a pachinko machine in the seventh control example. [Figure 231] An enlarged view showing the V winning device of a pachinko machine in the seventh control example. [Figure 232] An enlarged view showing the V winning device of a pachinko machine in the seventh control example. [Figure 233] (a) is a diagram showing an example of a time-saving effect screen displayed on the third pattern display device in the seventh control example after a special pattern 1 jackpot during normal play, and (b) is a diagram showing an example of an effect screen displayed on the third pattern display device in the seventh control example during a special pattern 2 jackpot game. [Figure 234] (a) is a diagram showing an example of the final change screen during the super chance mode displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of the presentation screen when the special pattern 2 reserve accumulates to MAX during the super chance mode displayed on the third pattern display device in the seventh control example. [Figure 235] (a) is a diagram showing an example of a treasure chest opening presentation screen during the super chance mode displayed on the third pattern display device in the seventh control example, and (b) is a diagram showing an example of a final change screen during the super chance mode displayed on the third pattern display device in the seventh control example. [Figure 236] FIG. 13 is a schematic diagram showing the game flow illustrating the transition of the game state in the seventh control example. [Figure 237] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the seventh control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the seventh control example. [Figure 238] (a) is a schematic diagram showing the contents of the first winning random number table in the seventh control example, (b) is a schematic diagram showing the contents of the special pattern 1 random number table, which is part of the first winning random number table in the seventh control example, and (c) is a schematic diagram showing the contents of the special pattern 2 random number table, which is part of the first winning random number table in the seventh control example. [Figure 239] This is a schematic diagram showing the contents of the small win type selection table in the seventh control example. [Figure 240] FIG. 13 is a schematic diagram showing the contents of a time-saving granting table in the seventh control example. [Figure 241] (a) is a schematic diagram showing a portion of the contents of the ROM of the voice lamp control device in the seventh control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the seventh control example. [Figure 242] (a) is a schematic diagram showing the contents of the final change performance selection table in the seventh control example, and (b) is a schematic diagram showing the contents of the notification target selection table in the seventh control example. [Figure 243] 13 is a flowchart showing the special symbol variation processing executed by the MPU in the main control device in the seventh control example. [Figure 244] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the seventh control example. [Figure 245] 13 is a flowchart showing an update process executed by an MPU in the main control device in the seventh control example. [Figure 246] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the seventh control example. [Figure 247]A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the seventh control example. [Figure 248] FIG. 13 is a front view schematically showing the game board of a pachinko machine in the eighth control example. [Figure 249] (a) is a diagram showing an example of a demo screen displayed on the third pattern display device in the eighth control example, and (b) is a diagram showing an example of a screen displayed on the third pattern display device during normal right-hand play in the eighth control example. [Figure 250] (a) is a schematic diagram showing a portion of the contents of the ROM of the main control device in the eighth control example, and (b) is a schematic diagram showing a portion of the contents of the RAM of the main control device in the eighth control example. [Figure 251] (a) is a schematic diagram showing the contents of the special pattern 2 random number table in the eighth control example, and (b) is a schematic diagram showing the contents of the small win type selection table in the eighth control example. [Figure 252] (a) is a schematic diagram showing the contents of the time-saving random number table in the eighth control example, and (b) is a schematic diagram showing the contents of the time-saving type selection table in the eighth control example. [Figure 253] A schematic diagram showing a portion of the contents of the RAM of the voice lamp control device in the eighth control example. [Figure 254] 13 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the eighth control example. [Figure 255] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the eighth control example. [Figure 256] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the eighth control example. [Figure 257] 13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in the eighth control example. [Figure 258]FIG. 13 is a front view schematically showing the game board of a pachinko machine in the ninth control example. [Figure 259] FIG. 13 is a schematic diagram showing part of the contents of the ROM of the main control device in the ninth control example. [Figure 260] FIG. 13 is a schematic diagram showing part of the contents of the RAM of the main control device in the ninth control example. [Figure 261] (a) is a schematic diagram showing the first winning random number table in the 9th control example, (b) is a schematic diagram showing the second winning random number table in the 9th control example, (c) is a schematic diagram showing the time-saving winning random number table in the 9th control example, and (d) is a schematic diagram showing the small winning random number table in the 9th control example. [Figure 262] (a) is a schematic diagram showing the contents of the jackpot type selection table in the 9th control example, and (b) is a schematic diagram showing the contents of the special chart 1 jackpot table, which is part of the jackpot type selection table in the 9th control example. [Figure 263] This is a schematic diagram showing the contents of the special chart 2 jackpot table, which is part of the jackpot type selection table in the 9th control example. [Figure 264] This is a schematic diagram showing the contents of the small win type selection table in the ninth control example. [Figure 265] FIG. 13 is a schematic diagram showing the contents of the fluctuation pattern table in the ninth control example. [Figure 266] A schematic diagram showing the contents of a normal state fluctuation pattern table, which is part of the fluctuation pattern table in the ninth control example. [Figure 267] A schematic diagram showing the contents of the time-saving state fluctuation pattern table, which is part of the fluctuation pattern table in the ninth control example. [Figure 268] This is a schematic diagram showing the contents of the fluctuation pattern table for time-saving winning fluctuation states, which is part of the fluctuation pattern table in the 9th control example. [Figure 269]13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the ninth control example. [Figure 270] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the ninth control example. [Fig. 271] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the ninth control example. [Fig. 272] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the ninth control example. [Fig. 273] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the 9th control example. [Fig. 274] 13 is a flowchart showing the game status update process executed by the MPU in the main control device in the ninth control example. [Figure 275] A flowchart showing the processing during the first special pattern variation executed by the MPU in the main control device in the ninth control example. [Figure 276] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the ninth control example. [Figure 277] A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the 9th control example. [Fig. 278] 13 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in the ninth control example. [Figure 279] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the ninth control example. [Figure 280] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the ninth control example. [Figure 281] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the 9th control example. [Figure 282]13 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the ninth control example. [Figure 283] A flowchart showing the second special symbol variation pattern selection process executed by the MPU in the main control device in the ninth control example. [Fig. 284] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the ninth control example. [Figure 285] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the ninth control example. [Figure 286] A flowchart showing the forced stop processing of Special Figure 2 executed by the MPU in the main control device in the 9th control example. [Figure 287] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the 9th control example. [Figure 288] 13 is a flowchart showing the big win control process executed by the MPU in the main control device in the ninth control example. [Figure 289] 13 is a flowchart showing the jackpot termination process executed by the MPU in the main control device in the ninth control example. [Figure 290] 13 is a flowchart showing a time-saving limit update process executed by an MPU in the main control device in the ninth control example. [Figure 291] 13(a) and 13(b) are figures showing an example of a ceiling reaching suggestion display screen displayed on the third pattern display device in the tenth control example. [Figure 292] (a) is a figure showing an example of a ceiling reaching variation display screen displayed on the third pattern display device in the tenth control example, and (b) is a figure showing an example of a ceiling mid-display display screen displayed on the third pattern display device in the tenth control example. [Figure 293] A figure showing an example of a ceiling add-on performance screen displayed on the third pattern display device in the 10th control example. [Fig. 294]A transition diagram showing the flow of transitions between each game state in the 10th control example. [Figure 295] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 10th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 10th control example. [Figure 296] (a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control device in the tenth control example, (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control device in the tenth control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the time-saving winning random number table set in the ROM of the main control device in the tenth control example. [Figure 297] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the tenth control example. [Figure 298] (a) is a block diagram showing the configuration of the time-saving type selection table set in the ROM of the main control device in the 10th control example, (b) is a diagram showing the typical contents of the time-saving winning table in the 10th control example, and (c) is a diagram showing the typical contents of the ceiling table in the 10th control example. [Figure 299] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 10th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 10th control example. [Figure 300] A diagram showing a schematic diagram of the contents of the ceiling reaching suggestion performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 10th control example. [Figure 301] A diagram showing a schematic diagram of the contents of the ceiling-reaching effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the 10th control example. [Figure 302] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the tenth control example. [Figure 303] 13 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the tenth control example. [Figure 304] 13 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the tenth control example. [Figure 305] 13 is a flowchart showing a time-saving lottery process executed by the MPU in the main control device in the tenth control example. [Figure 306] 13 is a flowchart showing the special symbol variation pattern selection process executed by the MPU in the main control device in the tenth control example. [Figure 307] 13 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in the tenth control example. [Figure 308] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 10th control example. [Figure 309] 13 is a flowchart showing the startup process executed by the MPU in the main control device in the tenth control example. [Figure 310] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the tenth control example. [Figure 311] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in the tenth control example. [Figure 312] 13 is a flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the tenth control example. [Figure 313] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 314] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 315]A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the 10th control example. [Figure 316] (a) is a figure showing an example of a game status suggestion display screen displayed on the third pattern display device in the first variant of the tenth control example, and (b) is a figure showing an example of a display screen after the game status suggestion display notifies that the first time-shortened state has been set in the first variant of the tenth control example. [Figure 317] (a) is a diagram showing a schematic representation of the contents of the time-saving winning random number table set in the ROM of the main control device in the first variant of the tenth control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving winning table in the first variant of the tenth control example. [Figure 318] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the tenth control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the tenth control example. [Figure 319] A diagram showing a schematic diagram of the specified contents of the game status suggestion effect selection table set in the ROM of the audio lamp control device of a pachinko machine in the first variant of the tenth control example. [Figure 320] 13 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the tenth control example. [Figure 321] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the tenth control example. [Figure 322] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the tenth control example. [Figure 323] (a) is a figure showing an example of a screen displayed on the third pattern display device when entering ceiling activation mode in the 11th control example, and (b) is a figure showing an example of a performance screen during ceiling activation mode displayed on the third pattern display device in the 11th control example. [Figure 324] (a) is a figure showing an example of a screen displayed on the third pattern display device in the 11th control example when entering the super ceiling activation mode, and (b) is a figure showing an example of a screen displayed on the third pattern display device in the 11th control example when entering the time-saving mode during the ceiling activation mode. [Figure 325] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 11th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 11th control example. [Figure 326] (a) is a diagram showing a schematic diagram of the contents of the time-reduction random number table set in the ROM of the main control device in the 11th control example, and (b) is a diagram showing a schematic diagram of the contents of the ceiling table in the 11th control example. [Figure 327] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 11th control example. [Figure 328] 16 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the eleventh control example. [Figure 329] 16 is a flowchart showing a time-saving setting process executed by an MPU in the main control device in an eleventh control example. [Figure 330] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in an eleventh control example. [Figure 331] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 332] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the 11th control example. [Figure 333] (a) is a figure showing an example of a screen for entering the heart-pounding zone displayed on the third pattern display device in the first variant of the 11th control example, and (b) is a figure showing an example of a notification screen for indicating that a time-saving mode will be entered immediately after entering the heart-pounding zone displayed on the third pattern display device in the first variant of the 11th control example. [Figure 334] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in a first modified example of the eleventh control example. [Figure 335] FIG. 19 is a diagram showing a schematic diagram of the prescribed contents of the time-saving winning table in the first modified example of the eleventh control example. [Figure 336] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 11th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 11th control example. [Figure 337] A diagram showing a schematic diagram of the contents of the exciting zone presentation selection table set in the ROM of the sound lamp control device of the pachinko machine in the first variant of the 11th control example. [Figure 338] 16 is a flowchart showing a time-saving lottery process executed by an MPU in the main control device in a first modified example of the eleventh control example. [Figure 339] 19 is a flowchart showing a ceiling determination process executed by an MPU in the main control device in a first modified example of an eleventh control example. [Figure 340] 16 is a flowchart showing a time-shortening setting process executed by an MPU in the main control device in a first modified example of the eleventh control example. [Figure 341] A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 11th control example. [Figure 342] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the first variant of the 11th control example. [Figure 343] A front view schematically showing the game board of a pachinko machine in the 12th control example. [Figure 344] (a) is a diagram showing an example of a presentation screen during the second special state displayed on the third pattern display device in the 12th control example, and (b) is a diagram showing an example of a presentation screen at the end of the second special state displayed on the third pattern display device in the 12th control example. [Figure 345] (a) is a diagram showing an example of a presentation screen during special pattern 2 variation in the normal state displayed on the third pattern display device in the 12th control example, and (b) is a diagram showing an example of a special pattern 2 variation screen during the second special pattern state displayed on the third pattern display device in the 12th control example. [Figure 346] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 12th control example, (b) is a diagram showing the schematic contents of the second winning random number table set in the ROM of the main control device in the 12th control example, and (c) is a diagram showing the schematic contents of the time-saving winning random number table set in the ROM of the main control device in the 12th control example. [Figure 347] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 12th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 12th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 12th control example. [Figure 348] A diagram showing a schematic diagram of the specified contents of the time-saving type selection table set in the ROM of the main control device in the 12th control example. [Figure 349] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 12th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 12th control example. [Figure 350] A diagram showing a schematic diagram of the contents of the keep zone effect selection table set in the ROM of the sound lamp control device of the pachinko machine in the 12th control example. [Figure 351] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 12th control example. [Figure 352] 13 is a flowchart showing the time-saving lottery process executed by the MPU in the main control device in the 12th control example. [Figure 353]A flowchart showing the second probability variable state presentation setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 354] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 355] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 12th control example. [Figure 356] (a) is a diagram illustrating the appearance of the island equipment when multiple pachinko machines connected to a data display device in the 16th embodiment are lined up in a hall, and (b) is a diagram showing an example of the display of various data displayed on the data display unit of the data display device in the 16th embodiment. [Figure 357] (a) is a diagram showing the visual appearance of the data display device during a jackpot game state in the 13th control example, and (b) is a diagram showing an example of the visual appearance of the data display device when the 13th control example transitions to a time-saving state for normal patterns after the jackpot ends. [Figure 358] A figure showing the visual appearance of the data display device during the third time-saving state, which is set based on reaching the ceiling number of lottery draws in the 13th control example. [Figure 359] (a) is a diagram showing an example of a provocative effect of a data display device linked effect displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of a presentation form of a data display device linked jackpot notification effect displayed on the third pattern display device in the 13th control example. [Figure 360] (a) is a diagram showing an example of the presentation mode when a small win or a special big win is won in the 13th control example, and (b) is a diagram showing an example of the variable display mode executed at the ceiling lottery number in the 13th control example. [Figure 361](a) is a diagram showing an example of the presentation mode of the time-saving activation prompting effect in the normal state displayed on the third pattern display device in the 13th control example, and (b) is a diagram showing an example of the presentation mode of the data display device-linked time-saving activation effect displayed on the third pattern display device in the 13th control example. [Figure 362] 13A is a diagram showing a list of hold change modes in the 13th control example, and FIG. 13B is a diagram showing the conditions under which the hold change presentation is suppressed in the 13th control example. [Figure 363] A diagram showing the transition method between each game state in the 13th control example. [Figure 364] A block diagram showing the electrical configuration of a pachinko machine in the 13th control example. [Figure 365] This is a block diagram showing the electrical configuration of the data display device and hall computer electrically connected to the pachinko machine in the 13th control example via an external output terminal board. [Figure 366] FIG. 23 is a diagram showing the types of external output signals output from the external output terminal board in the thirteenth control example. [Figure 367] A figure showing an example of the signal output mode of the external output terminal board during normal play in the 13th control example. [Figure 368] FIG. 23 is a diagram showing an example of a signal output mode when power is turned on in the thirteenth control example. [Figure 369] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 13th control example. [Figure 370] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 13th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 13th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 13th control example. [Figure 371](a) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 13th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving jackpot random number table set in the ROM of the main control device in the 13th control example. [Figure 372] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 13th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 13th control example. [Figure 373] A diagram showing a schematic diagram of