gaming machines

The gaming machine uses variable display and control techniques to enhance object visibility and engagement by separating object and effect displays, addressing the lack of effective object highlighting in conventional machines.

JP7797345B2Active Publication Date: 2026-01-13SANKYO CO LTD
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Patent Information

Application Number
JP2022148102
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-09-16
Publication Date
2026-01-13
Estimated Expiration
2042-09-16

AI Technical Summary

Technical Problem

Conventional gaming machines fail to effectively make objects stand out during performance displays, leading to reduced engagement and attention from players.

Method used

The gaming machine employs variable display and control mechanisms to enhance the visibility of objects by displaying multiple types of images and effects, including changing object sizes, timings, and superimposition durations, ensuring objects and effects are displayed separately for extended periods without overlap, and using performance control to manage these variations.

Benefits of technology

This approach enhances the visibility and engagement of objects by providing multiple opportunities for player attention, maintaining visibility without significant reduction, and creating a more lively and engaging gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

To allow an object to become prominent more effectively.SOLUTION: A game machine includes: display means (image display device 5); and performance control means (performance control CPU 120) capable of displaying multiple kinds of images including objects (a decorative pattern, a script image, a ready-to-win title image, a second rightward shooting display MH2, and the like) on the display means according to a performance situation. The display means can display an object corresponding to a predetermined performance situation in the predetermined situation (a pattern patching performance, a first script notice performance, a strong super ready-to-win title performance, a jackpot game state, and the like), and also can display an effect corresponding to the object.SELECTED DRAWING: Figure 1
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Description

[Technical Field]

[0001] The present invention relates to a gaming machine equipped with a display means capable of displaying a performance display. [Background technology]

[0002] Some conventional gaming machines display a "BONUS confirmed" object as an indicator when a jackpot is confirmed, and add effects to the "BONUS confirmed" object to make it stand out (see, for example, Patent Document 1). [Prior art documents] [Patent documents]

[0003] [Patent Document 1] Japanese Patent Application Publication No. 2019-76384 Summary of the Invention [Problem to be solved by the invention]

[0004] However, in Patent Document 1, the effect is simply displayed on the "BONUS confirmed" object, and there is a problem in that the object being displayed cannot be made to stand out effectively.

[0005] The present invention has been made in view of these problems, and has as its object to provide a gaming machine that can make objects stand out more effectively. [Means for solving the problem]

[0006] The gaming machine according to claim 1 of the present invention comprises: A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means that can be controlled to a normal state in which the first start condition is easily satisfied and the second start condition is difficult to satisfy, and a specific state in which the second start condition is more easily satisfied than the normal state, and that determines a variable display pattern when the first start condition or the second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to the plurality of non-announcement objects can be displayed, the non-prediction object includes a model name object of the gaming machine, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established in the specific state, Among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established in the specific state, the number of effects displayed during the variable display period based on the specific variable display pattern that has the largest number of types of preview objects is greater than the number of effects displayed during the execution period of the demonstration performance. According to this, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enlivened, and further, by making the number of effects that can be displayed during the variable display based on the specific variable display pattern larger than during the demonstration performance, the variable display based on the specific variable display pattern can be suitably enlivened. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82

[0007] Furthermore, the present invention may have only the invention-specific matters set forth in the claims of the present invention, or may have the invention-specific matters set forth in the claims of the present invention as well as configurations other than the invention-specific matters. [Brief explanation of the drawings]

[0008] [Figure 1] 1 is a front view of a pachinko gaming machine according to this embodiment. [Figure 2] FIG. 1 is a configuration diagram showing various control boards and the like installed in a pachinko gaming machine. [Figure 3] FIG. 10 is an explanatory diagram showing the contents of a VRAM. [Figure 4] FIG. [Figure 5] FIG. 10 is an explanatory diagram of display priorities. [Figure 6] 10A and 10B are diagrams illustrating examples of performance control commands. [Figure 7] FIG. 2 is an explanatory diagram showing each random number. [Figure 8] FIG. 10 is an explanatory diagram showing a display result determination table. [Figure 9] (A) is an explanatory diagram showing the jackpot type determination table, and (B) is an explanatory diagram of the jackpot type. [Figure 10] FIG. 10 is an explanatory diagram of a deviation fluctuation pattern. [Figure 11] An explanatory diagram of the jackpot fluctuation pattern. [Figure 12] An explanatory diagram showing a fluctuation pattern type determination table. [Figure 13] An explanatory diagram of a loss fluctuation pattern determination table. [Figure 14] An explanatory diagram of a loss fluctuation pattern determination table. [Figure 15] An explanatory diagram of a fluctuation pattern determination table for jackpots. [Figure 16] FIG. 10 is an explanatory diagram of a game control data storage area. [Figure 17] FIG. 10 is an explanatory diagram of a performance control data storage area. [Figure 18] 10 is a flowchart showing an example of a game control main process. [Figure 19] 10 is a flowchart showing an example of a timer interrupt process for game control. [Figure 20] 10 is a flowchart illustrating an example of a special symbol process. [Figure 21] 10 is a flowchart showing an example of a start winning determination process. [Figure 22] 10 is a flowchart showing an example of a random number value determination process when a prize is won. [Figure 23] 10 is a flowchart showing an example of a normal special symbol processing. [Figure 24] 10 is a flowchart showing an example of a variation pattern setting process. [Figure 25] 10 is a flowchart showing an example of a special symbol stopping process. [Figure 26] A flowchart showing an example of processing during jackpot release. [Figure 27] A flowchart showing an example of a jackpot end process. [Figure 28] 10 is a flowchart showing an example of a performance control main process. [Figure 29] 10 is a flowchart showing an example of a performance control process. [Figure 30] 10 is a flowchart illustrating an example of a variable display start setting process. [Figure 31] A flowchart showing an example of a performance process during a jackpot. [Figure 32] FIG. 10 is an explanatory diagram of effects that can be performed during variable display. [Figure 33] FIG. 10 is an explanatory diagram of effects that can be performed during variable display. [Figure 34] FIG. 10 is an explanatory diagram of effects that can be performed during variable display. [Figure 35] An explanatory diagram of the game states in which each effect can be executed and the effects that are displayed. [Figure 36] An explanatory diagram of the game states in which each effect can be executed and the effects that are displayed. [Figure 37] (A) is an explanatory diagram showing whether or not a hold display effect is executed and the determination ratio of the effect pattern, and (B) is an explanatory diagram showing the determination ratio of the timing of the change in the display mode of the hold display. [Figure 38] An explanatory diagram of the determination ratio of whether or not to execute the decorative pattern enlargement effect when the variable display starts. [Figure 39] An explanatory diagram of the decision ratio for whether or not to execute a dialogue preview performance and the decision ratio for the dialogue to be displayed. [Figure 40] (A) is an explanatory diagram of the pattern determination ratio of weak super reach title effects, and (B) is an explanatory diagram of the pattern determination ratio of strong super reach title effects. [Figure 41] FIG. 10 is an explanatory diagram of whether or not a cut-in effect is executed and the effect pattern determination ratio. [Figure 42] This is a presentation diagram showing the display mode when variable display begins. [Figure 43] This is a presentation diagram showing the display mode when the decorative pattern enlargement presentation is executed at the start of variable display. [Figure 44] This is a presentation diagram showing the display mode when the expansion effect is executed when the pattern stops. [Figure 45] This is a presentation diagram showing the display mode when the expansion effect is executed when the pattern stops. [Figure 46] This is a presentation diagram showing the display mode when the first line preview presentation is executed. [Figure 47] This is a presentation diagram showing the display mode when the second line preview presentation is executed. [Figure 48] This is a presentation diagram showing the display mode when a pseudo-consecutive presentation is executed. [Figure 49] This is a presentation diagram showing the display mode when pseudo-consecutive presentation is not being executed. [Figure 50] This is a presentation diagram showing the display mode when a normal reach presentation is executed. [Figure 51] This is a presentation diagram showing the display mode when the weak super reach title presentation is executed. [Figure 52]This is a presentation diagram showing the display mode when a weak super reach presentation is executed. [Figure 53] This is a presentation diagram showing the display mode when the advanced presentation is executed. [Figure 54] This is a presentation diagram showing the display mode when the strong super reach title presentation is executed. [Figure 55] This is a presentation diagram showing the display mode when the strong super reach title presentation is executed. [Figure 56] This is a presentation diagram showing the display mode when a cut-in presentation is performed. [Figure 57] This is a presentation diagram showing the display mode when a cut-in presentation is performed. [Figure 58] This is a presentation diagram showing the display mode when the deciding button presentation is executed. [Figure 59] This is a presentation diagram showing the display mode when the pattern matching presentation is executed. [Figure 60] This is a presentation diagram showing the display mode when the variable display result is a miss. [Figure 61] This is a presentation diagram showing the display mode when the first line preview presentation is executed. [Figure 62] This is a presentation diagram showing the display mode when the second line preview presentation is executed. [Figure 63] This is a presentation diagram showing the display mode when a reach suggestion presentation is executed. [Figure 64] This is a presentation diagram showing the display mode when the strong super reach title presentation is executed. [Figure 65] This is a presentation diagram showing the display mode when the strong super reach title presentation is executed. [Figure 66] This is a presentation diagram showing the display mode when a cut-in presentation is performed. [Figure 67] This is a presentation diagram showing the display mode when the deciding button presentation is executed. [Figure 68] This is a presentation diagram showing the display mode when the pattern matching presentation is executed. [Figure 69] This is a presentation diagram showing the display mode when a fanfare presentation is being performed. [Figure 70] This is a presentation diagram showing the display mode when a fanfare presentation is being performed. [Figure 71] This is a presentation diagram showing the display mode when the first right-hit display presentation is executed. [Figure 72] This is a presentation diagram showing the display mode when the V Challenge presentation is executed. [Figure 73] This is a presentation diagram showing the display mode when the V Challenge presentation and the V Challenge success presentation are executed. [Figure 74] This is a presentation diagram showing the display mode when the V winning presentation is executed. [Figure 75] This is a presentation diagram showing the display mode when the ending presentation is executed. [Figure 76] This is a presentation diagram showing the display mode when the first left-hit display presentation is executed. [Figure 77] This is a presentation diagram showing the display mode when the second left-hit display presentation is executed. [Figure 78] This is a presentation diagram showing the display mode when the first prize ball number announcement presentation and the second prize ball announcement presentation are executed. [Figure 79] This is a presentation diagram showing the display mode when the hold consecutive suggestion presentation and hold consecutive notification presentation are executed. [Figure 80] This is a presentation diagram showing the display mode when the hold consecutive suggestion presentation and hold consecutive notification presentation are executed. [Figure 81] This is a presentation diagram showing the display mode when a demo presentation is performed. [Figure 82] This is a presentation diagram showing the display mode when a demo presentation is performed. [Figure 83] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 84] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 85] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 86] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 87] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 88] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 89] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 90] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 91]FIG. 10 is an explanatory diagram of a magnification effect. [Figure 92] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 93] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 94] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 95] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 96] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 97] FIG. 10 is an explanatory diagram of a magnification effect. [Figure 98] FIG. 10 is an explanatory diagram of a decorative effect. [Figure 99] FIG. 10 is an explanatory diagram of a decorative effect. [Figure 100] FIG. 10 is a comparative diagram showing a case where a decorative effect is displayed and a case where an enlargement effect is displayed. [Figure 101] FIG. 10 is a comparative diagram showing a case where a decorative effect is displayed and a case where an enlargement effect is displayed. [Figure 102] FIG. 10 is a comparative diagram showing a case where a decorative effect is displayed and a case where an enlargement effect is displayed. [Figure 103] FIG. 10 is a comparative diagram showing a case where a decorative effect is displayed and a case where an enlargement effect is displayed. [Figure 104] FIG. 10 is a comparative diagram showing a case where a decorative effect is displayed and a case where an enlargement effect is displayed. [Figure 105] An explanatory diagram showing an example of a variable display based on the variation pattern of a super reach. [Figure 106] An explanatory diagram showing an example of a variable display based on the variation pattern of a super reach. [Figure 107] An explanatory diagram showing an example of a variable display based on the variation pattern of a super reach. [Figure 108] An explanatory diagram showing an example of a variable display based on the variation pattern of a super reach. [Figure 109] This is a timing chart for the decorative pattern expansion effect when variable display begins. [Figure 110]This is a timing chart for the first line preview performance. [Figure 111] This is a timing chart for the second line preview performance. [Figure 112] This is a timing chart for the pseudo consecutive performance. [Figure 113] This is a timing chart for normal reach performance. [Figure 114] This is a timing chart for the strong super reach title presentation. [Figure 115] This is a timing chart for the strong super reach title presentation. [Figure 116] This is a timing chart for the pattern matching effect. [Figure 117] This is a timing chart for the preview button performance. [Figure 118] FIG. 2 is an explanatory diagram of each period in a timing chart. [Figure 119] FIG. 2 is an explanatory diagram of each period in a timing chart. [Figure 120] FIG. 2 is an explanatory diagram of each period in a timing chart. [Figure 121] FIG. 2 is an explanatory diagram of the relationship between periods in a timing chart. [Figure 122] A comparison diagram between the first line preview performance and the second line preview performance. [Figure 123] This is a comparison diagram of strong super reach title presentations. [Figure 124] This is a comparison diagram between the decorative pattern expansion effect at the start of variable display and the normal reach effect. [Figure 125] This is a comparison diagram between the decorative pattern enlargement effect at the start of variable display and the pattern matching effect. [Figure 126] A comparison diagram of the expansion effect when the pattern stops and the normal reach effect. [Figure 127] This is a comparison diagram of the expansion effect when the pattern stops and the pattern matching effect. [Figure 128] This is a comparison diagram between normal reach effects and pattern matching effects. [Figure 129]10 is a timing chart of a normal reach effect in a modified example. [Figure 130] This is a presentation diagram showing the display mode of the second left-hit display presentation in a modified example. [Figure 131] An explanatory diagram of the jackpot type determination table and jackpot types in a modified example. DETAILED DESCRIPTION OF THE INVENTION

[0009] [Form 1] The gaming machine of type 1 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, an object corresponding to the first situation can be displayed to be operated; In a second situation, the display size of the object corresponding to the second situation can be changed; starting to display an effect corresponding to the object in the first situation at a timing related to the completion of an action of the object in the first situation, and displaying the effect corresponding to the object in the first situation so that a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed superimposed on each other; starting to display an effect corresponding to the object in the second situation at a timing related to the display size of the object in the second situation becoming a specified size, and displaying the effect corresponding to the object in the second situation so that a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed superimposed on each other; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by displaying different types of objects with effects at multiple times, the player has more opportunities to pay attention to the presentation; furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided that makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 46, Figure 48, Figure 53, Figure 54, Figure 55, Figure 59, Figure 112, Figure 114, Figure 115, Figure 116, Figure 121

[0010] [Form 2] The gaming machine of type 2 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, an object corresponding to the first situation can be displayed to be operated; In a second situation, an object corresponding to the second situation can be displayed to be operated; an effect corresponding to the object in the first situation can be displayed at a timing related to the completion of the action of the object in the first situation; an effect corresponding to the object in the second situation can be displayed at a timing related to the completion of the action of the object in the second situation; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by displaying different types of objects with effects at multiple times, the player has more opportunities to pay attention to the presentation; furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided that makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 46, Figure 48, Figure 53, Figure 54, Figure 55, Figure 59, Figure 112, Figure 114, Figure 115, Figure 116, Figure 121

[0011] [Form 3] Form 3 gaming machines are: A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, the display size of an object corresponding to the first situation can be changed; In a second situation, the display size of the object corresponding to the second situation can be changed; an effect corresponding to the object in the first situation can be displayed at a timing related to the display size of the object in the first situation becoming a specified size; an effect corresponding to the object in the second situation can be displayed at a timing related to the display size of the object in the second situation becoming a specified size; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; a length of a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner is different from a length of a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by displaying different types of objects with effects at multiple times, the player has more opportunities to pay attention to the presentation; furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided that makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 48, Figure 54, Figure 55, Figure 59, Figure 112, Figure 114, Figure 115, Figure 116, Figure 121

