Gaming machine

The gaming machine incorporates an attachment member with a transparent display unit to provide additional information, addressing the limitation of conventional machines by allowing visual access to internal components and installation details.

JP7878757B2Active Publication Date: 2026-06-23NEWGIN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
NEWGIN KK
Filing Date
2024-07-26
Publication Date
2026-06-23

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Patent Text Reader

Abstract

To provide a gaming machine from which information on the installation of the gaming machine can be obtained. [Solution] The specified information display section 112a is provided on the mounting member 100, and when the mounting member 100 is in an attached state attached to the mounting hole 16, the specified information display section 112a can be seen, and when in the attached state, the state of the gaming parts related to the installation information J4 inside the machine can be seen through the see-through section 123.
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Description

Technical Field

[0001] The present disclosure relates to a gaming machine.

Background Art

[0002] Conventionally, as a gaming machine, a rotary gaming machine or the like is known. For example, Patent Document 1 discloses displaying one or more pieces of information as predetermined information regarding the installation of a gaming machine on the back surface of the machine body. For example, the predetermined information is rated power, rated voltage, a PSE mark, or the like. By visually recognizing the predetermined information displayed on the back surface of the machine body, a manager of a game arcade or the like can obtain information regarding the installation of the gaming machine.

Prior Art Documents

Patent Documents

[0003]

Patent Document 1

Summary of the Invention

Problems to be Solved by the Invention

[0004] However, in a conventional gaming machine, only information regarding the installation of the gaming machine can be obtained, and it is expected to be able to obtain more information regarding the installation of the gaming machine.

Means for Solving the Problems

[0005] A gaming machine according to an aspect of the present disclosure includes an attachment member that can be attached to a predetermined part of the gaming machine, and a predetermined information display unit that displays predetermined information regarding the installation of the gaming machine. At least a part of the attachment member is a transparent part, the predetermined information display unit is provided on the attachment member, and when the attachment member is in an attached state attached to the predetermined part, the predetermined information display unit can be visually recognized, and in the attached state, the state of a gaming component related to the predetermined information inside the machine can be visually recognized through the transparent part.

Effects of the Invention

[0006] This disclosure allows for access to more information. [Brief explanation of the drawing]

[0007] [Figure 1] Figure 1 shows the gaming machine as viewed from the front. [Figure 2] Figure 2 shows the gaming machine as viewed from the right. [Figure 3] Figure 3 shows the gaming machine as viewed from the rear. [Figure 4] Figure 4 shows the gaming machine with its front door open. [Figure 5] Figure 5 shows the front door as viewed from the rear. [Figure 6] Figure 6 is a magnified view of the inside of the main cabinet. [Figure 7] Figure 7 is a magnified view of the rear of the gaming machine. [Figure 8] Figure 8 shows the mounting member as viewed from the front. [Figure 9] Figure 9 shows the mounting member as viewed from the rear. [Figure 10] Figure 10 is a diagram assuming that the section is cut along the AA section indicator line shown in Figure 8. [Modes for carrying out the invention]

[0008] The following describes one aspect of the gaming machine related to this disclosure. In this disclosure, the directions of the gaming machine are defined as up, down, left, and right, respectively, from the perspective of a player playing the game. Furthermore, with the front door closed, the direction facing the player is defined as the front (front) of the gaming machine, and the opposite direction is defined as the back (back) of the gaming machine.

[0009] The gaming machine 10 is a medalless gaming machine that electronically manages the gaming medium (gaming value) that players can use to play the game. For example, the gaming machine 10 manages the number of gaming mediums equivalent to so-called "balls held" by the player. The gaming machine 10 does not have a medal slot, selector, hopper, or medal payout port. However, the gaming machine 10 may also be a gaming machine that uses actual gaming medals as the gaming medium. The gaming machine 10 is equipped with a management device (not shown).

[0010] As shown in Figures 1 to 4, the gaming machine 10 includes a main cabinet 11. The main cabinet 11 is a rectangular box shape with an opening 11a at the front, having two side walls 12 on the left and right, a top plate 13, a bottom plate 14, and a rear wall 15 (see Figure 4). The two side walls 12 on the left and right of the main cabinet 11 are each provided with a concave handle portion 12a (see Figure 2).

[0011] As shown in Figure 3, the rear wall 15 of the main cabinet 11 has a plurality of heat dissipation holes 15a arranged along the left and right edges, and a plurality of heat dissipation holes 15b arranged along the upper edge. The rear wall 15 also has a power exhaust hole 15c for discharging heat generated by the power supply unit 90 to the outside of the unit, and a cord hole 15d for pulling out the power cord 91 connected to the power supply unit 90. The power exhaust hole 15c and the cord hole 15d are located below the vertical center line Ch of the main cabinet 11 and to the left of the horizontal center line Cv of the main cabinet 11. For example, the power exhaust hole 15c and the cord hole 15d are arranged vertically in the lower left corner of the rear wall 15.

[0012] Mounting holes 16 are formed in the rear wall 15, penetrating the rear wall 15 in the front-to-back direction. For example, the mounting holes 16 are horizontally elongated rectangles when viewed from the front. The mounting holes 16 are located below the center line Ch of the rear wall 15 and are formed on or near the center line Ch of the rear wall 15. As an example, when viewed from the front, the mounting holes 16 should coincide with the center line Cv in the left-to-right direction of the main cabinet 11. The position of the mounting holes 16 can be determined based on the center points in the vertical and left-to-right directions when viewed from the front or rear.

[0013] As shown in Figures 1 to 5, the gaming machine 10 is equipped with a door 20 that covers the opening 11a of the main cabinet 11. The door 20 is supported so as to be able to be opened and closed relative to the main cabinet 11. The door 20 has a pattern display window 21 that allows the inside of the machine to be viewed when the door 20 is closed. The gaming machine 10 is equipped with a locking mechanism Wk that locks the door 20. The locking mechanism Wk can be used to lock and unlock the door 20 using a suitable key. When the locking mechanism Wk is unlocked, the door 20 can be opened relative to the main cabinet 11. In the following description, the state in which the door 20 is open will be simply referred to as the "door open state," and the state in which the door 20 is closed will be simply referred to as the "door closed state."

[0014] Door 20 is equipped with a performance display DS. The performance display DS has a display area HR capable of displaying images. As an example, the performance display DS is a transparent display. The performance display DS is positioned to cover the front side of the pattern display window 21. The performance display DS is capable of performing performances by displaying images. The performance display DS is capable of providing notifications by displaying images.

