Information processing device, information processing method, and information processing program

The information processing system addresses the lack of support mechanisms for less popular sports teams by enabling user-generated content and payment processing directly to teams, fostering community engagement and team strengthening.

JP7836732B2Active Publication Date: 2026-03-27LY CORP
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
Filing Date
2022-08-08
Publication Date
2026-03-27

AI Technical Summary

Technical Problem

Conventional technologies do not facilitate communication between sports teams and their supporters, particularly for less popular or amateur teams, limiting support mechanisms to major teams with sponsors.

Method used

An information processing system that allows users to create and share user-generated content, manage organization information pages, and facilitate digital content provision and payment processing to support sports teams, including a platform for creating and editing team information, displaying product information, and processing payments directly to the team.

Benefits of technology

Enables users to support any sports team, whether professional or amateur, by providing a community platform for fans to engage and contribute to team strengthening through digital content and gifts, enhancing team visibility and support mechanisms.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

To provide a system capable of supporting any sport team irrespective of a professional or an amateur.SOLUTION: An information processing device comprises: a management unit which manages organization information pages on organizations capable of being edited and browsed by individual users supporting an organization performing a prescribed activity; a presentation unit which presents, on the organization information pages, commodity information on commodities capable of being set as a gift for a support or assistance purpose for the organization in a selectable format; and a settlement processing unit which, when optional commodity information is selected from among the presented commodity information, makes a transition to a page on which a commodity corresponding to the selected commodity information can be purchased and settles the commodity with the organization as a fixed destination.SELECTED DRAWING: Figure 1
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Description

Technical Field

[0001] The present invention relates to an information processing apparatus, an information processing method, and an information processing program.

Background Art

[0002] Conventionally, technologies for promoting communication between a sports team and employees of a company or the like that is a sponsor have been disclosed.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, the above conventional technologies do not mention communication between a sports team and a sponsor, and between a user who supports the team. Further, the target sports team is limited to a major team that has a sponsor from the beginning. Therefore, there is a need for a mechanism and service that allows users interested in a sports team, whether professional or amateur, in a less popular or little-known sport, or an unknown or small-scale team, to support and enliven it.

[0005] In view of the above, the present application has been made, and an object thereof is to provide a system that can support any sports team regardless of whether it is professional or amateur.

Means for Solving the Problems

[0006] The information processing apparatus according to the present application is a group information page related to the group that can be edited and viewed by individual users who support a group that performs a predetermined activity This service provides a platform for creating and editing user-generated content, which is produced and shared by consumers (not the company itself), and also serves as a community for fans of the aforementioned organization. and a management unit that manages The aforementioned organization information page will be presented to viewers,On the aforementioned organization's information page, as a gift for the purpose of supporting or assisting the aforementioned organization 、 Product information regarding items that can be shipped. , electronic money, gift certificates, or specified rights A display unit that presents the product information in a selectable format, and a payment processing unit that, when any product information is selected from the displayed product information, transitions to a page where the product corresponding to the selected product information can be purchased and processes the payment for the product with the organization as the fixed recipient. A provision unit that provides digital content to the giver of a gift intended to support or assist the aforementioned organization, demonstrating that the gift resulted in the strengthening or improvement of the aforementioned organization, It is characterized by being equipped with [the following features]. [Effects of the Invention]

[0007] According to one embodiment of the system, it is possible to provide a system that allows users to support any sports team, whether professional or amateur. [Brief explanation of the drawing]

[0008] [Figure 1] Figure 1 is an explanatory diagram showing an overview of the information processing method according to the embodiment. [Figure 2] Figure 2 shows an example of how team information can be categorized by everyone. [Figure 3] Figure 3 is a diagram illustrating the purpose and effects of creating team information together. [Figure 4] Figure 4 shows an example of the Sports Navi UGC catalog. [Figure 5] Figure 5 shows an example of "Sashiire," an integrated marketing service for team support. [Figure 6] Figure 6 is an explanatory diagram showing the overall flow of the process leading up to the implementation of the gift-giving service. [Figure 7] Figure 7 is an explanatory diagram showing an overview of the user's perspective in the process leading up to the implementation of the gift-giving service. [Figure 8] Figure 8 is an explanatory diagram showing the owner's perspective on the process leading up to the implementation of the gift-giving service. [Figure 9] Figure 9 is an explanatory diagram showing an overview of the process from Sports Navi's perspective leading up to the implementation of the gift-giving service. [Figure 10] Figure 10 is an explanatory diagram illustrating an overview of gifting usage patterns. [Figure 11] FIG. 11 is an explanatory diagram showing an overview of Pattern 1 of sponsor-linked gifting. [Figure 12] FIG. 12 is an explanatory diagram showing an overview of Pattern 2 of sponsor-linked gifting. [Figure 13] FIG. 13 is an explanatory diagram showing the purpose and significance of NFT sales of digital content. [Figure 14] FIG. 14 is an explanatory diagram showing an overview of NFT sales of digital content. [Figure 15] FIG. 15 is a diagram showing an example of the implementation of NFT sales of digital content. [Figure 16] FIG. 16 is a diagram showing a configuration example of the information processing system according to the embodiment. [Figure 17] FIG. 17 is a diagram showing a configuration example of the terminal device according to the embodiment. [Figure 18] FIG. 18 is a diagram showing a configuration example of the server device according to the embodiment. [Figure 19] FIG. 19 is a diagram showing an example of the user information database. [Figure 20] FIG. 20 is a diagram showing an example of the history information database. [Figure 21] FIG. 21 is a diagram showing an example of the sashire information database. [Figure 22] FIG. 22 is a diagram showing an example of the NFT information database. [Figure 23] FIG. 23 is a flowchart showing the processing procedure according to the embodiment. [Figure 24] FIG. 24 is a diagram showing an example of the hardware configuration.

MODE FOR CARRYING OUT THE INVENTION

[0009] The following describes in detail, with reference to the drawings, embodiments for implementing the information processing device, information processing method, and information processing program according to the present application (hereinafter referred to as "embodiments"). Note that these embodiments do not limit the information processing device, information processing method, and information processing program according to the present application. Furthermore, the same parts are denoted by the same reference numerals in the following embodiments, and redundant descriptions are omitted.

[0010] [1. Overview of Information Processing Methods] First, with reference to Figure 1, an overview of the information processing method performed by the information processing device according to the embodiment will be described. Figure 1 is an explanatory diagram showing an overview of the information processing method according to the embodiment. In Figure 1, a system that allows users to support any sports team, whether professional or amateur, will be used as an example.

[0011] As shown in Figure 1, the information processing system 1 includes a terminal device 10 and a server device 100. The terminal device 10 and the server device 100 are connected to each other via a network N (see Figure 16) by wire or wireless means so that they can communicate with each other. In this embodiment, the terminal device 10 cooperates with the server device 100.

[0012] Terminal device 10 is a smart device such as a smartphone or tablet used by user U, and is a mobile terminal device capable of communicating with any server device via a wireless communication network such as 4G (Generation) or LTE (Long Term Evolution). Terminal device 10 also has a screen such as an LCD display with touch panel functionality, and accepts various operations on displayed data such as content from user U using a finger or stylus, such as tapping, sliding, and scrolling. Operations performed on the area of ​​the screen where content is displayed may also be considered operations on the content. Furthermore, terminal device 10 may be not only a smart device, but also an information processing device such as a desktop PC (Personal Computer) or a notebook PC.

[0013] The server device 100 is an information processing device that works in conjunction with each user U's terminal device 10 and provides each user U's terminal device 10 with API (Application Programming Interface) services for various applications (hereinafter referred to as "apps") and various data, and is implemented by a computer or cloud system.

[0014] Furthermore, the server device 100 may be an information processing device that provides some kind of Web service online to each user U's terminal device 10. For example, the server device 100 may provide services such as internet connection, search services, SNS (Social Networking Service), e-commerce (EC), electronic payment, online games, online banking, online trading, accommodation / ticket reservations, video / music distribution, news, maps, route search, route guidance, route information, service information, and weather forecasts as Web services. In practice, the server device 100 may cooperate with various servers that provide the above-mentioned Web services and act as an intermediary for Web services, or it may be responsible for processing Web services.

[0015] Furthermore, the server device 100 can acquire user information about user U. For example, the server device 100 acquires information about user U's attributes, such as gender, age, and residential area. The server device 100 then stores and manages information about user U's attributes along with identification information (such as user ID) that identifies user U.

[0016] Furthermore, the server device 100 acquires various historical information (log data) indicating user U's actions from user U's terminal device 10, or from various servers based on the user ID, etc. For example, the server device 100 acquires location history, which is the history of user U's location and date and time, from the terminal device 10. The server device 100 also acquires search history, which is the history of search queries entered by user U, from the search server (search engine). The server device 100 also acquires browsing history, which is the history of content viewed by user U, from the content server. The server device 100 also acquires purchase history (payment history), which is the history of user U's product purchases and payment processing, from the e-commerce server or payment processing server. The server device 100 may also acquire listing history and sales history, which are the history of user U's listings on the marketplace, from the e-commerce server or payment processing server. The server device 100 also acquires posting history, which is the history of user U's posts, from posting servers that provide word-of-mouth posting services or SNS servers. The various servers mentioned above may also be the server device 100 itself. In other words, the server device 100 may function as the various servers mentioned above.

[0017] [1-1. Sports Navi UGC Catalog] Server device 100 provides the "Sports Navi UGC Catalog" and related services as part of the services of Sports Navi (Sponavi), a comprehensive sports website, with the aim of building and providing "team information created by everyone" for individual sports teams (regardless of sport, discipline, or whether they are professional or amateur).

[0018] The SportsNavi UGC catalog consists of user-generated content (UGC) created and shared by consumers, not by companies. Currently, SportsNavi's coverage focuses on "Olympic amateur sports," "popular professional sports," and "popular student sports," but in the future, the goal is to leverage the power of users to include information on all sports teams throughout Japan, regardless of whether they are professional or amateur.