[0012] [Form 4] Form 4 gaming machines are: A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means, in a specific situation, The object can be displayed as it moves, It is possible to display effects corresponding to objects, the sound output means is capable of outputting, in the specific situation, the specific sound corresponding to an object in the specific situation; a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; an output period of the specific sound is shorter than a display period of the object in the specific situation; an output period of the specific sound is longer than a display period of the effect corresponding to the object in the specific situation; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; furthermore, a gaming machine can be provided in which the presentation effect is suitably enhanced by a specific sound that is output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figure 46, Figure 48, Figure 50, Head 54, Figure 55, Figure 59, Figure 110, Figure 112, Figure 113, Figure 114, Figure 115, Figure 116, Figure 121

[0013] [Form 5] The gaming machine of type 5 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, an object corresponding to the first situation can be displayed to move over a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to move for a predetermined period of time in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period has elapsed in the first situation and after a predetermined period has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period has elapsed in the second situation; a period during which the object and the first effect in the first situation are displayed without being superimposed on each other is longer than a period during which the object and the first effect in the first situation are displayed superimposed on each other; a period during which the object in the second situation and the second effect are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the second effect are displayed superimposed on each other; It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, the third effect displayed together with the first or second effect synergistically enhances the impression of the object; and furthermore, by setting the display period of the effect to be shorter than the display period of the object, a gaming machine can be provided which makes the object stand out without significantly reducing visibility. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121

[0014] [Form 6] The gaming machine of type 6 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, an object corresponding to the first situation can be displayed to move over a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to move for a predetermined period of time in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period has elapsed in the first situation and after a predetermined period has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period has elapsed in the second situation; a period during which the object and the first effect in the first situation are displayed without being superimposed on each other is longer than a period during which the object and the first effect in the first situation are displayed superimposed on each other; a period during which the object and the second effect in the second situation are displayed without being superimposed on each other is longer than a period during which the object and the second effect in the second situation are displayed superimposed on each other, After a predetermined period of time has elapsed in the first situation, the timing at which the first effect is hidden differs from the timing at which the third effect is hidden; After a predetermined period of time has elapsed in the second situation, the timing at which the second effect is hidden is different from the timing at which the third effect is hidden. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object is made to stand out without significantly reducing its visibility; and furthermore, a gaming machine can be provided in which the third effect displayed together with the first or second effect synergistically enhances the impression of the object. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121

[0015] [Form 7] The gaming machine of type 7 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, an object corresponding to the first situation can be displayed to move over a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to move for a predetermined period of time in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period has elapsed in the first situation and after a predetermined period has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period has elapsed in the second situation; a period during which the object and the first effect in the first situation are displayed without being superimposed on each other is longer than a period during which the object and the first effect in the first situation are displayed superimposed on each other; a period during which the object and the second effect in the second situation are displayed without being superimposed on each other is longer than a period during which the object and the second effect in the second situation are displayed superimposed on each other, After a predetermined period of time has elapsed in the first situation, the timing at which the first effect starts to be displayed differs from the timing at which the third effect starts to be displayed; After a predetermined period of time has elapsed in the second situation, the timing at which the second effect starts to be displayed is different from the timing at which the third effect starts to be displayed. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object is made to stand out without significantly reducing its visibility; and furthermore, a gaming machine can be provided in which the third effect displayed together with the first or second effect synergistically enhances the impression of the object. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121

[0016] [Form 8] The gaming machine of type 8 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In a first situation, an object corresponding to the first situation can be displayed to move over a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to move for a predetermined period of time in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period has elapsed in the first situation and after a predetermined period has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period has elapsed in the second situation; a period during which the object and the first effect in the first situation are displayed without being superimposed on each other is longer than a period during which the object and the first effect in the first situation are displayed superimposed on each other; a period during which the object and the second effect in the second situation are displayed without being superimposed on each other is longer than a period during which the object and the second effect in the second situation are displayed superimposed on each other, After a predetermined period of time has elapsed in the first situation, The timing at which the first effect starts to be displayed is different from the timing at which the third effect starts to be displayed. The timing when the first effect is hidden is different from the timing when the third effect is hidden. After the predetermined period in the second situation has elapsed, The timing at which the second effect starts to be displayed is different from the timing at which the third effect starts to be displayed. The timing at which the second effect disappears is different from the timing at which the third effect disappears. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object is made to stand out without significantly reducing its visibility; and furthermore, a gaming machine can be provided in which the third effect displayed together with the first or second effect synergistically enhances the impression of the object. Corresponding drawings: Figure 54, Figure 55, Figure 114, Figure 115, Figure 121

[0017] [Form 9] The gaming machine of type 9 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means, in a specific situation, The object can be displayed as it moves, It is possible to display effects corresponding to objects, a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; the performance control means causes the light emitting means to emit light based on specific luminance data over a first period during a display period of an effect corresponding to the object in the specific situation, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, it is possible to make the object stand out without significantly reducing visibility; furthermore, by switching the brightness data during the display period of the effect, it is possible to provide a gaming machine that changes the impression of an effect and enhances the presentation effect. Corresponding drawings: Figures 109 to 117

[0018] [Form 10] The gaming machine of type 10 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In the first situation, an object corresponding to the first situation can be displayed to move; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, an object corresponding to the second situation can be displayed to move; an effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; the effect corresponding to the object in the first situation is a mode in which the object in the first situation is modeled in a first pattern; the effect corresponding to the object in the second situation is a mode in which the object in the second situation is modeled in a second pattern different from the first pattern; It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; furthermore, by displaying different types of objects with effects at multiple times and varying the display pattern of the effects depending on the type of object, a gaming machine can be provided that attracts more attention to the objects and effects. Corresponding drawings: Figure 50, Figure 59, Figure 83, Figure 85

[0019] [Form 11] The gaming machine of type 11 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In the first situation, An object corresponding to the first situation can be displayed; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed; an effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; the effect corresponding to the object in the first situation is made invisible before being enlarged and superimposed on the display area of ​​the variable display information object showing the variable display situation; the effect corresponding to the object in the second situation is displayed so as not to overlap with the display area of ​​the variably displayed information object during a first period of the display period, and is displayed so as to be enlarged and overlap with the display area of ​​the variably displayed information object during a second period after the first period has elapsed. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; furthermore, by varying the display range of the effect for different types of objects with effects, a gaming machine can be provided that attracts more attention to the objects and effects. Corresponding drawings: Figure 50, Figure 59, Figure 88, Figure 91

[0020] [Form 12] The gaming machine of type 12 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In the first situation, An object corresponding to the first situation can be displayed; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed; an effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; The effect corresponding to the object in the first situation is hidden before being enlarged and superimposed on the display area of ​​the reserved information object corresponding to the number of reserved memories; The effect corresponding to the object in the second situation is displayed so as not to overlap with the display area of ​​the pending information object during a first period of the display period, and is displayed so as to be enlarged and overlap with the display area of ​​the pending information object during a second period after the first period has elapsed. It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; furthermore, by varying the display range of the effect for different types of objects with effects, a gaming machine can be provided that attracts more attention to the objects and effects. Corresponding drawings: Figure 50, Figure 59, Figure 88, Figure 91

[0021] [Form 13] The gaming machine of type 13 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In the first situation, An object corresponding to the first situation can be displayed; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, An object corresponding to the second situation can be displayed; an effect corresponding to the object in the second situation can be enlarged and displayed; a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed without being superimposed on each other is longer than a period during which the object in the first situation and the effect corresponding to the object in the first situation are displayed in a superimposed manner; a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed without being superimposed on each other is longer than a period during which the object in the second situation and the effect corresponding to the object in the second situation are displayed in a superimposed manner; The effect corresponding to the object in the first situation is hidden before being enlarged and superimposed on the display area of ​​the launch instruction object that prompts the launch of the game medium into a specific area in the game area; the effect corresponding to the object in the second situation is displayed so as not to overlap with the display area of ​​the launch instruction object during a first period of the display period, and is displayed so as to enlarge and overlap with the display area of ​​the launch instruction object during a second period after the first period has elapsed; It is characterized by the following. According to this feature, by enlarging and displaying the effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; furthermore, by varying the display range of the effect for different types of objects with effects, a gaming machine can be provided that attracts more attention to the objects and effects. Corresponding drawings: Figure 61, Figure 64, Figure 66, Figure 95, Figure 96

[0022] [Form 14] The gaming machine of type 14 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In the first situation, an object corresponding to the first situation can be displayed for a predetermined period of time; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, an object corresponding to the second situation can be displayed for a specific period longer than the predetermined period; An effect corresponding to the object in the second situation can be displayed; The effect corresponding to the object in the first situation is in a manner that imitates the object in the first situation, while the effect corresponding to the object in the second situation is not in a manner that imitates the object in the second situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, depending on the type of object for which the display period is set to differ, there are situations in which the effect is displayed to expand in a manner that resembles the object, and situations in which it is not, making it possible to provide a gaming machine that appropriately differs the degree of impression made on various objects. Corresponding drawings: Figure 46, Figure 47

[0023] [Form 15] The gaming machine of type 15 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means In the first situation, A first object corresponding to the first situation, which is composed of a predetermined number of single objects, can be displayed; The effect corresponding to the first object can be enlarged and displayed; In the second situation, a second object corresponding to the second situation, which is configured by a specific number of single objects that is greater than the predetermined number, can be displayed; An effect corresponding to the second object can be displayed; The first effect is a pattern that resembles an object in the first situation, while the second effect is a pattern that does not resemble an object in the second situation. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, depending on the type of object that is set to display in different numbers, there are situations in which the effect is displayed in an enlarged manner to resemble the object, and situations in which it is not, making it possible to provide a gadget that appropriately differs the degree of impression given to various objects. Corresponding drawings: Figure 46, Figure 47

[0024] [Form 16] The gaming machine of type 16 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means At the timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from that when the effect identification information is in the reach mode is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the start of variable display of the effect identification information and the fact that the effect identification information is displayed in a reach mode can be made to stand out in an appropriate manner.Furthermore, by varying the type of effect accompanying the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in an appropriate manner according to the situation.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a reach mode to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 43, Figure 50, Figure 109, Figure 113

[0025] [Form 17] The gaming machine of type 17 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state, a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined mode, an effect different from that when the effect identification information is in the reach mode is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to suitably highlight that the effect identification information is displayed in a reach mode or in a predetermined mode; furthermore, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in a suitable manner according to the situation; and furthermore, by setting the display period of the effect when the effect identification information is displayed in a reach mode to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 44, Figure 45, Figure 50, Figure 113, Figure 121

[0026] [Form 18] The gaming machine of type 18 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, The effect identification information can be displayed in the reach state, and then displayed in a specific state that suggests that the game will not be controlled to the advantageous state. a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is displayed in the specific mode, the effect when the effect identification information is displayed in the reach mode is not displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the effect identification information is displayed in a reach mode or in a specific mode; furthermore, by varying whether or not the effect is displayed depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate manner according to the situation; furthermore, by setting the display period of the effect when the effect identification information is displayed in a reach mode to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 50, Figure 51, Figure 52, Figure 113, Figure 121

[0027] [Form 19] The gaming machine of type 19 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, The effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode and the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode are both modes that imitate the effect identification information. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the fact that the effect identification information is displayed in a reach mode or a special mode can be made to stand out in an appropriate manner.Furthermore, by varying the type of effect accompanying the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in an appropriate manner depending on the situation.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a reach mode or a special mode to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 50, Figure 59, Figure 113, Figure 116, Figure 121

[0028] [Form 20] The gaming machine of type 20 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means At the timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information can be displayed in a special manner that suggests that the effect identification information will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from that when the effect identification information is displayed in the special mode is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the start of variable display of the effect identification information and the fact that the effect identification information is displayed in a special manner can be made to stand out in an appropriate manner.Furthermore, by varying the type of effect accompanying the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in an appropriate manner depending on the situation.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a special manner to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 43, Figure 59, Figure 109, Figure 116, Figure 121

[0029] [Form 21] The gaming machine of type 21 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After the variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, When the effect identification information is displayed in the predetermined manner, an effect different from that when the effect identification information is displayed in the special manner is displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the fact that the effect identification information is displayed in a special manner or in a predetermined manner can be made to stand out in an appropriate manner.Furthermore, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in an appropriate manner depending on the situation.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a special manner to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 44, Figure 45, Figure 59, Figure 116, Figure 121

[0030] [Form 22] The gaming machine of type 22 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a specific mode that suggests that the game will not be controlled to the advantageous state, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, When the effect identification information is displayed in the specific mode, the effect when the effect identification information is displayed in the special mode is not displayed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the fact that the effect identification information is displayed in a special manner can be made to stand out in an appropriate manner.Furthermore, by varying whether or not the effect is displayed depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate manner according to the situation.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a special manner to be shorter than the display period of the effect identification information, it is possible to provide a gaming machine that makes the effect identification information stand out while preventing a significant decrease in visibility. Corresponding drawings: Figure 51, Figure 52, Figure 59, Figure 116, Figure 121

[0031] [Form 23] The gaming machine of type 23 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means In a first situation, an object corresponding to the first situation can be displayed to move over a predetermined period of time in the first situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; In a second situation, an object corresponding to the second situation can be displayed to move for a predetermined period of time in the second situation; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period has elapsed in the first situation and after a predetermined period has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period has elapsed in the second situation; In the third situation, an object corresponding to the third situation can be displayed to operate; a fourth effect corresponding to the object in the third situation can be displayed; a period during which the object and the first effect in the first situation are displayed without being superimposed on each other is longer than a period during which the object and the first effect in the first situation are displayed superimposed on each other; a period during which the object and the second effect in the second situation are displayed without being superimposed on each other is longer than a period during which the object and the second effect in the second situation are displayed superimposed on each other, a period during which the object in the third situation and the fourth effect are displayed without being superimposed on each other is longer than a period during which the object in the third situation and the fourth effect are displayed superimposed on each other; the sound output means is capable of outputting, in the third situation, the specific sound corresponding to the object in the third situation; an output period of the specific sound is shorter than a display period of the object in the third situation; an output period of the specific sound is longer than a display period of the fourth effect; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, the third effect displayed together with the first or second effect synergistically enhances the impression of the object; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing its visibility; and furthermore, a gaming machine can be provided in which the presentation effect is appropriately enhanced by a specific sound that is output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figure 54, Figure 55, Figure 59, Figure 114 to Figure 116, Figure 121

[0032] [Form 24] The gaming machine of type 24 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a sound output means; Light emitting means; a performance control means that can cause the display means to display a plurality of types of images including objects according to a performance situation, can cause the sound output means to output a plurality of types of sounds including a specific sound, and can cause the light emitting means to emit light based on a plurality of types of luminance data; The display means, in a specific situation, The object can be displayed as it moves, It is possible to display effects corresponding to objects, the sound output means is capable of outputting, in the specific situation, the specific sound corresponding to an object in the specific situation; a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed without being superimposed on each other is longer than a period during which the object in the specific situation and the effect corresponding to the object in the specific situation are displayed in a superimposed manner; an output period of the specific sound is shorter than a display period of the object in the specific situation; an output period of the specific sound is longer than a display period of the effect corresponding to the object in the specific situation; the performance control means causes the light emitting means to emit light based on specific luminance data over a first period during a display period of an effect corresponding to the object in the specific situation, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; further, the presentation effect is enhanced by a specific sound that is output over an output period that is shorter than the display period of the object but longer than the display period of the effect; and further, by switching brightness data during the display period of the effect, the impression of one effect can be changed, thereby providing a gaming machine that enhances the presentation effect. Corresponding drawings: Figure 110, Figure 112, Figure 113, Figure 114, Figure 115, Figure 116, Figure 121