[0015] The door 20 includes a speaker SP. The speaker SP is capable of performing an effect by sound output. The speaker SP is capable of performing a notification by sound output. The door 20 includes a decorative lamp LA. The decorative lamp LA is capable of performing an effect by light emission. The decorative lamp LA is capable of performing a notification by light emission. For example, the decorative lamp LA includes a translucent housing LAa with designs such as characters and title logos according to the motif of the gaming machine 10, and a light emitter (not shown) such as an LED (Light Emitting Diode) built into the translucent housing LAa. The translucent housing LAa protrudes forward on the front side of the door 20 and is arranged to surround the display area HR of the effect display DS.

[0016] The door 20 includes an effect button BT. As an example, the effect button BT is a button-type operation device capable of being pushed down, but is not limited thereto. The effect button BT may include a vibration motor. The effect button BT may be capable of performing a vibration effect when the vibration motor generates vibration.

[0017] The gaming machine 10 includes a reel unit 30. The reel unit 30 is assembled on the back side of the door 20 and behind the effect display DS so that the player can visually recognize it through the symbol display window 21. The gaming components assembled on the back side of the door 20 are housed inside the main body cabinet 11 in the door closed state. The reel unit 30 is included in the gaming components assembled on the back side of the door 20.

[0018] The reel unit 30 has a left reel 30a, a middle reel 30b, and a right reel 30c. Each of the reels 30a to 30c has a symbol row in which a plurality of symbols are arranged. As an example, the types of symbols may include a cherry symbol, a watermelon symbol, a bell symbol, a seven symbol, and a replay symbol. The reel unit 30 includes a reel sensor (not shown). The reel sensor separately detects the rotational positions of each of the reels 30a to 30c and outputs a symbol signal according to the detection result.

[0019] The reel unit 30 is equipped with actuators that drive each of the reels 30a to 30c. For example, the actuators are stepping motors. The reels 30a to 30c can rotate and stop vertically independently of each other by the actuators. The variation game is performed by displaying a sequence of symbols visible through the symbol display window 21 in accordance with the rotation of the reels 30a to 30c. For example, the variation of the sequence of symbols is performed by scrolling the sequence of symbols vertically from top to bottom. The symbol display window 21 is sized to display three symbols that are circumferentially consecutive on the reels 30a to 30c in the upper, middle, and lower rows, respectively.

[0020] The symbol display window 21 is designated as the active line NL. In the gaming machine 10, "winning" means that a symbol combination that has been designated a prize is stopped and displayed on the active line NL. When a win occurs in the gaming machine 10, the prize (profit) designated for the winning symbol combination is awarded. The "symbol combination that has been designated a prize" is what is commonly known as a "winning combination." Note that lines other than the active line NL are invalid lines where the stopped symbol combination cannot be determined to be a win.

[0021] Door 20 is equipped with a bet button 22. The bet button 22 is configured to allow the player to increase the bet amount for a variable game by consuming a game medium. The bet button 22 may be a MAX bet button that increases the bet amount to the maximum bet amount (for example, 3 bets), or it may be configured in combination with a MAX bet button and a 1 bet button that increases the bet amount by 1.

[0022] Door 20 is equipped with a start lever 24. The start lever 24 is configured to enable the start operation to begin the variable game. Door 20 is equipped with a left stop button 25a, a middle stop button 25b, and a right stop button 25c. Stop buttons 25a to 25c correspond to reels 30a to 30c respectively. Stop buttons 25a to 25c are configured to enable the stop operation to stop the rotation of the corresponding reel.

[0023] Door 20 is equipped with a media count display unit 26. The media count display unit 26 displays the number of game media managed by the game machine 10. For example, the media count display unit 26 is provided on the front side of door 20. Door 20 is equipped with a counting button 27. The counting button 27 is allowed to be used for counting when it is in a predetermined counting-enabled state. When a counting operation is performed, the counting button 27 outputs a counting signal. Door 20 is equipped with a settlement button (not shown). The settlement button is configured to allow the bet game media to be returned to the player. When the settlement button is operated, the bet amount is reduced to 0 and added to the number of game media.

[0024] Door 20 is equipped with an information display device 28. The information display device 28 may have a replay display unit, a wait display unit, a payout display unit, and an operation information display unit. The replay display unit displays information that can identify whether or not a replay is in operation. "Replay" means playing a variable game without consuming a new game medium.

[0025] The wait display unit displays information that allows for the identification of whether or not a wait time is in progress. Wait time is a waiting period set so that the number of times a variable game is executed per unit time does not exceed a predetermined number. The multiplier display unit displays information that allows for the identification of the multiplier. The multiplier display unit can display multipliers of 1, 2, and 3. The payout display unit displays information that allows for the identification of the number of game media acquired (given) triggered by a win. "Number of game media acquired" means the increase in the number of game media due to a win. The payout display unit may also be used as a display unit that displays error information that allows for the identification of errors.

[0026] The operation information display unit displays information (hereinafter referred to as operation information) that can identify the operation of the stop buttons 25a to 25c necessary to generate a winning combination. As an example, the operation information is information that can identify at least one of the operation order (pressing order) and operation timing (pressing position) of the stop buttons 25a to 25c in a single spinning game. The operation information display unit may also be used in conjunction with the payout display unit.

[0027] As shown in Figures 1, 2, and 4, the door 20 is equipped with an information display panel 29 as an example of a part that displays various information related to the gaming machine 10. For example, the information display panel 29 is located on the right side of the translucent housing LAa and is positioned above the bet button 22, the start lever 24, and the stop buttons 25a to 25c. The information display panel 29 is configured to be detachably attached to the translucent housing LAa.

[0028] The information display panel 29 is arranged along planes that intersect (for example, orthogonal) in the left-right direction. When the door is closed, only the front end of the information display panel 29 is visible from the front. Therefore, when the door is closed, the display content on the information display panel 29 is not visible or is difficult to see (see Figure 1). Even when the door is closed, the display content on the information display panel 29 is visible from the right (see Figure 2). When the door is open, the display content on the information display panel 29 is visible from the front (see Figure 4).

