Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2025-02-25
- Publication Date
- 2026-06-23
- Estimated Expiration
- Not applicable · inactive patent
AI Technical Summary
【0008】 本発明によれば、演出の実行制御が好適に行われるようにすることが可能となる。
Smart Images

Figure 0007878487000001 
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Figure 0007878487000003
Abstract
Claims
[Claim 1] A main control means for controlling the progress of the game, A performance control means that controls the execution of the performance based on the transmission information transmitted by the main control means, Equipped with, The main control means includes a corresponding transmission means that transmits transmission information to the performance control means based on the occurrence of a transmission trigger. The aforementioned performance control means is A means for initiating a predetermined performance, A means for advancing the content of the predetermined performance based on the receipt of the aforementioned transmission information, Equipped with, As a game situation in which the aforementioned predetermined performance can be executed, The first game state, in which a bonus is awarded after continuing for multiple games, A second game situation in which no reward is granted after continuing for multiple games, It exists, The aforementioned means for staging and progression is: If a communication error occurs while the predetermined performance is being executed in the first game state, a specific execution means is provided to ensure that, after the communication error is resolved, a performance corresponding to the situation after the communication error has been resolved is executed, regardless of the content of the predetermined performance at the time the communication error occurred. If a communication error occurs while the predetermined performance is being executed in the second game state, means to ensure that the predetermined performance that was being executed at the time of the communication error continues to be executed after the communication error is resolved, Equipped with, The main control means is A means of transitioning to the second situation based on the fulfillment of the conditions for transitioning the situation in the first situation, A situation termination means for terminating the second situation based on the fulfillment of a predetermined ending condition in the second situation, A means for transitioning to the first advantageous game state based on the fact that the conditions for transitioning to an advantageous state have been met in the second situation described above, In the first advantageous game state, an information update means is provided that can update the continuation information stored in the continuation information storage means in conjunction with the execution of the game to bring it closer to the termination information. A means for terminating the first advantageous game state based on the fact that the continuation information stored in the continuation information storage means has become the termination corresponding information, A means for transitioning to a second advantageous game state based on the fact that predetermined transition conditions have been met as a result of the game being played in the first advantageous game state, The aforementioned continuation information does not affect the trigger for ending the second advantageous game state, and the means for ending the second advantageous game state when the predetermined ending condition is met, Equipped with, As for the first game situation, The first specific game situation in which the first bonus is granted as a bonus after continuing for multiple games, The first predetermined game state, in which the second bonus is granted as the aforementioned bonus after continuing for multiple games, It exists, The game machine is characterized in that the specified execution means has means to ensure that, in either case—when the predetermined performance is being performed in the first specified game state and a communication abnormality occurs—a performance corresponding to the situation in which the communication abnormality has been resolved is performed after the resolution of the communication abnormality, regardless of the content of the predetermined performance at the time the communication abnormality occurred.