Gaming machine

JP7874907B2Active Publication Date: 2026-06-17KYORAKU IND CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
KYORAKU IND CO LTD
Filing Date
2025-04-22
Publication Date
2026-06-17

AI Technical Summary

Benefits of technology

【0007】 本発明よれば、遊技機の遊技の興趣をより一層高めることができる。

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Patent Text Reader

Abstract

To provide a game machine improved in management of displaying a game medium number according to a game state.SOLUTION: A game machine includes, as game states, a first normal state, a second normal state, and an auxiliary game advantageous state having a higher advantageous degree related to an auxiliary game. When a virtual game medium number displayed on a game medium number display device is equal to or less than a predetermined number, a notification mode of notification means can be changed to give a notification to a player. A complete error in which a maximum acquisition game medium number exceeds a predetermined upper limit, resulting in a game impossible state, and an error different from the complete error can be detected. When the complete error occurs, the game medium number display device does not display an error code and maintains displaying the virtual game medium number.SELECTED DRAWING: Figure 73
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Claims

[Claim 1] A main control means that controls the transition between a first game state, a second game state, and a specific game state in which the control of auxiliary games is more advantageous than the first game state and the second game state. The first game state and the second game state are game states that are controlled to have different rates of transitioning to the specific game state when a predetermined special losing symbol stops in each game state. The system includes a virtual game medium count control means that performs subtraction and addition of the number of playable virtual game mediums and displays the number of virtual game mediums on a game medium count display, When the number of virtual game media displayed on the game media count indicator falls below a predetermined number, the player can be notified by changing the notification mode of a predetermined notification means. The main control means is capable of generating a complete error that causes the game state to become unplayable when the maximum number of acquired game media, which is different from the number of virtual game media displayed on the game media display, exceeds a predetermined upper limit. The virtual game media count control means is capable of detecting a specific error that results in a game-unplayable state different from the complete error, and when the complete error occurs and the game state becomes game-unplayable, the game media count display does not display an error code, but maintains the display of the virtual game media count. A gaming machine characterized in that it can transmit game state information based on game states indicating the first game state and the second game state as common notification data to a card unit.