[0019] For example, as shown in Figure 1, user U uses terminal device 10 to view various information about sports teams posted on Sports Navi provided by server device 100 via network N (see Figure 16), and learns about the achievements and details of the sports team they support (step S1).

[0020] For example, the server device 100 provides user U's terminal device 10 with live match updates, results, live streams, videos, etc., for the sports team they support. As shown in Figure 2, match updates, results, match schedules, videos, live streams, and player information are classified as flow information. Figure 2 is a diagram illustrating an example of the classification of team information created by everyone. As shown in Figure 3, the server device 100 makes maximum use of existing flow information to help user U learn about the activities and details of the sports team they support. Figure 3 is a diagram illustrating the purpose and effect of team information created by everyone.

[0021] Next, user U uses terminal device 10 to gather at SportsNavi, an online "space" provided by server device 100 via network N (see Figure 16), where an unspecified number of users (like-minded individuals) who share an interest in the same sports team can participate (Step S2).

[0022] For example, the server device 100 provides user U's terminal device 10 with services on SportsNavi, such as posting support comments about their favorite sports team and creating and editing team information (Wiki). The server device 100 also provides user U's terminal device 10 with various information such as match reports and history of their favorite sports team, as well as services like chat. As shown in Figure 2, support comments, team information (Wiki), match reports, history, and chat are classified as UGC information. As shown in Figure 3, the server device 100 provides various services related to UGC information, thereby increasing the number of ways for fans (supporters, enthusiasts) to gather.

[0023] Next, the server device 100 transmits various information about the sports team being supported via the network N (see Figure 16) on Sports Navi (step S3).

[0024] For example, the server device 100 transmits updates from the sports team being supported, videos related to the sports team, and announcements calling for members or supporters of the sports team. As shown in Figure 2, updates, videos, and recruitment calls are classified as team-generated content. As shown in Figure 3, the server device 100 expands user-generated content (UGC) through team-generated content.

[0025] Next, user U uses terminal device 10 to send goods, money, etc., to their favorite sports team via network N (see Figure 16) through the sports navigation service provided by server device 100 (step S3).

[0026] For example, the server device 100, via the network N (see Figure 16) on SportsNavi, sends gifts (described later), donations, etc., to the sports team being supported, in response to instructions from the user U's terminal device 10. The server device 100 also sends opportunities to attend games in person or participate in alumni meetings to people associated with or former members of the supported sports team, or to the user U's terminal device 10 who is the donor, via the network N (see Figure 16). As shown in Figure 2, gifts, donations, attending games in person, and participation in alumni meetings are classified as support actions. As shown in Figure 3, the server device 100 uses the information obtained up to this point (steps S1 to S3) to promote support.

[0027] In this way, by using the Sports Navi UGC catalog, Sports Navi gathers not only information but also support and fans, ultimately fulfilling its role as a community.

[0028] Refer to Figure 4 to explain the details of the SportsNavi UGC catalog. Figure 4 is a diagram showing an example of the SportsNavi UGC catalog. In this embodiment, as an example of a sports team, we will explain using high school baseball clubs (high school baseball teams) from all over Japan, in particular teams that participate in the National High School Baseball Invitational Tournament. However, teams that participate in the National High School Baseball Invitational Tournament are just one example. In reality, we are not limited to these examples. Figure 4 shows examples of results during the Invitational Tournament, cheering messages, and team information (Wiki).

[0029] As shown in Figure 4, the server device 100, using the Sports Navi UGC catalog on Sports Navi, aims to maintain high-quality comments for the 3,600 teams nationwide aiming for the Summer National High School Baseball Tournament, and strengthens the monitoring system.

[0030] At this time, the server device 100 will suppress spam by making SMS authentication / user ID login mandatory for support messages. For the summer high school baseball tournament, it is expected that awareness will increase by strengthening direct access from the breaking news page, attracting many posts from users close to the teams, such as alumni, graduates, family, and relatives of participating schools, and maintaining high-quality content. The number of spam comments deleted is thought to correlate with the progress of the game and the level of attention in the latter half of the tournament. In addition, the server device 100 may also use push notifications via messages to encourage users who follow a team on Sports Navi to use the Sports Navi UGC catalog or support the team.

[0031] Furthermore, regarding team information (Wiki), server device 100 will strengthen the direct links from the breaking news page to each team for the summer high school baseball tournament, promoting UGC participation. However, care must be taken not to focus too much on support messages from the breaking news page, as this could hinder editing of the team information (Wiki). Based on verification of preset patterns, improvements will be made to appeal to the editing image of the team information (Wiki) and to encourage writing. In addition, while strengthening the direct links from the breaking news page to each team, measures will be implemented to increase the update frequency and number of users of the Sports Navi UGC catalog through the promotion of search DD integration, campaigns, and crowdsourcing.

[0032] [1-2. Insert function for sports navigation] As shown in Figure 5, as part of the services provided as the Sports Navi UGC catalog, a "Sashiire" function for Sports Navi will be implemented. Figure 5 is a diagram illustrating an example of "Sashiire," an integrated marketing tool for team support.

[0033] For example, as shown in Figure 5, the club (team) of user U's alma mater provides digital content such as match videos to SportsNavi (Step S11).

[0034] Next, user U uses terminal device 10 to view and experience watching digital content such as videos of matches of their alma mater's club (team) that have been published by Sports Navi (step S12). User U may be a user who has received notifications from Sports Navi regarding their alma mater's club, or a user who has been following their alma mater's club for some time.

[0035] Next, user U, who has experienced watching the game, uses terminal device 10 to give instructions for providing a gift (sashiire) to their alma mater's club (team) (step S13). The sashiire can be anything that is the object of assistance (support, sponsorship), and can be goods or money. For example, the sashiire could be electronic money or gift certificates that can be used when purchasing items for the team to use, or it could be beverages (soft drinks, etc.) that can be consumed during practice or games, or equipment (sports equipment, etc.) that can be used.

[0036] For example, in SportsNavi, the server device 100 displays product information related to items that can be given as gifts to teams associated with the team information (Wiki) on the page of the team information (Wiki) that user U can add (register, set), edit, and manage as the SportsNavi UGC catalog. When user U selects product information for a specific item, the server device 100 displays a purchase page where the user can purchase that specific item with the team as the destination (delivery address).

[0037] In this case, the server device 100 may display the team's "wish list" on the Sports Navi team information (Wiki) page. In this case, the server device 100 will deliver the products selected by the user U (user) who supports the team from the "wish list" to the team via a shopping site (online mall, online shop) that is linked with Sports Navi.

[0038] The shopping site may be a website provided by a server device other than server device 100, or it may be one of the websites provided by server device 100 separately from Sports Navi. In this embodiment, Sports Navi and the shopping site are described as websites, but in reality they may be apps or the like.

[0039] Furthermore, the server device 100 may display items that the team has registered as desired, or it may estimate and display items that the team wants. The server device 100 may also list products based on the relationship between the team and the user U who will be the gift giver (this could also be based on user attributes, user segments, or user personas). The server device 100 may also update the product information and wish lists displayed on the page as needed.

[0040] When user U selects a product and presses the purchase button, the server device 100 sends a purchase request to the shopping site. The shopping site then processes the payment for the product selected by user U.

[0041] The recipient of the gift is not limited to the team itself; it can also be a delivery address designated by the team in advance. In this case, SportsNavi or the shopping site may contact the recipient and allow them to choose when and where the gift should be delivered. Alternatively, the recipient may be automatically assigned to the organization to which the team belongs (e.g., school). The recipient may also be able to choose how many items they can receive. In other words, the sports team can select and specify their preferred delivery date and destination, as well as the maximum number of items they can accept.

[0042] When a shopping site ships a product, it may include a printed comment indicating who the gift is from. In this case, the server device 100 transmits information about the content of the printed comment to the shopping site along with the product purchase request. The content of the printed comment may be a comment such as "Good luck! I'm an alumnus from XX year," or it may be the giver's name (username) or identification information. Furthermore, if gifts are sent from an unspecified number of users, instead of providing a printed comment for each individual gift from each user, a report may be provided summarizing the comments.

[0043] The server device 100 or the shopping site may, when it has shipped or delivered the product to the recipient team, send a notification such as "We have sent it to your team" to the terminal device 10 of user U, who is the purchaser of the product.

[0044] Furthermore, the object of the gift (sashiire) does not have to be a physical item (goods); it can also be a right. For example, it could be the right to use a certain service, the right to receive a benefit, or the right to be granted a special favor.

[0045] Then, a positive cycle is created when the school club (team) that received the donation from user U further provides digital content such as match videos to Sports Navi (returning to step S11). It is even better if the digital content shows that the donation led to team strengthening (improvement of players' skills, improvement of equipment and training environment, reflection in match results, etc.) or contributed to team strengthening.

[0046] [1-3. Steps leading up to the implementation of the gift-giving] Please refer to Figures 6 to 9 to explain the general flow of events leading up to the implementation of the gift. Figure 6 is an explanatory diagram showing the overall flow of events leading up to the implementation of the gift. Figure 7 is an explanatory diagram showing the user's side of the process leading up to the implementation of the gift. Figure 8 is an explanatory diagram showing the owner's side of the process leading up to the implementation of the gift. Figure 9 is an explanatory diagram showing the Sports Navi side of the process leading up to the implementation of the gift.

[0047] (1) User side For example, as shown in Figures 6 and 7, user U uses terminal device 10 to view a team information (Wiki) page, which is one of the homepages about sports teams posted on Sports Navi provided by server device 100 via network N (see Figure 16) (step S21).

[0048] Next, if user U wishes to send a gift (sashiire) to a team in the team information (Wiki) for support and assistance, they use terminal device 10 to select a gift item displayed on the Sports Navi team information (Wiki) page via network N (see Figure 16) (step S22).

[0049] Next, user U uses terminal device 10 to confirm the items to be included in the gift via network N (see Figure 16) by pressing the confirmation button that displays "Include gift" or similar on the screen after selecting the gift items (step S23).