the prescribed contents of the hold mode selection table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example. [Figure 374] A diagram showing a schematic diagram of the contents of the time-saving suggestion effect selection table set in the ROM of the voice lamp control device of the pachinko machine in the 13th control example. [Figure 375] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the thirteenth control example. [Figure 376] 13 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 13th control example. [Figure 377] 23 is a flowchart showing the update process executed by the MPU in the main control device in the thirteenth control example. [Figure 378] 23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the thirteenth control example. [Figure 379] 13 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the thirteenth control example. [Figure 380] (a) is a flowchart showing the outer end output setting process executed by the MPU in the main control device in the 13th control example, and (b) is a flowchart showing the error signal processing executed by the MPU in the main control device in the 13th control example. [Figure 381]This is a flowchart showing the out ball detection signal processing performed by the MPU in the main control device in the 13th control example. [Figure 382] 13 is a flowchart showing the start port signal processing executed by the MPU in the main control device in the 13th control example. [Figure 383] 13 is a flowchart showing the release signal processing executed by the MPU in the main control device in the thirteenth control example. [Figure 384] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the thirteenth control example. [Figure 385] 23 is a flowchart showing a start-up signal output process executed by an MPU in the main control device in the thirteenth control example. [Figure 386] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 387] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 388] 20 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 13th control example. [Figure 389] 13 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in the 13th control example. [Figure 390] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 391] 13 is a flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the thirteenth control example. [Figure 392] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 393] A flowchart showing the general map-related processing executed by the MPU in the voice lamp control device in the 13th control example. [Figure 394] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the 13th control example. [Figure 395] 23 is a flowchart showing a main process executed by an MPU in the data display device in the thirteenth control example. [Figure 396] 23 is a flowchart showing a display device signal reception process executed by an MPU in the data display device in the thirteenth control example. [Figure 397] 13 is a flowchart showing the main processing executed by the MPU of the hall computer in the thirteenth control example. [Figure 398] 13 is a flowchart showing the signal reception process executed by the MPU of the hall computer in the thirteenth control example. [Figure 399] 13 is a flowchart showing the comparison process upon power recovery executed by the MPU of the hall computer in the thirteenth control example. [Figure 400] A front view schematically showing the game board of a pachinko machine in the 14th control example. [Figure 401] (a) is a diagram showing an example of the presentation mode during time-saving state B, which is set when the ceiling number of lottery draws is reached in the 14th control example, and (b) is a diagram showing an example of the presentation mode when transitioning from time-saving state B to time-saving state A in the 14th control example. [Figure 402] A figure showing an example of the presentation mode when a jackpot is won during time-saving state B in the 14th control example. [Figure 403] A diagram showing the transition method between each game state in the 14th control example. [Figure 404] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 14th control example. [Figure 405] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 14th control example. [Figure 406](a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 14th control example, (b) is a diagram showing the typical contents of the table for the special chart 1 jackpot in the 14th control example, and (c) is a diagram showing the typical contents of the table for the special chart 2 jackpot in the 14th control example. [Figure 407] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 14th control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 14th control example, and (c) is a diagram showing a schematic representation of the contents of the first time-saving table in the 14th control example. [Figure 408] (a) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the 14th control example, (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 14th control example, and (c) is a diagram showing a schematic representation of the contents of the time-saving win random number table set in the ROM of the main control device in the 14th control example. [Figure 409] (a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 14th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 14th control example. [Figure 410] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 14th control example. [Figure 411] 16 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 14th control example. [Figure 412] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 14th control example. [Figure 413] 13 is a flowchart showing the first special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 414] 23 is a flowchart showing the small prize lottery process executed by the MPU in the main control device in the fourteenth control example. [Figure 415] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 416] 23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the fourteenth control example. [Figure 417] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 14th control example. [Figure 418] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 14th control example. [Fig. 419] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 14th control example. [Figure 420] 13 is a flowchart showing the second special symbol determination process executed by the MPU in the main control device in the 14th control example. [Figure 421] A flowchart showing the special chart 2 time-saving lottery processing executed by the MPU in the main control device in the 14th control example. [Figure 422] A flowchart showing the second special pattern variation pattern selection process executed by the MPU in the main control device in the 14th control example. [Figure 423] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 14th control example. [Figure 424] 20 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the fourteenth control example. [Figure 425] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 14th control example. [Figure 426]A flowchart showing the time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 427] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 14th control example. [Figure 428] A front view schematically showing the game board of a pachinko machine in the 15th control example. [Figure 429] FIG. 15 is a partially enlarged view of the game board of a pachinko machine in the 15th control example. [Fig. 430] A front oblique view of the V winning device in the 15th control example. [Figure 431] A disassembled front oblique view of the V winning device in the 15th control example. [Figure 432] This is an operation diagram of the V winning device in the 15th control example, viewed from the back side. [Figure 433] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 15th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 15th control example when it is open. [Fig. 434] (a) is a diagram showing an example of a V icon acquisition presentation screen executed during the ending period of a jackpot game displayed on the third pattern display device in the 15th control example, and (b) is a diagram showing an example of a battle presentation screen when a V reserve is consumed on the fourth change of the special chart after the end of a jackpot game displayed on the third pattern display device in the 15th control example. [Figure 435] (a) is a figure showing an example of a presentation screen when a V icon is activated during a battle presentation displayed on the third pattern display device in the 15th control example, and (b) is a figure showing an example of a presentation screen for a battle presentation when a V hold is present among the holds displayed on the third pattern display device in the 15th control example. [Figure 436] FIG. 22 is a diagram showing a schematic configuration of various counters in the fifteenth control example. [Figure 437](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 15th control example. [Fig. 438] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control unit in the 15th control example, (b) is a diagram showing the specified contents of the special pattern 1 random number table in the 15th control example, and (c) is a diagram showing the specified contents of the special pattern 2 random number table in the 15th control example. [Figure 439] (a) is a block diagram showing the configuration of the jackpot type selection table set in the ROM of the main control device in the 15th control example, (b) is a diagram showing the typical contents of the special chart 1 jackpot type selection table in the 15th control example, (c) is a diagram showing the typical contents of the special chart 2 jackpot type selection table in the 15th control example, and (d) is a diagram showing the typical contents of the time-saving granting table set in the ROM of the main control device in the 15th control example. [Fig. 440] This is a diagram showing the specified contents of the small win type selection table set in the ROM of the main control device in the 15th control example. [Figure 441] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 15th control example, and (b) is a diagram showing the specified contents of the normal variation pattern table in the 15th control example. [Figure 442] A diagram showing the specified contents of the time-saving fluctuation pattern table in the 15th control example. [Figure 443] (a) is a diagram showing a schematic representation of the contents of the time-saving random number table set in the ROM of the main control device in the 15th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 15th control example. [Figure 444](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 15th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 15th control example. [Figure 445] (a) is a block diagram showing the configuration of the presentation mode selection table set in the ROM of the audio lamp control device of the pachinko machine in the 15th control example, (b) is a diagram showing the typical contents of the time-saving presentation mode setting A table in the 15th control example, and (c) is a diagram showing the typical contents of the time-saving presentation mode setting B table in the 15th control example. [Figure 446] A diagram showing a schematic diagram of the specified contents of the V icon acquisition performance setting table set in the ROM of the voice lamp control device of the pachinko machine in the 15th control example. [Figure 447] FIG. 16 shows the game flow in the fifteenth control example. [Figure 448] 23 is a flowchart showing the update process executed by the MPU in the main control device in the fifteenth control example. [Figure 449] 16 is a flowchart showing the time-saving update process for small wins executed by the MPU in the main control device in the 15th control example. [Figure 450] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 15th control example. [Figure 451] 16 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 15th control example. [Figure 452] 16 is a flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 453] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 454] A flowchart showing the V icon acquisition effect setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 455]A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 15th control example. [Figure 456] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 457] A flowchart showing the performance mode selection process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 458] A flowchart showing the time-saving performance mode setting process executed by the MPU in the voice lamp control device in the 15th control example. [Figure 459] (a) is a diagram showing an example of a V icon acquisition display screen displayed on the third pattern display device in the first variant of the 15th control example, and (b) is a diagram showing an example of a display screen when a V icon is activated during the special pattern change of a small prize A win displayed on the third pattern display device in the first variant of the 15th control example. [Figure 460] (a) is a diagram showing an example of a presentation screen when a V icon is activated during the change of the special pattern of a small win B displayed on the third pattern display device in the first variant of the 15th control example, and (b) is a diagram showing an example of a presentation screen when a new V hold is acquired during the change of the special pattern of a small win B displayed on the third pattern display device in the first variant of the 15th control example. [Figure 461] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the first variant of the 15th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the first variant of the 15th control example. [Figure 462] A diagram showing a schematic diagram of the specified contents of the V icon display mode setting table set in the ROM of the voice lamp control device of a pachinko machine in the first variant of the 15th control example. [Figure 463] A flowchart showing the V icon acquisition effect setting process executed by the MPU in the voice lamp control device in the first variant of the 15th control example. [Fig. 464] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the first variant of the 15th control example. [Figure 465] A flowchart showing the time-saving performance mode setting process executed by the MPU in the voice lamp control device in the first variant of the 15th control example. [Figure 466] This is a front view of a pachinko machine in a modified example of the thirteenth control example, in which the upper role is positioned in a protruding position. [Figure 467] (a) is a diagram showing an example of the presentation mode when a data display device-linked jackpot notification display is executed in a modified example of the 13th control example, and a jackpot is initiated with the upper role device positioned in a protruding position; (b) is a diagram showing an example of the presentation mode when a data display device-linked jackpot notification display is executed in a modified example of the 13th control example, and the timing has come when a jackpot is actually announced. [Fig. 468] (a) is a diagram showing an example of a presentation screen during the second special state displayed on the third pattern display device in the first variant of the 12th control example, and (b) is a diagram showing an example of a presentation screen at the end of the second special state displayed on the third pattern display device in the 12th control example. [Figure 469] 23 is a flowchart showing a state transition variation discarding process executed by an MPU in the main control device in the first modified example of the twelfth control example. [Figure 470] A flowchart showing the second probability variable state presentation setting process executed by the MPU in the voice lamp control device in the first modified example of the twelfth control example. [Figure 471] (a) and (b) are figures showing an example of a variable display mode executed by the third pattern display device when the lottery result for a special pattern during normal play in the 16th control example corresponds to a winning time-saving pattern. [Figure 472](a) is a diagram showing an example of an additional effect executed in the third pattern display device during chance time in the 16th control example, and (b) is a diagram showing an example of an end waiting effect executed when the remaining number of chance times in the 16th control example is less than 10. [Fig. 473] A figure showing an example of a chance time end effect displayed on the third pattern display device in the 16th control example. [Fig. 474] This figure shows the transition of the presentation pattern when a special pattern lottery performed 25 times before the ceiling number of lottery draws is reached in the 16th control example, and a time-saving pattern with 50 time-saving draws is won. [Figure 475] 10(a) and 10(b) are diagrams showing an example of a variable display mode for showing the result of the first special symbol lottery performed after the ceiling number of lotteries has been reached in the 16th control example. [Figure 476] 16(a) and 16(b) are diagrams showing an example of a ceiling-boosting effect displayed on the third pattern display device in the 16th control example. [Figure 477] This figure shows an example of a ceiling-raising effect that is executed after the time-saving state based on reaching the ceiling number of lottery draws has ended at least once in the 16th control example. [Figure 478] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 16th control example. [Figure 479] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 16th control example. [Figure 480] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 16th control example, (b) is a diagram showing the prescribed contents of the ceiling tilt table in the 16th control example, and (c) is a diagram showing the prescribed contents of the ceiling reach table in the 16th control example. [Figure 481](a) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 16th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 16th control example. [Figure 482] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 16th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 16th control example. [Figure 483] 16 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 16th control example. [Figure 484] 16 is a flowchart showing the startup process executed by the MPU in the main control device in the 16th control example. [Figure 485] 16 is a flowchart showing the setting value control process executed by the MPU in the main control device in the 16th control example. [Figure 486] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 487] A flowchart showing the normal mode performance setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 488] A flowchart showing the variation pattern setting process executed by the MPU in the voice lamp control device in the 16th control example. [Figure 489] A flowchart showing the ceiling-related performance setting process executed by the MPU in the audio lamp control device in the 16th control example. [Figure 490] (a) and (b) are figures showing an example of the variable display mode when the result of the special drawing performed the first time after power-on with a RAM clear operation in the 17th control example is a small win. [Figure 491] A block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 17th control example. [Figure 492]A block diagram showing the configuration of the RAM in the main control device of the pachinko machine in the 17th control example. [Figure 493] (a) is a block diagram showing the configuration of the fluctuation pattern scenario table set in the ROM of the main control device in the 17th control example, and (b) is a diagram showing the specified contents of the post-win table in the 17th control example. [Figure 494] (a) is a diagram showing a schematic diagram of the contents of the table for use after a small win in the 17th control example, and (b) is a diagram showing a schematic diagram of the contents of the table for reaching the ceiling in the 17th control example. [Figure 495] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 17th control example. [Figure 496] A flowchart showing the first special pattern variation pattern selection process executed by the MPU in the main control device in the 17th control example. [Figure 497] 23 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the seventeenth control example. [Figure 498] A flowchart showing the special diagram 1 deviation stop processing executed by the MPU in the main control unit in the 17th control example. [Figure 499] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the seventeenth control example. [Figure 500] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 17th control example. [Figure 501] A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the 17th control example. [Figure 502] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 17th control example. [Figure 503](a) is a diagram showing an example of a presentation mode executed by the third pattern display device in the 18th control example between the end of the chance time and the consumption of all reserved balls of the second special pattern that were reserved at the end of the chance time, and (b) is a diagram showing an example of a presentation mode executed by the third pattern display device in the 18th control example between the end of the chance time and the number of special pattern draws being 20 or less. [Figure 504] A figure showing an example of the presentation mode when the ceiling number of lottery draws is reached during special mode in the 18th control example. [Figure 505] A figure showing the transition of the presentation style after the end of chance time in the 18th control example. [Figure 506] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 18th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 18th control example. [Figure 507] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 18th control example, (b) is a diagram showing the specified contents of the table for notifying the end of time reduction in the 18th control example, and (c) is a diagram showing the specified contents of the table for notifying the end of time reduction in the 18th control example. [Figure 508] (a) is a block diagram showing the configuration of the fluctuation pattern scenario table set in the ROM of the main control device in the 18th control example, (b) is a diagram showing the schematic contents of the table for use after a win in the 18th control example, and (c) is a diagram showing the schematic contents of the table for use after reaching the ceiling in the 18th control example. [Figure 509] A diagram showing the specified contents of the table for use after the time reduction ends in the 18th control example. [Figure 510] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 18th control example. [Figure 511] This is a flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 18th control example. [Figure 512] 19 is a flowchart showing the update process executed by the MPU in the main control device in the 18th control example. [Figure 513] 19 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 18th control example. [Figure 514] 18 is a flowchart showing the startup process executed by the MPU in the main control device in the 18th control example. [Figure 515] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 18th control example. [Figure 516] A flowchart showing the ceiling-related performance setting process executed by the MPU in the audio lamp control device in the 18th control example. [Figure 517] FIG. 20 is a front view of a pachinko machine in a 19th control example. [Figure 518] A front view of the game board of a pachinko machine in the 19th control example. [Figure 519] FIG. 20 is a rear view of the pachinko machine in the 19th control example. [Figure 520] 19(a) is a front view of the effect button of the pachinko machine in the 19th control example, and FIG. 19(b) is a front view of the selection button of the pachinko machine in the 19th control example. [Figure 521] (a) is a schematic diagram showing the decorative movable device of the pachinko machine in the 19th control example when it is in a stored state, and (b) is a schematic diagram showing the decorative movable device of the pachinko machine in the 19th control example when it is in a movable state. [Figure 522] A disassembled front oblique view of the V winning device in the 19th control example. [Figure 523] This is an operation diagram of the V winning device in the 