Information processing system, information processing device, information processing program, and information processing method

By combining touchpad and non-touchpad inputs, along with data storage and relationship determination methods, the problem of the unutilized relationship between players and virtual opponents in existing technologies has been solved. This enables virtual battles where opponents are selected based on historical operation data, improving the personalization and fairness of the gaming experience.

JP7882813B2Active Publication Date: 2026-06-30NINTENDO CO LTD

Patent Information

Authority / Receiving Office
JP · JP
Patent Type
Patents
Current Assignee / Owner
NINTENDO CO LTD
Filing Date
2023-07-13
Publication Date
2026-06-30

AI Technical Summary

Technical Problem

In existing technologies, the relationship between players and virtual opponents and historical game data are not fully utilized, making it impossible to select suitable opponents for virtual battles based on specific conditions.

Method used

By combining touchpad and non-touchpad inputs, along with data storage and relationship determination methods, the system analyzes players' historical operation data and enables asynchronous battles. Opponents are selected based on predetermined relationships, and the winner is determined by score calculation.

Benefits of technology

It enables players to select opponents with pre-defined relationships based on their historical action data and relationships, thus improving the personalization and fairness of the gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure 0007882813000001
    Figure 0007882813000001
  • Figure 0007882813000002
    Figure 0007882813000002
  • Figure 0007882813000003
    Figure 0007882813000003
Patent Text Reader

Abstract

To select an appropriate ghost according to a player's playing state.SOLUTION: A game system includes a main device, and a mini-game in a game application is played on the main device. In a ghost match, a player plays a match against a ghost by playing the mini-game. When it is selected to play a match against a ghost in the world, it is determined whether the usage mode of the game system is a TV mode in which touch operations are disabled. If the usage mode is not the TV mode, it is further determined whether a touch operation is performed in the previous mini-game. If the usage mode is the TV mode or the touch operation is not performed in the previous mini-game, the ghosts being operated with a controller are selected without operating a touch panel, and the ghost to be matched against is selected from among them.SELECTED DRAWING: Figure 19
Need to check novelty before this filing date? Find Prior Art