[0029] The information display panel 29 includes a display section for information relating to the manufacturer of the gaming machine 10 (hereinafter referred to as manufacturer information J1). The information display panel 29 also includes a display section for individual machine information J2 of the gaming machine 10. The information display panel 29 also includes a display section for information relating to the licensing of rights related to the gaming machine 10 (hereinafter referred to as license information J3). For example, manufacturer information J1 may be displayed by attaching a manufacturer label L1, individual machine information J2 by ​​attaching an individual machine information label L2, and license information J3 by attaching a license information label L3 to the information display panel 29. For example, each label L1 to L3 may be completely covered with a thin, transparent protective plate or protective film. However, manufacturer information J1, individual machine information J2, and license information J3 may also be printed on the information display panel 29 with ink or the like, or engraved by laser etching. The specific display contents of manufacturer information J1, individual machine information J2, and license information J3 will be described later.

[0030] Here are some examples of roles and awards. The gaming machine 10 has multiple types of winning combinations. For example, the multiple types of winning combinations may include payout combinations (minor combinations) and replay combinations. Payout combinations are awarded as game tokens. Replay combinations are awarded as the activation of a replay. For example, payout combinations may include cherry combinations, watermelon combinations, bell combinations, and bell spill combinations. The gaming machine 10 may also have bonus combinations for which the awarding of a bonus game is determined. For example, if a bonus combination is won and the bonus combination is awarded, a bonus game is awarded. When a bonus game is awarded, the gaming machine 10 is controlled to a bonus state. The bonus state may end after a number of games in which the number of game tokens awarded since the start of the bonus state exceeds a predetermined number.

[0031] This section describes the internal state of the gaming machine 10. The internal state can be determined by a combination of game sections and game states. The gaming machine 10 has multiple game sections. These multiple game sections include a normal section and an advantageous section. The advantageous section is more likely to transition to a more advantageous game state than the normal section. Notification of operation information is permitted in the advantageous section and prohibited in the normal section. In the normal section, if the conditions for starting the advantageous section are met, the game section transitions from the normal section to the advantageous section. In the advantageous section, if the conditions for ending the advantageous section are met, the game section transitions from the advantageous section to the normal section.

[0032] The gaming machine 10 has multiple game states. These multiple game states include a normal state and an advantageous state. Operation information is announced in the advantageous state, but not in the normal state. The advantageous state is what is known as Assist Time (AT). The advantageous state is a state in which it is easier to win payout roles that have been won through internal lottery compared to the normal state. In other words, the advantageous state is an internal state that is more advantageous than the normal state.

[0033] An example of a specific transition pattern in internal states will be explained. If the internal state is in a normal state and within a normal interval, and the conditions for starting a favorable interval are met, it may transition to a favorable interval and within a normal state. If the internal state is in a favorable interval and within a normal state, and the conditions for transitioning to a favorable state are met, it may transition to a favorable interval and within a favorable state. If the internal state is in a favorable interval and within a favorable state, and the conditions for transitioning to a normal state are met, it may transition to a normal state and within a normal interval.

[0034] As shown in Figure 4, the gaming machine 10 comprises a setting unit 35, a game control unit 40, a performance control unit 50, a media count control unit 70, and a power supply unit 90. When the door is closed, these units 35, 40, 50, 70, and 90 are housed inside the main cabinet 11. These units 35, 40, 50, 70, and 90 are inaccessible or difficult to access unless the locking mechanism Wk is unlocked and the door 20 is opened.

[0035] The game control unit 40 and the performance control unit 50 are connected so that control information can be output in one direction from the game control unit 40 to the performance control unit 50. The game control unit 40 performs predetermined processing and outputs control information to the performance control unit 50. The performance control unit 50 performs predetermined processing based on the control information input from the game control unit 40. The game control unit 40 and the media count control unit 70 are connected so that control information can be output bidirectionally. The game control unit 40 and the setting unit 35 are connected so that predetermined control information (signals) can be output from the setting unit 35 to the game control unit 40. The media count control unit 70 and the management device (not shown) are connected so that control information can be output bidirectionally. The power supply unit 90 and each of the units 35, 40, 50, and 70 are connected using power cables 94 to enable power supply.

[0036] The setting unit 35 will now be described. The setting unit 35 is mounted on the back of the door 20 and above the reel unit 30. The setting unit 35 includes a setting device (not shown). The setting device is configured to be operable using a setting key (key). The setting device outputs an operation signal according to the operation status using the setting key. The setting unit 35 also includes a setting button (not shown). The setting button is configured to allow operation to change the setting value that determines the winning probability of the role information in the role lottery. In addition, the setting unit 35 may be configured integrally with the power supply unit 90.

[0037] The game control unit 40 will now be described. The game control unit 40 is mounted on the back side of the door 20 and above the reel unit 30. For example, the setting unit 35 and the game control unit 40 may be arranged vertically. The game control unit 40 includes a game control board 41 and a game board case 42 that houses the game control board 41.

[0038] The game control unit 40 has an individual information display unit 45 that displays individual information J2 of the game machine 10. For example, the individual information J2 may be displayed by attaching an individual information label L4 to the individual information display unit 45 of the game board case 42. For example, the individual information label L4 may be entirely covered with a thin, transparent protective plate or protective film. However, the individual information J2 may also be printed on the game board case 42 with ink or the like, or engraved by laser etching. For example, when the door is closed, the individual information display unit 45 is positioned so as not to overlap with the mounting hole 16 when viewed from the front, and above the center line Ch and the reel unit 30. The specific display content of the individual information J2 will be described later.

[0039] The game control board 41 comprises a game control CPU and a game control memory. For example, the game control CPU and the game control memory may be configured as a processor 41a having both functions. The game control CPU executes processing related to the progress of the game by executing a game control program. The game control memory stores the game control program, judgment values ​​used for various judgments and lotteries, and various tables. The various tables may include a role information determination table that is referenced to determine one or more role information from multiple role information. Role information is an identifier that can identify a role that is allowed to be won in a variable game. For example, each role information defines one or more roles that are allowed to be won in a variable game. For example, multiple role information may include cherry role information, watermelon role information, bell role information, and replay role information.

[0040] The game control memory stores various types of information that are rewritten according to the processing results of the game control CPU. For example, the information stored in the game control memory includes flags, counters, and timers. The game control board 41 is configured to generate software random numbers by a hardware random number generation circuit or by a random number generation process performed by the game control CPU.

