Gaming machine

JP7878727B2Active Publication Date: 2026-06-23SANSEI R&D KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANSEI R&D KK
Filing Date
2023-07-21
Publication Date
2026-06-23

Smart Images

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    Figure 0007878727000002
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    Figure 0007878727000003
Patent Text Reader

Abstract

To provide a game machine capable of improving game amusement.SOLUTION: A performance control microcomputer 121 of a pachinko game machine PY1 sometimes executes a ready-to-win formation performance which forms ready-to-win with a left performance symbol EZ1 and a right performance symbol EZ3, in a variation performance. As the ready-to-win formation performance, the microcomputer sometimes executes a line-display ready-to-win formation performance and sometimes executes a line-non-display ready-to-win formation performance. In a case of executing, for example, a normal-line-display ready-to-win formation performance as the line-display ready-to-win formation performance, a normal-mode ready-to-win line LA is displayed. In the line-non-display ready-to-win formation performance, a ready-to-win line is not displayed. The degree of expectation for setting of a jackpot game state is different the case where the line-display ready-to-win formation performance is executed and the case where the line-non-display ready-to-win formation performance is executed.SELECTED DRAWING: Figure 75
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Claims

[Claim 1] A game control means that can create a game state that is advantageous to the player, A gaming machine comprising an image display unit capable of displaying a predetermined animation image on a display unit, and an animation execution means capable of executing an animation using such an image display unit, The aforementioned performance execution means is It is possible to perform a variation effect in which multiple patterns are displayed in different areas of the display unit, and then stopped. During the aforementioned variation animation, a reach formation animation may be performed in which only one reach is formed by some of the multiple symbols. As the aforementioned reach formation effect, When a specific reach formation animation is performed that displays a reach line capable of indicating the formation of a reach, it suggests a specific expectation level as the expected level of the advantageous game state, By performing a non-specific reach formation animation that does not display the aforementioned reach line, it may be possible to suggest a higher probability of winning compared to the aforementioned specific probability of winning. In the non-specific reach formation performance, the game machine is capable of showing the symbols related to the formation of a reach in a different manner than in the specific reach formation performance, even if they are symbols related to the same numbers.