19th control example, viewed from the back. [Figure 524](a) is a diagram showing an example of a display screen during special pattern change when the reel displayed on the third pattern display device in the 19th control example is stored, and (b) is a diagram showing an example of display screen 1 when the reel displayed on the third pattern display device in the 19th control example is movable and the reserved color is changed. [Figure 525] (a) is a diagram showing an example of display screen 2 when the reel displayed on the third pattern display device in the 19th control example is movable and the reserved color is variable, and (b) is a diagram showing an example of display screen 3 when the reel displayed on the third pattern display device in the 19th control example is movable and the reserved color is variable. [Figure 526] (a) is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 19th control example is changed, and (b) is a diagram showing an example of a display screen 1 when the reel displayed on the third pattern display device in the 19th control example is moved and part of the reserved color is moved to the adjacent reserved. [Figure 527] (a) is a diagram showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 19th control example moves and part of the reserved color moves to the adjacent reserved area, and (b) is a diagram showing an example of the display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 19th control example is changed. [Figure 528] (a) is a diagram showing an example of a display screen when the reel displayed on the third pattern display device in the 19th control example moves and the reserved pattern changes independently, and (b) is a diagram showing an example of a display screen when the reel is stored after the reserved color displayed on the third pattern display device in the 19th control example changes independently. [Figure 529] (a) is a diagram showing a schematic diagram of the relationship between the color of the reserved pattern and the expected probability of winning the jackpot in the 19th control example, and (b) is a diagram showing a schematic diagram of the variable color pattern of the reserved pattern in the 19th control example. [Fig. 530](a) is a figure showing an example of a demo screen displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of a light intensity adjustment screen (with special features) displayed on the third pattern display device in the 19th control example. [Figure 531] (a) is a figure showing an example of an adjustment completion screen when the decision button displayed on the third pattern display device in the 19th control example is operated, and (b) is a figure showing an example of a display screen when special pattern variation begins during light intensity adjustment displayed on the third pattern display device in the 19th control example. [Fig. 532] A figure showing an example of a light intensity adjustment screen displayed on the third pattern display device during a prohibited role in the 19th control example. [Figure 533] (a) is a figure showing an example of a display screen displayed on the third pattern display device in the 19th control example when the shutter closing reach begins, and (b) is a figure showing an example of a display screen displayed on the third pattern display device in the 19th control example when the shutter closing reach continues. [Fig. 534] (a) is a figure showing an example of a display screen of the fifth stage of the shutter closing approach displayed on the third pattern display device in the 19th control example, and (b) is a figure showing an example of a display screen of the sixth stage of the shutter closing approach displayed on the third pattern display device in the 19th control example. [Fig. 535] (a) is a diagram showing an example of a display screen when a capsule is acquired at the third stage of the shutter closing reach displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a display screen when a capsule acquired at the fifth stage of the shutter closing reach displayed on the third pattern display device in the 19th control example is released. [Fig. 536] (a) is a diagram showing an example of a display screen when a branching effect is executed during a reach effect displayed on the third pattern display device in the 19th control example, and (b) is a diagram showing an example of a display screen at the end of a special movie when a button operation is executed during a branching effect displayed on the third pattern display device in the 19th control example. [Figure 537]A figure showing an example of the display screen at the end of a special movie if no button is operated during the branching effect displayed on the third pattern display device in the 19th control example. [Figure 538] This is a timing chart that schematically shows the relationship between the special movie presentation time and the special chart change time in the 19th control example, where (a) is a timing chart when no button operation is performed during the branch presentation in the 19th control example, and (b) is a timing chart when a button operation is performed during the branch presentation in the 19th control example. [Fig. 539] A block diagram showing the electrical configuration of a pachinko machine in the 19th control example. [Fig. 540] FIG. 22 is a diagram showing a schematic configuration of various counters in the 19th control example. [Figure 541] FIG. 20(a) is a block diagram showing the configuration of the ROM of the main control device in the 19th control example, and FIG. 20(b) is a block diagram showing the configuration of the RAM of the main control device in the 19th control example. [Fig. 542] A diagram showing a schematic diagram of the prescribed contents of the first winning random number table set in the ROM of the main control device in the 19th control example. [Figure 543] (a) is a diagram showing a schematic representation of the contents of the first winning type selection table set in the ROM of the main control device in the 19th control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table in the 19th control example. [Fig. 544] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 19th control example, (b) is a diagram showing the typical contents of the variation pattern table for jackpots in the 19th control example, (c) is a diagram showing the typical contents of the variation pattern table for misses (normal) in the 19th control example, and (d) is a diagram showing the typical contents of the variation pattern table for misses (probable hit, time-saving) in the 19th control example. [Figure 545](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 19th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 19th control example. [Figure 546] (a) is a diagram showing a schematic representation of the prescribed contents of the reserve change effect lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 19th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the reserve color selection table set in the ROM of the sound lamp control device of the pachinko machine in the 19th control example. [Figure 547] A diagram showing a schematic diagram of the specified contents of the hold change scenario selection table set in the ROM of the voice lamp control device of the pachinko machine in the 19th control example. [Fig. 548] A diagram showing a schematic diagram of the prescribed contents of the shutter closing reach selection table set in the ROM of the voice lamp control device of the pachinko machine in the 19th control example. [Fig. 549] A diagram showing a schematic diagram of the specified contents of the operation scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 19th control example. [Fig. 550] 20 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the 19th control example. [Figure 551] 19 is a flowchart showing the special pattern variation processing executed by the MPU in the main control device in the 19th control example. [Figure 552] A flowchart showing the special pattern jackpot determination process executed by the MPU in the main control device in the 19th control example. [Figure 553] A flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the 19th control example. [Figure 554] 23 is a flowchart showing the update process executed by the MPU in the main control device in the 19th control example. [Figure 555] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 19th control example. [Figure 556] 20 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 19th control example. [Figure 557] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 19th control example. [Figure 558] 20 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 19th control example. [Figure 559] 23 is a flowchart showing NMI interrupt processing executed by the MPU in the main control device in the 19th control example. [Fig. 560] 20 is a flowchart showing the startup process executed by the MPU in the main control device in the 19th control example. [Fig. 561] 20 is a flowchart showing the main processing executed by the MPU in the main control device in the 19th control example. [Fig. 562] 19 is a flowchart showing the jackpot control process executed by the MPU in the main control device in the 19th control example. [Fig. 563] 19 is a flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 19th control example. [Fig. 564] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 19th control example. [Figure 565] 23 is a flowchart showing the notification process executed by the MPU in the main control device in the 19th control example. [Fig. 566] A flowchart showing the winning processing executed by the MPU in the main control device in the 19th control example. [Fig. 567] 20 is a flowchart showing the above processing executed by the MPU in the main control device in the 19th control example. [Fig. 568] 20 is a flowchart showing the startup process executed by the MPU in the main control device in the 19th control example. [Fig. 569]19 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 570] 20 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 19th control example. [Figure 571] 20 is a flowchart showing a state command receiving process executed by an MPU in a voice lamp control device in the 19th control example. [Figure 572] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 573] A flowchart showing the special prize information command processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 574] A flowchart showing the hold effect setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 575] A flowchart showing the composite hold change presentation setting process executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 576] 19 is a flowchart showing the stop command processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 577] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 578] A flowchart showing the ending processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 579] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 580] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 19th control example. [Figure 581]A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 582] A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the voice lamp control device in the 19th control example. [Fig. 583] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 584] 20 is a flowchart showing the decision button operation processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 585] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 19th control example. [Fig. 586] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 19th control example. [Figure 587] (a) is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the second half of the variable performance period when normal mode displayed on the third pattern display device is set in the 20th control example, and (b) is a diagram showing an example of a display screen when a change operation to chance up mode is performed during the first half of the variable performance period when normal mode displayed on the third pattern display device is set in the 19th control example. [Figure 588] (a) is a diagram showing an example of a display screen when a mode is selected during a miss fluctuation displayed on the third pattern display device in the 20th control example, and (b) is a diagram showing an example of a display screen when a mode is selected during a jackpot fluctuation displayed on the third pattern display device in the 19th control example. [Figure 589] (a) is a diagram showing a schematic diagram of the configuration of the presentation mode selection area during a miss fluctuation in the 20th control example, and (b) is a diagram showing a schematic diagram of the configuration of the presentation mode selection area during a jackpot fluctuation in the 19th control example. [Fig. 590]This figure shows an example of a presentation when the decision button to switch to chance up mode is operated during the latter half of the variation presentation period in the jackpot variation displayed on the third pattern display device in the 20th control example. [Fig. 591] (a) is a diagram showing an example of a display screen when the reel moves during the change of the special pattern displayed on the third pattern display device in the 20th control example, and (b) is a diagram showing an example of a display screen 1 when the reel displayed on the third pattern display device in the 20th control example is completely closed. [Fig. 592] A figure showing an example of the display screen 2 when the reel displayed on the third pattern display device in the 20th control example is completely closed. [Fig. 593] This is a timing chart showing the flow of setting the changing effects during special chart change when the effect custom selection operation is not performed during special chart change in the 20th control example. [Fig. 594] This is a timing chart showing the relationship between the flow of setting the changing performance during special chart change and the performance custom selection operation when a performance custom selection operation is performed during special chart change in the 20th control example and the performance mode is changed during special chart change. [Fig. 595] This is a timing chart showing the relationship between the effect custom selection operation and the flow for setting the change effect during the special chart change when a custom effect selection operation is performed during the special chart change in the 20th control example and switching from the next change occurs. [Fig. 596] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 20th control example. [Figure 597] A diagram showing a schematic diagram of the specified contents of the performance custom information table set in the ROM of the sound lamp control device of the pachinko machine in the 20th control example. [Fig. 598] This is a diagram showing a schematic diagram of the contents of the second half preview performance selection table set in the ROM of the audio lamp control device of the pachinko machine in the 20th control example. [Figure 599] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 20th control example. [Figure 600]A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the voice lamp control device in the 20th control example. [Figure 601] A flowchart showing the ongoing hold change presentation setting process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 602] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 603] A flowchart showing the performance customization selection process executed by the MPU in the voice lamp control device in the 20th control example. [Figure 604] 13 is a flowchart showing the decision button operation processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 605] A flowchart showing the performance customization execution process performed by the MPU in the voice lamp control device in the 20th control example. [Figure 606] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 607] A flowchart showing the variable presentation update processing executed by the MPU in the voice lamp control device in the 20th control example. [Figure 608] This is a rear view of the pachinko machine in the 21st control example. [Figure 609] (a) to (d) are schematic diagrams showing the procedure for changing settings in the 21st control example, and (e) to (g) are schematic diagrams showing the procedure for confirming settings in the 21st control example. [Figure 610] (a) is a diagram showing an example of a presentation in which a character corresponding to the previous stopped pattern speaks when the special pattern executed in the 21st control example starts to change, and (b) is a diagram showing an example of a setting suggestion presentation in which the next change starts after the pattern stops in a special combination (7 reach miss) executed in the 21st control example. [Figure 611](a) is a diagram showing an example of a display screen when a character corresponding to a stopped pattern is talking during a demo performance executed in the 21st control example, and (b) is a diagram showing an example of a display screen when a character is talking while the voice is fixed during a demo performance executed in the 21st control example. [Figure 612] (a) is a diagram showing an example of a hold color change precursor display screen displayed on the third pattern display device in the 21st control example, (b) is a diagram showing an example of a hold color change precursor display screen (when the special pattern stops) displayed on the third pattern display device in the 21st control example, (c) is a diagram showing an example of a hold shift chance performance display screen 1 (jump) displayed on the third pattern display device in the 21st control example, and (d) is a diagram showing an example of a hold shift chance performance display screen 2 (high speed) displayed on the third pattern display device in the 21st control example. [Figure 613] A block diagram showing the electrical configuration of a pachinko machine in the 21st control example. [Figure 614] A block diagram showing the configuration of the audio output device of a pachinko machine in the 21st control example. [Figure 615] This is a diagram showing a schematic diagram of the specified contents of the special pattern jackpot random number table set in the ROM of the main control device of the pachinko machine in the 21st control example. [Figure 616] A block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 21st control example. [Figure 617] A block diagram showing the configuration of the ROM within the voice lamp control device of a pachinko machine in the 21st control example. [Figure 618] A diagram showing a schematic diagram of the prescribed contents of the voice command selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Figure 619] A diagram showing a schematic diagram of the prescribed contents of the pending action selection table set in the ROM of the voice lamp control device of the pachinko machine in the 21st control example. [Figure 620] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 21st control example. [Figure 621] (a) is a block diagram showing the configuration of the ROM within the audio output device of a pachinko machine in the 21st control example, and (b) is a block diagram showing the configuration of the RAM within the audio output device of a pachinko machine in the 21st control example. [Figure 622] 23 is a flowchart showing the startup process executed by the MPU in the main control device in the 21st control example. [Figure 623] 23 is a flowchart showing the setting value control process executed by the MPU in the main control device in the 21st control example. [Figure 624] 21 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 21st control example. [Figure 625] 21 is a flowchart showing the standby processing executed by the MPU in the voice lamp control device in the 21st control example. [Figure 626] 23 is a flowchart showing a command determination process executed by the MPU in the main control device in the 21st control example. [Figure 627] 23 is a flowchart showing a state command receiving process executed by the MPU in the main control device in the 21st control example. [Figure 628] 21 is a flowchart showing the stop symbol type setting process executed by the MPU in the main control device in the 21st control example. [Figure 629] 23 is a flowchart showing stop command processing executed by the MPU in the main control device in the 21st control example. [Figure 630] A flowchart showing the hold effect execution process at the start of fluctuation, performed by the MPU in the main control device in the 21st control example. [Figure 631] 23 is a flowchart showing the pending action determination process executed by the MPU in the main control device in the 21st control example. [Figure 632] 23 is a flowchart showing a main process executed by an MPU in the audio output device in the 21st control example. [Figure 633]23 is a flowchart showing a command determination process executed by an MPU in the audio output device in the 21st control example. [Figure 634] 23 is a flowchart showing an audio setting process executed by an MPU in the audio output device in a 21st control example. [Figure 635] (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the pattern stock is completed. [Figure 636] (a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 22nd control example disappears from the screen, and (b) is a diagram showing an example of a display screen when the reach pattern is switched to the stocked pattern displayed on the third pattern display device in the 22nd control example. [Figure 637] (a) is a diagram showing a schematic configuration of the liquid crystal display of the third pattern display device in the 22nd control example, (b) is a diagram showing an example of a display screen displayed on the auxiliary image layer of the third pattern display device in the 22nd control example, (c) is a diagram showing an example of a display screen displayed on the main image layer of the third pattern display device in the 22nd control example, and (d) is a diagram showing an example of a display screen displayed on the sub-image layer of the third pattern display device in the 22nd control example. [Figure 638] (a) is a diagram showing an example of a display screen when the main image layer of the third pattern display device in the 22nd control example is in normal display and the transmittance of the auxiliary image layer is 100%, and (b) is a diagram showing an example of a display screen when the main image layer of the third pattern display device in the 22nd control example is displayed at scale A and the transmittance of the auxiliary image layer is 0%. [Figure 639] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 22nd control example. [Figure 640] A diagram showing a schematic diagram of the prescribed contents of the pattern stock reach selection table set in the ROM of the sound lamp control device of the pachinko machine in the 22nd control example. [Figure 641] A block diagram showing the electrical configuration within the display control device of a pachinko machine in the 22nd control example. [Figure 642] FIG. 22 is a diagram schematically illustrating an example of a drawing list in the 22nd control example. [Figure 643] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 22nd control example. [Figure 644] 23 is a flowchart showing a command determination process executed by an MPU in the display control device in the 22nd control example. [Figure 645] 23 is a flowchart showing a modification command process executed by an MPU in the display control device in the 22nd control example. [Figure 646] 23 is a flowchart showing a drawing process executed by an MPU in the display control device in the 22nd control example. [Figure 647] (a) is a diagram showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the pattern stock reach begins, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in the 22nd control example when the pattern stock is completed. [Figure 648] (a) is a diagram showing an example of a display screen when the stocked pattern displayed on the third pattern display device in the 22nd control example moves, and (b) is a diagram showing an example of a display screen when a new reach line is formed from the stocked pattern displayed on the third pattern display device in the 22nd control example. [Figure 649] (a) is a diagram showing a gaming machine in a state where the large sword feature is movable in a modified example of the 19th control example, and (b) is a diagram showing an example of a display screen when a special