[0041] The game control CPU is connected to the reel sensor. The game control CPU can receive symbol signals from the reel sensor. The game control CPU is connected to each of the bet button 22, payout button 23, start lever 24, and stop buttons 25a to 25c. The game control CPU can receive operation signals from each of the bet button 22, payout button 23, start lever 24, and stop buttons 25a to 25c. The game control CPU is connected to the setting device and setting buttons of the setting unit 35. The game control CPU can receive operation signals from each of the setting device and setting buttons. Based on the operation signals output by each operation device, the game control CPU can determine whether or not each operation device has been operated. The game control CPU is connected to the actuators of the reel unit 30. By controlling the operation of the actuators, the game control CPU can control the operation mode (rotation and stopping) of each reel. The game control unit 40 is connected to the information display device 28. The game control CPU can control the content displayed on the information display device 28.

[0042] The game control CPU performs various processes related to the progress of the game. For example, when the game control CPU is powered on and the setting device is being operated, it enters a setting change state in which the setting value can be changed. In the setting change state, when the setting button is operated, the selected setting value is changed one step at a time. When the start lever 24 is operated, the game control CPU confirms the setting value that is currently selected. The game control CPU performs various draws with winning probabilities corresponding to the setting value. In other words, the payout rate of the game machine 10 differs depending on the setting value. There are multiple setting values, for example, [1] to [6].

[0043] For example, the game control CPU sets the number of bets based on the operation of the bet button 22. When the start lever 24 is operated with the predetermined number of bets set, the game control CPU performs a draw for winning combinations and determines the winning combination from among multiple combinations of winning combinations. In other words, the game control CPU determines whether or not it is possible to win in the variable game, and which combinations are possible to win. Next, the game control CPU controls the actuators so that each reel 30a to 30c rotates. In other words, the game control CPU starts the variable game. The game control CPU stops each reel 30a to 30c based on the operation of each stop button 25a to 25c. At this time, if the stop buttons 25a to 25c are operated in a manner corresponding to the winning combination defined in the winning combination information, the game control CPU may perform control to generate a winning combination corresponding to that manner of operation. Then, when a combination of symbols corresponding to the winning combination is stopped and displayed on the active line NL, the game control CPU awards the prize defined for the winning combination. The game control CPU controls the transition between game sections. The game control CPU controls the transition of game states. The game control CPU outputs control commands that can identify the game section and game state to the performance control unit 50.

[0044] The performance control unit 50 will now be described. The performance control unit 50 is located on the back side of the door 20 and is assembled between the reel unit 30 and the game control unit 40. The performance control unit 50 includes a performance control board 51 and a performance board case 52 that houses the performance control board 51. The performance control board 51 includes a performance control CPU and a performance control memory.

[0045] The performance control CPU performs processing related to the performance by executing the performance control program. The performance control memory stores the performance control program and judgment values ​​used for predetermined lotteries. The performance control memory stores display performance data used for display performances, light-emitting performance data used for light-emitting performances, and sound performance data used for sound performances. The performance control memory stores various information that is rewritten during the operation of the gaming machine 10. For example, the information stored in the performance control memory includes flags, counters, and timers. The performance control unit 50 is configured to generate software random numbers through random number generation processing by the performance control CPU. The performance control board 51 may be equipped with a random number generation circuit and capable of generating hardware random numbers.

[0046] The performance control unit 50 is connected to the performance display DS. The performance control CPU can control the display content of the performance display DS. The performance control unit 50 is connected to the speaker SP. The performance control CPU can control the output content of the speaker SP. The performance control unit 50 is connected to the decorative lamp LA. The performance control CPU can control the light emission mode of the decorative lamp LA. The performance control unit 50 is connected to the performance button BT. The performance control CPU can receive the operation signal output by the performance button BT when the performance button BT is operated.

[0047] The performance control CPU controls at least one of the performance display DS, decorative lamp LA, and speaker SP based on various control information input from the game control unit 40 to execute a predetermined performance. As an example, the performance control CPU displays a mode screen (performance mode) corresponding to the game state on the performance display DS. The mode screen consists of multiple elements, including characters, background, and text (strings). When in a favorable state, the performance control CPU executes a navigation performance to inform the player of the operation required to win a winning combination. As an example, the navigation performance is executed in a manner that displays information (hereinafter referred to as navigation information) on the performance display DS that enables recognition of the order in which to press the stop buttons 25a to 25c. In the normal state, the navigation performance is not executed.

[0048] The media count control unit 70 will now be described. The media count control unit 70 is fixed to the front of the rear wall 15 that constitutes the main cabinet 11, and below the center line Ch in the vertical direction of the main cabinet 11. The media count control unit 70 includes a media count control board 71 and a media count board case 72 that houses the media count control board 71. The media count control board 71 includes a media count control CPU, a media count control memory, and a socket 75.

[0049] The media count control CPU performs various processes related to the management of gaming media by executing the media count control program. The media count control memory stores the media count control program and other related information. The media count control memory stores various information that is rewritten according to the processing results of the media count control CPU. For example, the information stored in the media count control memory includes gaming media, flags, counters, and timers.

[0050] The media count control board 71 is equipped with a media count clear button (not shown). The media count clear button is configured to allow the operation of initializing the number of game media stored in the media count control memory to 0. When the media count clear button is pressed, it outputs a media count clear signal. The media count control CPU is connected to the media count clear button. The media count control CPU can receive the media count clear signal. The media count control board 71 is connected to the media count display unit 26. The media count control CPU can control the display content of the media count display unit 26. The media count control unit 70 is connected to the counting button 27. The media count control CPU can receive a counting signal to be output when the counting button 27 is operated.

[0051] When the power is turned on and a media count clear signal is input, the media count control CPU clears the number of game media stored in the media count memory. The media count control CPU adds the number of game media acquired in accordance with the occurrence of a win to the number of game media. When a counting signal is input, the media count control CPU transfers game media to the management device and subtracts the number of game media according to the number transferred.

[0052] Let's describe the power supply unit 90. As shown in Figure 6, the power supply unit 90 is located inside the main cabinet 11 below the center line Ch and to the left of the center line Cv. For example, the power supply unit 90 is fixed to the lower left corner inside the main cabinet 11.

[0053] The power supply unit 90 includes a power cord 91, a power supply board 92, a vertically elongated rectangular box-shaped power supply housing 93 that houses the power supply board 92, and a power cable 94. The power supply board 92 includes a transformer circuit that converts the supply voltage V1 (e.g., 100V) supplied via the power cord 91 to a specified voltage V2 (e.g., 24V) usable by the gaming machine 10. For example, the power cable 94 may be an FFC (Flexible Flat Cable) or an FPC (Flexible Printed Circuit). The base end of the power cable 94 is connected to the transformer circuit of the power supply board 92.

