Information display method and apparatus, electronic device, and computer-readable storage medium

By displaying hints about target areas on the game interface, the problem of players finding it difficult to quickly locate challenging areas in the game is solved, thus improving the efficiency of game map editing.

WO2026045797A1PCT designated stage Publication Date: 2026-03-05NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
Filing Date
2025-07-28
Publication Date
2026-03-05

AI Technical Summary

Technical Problem

When editing complex game maps, players often struggle to quickly locate areas that increase the difficulty of completing the game, leading to low editing efficiency.

Method used

The game scene to be edited is displayed through a graphical user interface, and prompts for the target area are displayed on the interface. The prompts are generated based on the target game interaction behavior to help players identify and edit areas that are difficult to edit.

Benefits of technology

It improves the efficiency of players editing game scenes, enabling them to more quickly identify and adjust areas that make the game difficult to complete, thus simplifying the editing process.

✦ Generated by Eureka AI based on patent content.

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Abstract

An information display method, comprising: displaying, by means of a graphical user interface, a game scene to be edited of a target game, wherein regions in said game scene are editable; in response to a running operation on said game scene, controlling the graphical user interface to display a game running scene obtained by running said game scene, wherein the game running scene comprises a controlled virtual character; in response to an operation instruction, controlling the controlled virtual character to execute, in the game running scene, a target game interaction behavior corresponding to the operation instruction; and displaying said game scene by means of the graphical user interface, and displaying prompt information of a target region among the regions of said game scene on the graphical user interface, wherein the target region is a region corresponding to the target game interaction behavior, and the prompt information is prompt information generated on the basis of the target game interaction behavior. The game scene editing efficiency is improved.
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Description

Information display methods, devices, electronic devices, and computer-readable storage media

[0001] Cross-reference to related applications

[0002] This application claims priority to Chinese Patent Application No. 202411187617.9, filed on August 27, 2024, entitled "Information Display Method, Apparatus, Electronic Device and Computer-Readable Storage Medium", the entire contents of which are incorporated herein by reference. Technical Field

[0003] This disclosure relates to the field of game technology, and more specifically to an information display method, apparatus, electronic device, and computer-readable storage medium. Background Technology

[0004] With the development of science and technology, there are more and more interactions in games. For example, players can edit the map in the game and then play the game on the map they have edited.

[0005] However, some players may edit their maps to be too complex, making some game levels more difficult to complete. In this case, players need to re-edit the map. But before re-editing the map, players may forget which parts of the map cause the game to be difficult, and it will take them some time to find these parts, resulting in low map editing efficiency. Summary of the Invention

[0006] According to one aspect of this disclosure, an information display method is provided, the method comprising: displaying an editable game scene of a target game through a graphical user interface, wherein each region of the editable game scene is editable; responding to a running operation of the editable game scene, controlling the graphical user interface to display a game running scene obtained by running the editable game scene, wherein the game running scene includes a controlled virtual character; responding to an operation command, controlling the controlled virtual character to perform a target game interaction behavior corresponding to the operation command in the game running scene; displaying the editable game scene through the graphical user interface, and displaying prompt information of a target region in each region of the editable game scene on the graphical user interface, wherein the target region is the region corresponding to the target game interaction behavior, and the prompt information is prompt information generated based on the target game interaction behavior.

[0007] According to one aspect of this disclosure, an information display device is also provided, the device comprising: a first display module for displaying an editable game scene of a target game through a graphical user interface, wherein each area of ​​the editable game scene is editable; a control operation module for controlling the graphical user interface to display a game running scene obtained by running the editable game scene in response to an operation on the editable game scene, wherein the game running scene includes a controlled virtual character; a control execution module for controlling the controlled virtual character to perform a target game interaction behavior corresponding to the operation instruction in the game running scene in response to an operation instruction; and a second display module for displaying the editable game scene through the graphical user interface and displaying prompt information of a target area in each area of ​​the editable game scene on the graphical user interface, wherein the target area is the area corresponding to the target game interaction behavior, and the prompt information is prompt information generated based on the target game interaction behavior.

[0008] According to one aspect of this disclosure, an electronic device is also provided, including a memory storing a plurality of instructions; a processor loads instructions from the memory to execute any of the information display methods provided in the embodiments of this disclosure.

[0009] According to one aspect of this disclosure, a computer-readable storage medium is also provided, which stores a plurality of instructions adapted for loading by a processor to perform any of the information display methods provided in the embodiments of this disclosure.