[0033] [Form 25] The gaming machine of type 25 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means In the first situation, an object corresponding to the first situation can be displayed for a predetermined period of time; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, an object corresponding to the second situation can be displayed for a specific period longer than the predetermined period; An effect corresponding to the object in the second situation can be displayed; In the third situation, an object corresponding to the third situation can be displayed to operate; The effect corresponding to the object in the third situation can be enlarged and displayed; the sound output means is capable of outputting, in the third situation, the specific sound corresponding to the object in the third situation; an output period of the specific sound is shorter than a display period of the object in the third situation; an output period of the specific sound is longer than a display period of the effect corresponding to the object in the third situation; the effect corresponding to the object in the first situation is in a manner that imitates the object in the first situation; The effect corresponding to the object in the second situation is not an effect that imitates the object in the second situation, the effect corresponding to the object in the third situation is in a manner that imitates the object in the third situation; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, depending on the type of object for which the display period is set to differ, there are situations in which the effect is displayed to expand in a manner that imitates the object and situations in which it is not, making it possible to vary the degree of impression made on various objects; and further, a gaming machine can be provided in which the presentation effect is suitably enhanced by a specific sound that is output over an output period that is shorter than the display period of the object and longer than the display period of the effect. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121

[0034] [Form 26] The gaming machine of type 26 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means In the first situation, A first object corresponding to the first situation, which is composed of a predetermined number of single objects, can be displayed; The effect corresponding to the first object can be enlarged and displayed; In the second situation, a second object corresponding to the second situation, which is configured by a specific number of single objects that is greater than the predetermined number, can be displayed; An effect corresponding to the second object can be displayed; In the third situation, an object corresponding to the third situation can be displayed to operate; The effect corresponding to the object in the third situation can be enlarged and displayed; the sound output means is capable of outputting, in the third situation, the specific sound corresponding to the object in the third situation; an output period of the specific sound is shorter than a display period of the object in the third situation; an output period of the specific sound is longer than a display period of the effect corresponding to the object in the third situation; the first effect is an effect that imitates the first object, The second effect is not an effect that imitates the second object, the effect corresponding to the object in the third situation is in a manner that imitates the object in the third situation; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; further, by setting the display period of the effect to be shorter than the display period of the object, the object is made to stand out without a significant decrease in visibility; further, the presentation effect is preferably enhanced by a specific sound that is output for an output period that is shorter than the display period of the object but longer than the display period of the effect; and further, by providing situations in which the effect is displayed in an enlarged manner to resemble the object and situations in which it is not, depending on the type of object that is set to have a different number of objects displayed, it is possible to provide a gaming machine that differs in the degree of impression given to various objects. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121

[0035] [Form 27] The gaming machine of type 27 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a predetermined sound; The display means At the timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode is displayed; the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the variable display of the effect identification information has begun and that the effect identification information is displayed in a reach mode; further, by setting the display period of the effect to be shorter than the display period of the effect identification information, it is possible to make the effect identification information stand out without significantly reducing its visibility; further, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information in a way that is appropriate for the situation; and further, it is possible to provide a gaming machine that preferably enhances the presentation effect by outputting a predetermined sound for an output period that is shorter than the display period of the effect identification information when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 43, Figure 50, Figure 109, Figure 113, Figure 121

[0036] [Form 28] The gaming machine of type 28 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a predetermined sound; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state, a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined manner, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach manner is displayed; the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to suitably highlight that the effect identification information is displayed in a reach mode or in a predetermined mode; further, by setting the display period of the effect to be shorter than the display period of the effect identification information, the effect identification information is made to stand out without significantly reducing its visibility; further, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information in a suitable manner according to the situation; and further, it is possible to provide a gaming machine that suitably enhances the presentation effect by outputting a predetermined sound for an output period that is shorter than the display period of the effect identification information when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 44, Figure 45, Figure 50, Figure 113, Figure 121

[0037] [Form 29] The gaming machine of type 29 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a predetermined sound; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, The effect identification information can be displayed in the reach state, and then displayed in a specific state that suggests that the game will not be controlled to the advantageous state. a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is displayed in the specific mode, an effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode is not displayed, the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the effect identification information is displayed in a reach mode or in a specific mode; further, by setting the display period of the effect to be shorter than the display period of the effect identification information, the effect identification information is made to stand out without significantly reducing its visibility; further, by varying whether or not the effect is displayed depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate manner according to the situation; and it is possible to provide a gaming machine that preferably enhances the presentation effect by outputting a predetermined sound for an output period that is shorter than the display period of the effect when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 50, Figure 51, Figure 52, Figure 113, Figure 121

[0038] [Form 30] The gaming machine of type 30 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a predetermined sound; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, The effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode and the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode are both modes that imitate the effect identification information, the sound output means is capable of outputting the predetermined sound when effect identification information is displayed in the reach mode, an output period of the predetermined sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the predetermined sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to suitably highlight that the effect identification information is displayed in a reach mode or a special mode; further, by setting the display period of the effect when the effect identification information is displayed in a reach mode or a special mode to be shorter than the display period of the effect identification information, it is possible to make the effect identification information stand out without significantly reducing its visibility; further, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information in a suitable manner according to the situation; and further, it is possible to provide a gaming machine that suitably enhances the effect by outputting a predetermined sound for an output period that is shorter than the display period of the effect when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 50, Figure 59, Figure 113, Figure 116, Figure 121

[0039] [Form 31] The gaming machine of type 31 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means At the timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information can be displayed in a special manner that suggests that the effect identification information will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode is displayed; the sound output means is capable of outputting the specific sound when the effect identification information is displayed in the special mode; the output period of the specific sound is shorter than the display period of the effect identification information displayed in the special mode, an output period of the specific sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the special mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the start of variable display of the effect identification information and the fact that the effect identification information is displayed in a special mode can be made to stand out in an appropriate manner.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a special mode to be shorter than the display period of the effect identification information, the effect identification information is made to stand out without a significant decrease in visibility.Furthermore, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate way according to the situation.Furthermore, a gaming machine can be provided in which the presentation effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the effect when displayed in a special mode and longer than the display period of the effect. Corresponding drawings: Figure 43, Figure 59, Figure 109, Figure 116, Figure 121

[0040] [Form 32] The gaming machine of type 32 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, After the variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, When the effect identification information is displayed in the predetermined manner, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the special manner is displayed, the sound output means is capable of outputting the specific sound when the effect identification information is displayed in the special mode; the output period of the specific sound is shorter than the display period of the effect identification information displayed in the special mode, an output period of the specific sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the special mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the fact that the effect identification information is displayed in a special mode or in a predetermined mode can be made to stand out in an appropriate manner; further, by setting the display period of the effect when the effect identification information is displayed in a special mode to be shorter than the display period of the effect identification information, the effect identification information is made to stand out without a significant decrease in visibility; further, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate way according to the situation; and further, a gaming machine can be provided in which the presentation effect is suitably enhanced by a specific sound that is output for an output period that is shorter than the display period of the effect when displayed in a special mode and longer than the display period of the effect. Corresponding drawings: Figure 44, Figure 45, Figure 59, Figure 16, Figure 121

[0041] [Form 33] The gaming machine of type 33 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; a sound output means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the sound output means to output a plurality of types of sounds including a specific sound; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a specific mode that suggests that the game will not be controlled to the advantageous state, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, When the effect identification information is displayed in the specific mode, the effect corresponding to the effect identification information when the effect identification information is displayed in the special mode is not displayed, the sound output means is capable of outputting the specific sound when effect identification information is displayed in the reach mode, an output period of the specific sound is shorter than a display period of the effect identification information displayed in the reach mode; an output period of the specific sound is longer than a display period of the effect corresponding to the effect identification information when displayed in the reach mode; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and the fact that the effect identification information is displayed in a special mode can be made to stand out in an appropriate manner.Furthermore, by setting the display period of the effect when the effect identification information is displayed in a special mode to be shorter than the display period of the effect identification information, the effect identification information is made to stand out without a significant decrease in visibility.Furthermore, by varying whether or not the effect is displayed depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate manner according to the situation.Furthermore, a gaming machine can be provided in which the presentation effect is suitably enhanced by a predetermined sound that is output for an output period that is shorter than the display period of the effect when displayed in a reach mode and longer than the display period of the effect. Corresponding drawings: Figure 16, Figure 50, Figure 51, Figure 52, Figure 59, Figure 121

[0042] [Form 34] The gaming machine of type 34 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means In a first situation, an object corresponding to the first situation can be displayed to move over a predetermined period of time in the first situation; In a second situation, an object corresponding to the second situation can be displayed to move for a predetermined period of time in the second situation; After a predetermined period of time has elapsed in the first situation, a first effect corresponding to the object in the first situation can be enlarged and displayed; After a predetermined period of time has elapsed in the second situation, a second effect corresponding to the object in the second situation can be enlarged and displayed; a third effect different from the first effect and the second effect can be displayed together with the first effect after a predetermined period has elapsed in the first situation and after a predetermined period has elapsed in the second situation, and can be displayed together with the second effect after a predetermined period has elapsed in the second situation; In the third situation, an object corresponding to the third situation can be displayed to operate; a fourth effect corresponding to the object in the third situation can be displayed; a period during which the object and the first effect in the first situation are displayed without being superimposed on each other is longer than a period during which the object and the first effect in the first situation are displayed superimposed on each other; a period during which the object and the second effect in the second situation are displayed without being superimposed on each other is longer than a period during which the object and the second effect in the second situation are displayed superimposed on each other, a period during which the object in the third situation and the fourth effect are displayed without being superimposed on each other is longer than a period during which the object in the third situation and the fourth effect are displayed superimposed on each other; the performance control means causes the light emitting means to emit light based on specific luminance data over a first period during a display period of the fourth effect, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; furthermore, by setting the display period of the effect to be shorter than the display period of the object, the object can be made to stand out without significantly reducing visibility; furthermore, a third effect displayed together with the first or second effect synergistically enhances the impression of the object; and furthermore, by switching the brightness data during the display period of the effect, the impression of one effect can be changed, thereby providing a gaming machine with enhanced presentation effects. Corresponding drawings: Figure 54, Figure 55, Figure 50, Figure 59, Figure 113 to Figure 116, Figure 121

[0043] [Form 35] The gaming machine of type 35 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means In the first situation, an object corresponding to the first situation can be displayed for a predetermined period of time; An effect corresponding to the object in the first situation can be enlarged and displayed; In the second situation, The object corresponding to the second situation can be displayed for a specific period longer than a predetermined period, An effect corresponding to the object in the second situation can be displayed; In the third situation, an object corresponding to the third situation can be displayed to operate; The effect corresponding to the object in the third situation can be enlarged and displayed; the performance control means causes the light emitting means to emit light based on specific luminance data over a first period during a display period of an effect corresponding to the object in the third situation, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed; the effect corresponding to the object in the first situation is in a manner that imitates the object in the first situation; The effect corresponding to the object in the second situation is not an effect that imitates the object in the second situation, the effect corresponding to the object in the third situation is in a manner that imitates the object in the third situation; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; further, by setting the display period of the effect, which is displayed so as to expand in a manner that imitates the object, to be shorter than the display period of the object, the object is made to stand out without a significant decrease in visibility; further, by switching the brightness data during the display period of the effect, the impression of a single effect is changed to enhance the presentation effect; and further, by setting different display periods depending on the type of object, there are situations in which the effect is displayed so as to expand in a manner that imitates the object and situations in which it is not, so it is possible to provide a gaming machine in which the degree of impression given to various objects is varied. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121

[0044] [Form 36] The gaming machine of type 36 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means In the first situation, A first object corresponding to the first situation, which is composed of a predetermined number of single objects, can be displayed; a first effect corresponding to the first object can be enlarged and displayed; In the second situation, a second object corresponding to the second situation, which is configured by a specific number of single objects that is greater than the predetermined number, can be displayed; a second effect corresponding to the second object can be displayed; In the third situation, an object corresponding to the third situation can be displayed to operate; The effect corresponding to the object in the third situation can be enlarged and displayed; the performance control means causes the light emitting means to emit light based on specific luminance data over a first period during a display period of an effect corresponding to the object in the third situation, and causes the light emitting means to emit light based on luminance data different from the specific luminance data over a second period after the first period has elapsed; the first effect is an effect that imitates the first object, The second effect is not an effect that imitates the second object, the effect corresponding to the object in the third situation is in a manner that imitates the object in the third situation; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target object, the presence of the object itself is enhanced, and the display of the object can be made to stand out in an appropriate manner; further, by setting the display period of the effect, which is displayed so as to expand in a manner that imitates the object, to be shorter than the display period of the object, the object can be made to stand out without a significant decrease in visibility; further, by switching the brightness data during the display period of the effect, the impression of a single effect can be changed to enhance the presentation effect; and further, by providing situations in which the effect is displayed so as to expand in a manner that imitates the object and situations in which it is not, depending on the type of object that is set to be displayed in different numbers, it is possible to provide a gaming machine that differs in the degree of impression given to various objects. Corresponding drawings: Figure 46, Figure 47, Figure 50, Figure 59, Figure 110, Figure 111, Figure 113, Figure 116, Figure 121

[0045] [Form 37] The gaming machine of type 37 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means At the timing when the variable display of the effect identification information is started, the effect identification information can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is enlarged and displayed at the timing when the variable display of the effect identification information is started, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode is displayed; the effect control means causes the light emitting means to emit light based on predetermined luminance data over a first period during a display period of the effect corresponding to the effect identification information that has become the reach mode, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data over a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the variable display of the effect identification information has begun and that the effect identification information is displayed in a reach mode; further, by setting the display period of the effect when the effect identification information is displayed in a reach mode to be shorter than the display period of the effect identification information, it is possible to make the effect identification information stand out without significantly reducing its visibility; further, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in a way that is appropriate for the situation; and further, it is possible to provide a gaming machine that enhances the presentation effect by changing the impression of one effect by switching the brightness data during the display period of the effect. Corresponding drawings: Figure 43, Figure 50, Figure 109, Figure 113, Figure 121

[0046] [Form 38] The gaming machine of type 38 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After the variable display of the effect identification information is started, the effect identification information is not displayed in the reach state, and the effect identification information can be displayed in a predetermined state that suggests that the game is not controlled to the advantageous state, a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is displayed in the predetermined manner, an effect different from the effect corresponding to the effect identification information when the effect identification information is displayed in the reach manner is displayed; the effect control means causes the light emitting means to emit light based on predetermined luminance data over a first period during a display period of the effect corresponding to the effect identification information, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data over a second period after the first period has elapsed; It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the effect identification information is displayed in a reach mode or in a predetermined mode; furthermore, by setting the display period of the effect to be shorter than the display period of the effect identification information, it is possible to make the effect identification information stand out without significantly reducing its visibility; furthermore, by varying the type of effect associated with the effect identification information depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by displaying it in a way that is appropriate for the situation; and furthermore, it is possible to provide a gaming machine that changes the impression of one effect by switching brightness data during the display period of the effect, thereby enhancing the effect of the effect. Corresponding drawings: Figure 44, Figure 45, Figure 50, Figure 121

[0047] [Form 39] The gaming machine of type 39 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, The effect identification information can be displayed in the reach state, and then displayed in a specific state that suggests that the game will not be controlled to the advantageous state. a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, When the effect identification information is displayed in the specific mode, an effect corresponding to the effect identification information when the effect identification information is displayed in the reach mode is not displayed, the effect control means causes the light emitting means to emit light based on predetermined luminance data over a first period during a display period of the effect corresponding to the effect identification information that has become the reach mode, and causes the light emitting means to emit light based on luminance data different from the predetermined luminance data over a second period after the first period has elapsed. It is characterized by the following. According to this feature, by displaying an effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the effect identification information is displayed in a reach mode or in a specific mode; furthermore, by setting the display period of the effect to be shorter than the display period of the effect identification information, it is possible to make the effect identification information stand out without significantly reducing its visibility; furthermore, by varying whether or not the effect is displayed depending on the display status of the effect identification information, it is possible to increase the level of attention to the effect identification information by presenting it in an appropriate manner according to the situation; and furthermore, by switching the brightness data during the display period of the effect, it is possible to change the impression of an effect and provide a gaming machine that enhances the effect. Corresponding drawings: Figure 50, Figure 51, Figure 52, Figure 121