[0054] The end of the power cable 94 is connected to the power plug 95. The power plug 95 is connected to the socket 75 of the media count control unit 70. The media count control unit 70 is supplied with power at a specified voltage V2 via the power cable 94. For example, the power cable 94 for supplying power from the power unit 90 to the media count control unit 70 is routed so that it passes in front of the mounting hole 16 from the power unit 90 and then folds back downwards to connect to the media count control unit 70.

[0055] For example, in the gaming machine 10, power is supplied to each control unit 40 and 50 via the media count control unit 70. In this case, the media count control unit 70 and the gaming control unit 40 and the performance control unit 50 are preferably connected by power cables. However, the power supply unit 90 may also supply power at a specified voltage V2 to each of the gaming control unit 40 and the performance control unit 50. In this case, the power supply unit 90 and the gaming control unit 40 and the performance control unit 50 are preferably connected using multiple power cables 94 provided by the power supply unit 90.

[0056] The mounting component 100 will now be described. As shown in Figures 6 to 10, the mounting member 100 includes an information display plate 110 and a mounting base 120 that holds the information display plate 110. The mounting base 120 is attached to a mounting hole 16, which is an example of a predetermined location. The information display plate 110 is attached to the mounting base 120. In the following description, the state in which the mounting member 100 is attached to a predetermined location may simply be referred to as the "mounted state".

[0057] The information display plate 110 is a horizontally elongated rectangular plate-shaped component that extends along the left-right direction. For example, the information display plate 110 may be made of an opaque resin material. For example, the information display plate 110 is black, but is not limited to this; it may be white, red, or made of a transparent resin material that is translucent.

[0058] The information display plate 110 has an individual information display section 111a on its surface 111 for displaying individual information J2 (see Figure 8). For example, the individual information display section 111a may be a horizontally elongated rectangular recess when viewed from the front. As an example, the individual information J2 may be displayed by attaching an individual information label L5 to the individual information display section 111a. However, the individual information J2 may also be printed on the individual information display section 111a with ink or the like, or engraved by laser etching. For example, the individual information label L5 may be entirely covered by a thin, transparent protective plate or protective film. The specific content of the individual information J2 will be described later.

[0059] The information display plate 110 has a predetermined information display section 112a on its back surface 112 for displaying manufacturer information J1 and predetermined information regarding the installation of the gaming machine 10 (hereinafter referred to as installation information J4) (see Figure 9). For example, the predetermined information display section 112a may be a horizontally elongated rectangular recess when viewed from the rear. As an example, the manufacturer information J1 and installation information J4 may be displayed by attaching a predetermined information label L6 to the predetermined information display section 112a. However, the individual information J2 may be printed on the predetermined information display section 112a with ink or the like, or engraved by laser etching. For example, the predetermined information label L6 may be entirely covered by a thin, transparent protective plate or protective film. The specific display contents of the manufacturer information J1 and installation information J4 will be described later.

[0060] The mounting base 120 is a horizontally elongated rectangular plate-shaped component that extends along the left-right direction. For example, the mounting base 120 may be made entirely of a colorless, transparent resin material. For instance, the mounting base 120 is not limited to being entirely colorless and transparent; it may be colored yellow or red while maintaining transparency. When viewed from the front, the mounting base 120 has a mounting flange 121, which is a rectangular frame-shaped portion surrounding the mounting hole 16. The mounting flange 121 is positioned so as to be in contact with the front surface of the rear wall 15. One or more through holes 121a are formed in the corners of the mounting flange 121, penetrating in the front-rear direction. The mounting flange 121 is fixed to the rear wall 15 by fixing members (e.g., screws) inserted through each of the through holes 121a.

[0061] The mounting base 120 has a mounting rib 122 that is inserted into the mounting hole 16 from the front side of the rear wall 15. When viewed from the front, the mounting rib 122 is in the shape of a rectangular frame (annular) corresponding to the mounting hole 16 and is positioned to be in contact with the inner surface of the mounting hole 16. When the mounting base 120 is inserted into the mounting hole 16, the rear end of the mounting rib 122 does not protrude from the rear surface of the rear wall 15.

[0062] The mounting base 120 has a plate-shaped transparent portion 123 that covers the entire inner portion of the mounting flange 121 and the mounting rib 122. The transparent portion 123 can also be used as a sealing portion that seals the mounting hole 16. The transparent portion 123 is located in front of the rear end of the mounting rib 122. That is, the transparent portion 123 is in front of the back surface of the rear wall 15 and is located behind the mounting rib 122 when viewed from the rear. The transparent portion 123 may have one or more holes that penetrate in the front-to-back direction in part. In this way, when mounted, the mounting member 100 does not protrude from the rear of the machine body to the outside.

[0063] The mounting base 120 includes a holding mechanism 125 for holding the information display plate 110. For example, the holding mechanism 125 has one or more first locking parts 126 that project inward from one of the left-right wall surfaces of the mounting flange 121. For example, the two first locking parts 126 are each rectangular plate-shaped portions. The holding mechanism 125 also has a second locking part 127 that projects forward from the front surface of the transparent part 123. For example, the second locking part 127 may have a locking column 127a that projects forward and is flexible along the left-right direction, and a locking claw 127b that projects to the left at the tip of the locking column 127a. The locking claw 127b has a guide surface 127c that is inclined to project to the left as it approaches the base from the tip of the locking column 127a.

[0064] This section explains how to install the information display plate 110. An individual information label L5 is affixed to the front surface 111 of the information display plate 110, and a predetermined information label L6 is affixed to the back surface 112. First, the left edge of the information display plate 110 is positioned and locked by sliding it between the transparent section 123 and each first locking section 126 from the inside of the main cabinet 11. Next, the right end of the information display plate 110 is pushed backward along the guide surface 127c. At this time, the locking column 127a bends to the right as the locking claw 127b is pushed by the information display plate 110, and returns to its original shape to the left as the information display plate 110 overcomes the locking claw 127b. As a result, the information display plate 110 is attached to the mounting base 120. When the information display plate 110 is attached to the mounting base 120, it is located behind the front end of the mounting flange 121 and towards the back when viewed from the front.