[0050] Next, when the gift items are decided, the server device 100, in cooperation with Sports Navi, transitions to a shopping site (online mall, online shop) that sells the decided gift items, and transitions the screen of user U's terminal device 10 to a screen for confirming the order details of the gift items (step S24). Here, the shopping site is one of the websites provided by the server device 100 separately from Sports Navi.

[0051] Next, when user U presses the purchase button on the shopping site's order confirmation screen, which displays "Confirm Order," the server device 100 transitions to the payment and address input screen (step S25). At this time, to prevent impersonation, the address of the team to which the goods will be shipped is fixed. For example, the shipping address is fixed to the address of the organization to which the team belongs (for example, the high school if it is a high school baseball team).

[0052] Next, the server device 100 transitions to a purchase completion screen (step S26) once payment and address input (and confirmation) are complete. At this time, the server device 100 may also add (display) a message (such as a thank you) from the pre-configured recipient (the team to which the gift will be sent).

[0053] Next, the server device 100 sends a receipt notification to the user U's terminal device 10 via the network N (see Figure 16), and also sends a dispatch notification to the team to which the gift will be sent (step S27). At this time, the server device 100 may also notify the recipient (the team to which the gift will be sent) that the order has arrived.

[0054] In practice, the complimentary items may be purchased jointly or split among multiple users by pooling money (or electronic money, points, etc.). When purchasing jointly or splitting the cost, the server device 100 processes a settlement for each of the users according to the amount, percentage, or proportion of the purchase price each user contributes.

[0055] (2) Owner For example, as shown in Figures 6 and 8, the server device 100 verifies the team owner from the team information (Wiki) page, which is one of the homepages for sports teams listed on Sports Navi (step S31). At this time, the team information (Wiki) page mimics the format of a word-of-mouth / review site (self-identification type). The server device 100 verifies the team owner using a user ID. Note that this does not have to be the team owner; it could also be the team's person in charge, contact person, team manager, advisor, leader, etc.

[0056] Next, the team owner uses their terminal device 10 to add gift items to be displayed on the team information (Wiki) page via the network N (see Figure 16) with owner privileges (step S32). In other words, the team owner can increase the selection of gift items with owner privileges.

[0057] Next, the team owner uses their terminal device 10 to select (set) items they particularly want users to contribute (items requested as contributions) and their quantities via the network N (see Figure 16) with owner privileges (step S33). In this embodiment, the team owner selects the items and quantities by choosing from the "Contribution Master" prepared by the shopping site.

[0058] In this case, the server device 100 may display (clearly indicate) the selected items and quantities to be provided on the team information (Wiki) page. Alternatively, the server device 100 may display the selected items and quantities to be provided as a wish list.

[0059] (3) Sports Navi side For example, as shown in Figures 6 and 9, the server device 100 prepares pages for numerous teams nationwide in the Sports Navi UGC catalog of Sports Navi by allowing an unspecified number of users U to add and edit team information (Wiki) pages (step S41).

[0060] Next, the server device 100 prepares the "Sashiire Master" selected by the team owner via the network N (see Figure 16) (step S42).

[0061] Ideally, each gift item should be assigned to one store. Server device 100 will allow the team owner to manually manage the "Gift Master" on the management tool. Initially, approximately 20 gift items are expected to be registered in the "Gift Master." The number of gift items may increase or decrease depending on the actual gift situation, the team's communication and support activities, etc.

[0062] [1-4. Gifting] Referring to Figure 10, we will explain an example of a gifting usage pattern, where a user gifts while watching a video of a team's match or similar event. Figure 10 is an explanatory diagram showing an overview of gifting usage patterns.

[0063] As shown in Figure 10, user U uses terminal device 10 to view videos of their favorite sports team's matches, etc., on the sports navigation provided by server device 100 via network N (see Figure 16), and simultaneously / in parallel with posting comments, etc., selects items to give as gifts to the team as a form of support (support, sponsorship).

[0064] In practice, the server device 100 may display a gifting button next to a user's comment posted on SportsNavi, and when the user presses that button, it may proceed to the "gift" process (transition to the "gift" screen). Furthermore, there may be multiple gift items, and the items may be purchased jointly or split among users.

[0065] The server device 100 may control the amount of delivery based on the amount. For example, the server device 100 may set a maximum amount that can be donated per team, or it may set a maximum amount that can be donated per user. The server device 100 may also decide whether to deliver all of the donated items as they are, or to calculate the amount based on a percentage after setting a delivery limit, taking into account the gift tax processing and related laws and regulations of the recipient team. In this case, the settlement processing / actual purchase processing of the donated items may be carried out after the delivery quantity has been determined.

[0066] For example, in the case of the National High School Baseball Invitational Tournament, the final number of gifts (total) could be determined at the end of the tournament before the delivery process begins. Alternatively, the actual delivery of the gifts could be covered and reported in an article.

[0067] [1-5. Sponsor-linked gifting] Referring to Figures 11 and 12, we will explain a case where a company, such as the manufacturer or distributor of the gift items, becomes a sponsor of a sports team and entrusts the delivery of the gift items selected by the user to the sponsor. Figure 11 is an explanatory diagram showing an overview of sponsor-linked gifting pattern 1. Figure 12 is an explanatory diagram showing an overview of sponsor-linked gifting pattern 2.

[0068] (Pattern 1) For example, as shown in Figure 11, the server device 100 sets up (procures) the sponsor's products as gifts for the sports team (step S51). At this time, the server device 100 may accept the setting of gifts from the sports team's sponsor, or it may obtain product information for the gifts.

[0069] Next, the server device 100 sells digital content (digital content) with the product logo of the gift item to the user U's terminal device 10 on Sports Navi (step S52).

[0070] Next, the server device 100 entrusts the sponsor, the provider of the product, with the delivery of the product corresponding to the digital content (digital content) that was sold, and requests the shipment and delivery of the product (step S53).

[0071] Next, the sponsor delivers the goods to the sports team (step S54). At this time, the sponsor may deliver the goods along with a printed comment indicating who the gift is from.

[0072] Next, the sports team receives the delivered goods and confirms that the goods are gifts provided by user U via Sports Navi (step S55). At this time, the server device 100 may notify the sports team that user U has provided the gifts.

[0073] (Pattern 2) As another pattern, we will explain a case where user U purchases "Sashipo" (gift points) and then uses "Sashipo" to purchase gift items.

[0074] For example, as shown in Figure 12, the server device 100 sets up (procures) the sponsor's products as sponsored items for a sports team (step S61). At this time, the server device 100 may decide to set up (procure) the sponsor's products up to a predetermined percentage (X% of sponsor sales) of the sales revenue of the sponsorship platform.

[0075] Next, the server device 100 sells digital content (digital content) with product logos of gift items to the user U's terminal device 10 via "Sashipo" on Sports Navi (step S62).

[0076] At this time, user U uses terminal device 10 to purchase Sashipo points, which can be used to purchase Sashipo items on Sports Navi provided by server device 100 via network N (see Figure 16). User U may also purchase and possess Sashipo points in advance.

[0077] Next, the server device 100 entrusts the sponsor, the provider of the product, with the delivery of the product corresponding to the digital content (digital content) that was sold, and requests the shipment and delivery of the product (step S63).

[0078] Next, the sponsor delivers the products to the sports team (Step S64).

[0079] Next, the sports team receives the delivered goods and confirms that the goods are gifts provided by user U via SportsNavi (step S65). At this time, the server device 100 may notify the sports team that user U has provided the gifts.

[0080] In this embodiment, the server device 100 provides the user U with video footage along with product information pre-configured by the sponsor. When user U selects product information, the server device 100 provides content for sending the product to the recipient (team) associated with the video footage. Furthermore, when user U selects a sponsor's product as a gift, the sponsor sends the product to the recipient (team).

[0081] There is no set price limit for the products the recipient (team) can receive; in other words, they may be high-priced items. Since the products are selected from those offered by the sponsor, the recipient (team) cannot choose the items. The server device 100 can display to the recipient (team) on SportsNavi who provided what (which product). The sponsor may bear part or all of the shipping costs.

[0082] The number of gifts can be sent without limit (sent without permission), or the recipient (team) can set a limit on the number of gifts they can purchase and send. In addition, when the server device 100 provides information on gifts to the user U, it may estimate what the team wants and provide information on the estimated items.

[0083] The server device 100 may accept sponsors for live streaming and video of a sports team's practice match and provide sponsored goods as gifts. For example, the server device 100 may publish live streaming and video of a sports team's practice match, solicit sponsors for the sports team or the live streaming and video, and provide the collected sponsors' goods as gifts.

[0084] [1-6. Display of NFT Owner] Referring to Figures 13 to 15, we will explain the case of selling digital content such as videos related to sports teams as NFTs (Non-Fungible Tokens). Figure 13 is an explanatory diagram showing the purpose and significance of selling digital content as NFTs. Figure 14 is an explanatory diagram showing an overview of selling digital content as NFTs. Figure 15 is a diagram showing an example of selling digital content as NFTs.

[0085] For example, as shown in Figure 13, the server device 100 sells digital content such as videos related to sports teams as NFTs to users U or sponsors on SportsNavi.

[0086] In this embodiment, the server device 100 sells videos of goal scenes, matches, and players (goal videos, highlight videos, player videos, etc.) as NFTs on SportsNavi, as a way to utilize assets that will become increasingly rare in the future, as a way to create new value as a collection, or as a way to give back value to leagues, clubs, and players. In this embodiment, videos are used as an example of digital content to explain the process. However, in reality, it is not limited to videos.

[0087] For example, as shown in Figure 14, a video rights holder (NFT holder) who is selling an NFT uses the terminal device 10 to retrieve any video (NFT) they wish to sell from the item holding page, which is the storage location for the video (NFT), in order to earn commission income, and displays it on the blockchain wallet screen. They then select either the "Sell on auction site / app" or "Sell on NFT marketplace" button displayed on the video (NFT) screen (step S71).

[0088] Next, if either the "Sell on auction site / app" or "Sell on NFT marketplace" button is pressed, the terminal device 10 of the video rights holder (NFT holder) will list the video (or its NFT) on the auction site / app (online auction / flea market app, etc.) or NFT marketplace corresponding to the pressed button via the network N (see Figure 16) (step S72).

