Gaming machine

JP7882304B2Active Publication Date: 2026-06-30SANYO BUSSAN KK

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
SANYO BUSSAN KK
Filing Date
2024-11-26
Publication Date
2026-06-30

Smart Images

  • Figure 0007882304000001
    Figure 0007882304000001
  • Figure 0007882304000002
    Figure 0007882304000002
  • Figure 0007882304000003
    Figure 0007882304000003
Patent Text Reader

Abstract

To provide a game machine capable of increasing a player's interest in a game.SOLUTION: A first determination is executed on the basis of the satisfaction of a first determination condition, and a second determination having a higher degree of advantage than that of the first determination is executed on the basis of the satisfaction of a second determination condition. On the basis of a fact that either a determination result of the first determination or a determination result of the second determination is a predetermined specific determination result, a privilege game advantageous to a player is executed. On the basis of the satisfaction of a first setting condition, a first game state in which the second determination condition is easily satisfied is set, and on the basis of the satisfaction of the second setting condition in a first game state, a second game state having a higher degree of advantage than that of the first game state is set. From the time when the second game state is set until the specific condition is satisfied, a specific state in which the second determination is easily executed is formed. Thereby, a player's interest in a game can be increased.SELECTED DRAWING: Figure 1
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Claims

[Claim 1] In a gaming machine having predetermined discrimination means capable of performing predetermined discrimination, The gaming machine is, The configuration allows for the execution of a specific determination that is at least different from the predetermined determination after the execution of the predetermined determination, and is configured so that both the predetermined determination and the specific determination can be executed each time in response to the passage of one game ball in a predetermined area. The system is configured such that when a specific game state favorable to the player is met and a specific execution condition is met, a first performance can be performed which includes at least a specific performance mode that allows the player to recognize that the game state is in the aforementioned specific game state. In the specific game state before the specific execution conditions are met, the system is configured such that a second performance, which does not include the specific performance mode, can be performed. When a predetermined game ball passes through the predetermined area, a specific performance is performed for a predetermined period of time, which is a performance corresponding to the determination result of a specific determination corresponding to the passage and which can be performed according to the determination result of the predetermined determination corresponding to the passage. If a game ball different from the predetermined game ball passes through the predetermined area during the predetermined period, the system is configured such that neither the predetermined discrimination animation corresponding to the passage nor the specific discrimination animation corresponding to the passage is performed during that predetermined period. The system is configured such that when a game ball passes through the predetermined area for the first time during a specific period at least different from the predetermined period, a predetermined discrimination-related performance corresponding to that passage may be performed, and the system is configured such that the predetermined discrimination-related performance corresponding to that passage is not performed during that specific period. The gaming machine is, The gaming machine is configured such that, when initialized, a predetermined gaming state different from the specified gaming state may be set. A gaming machine characterized in that, when at least one predetermined condition that can be established in the predetermined gaming state is met, the player can transition from the predetermined gaming state to the specific gaming state without going through any other gaming state.