[0065] Next, we will explain how to remove the information display plate 110. First, the locking claw 127b and the information display plate 110 are released by bending the locking column 127a to the right from the inside of the main cabinet 11. Then, the information display plate 110 is pulled out from the mounting base 120. This removes the information display plate 110 from the mounting base 120. In this way, the information display plate 110 can be easily replaced from the inside of the main cabinet 11.

[0066] The information display plate 110 is attached to the mounting base 120 with the surface 111 on which the individual information label L5 is attached facing forward. Therefore, the contents of the individual information label L5 are visible from inside the main cabinet 11, but are not visible or are difficult to see from the rear outside of the main cabinet 11. In other words, the contents of the individual information label L5 are not visible or are difficult to see unless the door 20 is opened.

[0067] The information display plate 110 is attached to the mounting base 120 with its back surface 112, to which the predetermined information label L6 is affixed, facing backward. As described above, the transparent section 123 is entirely made of transparent material. Therefore, the contents of the predetermined information label L6 are not visible or difficult to see from inside the main cabinet 11, while they are visible from the rear outside of the main cabinet 11. In other words, the contents of the predetermined information label L6 can be seen without opening the door 20. Since the transparent section 123 of the mounting base 120 is configured to be completely transparent, visibility is also good.

[0068] When viewed from the outside of the main cabinet 11, the information display plate 110 (predetermined information label L6) is covered by the transparent section 123. In other words, when installed and with the door closed, the predetermined information display section 112a (predetermined information label L6) is configured to be inaccessible or difficult to access from outside the machine. Therefore, it is prevented for administrators, etc., from accidentally touching the predetermined information label L6 from outside the machine and soiling the label. Furthermore, it is prevented for malicious players, etc., from removing or replacing the predetermined information label L6.

[0069] This section will explain a specific example of the various types of information displayed on the gaming machine 10. For example, as shown in Figure 9, manufacturer information J1 may include at least one of the following: the name (business name) of the manufacturer of the gaming machine 10, the manufacturer number, the address, the website address, and the contact information. As shown in Figure 8, for example, individual information J2 may include the serial number (manufacturing number) assigned to the gaming machine 10, the gaming control unit 40, the gaming control board 41, or the processor 41a. For example, individual information J2 may include at least one of the following: the name (business name) of the gaming machine management organization that assigned the serial number, the logo of the gaming machine management organization, a multidimensional code including the serial number or a link to a designated website, and the name (business name) of the manufacturer. For example, license information J3 may include at least one of the following: the type of rights (patents, designs, and copyrights, etc.) related to the gaming machine 10, the license number, the name (business name) of the rights management organization, the logo of the rights management organization, and the name (business name) of the manufacturer to whom the license is granted.

[0070] For example, as shown in Figure 9, the installation information J4 may include at least one of the following: rated voltage (e.g., AC100V), rated power consumption (e.g., 100W), rated frequency (e.g., 50 / 60Hz), and place of use (e.g., outdoors). For example, the installation information J4 may include the PSE mark (a mark displayed on electrical appliances that conform to the standards of the Electrical Appliances and Materials Safety Act). Thus, the installation information J4 can be said to be information related to the power supply. The predetermined information display unit 112a is an example of a part that displays predetermined information regarding the installation of the gaming machine 10. The predetermined information display unit 112a is provided on the mounting member 100, and when the mounting member 100 is mounted in a mounting hole 16, which is an example of a predetermined location, the predetermined information display unit 112a can be seen from outside the machine.

[0071] Game components related to installation information J4 include a power supply unit 90, a power cable 94, a power plug 95, and a socket 75. The power cable 94, power plug 95, and socket 75 are examples of components that enable power supply from the power supply unit 90, which is an example of a power supply device, to the media count control unit 70, which is an example of a predetermined circuit board. The power plug 95 and socket 75 constitute a connector.

[0072] In addition to the above, the installation information J4 may also include precautions for the administrator regarding the installation of the gaming machine 10. For example, precautions for the administrator may include phrases such as "Please work with the power off" and "Caution: Risk of electric shock" regarding power supply work, "Please pay attention to the weight" regarding installation, and "Please be careful not to forget to tighten screws and clamps" and "Please be careful not to pinch your hands or fingers" regarding the door 20. For example, gaming parts corresponding to information regarding power supply work are gaming parts corresponding to information related to power supply, as described above. For example, the handle part 12a (especially the inside) may correspond to information regarding installation. As for gaming parts corresponding to information regarding the door 20, the locking part Wk and the locking part Wd between the door 20 and the main cabinet 11 may correspond to the door 20 itself.

[0073] The mounting member 100 can also function as an inspection window for visually inspecting the inside of the machine. In Figures 7 and 9, the parts visible through the transparent section 123 are represented by solid lines rather than dashed lines. As shown in Figure 7, the information display plate 110 that constitutes the mounting member 100 is not transparent, while the transparent section 123 of the mounting base 120 is transparent and see-through. Therefore, administrators can observe the inside of the gaming machine 10 from the rear outside through the portion of the transparent section 123 where the information display plate 110 is not located.

[0074] The power cable 94, which connects the power supply unit 90 and the media count control unit 70 for power supply, is positioned to pass in front of the mounting hole 16. Therefore, the administrator of the gaming machine 10 can visually inspect the state of the power cable 94 through the transparent section 123 of the mounting base 120. The administrator can confirm the connection status of the connector, that is, the connection status of the power plug 95 and the socket 75, from the position and folded state of the power cable 94. When the machine is installed, the state of gaming components related to predetermined information inside the machine can be visually inspected through the transparent section 123. It is also preferable that various circuit boards (LED boards, etc.), wiring for power supply or signal transmission, locking section Wk, and locking section Wd can be visually inspected through the transparent section 123.

[0075] The individual information display unit 111a is provided on the surface 111 of the information display plate 110 within the mounting member 100. Since the information display plate 110 is covered by the transparent portion 123, it is impossible or difficult to access from outside the machine. Therefore, when the door is closed, the individual information display unit 111a is not visible or difficult to see through the transparent portion 123 of the mounting base 120. On the other hand, when the door is open, the individual information display unit 111a is easily visible.

[0076] The individual information display unit 45 is positioned so as not to overlap with the mounting hole 16 when the door is closed. Therefore, the individual information display unit 45 is difficult to see through the transparent portion 123 of the mounting base 120. In particular, the individual information display unit 45 is positioned inside the machine so as to be above the center line Ch, or in a position where it cannot be seen through the transparent portion 123. Therefore, the individual information display unit 45 is not visible through the transparent portion 123 of the mounting base 120.