[0089] An NFT buyer, who is the buyer of an NFT, uses terminal device 10 to purchase a video (or NFT of a video) that is being sold on an auction site / app (such as an online auction or flea market app) or an NFT marketplace, and posts it to the SportsNavi video page provided by server device 100 (step S73).

[0090] For example, when the server device 100 displays a video posted on the Sports Navi video page, it may display information indicating the current video rights holder (NFT holder), the NFT purchaser (username, sponsor name, etc.), or comments / advertisements from the NFT purchaser, along with the video. In this case, the server device 100 may display the information indicating the NFT purchaser or comments / advertisements from the NFT purchaser at the beginning, middle, or end of the video, or it may display it in a part of the video screen (bottom center, bottom right, etc.). In other words, the timing and position of displaying the information indicating the NFT purchaser or comments / advertisements from the NFT purchaser are arbitrary.

[0091] The item ownership page mentioned above may also be a video page on Sports Navi. Furthermore, the blockchain wallet mentioned above may be one of the services provided by server device 100. Also, the video page on Sports Navi may be a team information (Wiki) page in the Sports Navi UGC catalog. Moreover, it is not limited to videos; still images or audio may also be used.

[0092] In this embodiment, the server device 100 identifies the owner of the digital content from the NFT (Non-Fungible Token) associated with the digital content. The server device 100 then displays information indicating the identified owner along with the digital content information.

[0093] If a purchase is completed, the server device 100 writes information indicating the new owner to the NFT. The digital content may be live video. In this case, the right to broadcast it in the future will be bought and sold. The server device 100 displays information about the NFT owner of the digital content along with a thumbnail. However, if the NFT owner of the digital content is on a blacklist (a blacklist corresponding to the video), the information will not be displayed.

[0094] Furthermore, the server device 100 may enable the sale and purchase of videos (NFTs) on the Sports Navi video page. In this case, the server device 100 may display buttons such as "I want to buy" and "I want to sell" along with the video.

[0095] Furthermore, the server device 100 may connect sports team owners and fan sponsors on SportsNavi, allowing fans and sponsors to negotiate with sports team owners about whether or not they can convert videos related to their sports team into NFTs. In this case, the server device 100 may also contact relevant personnel of the team who hold the rights to convert the videos into NFTs to inquire about permission for the videos to be converted into NFTs. The selling price of the videos (and their NFTs) may be a set price or an estimated price.

[0096] [2. Example of an information processing system configuration] Next, the configuration of the information processing system 1, which includes the server device 100 according to the embodiment, will be described using Figure 16. Figure 16 is a diagram showing an example of the configuration of the information processing system 1 according to the embodiment. As shown in Figure 16, the information processing system 1 according to the embodiment includes a terminal device 10 and a server device 100. These various devices are connected to each other via a network N, either by wire or wireless communication. The network N is, for example, a LAN (Local Area Network) or a WAN (Wide Area Network) such as the Internet.

[0097] Furthermore, the number of devices included in the information processing system 1 shown in Figure 16 is not limited to those illustrated. For example, in Figure 16, only one terminal device 10 is shown for the sake of illustration, but this is merely an example and not limiting; there may be two or more.

[0098] Terminal device 10 is an information processing device used by user U. For example, terminal device 10 may be a smart device such as a smartphone or tablet, a mobile phone such as a feature phone, a PC (Personal Computer), a PDA (Personal Digital Assistant), a game console or AV equipment with communication functions, a car navigation system, a wearable device such as a smartwatch or head-mounted display, or smart glasses. Alternatively, terminal device 10 may be a house or building compatible with the Internet of Things (IoT), a car, home appliances, electronic devices, etc.

[0099] Furthermore, the terminal device 10 can connect to the network N via wireless communication networks such as LTE (Long Term Evolution), 4G (4th Generation), and 5G (5th Generation), or via short-range wireless communication such as Bluetooth (registered trademark) and Wi-Fi (Local Area Network), and communicate with the server device 100.

[0100] The server device 100 is, for example, a computer such as a PC or blade server, or a mainframe or workstation. The server device 100 may also be implemented through cloud computing.

[0101] [3. Example of terminal device configuration] Next, the configuration of the terminal device 10 will be explained using Figure 17. Figure 17 is a diagram showing an example of the configuration of the terminal device 10. As shown in Figure 17, the terminal device 10 comprises a communication unit 11, a display unit 12, an input unit 13, a positioning unit 14, a sensor unit 20, a control unit 30 (controller), and a storage unit 40.

[0102] (Communications Section 11) The communication unit 11 is connected to the network N (see Figure 16) by wire or wireless connection and transmits and receives information to and from the server device 100 via the network N. For example, the communication unit 11 can be implemented using a NIC (Network Interface Card) or an antenna.

[0103] (Display section 12) The display unit 12 is a display device that displays various information such as location information. For example, the display unit 12 may be a liquid crystal display (LCD) or an organic electro-luminescent display (OLED). The display unit 12 may also be a touch panel display, but is not limited to this.

[0104] (Input section 13) The input unit 13 is an input device that receives various operations from the user U. For example, the input unit 13 has buttons for inputting characters, numbers, etc. The input unit 13 may also be an input / output port (I / O port) or a USB (Universal Serial Bus) port. If the display unit 12 is a touch panel display, a part of the display unit 12 functions as the input unit 13. The input unit 13 may also be a microphone that receives voice input from the user U. The microphone may be wireless.

[0105] (Positioning unit 14) The positioning unit 14 receives signals (radio waves) transmitted from GPS (Global Positioning System) satellites and, based on the received signals, acquires position information (e.g., latitude and longitude) indicating the current position of the terminal device 10. In other words, the positioning unit 14 determines the position of the terminal device 10. Note that GPS is just one example of a GNSS (Global Navigation Satellite System).

[0106] Furthermore, the positioning unit 14 can determine its position using various methods other than GPS. For example, the positioning unit 14 may use various communication functions of the terminal device 10 to determine its position as an auxiliary positioning means for position correction, etc., as described below.

[0107] (Wi-Fi positioning) For example, the positioning unit 14 determines the location of the terminal device 10 by utilizing the Wi-Fi® communication function of the terminal device 10 and the communication network provided by each telecommunications company. Specifically, the positioning unit 14 determines the location of the terminal device 10 by performing Wi-Fi communication, etc., and determining the distance to nearby base stations and access points.

[0108] (Beacon positioning) Furthermore, the positioning unit 14 may determine the location using the Bluetooth® function of the terminal device 10. For example, the positioning unit 14 determines the location of the terminal device 10 by connecting to a beacon transmitter connected via the Bluetooth® function.

[0109] (Geomagnetic positioning) Furthermore, the positioning unit 14 determines the position of the terminal device 10 based on the geomagnetic pattern of the structure, which has been measured in advance, and the geomagnetic sensor provided by the terminal device 10.

[0110] (RFID positioning) Furthermore, if, for example, the terminal device 10 is equipped with an RFID (Radio Frequency Identification) tag function equivalent to that of a contactless IC card used at a train station ticket gate or in a store, or if it is equipped with a function to read RFID tags, the location where it was used will be recorded along with the information on the payment or other transactions made by the terminal device 10. The positioning unit 14 may determine the location of the terminal device 10 by acquiring such information. Alternatively, the location may be determined by an optical sensor or infrared sensor equipped in the terminal device 10.

[0111] The positioning unit 14 may, if necessary, determine the position of the terminal device 10 using one or a combination of the positioning means described above.

[0112] (Sensor unit 20) The sensor unit 20 includes various sensors mounted on or connected to the terminal device 10. The connection can be wired or wireless. For example, the sensors may be detection devices other than the terminal device 10, such as wearable devices or wireless devices. In the example shown in Figure 17, the sensor unit 20 includes an acceleration sensor 21, a gyro sensor 22, a barometric pressure sensor 23, a temperature sensor 24, a sound sensor 25, a light sensor 26, a magnetic sensor 27, and an image sensor (camera) 28.

[0113] The sensors 21-28 described above are merely examples and not limiting. In other words, the sensor unit 20 may be configured to include some of the sensors 21-28, or it may include other sensors such as humidity sensors in addition to or instead of the sensors 21-28.

[0114] The acceleration sensor 21 is, for example, a 3-axis acceleration sensor and detects the physical movement of the terminal device 10, such as its direction of movement, velocity, and acceleration. The gyro sensor 22 detects the physical movement of the terminal device 10, such as its tilt in the three axes, based on its angular velocity. The barometric pressure sensor 23 detects the atmospheric pressure around the terminal device 10, for example.

[0115] Since the terminal device 10 is equipped with the acceleration sensor 21, gyroscope 22, barometric pressure sensor 23, etc., it becomes possible to determine the position of the terminal device 10 using technologies such as pedestrian dead-reckoning (PDR) that utilize these sensors 21 to 23. This makes it possible to obtain indoor location information that is difficult to obtain with positioning systems such as GPS.

[0116] For example, a pedometer using an accelerometer 21 can calculate the number of steps, walking speed, and distance walked. Additionally, a gyroscope 22 can be used to determine the user U's direction of movement, gaze direction, and body tilt. Furthermore, the barometric pressure detected by the barometric pressure sensor 23 can be used to determine the altitude and floor number of the user U's terminal device 10.

[0117] The temperature sensor 24 detects, for example, the ambient temperature around the terminal device 10. The sound sensor 25 detects, for example, the ambient sound around the terminal device 10. The light sensor 26 detects the ambient illumination around the terminal device 10. The magnetic sensor 27 detects, for example, the Earth's magnetic field around the terminal device 10. The image sensor 28 captures an image of the area around the terminal device 10.

[0118] The aforementioned pressure sensor 23, temperature sensor 24, sound sensor 25, light sensor 26, and image sensor 28 can detect the surrounding environment and conditions of the terminal device 10 by detecting atmospheric pressure, temperature, sound, and illuminance, respectively, and by capturing images of the surroundings. Furthermore, it becomes possible to improve the accuracy of the location information of the terminal device 10 based on the surrounding environment and conditions.