[0010] In this embodiment, a game scene to be edited in the target game is displayed through a graphical user interface (GUI), and each area in the game scene to be edited is editable. In response to a running operation of the game scene to be edited, the GUI is controlled to display a running game scene obtained by running the game scene to be edited, and the running game scene includes a controlled virtual character. In response to an operation command, the controlled virtual character is controlled to execute the target game interaction behavior corresponding to the operation command in the running game scene. The game scene to be edited is displayed through the GUI, and prompt information for the target area is displayed in each area of ​​the game scene to be edited. The target area is the area corresponding to the target game interaction behavior, and the prompt information is generated based on the target game interaction behavior, enabling players to understand the relevant information of the target game interaction behavior based on the prompt information, thereby improving the efficiency of subsequent editing of the game scene to be edited by the player. Attached Figure Description

[0011] Figure 1 is a schematic flowchart of one embodiment of the information display method provided in this disclosure;

[0012] Figure 2 is a schematic diagram of one of the target areas and prompt information provided in an embodiment of this disclosure;

[0013] Figure 3 is a schematic diagram of one of the editable game scenes and prompt controls provided in the embodiments of this disclosure;

[0014] Figure 4 is a schematic diagram of one of the prompt windows provided in the embodiments of this disclosure;

[0015] Figure 5 is a schematic diagram of one of the game scenes to be edited provided in the embodiments of this disclosure;

[0016] Figure 6 is another schematic diagram of the game scene to be edited provided in the embodiments of this disclosure;

[0017] Figure 7 is another schematic diagram of the prompt window provided in an embodiment of this disclosure;

[0018] Figure 8 is another diagram of one target area and prompt information provided in an embodiment of this disclosure;

[0019] Figure 9 is another schematic diagram of the prompt window provided in an embodiment of this disclosure;

[0020] Figure 10 is another schematic diagram of the game scene to be edited provided in the embodiments of this disclosure;

[0021] Figure 11 is another schematic diagram of the game scene to be edited provided in an embodiment of this disclosure;

[0022] Figure 12 is a schematic flowchart of another embodiment of the information display method provided in this disclosure;

[0023] Figure 13 is a schematic diagram of the structure of one of the information display devices provided in the embodiments of this disclosure;

[0024] Figure 14 is a schematic diagram of the structure of one of the electronic devices provided in the embodiments of this disclosure. Detailed Implementation

[0025] The technical solutions of the embodiments of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.

[0026] Before providing a detailed explanation of the embodiments of this disclosure, some terms involved in the embodiments of this disclosure will be explained.

[0027] In the description of embodiments of this disclosure, the terms "first," "second," etc., may be used herein to describe various concepts, but unless specifically stated otherwise, these concepts are not limited by these terms. These terms are used only to distinguish one concept from another. Furthermore, the terms "comprising" and "having," and any variations thereof, are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or device that includes a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such processes, methods, products, or devices.

[0028] This disclosure provides an information display method, apparatus, electronic device, and computer-readable storage medium. Specifically, the information display method of this disclosure can be executed by an electronic device, which can be a terminal or a server. The terminal can be a smartphone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. The terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client. The server can be an independent physical server, a server cluster composed of multiple physical servers, or a distributed system. It can also be a cloud server that provides basic cloud computing services such as cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDNs), and big data and artificial intelligence platforms.

[0029] The following is a detailed description in conjunction with the accompanying drawings. It should be noted that the order of description of the following embodiments is not intended to limit the preferred order of the embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in a different order than that shown in the drawings.

[0030] In this embodiment, a terminal is used as an example for illustration. This embodiment provides an information display method, as shown in Figure 1. The specific process of this information display method is as follows:

[0031] 101. Display the game scene to be edited in the target game through a graphical user interface. Each area in the game scene to be edited can be edited.

[0032] The target game can be any game, such as Eggman's Line or Identity V. This embodiment of the disclosure is not limited to any particular game.

[0033] The game scene of the target game refers to the virtual scene displayed (or provided) by the game client when it runs on a terminal or server. Optionally, this virtual scene is a simulation environment of the real world, a semi-simulated and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene can be either a two-dimensional virtual scene or a three-dimensional virtual scene.

[0034] The game scene may include game objects. A game object refers to a controllable dynamic object in a virtual scene. Optionally, this dynamic object can be a virtual character, virtual animal, anime character, etc. This virtual object is a character controlled by the player through an input device (in this case, the virtual object can also be called a controlled virtual character), or artificial intelligence (AI) trained and set up for combat in the virtual environment, or a non-player character (NPC) set up for combat in the virtual scene.

[0035] The game scene of the target game can have different names depending on the situation. For example, when the game scene of the target game is in an editable state, it can be called the game scene to be edited; when the game scene of the target game is in a playable state, it can be called the game running scene.

[0036] When the game scene to be edited is displayed through the graphical user interface, you can edit various areas of the game scene.

[0037] The various areas within the game scene to be edited can be the areas where levels are located within that game scene. The types of editing operations can be set according to the actual situation; editing operations can be at least one of the following: add, modify, or delete.

[0038] It is understandable that the game scene to be edited can be a game scene that the user has edited in the past. In this case, after the prompt message is displayed, the game scene to be edited can be edited again. Alternatively, the game scene to be edited can also be a game scene originally set by the developer.