[0048] [Form 40] The gaming machine of type 40 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; Light emitting means; a performance control means for causing the display means to display a plurality of types of images including objects according to a performance situation, and for causing the light emitting means to emit light based on a plurality of types of brightness data; The display means After the variable display of the effect identification information is started, the effect identification information can be displayed in a reach mode, When the effect identification information is displayed in the reach state, an effect corresponding to the effect identification information in the reach state can be enlarged and displayed, After displaying the effect identification information in the reach mode, the effect identification information can be displayed in a special mode that suggests that the game will be controlled to the advantageous state, When the effect identification information is displayed in the special mode, the effect corresponding to the effect identification information in the special mode can be enlarged and displayed. a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed without being superimposed on each other is longer than a period during which the effect identification information that has become a reach state and the effect corresponding to the effect identification information that has become a reach state are displayed in a superimposed manner, a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed without being superimposed on each other is longer than a period during which the effect identification information in the special mode and the effect corresponding to the effect identification information in the special mode are displayed superimposed on each other, The light emitting means is When the effect identification information is displayed in the reach state, light can be emitted based on special brightness data that is not related to the effect corresponding to the effect identification information that has become the reach state, When the effect identification information is displayed in the special mode, light can be emitted based on specific luminance data related to the effect corresponding to the effect identification information in the special mode. It is characterized by the following. According to this feature, by displaying an enlarged effect corresponding to the target effect identification information, the presence of the effect identification information itself is enhanced, and it is possible to preferably highlight that the effect identification information is in a reach state or a special state.Furthermore, by setting the display period of the effect to be shorter than the display period of the effect identification information, the effect identification information is made to stand out without significantly reducing its visibility, and further, by illuminating the light-emitting means based on brightness data corresponding to the display status of the effect identification information, it is possible to provide a gaming machine that attracts more attention to the effect identification information in a preferred manner. Corresponding drawings: Figure 50, Figure 59, Figure 116, Figure 121, Figure 129

[0049] [Form 41] The gaming machine of type 41 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The display means, in the advantageous state, A first object that prompts the launch of the game medium into a specific area in the game area can be displayed; A second object that prompts the launch of the game medium into the specific area in a manner different from the first object can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, it is possible to instruct the ejection of game media appropriately by using an object that prompts the ejection of game media into two types of specific areas with different display patterns. Corresponding drawings: Figure 69, Figure 71, Figure 99

[0050] [Form 42] The gaming machine of type 42 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means When the game medium enters a specific area in the game area in the normal state, a first object can be displayed to prompt the game medium to be launched into a predetermined area in the game area; When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts firing toward the predetermined area, The first object starts without an effect, then displays with a stay effect, The second object starts to be displayed without any effect, and then is displayed with a different stay effect than the first object. It is characterized by the following. According to this feature, it is possible to instruct the ejection of game media suitably by using an object that prompts the ejection of game media into two types of predetermined areas with different display patterns depending on the situation. Corresponding drawings: Figure 76, Figure 77, Figure 130

[0051] [Form 43] The gaming machine of type 43 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means In the advantageous state, a first object can be displayed that prompts the launch of the game medium into a specific area in the game area, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, The first object starts without an effect, then displays with a stay effect, The second object starts to be displayed without any effect, and then is displayed with a different stay effect than the first object. It is characterized by the following. According to this feature, by differentiating the display patterns of objects that prompt the launch of gaming media into a specific area and objects that prompt the launch of gaming media into a predetermined area, it is possible to instruct the launch of gaming media in an appropriate manner. Corresponding drawings: Figure 71, Figure 76

[0052] [Form 44] The gaming machine of type 44 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The effect control means is capable of executing a predetermined effect that suggests an expectation of being controlled to the advantageous state by using the operation means in a normal state, The display means a first object that resembles the operation means can be displayed before the predetermined effect is executed; A second object that prompts the launch of the game medium into a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 46, Figure 47, Figure 56, Figure 57, Figure 71

[0053] [Form 45] The gaming machine of type 45 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a predetermined effect that suggests an expectation of being controlled to the advantageous state by using the operation means in the special state, The display means a first object that resembles the operation means can be displayed before the predetermined effect is executed; A second object that prompts the launch of the game medium into a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 61, Figure 62, Figure 71

[0054] [Form 46] The gaming machine of type 46 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The effect control means is capable of executing a specific effect that notifies whether or not the game is controlled to the advantageous state by using the operation means in a normal state, The display means A first object that resembles the operation means can be displayed before the specific effect is executed, A second object that prompts the launch of the game medium into a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 58, Figure 71

[0055] [Form 47] The gaming machine of type 47 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a specific effect that notifies whether or not the special state is controlled to the advantageous state by using the operation means in the special state, The display means is A first object that resembles the operation means can be displayed before the specific effect is executed, A second object that prompts the launch of the game medium into a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 67, Figure 71

[0056] [Form 48] The gaming machine of type 48 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a special effect that notifies the player that the advantageous state will be controlled to the special state by using the operation means in the advantageous state, The display means A first object that resembles the operation means can be displayed before the special effect is executed, A second object that prompts the launch of the game medium into a specific area in the game area in the advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 71, Figure 72, Figure 79

[0057] [Form 49] The gaming machine type 49 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The display means After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner to notify that the effect identification information will be controlled to the advantageous state, In the advantageous state, a predetermined object can be displayed to prompt the launch of the game medium to a specific area in the game area, The effect identification information displayed in the special mode is displayed with an appearance effect, and then with a stay effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and then is displayed with a stay effect that is different from when the effect identification information is displayed in the special mode. It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it remains, and further, it is possible to preferably instruct the launch of a gaming medium into a specific area by a specified object that has a different display pattern when it appears and when it remains. Corresponding drawings: Figure 59, Figure 71

[0058] [Form 50] The gaming machine of type 50 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in a special manner to notify that the game will be controlled to the advantageous state, In the advantageous state, a predetermined object can be displayed to prompt the launch of the game medium to a specific area in the game area, The effect identification information displayed in the special mode is displayed with an appearance effect, and then with a stay effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and then is displayed with a stay effect that is different from when the effect identification information is displayed in a special mode. It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it remains, and further, it is possible to preferably instruct the launch of a gaming medium into a specific area by a specified object that has a different display pattern when it appears and when it remains. Corresponding drawings: Figure 68, Figure 71

[0059] [Form 51] The gaming machine of type 51 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner to notify that the effect identification information will be controlled to the advantageous state, After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in the special manner, In the advantageous state, a predetermined object can be displayed to prompt the launch of the game medium to a specific area in the game area, The effect identification information displayed in the special mode in the normal state is displayed with an appearance effect, and then with a stay effect different from the appearance effect. The effect identification information displayed in the special manner in the special state is displayed with an appearance effect, and then displayed with a stay effect different from the appearance effect. the predetermined object is started to be displayed without an appearance effect, and then is displayed with a stay effect that is different from when the effect identification information is displayed in the special manner in the normal state or the special state; It is characterized by the following. According to this feature, it is possible to preferably notify that a favorable state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it remains, and further, it is possible to preferably instruct the launch of a gaming medium into a specific area by a specified object that has a different display pattern when it appears and when it remains. Corresponding drawings: Figure 59, Figure 68, Figure 71

[0060] [Form 52] The gaming machine of type 52 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. When the display means is controlled to the advantageous state after variable display of the effect identification information has started in the normal state, A first object corresponding to the name of the advantageous state can be displayed, A second object that prompts the launch of the game medium into a specific area in the game area can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object whose display pattern differs when it appears and when it stays, and further, the launch of gaming media into a specific area can be suitably instructed by a second object whose display pattern differs when it appears and when it stays. Corresponding drawing: Figure 69

[0061] [Form 53] The gaming machine of type 53 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after variable display of the effect identification information has started in the special state, A first object corresponding to the name of the advantageous state can be displayed, A second object that prompts the launch of the game medium into a specific area in the game area can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object will be displayed with a different effect than the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object having a different display pattern when it appears and when it remains, and further, the second object having a different display pattern from the first object can suitably instruct the launch of gaming media into a specific area. Corresponding drawing: Figure 70

[0062] [Form 54] The gaming machine of type 54 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means When the variable display of the performance identification information is started in the normal state and then controlled to the first advantageous state, A first object corresponding to the name of the first advantageous state can be displayed, A second object that prompts the launch of the game medium into a specific area in the game area can be displayed; When the special state is controlled to a second advantageous state after the variable display of the effect identification information has started, a third object corresponding to the name of the second advantageous state can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object begins to appear without an appearance effect, and then appears with a stay effect that is different from that of the first object. The third object is displayed with an appearance effect, and then with a stay effect different from the appearance effect. It is characterized by the following. According to this feature, the first object and the third object, which have different display patterns when they appear and when they stay, can suitably indicate the type of advantageous state, and further, the second object, which has different display patterns when it appears and when it stays, can suitably instruct the launch of gaming media into a specific area. Corresponding drawings: Figure 69, Figure 70

[0063] [Form 55] The gaming machine of type 55 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after variable display of the effect identification information has started in the normal state, A first object corresponding to the name of the special state can be displayed, A second object that prompts the launch of the game medium into a specific area in the game area can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it stays, can effectively indicate that it is possible to play in a special state, and further, the second object, which has a different display pattern when it appears and when it stays, can effectively instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 71, Figure 75

[0064] [Form 56] The gaming machine of type 56 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, When the display means is controlled to the advantageous state after variable display of the effect identification information has started in the special state, A first object corresponding to the name of the special state can be displayed, A second object that prompts the launch of the game medium into a specific area in the game area can be displayed; the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object will be displayed with a different effect than the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it remains, can suitably indicate that it is possible to continue playing in a special state, and further, the second object, which has a different display pattern from the first object, can suitably instruct the launch of a gaming medium into a specific area. Corresponding drawings: Figure 71, Figure 75

[0065] [Form 57] The gaming machine of type 57 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner to notify that the effect identification information will be controlled to the advantageous state, After displaying the effect identification information in the special mode, A first object corresponding to the name of the advantageous state can be displayed, A second object that prompts the launch of the game medium into a specific area in the game area can be displayed; a third object corresponding to the name of the special state can be displayed; The effect identification information displayed in the special mode is displayed with an appearance effect, and then with a stay effect different from the appearance effect. the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object is started to be displayed without an appearance effect, and then is displayed with a stay effect different from that when the performance identification information is displayed in a special manner or when the first object is displayed, The third object is displayed with an appearance effect, and then with a stay effect different from the appearance effect. It is characterized by the following. According to this feature, it is possible to preferably notify that the advantageous state is being controlled by a special type of presentation identification information that has a different display pattern when it appears and when it stays, and further, it is possible to preferably indicate the type of advantageous state by a first object that has a different display pattern when it appears and when it stays, and further, it is possible to preferably instruct the launch of gaming media into a specific area by a second object that has a different display pattern when it appears and when it stays, and further, it is possible to preferably indicate that playing in a special state is possible by a third object that has a different display pattern when it appears and when it stays. Corresponding drawings: Figure 59, Figure 69, Figure 75

[0066] [Form 58] The gaming machine of type 58 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means After the variable display of the effect identification information is started in the special state, the effect identification information can be displayed in a special manner to notify that the game will be controlled to the advantageous state, In the special state, a first object can be displayed that prompts the launch of the game medium into a specific area in the game area, After displaying the effect identification information in the special mode, A second object corresponding to the name of the advantageous state can be displayed, a third object corresponding to the name of the special state can be displayed; The effect identification information displayed in the special mode is displayed with an appearance effect, and then with a stay effect different from the appearance effect. the first object is displayed with a stay effect that is different from when the effect identification information is displayed in the special mode, the second object is displayed with an appearance effect and then with a stay effect different from the appearance effect; The third object is displayed with an appearance effect, and then with a stay effect different from the appearance effect. It is characterized by the following. According to this feature, it is possible to preferably notify that the advantageous state is being controlled by special mode presentation identification information that has a different display pattern when it appears and when it remains, and further, it is possible to preferably instruct the launch of gaming media into a specific area by using a first object that has a different effect when the presentation identification information is displayed in a special mode than when it remains, and further, it is possible to preferably indicate the type of advantageous state by using a second object that has a different display pattern when it appears and when it remains, and further, it is possible to preferably indicate that playing in a special state is possible by using a third object that has a different display pattern when it appears and when it remains. Corresponding drawings: Figure 68, Figure 70, Figure 75

[0067] [Form 59] The gaming machine type 59 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a predetermined effect that suggests an expectation of being controlled to the advantageous state by using the operation means in the normal state, The display means a first object that resembles the operation means can be displayed before the predetermined effect is executed; When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 46, Figure 47, Figure 76

[0068] [Form 60] The gaming machine of type 60 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a specific effect that notifies whether or not the normal state is controlled to the advantageous state by using the operation means, The display means A first object that resembles the operation means can be displayed before the specific effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 58, Figure 76

[0069] [Form 61] The gaming machine of type 61 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a specific effect that notifies whether or not the special state is controlled to the advantageous state by using the operation means in the special state, The display means A first object that resembles the operation means can be displayed before the specific effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 67, Figure 76

[0070] [Form 62] The type 62 gaming machine is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The effect control means is capable of executing a special effect that notifies the player that the advantageous state will be controlled to the special state by using the operation means in the advantageous state, The display means A first object that resembles the operation means can be displayed before the special effect is executed, When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the first object, which has a different display pattern when it appears and when it dwells, can effectively prompt an action on the operating means, and further, the second object, which has a different display pattern when it appears and when it dwells, can effectively instruct the launch of a gaming medium into a specified area. Corresponding drawings: Figure 72, Figure 76

[0071] [Form 63] The type 63 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means After the variable display of the effect identification information is started in the normal state, the effect identification information can be displayed in a special manner to notify that the effect identification information will be controlled to the advantageous state, When the special state is not controlled to the advantageous state but controlled to the normal state, a predetermined object can be displayed to prompt the player to launch the ball into a predetermined area in the game area, The effect identification information displayed in the special mode is displayed with an appearance effect, and then with a stay effect different from the appearance effect. The predetermined object starts to be displayed without an appearance effect, and then is displayed with a stay effect that is different from when the effect identification information is displayed in the special mode. It is characterized by the following. According to this feature, it is possible to preferably notify that the game is being controlled to an advantageous state by a special type of presentation identification information that has a different display pattern when it appears and when it remains, and further, it is possible to preferably instruct the launch of a gaming medium into a specified area by a second object that has a different display pattern when it appears and when it remains. Corresponding description: Figure 59, Figure 76

[0072] [Form 64] The type 64 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means When the game is controlled to the advantageous state after variable display of the effect identification information has started in the normal state, a first object corresponding to the name of the advantageous state can be displayed; When the special state is not controlled to the advantageous state but controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object whose display pattern differs when it appears and when it stays, and further, the launch of a gaming medium into a specified area can be suitably instructed by a second object whose display pattern differs when it appears and when it stays. Corresponding description: Figure 69, Figure 76

[0073] [Form 65] The gaming machine of type 65 is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, In the special state, the display means When the advantageous state is reached after the variable display of the effect identification information has started, a first object corresponding to the name of the advantageous state can be displayed; When the game is not controlled to the advantageous state but is controlled to the normal state, a second object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; The second object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by a first object whose display pattern differs when it appears and when it stays, and further, the launch of a gaming medium into a specified area can be suitably instructed by a second object whose display pattern differs when it appears and when it stays. Corresponding drawings: Figure 70, Figure 76