[0119] (Control Unit 30) The control unit 30 includes, for example, a microcomputer having a CPU (Central Processing Unit), ROM (Read Only Memory), RAM, input / output ports, and various circuits. Alternatively, the control unit 30 may be composed of hardware such as an integrated circuit (ASIC) or FPGA (Field Programmable Gate Array). The control unit 30 includes a transmission unit 31, a reception unit 32, and a processing unit 33.

[0120] (Transmitter 31) The transmission unit 31 can transmit various information, such as information input by the user U using the input unit 13, various information detected by sensors 21-28 mounted on or connected to the terminal device 10, and location information of the terminal device 10 determined by the positioning unit 14, to the server device 100 via the communication unit 11.

[0121] (Receiving unit 32) The receiving unit 32 can receive various information provided by the server device 100 and requests for various information from the server device 100 via the communication unit 11.

[0122] (Processing 33) The processing unit 33 controls the entire terminal device 10, including the display unit 12. For example, the processing unit 33 can output and display various information transmitted by the transmission unit 31 and various information received from the server device 100 by the reception unit 32 to the display unit 12.

[0123] (Storage unit 40) The storage unit 40 is implemented by, for example, semiconductor memory elements such as RAM (Random Access Memory) and flash memory, or by storage devices such as HDD (Hard Disk Drive), SSD (Solid State Drive), and optical discs. Various programs and various data are stored in this storage unit 40.

[0124] [4. Example of Server Device Configuration] Next, the configuration of the server device 100 according to the embodiment will be described using Figure 18. Figure 18 is a diagram showing an example of the configuration of the server device 100 according to the embodiment. As shown in Figure 18, the server device 100 includes a communication unit 110, a storage unit 120, and a control unit 130.

[0125] (Communications Department 110) The communication unit 110 is implemented, for example, by a NIC (Network Interface Card). The communication unit 110 is connected to the network N (see Figure 16) by wire or wireless connection.

[0126] (Storage unit 120) The storage unit 120 is implemented by, for example, semiconductor memory elements such as RAM (Random Access Memory) and flash memory, or by storage devices such as HDDs, SSDs, and optical discs. As shown in Figure 18, the storage unit 120 includes a user information database 121, a history information database 122, a personal information database 123, and an NFT information database 124.

[0127] (User Information Database 121) The user information database 121 stores user information about user U. For example, the user information database 121 stores various information such as user U's attributes. Figure 19 is a diagram showing an example of the user information database 121. In the example shown in Figure 19, the user information database 121 has items such as "User ID (Identifier)", "Age", "Gender", "Home", "Workplace", and "Interests".

[0128] "User ID" refers to identification information used to identify user U. Note that "User ID" may be user U's contact information (telephone number, email address, etc.) or identification information used to identify user U's terminal device 10.

[0129] Furthermore, "Age" indicates the age of user U, identified by the user ID. Note that "Age" may be information indicating user U's specific age (e.g., 35 years old), or information indicating user U's age group (e.g., 30s), or "Age" may be information indicating user U's date of birth, or information indicating user U's generation (e.g., born in the 1980s). Furthermore, "Gender" indicates the gender of user U, identified by the user ID.

[0130] Furthermore, "Home" indicates the location information of user U's home, which is identified by the user ID. In the example shown in Figure 19, "Home" is represented by an abstract code such as "LC11," but it could also be latitude and longitude information, etc. Also, for example, "Home" could be a regional name or address.

[0131] Furthermore, "Workplace" indicates the location information of the workplace (or school in the case of a student) of user U, identified by the user ID. In the example shown in Figure 19, "Workplace" is illustrated with an abstract code such as "LC12," but it may also be latitude and longitude information, etc. Also, for example, "Workplace" may be a regional name or address.

[0132] Furthermore, "Interests" indicate the interests of user U, who is identified by their user ID. In other words, "Interests" indicate the subjects of high interest to user U, who is identified by their user ID. For example, "Interests" may be search queries (keywords) entered into a search engine by user U. In the example shown in Figure 19, one "Interest" is shown for each user U, but there may be multiple interests.

[0133] For example, in the example shown in Figure 19, user U, identified by user ID "U1", is in their 20s and is male. Also, for example, user U, identified by user ID "U1", has their home address at "LC11". Furthermore, for example, user U, identified by user ID "U1", has their workplace at "LC12". Finally, for example, user U, identified by user ID "U1", is interested in "sports".

[0134] In the example shown in Figure 19, abstract values ​​such as "U1," "LC11," and "LC12" are used to illustrate the information, but it is assumed that "U1," "LC11," and "LC12" actually store specific strings, numbers, or other information. In the following diagrams relating to other information, abstract values ​​may also be used to illustrate the information.

[0135] The user information database 121 is not limited to the above and may store various types of information depending on the purpose. For example, the user information database 121 may store various types of information about user U's terminal device 10. In addition, the user information database 121 may store information about user U's demographic, psychographic, geographic, and behavioral attributes. For example, the user information database 121 may store information such as name, family structure, place of origin (hometown), occupation, job title, income, qualifications, type of residence (detached house, apartment, etc.), whether or not a car is owned, commuting time, commuting route, commuter pass section (station, line, etc.), frequently used stations (other than the nearest station to home / workplace), lessons / classes (location, time, etc.), hobbies, interests, and lifestyle.

[0136] (History Information Database 122) The history information database 122 stores various information related to the history information (log data) that shows the user U's actions. Figure 20 is a diagram showing an example of the history information database 122. In the example shown in Figure 20, the history information database 122 has items such as "User ID", "Location History", "Search History", "Browsing History", "Purchase History", and "Posting History".

[0137] "User ID" indicates identification information used to identify user U. "Location History" indicates the location history, which is the history of user U's location and movements. "Search History" indicates the search history, which is the history of search queries entered by user U. "Browsing History" indicates the browsing history, which is the history of content viewed by user U. "Purchase History" indicates the purchase history, which is the history of purchases made by user U. "Posting History" indicates the posting history, which is the history of posts made by user U. Note that "Posting History" may include questions about user U's possessions.

[0138] For example, in the example shown in Figure 20, user U, identified by user ID "U1", moves as described in "Location History #1", searches as described in "Search History #1", views content as described in "Browsing History #1", purchases specified goods at specified stores as described in "Purchase History #1", and posts as described in "Posting History #1".

[0139] In the example shown in Figure 20, abstract values ​​such as "U1", "Location History #1", "Search History #1", "Browsing History #1", "Purchase History #1", and "Posting History #1" are used for illustration. However, it is assumed that "U1", "Location History #1", "Search History #1", "Browsing History #1", "Purchase History #1", and "Posting History #1" will actually store specific strings, numbers, and other information.

[0140] The history information database 122 is not limited to the above and may store various types of information depending on the purpose. For example, the history information database 122 may store the usage history of user U for a specified service. The history information database 122 may also store the visit history of user U to a physical store or a facility. The history information database 122 may also store the payment history of user U using the terminal device 10 for payments (electronic payments).

[0141] (Gift Information Database 123) The gift information database 123 stores various information about the gift items. Figure 21 shows an example of the gift information database 123. In the example shown in Figure 21, the gift information database 123 has items such as "Team," "Page," "Sponsor," "Item," "Giver," and "Quantity."

[0142] "Team" refers to identification information used to identify any sports team, professional or amateur, that is the object of support. In practice, it does not have to be a team; it could also be an individual. "Page" refers to identification information used to identify a team information (Wiki) page, such as the Sports Navi UGC Catalog, on Sports Navi, or information regarding the location or whereabouts of that page. For example, it could be the URL (Uniform Resource Locator) of the team information (Wiki) page.

[0143] Furthermore, "sponsor" refers to identifying information for companies, etc., that manufacture and sell products that are the subject of gifts (sashiire) to the sports team. "Product" refers to product information related to products that are the subject of gifts (sashiire) to the sports team, and refers to product information that can be selected and displayed on the team information (Wiki) page. Note that there may be multiple "sponsors" for one "team," and multiple "products" for one "sponsor."

[0144] Furthermore, "Gift Giver" refers to the user U who selected and purchased an item to give to the sports team from the product information displayed as selectable on the team information (Wiki) page, and is the user U who is the gift giver of that item. "Quantity" refers to the quantity (or value) of the item that the gift giver is giving to the sports team.

[0145] For example, in the example shown in Figure 21, on the team information (Wiki) page "P#T1" identified by the sports team identified by team "T1", it is shown that user U, identified by user ID "U1", purchased only "100" bottles of the sponsor's product "Beverage D1", identified by sponsor "B1#T1", and presented them to the sports team as a gift.

[0146] In the example shown in Figure 21, abstract values ​​such as "T1", "P#T1", "B1#T1", "Beverage D1", and "U1" are used for illustration, but it is assumed that "T1", "P#T1", "B1#T1", "Beverage D1", and "U1" will store specific strings, numbers, or other information.

[0147] Furthermore, the gift information database 123 may store various types of information depending on the purpose, not limited to those mentioned above. For example, the gift information database 123 may store information regarding the desired delivery date and delivery address selected and specified by the sports team, as well as the maximum number of items that can be accepted. In addition, if multiple users pool their money (or electronic money, points, etc.) to purchase the gift items jointly or split the cost, the gift information database 123 may also store information regarding the proportion or ratio (share) of the amount each user will bear.

[0148] (NFT Information Database 124) The NFT information database 124 stores various information related to the NFT. Figure 22 shows an example of the NFT information database 124. In the example shown in Figure 22, the NFT information database 124 has items such as "Team," "Digital Content," "NFT," "Owner," and "Placement."

[0149] "Team" refers to identification information used to identify any sports team, professional or amateur, that is the object of support. In practice, it does not have to be a team; it could also be an individual. "Digital Content" refers to digital content related to a sports team, such as videos of goal scenes, matches, and players (goal videos, highlight videos, player videos, etc.). Digital content is not limited to videos; it can be anything related to a sports team that is available for sale as an NFT. "NFT" refers to an NFT of digital content related to a sports team. "Owner" refers to identification information used to identify the owner (NFT purchaser) of the digital content NFT. "Placement" refers to identification information used to identify the page where the digital content is placed (posted, etc.), or information about the location of that page. For example, the placement could be a team information (Wiki) page such as the Sports Navi UGC Catalog on Sports Navi.