pattern change is started while the light intensity displayed on the third pattern display device in the 19th control example is being adjusted. [Figure 650](a) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third display device in a modified version of the 19th control example, and (b) is a figure showing an example of a display screen when a modified version of the shutter closing reach is developed and displayed on the third pattern display device in a modified version of the 19th control example. [Figure 651] (a) is a diagram showing an example of a display screen displayed on the third display device in a modified example of the 19th control example when a branching effect of a shutter closing reach occurs, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device in a modified example of the 19th control example when the shutter is fully opened. [Figure 652] (a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the 23rd control example, and (b) is a figure showing an example of a preemptive attack screen for the battle performance displayed on the third pattern display device in the 23rd control example. [Figure 653] (a) is a figure showing an example of a battle effect button press instruction screen displayed on the third pattern display device in the 23rd control example, and (b) is a figure showing an example of a battle effect button press screen displayed on the third pattern display device in the 23rd control example. [Figure 654] A figure showing an example of a screen displayed on the third pattern display device while the battle effect button is pressed and held in the 23rd control example. [Figure 655] (a) and (b) are diagrams showing an example of the flow of gauge reduction when the button displayed on the third pattern display device is repeatedly pressed in the 23rd control example. [Figure 656] 13(a) to 13(d) are diagrams showing an example of the flow of gauge reduction when a button displayed on the third pattern display device is pressed and held in the 23rd control example. [Figure 657] (a) is a diagram showing an example of a display screen displayed on the third pattern display device at the start of the subjugation performance in the 23rd control example, and (b) is a diagram showing an example of the first start screen displayed on the third pattern display device in the 23rd control example. [Figure 658](a) is a figure showing an example of the first attack screen displayed on the third pattern display device in the 23rd control example, and (b) is a figure showing an example of the second start screen displayed on the third pattern display device in the 23rd control example. [Figure 659] (a) is a figure showing an example of the second attack screen displayed on the third pattern display device in the 23rd control example, and (b) is a figure showing an example of the third start screen displayed on the third pattern display device in the 23rd control example. [Figure 660] A figure showing an example of the third attack screen displayed on the third pattern display device in the 23rd control example. [Figure 661] A figure showing an example of a chance-up effect screen during normal fluctuations displayed on the third pattern display device in the 23rd control example. [Figure 662] A diagram showing the number of times the special pattern changes and the content of the chance-up effect executed in the 23rd control example. [Figure 663] A block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 23rd control example. [Figure 664] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 23rd control example. [Figure 665] A diagram showing a schematic diagram of the specified contents of the long press performance scenario table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 666] (a) is a diagram showing a schematic representation of the contents of the final HP selection table when a miss occurs, which is set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the entry lottery table, which is set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 667] A diagram showing a schematic diagram of the contents of the release lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 668]A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device of the pachinko machine in the 23rd control example. [Figure 669] (a) is a diagram showing a schematic representation of the contents of the chance announcement lottery table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example, and (b) is a diagram showing a schematic representation of the contents of the chance mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 23rd control example. [Figure 670] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 671] A flowchart showing the time-saving state presentation mode determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 672] A flowchart showing the process of determining the special-variant state presentation mode executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 673] A flowchart showing the normal state presentation mode determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 674] A flowchart showing the defeat reach presentation determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 675] A flowchart showing the chance-up effect determination process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 676] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 677] A flowchart showing the long press effect setting process executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 678] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 679]23 is a flowchart showing the long press processing executed by the MPU in the voice lamp control device in the 23rd control example. [Figure 680] A front view schematically showing the game board of a pachinko machine in the 24th control example. [Figure 681] 13(a) and 13(b) are diagrams showing an example of the opening effect of a jackpot displayed on the third pattern display device in the 24th control example. [Figure 682] (a) is a diagram showing an example of the opening effect of a jackpot displayed on the third pattern display device in the 24th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device during the time-saving state in the 24th control example. [Figure 683] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a remaining time addition effect is executed during the time-saving state in the 24th control example. [Figure 684] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a continuation rate increase effect is executed during the time-shortening state in the 24th control example. [Figure 685] (a) and (b) are figures showing an example of the display mode of the third pattern display device when the final judgment presentation is executed after the time-saving state ends in the 24th control example. [Figure 686] A figure showing the change over time in the presentation pattern after winning the jackpot in the 24th control example. [Figure 687] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 24th control example. [Figure 688](a) is a diagram showing a schematic representation of the prescribed contents of the first winning random number table set in the ROM of the main control unit in the 24th control example; (b) is a diagram showing a schematic representation of the prescribed contents of the second winning random number table set in the ROM of the main control unit in the 24th control example; (c) is a diagram showing a schematic representation of the prescribed contents of the small winning random number table set in the ROM of the main control unit in the 24th control example; and (d) is a diagram showing a schematic representation of the prescribed contents of the direct winning table in the 24th control example. [Figure 689] A diagram showing a schematic diagram of the prescribed contents of the V hit table in the 24th control example. [Fig. 690] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 24th control example, and (b) is a diagram showing the specified contents of the S rank table in the 24th control example. [Figure 691] (a) is a diagram showing a schematic representation of the contents of the table for A rank in the 24th control example, and (b) is a diagram showing a schematic representation of the contents of the table for one change after the time reduction ends in the 24th control example. [Figure 692] (a) is a diagram showing the schematic contents of the normal state fluctuation pattern scenario table set in the ROM of the main control device in the 24th control example, and (b) is a diagram showing the rush performance for each rank. [Figure 693] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 24th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 24th control example. [Figure 694] (a) is a diagram showing a schematic representation of the prescribed contents of the rank-up performance table set in the ROM of the sound lamp control device of the pachinko machine in the 24th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the rank-up discrimination table set in the ROM of the sound lamp control device of the pachinko machine in the 24th control example. [Figure 695]A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 24th control example. [Figure 696] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 24th control example. [Figure 697] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 24th control example. [Figure 698] A flowchart showing the special chart 1 game status update processing executed by the MPU in the main control device in the 24th control example. [Figure 699] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 24th control example. [Figure 700] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 24th control example. [Figure 701] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 24th control example. [Figure 702] 23 is a flowchart showing the small prize lottery processing executed by the MPU in the main control device in the 24th control example. [Fig. 703] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 24th control example. [Fig. 704] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 24th control example. [Figure 705] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 24th control example. [Figure 706] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 24th control example. [Fig. 707]A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 24th control example. [Fig. 708] A flowchart showing the performance update processing performed by the MPU in the voice lamp control device in the 24th control example. [Figure 709] A flowchart showing the processing during the final judgment performance executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 710] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 24th control example. [Figure 711] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 712] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 713] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 24th control example. [Fig. 714] A front view schematically showing the game board of a pachinko machine in the 25th control example. [Fig. 715] (a) is a diagram showing an example of the display mode displayed on the third pattern display device during the special variable state in the 25th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a special pattern 1 jackpot fluctuation starts during the special variable state in the 25th control example. [Fig. 716] (a) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 25th control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 1 jackpot fluctuation has elapsed, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device when, in the 25th control example, a special chart 1 jackpot fluctuation starts during a special variable state and the fluctuation time of the special chart 2 small jackpot fluctuation has elapsed before the fluctuation time of the special chart 1 jackpot fluctuation has elapsed. [Fig. 717] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 25th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 25th control example. [Fig. 718] (a) is a diagram showing a schematic representation of the contents of the first win random number table set in the ROM of the main control device in the 25th control example, (b) is a diagram showing a schematic representation of the contents of the big win type selection table set in the ROM of the main control device in the 25th control example, and (c) is a diagram showing a schematic representation of the contents of the small win random number table set in the ROM of the main control device in the 25th control example. [Fig. 719] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 25th control example, and (b) is a diagram showing the schematic contents of the table for the special rate and time reduction in the 25th control example. [Fig. 720] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 25th control example. [Fig. 721] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 25th control example. [Fig. 722] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 25th control example. [Fig. 723] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 25th control example. [Fig. 724] 25 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the 25th control example. [Fig. 725] 13(a) and 13(b) are diagrams showing the subtraction timing of the number of time-shortening times in the 25th control example. [Fig. 726] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 25th control example. [Fig. 727]13 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the 25th control example. [Fig. 728] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 25th control example. [Fig. 729] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 25th control example. [Fig. 730] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 25th control example. [Fig. 731] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 25th control example. [Fig. 732] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 733] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 734] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 25th control example. [Fig. 735] (a) is a diagram showing an example of the display mode displayed on the third pattern display device when the special rate is in a special rate state and the special rate rate super UP zone is set in the 26th control example, and (b) is a diagram showing an example of the display mode displayed on the third pattern display device when a pinch effect is executed when a special rate 2 small win variation or a special rate 2 miss variation is executed during the special rate rate super UP zone in the 26th control example. [Fig. 736] This figure shows an example of the display mode of the third pattern display device at the end of a pinch effect executed based on the execution of a special chart 2 small win variation during the super UP zone of the probability of a special change in the 26th control example. [Fig. 737](a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 26th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 26th control example. [Fig. 738] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 26th control example. [Fig. 739] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 26th control example, (b) is a diagram showing the typical contents of the zone table in the 26th control example, and (c) is a diagram showing the typical contents of the special rate / time reduction table in the 26th control example. [Fig. 740] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 26th control example. [Fig. 741] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 26th control example. [Fig. 742] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 26th control example. [Fig. 743] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 26th control example. [Fig. 744] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 745] This is a flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 746] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 26th control example. [Fig. 747](a) is a diagram showing an example of a display mode displayed on the third pattern display device during the special state in the 27th control example, and (b) is a diagram showing an example of a display mode displayed on the third pattern display device during the time-saving state in the 27th control example. [Fig. 748] (a) is a block diagram showing the configuration of the ROM in the main control device of a pachinko machine in the 27th control example, and (b) is a block diagram showing the configuration of the RAM in the main control device of a pachinko machine in the 27th control example. [Fig. 749] A diagram showing a schematic diagram of the contents of the jackpot type selection table set in the ROM of the main control device in the 27th control example. [Fig. 750] (a) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 27th control example, (b) is a diagram showing the typical contents of the time-saving table in the 27th control example, and (c) is a diagram showing the typical contents of the guaranteed variable table in the 27th control example. [Fig. 751] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 27th control example. [Fig. 752] 27 is a flowchart showing the update process at the start of fluctuations executed by the MPU in the main control device in the 27th control example. [Fig. 753] 13 is a flowchart showing the update process when fluctuations stop, which is executed by the MPU in the main control device in the 27th control example. [Fig. 754] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 27th control example. [Fig. 755] A flowchart showing the status command receiving process executed by the MPU in the voice lamp control device in the 27th control example. [Fig. 756](a) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state set based on the occurrence of a time-saving pattern winning during the normal state in the first variant of the 24th control example, and (b) is a diagram showing an example of the display mode of the third pattern display device in the time-saving state reset based on the occurrence of a time-saving pattern winning during the time-saving state in the first variant of the 24th control example. [Fig. 757] (a) and (b) are figures showing an example of the display mode of the third pattern display device when a time-saving pattern is won during the time-saving state in the second variant of the 24th control example. [Fig. 758] (a) and (b) are figures showing an example of the display mode of the third pattern display device when, in the second variant of the 24th control example, a rank notification effect is executed during a time-saving state that is reset based on the occurrence of a time-saving pattern win during the time-saving state. [Fig. 759] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second variant of the 24th control example. [Fig. 760] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the second variant of the 24th control example. [Fig. 761] A flowchart showing the concealment performance setting process executed by the MPU in the voice lamp control device in the second variant of the 24th control example. [Fig. 762] A flowchart showing the non-secret performance setting process executed by the MPU in the voice lamp control device in the second variant of the 24th control example. [Fig. 763] (a) is a figure showing an example of a battle performance start screen displayed on the third pattern display device in the first performance variant of the 23rd control example, and (b) is a figure showing an example of a preemptive attack screen of the battle performance displayed on the third pattern display device in the first performance variant of the 23rd control example. [Fig. 764] 23(a) to 23(d) are diagrams showing examples of the display of the long button in the first modified effect of the 23rd control example. [Fig. 765]A flowchart showing the time-saving state presentation mode determination process executed by the MPU in the voice lamp control device in the first presentation variant of the 23rd control example. [Fig. 766] (a) is a figure showing an example of an additional performance start screen displayed on the third pattern display device in the second performance variant of the 23rd control example, and (b) is a figure showing an example of a screen showing the performance result of the additional performance displayed on the third pattern display device in the second performance variant of the 23rd control example. [Fig. 767] (a) is a diagram showing an example of a pseudo MAX jackpot presentation start screen displayed on the third pattern display device in the second presentation variant of the 23rd control example, and (b) is a diagram showing an example of a pseudo MAX jackpot presentation in progress screen displayed on the third pattern display device in the second presentation variant of the 23rd control example. [Fig. 768] (a) is a figure showing an example of a pseudo-hold consecutive performance start screen displayed on the third pattern display device in the second performance variant of the 23rd control example, and (b) is a figure showing an example of a pseudo-hold consecutive performance in-progress screen displayed on the third pattern display device in the second performance variant of the 23rd control example. [Fig. 769] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the second presentation variant of the 23rd control example. [Fig. 770] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second performance variant of the 23rd control example. [Fig. 771] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the second presentation variant of the 23rd control example. [Fig. 772] (a) is a diagram showing an example of a presentation screen during a special state displayed on the third pattern display device in the 28th control example, and (b) is a diagram showing an example of a jackpot presentation screen during a special state displayed on the third pattern display device in the 28th control example. [Fig. 773] A block diagram showing the configuration of the probability variable variation pattern table held by the ROM in the main control device of the pachinko machine in the 28th control example. [Fig. 774] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 28th control example. [Fig. 775] A flowchart showing the process of determining the special-variant state presentation mode executed by the MPU in the voice lamp control device in the 28th control example. [Fig. 776] FIG. 29 is a front view of a pachinko machine of a 29th control example. [Fig. 777] A front view of the game board of a pachinko machine of the 29th control example. [Fig. 778] FIG. 29 is a partially enlarged view of the game board of a pachinko machine in the 29th control example. [Fig. 779] A front oblique view of the V winning device of the 29th control example. [Fig. 780] A disassembled front oblique view of the V winning device of the 29th control example. [Fig. 781] This is an operation diagram of the V winning device of the 29th control example, viewed from the back side. [Fig. 782] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 29th control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 29th control example when it is open. [Fig. 783] 13A is a front view of the effect button of the pachinko machine in the 29th control example, and FIG. 13B is a front view of the selection button of the pachinko machine in the 29th control example. [Fig. 784] This is a rear view of the game board of a pachinko machine in the 29th control example. [Fig. 785] 13A is a diagram showing a schematic diagram of the area division setting and the effective line setting of the display screen in the 29th control example, and FIG. 13B is a diagram showing an example of the actual display screen in the 29th control example. [Fig. 786] (a) is a diagram showing an example of a jackpot presentation screen after a normal state jackpot is won, which is displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of an enemy defeat presentation screen, which is displayed on the third pattern display device in the 29th control example. [Fig. 787](a) is a diagram showing an example of a screen during the interval after the end of the second round displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of a successful defeat screen during the 6th round (final round) displayed on the third pattern display device in the 29th control example. [Fig. 788] (a) is a figure showing an example of the third round presentation screen displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of the display screen when a button is pressed on figure 788(a) displayed on the third pattern display device in the 29th control example. [Fig. 789] (a) is a figure showing an example of the display screen when the button is not pressed in Figure 