[0074] [Form 66] The type 66 gaming machine is A gaming machine that can be controlled to an advantageous state that is advantageous to a player, a display means capable of displaying variable display performance identification information; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The display means When the variable display of the effect identification information is started in the normal state and then the state is controlled to a first advantageous state, a first object corresponding to the name of the first advantageous state can be displayed; When the special state is controlled to a second advantageous state after the variable display of the effect identification information has started, a second object corresponding to the name of the second advantageous state can be displayed; When the special state is not controlled to the second advantageous state but is controlled to the normal state, a third object can be displayed that prompts the player to launch the ball into a predetermined area in the game area, the first object is started to be displayed with an appearance effect, and then is displayed with a stay effect different from the appearance effect; the second object is displayed with an appearance effect and then with a stay effect different from the appearance effect; The third object starts to be displayed without an appearance effect, and then is displayed with a stay effect different from that of the first object or the second object. It is characterized by the following. According to this feature, the type of advantageous state can be suitably indicated by the first object and the second object, which have different display patterns when they appear and when they remain, and further, the launch of gaming media into a specified area can be suitably instructed by the third object, which has different display patterns when it appears and when it remains. Corresponding drawings: Figure 69, Figure 70, Figure 76

[0075] [Form 67] The type 67 gaming machine is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. In a normal state, the performance control means A predetermined effect that suggests the degree of expectation that will be controlled to the advantageous state can be executed using the operation means, A specific effect can be executed by using the operation means to notify whether or not the advantageous state is being controlled, the display means is capable of displaying a predetermined object simulating the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed; The predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the second timing starts to be displayed accompanied by a second appearance effect, and is then displayed accompanied by a stay effect; a period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect; It is characterized by the following. According to this feature, by making the effects different when the object appears at the first timing and the second timing, it is possible to create a difference in the degree of impression given to the specified object and increase interest, and furthermore, by making the effects when the object is in place the same, it is possible to appropriately encourage operation of the operating means at either timing. Corresponding drawings: Figure 46, Figure 47, Figure 56 to Figure 58

[0076] [Form 68] The type 68 gaming machine is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means, in the special state, A predetermined effect that suggests the degree of expectation that will be controlled to the advantageous state can be executed using the operation means, A specific effect can be executed by using the operation means to notify whether or not the advantageous state is being controlled, the display means is capable of displaying a predetermined object simulating the operation means at a first timing before the predetermined effect is executed and at a second timing before the specific effect is executed; The predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; The predetermined object at the second timing starts to be displayed accompanied by a second appearance effect, and is then displayed accompanied by a stay effect; a period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect; It is characterized by the following. According to this feature, by making the effects different when the object appears at the first timing and the second timing, it is possible to create a difference in the degree of impression given to the specified object and increase interest, and furthermore, by making the effects when the object is in place the same, it is possible to appropriately encourage operation of the operating means at either timing. Corresponding drawings: Figure 61, Figure 62, Figure 66, Figure 67, Figure 117, Figure 121

[0077] [Form 69] The type 69 gaming machine is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, an operating means operable by a player; A display means; A game control means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the game control means is capable of controlling to a special state that is more advantageous than a normal state after controlling the advantageous state, The performance control means In the normal state, a first effect can be executed by using the operation means to suggest an expectation of being controlled to the advantageous state, A second effect can be executed in the normal state by using the operation means to notify whether or not the game will be controlled to the advantageous state, In the special state, a third effect can be executed by using the operation means to suggest the degree of expectation of being controlled to the advantageous state, A fourth effect can be executed in which the player is notified whether the special state is controlled to the advantageous state by using the operation means, the display means is capable of displaying a predetermined object simulating the operation means at a first timing before the first performance is executed, a second timing before the second performance is executed, a third timing before the third performance is executed, and a fourth timing before the fourth performance is executed; the predetermined object at the first timing is displayed with a first appearance effect and then with a stay effect; the predetermined object at the second timing is displayed with a second appearance effect and then with a stay effect; the predetermined object at the third timing is displayed with a first appearance effect and then with a stay effect; the predetermined object at the fourth timing is displayed with a second appearance effect and then with a stay effect; a period during which the predetermined object is displayed accompanied by the second appearance effect is longer than a period during which the predetermined object is displayed accompanied by the first appearance effect; It is characterized by the following. According to this feature, by varying the effect when the object appears depending on the timing, the degree of impression given to the specified object is varied, thereby increasing interest, and furthermore, by standardizing the effect when the object is in place, it is possible to appropriately prompt the user to operate the operating means at any timing. Corresponding drawings: Figure 46, Figure 47, Figure 56-Figure 58, Figure 61, Figure 62, Figure 67, Figure 117, Figure 121

[0078] [Form 70] The gaming machine of type 70 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The performance control means A predetermined effect can be executed during the period when the variable display is being performed, A demonstration effect can be performed during a period when the variable display is not being performed, The display means When the predetermined effect is executed, a first object and a first effect corresponding to the first object can be displayed; When the demonstration performance is executed, a second object and a second effect corresponding to the second object can be displayed; The second object and the second effect cannot be displayed during the execution period of the predetermined effect, while the first object and the first effect can be displayed during the execution period of the demonstration effect. It is characterized by the following. According to this feature, a gaming machine can be provided that enhances the special feeling of the demonstration performance by using the second object and second effect that are displayed only during the execution period of the demonstration performance, and allows players to actively watch the demonstration performance. Corresponding drawing: None (see variant 6)

[0079] [Form 71] The gaming machine of type 71 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to control to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to the advantageous state that can be determined by the game control means when the first start condition is established, the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to control to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enlivened, and further, by increasing the number of effects that can be displayed during the variable display based on the special variable display pattern compared to during the demonstration performance, the variable display based on the special variable display pattern can be made even more enlivened. Corresponding drawings: Figure 24, Figure 34, Figure 35, Figure 36, Figure 81, Figure 82

[0080] [Form 72] The gaming machine type 72 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to control to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed, The number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to being controlled to the advantageous state that can be determined by the game control means when the second start condition is established, the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of preview objects among the variable display patterns corresponding to being controlled to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enlivened, and further, by increasing the number of effects that can be displayed during the variable display based on the special variable display pattern compared to during the demonstration performance, the variable display based on the special variable display pattern can be made even more enlivened. Corresponding drawings: Figure 24, Figure 34, Figure 35, Figure 36, Figure 81, Figure 82

[0081] [Form 73] The gaming machine of type 73 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to control to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to the advantageous state that can be determined by the game control means when the first start condition is established, The number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to being controlled to the advantageous state that can be determined by the game control means when the second start condition is established, the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of notice objects among the variable display patterns corresponding to being controlled to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; the number of types of effects displayed during a variable display period based on a special variable display pattern having the largest number of types of preview objects among the variable display patterns corresponding to being controlled to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enlivened, and further, by increasing the number of effects that can be displayed during the variable display based on the special variable display pattern or the special variable display pattern than during the demonstration performance, the variable display based on the special variable display pattern or the special variable display pattern can be made even more enlivened. Corresponding drawings: Figure 24, Figure 34, Figure 35, Figure 36, Figure 81, Figure 82

[0082] [Form 74] The gaming machine of type 74 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established, the number of types of effects displayed during a variable display period based on a predetermined variable display pattern with the largest number of types of preview objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by increasing the number of effects that can be displayed during the variable display based on the predetermined variable display pattern compared to during the demonstration performance, the variable display based on the predetermined variable display pattern can be suitably enhanced. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82

[0083] [Form 75] The gaming machine type 75 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established, the number of types of effects displayed during a variable display period based on a specific variable display pattern with the largest number of types of preview objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enlivened, and further, by making the number of effects that can be displayed during the variable display based on the specific variable display pattern larger than during the demonstration performance, the variable display based on the specific variable display pattern can be suitably enlivened. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82

[0084] [Form 76] The gaming machine of type 76 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for determining a variable display pattern when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to each of the plurality of non-announcement objects can be displayed, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established, The number of types of notice objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established, the number of types of effects displayed during a variable display period based on a predetermined variable display pattern with the largest number of types of notice objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the first start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; the number of types of effects displayed during a variable display period based on a specific variable display pattern with the largest number of types of preview objects among the variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established is greater than the number of types of effects displayed during an execution period of the demonstration performance; It is characterized by the following. According to this feature, by displaying a plurality of effects even during the demonstration performance, the demonstration performance can be suitably enhanced, and further, by increasing the number of effects that can be displayed during the variable display based on the predetermined variable display pattern or the specific variable display pattern than during the demonstration performance, the variable display based on the predetermined variable display pattern or the specific variable display pattern can be further enhanced. Corresponding drawings: Figure 24, Figure 32, Figure 33, Figure 35, Figure 36, Figure 81, Figure 82

[0085] [Form 77] The gaming machine of type 77 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for starting a variable display when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The game control means can be controlled to a first advantageous state or a second advantageous state after the variable display that started based on the establishment of the first start condition ends, the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means In the first advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; In the second advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; During the execution period of the demonstration performance, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; the number of types of effects that the display means can display during the control period of the first advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance; The number of types of effects that the display means can display during the control period of the second advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance. It is characterized by the following. According to this feature, the demonstration performance can be enhanced by displaying multiple effects even during the demonstration performance, and further, the first advantageous state and the second advantageous state can be enhanced by increasing the number of effects that can be displayed in the first advantageous state and the second advantageous state compared to during the demonstration performance. Corresponding drawings: Figure 25, Figure 36, Figure 81, Figure 82

[0086] [Form 78] The gaming machine of type 78 is A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means for starting a variable display when a first start condition or a second start condition is satisfied; and a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation. The game control means can be controlled to the first advantageous state or the second advantageous state after the variable display that started based on the establishment of the second start condition ends, the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means In the first advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; In the second advantageous state, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; During the execution period of the demonstration performance, a plurality of objects and effects corresponding to each of the plurality of objects can be displayed; the number of types of effects that the display means can display during the control period of the first advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance; The number of types of effects that the display means can display during the control period of the second advantageous state is greater than the number of types of effects that the display means can display during the execution period of the demonstration performance. It is characterized by the following. According to this feature, the demonstration performance can be enhanced by displaying multiple effects even during the demonstration performance, and further, the first advantageous state and the second advantageous state can be enhanced by increasing the number of effects that can be displayed in the first advantageous state and the second advantageous state compared to during the demonstration performance. Corresponding drawing: Figure 131, Variation 7

[0087] DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described in detail below with reference to the accompanying drawings.

[0088] (Configuration of Pachinko Machine 1) Figure 1 is a front view of a pachinko gaming machine 1, showing the layout of the main components. The pachinko gaming machine (gaming machine) 1 is broadly composed of a gaming board (gauge board) 2 that forms the gaming board surface, and a gaming machine frame (base frame) 3 that supports and fixes the gaming board 2. A gaming area is formed on the gaming board 2, and gaming balls, which serve as gaming media, are shot into this gaming area by a predetermined ball shooting device.

[0089] Incidentally, the "variable display" of special symbols refers to, for example, the variable display of multiple types of special symbols (the same applies to other symbols described below). Variations include updating the display of multiple symbols, scrolling multiple symbols, transforming one or more symbols, and enlarging / reducing one or more symbols. When special symbols or normal symbols described below vary, multiple types of special symbols or normal symbols are updated and displayed. When decorative symbols described below vary, multiple types of decorative symbols are scrolled or updated, or one or more decorative symbols are transformed or enlarged / reduced. Incidentally, variations also include the display of a certain symbol in a flashing manner. At the end of the variable display, a predetermined special symbol is displayed stationary (also called derived or derived display) as the display result (the same applies to the variable display of other symbols described below). Incidentally, variable display may also be expressed as variable display or variation.

[0090] The special symbol variably displayed on the first special symbol display device 4A is also called the "first special symbol," and the special symbol variably displayed on the second special symbol display device 4B is also called the "second special symbol." Also, a special symbol game using the first special symbol is also called the "first special symbol game," and a special symbol game using the second special symbol is also called the "second special symbol game." It is to be noted that there may be only one type of special symbol display device that variably displays the special symbol.

[0091] An image display device 5 is provided near the center of the play area on the game board 2. The image display device 5 is configured, for example, by an LCD (liquid crystal display device) or an organic EL (electro luminescence) display, and displays various effect images. The image display device 5 may also be configured by a projector and a screen. The image display device 5 displays various effect images.

[0092] For example, on the screen of the image display device 5, in synchronization with the first special symbol game or the second special symbol game, a variable display of multiple types of decorative symbols (such as symbols showing numbers, etc.) as decorative identification information different from the special symbols is performed. Here, in synchronization with the first special symbol game or the second special symbol game, decorative symbols are variably displayed (for example, scrolled up and down or updated) in each of the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R. Note that the special symbol game and the variable display of decorative symbols executed in synchronization are collectively referred to simply as variable display.

[0093] In addition, a display area 5S is provided in the upper left corner of the display screen (display area) of the image display device 5 for displaying the first reserved memory number (for example, the number "0"), the second reserved memory number (for example, the number "4") and small patterns corresponding to the decorative pattern, and the small patterns are displayed variably in response to the variable display of the decorative pattern.

[0094] In addition, the first reserved memory number, second reserved memory number, reserved display, small symbol, error display (not shown) indicating an error state that has occurred in the pachinko game machine 1, right-hit notification image that encourages the player to perform a right-hit operation, and remaining time-saving display that indicates the number of remaining time-saving times may be displayed in front of (higher layer than) the performance images (object images) such as characters, thereby preventing the performance images from overlapping and reducing the visibility of the first reserved memory number, second reserved memory number, small symbol and error display, while the decorative symbol may be displayed behind (lower layer than) the performance images, thereby preventing the decorative symbol from overlapping and reducing the visibility of the performance images.

[0095] The small symbol is also referred to as the fourth symbol. The fourth symbol is a symbol indicating that the special symbols (first special symbol, second special symbol) are being variably displayed. It is variably displayed by a constant operation in a manner that is always visible on a display device such as the image display device 5. The variably displayed fourth symbol allows the player to recognize whether the decorative symbol is currently being variably displayed, even if the decorative symbol is difficult to recognize, such as when the effect content, including the variably displayed decorative symbol, momentarily disappears from the screen or when the movable body 32 completely or partially covers the screen of the image display device 5. The effect control CPU 120, upon receiving the first variable display start command, operates the image display device 5 to variably display the fourth symbol corresponding to the first special symbol. Furthermore, upon receiving the second variable display start command, the effect control CPU 120 operates the image display device 5 to variably display the fourth symbol corresponding to the second special symbol.

[0096] The lower part of the screen of the image display device 5 is provided with display areas (special symbol pending memory display area 5U, active display area 5F) for displaying pending displays corresponding to variable displays whose execution is pending and active displays corresponding to variable displays currently being executed. The pending displays and active displays are collectively referred to as variable display-compatible displays corresponding to variable displays. In this embodiment, a special symbol pending memory display area 5U is provided that is common to the first and second special symbols. However, a first special symbol pending memory display area in which a first pending display representing a variable display whose execution of the first special symbol is pending is displayed, and a second special symbol pending memory display area in which a second pending display representing a variable display whose execution of the second special symbol is pending may also be provided separately. In this embodiment, the special symbol pending memory display area 5U is a display area that displays a pending display corresponding to the first special symbol when the game is in a normal state, and a display area that displays a pending display corresponding to the second special symbol when the game is in a time-saving state or a probability variable state. Furthermore, the active display area 5F is a display area that displays an active display corresponding to the first special symbol when the game state is in the normal state, and is a display area that displays an active display corresponding to the second special symbol when the game state is in the time-saving state or the special state.

[0097] A first hold indicator 25A and a second hold indicator 25B, each of which includes a plurality of LEDs, are provided at predetermined positions on the game board 2. The first hold indicator 25A displays the number of first hold memories by the number of lit LEDs. The second hold indicator 25B displays the number of second hold memories by the number of lit LEDs.

