Gaming machine

JP7874848B2Active Publication Date: 2026-06-17DAIICHI SHOKAI KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
DAIICHI SHOKAI KK
Filing Date
2025-10-10
Publication Date
2026-06-17

AI Technical Summary

Benefits of technology

【0008】 本発明の一形態によれば、上記課題を解決し、遊技の興趣低下を抑制することが可能となる。

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Patent Text Reader

Abstract

To provide a game machine capable of suppressing decline in game amusement.SOLUTION: A game machine capable of executing a lottery when a start condition is satisfied and generating a special game state on the basis of the result of a lottery includes setting confirmation means capable of confirming a set value of the game machine, game stop cancellation means for canceling the stop of the game when the game is stopped, and game stop cancellation operation means operated to execute the game stop cancellation means. When the setting confirmation means is executed while the game is stopped, the stop of the game is maintained after the setting confirmation is completed.SELECTED DRAWING: Figure 513
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Claims

[Claim 1] A gaming machine that performs variable display of identification information and controls the game to be in a favorable state for the player by deriving a specific display result as a result of the variable display of the identification information, The system includes a display means capable of displaying a pending indicator that the identification information before variable display is stored as pending, It is possible to calculate a counter value related to the difference between the game value used in the game and the game value that is assigned. It is possible to control between a normal game state and a special game state that is more advantageous than the normal game state. When the game is controlled to the normal game state, if the counter value reaches a predetermined threshold, the game's progress can be restricted. When the game is controlled to the special game state, if the counter value reaches the predetermined threshold, the progress of the game can be restricted. When the game is controlled to the advantageous game state, if the counter value reaches the predetermined threshold, the game can be restricted after the end of the advantageous game state without restricting the game's progress. When the counter value reaches the predetermined threshold during the variable display of identification information where the display result is a specific display result, control is performed to restrict the progress of the game, thereby preventing the control to the advantageous game state based on the variable display from being executed. The display means is capable of displaying a specific warning display that informs the player that a state in which the progress of the game can be restricted is approaching before the counter value reaches the predetermined threshold. The display means is capable of displaying multiple displays, including the specific advance notice display and the hold display. The aforementioned specific warning display is set to have a higher display priority than the aforementioned hold display. The display means is capable of displaying a warning for identification information that is acquired and stored after the variablely displayed identification information, and the display priority of the specific warning is set higher than the display priority of the warning, so that the specific warning is displayed with priority over the warning. When the game is controlled to the advantageous game state, if the counter value reaches the predetermined threshold, and the game is to be restricted after the advantageous game state ends, a special warning display, which is different from the specific warning display, may be displayed between the time the counter value reaches the predetermined threshold and the end of the advantageous game state. A gaming machine characterized by the following features.