Pachinko gaming machine

JP7817569B2Active Publication Date: 2026-02-19SAMMY CORPORATION
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Patent Information

Application Number
JP2022207086
Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-12-23
Publication Date
2026-02-19
Estimated Expiration
2042-12-23

AI Technical Summary

Benefits of technology

【0006】 本態様に係る遊技機によれば、円滑に遊技を進行できる遊技機を提供することができる。

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a game machine that allows a game to proceed smoothly.SOLUTION: When a suppression state sets in, light-emitting means emits light in a suppression light-emitting mode which is a light-emitting mode corresponding to the suppression state, and a suppression display corresponding to the suppression state can be displayed on a performance display unit. When the power is newly turned on again, a power-on notification which is a notification regarding power-on can be displayed on the performance display unit. If a power interruption occurs in the suppression state and then the power is restored without a predetermined RAM clear, the suppression display is displayed on the performance display unit in priority over the power-on notification.SELECTED DRAWING: Figure 542
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Claims

[Claim 1] A starting hole through which the game ball can be inserted; an identification information display unit capable of displaying identification information; a main control hold display means capable of notifying; A main control means for controlling the progress of a game; a performance display unit capable of displaying a performance; a light emitting means capable of emitting light; a secondary control hold display means capable of notifying; A sub-control means for controlling the performance; Movable means and Equipped with an acquisition means for acquiring game information based on the ball entering the starting hole; a storage means for temporarily storing the acquired game information as reserved information when the acquisition means acquires the game information until the winning / losing determination permission condition is satisfied; A winning / losing determination means for performing a winning / losing determination based on the game information acquired by the acquisition means when the winning / losing determination permission condition is satisfied; an identification information display control means for controlling the identification information display unit to variably display the identification information and then to statically display the same based on the game information acquired by the acquisition means; a special game control means for enabling a player to execute a special game advantageous to the player after the identification information is displayed in a static display mode in a predetermined mode on the identification information display unit; Equipped with The secondary control means a performance display content control means for controlling the performance display content displayed on the performance display unit; A performance symbol display control means for controlling the performance symbol to be displayed stationary after being displayed variably on the performance display unit; and The number of increments from the reference value that is the smallest difference between the number of game values ​​awarded after power-on and the number of game values ​​used can be stored; When the increase reaches a predetermined number, the device is configured to enter a suppression state in which control for suppressing acquisition of game value is executed, When a predetermined condition is satisfied, a predetermined standby display is displayed on the performance display unit. When the predetermined waiting display is displayed on the effect display unit and a game ball enters the starting hole, the predetermined waiting display is hidden and the effect pattern that has started to change display is displayed. The movable means is operable in a predetermined movement pattern, When the suppression state is reached, the light emitting means is controlled in a suppression light emitting mode, which is a light emitting mode corresponding to the suppression state, and a suppression display corresponding to the suppression state is displayed on the performance display unit. When the suppression state is entered while a predetermined game screen is being displayed on the effect display unit, at a predetermined time when control in the suppressed light emission mode by the light emitting means is started, the suppression display is not displayed on the effect display unit and the predetermined game screen continues to be displayed, and thereafter the suppression display can be displayed on the effect display unit. When the suppression state is entered in a situation where the predetermined standby display is displayed on the performance display unit, the performance pattern is not displayed and the suppression display is displayed. When the increased number reaches a specific number that is smaller than the predetermined number, a predetermined process is executed to output a test signal that is a signal related to a type test, but a connector for outputting the test signal is not mounted, so the test signal related to the predetermined process is not output to the outside of the gaming machine, When the movable means is put into the inhibited state at a first timing, which is a timing during the operation of the predetermined operation pattern, the movable means moves toward the initial position without completing the operation of the predetermined operation pattern, When the suppression state is entered in a situation where the main control hold display means is in a predetermined notification mode and the sub-control hold display means is in a specific notification mode, at a predetermined timing after the suppression state is entered, the main control hold display means is in a non-notification mode and the sub-control hold display means is in the specific notification mode. A gaming machine characterized by:

Citation Information

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