788(a) displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of the successful revival presentation screen during the 6th round (final round) displayed on the third pattern display device in the 29th control example. [Fig. 790] (a) is a figure showing an example of a display screen in the time-saving state (during a rush) displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of a winning screen in the time-saving state (during a rush) displayed on the third pattern display device in the 29th control example. [Fig. 791] (a) is a diagram showing an example of a small win game screen displayed on the third pattern display device in the time-saving state (during rush) in the 29th control example, and (b) is a diagram showing an example of a display screen when a V is won during the initial Aim for V performance period displayed on the third pattern display device in the 29th control example. [Fig. 792] This figure shows an example of the display screen after the initial Aim for V performance period has elapsed, following Figure 791(b) displayed on the third pattern display device in the 29th control example. [Fig. 793] (a) is a diagram showing an example of a display screen of the final fluctuation (miss) of the time-saving state (during a rush) displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of a pull-back performance screen after the time-saving state ends displayed on the third pattern display device in the 29th control example. [Fig. 794](a) is a figure showing an example of a pull-back performance end screen displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of a rush result display screen displayed on the third pattern display device in the 29th control example. [Fig. 795] (a) is a diagram showing an example of a NEXT effect screen (second round of a jackpot during a rush) displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of a NEXT effect result screen (continuous hold, no round promotion) displayed on the third pattern display device in the 29th control example. [Fig. 796] (a) is a diagram showing an example of a NEXT effect result screen (with round promotion) displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of a NEXT effect result screen (with a series of pending wins) displayed on the third pattern display device in the 29th control example. [Fig. 797] (a) is a diagram showing an example of a small win game screen during a consecutive pending state displayed on the third pattern display device in the 29th control example, and (b) is a diagram showing an example of a NEXT presentation screen (with consecutive pending states) during a consecutive pending state displayed on the third pattern display device in the 29th control example. [Fig. 798] This figure shows an example of a display screen when the number of displayed rounds in a continuous hold sequence displayed on the third pattern display device in the 29th control example exceeds the MAX (9 rounds). [Figure 799] (a) is a figure showing an example of a display screen during standby mode displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of a performance mode selection screen displayed on the third pattern display device in the 29th control example. [Figure 800] (a) is a figure showing an example of a stage transition performance screen during special pattern change displayed on the third pattern display device in the 29th control example, and (b) is a figure showing an example of a stage fixation operation screen during special pattern change displayed on the third pattern display device in the 29th control example. [Figure 801] A diagram showing the game flow of a pachinko machine in the 29th control example. [Figure 802]A block diagram showing the electrical configuration of a pachinko machine in the 29th control example. [Figure 803] FIG. 29 is a diagram showing a schematic configuration of various counters in the 29th control example. [Figure 804] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 29th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 29th control example. [Figure 805] (a) is a block diagram showing the configuration of the first winning random number table set in the ROM of the main control device in the 29th control example, (b) is a diagram showing the specified contents of the special pattern 1 random number table set in the ROM of the main control device in the 29th control example, and (c) is a diagram showing the specified contents of the special pattern 2 random number table set in the ROM of the main control device in the 29th control example. [Figure 806] (a) is a block diagram showing the contents of the jackpot type selection table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing a schematic diagram of the contents of the time-saving granting table set in the ROM of the main control device in the 29th control example. [Figure 807] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 29th control example. [Figure 808] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 29th control example, and (b) is a diagram showing the specified contents of the normal variation pattern table set in the ROM of the main control device in the 29th control example. [Figure 809] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern table set in the ROM of the main control device in the 29th control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern table set in the ROM of the main control device in the 29th control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern table set in the ROM of the main control device in the 29th control example. [Figure 810] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 29th control example. [Figure 811] 13A is a block diagram showing the configuration of the ROM of the voice lamp control device in the 29th control example, and FIG. 13B is a block diagram showing the configuration of the RAM of the voice lamp control device in the 29th control example. [Figure 812] (a) is a diagram showing a schematic representation of the contents of the defeat number selection table set in the ROM of the voice lamp control device in the 29th control example, and (b) is a diagram showing a schematic representation of the contents of the defeat performance mode selection table set in the ROM of the voice lamp control device in the 29th control example. [Figure 813] A diagram showing a schematic diagram of the specified contents of the additional / decreasing value selection table set in the ROM of the voice lamp control device in the 29th control example. [Fig. 814] (a) is a diagram showing a schematic representation of the specified contents of the performance stage data table set in the ROM of the voice lamp control device in the 29th control example, and (b) is a diagram showing a schematic representation of the specified contents of the game environment data table set in the ROM of the voice lamp control device in the 29th control example. [Fig. 815] 29 is a flowchart showing the timer interrupt processing executed by the MPU in the main control device in the 29th control example. [Figure 816] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 29th control example. [Fig. 817] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 29th control example. [Fig. 818] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 29th control example. [Fig. 819] This is a flowchart showing the small win start setting process executed by the MPU in the main control device in the 29th control example. [Fig. 820]16 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 29th control example. [Fig. 821] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 29th control example. [Figure 822] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 29th control example. [Figure 823] 23 is a flowchart showing the read-ahead processing executed by the MPU in the main control device in the 29th control example. [Fig. 824] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 29th control example. [Figure 825] 29 is a flowchart showing the through gate passing process executed by the MPU in the main control device in the 29th control example. [Figure 826] 29 is a flowchart showing the V inlet passing process executed by the MPU in the main control device in the 29th control example. [Figure 827] 29 is a flowchart showing V passing processing executed by the MPU in the main control device in the 29th control example. [Fig. 828] 29 is a flowchart showing NMI processing executed by the MPU in the main control device in the 29th control example. [Fig. 829] 29 is a flowchart showing the startup process executed by the MPU in the main control device in the 29th control example. [Fig. 830] 29 is a flowchart showing the main processing executed by the MPU in the main control device in the 29th control example. [Figure 831] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 29th control example. [Figure 832] This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 29th control example. [Figure 833]29 is a flowchart showing the startup process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 834] 29 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 835] 29 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 29th control example. [Fig. 836] 29 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 837] A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 838] 29 is a flowchart showing the winning-related processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 839] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 840] A flowchart showing the in-round performance processing executed by the MPU in the voice and lamp control device in the 29th control example. [Fig. 841] A flowchart showing the first jackpot-related processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 842] A flowchart showing the defeat performance mode determination process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 843] A flowchart showing the presentation processing during the first jackpot round executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 844] A flowchart showing the first interval performance processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 845]This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 846] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 847] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 848] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 849] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 850] A flowchart showing the update processing during small win play executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 851] A flowchart showing the frame button input monitoring and performance processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 852] A flowchart showing the fixed mode setting process executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 853] A flowchart showing the effect button operation processing executed by the MPU in the voice lamp control device in the 29th control example. [Fig. 854] (a) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 30th control example (when special 2 reserve is obtained), and (b) is a diagram showing an example of a small win game screen for reserved players displayed on the third pattern display device in the 30th control example (when special 2 reserve is obtained). [Figure 855] 13 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 30th control example. [Figure 856]This is a flowchart showing the small win control processing executed by the MPU in the main control device in the 30th control example. [Figure 857] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 30th control example. [Fig. 858] 13 is a flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 859] This is a flowchart showing the hold acquisition process during small wins executed by the MPU in the voice lamp control device in the 30th control example. [Fig. 860] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 30th control example. [Figure 861] This is a flowchart showing the guidance mode setting process during small wins executed by the MPU in the voice lamp control device in the 30th control example. [Figure 862] (a) is a diagram showing an example of a display screen when the third special pattern reserved is acquired during the variation of special pattern 1 displayed on the third pattern display device in the 31st control example, and (b) is a diagram showing an example of a display screen in which the action of only the third special pattern reserved pattern displayed on the third pattern display device is shifted in the 31st control example. [Figure 863] (a) is a figure showing an example of a special pattern 1 stop display screen displayed on the third pattern display device in the 31st control example, and (b) is a figure showing an example of a special pattern 1 first change start screen displayed on the third pattern display device in the 31st control example. [Fig. 864] (a) is a figure showing an example of a hold change action display screen displayed on the third pattern display device in the 31st control example, (b) is a figure showing an example of a hold change display screen displayed on the third pattern display device in the 31st control example, and (c) is a figure showing an example of a hold shift display screen displayed on the third pattern display device in the 31st control example. [Figure 865](a) is a figure showing an example of a display screen before the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 31st control example, and (b) is a figure showing an example of a display screen after the stage is changed when the pending pattern action is synchronized, as displayed on the third pattern display device in the 31st control example. [Figure 866] (a) is a diagram showing an example of a display screen before the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 31st control example; (b) is a diagram showing an example of a display screen during the stage change when the pending pattern action is asynchronous, displayed on the third pattern display device in the 31st control example; and (c) is a diagram showing an example of a display screen after the stage is changed when the pending pattern action is asynchronous, displayed on the third pattern display device in the 31st control example. [Figure 867] A block diagram showing the ROM configuration of the voice lamp control device in the 31st control example. [Fig. 868] A diagram showing a schematic diagram of the prescribed contents of the pending action data table set in the ROM of the main control device in the 31st control example. [Fig. 869] A block diagram showing the configuration of the RAM of the voice lamp control device in the 31st control example. [Fig. 870] 31 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the 31st control example. [Figure 871] A flowchart showing the winning command processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 872] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 31st control example. [Figure 873] 13 is a flowchart showing the hold mode determination process executed by the MPU in the voice lamp control device in the 31st control example. [Fig. 874] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 875]A flowchart showing the hold effect update processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 876] A flowchart showing the changing stage transition processing executed by the MPU in the voice lamp control device in the 31st control example. [Figure 877] 13 is a flowchart showing a special mode determination process executed by an MPU in a voice lamp control device in the 31st control example. [Figure 878] A front view of the game board of a pachinko machine in the 32nd control example. [Figure 879] FIG. 32 is a partially enlarged view of the game board of a pachinko machine in the 32nd control example. [Fig. 880] A front oblique view of the V winning device in the 32nd control example. [Figure 881] A disassembled front oblique view of the V winning device in the 32nd control example. [Figure 882] This is an operation diagram of the V winning device in the 32nd control example, viewed from the back. [Figure 883] (a) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 32nd control example when the opening and closing door is closed, and (b) is a schematic diagram of a plan view of the V winning opening of the V winning device in the 32nd control example when the V winning opening is open. [Figure 884] (a) is a schematic diagram showing the decorative movable accessory in the 32nd control example when it is in the stored position, and (b) is a schematic diagram showing the decorative movable accessory in the 32nd control example when it is at its lowest point. [Figure 885] (a) is a schematic diagram showing the right middle part of the decorative movable accessory falling in the 32nd control example, and (b) is a schematic diagram showing the right middle part of the decorative movable accessory falling and the left side falling in the 32nd control example. [Figure 886] This is an exploded front oblique view of a decorative movable accessory in the 32nd control example. [Figure 887] This is an exploded rear oblique view of the decorative movable accessory in the 32nd control example. [Figure 888] This is an exploded front oblique view of the bar accessory in the 32nd control example. [Figure 889] This is an exploded rear perspective view of the bar accessory in the 32nd control example. [Fig. 890] This is an exploded front oblique view of the rotating device in the 32nd control example. [Figure 891] This is an exploded rear perspective view of the rotating device in the 32nd control example. [Fig. 892] (a) is a diagram showing the configuration of the third pattern row in the 32nd control example, and (b) to (e) are diagrams showing the stopping pattern of the rotating body device in the 32nd control example. [Figure 893] (a) is a diagram showing an example of a display screen displayed on the third pattern display device when a special pattern is temporarily stopped in the 32nd control example, and (b) is a diagram showing an example of a display screen displayed on the third pattern display device when a rescue chance presentation starts in the 32nd control example. [Fig. 894] (a) is a diagram showing an example of a successful rescue chance presentation displayed on the third pattern display device in the 32nd control example, and (b) is a diagram showing an example of a failed rescue chance presentation displayed on the third pattern display device in the 32nd control example. [Fig. 895] A block diagram showing the electrical configuration of a pachinko machine in the 32nd control example. [Figure 896] 10(a) is a block diagram showing the configuration of the ROM of the voice lamp control device in the 32nd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the voice lamp control device in the 32nd control example. [Figure 897] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example. [Fig. 898](a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 32nd control example. [Figure 899] A diagram showing a schematic diagram of the specified contents of the operation scenario selection table set in the ROM of the voice lamp control device in the 32nd control example. [Figure 900] (a) is a diagram showing the specified contents of operation scenario A (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario A (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 901] (a) is a diagram showing the specified contents of operation scenario B (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario B (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 902] (a) is a diagram showing the specified contents of operation scenario C (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario C (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 903] (a) is a diagram showing the specified contents of operation scenario D (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario D (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 904](a) is a diagram showing the specified contents of operation scenario E (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario E (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 905] (a) is a diagram showing the specified contents of operation scenario F (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario F (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 906] (a) is a diagram showing the specified contents of the operation scenario G (up and down drive of the bar reel) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of the operation scenario G (left and right drive of the rotating body reel, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 907] (a) is a diagram showing the specified contents of operation scenario H (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 32nd control example, and (b) is a diagram showing a schematic representation of the specified contents of operation scenario H (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 32nd control example. [Figure 908] 13 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 909] 13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 32nd control example. [Figure 910] 13 is a flowchart showing the pattern confirmation command processing executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 911] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 912]A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 32nd control example. [Figure 913] A flowchart showing the LCD performance execution management processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 914] 13 is a flowchart showing the rescue chance presentation start processing executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 915] A flowchart showing the processing during execution of a special scenario performed by the MPU in the voice lamp control device in the 32nd control example. [Figure 916] A flowchart showing the processing during rescue chance presentation executed by the MPU in the voice lamp control device in the 32nd control example. [Fig. 917] (a) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation starts in the first variant of the 32nd control example, and (b) is a figure showing an example of a display screen displayed on the third pattern display device when the rescue chance presentation is successful in the first variant of the 32nd control example. [Fig. 918] A front view of the game board of a pachinko machine in the 33rd control example. [Figure 919] A front view of the decorative movable accessory operation unit in the 33rd control example. [Fig. 920] (a) is a schematic diagram of the operating unit of the logo role object in the 33rd control example, and (b) is a schematic diagram of the operating unit of the A role object in the 33rd control example. [Figure 921] A schematic diagram of the operating unit of the shutter role in the 33rd control example. [Figure 922] This figure shows the state in which the logo character is at its lowest point in the 33rd control example. [Fig. 923] A figure showing the state in which the right middle part of the logo device falls in the 33rd control example. [Fig. 924] This figure shows the state in which the logo device is falling to the right middle and to the left in the 33rd control example. [Fig. 925] This is a diagram showing the state in which the A role object is at the upper limit of its ascent in the 33rd control example. [Figure 926] A figure showing the closed state of the shutter mechanism in the 33rd control example. [Figure 927] This figure shows the case where all decorative movable parts are in a movable state in the 33rd control example. [Figure 928] This is an exploded front oblique view of the logo device in the 33rd control example. [Figure 929] This is an exploded rear perspective view of the logo device in the 33rd control example. [Fig. 930] This is an exploded front oblique view of the bar accessory in the 33rd control example. [Figure 931] This is an exploded rear oblique view of the bar accessory in the 33rd control example. [Figure 932] This is an exploded front oblique view of the rotating device in the 33rd control example. [Fig. 933] This is an exploded rear perspective view of the rotating device in the 33rd control example. [Fig. 934] This is an exploded front oblique view of the operating unit of the A role-playing device in the 33rd control example. [Fig. 935] This is an exploded rear oblique view of the operating unit of the A role-playing device in the 33rd control example. [Fig. 936] This is an exploded front oblique view of the rising device in the 33rd control example. [Fig. 937] This is an exploded rear oblique view of the rising device in the 33rd control example. [Fig. 938] This is an exploded front oblique view of the operating unit of the shutter role in the 33rd control example. [Fig. 