Gaming machine
Patent Information
- Authority / Receiving Office
- JP · JP
- Patent Type
- Patents
- Current Assignee / Owner
- SANYO BUSSAN KK
- Filing Date
- 2025-05-02
- Publication Date
- 2026-06-30
AI Technical Summary
【0009】 請求項1記載の遊技機によれば、所定の判別を実行可能な所定判別手段を有し、前記遊技機は、前記所定の判別の実行よりも後において当該所定の判別とは少なくとも異なる特定の判別が実行され得る構成であり、所定領域における1の遊技球の通過に対応して、前記所定の判別と前記特定の判別との両方が都度実行され得るように構成され、遊技者に有利な特定遊技状態において特定の実行条件が成立した場合に、前記特定遊技状態であることを遊技者が認識可能な特定演出態様を少なくとも含む第1演出が実行され得るように構成され、前記特定の実行条件が成立する前の前記特定遊技状態において、前記特定演出態様を含まない第2演出が実行され得るように構成され、前記所定領域を所定の遊技球が通過された場合に、当該通過に対応する前記特定の判別の判別結果に応じた演出であって当該通過に対応する前記所定の判別の判別結果に対応され得る演出である特定演出が所定期間において実行され得るように構成され、所定の前記所定期間において前記所定の遊技球とは異なる遊技球が新たに前記所定領域を通過された場合に、少なくとも当該所定期間において当該通過に対応する前記所定の判別に関する演出も当該通過に対応する前記特定の判別に関する演出も実行されないように構成され、前記所定の前記所定期間とは少なくとも異なる特定期間において遊技球が新たに前記所定領域を通過された場合に、当該通過に対応する前記所定の判別に関する演出が実行され得るように構成され、当該特定期間において当該通過に対応する前記特定の判別に関する演出が実行されないように構成され、前記遊技機は、第1演出態様とその第1演出態様よりも高い有利度合いが示唆され得る第2演出態様とを少なくとも含む複数の演出態様のうち1の演出態様が前記第2演出において現出され得るように構成され、前記遊技機は、当該遊技機が初期化された場合に、前記特定遊技状態とは異なる第1遊技状態が設定され得るように構成され、少なくとも前記第1遊技状態において成立し得る所定の条件が成立した場合に、前記第1遊技状態から前記特定遊技状態へと他の遊技状態を介さずに移行され得るように構成され、前記遊技機は、遊技状態として、前記特定遊技状態と、前記第1遊技状態と、前記特定遊技状態とも前記第1遊技状態とも異なる第2遊技状態と、を少なくとも構成可能とされ、前記遊技機は、遊技球を前記所定領域へと到達し得る第1の発射強度と、前記所定領域へと到達しない第2の発射強度と、を少なくとも含む複数の発射強度で発射可能な発射手段と、前記第2の発射強度で発射された遊技球が入球可能な位置に設けられている入球手段と、その入球手段へと遊技球を入球させるための第1位置と、前記入球手段へと遊技球を入球させないための第2位置と、に可変可能な可変手段と、を有し、前記遊技機は、前記第2遊技状態において前記第2の発射強度で継続的に遊技球が発射された場合に、前記入球手段へと遊技球を入球させることが可能な特定可変パターンで前記可変手段が可変され得るように構成され、前記特定遊技状態と前記第1遊技状態とは、前記第2遊技状態よりも前記特定可変パターンで前記可変手段が可変され難いまたは前記特定可変パターンで前記可変手段が可変されない遊技状態である。
Abstract
Claims
[Claim 1] In a gaming machine having predetermined discrimination means capable of performing predetermined discrimination, The gaming machine is, The configuration allows for the execution of a specific determination that is at least different from the predetermined determination after the execution of the predetermined determination, and is configured so that both the predetermined determination and the specific determination can be executed each time in response to the passage of one game ball in a predetermined area. The system is configured such that when a specific game state favorable to the player is met and a specific execution condition is met, a first performance can be performed which includes at least a specific performance mode that allows the player to recognize that the game state is in the aforementioned specific game state. In the specific game state before the specific execution conditions are met, the system is configured such that a second performance, which does not include the specific performance mode, can be performed. When a predetermined game ball passes through the predetermined area, a specific performance is performed for a predetermined period of time, which is a performance corresponding to the determination result of a specific determination corresponding to the passage and which can be performed according to the determination result of the predetermined determination corresponding to the passage. If a game ball different from the predetermined game ball passes through the predetermined area during the predetermined period, the system is configured such that neither the predetermined discrimination animation corresponding to the passage nor the specific discrimination animation corresponding to the passage is performed during that predetermined period. The system is configured such that when a game ball passes through the predetermined area for the first time during a specific period at least different from the predetermined period, a predetermined discrimination-related performance corresponding to that passage may be performed, and the system is configured such that the predetermined discrimination-related performance corresponding to that passage is not performed during that specific period. The gaming machine is configured such that one of a plurality of performance modes, which includes at least a first performance mode and a second performance mode that suggests a higher degree of advantage than the first performance mode, can be displayed in the second performance mode. The gaming machine is configured such that, when the gaming machine is initialized, a first gaming state different from the specified gaming state may be set. The system is configured such that, when certain conditions that can be met in at least the first game state are met, the player can transition from the first game state to the specific game state without going through any other game states. The gaming machine is, The game state can be configured to include at least the specified game state, the first game state, and a second game state that is different from both the specified game state and the first game state. The gaming machine is, A launching means capable of launching game balls with a plurality of launching intensities, including at least a first launching intensity that allows the game ball to reach the predetermined area and a second launching intensity that does not allow the game ball to reach the predetermined area. A ball entry means is provided in a position where a game ball launched with the second launch intensity can be entered, It has a variable means that can be changed between a first position for allowing game balls to enter the ball entry means and a second position for preventing game balls from entering the ball entry means. The gaming machine is, In the second game state, when game balls are continuously fired at the second firing intensity, the variable means is configured to be variable in a specific variable pattern that allows game balls to enter the ball entry means. The gaming machine is characterized in that the specified gaming state and the first gaming state are gaming states in which the variable means is less likely to be changed in the specified variable pattern or in which the variable means is not changed in the specified variable pattern than in the second gaming state.