Gaming machine

JP7861875B2Active Publication Date: 2026-05-19SANYO BUSSAN KK
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Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2025-01-29
Publication Date
2026-05-19

AI Technical Summary

Benefits of technology

【0009】 請求項1記載の遊技機によれば、係合手段に関して改善できる。

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Abstract

To provide a game machine capable of improving a first decorative unit G420 and a second decorative unit G480.SOLUTION: A first decorative unit G420 arranged around a second decorative unit G480 is configured so as to move around along a periphery of the second decorative unit G480, and is configured so as to rotate on its own axis following revolution of the second decorative unit G480. Accordingly, monotonicity in displacement of the first decorative unit G420 relative to the second decorative unit G480 can be suppressed. As a result, performance effects by the first decorative unit G420 and the second decorative unit G480 can be increased.SELECTED DRAWING: Figure 1933
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Claims

[Claim 1] In a gaming machine comprising a first means and a second means, and engaging means configured such that a first engaging body and a second engaging body can engage with the first means and the second means, respectively, wherein at least a portion of a first mounting body disposed on the first means may be interposed between at least a portion of the first means and the first engaging body of the engaging means, and at least a portion of a second mounting body disposed on the second means may be interposed between at least a portion of the second means and the second engaging body of the engaging means, The first engaging body is provided with a first engaging body side projection that is configured to protrude toward a predetermined part of the first assembly, and when the first engaging body is engaged with the first means, at least a part of the first engaging body side projection is configured to come into contact with the first assembly when the first engaging body is displaced in a direction that disengages it from the first means. The second engaging body is provided with a second engaging body side projection, which is configured to protrude toward a specific part of the second assembly, and when the second engaging body is engaged with the second means, at least a part of the second engaging body side projection is configured to come into contact with the second assembly when the second engaging body is displaced in a direction that disengages it from the second means. The engaging means includes a connecting body configured to connect the first engaging body and the second engaging body, and in a state in which the first engaging body and the first means are engaged and the second engaging body and the second means are engaged, if multiple locations on the first engaging body side of the connecting body and other multiple locations on the second engaging body side of the connecting body are severed, the first engaging body can be maintained engaged with the first means, and the second engaging body can be maintained engaged with the second means. While maintaining the connection between the first engaging body and the connecting body, the first engaging body is configured to be able to move its side projection closer to or further away from a predetermined part of the first mounting body. A predetermined hole is formed in the first means, penetrating at least a portion of it, and the first assembly is disposed in the first means in such a manner that the predetermined hole can be closed. A gaming machine characterized in that the size of the cross-section at each of the multiple locations on the first engaging body side of the connecting body may differ from the size of the cross-section of the connecting body at each portion connected to the first engaging body.