939] This is an exploded front oblique view of the shutter mechanism in the 33rd control example. [Fig. 940] This is an exploded rear perspective view of the shutter mechanism in the 33rd control example. [Fig. 941](a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 33rd control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of the normal pattern displayed on the third pattern display device in the 33rd control example. [Fig. 942] (a) is a diagram showing an example of a display screen 7 seconds after the start of a composite effect of a normal pattern displayed on the third pattern display device in the 33rd control example, and (b) is a diagram showing an example of a display screen 3 seconds after the start of an effect when a composite effect starts during a reach effect displayed on the third pattern display device in the 33rd control example. [Fig. 943] (a) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 33rd control example, and (b) is a diagram showing an example of a display screen 7 seconds after the start of the composite presentation of alternative pattern 1 displayed on the third pattern display device in the 33rd control example. [Fig. 944] (a) is a diagram showing an example of a display screen 3 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 33rd control example, and (b) is a diagram showing an example of a display screen 5 seconds after the start of the composite presentation of alternative pattern 2 displayed on the third pattern display device in the 33rd control example. [Fig. 945] A figure showing an example of a display screen 7 seconds after the start of the composite performance of alternative pattern 2 displayed on the third pattern display device in the 33rd control example. [Fig. 946] This is a timing chart when a composite effect is executed during the pre-reach effect period in the 33rd control example. [Fig. 947] This is a timing chart when a composite effect of alternative pattern 1 is executed during the reach effect period in the 33rd control example. [Fig. 948] This is a timing chart when a composite effect of alternative pattern 2 is executed during the reach effect period in the 33rd control example. [Fig. 949] A block diagram showing the electrical configuration of a pachinko machine in the 33rd control example. [Fig. 950] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 33rd control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 33rd control example. [Figure 951] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example. [Fig. 952] (a) is a diagram showing a schematic representation of the contents of the time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example; (b) is a diagram showing a schematic representation of the contents of the special time-saving variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example; and (c) is a diagram showing a schematic representation of the contents of the time-saving final variation pattern selection table set in the ROM of the voice lamp control device in the 33rd control example. [Fig. 953] (a) is a diagram showing the specified contents of the composite performance operation scenario table (up and down drive of bar reels) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the sound lamp control device in the 33rd control example. [Fig. 954] (a) is a diagram showing the specified contents of the composite performance operation scenario table (A: up and down drive of role object) set in the ROM of the sound lamp control device in the 33rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the composite performance operation scenario table (A: left and right drive of role object) set in the ROM of the sound lamp control device in the 33rd control example. [Figure 955](a) is a diagram showing the specified contents of the first alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 33rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 33rd control example. [Figure 956] (a) is a diagram showing the specified contents of the first alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 33rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the first alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 33rd control example. [Fig. 957] (a) is a diagram showing the specified contents of the second alternative operation scenario table (up and down drive of bar reels) set in the ROM of the voice lamp control device in the 33rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right drive of rotating body reels, rotation drive) set in the ROM of the voice lamp control device in the 33rd control example. [Fig. 958] (a) is a diagram showing the specified contents of the second alternative performance operation scenario table (A up and down movement of the role object) set in the ROM of the voice lamp control device in the 33rd control example, and (b) is a diagram showing a schematic representation of the specified contents of the second alternative operation scenario table (left and right movement of the shutter role object) set in the ROM of the voice lamp control device in the 33rd control example. [Figure 959] 33 is a flowchart showing the main processing executed by the MPU in the voice lamp control device in the 33rd control example. [Fig. 960] A flowchart showing the variable display setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 961] A flowchart showing the performance mode setting process executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 962]A flowchart showing the LCD performance execution management processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 963] A flowchart showing the composite performance start processing executed by the MPU in the voice lamp control device in the 33rd control example. [Fig. 964] A flowchart showing the first operation processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 965] A flowchart showing the second operation processing executed by the MPU in the voice lamp control device in the 33rd control example. [Figure 966] A flowchart showing the processing performed by the MPU in the audio lamp control device while the reels are moving in the 33rd control example. [Figure 967] (a) is a diagram showing an example of a combined effect of a Gekiatsu effect and a character role performed by the third pattern display device in the first variant of the 33rd control example, and (b) is a diagram showing an example of a display screen displayed by the third pattern display device during the execution of a Gekiatsu effect in the first variant of the 33rd control example. [Figure 968] (a) is a diagram showing the case where the character role object is moving in the first variant of the 33rd control example, and (b) is a diagram showing the case where the character role object is moving in the first variant of the 33rd control example. [Figure 969] (a) is a diagram showing an example of a composite presentation when a character role is placed in front of the Ki role displayed on the third pattern display device in the first variant of the 33rd control example, and (b) is a diagram showing an example of a composite presentation when a character role is placed behind the Ki role displayed on the third pattern display device in the first variant of the 33rd control example. [Fig. 970] FIG. 13 is a block diagram showing the configuration of the ROM of the main control device in the 34th control example. [Figure 971] FIG. 13 is a block diagram showing the configuration of the RAM of the main control device in the 34th control example. [Figure 972](a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 34th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal variation pattern 1 table set in the ROM of the main control device in the 34th control example. [Figure 973] (a) is a diagram showing a schematic representation of the contents of the normal variation pattern 2 table set in the ROM of the main control device in the 34th control example, and (b) is a diagram showing a schematic representation of the contents of the normal variation pattern 3 table set in the ROM of the main control device in the 34th control example. [Figure 974] (a) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 1 table set in the ROM of the main control device in the 34th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving variable pattern 2 table set in the ROM of the main control device in the 34th control example. [Figure 975] A diagram showing a schematic diagram of the specified contents of the time-saving variable pattern 3 table set in the ROM of the main control device in the 34th control example. [Figure 976] (a) is a block diagram showing the configuration of the state transition table set in the ROM of the main control device in the 34th control example, (b) is a diagram showing the schematic contents of the state transition 1 table set in the ROM of the main control device in the 34th control example, (c) is a diagram showing the schematic contents of the state transition 2 table set in the ROM of the main control device in the 34th control example, and (d) is a diagram showing the schematic contents of the state transition 3 table set in the ROM of the main control device in the 34th control example. [Figure 977] (a) is a diagram showing a schematic representation of the prescribed contents of the state transition 4 table set in the ROM of the main control device in the 34th control example, (b) is a diagram showing a schematic representation of the prescribed contents of the state transition 5 table set in the ROM of the main control device in the 34th control example, and (c) is a diagram showing a schematic representation of the prescribed contents of the state transition 6 table set in the ROM of the main control device in the 34th control example. [Figure 978]A diagram showing a schematic diagram of the contents of the jackpot transition setting table set in the ROM of the main control device in the 34th control example. [Figure 979] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 34th control example. [Figure 980] A flowchart showing the special winning pattern variation pattern selection process executed by the MPU in the main control device in the 34th control example. [Figure 981] 13 is a flowchart showing the fluctuation count subtraction process executed by the MPU in the main control device in the 34th control example. [Figure 982] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 35th control example, and (b) is a diagram showing a schematic diagram of the specified contents of the normal main variation pattern table set in the ROM of the main control device in the 35th control example. [Figure 983] (a) is a diagram showing a schematic representation of the contents of the time-saving main fluctuation pattern table set in the ROM of the main control device in the 35th control example, and (b) is a diagram showing a schematic representation of the contents of the normal additive fluctuation pattern table set in the ROM of the main control device in the 35th control example. [Figure 984] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 35th control example. [Figure 985] A block diagram showing the configuration of a variable time counter set in the RAM of the main control device in the 35th control example. [Figure 986] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 35th control example. [Figure 987] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 35th control example. [Figure 988] 13 is a flowchart showing the variable time update process executed by the MPU in the main control device in the 35th control example. [Figure 989](a) is a figure showing an example of a display screen displayed on the third pattern display device during the third pattern change in the 36th control example, and (b) is a figure showing an example of a display screen displayed on the third pattern display device at the start of the delay effect in the 36th control example. [Figure 990] (a) is a figure showing an example of a display screen of an unfolding effect displayed on the third pattern display device in the 36th control example, and (b) is a figure showing an example of a display screen of a horizontal rotation effect displayed on the third pattern display device in the 36th control example. [Figure 991] A block diagram showing the ROM configuration of the voice lamp control device in the 36th control example. [Figure 992] A diagram showing a schematic diagram of the specified contents of the chance mode selection table set in the ROM of the voice lamp control device in the 36th control example. [Figure 993] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 994] A flowchart showing the normal performance setting process executed by the MPU in the voice lamp control device in the 36th control example. [Figure 995] A flowchart showing the variation pattern command processing executed by the MPU in the voice lamp control device in the 36th control example. [Figure 996] An explanatory diagram showing the configuration of the box pattern displayed on the third pattern display device in the 36th control example. [Figure 997] 10(a) is a diagram showing the correspondence between box designs and number designs in the 36th control example, and FIG. 10(b) is a diagram showing the number design string display pattern in the 36th control example. [Figure 998] 13(a) to 13(b) are diagrams showing an example of symbol data set in the number symbol sequence in the 36th control example. [Figure 999] (a) is a figure showing an example of a display screen displayed on the third pattern display device when a losing pattern stops in the 36th control example, and (b) is a figure showing an example of a display screen for a horizontal rotation effect displayed on the third pattern display device in the 36th control example. [Figure 1000] A figure showing an example of the ending screen of a jackpot game displayed on the third pattern display device in the 36th control example. [Figure 1001] A front view of the game board of a pachinko machine of the 37th control example. [Figure 1002] (a) is a diagram showing an example of the presentation mode when a time-saving symbol is won in the normal state in the 37th control example, and (b) is a diagram showing an example of the presentation mode of the chance time waiting presentation executed during the period from when the 37th control example transitions to the second time-saving state until the reserved balls of the first special symbol are consumed. [Figure 1003] (a) is a diagram showing an example of the presentation mode when 10 time reductions are announced during the chance time waiting presentation of the 37th control example, and (b) is a diagram showing an example of the presentation mode when a jackpot is won with a reserved ball of the first special pattern during the execution period of the chance time waiting presentation of the 37th control example. [Figure 1004] (a) is a diagram showing an example of the presentation mode of the variable display presentation when a normal winning symbol B is won during the chance time in the 37th control example, and (b) is a diagram showing an example of the presentation mode of the first suggestive presentation executed during a normal winning symbol game when a normal winning symbol B is won during the chance time in the 37th control example. [Figure 1005] 10(a) and 10(b) are diagrams showing an example of the presentation mode of the variable display presentation corresponding to the second special pattern in the 37th control example. [Figure 1006] (a) is a diagram showing an example of the presentation mode of the second suggestive presentation executed during a small win game of the second special pattern in the 37th control example, and (b) is a diagram showing an example of the presentation mode set during a rush state in the 37th control example. [Figure 1007] 13(a) and 13(b) are diagrams showing an example of the presentation mode when passing through the through gate during a rush state in the 37th control example. [Figure 1008] A figure showing the transition of the presentation style before and after chance time in the 37th control example. [Figure 1009]10(a) and 10(b) are diagrams showing the correspondence between the state of the special symbol and the state of the normal symbol during chance time in the 37th control example. [Figure 1010] A diagram showing the transition method between each game state in the 37th control example. [Figure 1011] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 37th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 37th control example. [Figure 1012] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 37th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 37th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 37th control example. [Figure 1013] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 37th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 37th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 37th control example. [Figure 1014] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 37th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving granting table in the 37th control example. [Figure 1015] (a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 37th control example, (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 37th control example, and (c) is a diagram showing a schematic representation of the contents of the regular win type selection table set in the ROM of the main control device in the 37th control example. [Figure 1016](a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 37th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 37th control example. [Figure 1017] A diagram showing a schematic diagram of the specified contents of the standby effect selection table set in the ROM of the audio lamp control device of the pachinko machine in the 37th control example. [Figure 1018] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 37th control example. [Figure 1019] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 37th control example. [Figure 1020] 13 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 37th control example. [Figure 1021] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 37th control example. [Figure 1022] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 37th control example. [Figure 1023] 13 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 37th control example. [Figure 1024] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 37th control example. [Figure 1025] (a) is a flowchart showing the normal hit processing executed by the MPU in the main control device in the 37th control example, and (b) is a flowchart showing the third termination condition determination processing executed by the MPU in the main control device in the 37th control example. [Figure 1026] A flowchart showing the command determination processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1027]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1028] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1029] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1030] This is a flowchart showing the small win related processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1031] A flowchart showing the general command processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1032] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1033] A flowchart showing the chance time performance setting process executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1034] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 37th control example. [Figure 1035] A front view of the game board of a pachinko machine of the 38th control example. [Figure 1036] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 38th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A. [Figure 1037] (a) is a diagram showing an example of the presentation mode in the 38th control example when the time-saving state A is entered after the first hit and the reserved balls of the second special pattern are accumulated to a specified number, and the time-saving end condition is met; (b) is a diagram showing an example of the presentation mode during the variable display of the second special pattern executed for the first time after the time-saving state B is set in the 38th control example. [Figure 1038](a) is a diagram showing an example of the presentation mode when the MAX bonus is won in the 38th control example, and (b) is a diagram showing an example of the presentation mode of the pseudo-interval presentation executed during the time-saving state C in the 38th control example. [Figure 1039] A diagram showing the correspondence between the transition of the presentation pattern after the first win and the state of the second special pattern in the 38th control example. [Figure 1040] This figure shows the transition of the presentation style from the transition to MAX bonus mode in the 38th control example until the time-saving limit number of times is reached and the transition to normal mode B. [Figure 1041] A diagram showing the transition method between each game state in the 38th control example. [Figure 1042] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 38th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 38th control example. [Figure 1043] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 38th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 38th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 38th control example. [Figure 1044] (a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 38th control example, (b) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 38th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 38th control example. [Figure 1045] (a) is a diagram showing a schematic representation of the prescribed contents of the time-saving table in the 38th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the MAX bonus table in the 38th control example. [Figure 1046](a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 38th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 38th control example. [Figure 1047] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 38th control example, and (b) is a diagram showing the specified contents of the attack icon selection table set in the ROM of the sound lamp control device of the pachinko machine in the 38th control example. [Figure 1048] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 38th control example. [Figure 1049] 13 is a flowchart showing the special pattern determination process executed by the MPU in the main control device in the 38th control example. [Figure 1050] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 38th control example. [Figure 1051] 13 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 38th control example. [Figure 1052] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 38th control example. [Figure 1053] A flowchart showing the start-up winning processing executed by the MPU in the main control device in the 38th control example. [Figure 1054] A flowchart showing the reserved ball number determination process executed by the MPU in the main control unit in the 38th control example. [Figure 1055] This is a flowchart showing the normal pattern change processing executed by the MPU in the main control device in the 38th control example. [Figure 1056] 13 is a flowchart showing V passing processing executed by the MPU in the main control device in the 38th control example. [Figure 1057]A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 38th control example. [Figure 1058] A flowchart showing the processing at the end of a jackpot executed by the MPU in the main control device in the 38th control example. [Figure 1059] A flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 38th control example. [Figure 1060] A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 38th control example. [Figure 1061] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 38th control example. [Figure 1062] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 38th control example. [Figure 1063] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 38th control example. [Figure 1064] A figure showing a method of transitioning between each game state in the first variant of the 38th control example. [Figure 1065] FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in a first modified example of the 38th control example. [Figure 1066] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the first variant of the 38th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the first variant of the 38th control example. [Figure 1067] 13(a) is a diagram showing a schematic diagram of the prescribed contents of the time-shortening granting table set in the ROM of the main control device in the first modified example of the 38th control