[0077] The gaming machine 10 has multiple individual information display units 45, 111a, each located in a different part of the machine. When the door is closed, the multiple individual information display units 45, 111a are not visible or difficult to see through the transparent unit 123. On the other hand, when the door is open, the multiple individual information display units 45, 111a are all visible. When the door is open during installation, the individual information display units 45, 111a and the status of the gaming components related to the installation information J4 can be viewed without using the transparent unit 123. As an example, gaming components related to the installation information J4 may include a power supply unit 90, a power cable 94, a power plug 95, and a socket 75. When the door is open, the administrator can view these gaming components together with the individual information J2.

[0078] This disclosure provides the following benefits. (1) Installation information J4 regarding the installation of the gaming machine 10 is displayed on the mounting member 100, and the state of the gaming components related to the predetermined information can be visually confirmed through the transparent section 123 of the mounting member 100. Therefore, by looking at the mounting member 100, it is easy to understand the relationship between the information that can be recognized from the predetermined information and the state of the gaming components. Thus, more information can be obtained in addition to the predetermined information.

[0079] (2) Since it is not possible or difficult to contact the predetermined information display unit 112a from outside the machine, it is possible to suppress the wear of the predetermined information display unit 112a due to excessive contact, which would make it difficult to see the displayed content.

[0080] (3) When the door is closed, the individual information J2 of the gaming machine 10 cannot be seen or is difficult to see even through the transparent section 123. Therefore, the individual information J2 of the gaming machine 10 cannot be grasped from outside the machine, thereby enhancing the security of the gaming machine.

[0081] (4) Since the mounting member 100 does not protrude from the back of the machine, it is less likely to come into contact with peripheral equipment of the gaming machine 10, and the visibility of the installation information J4 due to wear and tear can be suppressed. (5) Each piece of information J1 to J4 is displayed by attaching a label. Therefore, each information display unit can be easily installed.

[0082] (6) The installation information J4 includes information on at least one of the rated voltage and rated power, and the connection status of the components for enabling power supply from the power supply unit 90 to the media count control unit 70 can be visually confirmed through the transparent unit 123. Therefore, information that is highly relevant to the information obtainable from the predetermined information display unit 112a can be obtained together, which is useful when proceeding with the installation work of the gaming machine 10.

[0083] (7) When the door is open, the individual information display unit 45, 111a that displays the individual information J2 of the gaming machine 10 and the status of the gaming parts related to the predetermined information can be visually inspected without using the transparent unit 123, so that maintenance of the gaming parts can be carried out while checking the individual information J2.

[0084] (8) The transparent section 123 is located behind the mounting rib 122 when viewed from the rear. With this configuration, for example, even if tools placed on the gaming machine 10 fall during installation work, it is prevented from the tools coming into contact with the transparent section 123. In addition, since the area where the transparent section 123 is located is a recess, it can also function as an auxiliary handhold.

[0085] (9) When the information display plate 110 is attached to the mounting base 120, it is located behind the front end of the mounting flange 121 and towards the back when viewed from the front. Therefore, even if a tool or the like is accidentally dropped inside the main cabinet 11 during maintenance of the gaming machine 10, it is prevented from the tool coming into contact with the information display plate 110.

[0086] The embodiments described above can be implemented with the following modifications. Furthermore, the embodiments described above and the following modifications can be combined with each other to the extent that they do not contradict each other technically.

[0087] The mounting location of the mounting member 100 is not limited to the lower central portion of the rear wall 15. The position of the mounting member 100 can be determined based on the center point of the mounting member 100 in the vertical and horizontal directions when viewed from the front or rear. For example, the mounting member 100 may be mounted so that its center point is located either above or below the center line Ch of the rear wall 15, or so that its center point is located either to the left or right of the center line Cv of the rear wall 15. The mounting member 100 may be mounted on any of the left or right side walls 12, the top plate 13, or the bottom plate 14.

[0088] The shape of the mounting base 120 and the mounting hole 16 is not limited to a horizontal rectangle, but may also be a vertical rectangle, a combination of multiple rectangles, or a circle. Furthermore, the portion of the mounting base 120 that functions as a transparent viewing portion 123 is not limited to the portion that protects the information display plate 110, but may also include part or all of the mounting flange 121 and the mounting rib 122.

[0089] The mounting member 100 may include components different from those of the information display plate 110 and the mounting base 120. For example, the mounting member 100 may include a connecting member that connects the information display plate 110 and the mounting base 120. For example, the information display plate 110 may be inremovable from the mounting base 120 without damaging the connecting member. The information display plate 110 may be composed of a combination of multiple components. The mounting base 120 may be composed of a combination of multiple components.

[0090] The rear surface of the plate-shaped transparent section 123 may be flush with the rear surface of the rear wall 15. Even with this configuration, the mounting member 100 can be prevented from protruding outside the machine. Also, since no recess is formed on the back side of the machine, snagging of surrounding parts can be suppressed. In this case, the information display plate 110 may be in contact with the front surface of the transparent section 123. This configuration improves the visibility of the predetermined information display section 112a. The information display plate 110 may also be spaced forward from the front surface of the transparent section 123. This configuration makes it even more difficult to access the information display plate 110 from outside the machine, thereby improving security. The transparent section 123 is not limited to being integrated with the mounting base 120, but may be a separate part, or it may be integrated with the information display plate 110. The transparent section 123 is not limited to covering the entire installation information J4, but may cover only a part of it. The transparent section 123 may also cover parts other than the information display plate 110 at the same time.

[0091] The method of attaching the information display plate 110 to the mounting base 120 is not limited to locking. For example, the information display plate 110 may be attached using fasteners such as screws. Also, the information display plate 110 may not be removable from the mounting base 120. For example, the information display plate 110 may be bonded to the mounting base 120, welded, or press-fitted.

[0092] The gaming machine 10 may be provided with a cover member that covers part or all of the rear side of the mounting member 100. In this case, the cover member may be partially or entirely transparent. Even with this configuration, the predetermined information display unit 112a can be viewed through the cover member even when the door is closed. In this modified example, the cover member may cover part of the rear wall 15 or cover all of it.