[0150] For example, in the example shown in Figure 22, user U, identified by user ID U1, purchases and becomes the owner of the NFT "NFT1#T1" of the digital content "DC1#T1" related to the sports team identified by team "T1," and posts it on page "P1#T1."

[0151] In the example shown in Figure 22, abstract values ​​such as "T1", "DC1#T1", "NFT1#T1", "U1", and "P1#T1" are used for illustration, but it is assumed that "T1", "DC1#T1", "NFT1#T1", "U1", and "P1#T1" will store specific strings, numbers, or other information.

[0152] Furthermore, the NFT information database 124 may store various types of information depending on the purpose, not limited to those mentioned above. For example, the NFT information database 124 may store information regarding the type and category of digital content. The NFT information database 124 may also store information regarding the owner of the NFT of the digital content, which is displayed together with the thumbnail of the digital content. The NFT information database 124 may also store information indicating the owner of the NFT of the digital content (user name, sponsor name, etc.) or information regarding comments, advertisements, etc., from the NFT owner, which is displayed together with the digital content.

[0153] (Control unit 130) Returning to Figure 18, let's continue the explanation. The control unit 130 is a controller, and is realized by various programs (corresponding to an example of an information processing program) stored in the internal memory of the server device 100, such as a CPU (Central Processing Unit), MPU (Micro Processing Unit), ASIC (Application Specific Integrated Circuit), or FPGA (Field Programmable Gate Array), executing them using a memory area such as RAM as the working area. In the example shown in Figure 18, the control unit 130 includes an acquisition unit 131, a management unit 132, a presentation unit 133, a settlement processing unit 134, a notification unit 135, a reception unit 136, and a dispatch processing unit 137.

[0154] (Acquisition part 131) The acquisition unit 131 acquires the search query entered by the user U. For example, when the user U enters a search query into a search engine or the like and performs a keyword search, the acquisition unit 131 acquires the search query via the communication unit 110. In other words, the acquisition unit 131 acquires the keyword entered by the user U into the search box of a search engine, website, or application via the communication unit 110.

[0155] Furthermore, the acquisition unit 131 acquires user information about user U via the communication unit 110. For example, the acquisition unit 131 acquires identification information (such as user ID), location information, and attribute information of user U from user U's terminal device 10. The acquisition unit 131 may also acquire identification information and attribute information of user U when user U is registered. The acquisition unit 131 then registers the user information in the user information database 121 of the storage unit 120.

[0156] Furthermore, the acquisition unit 131 acquires various historical information (log data) indicating the user U's actions via the communication unit 110. For example, the acquisition unit 131 acquires various historical information indicating the user U's actions from the user U's terminal device 10, or from various servers based on the user ID, etc. The acquisition unit 131 then registers the various historical information in the history information database 122 of the storage unit 120.

[0157] (Management Department 132) The management unit 132 manages the group information pages for organizations (such as sports teams) that support specific activities, which can be edited and viewed by individual users U. For example, the group information pages are the team information (Wiki) pages in the Sports Navi UGC catalog on Sports Navi. In practice, however, these pages may not be limited to organizations but may also be for individuals.

[0158] From another perspective, the management unit 132 manages digital content related to organizations that can be viewed by individual users U who support organizations that perform specific activities. For example, such digital content may be a team information (Wiki) page, or pages such as sports team match reports / results, live streams, and videos.

[0159] Furthermore, from another perspective, the management unit 132 manages digital content related to organizations that perform specific activities. For example, such digital content may be NFT-compatible digital content such as videos related to sports teams.

[0160] (Presentation part 133) The display unit 133 displays product information on the organization information page in a selectable format regarding products that can be sent as gifts for the purpose of supporting or assisting the organization.

[0161] For example, the presentation unit 133 presents product information on the group information page in a selectable format, relating to products that the group has designated as desired by the group, or product information that is presumed to be desired by the group. For example, the presentation unit 133 presents product information on the group information page relating to products that the group has designated as desired by the group, as the group's wish list.

[0162] Furthermore, the display unit 133 displays on the group information page a list of items that can be sent to the group, in a format that allows users to select and specify the quantity or purchase price for each item.

[0163] From another perspective, the display unit 133 displays product information on the digital content regarding products that can be sent as gifts to support or assist the organization, specifically product information related to sponsor products set by the organization's sponsors. The display unit 133 also displays digital content that includes product information related to sponsor products.

[0164] Furthermore, the display unit 133 publishes digital content, accepts sponsors for the digital content, and displays product information related to the accepted sponsors' products on the digital content.

[0165] Furthermore, from another perspective, the presentation unit 133 presents and sells the digital content as an NFT. The presentation unit 133 also presents information about the owner of the NFT of the digital content along with the digital content. For example, the presentation unit 133 identifies the owner of the NFT of the digital content from the information written to the NFT of the digital content and presents information indicating the identified owner along with the digital content.

[0166] For example, the presentation unit 133 presents and sells digital content as NFTs on an editable and viewable organization information page about the organization that is accessible to individual users U who support the organization.

[0167] Furthermore, the presentation unit 133 presents and sells the NFT of the digital content via the owner's blockchain wallet on an auction site / app or NFT marketplace selected by the owner.

[0168] Furthermore, the display unit 133 displays information about the owner of the NFT of the digital content along with a thumbnail of the digital content. In addition, the display unit 133 displays comments or advertisements from the owner of the NFT of the digital content along with the digital content.

[0169] (Settlement Processing Unit 134) If any product information is selected from the presented product information, the payment processing unit 134 transitions to a page where the product corresponding to the selected product information can be purchased, and processes the payment for the product with the organization as the fixed recipient.

[0170] Furthermore, when multiple users U purchase goods together or split the cost, the payment processing unit 134 performs payment processing for each of the multiple users U according to the amount, percentage, or proportion of the purchase price that each user U is responsible for.

[0171] From another perspective, if a product is selected from the presented product information, the payment processing unit 134 transitions to a page where the product corresponding to the selected product information can be purchased, and processes the payment for the product with the organization as the fixed recipient.

[0172] For example, the payment processing unit 134 sells special points to user U that can be used to purchase products that can be sent as gifts for the purpose of supporting or assisting organizations listed on the digital content, and processes payment for the products via these special points. The payment processing unit 134 also sells digital content containing product information about the sponsor's products to user U.

[0173] Furthermore, from another perspective, the settlement processing unit 134 performs settlement processing for the NFT of the digital content when it is purchased. Also, if the purchase of the NFT of the digital content is completed, the settlement processing unit 134 writes information about the new owner to the NFT of the digital content.

[0174] (Notification Department 135) The notification unit 135 contacts the recipient organization before shipping the product. Furthermore, once the product has been delivered to the organization, the notification unit 135 notifies the gift-giver, user U, that the product has been delivered to the organization. Note that the notification unit 35 may be part of the shipping processing unit 137, which will be described later.

[0175] From another perspective, when the sponsor delivers goods to the organization, the notification unit 135 informs the organization that the donor of the goods is user U, who purchased the goods. Also, when the sponsor delivers goods to the organization, the notification unit 135 informs user U, the donor, that the goods have been delivered to the organization.

[0176] Furthermore, from another perspective, the notification unit 135 will contact relevant parties of organizations that hold rights to convert digital content into NFTs to inquire about their consent to the conversion of digital content into NFTs.

[0177] (Reception desk 136) The reception desk 136 accepts requests from organizations to which the products will be delivered, specifying the desired delivery date and delivery address. The reception desk 136 also accepts requests from organizations to which the products will be delivered, specifying the maximum number of products they can accept.

[0178] (Shipping Processing Unit 137) The shipping processing unit 137 processes the shipment of the product after the payment processing for the product has been completed. When shipping the product, the shipping processing unit 137 also sends a comment related to the sender, user U, along with the product. The content of the comment may be user U's name or a message of support. If the sender, user U, is an unspecified number of users U (multiple users U) due to a joint purchase or split payment of the product, the shipping processing unit 137 may send a combined report instead of sending individual comments for each user U.

[0179] From another perspective, the shipping processing unit 137, after processing the payment for the goods, entrusts the sponsor with the task of delivering the goods to the organization and requests the shipment and delivery of the goods. Furthermore, if digital content containing product information about the sponsor's goods is sold to user U, the shipping processing unit 137 entrusts the sponsor with the task of delivering the goods corresponding to the sold digital content and requests the shipment and delivery of the goods.

[0180] [5. Processing Procedure] Next, the processing procedure by the server device 100 according to the embodiment will be described using Figure 23. Figure 23 is a flowchart of the processing procedure according to the embodiment. Note that the processing procedure shown below is repeatedly executed by the control unit 130 of the server device 100.

[0181] For example, as shown in Figure 23, the display unit 133 of the server device 100 displays and sells NFTs of digital content such as videos related to an organization (sports team, etc.) that has been put up for auction on an auction site / app or NFT marketplace by the owner of the NFT (step S101).

[0182] For example, the current owner of a digital content NFT uses their terminal device 10 to list the video (NFT) on an auction site / app (online auction, flea market app, etc.) or an NFT marketplace. An NFT buyer uses their terminal device 10 to purchase a digital content NFT being sold on an auction site / app (online auction, flea market app, etc.) or an NFT marketplace. At this time, the settlement processing unit 134 of the server device 100 processes the payment for the digital content NFT when it is purchased by an NFT buyer.

[0183] Next, the management unit 132 of the server device 100 manages digital content such as videos related to organizations (sports teams, etc.) that perform specified activities (step S102).

[0184] For example, after an NFT purchaser has purchased digital content, the management unit 132 posts the digital content to the SportsNavi video page provided by the server device 100, in accordance with instructions from the NFT purchaser. The SportsNavi video page may also be a team information (Wiki) page in the SportsNavi UGC catalog.

