gaming machines

JP7795098B2Active Publication Date: 2026-01-07SAMMY CORPORATION
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Patent Information

Application Number
JP2022059490
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-03-31
Publication Date
2026-01-07
Estimated Expiration
2042-03-31

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、遊技者と遊技場との双方に問題が生じないような、抑制機能が作動する条件や、抑制機能の性能を有するよう構成することができる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To improve the conditions under which a suppression function operates and the performance of the suppression function so that a problem for both a player and a game parlor does not occur.SOLUTION: In a game machine, difference ball number data regarding the difference ball number between the number of game value imparted and the number of game balls shot can be stored. When the difference ball number data reaches a predetermined number, a game state may be a suppression state in which the game does not proceed. The game machine includes a normal game and a special game that is advantageous to a player. The game machine can execute a first notification when the difference ball number data reaches a first specific number. The game machine can execute a second notification when the difference ball number data reaches a second specific number. Notification modes of the second notification vary depending on the game state.SELECTED DRAWING: Figure 487
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Claims

[Claim 1] A performance display section that can display performances Equipped with A specific effect whose occurrence frequency can be changed by a predetermined operation by the player can be displayed on the effect display unit, It has a normal game and a special game that is more advantageous than the normal game, After the main game identification information is displayed in a stopped state in a predetermined stopped state, a special game can be executed. It is possible to store information about the increase in the number of game values ​​from the reference value that is the smallest difference between the number of game values ​​awarded after power-on and the number of game values ​​used, When the information about the increase number reaches a predetermined number, the device is configured to enter a suppression state in which control for suppressing acquisition of game value is executed, It is configured to be able to display a suppression display that notifies that it is in a suppression state on the performance display unit, The game device has a first storage area in which a program for controlling the progress of a game is stored, and a second storage area in which a program different from the program for controlling the progress of a game is stored, As a process performed by the program stored in the second storage area, a process is executed to determine whether or not the information about the increase number has reached the predetermined number, A process for switching to a suppressed state is executed as a process according to a program stored in the first storage area, When the information about the increase number reaches the predetermined number at a predetermined timing during the execution of the special game, a predetermined effect is executed, The predetermined effect is an effect that suggests that the suppression state will be entered at a specific timing after the special game ends, and the frequency of occurrence cannot be changed by a predetermined operation by the player, When the device is not in a suppressed state, the volume can be adjusted and an image relating to the adjustment of the gaming environment can be displayed on the effect display unit, whereas when the device is in a suppressed state, the volume cannot be adjusted and an image relating to the adjustment of the gaming environment is not displayed on the effect display unit; When the information relating to the increase number reaches the predetermined number at the predetermined timing during the execution of the special game, the suppression state is not entered at the predetermined timing, but is entered at the specific timing after the special game ends, When the information relating to the increase number reaches the predetermined number during the variable display of the main game identification information in which the stop display mode is the predetermined mode, the state is suppressed, and the special game corresponding to the main game identification information is not executed. During the execution of the special game, it is configured to be able to execute the awarding effect regarding the number of awarded game values, During the execution of the special game, the awarding effect is configured to be able to execute a specific number greater than the predetermined number as the number of awards of game value, In a situation where power is newly supplied and the information about the increased number is set to an initial value, and then the first special game is executed and the predetermined effect is executed without transitioning to normal game, the predetermined effect can be executed after the awarding effect is executed for the number of awards of the game value that is greater than the sum of the predetermined number and the maximum number of awards of the game value that can be acquired in one special game. A gaming machine characterized by:

Citation Information

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