Gaming machine

JP7871020B2Active Publication Date: 2026-06-08SANKYO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANKYO CO LTD
Filing Date
2021-03-16
Publication Date
2026-06-08

AI Technical Summary

Benefits of technology

音信号)の出力によりスピーカ8L,8Rから音声や効果音を出力させること、LEDドライバに対する指令(ランプ制御データ)の出力により遊技効果ランプ9や装飾用LEDを点灯/消灯/点滅させることといった、飾り図柄の可変表示中における各種の演出制御を実行する。こうした演出制御を行った後、たとえば演出制御パターンから飾り図柄の可変表示終了を示す終了コードが読み出されたこと、あるいは、主基板11から確定飾り図柄を停止表示させることを指定するコマンドを受信したことなどに対応して、飾り図柄の表示結果となる確定飾り図柄を停止表示させる。確定飾り図柄を停止表示したときには、演出プロセスフラグの値が“3”に更新され、可変表示中演出処理は終了する。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007871020000001
    Figure 0007871020000001
  • Figure 0007871020000002
    Figure 0007871020000002
  • Figure 0007871020000003
    Figure 0007871020000003
Patent Text Reader

Abstract

To provide a game machine capable of being controlled to be in a special state and having enhanced marketability.SOLUTION: Performance execution means can execute: a special notification performance for notifying a player that a game state is controlled to an advantageous state; and a first special notification performance and a second special notification performance having higher ratio at which the game state is controlled to a second advantageous state than the first special notification performance, as the special notification performance. The performance execution means can execute the second special notification performance at different ratios between cases where the game state is controlled to a special state after advantageous state and where the game state is controlled to a special state after predetermined display result.SELECTED DRAWING: Figure 284-1
Need to check novelty before this filing date? Find Prior Art

Claims

[Claim 1] A gaming machine that performs variable display and can control the display to a favorable state for the player when the variable display shows a specific result, An effect execution means capable of executing an effect using an effect means, A state control means capable of controlling between a non-special state and a special state that is more advantageous than the non-special state, Equipped with, The aforementioned performance means includes a light-emitting means, The aforementioned performance execution means is The light-emitting means is controlled using a luminance data table composed of luminance data. It is possible to perform a notification effect that indicates whether or not the system is controlled to the aforementioned advantageous state. The notification sequence that is performed when it is determined that the system will be controlled to the aforementioned advantageous state is: A first pattern comprising an introductory part which unfolds in accordance with the story of the notification sequence until it is announced whether or not the game is controlled to the advantageous state, and a first epilogue part in which it is announced in accordance with the story of the notification sequence that the game is controlled to the advantageous state, There is a second pattern which includes an introductory part that unfolds in accordance with the story of the notification sequence until it is announced whether or not the game will be controlled to the advantageous state; a second epilogue part in accordance with the story of the notification sequence in which it is announced that the game will not be controlled to the advantageous state; and a rescue notification part which is executed after the second epilogue part and announces that the game will be controlled to the advantageous state. The notification sequence, which is performed when it is determined that the player will not be controlled to the advantageous state, consists of an introductory part that unfolds in accordance with the story of the notification sequence until it is announced whether or not the player will be controlled to the advantageous state, and a second epilogue part in which it is announced in accordance with the story of the notification sequence that the player will not be controlled to the advantageous state. The introductory part of the notification sequence, which is executed when it is determined that the system will be controlled to the advantageous state, and the introductory part of the notification sequence, which is executed when it is determined that the system will not be controlled to the advantageous state, are the same. The aforementioned performance execution means is In the introductory part, the light-emitting means is controlled using a luminance data table corresponding to the introductory part. In the first epilogue part of the notification performance of the first pattern, the light-emitting means is controlled using a luminance data table corresponding to the first epilogue part. In the second epilogue part of the notification effect of the second pattern described above, the light-emitting means is controlled using a luminance data table corresponding to the second epilogue part. In the rescue notification part of the second pattern of notification performance, the light-emitting means is controlled using a luminance data table corresponding to the rescue notification part. The luminance data used first in the luminance data table corresponding to the second epilogue part is set to a lower luminance than the luminance data used last in the luminance data table corresponding to the introduction part. The light-emitting means is controlled using the last luminance data used in the luminance data table corresponding to the introductory part, so that the light-emitting means emits light at a first luminance. The light-emitting means is controlled using the luminance data first used in the luminance data table corresponding to the second epilogue part, so that the light-emitting means emits light at a second luminance that is lower than the first luminance. In the brightness data table corresponding to the rescue notification part, the brightness data used first is set to a higher brightness than the brightness data used last in the brightness data table corresponding to the second epilogue part. The brightness data table corresponding to the first epilogue part and the brightness data table corresponding to the rescue notification part are different. The control of the light-emitting means by a luminance data table corresponding to the second epilogue part is performed by sequentially using predetermined luminance data from the luminance data table corresponding to the second epilogue part that will be used after a predetermined timing, and then sequentially using the same predetermined luminance data again. The control of the light-emitting means by a luminance data table corresponding to the relief notification part is terminated after the luminance data constituting the luminance data table corresponding to the relief notification part has been used in sequence, without using the luminance data again in sequence. The state control means can control the state to a specific special state when a specific condition is met based on the fact that a variable display in which the specific display result is not displayed has been performed a specific number of times. The aforementioned performance execution means is During the execution of the variable display in which the specified display result is displayed, it is possible to change the mode of the light-emitting means to a special light-emitting mode. In a variable display where the aforementioned specific conditions are met and the aforementioned specific display result is not displayed in the variable display, the mode of the light-emitting means is not set to a special light-emitting mode during the execution of the variable display. A gaming machine characterized by the following features.