[0093] The mounting base 120 may be partially made of an opaque material. For example, the transparent portion 123 is not limited to being entirely transparent; it may be partially made of an opaque material, partially made of a colored or translucent material, or subjected to a predetermined surface treatment (texturing or knurling). Thus, the transparent portion 123 may be configured so that part of it is not transparent or is difficult to see through.

[0094] The individual information display unit 45 is not limited to being provided on the game control unit 40. The individual information display unit 45 may be located in any part of the main cabinet 11 and door 20 to which the game control unit 40 is fixed. For example, the individual information display unit 45 may be located below the game control unit 40 and above the reel unit 30. Also, since the reel unit 30 and the game control unit 40 are paired game components, the individual information display unit 45 may be provided on the reel unit 30. In this case, part or all of the individual information display unit 45 may be visible from the symbol display window 21. The individual information display unit 45 may not be visible when viewing the symbol display window 21 from the front, but may be visible when viewed from a different angle. In other words, in the above embodiments and modifications, "invisible or difficult to see" means that it is invisible or difficult to see from any direction unless otherwise specified, but is not limited to this, and may include cases where it is invisible or difficult to see from one angle but visible from another. For example, the individual information display unit 45 is provided at either the game control unit 40 or the main cabinet 11 when the game control unit 40 is fixed to the main cabinet 11.

[0095] The gaming machine 10 may also include an individual information display unit for the media count control unit 70. • Instead of attaching labels L1 to L6, the information J1 to J4 may be displayed by installing a panel. In this modified example, the panel may be configured to be easily attached by having an adhesive layer similar to labels L1 to L6, or it may be configured to be fixed by adhesive or the like, or it may be configured to be installed by inserting it into a slit-shaped holding part.

[0096] The performance control board 51 may be used as a sub-overall control board, and a display control board specializing in controlling the performance display DS, a light emission control board specializing in controlling the decorative lamp LA, and a sound control board specializing in controlling the speaker SP may be provided separately from the performance control board 51. Such a sub-overall control board and other boards that control performances may be collectively called a sub-board. In addition, in this embodiment, the game control CPU and the performance control CPU may be mounted on a single board. Furthermore, the display control board, light emission control board, and sound control board may be arbitrarily combined to form one or more boards.

[0097] The gaming machine 10 can also be embodied as a pachinko gaming machine that uses game balls as the game medium (game value). The pachinko gaming machine may be configured as a sealed gaming machine that electronically manages the game medium. In a pachinko gaming machine, a variable game is executed on a display device provided on the game board. Various information J1 to J4 may be provided on the front or rear of the game board or game board unit. For example, if various information is provided on the rear of the gaming machine 10 (the rear of the cover of various units, etc.), at least a part of the various information may be covered with a transparent cover so that it is impossible or difficult to access from outside the machine through the transparent cover. In this case, the state of the game components related to the various information (connection status, etc.) may be visible through the transparent cover. The transparent cover may be configured to cover the various information as well as other components (including other game components) at the same time.

[0098] Next, the technical concepts that can be understood from the above embodiments and alternative examples are added below. [1] A gaming machine comprising a mounting member that can be attached to a predetermined part of the gaming machine, and a predetermined information display unit that displays predetermined information relating to the installation of the gaming machine, wherein at least a part of the mounting member is a transparent part, the predetermined information display unit is provided on the mounting member, the predetermined information display unit is visible when the mounting member is attached to the predetermined part, and when it is in the attached state, the state of gaming components inside the machine related to the predetermined information is visible through the transparent part.

[0099] [2] A gaming machine comprising a mounting member that can be attached to a predetermined part of the gaming machine, and a predetermined information display unit that displays predetermined information relating to the installation of the gaming machine, wherein at least a part of the mounting member is a transparent part that allows visibility, the predetermined information display unit is provided on the mounting member, and when the mounting member is in an attached state attached to the predetermined part, the predetermined information display unit is visible, the predetermined information includes information relating to at least one of rated voltage and rated power, and when in the attached state, the state of gaming components inside the machine related to the predetermined information, such as the connection state of a member for connecting to enable power supply from a power supply device to a predetermined circuit board, is visible through the transparent part.

[0100] [3] The gaming machine according to [1] or [2], wherein, in the mounted state and with the door closed, the predetermined information display unit is configured to be inaccessible or difficult to access from outside the machine. [4] A gaming machine according to any one of [1] to [3], comprising an individual information display unit that displays individual information of the gaming machine, wherein the individual information display unit is not visible or difficult to see through the transparent unit, and the individual information display unit is visible when the door is opened.

[0101] [5] In the above-mentioned mounting state, when the door is opened, the individual information display unit that displays individual information of the gaming machine and the state of the gaming parts related to the predetermined information can be visually inspected without using the transparent unit, as described in any one of [1] to [4].

[0102] [6] There are multiple individual information display units, each located in a different part. A gaming machine according to any one of [1] to [5], wherein when the door is closed, the multiple individual information display units are not visible or difficult to see through the transparent unit.

[0103] [7] When in the above-mentioned mounting state, the mounting member does not protrude outward from the rear of the machine. The gaming machine described in any one of [1] to [6]. [8] The predetermined information display unit and the individual information display unit are labels or panels, as described in any one of [1] to [7]. [Explanation of symbols]

[0104] 10... Gaming machine 11... Main cabinet 20... Door 16... Mounting hole 45... Individual information display unit 70... Media count control unit 71... Media count control board 75... Socket 90... Power supply unit 94... Power cable 95... Power plug 100... Mounting component 123... Transparent section 111a... Individual information display unit 112a... Prescribed information display unit J2... Individual information J4... Installation information L1~L6... Labels.

Claims

1. A mounting member that can be attached to a designated part of the gaming machine, It includes a predetermined information display unit that displays predetermined information regarding the installation of the gaming machine, At least a portion of the mounting member is a transparent portion that allows visibility, The predetermined information display unit is provided on the mounting member, and when the mounting member is attached to the predetermined location, the predetermined information display unit is visible. A gaming machine characterized in that, when in the aforementioned mounting state, the state of the gaming components inside the machine related to the predetermined information can be visually inspected through the transparent section.

2. The gaming machine according to claim 1, wherein, in the aforementioned mounting state and with the door closed, the predetermined information display unit is configured to be inaccessible or difficult to access from outside the machine.

3. It is equipped with an individual information display unit that displays individual information of the gaming machine, The individual information display unit is not visible or difficult to see through the transparent unit. The gaming machine according to claim 1 or claim 2, wherein the individual information display unit is visible when the door is opened.