example. FIG. [Figure 1068] (a) and (b) are figures showing an example of the presentation mode when transitioning to time-shortening state A after the first win in the second variant of the 38th control example. [Figure 1069] (a) is a diagram showing an example of the presentation mode when transitioning to time-saving mode or pull-back mode in the second variant of the 38th control example, and (b) is a diagram showing an example of the presentation mode of the winning variation presentation in time-saving state C just before reaching the time-saving limit number of times after transitioning to MAX bonus mode in the second variant of the 38th control example. [Figure 1070] A figure showing the correspondence between the variable display of normal symbols during the time-saving state, winning games of normal symbols, and variable display of special symbols in the second variant of the 38th control example. [Figure 1071] A figure showing a method of transitioning between each game state in the second variant of the 38th control example. [Figure 1072] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the second variant of the 38th control example, and (b) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the second variant of the 38th control example. [Figure 1073] FIG. 13 is a diagram schematically showing the prescribed contents of the normal table in the second modified example of the 38th control example. [Figure 1074] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the second variant of the 38th control example, and (b) is a diagram showing a schematic representation of the contents of the MAX bonus table in the second variant of the 38th control example. [Figure 1075] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the second modified example of the 38th control example. [Figure 1076] A flowchart showing the special pattern variation processing executed by the MPU in the main control device in the second modified example of the 38th control example. [Figure 1077] 13 is a flowchart showing the special symbol determination process executed by the MPU in the main control device in the second modified example of the 38th control example. [Figure 1078] 13 is a flowchart showing the disconnection process executed by the MPU in the main control device in the second modified example of the 38th control example. [Figure 1079] A flowchart showing the special pattern variation pattern selection process executed by the MPU in the main control device in the second variant of the 38th control example. [Figure 1080] 13 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the second modified example of the 38th control example. [Figure 1081] A flowchart showing the normal pattern change processing executed by the MPU in the main control device in the second variant of the 38th control example. [Figure 1082] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the second variant of the 38th control example. [Figure 1083] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the second variant of the 38th control example. [Figure 1084] 10(a) and 10(b) are diagrams showing an example of the presentation mode of the remaining life stock presentation executed in a jackpot game other than the first jackpot in the 39th control example. [Figure 1085] (a) is a diagram showing an example of the presentation mode at the time when the rush starts in the 39th control example, and (b) is a diagram showing an example of the presentation mode when a reach occurs during the rush in the 39th control example. [Figure 1086] (a) is a diagram showing an example of the presentation mode when a non-V small win is won during a rush in the 39th control example, and (b) is a diagram showing an example of the presentation mode when the remaining lives corresponding to all non-V small wins become 0 during a rush in the 39th control example. [Figure 1087] 13(a) and 13(b) are diagrams showing an example of the presentation mode of the remaining life recovery presentation executed when the remaining life increase condition is satisfied during a rush in the 39th control example. [Figure 1088] (a) is a diagram showing an example of the presentation mode while the remaining reserves of special chart 2 are consumed after the end of the rush in the 39th control example, and (b) is a diagram showing an example of the presentation mode when a winning reserve is acquired after the start of the final time-saving fluctuation in the 39th control example. [Figure 1089] A figure showing an example of the presentation mode during the invincible mode in the 39th control example. [Figure 1090] A diagram showing the transition method between each game state in the 39th control example. [Figure 1091] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 39th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 39th control example. [Figure 1092] (a) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 39th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 39th control example. [Figure 1093] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 39th control example, and (b) is a diagram showing the specified contents of the normal table in the 39th control example. [Figure 1094] (a) is a diagram showing a schematic representation of the contents of the time-saving table in the 39th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving final variation table in the 39th control example. [Figure 1095] A diagram showing a schematic diagram of the specified contents of the time-shortening granting table set in the ROM of the main control device in the 39th control example. [Figure 1096] This is a diagram showing a schematic diagram of the contents of the small win type selection table set in the ROM of the main control device in the 39th control example. [Figure 1097] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 39th control example. [Figure 1098] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 39th control example. [Figure 1099] 13 is a flowchart showing a time-saving update process executed by the MPU in the main control device in the 39th control example. [Figure 1100]13 is a flowchart showing the ceiling determination process executed by the MPU in the main control device in the 39th control example. [Figure 1101] A flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 39th control example. [Figure 1102] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1103] A flowchart showing the time-saving performance setting process executed by the MPU in the voice lamp control device in the 39th control example. [Figure 1104] This is a flowchart showing the processing performed by the MPU in the voice lamp control device during non-V small wins in the 39th control example. [Figure 1105] A front view of the game board of a pachinko machine of the 40th control example. [Figure 1106] (a) is a figure showing an example of a presentation screen during advantageous mode displayed on the third pattern display device in the 40th control example, and (b) is a figure showing an example of a presentation screen during disadvantageous mode displayed on the third pattern display device in the 40th control example. [Figure 1107] (a) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during normal mode displayed on the third pattern display device in the 40th control example, and (b) is a diagram showing an example of a presentation screen when time-saving A (10 small time-savings) is won during advantageous mode (30 remaining time-savings) displayed on the third pattern display device in the 40th control example. [Figure 1108] (a) is a diagram showing an example of a presentation screen when time-saving B (time-saving) is won during normal mode displayed on the third pattern display device in the 40th control example, and (b) is a diagram showing an example of a presentation screen when time-saving B (time-saving) is won during advantageous mode displayed on the third pattern display device in the 40th control example. [Figure 1109] (a) and (b) are figures showing an example of the presentation during the remaining reserved consumption period after the time-saving pattern stops displayed on the third pattern display device in the 40th control example. [Figure 1110](a) is a diagram showing an example of a presentation screen displayed on the third pattern display device during time-saving in the 40th control example, and (b) is a diagram showing an example of a presentation screen when a small jackpot is won during time-saving displayed on the third pattern display device in the 40th control example. [Figure 1111] (a) is a figure showing an example of a presentation screen during the ceiling reaching fluctuation during normal mode displayed on the third pattern display device in the 40th control example, and (b) is a figure showing an example of a presentation screen during the ceiling reaching fluctuation during advantageous mode displayed on the third pattern display device in the 40th control example. [Figure 1112] A diagram showing the transition method between each game state in the 40th control example. [Figure 1113] FIG. 10(a) is a block diagram showing the configuration of the ROM of the main control device in the 40th control example, and FIG. 10(b) is a block diagram showing the configuration of the RAM of the main control device in the 40th control example. [Figure 1114] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 40th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 40th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 40th control example. [Figure 1115] (a) is a block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 40th control example, and (b) is a diagram showing the specified contents of the normal table in the 40th control example. [Figure 1116] FIG. 10 is a diagram showing a schematic diagram of the contents of the time-saving table in the 40th control example. [Figure 1117] A diagram showing a schematic diagram of the specified contents of the time-saving granting table set in the ROM of the main control device in the 40th control example. [Figure 1118](a) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 40th control example, and (b) is a diagram showing a schematic representation of the contents of the time-saving type selection table set in the ROM of the main control device in the 40th control example. [Figure 1119] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 40th control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 40th control example. [Figure 1120] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of the pachinko machine in the 40th control example. [Figure 1121] A diagram showing a schematic diagram of the specified contents of the performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 40th control example. [Figure 1122] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 40th control example. [Figure 1123] A flowchart showing the special pattern determination process executed by the MPU in the main control device in the 40th control example. [Figure 1124] 10 is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 40th control example. [Figure 1125] A flowchart showing the special pattern change pattern selection process executed by the MPU in the main control device in the 40th control example. [Figure 1126] 10 is a flowchart showing the failure type determination process executed by the MPU in the main control device in the 40th control example. [Figure 1127] 10 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 40th control example. [Figure 1128] 10 is a flowchart showing the ceiling update processing executed by the MPU in the main control device in the 40th control example. [Figure 1129]10 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in a 40th control example. [Figure 1130] A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1131] A flowchart showing the standby effect setting process executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1132] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1133] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1134] A flowchart showing the process of determining a time-saving symbol for performance, executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1135] A flowchart showing the performance update processing executed by the MPU in the voice lamp control device in the 40th control example. [Figure 1136] A front view of the game board of a pachinko machine of the 41st control example. [Figure 1137] (a) is a diagram showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 41st control example when the time-saving limit has not been reached, and (b) is a diagram showing an example of a time-saving hit fluctuation screen displayed on the third pattern display device in the 41st control example when the time-saving limit has been reached. [Figure 1138] (a) is a diagram showing an example of a presentation screen during pseudo-left-hit displayed on the third pattern display device in the 41st control example (special pattern 2 is changing), and (b) is a diagram showing an example of a presentation screen indicating that the time-saving state has ended during pseudo-left-hit displayed on the third pattern display device in the 41st control example. [Figure 1139] A block diagram showing the configuration of the ROM of the main control device in the 41st control example. [Figure 1140]FIG. 10 is a block diagram showing the configuration of the RAM of the main control device in the 41st control example. [Figure 1141] A block diagram showing the configuration of the variation pattern selection table set in the ROM of the main control device in the 41st control example. [Figure 1142] A diagram showing a schematic diagram of the specified contents of the normal state fluctuation pattern table in the 41st control example. [Figure 1143] A diagram showing a schematic diagram of the specified contents of the time-saving state fluctuation pattern table in the 41st control example. [Figure 1144] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 41st control example. [Figure 1145] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 41st control example. [Figure 1146] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 41st control example. [Figure 1147] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 41st control example. [Figure 1148] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 41st control example. [Figure 1149] A flowchart showing the special chart 1 time-saving lottery processing executed by the MPU in the main control device in the 41st control example. [Figure 1150] A flowchart showing the game status update processing executed by the MPU in the main control device in the 41st control example. [Figure 1151] A flowchart showing the processing during execution of the first special pattern variation executed by the MPU in the main control device in the 41st control example. [Figure 1152] A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 41st control example. [Figure 1153]A flowchart showing the forced stop processing of Figure 1 executed by the MPU in the main control device in the 41st control example. [Figure 1154] 10 is a flowchart showing the time-saving setting process executed by the MPU in the main control device in the 41st control example. [Figure 1155] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 41st control example. [Figure 1156] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 41st control example. [Figure 1157] 10 is a flowchart showing the small prize lottery processing executed by the MPU in the main control device in the 41st control example. [Figure 1158] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 41st control example. [Figure 1159] A flowchart showing the processing during execution of the second special pattern variation executed by the MPU in the main control device in the 41st control example. [Figure 1160] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 41st control example. [Figure 1161] A flowchart showing the forced stop processing of Special Figure 2 executed by the MPU in the main control device in the 41st control example. [Figure 1162] This is a flowchart showing the special chart 2 small win stop processing executed by the MPU in the main control device in the 41st control example. [Figure 1163] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 41st control example. [Figure 1164] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 41st control example. [Figure 1165] 10 is a flowchart showing the time-saving limit update process executed by the MPU in the main control device in the 41st control example. [Figure 1166] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1167] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1168] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 41st control example. [Figure 1169] (a) is a diagram showing an example of a presentation screen when time-saving A1 (one small time-saving) is won during normal mode displayed on the third pattern display device in the 42nd control example, and (b) is a diagram showing an example of a presentation screen during high-probability mode (when time-saving A2 is won) displayed on the third pattern display device in the 42nd control example. [Figure 1170] (a) is a diagram showing an example of a presentation screen when winning the time-saving group A during high-probability mode, displayed on the third pattern display device in the 42nd control example, and (b) is a diagram showing an example of a presentation screen when the high-probability mode ends (20 times remaining in the internal second time-saving mode), displayed on the third pattern display device in the 42nd control example. [Figure 1171] A figure showing an example of a high-probability mode transition screen displayed on the third pattern display device when a miss occurs during normal mode in the 42nd control example. [Figure 1172] 10(a) to 10(h) are diagrams showing the flow of the game and the flow of the presentation in the 42nd control example. [Figure 1173] (a) is a block diagram showing the configuration of the ROM within the sound lamp control device of a pachinko machine in the 42nd control example, and (b) is a block diagram showing the configuration of the RAM within the sound lamp control device of a pachinko machine in the 42nd control example. [Figure 1174] A diagram showing a schematic diagram of the specified contents of the second performance pattern selection table set in the ROM of the sound lamp control device of the pachinko machine in the 42nd control example. [Figure 1175] A diagram showing a schematic diagram of the specified contents of the ceiling information selection table set in the ROM of the audio lamp control device of the pachinko machine in the 42nd control example. [Figure 1176] A flowchart showing the command determination process executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1177] A flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1178] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1179] A flowchart showing the second performance pattern setting process executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1180] 13 is a flowchart showing the ceiling information notification setting process executed by the MPU in the voice lamp control device in the 42nd control example. [Figure 1181] A front view of the game board of a pachinko machine of the 43rd control example. [Figure 1182] (a) is a diagram showing an example of a presentation screen during the chance zone displayed on the third pattern display device in the 43rd control example, and (b) is a diagram showing an example of a presentation screen when a left-handed hit is made through during the chance zone displayed on the third pattern display device in the 43rd control example. [Figure 1183] (a) is a block diagram showing the configuration of the ROM in the sound lamp control device of the pachinko machine in the 43rd control example, and (b) is a diagram showing the schematic contents of the remaining time reduction number notification selection table set in the ROM of the sound lamp control device of the pachinko machine in the 43rd control example. [Figure 1184] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 43rd control example. [Figure 1185] A flowchart showing the command determination processing executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1186] A flowchart showing hold information related processing executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1187] A flowchart showing the confirmation command processing executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1188] A flowchart showing the through-passing processing executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1189] A flowchart showing the special chart 2 variable performance setting process executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1190] A flowchart showing the non-time-saving limit performance setting process executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1191] A flowchart showing the special diagram 1 variable performance setting process executed by the MPU in the voice lamp control device in the 43rd control example. [Figure 1192] A diagram showing a schematic diagram of the specified contents of the background mode selection table set in the ROM of the sound lamp control device of a pachinko machine in the first variant of the 40th control example. [Figure 1193] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the first variant of the 40th control example. [Figure 1194] A flowchart showing the effect setting process when a time-saving symbol is won, which is executed by the MPU in the voice lamp control device in the second variant of the 40th control example. [Figure 1195] 10 is a flowchart showing a ceiling mode determination process executed by an MPU in a voice lamp control device in a second modified example of the 40th control example. [Figure 1196] (a) is a figure showing an example of the start screen of the final countdown effect displayed on the third pattern display device in the 44th control example, and (b) is a figure showing an example of the display screen (normal state, time-saving pattern B is won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 44th control example. [Figure 1197](a) is a diagram showing an example of a small jackpot winning screen during the final countdown performance displayed on the third pattern display device in the 44th control example, and (b) is a diagram showing an example of a final countdown performance end screen (remaining time reduction times: 18) displayed on the third pattern display device in the 44th control example. [Figure 1198] (a) is a diagram showing an example of the start screen of the additional effect displayed on the third pattern display device in the 44th control example, and (b) is a diagram showing an example of the display screen (first time-saving state, time-saving pattern A won) when the time-saving pattern is won during the final countdown effect displayed on the third pattern display device in the 44th control example. [Figure 1199] 10(a) to 10(d) are diagrams showing the flow of the game state and the flow of the effects to be executed in the 44th control example. [Figure 1200] A diagram showing the transition contents of each game state in the 44th control example. [Figure 1201] (a) is a diagram showing a schematic representation of the contents of the special pattern 1 random number table in the 44th control example, (b) is a diagram showing a schematic representation of the contents of the special pattern 2 random number table in the 44th control example, and (c) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 44th control example. [Figure 1202] FIG. 10 is a diagram showing a schematic representation of the prescribed contents of the normal table in the 44th control example. [Figure 1203] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 44th control example, and (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 44th control example. [Figure 1204] A diagram showing a schematic diagram of the specified contents of the time-saving type selection table set in the ROM of the main control device in the 44th control example. [Figure 1205] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 44th control example. [Figure 1206]A flowchart showing the state command processing executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1207] A flowchart showing the second time-saving state transition processing executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1208] A flowchart showing the variable performance setting process executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1209] A flowchart showing the effect setting process when a time-saving pattern is won, which is executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1210] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1211] A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the 44th control example. [Figure 1212] (a) is a figure showing an example of a display screen for a long battle effect displayed on the third pattern display device in the first variant of the 44th control example, and (b) is a figure showing an example of a display screen for a combination battle effect displayed on the third pattern display device in the first variant of the 44th control example. [Figure 1213] A figure showing an example of a display screen for a background change effect displayed on the third pattern display device in the first variant of the 44th control example. [Figure 1214] FIG. 10 is a diagram schematically showing the prescribed contents of the normal table in the first modified example of the 44th control example. [Figure 1215] A flowchart showing the second time-saving state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 44th control example. [Figure 1216] A flowchart showing the special background setting process executed by the MPU in the voice lamp control device in the first variant of the 44th control example. [Figure 1217]A flowchart showing the normal state presentation setting process executed by the MPU in the voice lamp control device in the first variant of the 44th control example. [Figure 1218] (a) is a diagram showing an example of a display screen for a super reach effect in an additional example, and (b) is a diagram showing an example of a display screen for a time-saving suggestion effect in an additional example. [Figure 1219] A figure showing an example of a display screen when switching the presentation mode displayed on the third pattern display device in an additional example. [Figure 1220] 10(a) to 10(d) are diagrams showing effect patterns in additional examples. [Figure 1221] A front view of the game board of a pachinko machine of the 45th control example. [Figure 1222] (a) is a diagram showing an example of the presentation mode when the 45th control example is set to the special state A, and (b) is a diagram showing an example of the pinch presentation executed when a reach occurs in the special state A in the 45th control example. [Figure 1223] (a) is a diagram showing an example of the presentation mode when a jackpot is won in the special state A in the 45th control example, and (b) is a diagram showing an example of the presentation mode during the opening period of the challenge bonus in the 45th control example. [Figure 1224] (a) is a diagram showing an example of the presentation mode when an opening presentation announcing a normal jackpot is executed as the opening presentation of the challenge bonus in the 45th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 45th control example. [Figure 1225] (a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed in the special state A in the 45th control example, and (b) is a diagram showing an example of the presentation mode when a promotion chance presentation that notifies of failure is executed in the special state A in the 45th control example. [Figure 1226](a) is a diagram showing an example of the presentation mode when a promotion chance presentation is executed to notify successful promotion in the special state A in the 45th control example, and (b) is a diagram showing an example of the presentation mode when the invincible mode is set in the 45th control example. [Figure 1227] (a) is a diagram showing an example of a presentation mode in the invincible mode in the 45th control example, where the display of the first special pattern change and the display of the second special pattern change are executed in overlapping fashion, and the display of the first special pattern change is a normal jackpot change; (b) is a diagram showing an example of a presentation mode in the invincible mode in the 45th control example, where a normal jackpot change of the first special pattern is executed while the change of the second special pattern has stopped. [Figure 1228] (a) is a diagram showing an example of the presentation mode when the start of winning of the second special pattern is detected after the normal jackpot variation of the first special pattern is executed while the variation of the second special pattern has stopped in the invincible mode in the 45th control example, and (b) is a diagram showing an example of the presentation mode of the blackout presentation executed when the execution of the jackpot game of the second special pattern is confirmed in the invincible mode in the 45th control example. [Figure 1229] A figure showing an example of a presentation mode when premium rush mode is set in the 45th control example. [Figure 1230] A diagram showing a method of transitioning between states in the 45th control example. [Figure 1231] A block diagram showing the ROM configuration of the main control device in the 45th control example. [Figure 1232] A block diagram showing the configuration of the RAM of the main control device in the 45th control example. [Figure 1233] (a) is a diagram showing a schematic representation of the contents of the first winning random number table set in the ROM of the main control device in the 45th control example, and (b) is a diagram showing a schematic representation of the contents of the jackpot type selection table set in the ROM of the main control device in the 45th control example. [Figure 1234](a) is a diagram showing a schematic representation of the contents of the second winning random number table set in the ROM of the main control device in the 45th control example, (b) is a block diagram showing the configuration of the fluctuation pattern table set in the ROM of the main control device in the 45th control example, and (c) is a diagram showing a schematic representation of the contents of the normal table in the 45th control example. [Figure 1235] This is a diagram showing the schematic contents of the table for time-saving / probable change A in the 45th control example. [Figure 1236] This is a diagram showing the specifications of the table for the special rate B in the 45th control example. [Figure 1237] (a) is a diagram showing a schematic representation of the contents of the table for the special rate C in the 45th control example, and (b) is a diagram showing a schematic representation of the contents of the table for the promotion performance in the 45th control example. [Figure 1238] (a) is a diagram showing a schematic representation of the contents of the small prize random number table set in the ROM of the main control device in the 45th control example, and (b) is a diagram showing a schematic representation of the contents of the fluctuation pattern scenario table set in the ROM of the main control device in the 45th control example. [Figure 1239] A flowchart showing the special pattern change processing executed by the MPU in the main control device in the 45th control example. [Figure 1240] A flowchart showing the first special pattern variation start processing executed by the MPU in the main control device in the 45th control example. [Figure 1241] A flowchart showing the first special pattern determination process executed by the MPU in the main control device in the 45th control example. [Figure 1242] A flowchart showing the first special pattern change pattern selection process executed by the MPU in the main control device in the 45th control example. [Figure 1243] A flowchart showing the special diagram 1 game status update processing executed by the MPU in the main control device in the 45th control example. [Figure 1244]A flowchart showing the first special pattern variation stop processing executed by the MPU in the main control device in the 45th control example. [Figure 1245] A flowchart showing the special diagram 1 off-axis stop processing executed by the MPU in the main control unit in the 45th control example. [Figure 1246] A flowchart showing the second special pattern variation start processing executed by the MPU in the main control device in the 45th control example. [Figure 1247] A flowchart showing the second special pattern determination process executed by the MPU in the main control device in the 45th control example. [Figure 1248] A flowchart showing the second special pattern change pattern selection process executed by the MPU in the main control device in the 45th control example. [Figure 1249] A flowchart showing the special chart 2 game status update processing executed by the MPU in the main control device in the 45th control example. [Figure 1250] A flowchart showing the second special pattern variation stop processing executed by the MPU in the main control device in the 45th control example. [Figure 1251] A flowchart showing the special diagram 2 deviation stop processing executed by the MPU in the main control unit in the 45th control example. [Figure 1252] A flowchart showing the jackpot control processing executed by the MPU in the main control device in the 45th control example. [Figure 1253] A flowchart showing the jackpot operation setting process executed by the MPU in the main control device in the 45th control example. [Figure 1254] A flowchart showing the jackpot termination processing executed by the MPU in the main control device in the 45th control example. [Figure 1255] A flowchart showing the winning processing executed by the MPU in the main control device in the 45th control example. [Figure 1256] 10 is a flowchart showing abnormality processing executed by the MPU in the main control device in the 45th control example. [Figure 1257] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1258] A flowchart showing the special diagram 1 performance mode setting process executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1259] (a) is a flowchart showing the invincible mode performance setting process executed by the MPU in the voice lamp control device in the 45th control example, and (b) is a flowchart showing the premium rush performance setting process executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1260] A flowchart showing the special chart 2 performance mode setting process executed by the MPU in the voice lamp control device in the 45th control example. [Figure 1261] (a) is a diagram showing a schematic representation of the prescribed contents of the variable pattern table set in the ROM of the main control device in the first variant of the 45th control example, and (b) is a diagram showing a schematic representation of the prescribed contents of the table for the special variable B1 in the first variant of the 45th control example. [Figure 1262] A diagram showing a schematic diagram of the specified contents of the fluctuation pattern scenario table set in the ROM of the main control device in the first variant of the 45th control example. [Figure 1263] (a) is a diagram showing an example of the ending presentation of the MAX bonus mode executed during the ending period of the fourth jackpot won in the MAX bonus mode in the 46th control example, and (b) is a diagram showing an example of the presentation pattern when the MAX round breakthrough presentation is executed in the ending presentation of the MAX bonus mode in the 46th control example. [Figure 1264] (a) and (b) are figures showing an example of the presentation form of the continuation judgment presentation executed during the ending period of a jackpot won in the MAX bonus mode after the MAX round breakthrough presentation is executed in the 46th control example. [Figure 1265](a) is a diagram showing an example of the presentation mode when transitioning to time-saving state A after the first win in the 46th control example, and (b) is a diagram showing an example of the presentation mode when the first variable display of the second special pattern begins in time-saving state A in the 46th control example. [Figure 1266] (a) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state A in the 46th control example is a miss A, and (b) is a diagram showing an example of the presentation mode when the result of the first lottery for the second special pattern in the time-saving state B in the 46th control example is a miss A. [Figure 1267] (a) is a block diagram showing the configuration of the ROM of the main control device in the 46th control example, and (b) is a diagram showing the schematic contents of the jackpot type selection table set in the ROM of the main control device in the 46th control example. [Figure 1268] (a) is a diagram showing a schematic representation of the contents of the time-saving granting table set in the ROM of the main control device in the 46th control example; (b) is a diagram showing a schematic representation of the contents of the small win type selection table set in the ROM of the main control device in the 46th control example; and (c) is a diagram showing a schematic representation of the contents of the loss type selection table set in the ROM of the main control device in the 46th control example. [Figure 1269] A block diagram showing the configuration of the RAM in the sound lamp control device of a pachinko machine in the 46th control example. [Figure 1270] A flowchart showing the special pattern determination process executed by the MPU in the main control device in the 46th control example. [Figure 1271] This is a flowchart showing the disconnection processing executed by the MPU in the main control device in the 46th control example. [Figure 1272] 10 is a flowchart showing the time-saving update process executed by the MPU in the main control device in the 46th control example. [Figure 1273] This is a flowchart showing the small win time reduction update processing executed by the MPU in the main control device in the 46th control example. [Figure 1274]A flowchart showing the winning information command processing executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1275] A flowchart showing the attack icon selection process executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1276] A flowchart showing the jackpot-related processing executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1277] A flowchart showing the opening command processing executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1278] A flowchart showing the ending command processing executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1279] A flowchart showing the MAX bonus end processing executed by the MPU in the voice lamp control device in the 46th control example. [Figure 1280] 10A and 10B are diagrams showing an example of the presentation mode when a race presentation is executed in the probability variable state A in the second modified example of the 45th control example. [Figure 1281] (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the first special symbol is executed in the special state A in the second variant of the 45th control example, and (a) is a diagram showing an example of the presentation mode when a race presentation to notify of a jackpot with the second special symbol is executed in the special state A in the second variant of the 45th control example. [Figure 1282] FIG. 22 is a front view of a pachinko machine according to a tenth embodiment. [Figure 1283] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 1284] FIG. 2 is a rear view of the pachinko machine. [Figure 1285] FIG. 2 is a block diagram showing the electrical configuration of the pachinko machine. [Figure 1286] FIG. 2 is an exploded front perspective view of the game board and the operating unit. [Figure 1287]FIG. 2 is an exploded rear perspective view of the game board and operating unit. [Figure 1288] FIG. [Figure 1289] FIG. [Figure 1290] FIG. [Figure 1291] FIG. [Figure 1292] FIG. [Figure 1293] FIG. [Figure 1294] FIG. 2 is a front perspective view of a first operating unit. [Figure 1295] FIG. 2 is a rear perspective view of the first operating unit. [Figure 1296] FIG. 2 is an exploded front perspective view of a first operating unit. [Figure 1297] FIG. 2 is an exploded rear perspective view of the first operating unit. [Figure 1298] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 1299] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 1300] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1301] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1302] FIG. 2 is a front view of a first operating unit. [Figure 1303] FIG. 2 is a front view of a first operating unit. [Figure 1304] FIG. 2 is a front view of a first operating unit. [Figure 1305] FIG. 10 is a rear view of the first operating unit. [Figure 1306] FIG. 10 is a rear view of the first operating unit. [Figure 1307] FIG. 10 is a rear view of the first operating unit. [Figure 1308] FIG. 10 is a front perspective view of a second operating unit. [Figure 1309] FIG. 10 is a rear perspective view of the second operating unit. [Figure 1310] FIG. 10 is an exploded front perspective view of a second operating unit. [Figure 1311] FIG. 10 is an exploded rear perspective view of the second operating unit. [Figure 1312] FIG. 2 is an exploded front perspective view of the rotational motion unit. [Figure 1313] FIG. 2 is an exploded rear perspective view of the rotational motion unit. [Figure 1314] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1315] 10(a) and 10(b) are rear views of the rotational motion unit. [Figure 1316] FIG. 10 is a front perspective view of a third operating unit. [Figure 1317] FIG. 10 is a rear perspective view of the third operating unit. [Figure 1318] FIG. 10 is an exploded front perspective view of a third operating unit. [Figure 1319] FIG. 10 is an exploded rear perspective view of the third operating unit. [Figure 1320] FIG. [Figure 1321] FIG. [Figure 1322] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1323] FIG. 10 is a rear view of the opening / closing operation unit of the third operation unit. [Figure 1324] FIG. 2 is an exploded front perspective view of the light guide plate unit. [Figure 1325] FIG. 2 is an exploded rear perspective view of the light guide plate unit. [Figure 1326] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1327] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1328] FIG. 10 is a rear view of the auxiliary light guide plate unit. [Figure 1329] 1328. (a) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIa-MCDXVIa in FIG. 1328, and (b) is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXVIb-MCDXVIb in FIG. [Figure 1330] 10(a) to 10(f) are schematic front views of the auxiliary light guide plate unit. [Figure 1331] FIG. [Figure 1332] FIG. [Figure 1333] FIG. 2 is an exploded front perspective view of the auxiliary light guide plate unit. [Figure 1334] FIG. 2 is an exploded rear perspective view of the auxiliary light guide plate unit. [Figure 1335] FIG. 2 is a front view of the auxiliary light guide plate unit. [Figure 1336] FIG. 13 is a cross-sectional view of the auxiliary light guide plate unit taken along line MCDXXIII-MCDXXIII in FIG. [Figure 1337] FIG. 2 is an exploded front perspective view of a downstream guide member. [Figure 1338] FIG. 2 is an exploded rear perspective view of the downstream guide member. [Figure 1339] FIG. 2 is a schematic diagram showing the configuration of a visual appearance changing sheet. [Figure 1340] 10(a) and 10(b) are schematic diagrams showing how the downstream guide member looks different depending on the viewing direction. [Figure 1341] FIG. 23 is a rear view of the first operating unit in the eleventh embodiment. [Figure 1342] FIG. 23 is a schematic rear view of the first operating unit in the twelfth embodiment. [Figure 1343] FIG. 10 is a schematic rear view of the first operating unit. [Figure 1344] FIG. 10 is a schematic rear view of the first operating unit. [Figure 1345] 13(a) and 13(b) are cross-sectional views of a ball guide unit according to a thirteenth embodiment. [Figure 1346] 23(a) and 23(b) are rear views of the rotational motion unit in the fourteenth embodiment. [Figure 1347] FIG. 23 is a cross-sectional view of a flow path front component in the fifteenth embodiment. [Figure 1348] FIG. 20 is a rear view of a pachinko machine according to the sixteenth embodiment. [Figure 1349] FIG. [Figure 1350] FIG. [Figure 1351] FIG. [Figure 1352] (a) is a rear view of the board box, and (b) is a side view of the board box as viewed in the direction of arrow MCDXXXIXb in Figure 1352(a). [Figure 1353] FIG. 2(a) is a partial front perspective view of the board box, and FIG. 2(b) is a partial rear perspective view of the board box. [Figure 1354] 1A and 1B are partial front views of the board box, and 1C and 1D are partial rear views of the board box. [Figure 1355] 1354(b) is a partial cross-sectional view of the board box taken along line MCDXLIIa-MCDXLIIa in FIG. 1354(b), and FIG. 1354(b) is a partial cross-sectional view of the board box taken along line MCDXLIIb-MCDXLIIb in FIG. 1354(b). [Figure 1356] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Figure 1357] This is a partial cross-sectional view of the board box taken along line MCDXLIV-MCDXLIV in Figure 1356(b). [Figure 1358] FIG. 1A is a partial front view of the board box, and FIG. 1B is a partial rear view of the board box. [Figure 1359] (a) is a partial rear view of the substrate box in the 17th embodiment, (b) is a partial cross-sectional view of the substrate box along line MCDXLVIb-MCDXLVIb in Figure 1359(a), and (c) is a partial cross-sectional view of the protective cover in the 18th embodiment. [Figure 1360](a) is a partial rear view of the substrate box in the 19th embodiment, (b) is a partial cross-sectional view of the substrate box along the line MCDXLVIIb-MCDXLVIIb in Figure 1360(a), (c) is a partial cross-sectional view of the substrate box along the line MCDXLVIIc-MCDXLVIIc in Figure 1360(a), and (d) is a partial cross-sectional view of the substrate box along the line MCDXLVIId-MCDXLVIId in Figure 1360(a). [Figure 1361] (a) to (c) are partial cross-sectional views of the substrate box in the 20th embodiment, corresponding to the cross-sectional view along line MCDXLVIIIa-MCDXLVIIIa in Figure 1354(b), and (d) is a partial cross-sectional view of the substrate box in the 21st embodiment. [Figure 1362] 1362(a) is a partial rear view of the board box in the 22nd embodiment, and (b) is a partial cross-sectional view of the board box taken along line MCDXLIXb-MCDXLIXb in FIG. 1362(a). [Figure 1...

Claims

[Claim 1] a launching means capable of launching a game ball; a first ball entry means provided at a position where a game ball launched by the launching means at a first launch intensity can enter the ball hole, but where a game ball launched at a second launch intensity different from the first launch intensity has difficulty entering the ball hole; a first determination means capable of making a determination based on a game ball entering the first ball entry means; A second ball entry means is provided at a position where a game ball launched by the launching means at the first launch intensity is difficult to enter and where a game ball launched at the second launch intensity can enter; A gaming machine having a second determination means capable of performing determination based on a gaming ball entering the second ball entry means, The gaming machine includes: When the determination by the first determination means is executed, first identification information for indicating the determination result of the first determination means is dynamically displayed on a predetermined display means, when the determination by the second determination means is executed, second identification information for indicating the determination result of the second determination means is dynamically displayed on the predetermined display means, The specific control is executed so that the determination by the second determination means can be executed more easily than the determination by the first determination means during a predetermined period of time, When a specific period is set in a specific game state in which the specific control can be executed, it is configured so that the degree of advantage is likely to be higher when the game ball is launched at the first launch intensity than when the game ball is launched at the second launch intensity during the specific period, The specific period is configured to end when a predetermined condition that can be established when a gaming ball is launched at the first launch intensity during the specific period is established, A gaming machine characterized in that, when the specific period is set in the specific gaming state and then the predetermined condition is met and the specific period ends, the specific gaming state can be continued even after the specific period has ended.

Citation Information

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