Game program, information processing system, and information processing method

JP7874390B2Active Publication Date: 2026-06-16NINTENDO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
NINTENDO CO LTD
Filing Date
2022-11-09
Publication Date
2026-06-16

AI Technical Summary

Benefits of technology

【0028】 本発明によれば、出現可能アイテムを設定可能であり、ゲームオブジェクトが所定条件を満たした場合に、ゲーム状況に応じつつ、設定した出現可能アイテムの中から付与アイテムを決定することができる。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007874390000001
    Figure 0007874390000001
  • Figure 0007874390000002
    Figure 0007874390000002
  • Figure 0007874390000003
    Figure 0007874390000003
Patent Text Reader

Abstract

To provide a game program capable of executing a new game in a game using an item.SOLUTION: One example of a game system sets items that can appear among a plurality of items that achieve an effect in a game on the basis of user's selection, and gives any item among the items that can appear to a game object on the basis of first data set in accordance with a game situation if the game object satisfies a prescribed condition. The game system gives any item among the games that can appear on the basis of second data if any item cannot be given among the items that can appear on the basis of the first data.SELECTED DRAWING: Figure 19
Need to check novelty before this filing date? Find Prior Art

Claims

1. A game program that causes a computer to run a game in which multiple game objects, including at least one player object operated by a user, compete against each other, wherein the computer runs a game in which multiple game objects compete against each other, Based on the user's input, the process of setting available items randomly or based on the user's selection, sets one or more available items that can appear in the game from a group of items that have an effect in the game. During the game, when the game object satisfies predetermined conditions, an item determination process is performed to determine which item to be assigned to the game object from the item group. The process of assigning items determined based on the above item assignment determination process to the game object is executed. In the above item assignment determination process, Based on first data in which parameters indicating the likelihood of being assigned to each of the multiple items included in the item group corresponding to each of the multiple game situations that the player object can take in the game, and the set available items, a first process is executed to determine the assigned item from among the available items. A game program that, if it is not possible to determine the item to be assigned from among the items that can appear based on the first data and the set items that can appear, executes a second process to determine the item to be assigned from among the items that can appear based on second data different from the first data.

2. To the aforementioned computer, A third process is executed to set the likelihood of each of the possible items being assigned, based on the first data and the set possible items. The game program according to claim 1, wherein, after the third process, the first process is executed based on the set likelihood of the appearable item being granted.

3. The aforementioned computer further: In the item determination process, the game is executed in an item-fixing mode in which one of a fixed set of items is selected as the item to be assigned in accordance with the game situation. The game program according to claim 1, wherein the first data is data used to determine which of the fixed items to be the assigned item when the game is executed in the item-fixed mode.

4. In the first data, the parameter of the first item is pre-set to a value indicating that it can be assigned, and the parameter of the second item is pre-set to a value indicating that it cannot be assigned. To the aforementioned computer, The game program according to claim 3, wherein if the possible items to appear include the second item, a value indicating that it may be assigned is set in the parameter of the second item, and the first process is executed to determine the assigned item from among the possible items based on the set value and the first data.

5. To the aforementioned computer, The game program according to claim 4, wherein if the second item is included in the items that can appear, a value is set to indicate that it can be assigned to the parameters of the second item, and the parameters of the first item are set to increase the likelihood of the first item being assigned.

6. To the aforementioned computer, The game program according to claim 4, wherein if the available items include at least one of the first items, the parameters of the second item are set based on the lowest value of the at least one of the first items that is most likely to be granted.

7. The game program according to claim 1, wherein the second data is data for determining with equal probability which of the possible items will appear.

8. Each of the aforementioned game objects belongs to one of the teams, The aforementioned game is a game in which the aforementioned multiple teams compete, To the aforementioned computer, The game program according to claim 1, wherein the process for setting the items that can appear involves setting the items that can appear for each team.

9. Each of the aforementioned items has a set upper limit on the number of items that can exist during the game. To the aforementioned computer, The game program according to any one of claims 1 to 8, wherein in the item assignment determination process, items among the available items that exist in the game in quantities less than the upper limit are determined to be assigned items.

10. To the aforementioned computer, The game program according to claim 9, which, if all of the items that can appear have reached the upper limit, executes a fourth process to determine which of the one or more predetermined items included in the item group will be assigned as the item, regardless of whether or not it is set as an item that can appear.

11. An information processing system that runs a game in which multiple game objects, including at least one player object operated by a user, compete against each other, Based on the user's input, the process of setting available items randomly or based on the user's selection, sets one or more available items that can appear in the game from a group of items that have an effect in the game. During the game, when the game object satisfies predetermined conditions, an item determination process is performed to determine which item to be assigned to the game object from the item group. The process of assigning items determined based on the above item assignment determination process to the game object is performed, In the above item assignment determination process, Based on first data in which parameters indicating the likelihood of being assigned to each of the multiple items included in the item group corresponding to each of the multiple game situations that the player object can take in the game, and the set available items, a first process is executed to determine the assigned item from among the available items. An information processing system that, if it is not possible to determine the assigned item from among the possible items based on the first data and the set possible items, performs a second process to determine the assigned item from among the possible items based on second data different from the first data.

12. An information processing method performed in an information processing system that runs a game in which multiple game objects, including at least one player object operated by a user, compete against each other, The steps include: setting one or more items that can appear during the game from a group of items that have an effect in the game, based on the user's input, either randomly or based on the user's selection; During the game, when the game object satisfies predetermined conditions, the item determination step determines which item to be assigned to the game object from the item group. The step includes granting the item determined in the item determination step to the game object, The aforementioned step of determining the item to be granted is: A first step of determining the item to be assigned from among the possible items based on first data in which parameters indicating the likelihood of being assigned to each of the multiple items included in the item group corresponding to each of the multiple game situations that the player object can take in the game, and the set possible items, An information processing method comprising: a second step of determining the assigned item from among the possible items based on second data different from the first data, if it is not possible to determine the assigned item from among the possible items based on the first data and the set possible items.