[0185] Next, the display unit 133 of the server device 100 displays information about the NFT purchaser of the digital content along with the digital content (step S103).

[0186] For example, the display unit 133 displays information indicating the NFT purchaser of the digital content (username, sponsor name, etc.) or comments / advertisements from the NFT purchaser along with the digital content. The display unit 133 also displays information regarding the owner of the NFT of the digital content along with a thumbnail of the digital content.

[0187] Next, the management unit 132 of the server device 100 manages the group information page (team information (Wiki) page) related to the group, which can be edited and viewed by individual users U who support the group that performs the specified activities (sports team, etc.) (step S104).

[0188] For example, the management unit 132 manages the addition (registration, settings) and editing of team information (Wiki) pages by user U in SportsNavi, as part of the SportsNavi UGC catalog.

[0189] Next, the display unit 133 of the server device 100 displays product information on the organization information page in a selectable format regarding products that can be sent as gifts for the purpose of supporting or assisting the organization (step S105).

[0190] In this case, the presentation unit 133 may publish the digital content and accept sponsors for the digital content, and may display product information about the products of the accepted sponsors on the digital content / organization information page.

[0191] Next, the payment processing unit 134 of the server device 100, when a user U who wishes to support or assist the organization selects any product information from the presented product information, transitions to a page where the product corresponding to the selected product information can be purchased and processes the payment for the product with the organization as the fixed recipient (step S106).

[0192] For example, if user U wants to send a gift (sashiire) to a team listed on the team information (Wiki) to show support and assistance, they use terminal device 10 to select a gift item displayed on the Sports Navi team information (Wiki) page. At this time, the payment processing unit 134 processes the payment for the selected item for user U.

[0193] Furthermore, when multiple users U purchase goods jointly or split the cost, the payment processing unit 134 performs payment processing for each of the multiple users U according to the amount, percentage, or proportion of the purchase price that each user U is responsible for.

[0194] Next, the shipping processing unit 137 of the server device 100 performs the shipping process for the goods after the payment processing for the goods has been completed (step S107).

[0195] At this time, when the shipping processing unit 137 ships the product, it also ships a comment related to the giver, user U, along with the product. In addition, the notification unit 135 of the server device 100 contacts the recipient organization before shipping the product.

[0196] Furthermore, when goods are shipped directly from the sponsor to the organization, the shipping processing unit 137, after processing the payment for the goods, entrusts the sponsor with the delivery of the goods to the organization and requests the shipment and delivery of the goods. At this time, when the goods have been delivered from the sponsor to the organization, the notification unit 135 of the server device 100 notifies the organization that the sender of the goods is user U who purchased the goods.

[0197] Next, the reception unit 136 of the server device 100 receives selections and specifications from the organization to which the goods will be delivered, such as the desired delivery date and delivery address, and the maximum number of goods that can be accepted (step S108).

[0198] For example, the reception unit 136 accepts selections and specifications from organizations that have received notification of product shipment, such as the desired delivery date and delivery address, and the maximum number of products that can be accepted.

[0199] Next, the notification unit 135 of the server device 100, when it has delivered the goods to the organization, notifies the user U, who is the gift giver, that the delivery of the goods to the organization has been completed (delivery has been carried out) (step S109).

[0200] For example, when the notification unit 135 delivers goods from the sponsor to the organization, it notifies the donor user U that the delivery of the goods to the organization has been completed (delivery has been carried out).

[0201] [6. Variant Example] The terminal device 10 and server device 100 described above may be implemented in various other forms besides those of the embodiment described above. Therefore, the following describes modifications of the embodiment.

[0202] In the above embodiment, some or all of the processing performed by the server device 100 may actually be performed by the terminal device 10. For example, the processing may be completed in a standalone manner (by the terminal device 10 alone). In this case, the terminal device 10 is assumed to have the functions of the server device 100 in the above embodiment. Furthermore, in the above embodiment, since the terminal device 10 is in cooperation with the server device 100, from the perspective of the user U, it appears as if the processing of the server device 100 is also being performed by the terminal device 10. In other words, from another perspective, it can be said that the terminal device 10 is equipped with the server device 100.

[0203] Furthermore, in the above embodiment, the sport may be e-sports or motorsports. Also, the person being supported is not limited to a sports team, but may be a specific individual such as a player who is not affiliated with a particular organization or group and is active independently.

[0204] Furthermore, the recipient of support is not limited to sports teams; it could be a symphony orchestra, a wind orchestra, a brass band, or other musical group; an opera, ballet, dance, theater company, or musical theater company; or any organization engaged in or involved in any kind of performing arts activity. It could also be a community organization, a local government, a community development group, or a local support team. In practice, however, it is not limited to an organization; it could also be an individual.

[0205] Furthermore, the object of support may also be an organization that continuously engages in specific activities, an organization that competes with opponents or rivals in some activity, or an organization that has fans or spectators and is the object of support. It may also be an organization that produces some kind of creative work and has fans for that work. In practice, however, it is not limited to an organization; it may also be an individual.

[0206] [7. Effects] (1) Sashiire As described above, the information processing device (terminal device 10 and server device 100) according to the present application comprises: a management unit 132 that manages an organization information page about an organization that can be edited and viewed by individual users U (users) who support an organization that performs a predetermined activity; a presentation unit 133 that presents product information about products that can be sent as gifts for the purpose of supporting or assisting the organization in a selectable format on the organization information page; and a payment processing unit 134 that, when any product information is selected from the presented product information, transitions to a page where the product corresponding to the selected product information can be purchased and processes the payment for the product with the organization as the fixed recipient.

[0207] The display unit 133 displays product information on the group information page in a selectable format, either for products designated by the group as desired by the group, or for products that are presumed to be desired by the group.

[0208] The display unit 133 displays product information on the group information page, as a wish list of the group, for products that the group has designated as desired by the group.

[0209] The display unit 133 displays on the group information page a list of items that can be sent to the group, in a format that allows users to select the items, and also displays the quantity or purchase price for each item in a format that allows users to select or specify the price.

[0210] Furthermore, the information processing device according to the present invention further includes a notification unit 135 that contacts the recipient organization before shipping the goods, and a reception unit 136 that receives the organization's desired delivery date and the selection and specification of the delivery address.

[0211] Furthermore, the information processing device according to the present invention further comprises a shipping processing unit 137 that, when shipping a product, sends a comment related to the giver, user U, along with the product.

[0212] Furthermore, the information processing device according to the present invention further includes a notification unit 135 that, when goods are delivered to an organization, notifies the user U, who is the giver, that the goods have been delivered to the organization.

[0213] When multiple users U purchase goods together or split the cost, the payment processing unit 134 performs payment processing for each of the multiple users U according to the amount, percentage, or proportion of the purchase price that each user U is responsible for.

[0214] (2) Sponsor's products Furthermore, from another perspective, the information processing device according to the present application comprises: a management unit 132 that manages digital content relating to an organization that can be viewed by individual users U who support the organization that conducts a predetermined activity; a presentation unit 133 that presents product information relating to sponsor products set by the organization's sponsor as product information relating to products that can be sent as gifts for the purpose of supporting or assisting the organization on the digital content; and a payment processing unit 134 that, if a product is selected from the presented product information, transitions to a page where the product corresponding to the selected product information can be purchased and processes the payment for the product with the organization as the fixed recipient.

[0215] Furthermore, the information processing device relating to the present invention further includes a receiving unit 136 that receives the selection and designation of the maximum number of products that can be accepted from the organization to which the products will be delivered.

[0216] The payment processing unit 134 sells special points to user U that can be used to purchase products that can be sent as gifts for the purpose of supporting or assisting organizations listed on digital content, and processes payment for the products via these special points.

[0217] Furthermore, the information processing device according to the present invention further includes a shipping processing unit 137 that, after the payment processing for the goods, entrusts the sponsor with the delivery of the goods to the organization and requests the shipment and delivery of the goods.

[0218] The presentation unit 133 presents digital content containing product information about the sponsor's products. The payment processing unit 134 sells the digital content containing product information about the sponsor's products to user U. The shipping processing unit 137 entrusts the sponsor with the delivery of the products corresponding to the sold digital content and requests the sponsor to ship and deliver the products.

[0219] Furthermore, the information processing device according to the present application further includes a notification unit 135 that, when goods are delivered from a sponsor to an organization, notifies the organization that the donor of the goods is user U who purchased the goods.

[0220] Furthermore, the information processing device according to the present invention further includes a notification unit 135 that, when goods are delivered from the sponsor to the organization, notifies the user U, who is the donor, that the goods have been delivered to the organization.

[0221] The display unit 133 publishes digital content, accepts sponsors for the digital content, and displays product information related to the accepted sponsors' products on the digital content.

[0222] (3) NFT From another perspective, the information processing device according to the present application comprises a management unit 132 for managing digital content relating to an organization that performs a predetermined activity, a presentation unit 133 for presenting and selling the digital content as an NFT, and a settlement processing unit 134 for processing the settlement of the digital content NFT when it is purchased. The presentation unit 133 presents information regarding the owner of the digital content NFT along with the digital content.

[0223] The payment processing unit 134 writes information about the new owner to the NFT of the digital content when the purchase of the NFT of the digital content is completed.

[0224] The display unit 133 identifies the owner of the NFT of the digital content from the information written to the NFT of the digital content, and displays the information indicating the identified owner along with the digital content.

[0225] The display unit 133 displays information about the owner of the NFT of the digital content, along with a thumbnail of the digital content.

[0226] Furthermore, the information processing device relating to the present application further includes a notification unit 135 that contacts persons of organizations that hold rights related to the conversion of digital content into NFTs to inquire about whether or not to permit the conversion of digital content into NFTs.

[0227] The presentation unit 133 presents and sells the digital content NFT via the owner's blockchain wallet on an auction site / app or NFT marketplace selected by the owner.

[0228] The presentation unit 133 presents and sells digital content as NFTs on an editable and viewable organization information page about the organization, which is accessible to individual users U who support the organization.

[0229] The display unit 133 displays comments or advertisements from the NFT owner of the digital content, along with the digital content.