[0098] A winning ball device 6A is provided below the image display device 5, and a variable winning ball device 6B is provided to the right of the winning ball device 6A.

[0099] The winning ball device 6A forms a first start winning opening that is always kept in a constant open state so that game balls can enter, for example, by a predetermined ball receiving member. When a game ball enters the first start winning opening, a predetermined number of prize balls (for example, three) are paid out and a first special game can be started.

[0100] The variable winning ball device 6B (a normal electric device) forms a second start winning opening that changes between a closed state and an open state due to a solenoid 81 (see FIG. 2). The variable winning ball device 6B, for example, includes an electric device with a movable piece that can be opened and closed. When the solenoid 81 is in the off state, the movable piece is in an upright position, thereby creating a closed state in which game balls cannot enter the second start winning opening (also referred to as the second start winning opening being in a closed state). On the other hand, when the solenoid 81 is in the on state, the movable piece of the variable winning ball device 6B is in a tilted position, thereby creating an open state in which game balls can enter the second start winning opening (also referred to as the second start winning opening being in an open state). When a game ball enters the second start winning opening, a predetermined number of prize balls (e.g., three) are paid out, and the second special game can be initiated. The variable winning ball device 6B is not limited to the above, as long as it can be changed between a closed state and an open state.

[0101] General winning openings 10 that are always kept in a constant open state by a predetermined ball receiving member are provided at predetermined positions on the game board 2 (in the example shown in FIG. 1, three locations at the lower left of the game area and one location above the variable winning ball device 6B). In this case, when a ball enters one of the general winning openings 10, a predetermined number of game balls (for example, 10 balls) are paid out as prize balls.

[0102] Between the winning ball device 6A and the variable winning ball device 6B are provided a first special variable winning ball device 7A and a second special variable winning ball device 7B, each having a large winning opening. The first special variable winning ball device 7A has a large winning opening door that is driven to open and close by a solenoid 82 (see Figure 2), and forms a first large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door, and the second special variable winning ball device 7B has a large winning opening door that is driven to open and close by a solenoid 83 (see Figure 2), and forms a second large winning opening as a specific area that changes between an open state and a closed state by the large winning opening door.

[0103] In the first special variable winning ball device 7A, when the solenoid 82 for the large prize opening door (for the special electric device) is in the off state, the large prize opening door closes the first large prize opening, and game balls cannot enter (pass through) the first large prize opening. On the other hand, in the first special variable winning ball device 7A, when the solenoid 82 for the large prize opening door is in the on state, the large prize opening door opens the first large prize opening, and game balls can easily enter the first large prize opening.

[0104] Similarly, in the second special variable winning ball device 7B, when the solenoid 83 for the large prize opening door (for the special electric device) is in the off state, the large prize opening door closes the second large prize opening, preventing game balls from entering (passing through) the second large prize opening. On the other hand, in the second special variable winning ball device 7B, when the solenoid 83 for the large prize opening door is in the on state, the large prize opening door opens the second large prize opening, making it easier for game balls to enter the second large prize opening.

[0105] A gaming ball that enters the first large prize opening is detected by a first count switch 23 (see FIG. 2), and a gaming ball that enters the second large prize opening is detected by a second count switch 24 (see FIG. 2). When a gaming ball is detected by the first count switch 23 or the second count switch 24, that is, when a gaming ball enters the large prize opening, a predetermined number of gaming balls (for example, 15) are paid out as prize balls. When a gaming ball enters the large prize opening, more prize balls are paid out than when a gaming ball enters, for example, the first start prize opening, the second start prize opening, or the general prize opening 10.

[0106] The entry of a gaming ball into each winning port, including the general winning port 10, is also referred to as a "winning." In particular, the entry into the starting port (first starting winning port, second starting winning port) is also referred to as a starting winning.

[0107] A normal symbol display 20 is provided at a predetermined position on the game board 2 (in the example shown in FIG. 1, at the lower left of the game area). As an example, the normal symbol display 20 is made up of a 7-segment LED or the like, and variably displays normal symbols as multiple types of normal identification information different from the special symbols. The normal symbols are represented by numbers from "0" to "9" or lighting patterns such as "-". The normal symbols may include a pattern in which all LEDs are turned off. Such variable display of normal symbols is also called a normal symbol game.

[0108] A passing gate 41 through which the gaming ball can pass is provided on the right side of the image display device 5. When the gaming ball passes through the passing gate 41, a normal game is executed.

[0109] A normal symbol hold indicator 25C is provided below the normal symbol indicator 20. The normal symbol hold indicator 25C is configured to include, for example, four LEDs, and displays the normal symbol hold memory number, which is the number of normal symbol games that are pending execution, by the number of lit LEDs.

[0110] In addition to the above features, the surface of the game board 2 is provided with a windmill that changes the direction and speed of the game balls, as well as numerous obstacle nails. At the bottom of the game area, there is an outlet that takes in game balls that do not enter any of the winning holes.

[0111] In addition, the game area in this embodiment is composed of a left game area 2L, which is an area formed to the left of the image display device 5, where game balls can flow down and enter the general winning port 10 and the first starting winning port formed by the winning ball device 6A, and a right game area 2R, which is an area formed to the right of the image display device 5, where game balls can flow down and enter the second starting winning port formed by the variable winning ball device 6B and the first large winning port and second large winning port formed by the special variable winning ball device 7, and can pass through the passing gate 41.

[0112] In addition, the normal state in this embodiment is a game state in which the player mainly shoots game balls toward the left game area 2L, and the time-saving state, special mode state, and jackpot game state in this embodiment are game states in which the player shoots game balls toward the right game area 2R.

[0113] Speakers 8L, 8R for reproducing and outputting sound effects and the like are provided at the upper left and right positions of the gaming machine frame 3. A main lamp 9a is provided above the image display device 5 in the gaming machine frame 3, and side lamps 9b are provided on the left and right of the main lamp 9a so as to surround the gaming area, and a button lamp 9e is provided below the gaming board 2. The main lamp 9a, side lamps 9b, and button lamps 9e provided in the gaming machine frame 3 are also referred to as "frame lamps."

[0114] A movable body 32 that operates according to the effects is provided at a predetermined position on the gaming board 2 (above the image display device 5 in FIG. 1), and a movable body lamp 9d is provided on the movable body 32. An attacca lamp 9c is provided near the special variable winning ball device 7 on the gaming board 2, and a decorative lamp 9f is provided on the left side of the gaming board 2. The attacca lamp 9c, movable body lamp 9d, and decorative lamp 9f provided on the gaming board 2 are also referred to as "board lamps." The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f may be collectively referred to as the game effect lamp 9. The main lamp 9a, side lamp 9b, attacca lamp 9c, movable body lamp 9d, button lamp 9e, and decorative lamp 9f are each configured to include an LED. The various lamps will be described later.

[0115] At the lower right position of the gaming machine frame 3, there is provided a ball-hitting operation handle (operation knob) 30 that is operated by a player or the like to launch a gaming ball toward the gaming area by the ball-hitting device.

[0116] A ball supply tray (upper tray) is provided at a predetermined position in the gaming machine frame 3 below the gaming area to hold (store) gaming balls dispensed as prize balls or gaming balls loaned from a predetermined ball loaning machine so that they can be supplied to the ball launching device. Note that the gaming machine frame 3 may be provided with a payout section (ball supply tray) separate from the upper tray from which prize balls are paid out when the upper tray is full.

[0117] A stick controller 31A that can be held and tilted by a player is attached to a predetermined position on the gaming machine frame 3 below the gaming area. The stick controller 31A is provided with a trigger button that can be pressed by a player. Operations on the stick controller 31A are detected by a controller sensor unit 35A (see FIG. 2).

[0118] A push button 31B that a player can press to give a predetermined instruction is provided at a predetermined position on the gaming machine frame 3 below the gaming area. The operation of the push button 31B is detected by a push sensor 35B (see FIG. 2).

[0119] In the pachinko gaming machine 1, the stick controller 31A and the push button 31B are provided as detection means for detecting the actions (operations, etc.) of the player, but detection means other than these may also be provided.

[0120] (Outline of game progress) The game ball is launched towards the game area by the player rotating the ball hitting operation handle 30 provided on the pachinko game machine 1. When the game ball passes through the passing gate 41, a normal game is started by the normal symbol display 20. If the game ball passes through the passing gate 41 while the previous normal game is being played (if the game ball passes through the passing gate 41 but the normal game based on that passage cannot be played immediately), the normal game based on that passage is put on hold up to a predetermined upper limit number (for example, 4).

[0121] In this normal game, if a specific normal symbol (a normal winning symbol) is stopped and displayed, the display result of the normal symbol will be "normal winning". On the other hand, if a normal symbol other than the normal winning symbol (a normal losing symbol) is stopped and displayed as the confirmed normal symbol, the display result of the normal symbol will be "normal losing". When it becomes a "normal winning", an opening control is performed to keep the variable winning ball device 6B in an open state for a predetermined period of time (the second starting winning port is opened).

[0122] When a gaming ball enters a first start winning hole formed in the winning ball device 6A, a first special symbol game is started by the first special symbol display device 4A.

[0123] When a gaming ball enters a second start winning hole formed in the variable winning ball device 6B, a second special symbol game is started by the second special symbol display device 4B.

[0124] Furthermore, if a game ball enters (wins) the start winning hole during the period when the special game is being played or during the period when the game is controlled to the jackpot game state described below (when a start winning occurs but the special game based on that start winning cannot be played immediately), the execution of the special game based on that entry will be suspended up to a predetermined upper limit number (for example, 4).

[0125] In special game games, if a specific special symbol (a jackpot symbol, for example, "7"; the actual symbol differs depending on the type of jackpot described below) is displayed as a confirmed special symbol, it is a "jackpot," and if a special symbol other than the jackpot symbol (a losing symbol, for example, "-") is displayed as a confirmed special symbol, it is a "miss."

[0126] After the display result in the special game becomes "jackpot," the game is controlled to a jackpot game state, which is an advantageous state for the player.

[0127] In the jackpot game state, the first and second large prize openings formed by the special variable prize ball device 7 are opened in a predetermined manner. This open state continues until either a predetermined period (e.g., 29 seconds or 1.8 seconds) has elapsed, or until the number of game balls entering the large prize openings reaches a predetermined number (e.g., 9), whichever comes first. The predetermined period is the maximum period during which the large prize openings can be opened in one round, and is hereinafter also referred to as the maximum opening period. This cycle in which the large prize openings are opened is called a round (round game). In the jackpot game state, the round can be repeated until the predetermined maximum number of times (e.g., 10 times, 6 times, etc.) is reached.

[0128] In the jackpot gaming state, the player can win prize balls by making the game ball enter the big prize opening. Therefore, the jackpot gaming state is advantageous to the player. The more rounds in the jackpot gaming state and the longer the open upper limit period, the more advantageous it is for the player.

[0129] In addition, a jackpot type is set for a "jackpot." For example, there are prepared a plurality of types of opening modes of the jackpot entrance (number of rounds or upper limit of opening period) and game states after the jackpot game state (normal state, time-saving state, probability variable state, etc.), and the jackpot type is set according to these. As the jackpot type, there may be provided a jackpot type in which many prize balls can be obtained, a jackpot type in which few prize balls can be obtained, or a jackpot type in which almost no prize balls can be obtained.

[0130] After the jackpot game state ends, the game may be controlled to a time-saving state or a special state depending on the type of jackpot.

[0131] In the time-saving state, control (time-saving control) is executed to shorten the average special symbol fluctuation time (the period during which the special symbol fluctuates) compared to the normal state. In the time-saving state, control (high opening control, high base control) is also executed to make it easier for the game ball to enter the second start winning hole by shortening the average normal symbol fluctuation time (the period during which the normal symbol fluctuates) compared to the normal state and by improving the probability of a "normal symbol hit" in the normal symbol game compared to the normal state. The time-saving state is a state in which the fluctuation efficiency of special symbols (especially the second special symbol) is improved, so it is an advantageous state for the player.

[0132] In the probability variable state (probability variable state), in addition to time-saving control, probability variable control is executed, which increases the probability that the display result will be a "jackpot" compared to the normal state. The probability variable state is an even more advantageous state for the player, as it not only improves the fluctuation efficiency of special symbols but also makes it easier to win a "jackpot."

[0133] The time-saving state or the probability variation state continues until one of the termination conditions is met first, such as the execution of a predetermined number of special game games or the start of the next jackpot game state. The termination condition, which is the execution of a predetermined number of special game games, is also called a count-cut (count-cut time-saving, count-cut probability variation, etc.).

[0134] The normal state refers to a game state other than advantageous states such as a jackpot game state that is advantageous to the player, and special states such as a time-saving state and a special probability state, and is a state in which the pachinko game machine 1, such as the probability that the display result in a normal game will be a "normal hit" and the probability that the display result in a special game will be a "jackpot", is controlled in the same way as the initial setting state of the pachinko game machine 1 (for example, when the specified recovery process is not executed after power is turned on, such as when a system reset is performed).

[0135] The state in which probability variable control is being executed is also called a high probability state, and the state in which probability variable control is not being executed is also called a low probability state. The state in which time-saving control is being executed is also called a high base state, and the state in which time-saving control is not being executed is also called a low base state. Combining these, the time-saving state is also called a low probability high base state, the probability variable state is a high probability high base state, and the normal state is a low probability low base state. The high probability state and low base state are also called a high probability low base state.

[0136] In this embodiment, the large prize entry port that opens in a specific round (for example, the 6th round) differs depending on the type of jackpot, and in the type of jackpot in which the second prize entry port opens in that specific round, the game ball enters the second large prize entry port, that is, the game state is controlled to a high probability, high base state after the jackpot game ends based on the detection by the second count switch 24.

[0137] (Progress of the production, etc.) In the pachinko gaming machine 1, various effects (such as notifying the progress of the game or adding excitement to the game) are executed according to the progress of the game. These effects are described below. The effects are performed by displaying various effect images on the image display device 5, but in addition to or instead of these displays, they may also be performed using audio output from the speakers 8L and 8R, the turning on and off of the game effect lamp 9, the movement of the movable body 32, or any other effect device including some or all of these.

[0138] As an effect executed in accordance with the progress of the game, in response to the start of the first special symbol game or the second special symbol game, variable display of decorative symbols begins in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R provided on the image display device 5. At the timing when the display result (also called the determined special symbol) in the first special symbol game or the second special symbol game is statically displayed, the determined decorative symbol (combination of three decorative symbols) that is the display result of the variable display of the decorative symbols is also statically displayed (derived).

[0139] During the period from when the variable display of the decorative symbols starts to when it ends, the variable display of the decorative symbols may become a predetermined reach state (a reach is achieved). Here, the reach state refers to a state in which the decorative symbols that have not yet been stopped and displayed on the screen of the image display device 5 continue to be variable displayed when the decorative symbols that have stopped and displayed form part of a jackpot combination, which will be described later.

[0140] Furthermore, when the ready state is reached during the variable display of the decorative symbols, a ready effect is executed. In the pachinko gaming machine 1, a plurality of types of ready effects are executed, each with a different probability (also called the reliability of a jackpot or the expected probability of a jackpot) of the display result (the display result of the special game or the display result of the variable display of the decorative symbols) becoming a "jackpot" depending on the effect state. The ready effects include, for example, a normal reach and a super reach, which has a higher reliability of a jackpot than a normal reach.

[0141] When the display result of the special game is a "jackpot," a fixed decorative pattern that is a predetermined jackpot combination is derived as the display result of the variable display of decorative patterns on the screen of the image display device 5 (the display result of the variable display of decorative patterns is a "jackpot"). As an example, the same decorative patterns (for example, "7") are displayed stopped on predetermined effective lines in the "left," "center," and "right" decorative pattern display areas 5L, 5C, and 5R.

