Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2025-05-29
- Publication Date
- 2026-06-23
AI Technical Summary
【0008】 本発明によれば、遊技の興趣向上を図ることが可能となる。
Smart Images

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Abstract
Claims
[Claim 1] A pattern display means that displays a pattern in a variable manner, Means for controlling the pattern display means so that the variation display of the pattern is performed in the game, A means for setting a situation in which a favorable transition is possible, In the aforementioned advantageous transition situation, a means for transitioning the game state to an advantageous game state that is favorable to the player, In the aforementioned advantageous transition possible situation, an advantageous notification control means controls the advantageous notification means to enter a notification state, In a game where the advantageous game state and the advantageous transition possible state end, a notification termination means terminates the notification state in the advantageous notification means at a predetermined timing after the end of the display of the changing symbols, A continuation response control means that generates a continuation response effect, in which, after a first effect is performed that makes the player aware that the advantageous game state may end even if the advantageous game state continues, a second effect is performed that makes the player aware that the advantageous game state will actually continue. Equipped with, In a game in which the continuous response performance is performed, the timing at which the second performance begins is after the end of the display of the changing symbols, and before the predetermined timing at which the notification state in the advantageous notification means ends after the end of the display of the changing symbols in the game in which the notification state ends. This gaming machine is characterized by having means to ensure that a predetermined warning event is executed after the first performance is started in a game when the advantageous game state and the advantageous transition possible state end, thereby prompting the player to pay a predetermined attention.