[0230] Through any or a combination of the above-described processes, the information processing device according to the present invention can provide a system that allows users to support any sports team, whether professional or amateur.

[0231] [8. Hardware Configuration] Furthermore, the terminal device 10 and server device 100 according to the above-described embodiment are realized by a computer 1000 having a configuration such as that shown in Figure 24. The following explanation will use the server device 100 as an example. Figure 24 is a diagram showing an example of the hardware configuration. The computer 1000 is connected to an output device 1010 and an input device 1020, and has a configuration in which an arithmetic unit 1030, a primary storage device 1040, a secondary storage device 1050, an output interface 1060, an input interface 1070, and a network interface 1080 are connected by a bus 1090.

[0232] The arithmetic unit 1030 operates based on programs stored in the primary storage device 1040 and the secondary storage device 1050, as well as programs read from the input device 1020, and executes various processes. The arithmetic unit 1030 can be implemented using, for example, a CPU (Central Processing Unit), an MPU (Micro Processing Unit), an ASIC (Application Specific Integrated Circuit), or an FPGA (Field Programmable Gate Array).

[0233] The primary storage device 1040 is a memory device, such as RAM (Random Access Memory), that temporarily stores data used by the arithmetic unit 1030 for various calculations. The secondary storage device 1050 is a storage device where data used by the arithmetic unit 1030 for various calculations and various databases are registered, and can be implemented using ROM (Read Only Memory), HDD (Hard Disk Drive), SSD (Solid State Drive), flash memory, etc. The secondary storage device 1050 may be internal storage or external storage. The secondary storage device 1050 may also be a removable storage medium such as USB (Universal Serial Bus) memory or SD (Secure Digital) memory card. The secondary storage device 1050 may also be cloud storage (online storage), NAS (Network Attached Storage), file server, etc.

[0234] The output I / F 1060 is an interface for transmitting information to be output to output devices 1010, such as displays, projectors, and printers, and is implemented using connectors of standards such as USB (Universal Serial Bus), DVI (Digital Visual Interface), and HDMI (High Definition Multimedia Interface). The input I / F 1070 is an interface for receiving information from various input devices 1020, such as mice, keyboards, keypads, buttons, and scanners, and is implemented using, for example, USB.

[0235] Furthermore, the output interface 1060 and input interface 1070 may be wirelessly connected to the output device 1010 and input device 1020, respectively. In other words, the output device 1010 and input device 1020 may be wireless devices.

[0236] Furthermore, the output device 1010 and the input device 1020 may be integrated as a touch panel. In this case, the output I / F 1060 and the input I / F 1070 may also be integrated as an input / output I / F.

[0237] The input device 1020 may also be a device that reads information from, for example, an optical recording medium such as a CD (Compact Disc), DVD (Digital Versatile Disc), or PD (Phase Change Rewritable Disk), a magneto-optical recording medium such as an MO (Magneto-Optical disk), a tape medium, a magnetic recording medium, or a semiconductor memory.

[0238] The network interface 1080 receives data from other devices via network N and sends it to the computing unit 1030, and also transmits data generated by the computing unit 1030 to other devices via network N.

[0239] The arithmetic unit 1030 controls the output device 1010 and the input device 1020 via the output interface 1060 and the input interface 1070. For example, the arithmetic unit 1030 loads a program from the input device 1020 or the secondary storage device 1050 onto the primary storage device 1040 and executes the loaded program.

[0240] For example, when computer 1000 functions as a server device 100, the arithmetic unit 1030 of computer 1000 realizes the functions of the control unit 130 by executing a program loaded onto the primary storage device 1040. Alternatively, the arithmetic unit 1030 of computer 1000 may load a program obtained from another device via the network interface 1080 onto the primary storage device 1040 and execute the loaded program. Furthermore, the arithmetic unit 1030 of computer 1000 may cooperate with other devices via the network interface 1080 and call and use program functions, data, etc., from other programs on other devices.

[0241] [9. Other] Although embodiments of the present invention have been described above, the present invention is not limited by the content of these embodiments. Furthermore, the aforementioned components include those that can be easily conceived by those skilled in the art, those that are substantially the same, and those that fall within the so-called equivalent range. Moreover, the aforementioned components can be combined as appropriate. Furthermore, various omissions, substitutions, or modifications of the components can be made without departing from the gist of the embodiments described above.

[0242] Furthermore, among the processes described in the above embodiments, all or part of the processes described as being performed automatically can be performed manually, or all or part of the processes described as being performed manually can be performed automatically by known methods. In addition, the processing procedures, specific names, and information including various data and parameters shown in the above document and drawings can be arbitrarily changed unless otherwise specified. For example, the various information shown in each figure is not limited to the information shown.

[0243] Furthermore, the components of each illustrated device are functionally conceptual and do not necessarily need to be physically configured as shown. In other words, the specific forms of distribution and integration of each device are not limited to those shown, and all or part of them can be functionally or physically distributed and integrated in any unit according to various loads and usage conditions.

[0244] For example, the server device 100 described above may be implemented using multiple server computers, and the configuration can be flexibly changed, such as by calling external platforms via APIs (Application Programming Interfaces) or network computing depending on the function.

[0245] Furthermore, the embodiments and modifications described above can be combined as appropriate, provided that the processing content is not inconsistent.

[0246] Furthermore, the terms "section, module, unit" mentioned above can be replaced with "means" or "circuit," etc. For example, the acquisition unit can be replaced with acquisition means or acquisition circuit. [Explanation of Symbols]

[0247] 1. Information Processing System 10 Terminal devices 100 Server Devices 110 Communications Department 120 Storage section 121 User Information Database 122 History Information Database 123 Sashiire Information Database 124 NFT Information Database 130 Control Unit 131 Acquisition Department 132 Management Department 133 Presentation section 134 Payment Processing Unit 135 Notification Department 136 Reception Department 137 Shipping Processing Department

Claims

1. A management department provides a service for creating and editing organizational information pages about the aforementioned organizations, which are editable and viewable by individual users who support organizations that carry out specified activities. This management department manages these organizational information pages, which are user-generated content created and disseminated by consumers, not companies, and also serve as a community where fans of the aforementioned organizations gather. The organization information page is presented to the viewer, and on the organization information page, a display section is provided that allows the viewer to select product information, electronic money, gift certificates, or specified rights that can be sent as gifts for the purpose of supporting or assisting the organization. If any product information is selected from the presented product information, the system transitions to a page where the product corresponding to the selected product information can be purchased, and a payment processing unit processes the payment for the product with the aforementioned organization as the fixed recipient. A provision unit that provides digital content to the giver of a gift intended to support or assist the aforementioned organization, demonstrating that the gift resulted in the strengthening or improvement of the aforementioned organization, An information processing device characterized by comprising:

2. The aforementioned display unit presents, on the organization information page, product information relating to products designated by the organization as desired by the organization, or product information relating to products that the organization is presumed to desire, in a selectable format. The information processing apparatus according to feature 1.

3. The aforementioned display unit displays product information on the organization's information page, relating to products designated by the organization as desired by the organization, as the organization's wish list. The information processing apparatus according to feature 1.

4. The aforementioned display unit presents, on the organization information page, items that can be sent to the organization in a format that allows selection, and also presents the quantity or purchase price of each item in a format that allows selection or specification. The information processing apparatus according to feature 1.

5. A notification department that contacts the aforementioned organization, which is the recipient of the product, before shipping the aforementioned product. The reception desk accepts requests from the aforementioned organizations for their preferred delivery date, delivery address, and selection / specification of the maximum number of items they can accept. The information processing apparatus according to claim 1, further comprising:

6. When shipping the aforementioned product, a comment indicating the user who sent the gift is shipped together with the product, and when gifts are sent by multiple users, the shipping processing unit provides a combined report rather than providing comments for each individual gift from each user. The information processing apparatus according to claim 1, further comprising:

7. When the aforementioned product is delivered to the aforementioned organization, a notification unit will contact the user, who is the gift-giver, to inform them that the product has been delivered to the aforementioned organization. The information processing apparatus according to claim 1, further comprising:

8. When multiple users purchase the product jointly or split the cost, the payment processing unit performs a payment process for each of the multiple users according to the amount, percentage, or proportion of the purchase price that each user is responsible for. The information processing apparatus according to feature 1.

9. An information processing method performed by an information processing device, This service provides a platform for creating and editing organizational information pages about organizations that support specific activities, allowing individual users to edit and view these pages. It also includes a management process for managing these organizational information pages, which are user-generated content created and disseminated by consumers (not companies) and serve as a community for fans of the organizations. The process of presenting the aforementioned organization information page to viewers, and on the aforementioned organization information page, presenting product information, electronic money, gift certificates, or specified rights that can be sent as gifts for the purpose of supporting or assisting the aforementioned organization in a format that allows the viewer to select them, If any product information is selected from the presented product information, the user is redirected to a page where the product corresponding to the selected product information can be purchased, and a payment processing step is performed to process the payment for the product with the aforementioned organization as the fixed recipient. A provision process that provides digital content to the giver of a gift intended to support or assist the said organization, demonstrating that the gift resulted in the strengthening or improvement of the said organization; An information processing method characterized by including

10. This service provides a platform for creating and editing organizational information pages about organizations that support specific activities, allowing individual users to edit and view these pages. It also includes a management procedure for managing these organizational information pages, which are user-generated content created and disseminated by consumers (not companies) and serve as a community for fans of the organizations. The procedure for presenting the aforementioned organization information page to viewers, and on the aforementioned organization information page, presenting product information, electronic money, gift certificates, or specified rights that can be sent as gifts for the purpose of supporting or assisting the aforementioned organization, in a format that allows the viewer to select these options, is as follows: If any product information is selected from the presented product information, the user is redirected to a page where the product corresponding to the selected product information can be purchased, and a payment processing procedure is performed to process the payment for the product with the aforementioned organization as the fixed recipient. A procedure for providing digital content to givers of gifts intended to support or assist the aforementioned organization, demonstrating that the gift resulted in the strengthening or improvement of the aforementioned organization, An information processing program characterized by causing a computer to execute it.

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