[0142] When the display result of the special symbol game is a "miss," the state of the variable display of the decorative symbol does not become a reach state, and a fixed decorative symbol of a non-reach combination (also called a "non-reach miss") may be displayed as a static display as a display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "non-reach miss"). Also, when the display result is a "miss," after the state of the variable display of the decorative symbol becomes a reach state, a fixed decorative symbol of a predetermined reach combination (also called a "reach miss") that is not a jackpot combination may be displayed as a static display as a display result of the variable display of the decorative symbol (the display result of the variable display of the decorative symbol becomes a "reach miss").

[0143] The effects that the pachinko gaming machine 1 can execute include displaying the above-mentioned variable display compatible display (reserved display or active display). In addition, as other effects, for example, a preview effect that predicts the jackpot reliability is executed during the variable display of the decorative symbols. The preview effects include a preview effect that predicts the jackpot reliability in the variable display currently being executed, and a pre-read preview effect that predicts the jackpot reliability in the variable display before execution (variable display whose execution is reserved). As a pre-read preview effect, an effect that changes the display mode of the variable display compatible display (reserved display or active display) to a mode different from normal may be executed.

[0144] In addition, in the image display device 5, by temporarily stopping the decorative pattern during variable display and then restarting the variable display, a pseudo consecutive effect may be executed in which one variable display appears to be multiple variable displays.

[0145] During the jackpot gaming state, a jackpot effect is executed to notify the player of the jackpot gaming state. As the jackpot effect, an effect to notify the player of the number of rounds or an improvement effect to indicate that the value of the jackpot gaming state is increasing may be executed.

[0146] Also, for example, when a special game or the like is not being executed, a demo (demonstration) image is displayed on the image display device 5 (a customer waiting demo effect is executed).

[0147] (Board configuration) The pachinko gaming machine 1 is equipped with a main board 11, a performance control board 12, a sound control board 13, a lamp control board 14, a relay board 15, and the like, as shown in Fig. 2. In addition, various boards, such as a payout control board, an information terminal board, and a firing control board, are arranged on the back of the pachinko gaming machine 1. Furthermore, a power supply board 17 is also equipped. The various control boards are not only electronic circuit boards such as printed wiring boards on which conductor patterns are formed and on which electrical components can be mounted, but also electronic circuit mounting boards configured to realize specific electrical functions by mounting electrical components on electronic circuit boards.

[0148] A power switch 91 is connected to the power supply board 17, and by operating the power switch 91 (turning it on), power from an AC power source such as an external power source such as a commercial power supply, such as AC 100V, can be supplied from the power supply board 17 to electrical components including various control boards such as the main board 11 and the performance control board 12. The power supply board 17 includes, for example, a rectifier circuit for converting alternating current (AC) to direct current (DC), and a power supply circuit for converting a predetermined DC voltage to a specific DC voltage (for example, DC 12V or DC 5V).

[0149] The main board 11 is the main control board and has the function of controlling the progress of the above-mentioned games in the pachinko game machine 1 (execution of special game (including management of reserved games), execution of regular game (including management of reserved games), jackpot game status, game status, etc.). The main board 11 has a game control microcomputer 100, a switch circuit 110, an output circuit 111, etc.

[0150] The game control microcomputer 100 mounted on the main board 11 is, for example, a single-chip microcomputer, and includes a ROM (Read Only Memory) 101, a RAM (Random Access Memory) 102, a CPU (Central Processing Unit) 103, a random number circuit 104, an I / O (Input / Output port) 105, and a real-time clock 106.

[0151] The CPU 103 executes a program stored in the ROM 101 to perform processing to control the progress of the game (processing to realize the functions of the main board 11). At this time, various data stored in the ROM 101 (such as data on variation patterns, performance control commands, and tables referenced when making various decisions) are used, and the RAM 102 is used as the main memory. The RAM 102 serves as a backup RAM in which the stored contents are preserved for a predetermined period of time even if a part or all of the power supply to the pachinko gaming machine 1 is stopped. Note that all or part of the program stored in the ROM 101 may be expanded into the RAM 102 and executed on the RAM 102.

[0152] The random number circuit 104 counts updatable numerical data indicating various random number values ​​(game random numbers) used when controlling the progress of the game. The game random numbers may be updated by the CPU 103 executing a predetermined computer program (updated by software).

[0153] I / O105 is configured to include, for example, an input port into which various signals (detection signals described below) are input, and an output port for transmitting various signals (signals that control (drive) the first special pattern display device 4A, the second special pattern display device 4B, the normal pattern display device 20, the first hold display device 25A, the second hold display device 25B, the normal pattern hold display device 25C, etc., solenoid drive signals).

[0154] The switch circuit 110 takes in detection signals (such as a detection signal indicating that a game ball has passed or entered and the switch has been turned on) from various switches for detecting game balls (gate switch 21, start port switches (first start port switch 22A and second start port switch 22B), first count switch 23, second count switch 24) and transmits them to the game control microcomputer 100. The transmission of the detection signal indicates that the game ball has passed or entered.

[0155] The switch circuit 110 receives a reset signal, a power-off signal, and a clear signal from the power supply board 17 and transmits them to the game control microcomputer 100. The reset signal is an operation stop signal for stopping the operation of control circuits such as the game control microcomputer 100, and can be output using any of a power supply monitoring circuit, an IC with a built-in watchdog timer, and a system reset IC. The power-off signal is turned off when a predetermined power supply voltage used in the pachinko gaming machine 1 exceeds a predetermined value, and is turned on when the period during which the predetermined power supply voltage remains below the predetermined value continues for a power-off reference time or longer. The clear signal is turned on, for example, by pressing a clear switch 92 provided on the power supply board 17.

[0156] The output circuit 111 transmits solenoid drive signals (for example, signals to turn on the solenoid 81 or the solenoids 82 and 83) from the game control microcomputer 100 to the solenoid 81 for the normal electric device and the solenoids 82 and 83 for the big prize opening door.

[0157] The pachinko gaming machine 1 in this embodiment is also provided with a payout control board (not shown). The payout control board is connected to a payout device that is driven to pay out a predetermined number of game balls (for example, 3, 5, 10, 15, etc.) to a player based on the receipt of a payout signal, and a game ball detection sensor that is provided in a payout passage through which the game balls paid out by the payout device pass, and is capable of stopping the operation of the payout device according to the state of the game ball detection signal received from the game ball detection sensor.

[0158] In addition, a handle sensor for detecting the amount of operation by the player and a touch ring (touch sensor) for detecting that the player is gripping the ball-hitting operation handle 30 are connected to the payout control board, and based on signals input from these sensors, the payout control board controls a launching device capable of launching game balls onto the game board 2. In addition, a signal indicating whether or not the touch ring is detected and a signal indicating that a game ball has been launched by the launching device are input from the payout control board to the game control microcomputer 100 of the main board 11.

[0159] As part of controlling the progress of the game, the main board 11 (game control microcomputer 100) supplies presentation control commands (commands that specify (notify) the progress of the game, etc.) to the presentation control board 12 in accordance with the progress of the game. The presentation control commands output from the main board 11 are relayed by the relay board 15 and supplied to the presentation control board 12. The presentation control commands include, for example, commands that specify various determination results on the main board 11 (for example, the display results of the special game (including the type of jackpot), the variable patterns used when executing the special game (details will be described later)), the status of the game (for example, the start or end of the variable display, the opening status of the big prize opening, the occurrence of a win, the number of reserved memories, the game status), the occurrence of an error, etc.

[0160] The performance control board 12 is a sub-control board independent of the main board 11, and has the function of receiving performance control commands and executing performances (various performances according to the progress of the game, including various notifications such as driving the movable body 32, error notifications, and notifications of power outage recovery) based on the received performance control commands.

[0161] The performance control board 12 is equipped with a performance control CPU 120, a ROM 121, a RAM 122, a display control unit 123, a random number circuit 124, and an I / O 125.

[0162] The performance control CPU 120 executes a program stored in the ROM 121 to perform processing for executing performances (processing for realizing the above-mentioned functions of the performance control board 12, including determining the performance to be executed) together with the display control unit 123. At this time, various data (data such as various tables) stored in the ROM 121 are used, and the RAM 122 is used as the main memory.

[0163] The presentation control CPU 120 may instruct the display control unit 123 to execute a presentation based on detection signals from the controller sensor unit 35A or the push sensor 35B (signals that are output when an operation by a player is detected and that appropriately indicate the content of the operation).

[0164] The display control unit 123 includes a VDP (Video Display Processor), a CGROM (Character Generator ROM), a VRAM (Video RAM), etc., and executes a performance based on a performance execution instruction from the performance control CPU 120.

[0165] The display control unit 123, based on an instruction to execute a performance from the performance control CPU 120, supplies the image display device 5 with a video signal corresponding to the performance to be executed, thereby displaying a performance image on the image display device 5. The display control unit 123 also performs display processing to output image data in the display image creation area of ​​the VRAM area specified by the display register as a video signal. In this embodiment, the display image creation area and the drawing area are switched for each V blank. Therefore, drawing is performed in the area assigned as the drawing area in one V blank, and then switched to the display image creation area in the next V blank, so that the image data drawn in the previous V blank is displayed and output, while drawing is performed in the other area during that time.

[0166] 3, the display control unit 123 generates an image to be displayed on the image display device 5 by superimposing (compositing) a plurality of layers, and therefore the VRAM area is provided with a layer image drawing area for drawing and arranging the images of each layer, and a display image creation area for further superimposing (compositing) the images drawn and arranged in each layer image drawing area to generate an image to be displayed on the image display device 5. Note that each layer image drawing area has a concept of upper, middle, and lower, and the higher the layer image drawing area, the higher the display priority is set on the image display device 5, and the lower the layer image drawing area, the lower the display priority is set on the image display device 5.

[0167] As shown in FIG. 4, the VRAM area includes a layer 1 image drawing area for drawing and arranging a background image as an image of layer 1, a layer 2 image drawing area for drawing and arranging a decorative pattern as an image of layer 2, a layer 3 image drawing area for drawing and arranging an object image such as a character as an image of layer 3, a layer 4 image drawing area for drawing and arranging an enlargement effect image as an image of layer 4, which will be described later, a layer 5 image drawing area for drawing and arranging a decorative effect image as an image of layer 5, which will be described later, a layer 6 image drawing area for drawing and arranging a break precursor image (glass plate image, etc.) as an image of layer 6, and a glass plate image A as an image to be broken that is displayed in place of the glass plate image and a layer 7 image for drawing and arranging an image to be displayed when glass plate image A is broken. Layer 7 image drawing area for drawing and placing the fragment images that are generated by the above process, Layer 8 image drawing area for drawing and placing the operation effect image described later as the image of Layer 8, Layer 9 image drawing area for drawing and placing the whiteout image 003SG303 described later as the image of Layer 9, Layer 10 image drawing area for drawing and placing the operation prompt image described later as the image of Layer 10, Layer 11 image drawing area for drawing and placing the variable display compatible display (hold display and active display) as the image of Layer 11, Layer 12 image drawing area for drawing and placing the right-hit display and left-hit display images described later as the image of Layer 12, and Layer 13 image drawing area for drawing and placing the small pattern (4th pattern) as the image of Layer 13.

[0168] In this embodiment, the enlargement effect is an image that resembles (is similar to) the target image in each effect and is enlarged over time. The image has a higher transparency than the target image and gradually increases as the image enlarges (see Figures 83 to 97). In this embodiment, the decorative effect is an image that differs in shape from the target image in each effect and has the same transparency as the target image at least at the start of display (0% transparency) (see Figures 98 and 99). Furthermore, the development cost of the enlargement effect is lower than that of the decorative effect. Specifically, the creation of a decorative effect requires a certain amount of time because it requires the preparation of dedicated material data and then processing that material data appropriately. However, the enlargement effect can be created in a short period of time because it can be created by reusing material data for decorative patterns. In other words, the enlargement effect is an image that can effectively highlight a target image that you want to draw attention to, while requiring low development costs.

[0169] In this embodiment, it is possible to generate an image to be displayed on the display screen of the image display device 5 by superimposing the images drawn and arranged in these layer 1 image drawing area to layer 13 image drawing area. Also, as shown in Figures 4 and 5, the image drawn in the layer 1 image drawing area is set to have the lowest display priority, the image drawn in the layer 2 image drawing area is set to have a higher display priority than the image drawn in the layer 1 image drawing area, the image drawn in the layer 3 image drawing area is set to have a higher display priority than the image drawn in the layer 2 image drawing area, the image drawn in the layer 4 image drawing area is set to have a higher display priority than the image drawn in the layer 3 image drawing area, the image drawn in the layer 5 image drawing area is set to have a higher display priority than the image drawn in the layer 4 image drawing area, the image drawn in the layer 6 image drawing area is set to have a higher display priority than the image drawn in the layer 5 image drawing area, and the image drawn in the layer 7 image drawing area is set to have a higher display priority than the image drawn in the layer 6 image drawing area. images drawn in the Layer 8 image drawing area have a higher display priority than images drawn in the Layer 7 image drawing area, images drawn in the Layer 9 image drawing area have a higher display priority than images drawn in the Layer 8 image drawing area, images drawn in the Layer 10 image drawing area have a higher display priority than images drawn in the Layer 9 image drawing area, images drawn in the Layer 11 image drawing area have a higher display priority than images drawn in the Layer 10 image drawing area, images drawn in the Layer 12 image drawing area have a higher display priority than images drawn in the Layer 11 image drawing area, and images drawn in the Layer 13 image drawing area have a higher display priority than images drawn in the Layer 12 image drawing area.

[0170] That is, the image drawn in the layer 1 image drawing area is the image displayed at the lowest level in the image display device 5, the image drawn in the layer 2 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 1 image drawing area in the image display device 5, the image drawn in the layer 3 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 2 image drawing area in the image display device 5, the image drawn in the layer 4 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 3 image drawing area in the image display device 5, the image drawn in the layer 5 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 4 image drawing area in the image display device 5, the image drawn in the layer 6 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 5 image drawing area in the image display device 5, and the image drawn in the layer 7 image drawing area is the image displayed (preferentially displayed) above the image drawn in the layer 6 image drawing area in the image display device 5. an image drawn in the layer 8 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 7 image drawing area in the image display device 5; an image drawn in the layer 9 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 8 image drawing area in the image display device 5; an image drawn in the layer 10 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 9 image drawing area in the image display device 5; an image drawn in the layer 11 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 10 image drawing area in the image display device 5; an image drawn in the layer 12 image drawing area is an image that is displayed (has priority) above the image drawn in the layer 11 image drawing area in the image display device 5; and an image drawn in the layer 13 image drawing area is an image that is displayed at the topmost level in the image display device 5.

[0171] The display control unit 123 further supplies a sound designation signal (a signal designating the sound to be output) to the sound control board 13 and a lamp signal (a signal designating the lamp on / off mode) to the lamp control board 14 in order to output sound synchronized with the display of the effect image and to turn on / off the game effect lamp 9. The display control unit 123 also supplies a signal for operating the movable body 32 to the movable body 32 or a drive circuit that drives the movable body 32.

[0172] The audio control board 13 is equipped with various circuits that drive the speakers 8L and 8R, and drives the speakers 8L and 8R based on the sound designation signal, causing the speakers 8L and 8R to output the sound designated by the sound designation signal.

[0173] The lamp control board 14 is equipped with various circuits that drive the game effect lamps 9, and drives the game effect lamps 9 based on the lamp signals, turning the game effect lamps 9 on and off in the manner specified by the lamp signals. In this way, the display control unit 123 controls the sound output and the turning on and off of the lamps.

[0174] Furthermore, the control of audio output, turning on / off of lamps (such as supplying sound designation signals and lamp signals), and control of movable body 32 (such as supplying signals to operate movable body 32) may be performed by the performance control CPU 120.

[0175] The random number circuit 124 counts updatable numerical data indicating various random number values ​​(performance random numbers) used to execute various performances. The performance random numbers may be updated by the performance control CPU 120 executing a predetermined computer program (updated by software).

[0176] The I / O 125 mounted on the performance control board 12 includes an input port for taking in performance control commands transmitted from, for example, the main board 11, and an output port for transmitting various signals (video signals, sound designation signals, lamp signals).

[0177] Sub-boards other than the main board 11, such as the performance control board 12, the sound control board 13, and the lamp control board 14, are also called sub-boards. As in the pachinko game machine 1, multiple sub-boards may be provided for different functions, or one sub-board may be configured to have multiple functions.

[0178] FIG. 6(A) is an explanatory diagram showing an example of the contents of a performance control command used in this embodiment. The performance control command is, for example, two bytes in length, with the first byte indicating MODE (command classification) and the second byte indicating EXT (command type). The first bit (bit 7) of the MODE data is always set to "0," and the first bit of the EXT data is set to "0." Note that the command format shown in FIG. 6(A) is merely an example, and other command formats may also be used. Also, in this example, the control command is composed of two control signals, but the number of control signals constituting the control command may be one, or may be three or more.

[0179] In the example shown in FIG. 6(A), command 8001H is a first variable display start command that specifies the start of variable display in a special symbol game using the first special symbol on the first special symbol display device 4A. Command 8002H is a second variable display start command that specifies the start of variable display in a special symbol game using the second special symbol on the second special symbol display device 4B. Command 81XXH is a variable pattern specification command that specifies the variable pattern (variable display time (variable display time)) of decorative symbols (also called effect symbols) that are variably displayed in the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R on the image display device 5 in response to the variable display of special symbols in the special symbol game. Here, XXH represents an unspecified hexadecimal number and may be any value set according to the instructions of the effect control command. Note that the variable pattern specification command sets different EXT data depending on the specified variable pattern, etc.

[0180] Command 8CXXH is a variable display result specification command, which is a presentation control command that specifies variable display results such as special symbols, decorative symbols, etc. In the variable display result specification command, different EXT data is set depending on the determination result (predetermined result) of whether the variable display result (also called variable display result) is a "miss" or a "jackpot," and the determination result of which of several types of jackpot type will be used if the variable display result is a "jackpot" (jackpot type determination result), for example, as shown in Figure 6(B).

[0181] For example, as shown in FIG. 6(B), in the variable display result designation command, command 8C00H is a first variable display result designation command indicating a predetermined result that the variable display result will be "miss." Command 8C01H is a second variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be "jackpot" and the jackpot type will be "jackpot A." Command 8C02H is a third variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be "jackpot" and the jackpot type will be "jackpot B." Command 8C03H is a fourth variable display result designation command notifying the predetermined result and jackpot type determination result that the variable display result will be "jackpot" and the jackpot type will be "jackpot C."

[0182] Command 8F00H is a symbol determination command that specifies the stopping (determination) of the variation of decorative symbols in each of the "left," "center," and "right" decorative symbol display areas 5L, 5C, and 5R on the image display device 5. Command 95XXH is a game state designation command that specifies the current game state of the pachinko gaming machine 1. In the game state designation command, different EXT data is set depending on the current game state of the pachinko gaming machine 1, for example. As a specific example, command 9500H is a first game state designation command corresponding to a game state in which neither time-saving control nor probability variable control is performed (low probability low base state, normal state), command 9501H is a second game state designation command corresponding to a game state in which time-saving control is performed but probability variable control is not performed (low probability high base state, time-saving state), and command 9502H is a third game state designation command corresponding to a game state in which time-saving control and probability variable control are performed (high probability high base state, probability variable state). In addition, the high probability high base state may be simply referred to as the "probability change state."

[0183] Command A0XXH is a start-of-jackpot command (also called a "fanfare command") that specifies the display of an effect image indicating the start of a jackpot game. Command A1XXH is a large prize opening notification command that notifies the player that the large prize opening is in an open state during a jackpot game. Command A2XXH is a large prize opening post-opening notification command that notifies the player that the large prize opening has changed from an open state to a closed state during a jackpot game. Command A3XXH is a end-of-jackpot command that specifies the display of an effect image at the end of a jackpot game.

[0184] In the hit start designation command and the hit end designation command, different EXT data may be set according to the pre-determined result and the jackpot type determination result, for example, by setting the same EXT data as in the variable display result designation command. Alternatively, in the hit start designation command and the hit end designation command, the correspondence between the pre-determined result and the jackpot type determination result and the set EXT data may be made different from the correspondence in the variable display result designation command. In the large prize opening notification command and the large prize opening after opening notification command, for example, different EXT data is set according to the number of rounds executed in the jackpot state (for example, "0" to "10") described later.

[0185] Command B100H is a first start port winning designation command that notifies that a first start condition for executing a special symbol game using a first special symbol in the first special symbol display device 4A has been established, based on the occurrence of a start winning (first start winning) when a gaming ball that has passed through (entered) the first start port formed by the winning ball device 6A is detected by the first start port switch 22A. Command B200H is a second start port winning designation command that notifies that a second start condition for executing a special symbol game using a second special symbol in the second special symbol display device 4B has been established, based on the occurrence of a start winning (second start winning) when a gaming ball that has passed through (entered) the second start port formed by the variable winning ball device 6B is detected by the second start port switch 22B. Command B300H is a large prize opening entry designation command that notifies that 15 prize balls will be paid out based on the fact that a game ball that has passed through (entered) the first large prize opening or the second large prize opening of the special variable prize ball device 7 is detected by the first count switch 23 or the second count switch 24 and a prize has been won.

[0186] Command C1XXH is a first reserved memory number notification command that notifies the first reserved memory number so that the number of reserved special symbols can be specified. Command C2XXH is a second reserved memory number notification command that notifies the second reserved memory number so that the number of reserved special symbols can be specified. The first reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when a first start port entry designation command is transmitted, for example, based on the first start condition being met when a gaming ball passes (enters) the first start port. The second reserved memory number notification command is transmitted from the main board 11 to the performance control board 12 when a second start port entry designation command is transmitted, for example, based on the second start condition being met when a gaming ball passes (enters) the second start port. In addition, the first pending memory number notification command and the second pending memory number notification command may be sent in response to the start of execution of the special game when either the first start condition or the second start condition is met (when the pending memory number decreases).

[0187] Commands C4XXH and C6XXH are presentation control commands (commands specifying the result of judgment at the time of winning) that indicate the content of the judgment result at the time of winning. Of these, command C4XXH is a design specification command that indicates the result of judgment at the time of winning, whether the variable display result will be a "jackpot" or not, and the type of jackpot (probable win, non-probable win, or sudden probability win). Furthermore, command C6XXH is a variation category command that indicates the result of judgment at the time of winning, that is, whether the random number value for determining the variation pattern will be a "non-reach," "super reach," or "other (normal reach)."

[0188] Instead of the first reserved memory number notification command or the second reserved memory number notification command, a total reserved memory number notification command that notifies the total reserved memory number may be sent. In other words, a total reserved memory number notification command may be used to notify an increase (or decrease) in the total reserved memory number.

[0189] Command D000H is a V entry notification command for notifying that a gaming ball has entered the second large entry port during a jackpot game, that is, that a gaming ball has been detected by the second count switch 24. Hereinafter, in this embodiment, the detection of a gaming ball by the second count switch 24 during a jackpot game may be referred to as a "V entry." In this embodiment, "V entry" refers to the execution of both time-saving control and probability variable control in the high base state after the end of the jackpot game in which the entry occurred (being controlled to a high probability high base state).

[0190] Command 9F00H is a customer waiting demonstration display designation command for designating the execution of a customer waiting demonstration display (customer waiting demonstration).

[0191] 6(A) are merely examples, and some of these commands may not be included, or different commands may be used instead of these commands, or different commands may be added. For example, a prize ball number notification command for specifying the number of prize balls to be paid out based on the game balls entering each winning slot, a gate passage notification command for notifying that the game balls have passed through the passage gate 41, a notification command for notifying the remaining number of variable display times for which the probability variable control or time-saving control is executed, etc. may be provided.

[0192] 7 is an explanatory diagram illustrating an example of random number values ​​counted on the main board 11. As shown in FIG. 7, on the main board 11, the following numerical data are controlled to be countable: a random number value MR1 for determining the special symbol display result, a random number value MR2 for determining the type of jackpot, a random number value MR3 for determining the type of variation pattern, a random number value MR4 for determining the variation pattern, a random number value MR5 for determining the normal symbol display result, and a random number value MR6 for determining the initial value of the random number value MR5. Note that random number values ​​other than these may be used to enhance the gaming effect. Such random numbers used to control the progress of the game are also called gaming random numbers.

[0193] The random number circuit 104 may count the numerical data indicating some or all of these random number values ​​MR1 ​​to MR6. The CPU 103 may count the numerical data indicating some of the random number values ​​MR1 ​​to MR6 by updating various numerical data by software using a random counter different from the random number circuit 104, such as a random counter provided in a game control counter setting unit (not shown).

[0194] The random number value MR1 for determining the special symbol display result is a random number value used to determine whether or not to control the game state to a jackpot by treating the variable display result of a special symbol or the like in a special symbol game as a "jackpot," and takes a value in the range of, for example, "0" to "65536." The random number value MR2 for determining the jackpot type is a random number value used to determine the jackpot type as either "jackpot A," "jackpot B," or "jackpot C" when the variable display result is a "jackpot," and takes a value in the range of, for example, "0" to "99."

[0195] The random number value MR3 for determining the type of variation pattern is a random number value used to determine the type of variation pattern in the variable display of special patterns and decorative patterns as either "non-reach," "normal reach," or "super reach," and takes a value in the range of "0" to "4095," for example.

[0196] The random number value MR4 for determining the variation pattern is a random number value used to determine the variation pattern in the variable display of special patterns and decorative patterns to one of several types prepared in advance, and takes a value in the range of "0" to "255", for example.

[0197] The random number value MR5 for determining the normal symbol display result is a random number value used to determine whether the variable display result in the normal symbol game by the normal symbol display device 20 is a "normal symbol hit" or a "normal symbol miss", and takes a value in the range of "3" to "13", for example.

[0198] The random number value MR6 for determining the MR initial value is a random number value used to determine the initial value of the random number value MR5, and takes a value in the range of "3" to "13", for example.

[0199] 8 shows an example of the configuration of the display result determination table stored in the ROM 101. In the present embodiment, a common display result determination table is used for the first special symbol and the second special symbol, but the present invention is not limited to this, and individual display result determination tables may be used for the first special symbol and the second special symbol.

[0200] The display result determination table is a table that is referenced to determine whether or not to control the variable display result into a jackpot game state as a "jackpot" based on a random number value MR1 for determining the special pattern display result before a confirmed special pattern that is a variable display result is derived and displayed in a special pattern game using the first special pattern by the first special pattern display device 4A or a special pattern game using the second special pattern by the second special pattern display device 4B.

[0201] In the display result determination table, a numerical value (determination value) to be compared with the random number value MR1 for determining the special chart display result is assigned to the special chart display result of "jackpot" or "miss" depending on whether the game state of the pachinko game machine 1 is a normal state or a time-saving state (low probability state), or a special chart state (high probability state).

[0202] In the display result determination table, table data indicating the determination value to be compared with the random number value MR1 for determining the special symbol display result is determination data assigned to the decision result of whether or not to set the special symbol display result as a "jackpot" and control it to a jackpot gaming state. In the display result determination table, when the gaming state is a probability variable state (high probability state), more determination values ​​are assigned to the special symbol display result of "jackpot" than when it is in a normal state or a time-saving state (low probability state). As a result, the probability that the pachinko gaming machine 1 determines that the special symbol display result is a "jackpot" and controls it to a jackpot gaming state is higher (approximately 1 / 30 in this embodiment) than the probability that it determines that the special symbol display result is a "jackpot" and controls it to a jackpot gaming state when it is in a time-saving state (low probability state) (approximately 1 / 300 in this embodiment). In other words, in the display result determination table, determination data is assigned to the decision result of whether or not to control to a jackpot game state so that when the game state in the pachinko game machine 1 is in a probability variable state (high probability state), the probability of deciding to control to a jackpot game state is higher than when it is in a normal state or a time-saving state.

[0203] 9A shows an example of the configuration of a jackpot type determination table stored in ROM 101. The jackpot type determination table in this embodiment is a table that is referenced to determine one of a plurality of jackpot types based on the random number value MR2 for jackpot type determination when it is determined that the special symbol display result is a "jackpot" and that the jackpot game state is to be controlled. In the jackpot type determination table, a number (determination value) that is compared with the random number value MR2 for jackpot type determination is assigned to a plurality of jackpot types, such as "jackpot A," "jackpot B," and "jackpot C," depending on whether the special symbol that is variably displayed (variably displayed) in the special symbol game is the first special symbol (special symbol game by the first special symbol display device 4A) or the second special symbol (special symbol game by the second special symbol display device 4B).

[0204] Here, the types of jackpots in this embodiment will be explained using Figure 9 (B). In this embodiment, the types of jackpots are jackpot A, jackpot B, and jackpot C, for which time-saving control is executed for a maximum of 100 variable displays after the end of the jackpot gaming state. In addition, these jackpots A, jackpot B, and jackpot C are also jackpots for which probability variable control is executed for a maximum of 100 variable displays after the end of the jackpot gaming state by the game ball entering the second large winning slot (so-called V entry) in the sixth round of the jackpot gaming state.

[0205] The jackpot game state resulting from "Jackpot A" is a jackpot game state (6 rounds and a jackpot where V cannot be won) in which rounds that change the first large prize entry port to an open state advantageous to the player are repeated 6 times in rounds 1 to 6; the jackpot game state resulting from "Jackpot B" is a jackpot game state (6 lands and a jackpot where V can be won) in which the first large prize entry port is changed to an open state advantageous to the player in rounds 1 to 5, while the second large prize entry port is changed to an open state advantageous to the player in round 6; and the jackpot game state resulting from "Jackpot C" is a jackpot game state (10 lands and a jackpot where V can be won) in which the first large prize entry port is changed to an open state advantageous to the player in rounds 1 to 5 and rounds 7 to 10, while the second large prize entry port is changed to an open state advantageous to the player in round 6.

[0206] In this embodiment, at least the time-saving control is executed after the jackpot game state ends, and if a jackpot occurs while the time-saving control is being executed, the time-saving control (and the special rate control) is executed again after the jackpot game state ends, resulting in a so-called consecutive jackpot state in which the jackpot game state occurs continuously without going through the normal state.

[0207] In this embodiment, an example is given in which there are three types of jackpots, jackpot A to jackpot C, but the present invention is not limited to this, and there may be two or less types of jackpots, or four or more types of jackpots.

[0208] 9(A), in the jackpot type determination table, the allocation of determination values ​​to the jackpot types of "jackpot A," "jackpot B," and "jackpot C" differs depending on whether th...

Claims

[Claim 1] A gaming machine that can perform variable display and control to an advantageous state that is advantageous to a player, A display means; a game control means that can be controlled to a normal state in which the first start condition is likely to be satisfied and the second start condition is unlikely to be satisfied, and a specific state in which the second start condition is more likely to be satisfied than the normal state, and that determines a variable display pattern when the first start condition or the second start condition is satisfied; a performance control means for controlling the display means to display a plurality of types of images including objects according to a performance situation; the performance control means is capable of executing a demonstration performance during a period in which variable display is not being performed, The display means During a variable display period based on a variable display pattern corresponding to not being controlled to the advantageous state determined by the game control means, a plurality of preview objects and effects corresponding to each of the plurality of preview objects can be displayed; During the execution period of the demonstration performance, a plurality of non-announcement objects and effects corresponding to the plurality of non-announcement objects can be displayed, the non-prediction object includes a model name object of the gaming machine, The number of types of preview objects that can be displayed during the variable display varies depending on the type of variable display pattern that corresponds to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established in the specific state, The number of effects displayed during a variable display period based on a specific variable display pattern with the largest number of types of preview objects among variable display patterns corresponding to not being controlled to the advantageous state that can be determined by the game control means when the second start condition is established in the specific state is greater than the number of effects displayed during the execution period of the demonstration performance.

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