[0039] In some embodiments, displaying the game scene to be edited in the target game via a graphical user interface includes:

[0040] The initial game scene of the target game is displayed through a graphical user interface;

[0041] In response to the editing operation on the initial game scene, the initial game scene is edited to obtain the game scene to be edited.

[0042] The initial game scene is the game scene originally set by the developers.

[0043] 102. In response to the operation of running the game scene to be edited, control the graphical user interface to display the game scene obtained by running the game scene to be edited, the game scene including the controlled virtual character.

[0044] Among them, the operation of running the game scene to be edited can be the experience operation of the graphical user interface.

[0045] The type of experience operation can be set according to the actual situation. For example, the graphical user interface can also include a trial control, and the experience operation is the triggering operation of the trial control. Or, the experience operation is a voice operation. This embodiment of the disclosure does not limit it.

[0046] 103. Responding to operation commands, control the controlled virtual character to perform the target game interaction behavior corresponding to the operation command in the game running scene.

[0047] The operation instructions are used to control the controlled virtual game character to perform corresponding target game interaction behaviors. The method of obtaining operation instructions can be set according to the actual situation. For example, operation instructions can be obtained through voice acquisition or by triggering the graphical user interface. This embodiment of the disclosure is not limited to this.

[0048] The target game interaction behavior can be set according to the actual situation. For example, the target game interaction behavior can be jumping behavior or running behavior. This embodiment of the disclosure does not limit it.

[0049] When a controlled virtual character completes a target game interaction, the target game interaction can also be referred to as a historical game interaction.

[0050] 104. Display the game scene to be edited through the graphical user interface, and display the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface. The target area is the area corresponding to the target game interaction behavior, and the prompt information is the prompt information generated based on the target game interaction behavior.

[0051] The target area can be any area in the game scene to be edited. That is, any area in the game scene to be edited can be the target area, or the target area can be a part of any area in the game scene to be edited.

[0052] The target area is the area corresponding to the target game interaction behavior. It can be understood as the area where the controlled virtual game character performs the target game interaction behavior when the controlled virtual game character performs the target game interaction behavior.

[0053] The prompts generated based on the target game's interactive behavior can be understood as either describing the target game's interactive behavior or describing the results of analyzing the target game's interactive behavior.

[0054] When the prompt message describes the target game interaction behavior, such as the controlled virtual character crossing obstacles, the information describing the target game interaction behavior could be that the controlled virtual character hits the obstacle 24 times. In this case, the prompt message could be "hit 24 times".

[0055] When the prompt message is the analysis result of the target game interaction behavior, for example, if the target game interaction behavior is the controlled virtual character crossing an obstacle, the target game interaction behavior could be the controlled virtual character hitting the obstacle 24 times. In this case, the prompt message could be that crossing the obstacle is relatively difficult.

[0056] Specifically, when displaying prompts for target areas in various regions through a graphical user interface, the prompts for the target areas can be displayed when the graphical user interface shows a target area. The prompts can be located on or outside the target area.

[0057] Optionally, when displaying the prompt information, the outline of the target area can also be displayed to improve the player's recognition of the target area.

[0058] For example, the target area and prompt message can be as shown in Figure 2. In this case, the prompt message is "24 impacts".

[0059] Optionally, when the terminal detects that the game is exiting, it can automatically display the game scene to be edited through the graphical user interface and display the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface. Alternatively, when the terminal detects that the game is exiting, it can automatically display the game scene to be edited through the graphical user interface and then, in response to the experience preview entry operation, display the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface.

[0060] The "experience preview entry operation" refers to the operation of displaying prompt information when the game scene to be edited is in an editable state. It can be set according to the actual situation. For example, it can be a prompt control displayed through a graphical user interface, and the experience preview entry operation is a trigger operation of the prompt control. Alternatively, the experience preview entry operation can also be a voice operation. This embodiment of the disclosure does not limit it here.

[0061] When the target area prompts are displayed in each region of the game scene to be edited on the graphical user interface by triggering the prompt control, the game scene to be edited is displayed on the graphical user interface, and the target area prompts are displayed in each region of the game scene to be edited, including:

[0062] The game scene to be edited and prompt controls are displayed through a graphical user interface;

[0063] In response to a triggering operation of the prompt control, display prompt information for the target area in each area of ​​the game scene to be edited on the graphical user interface.

[0064] The type of trigger operation for the prompt control can be set according to the actual situation. For example, the trigger operation for the prompt control can be a click operation or a long press operation. This embodiment of the present disclosure does not limit this.

[0065] For example, when the game scene to be edited is displayed as shown in Figure 3, the prompt control can be as shown in Figure 3.

[0066] In this embodiment of the disclosure, a game scene to be edited and a prompt control are displayed through a graphical user interface. In response to the triggering operation of the prompt control, prompt information of the target area in each area of ​​the game scene to be edited is displayed on the graphical user interface, so that the prompt information can be displayed on the graphical user interface through the prompt control.

[0067] In some embodiments, when displaying the game scene to be edited via the graphical user interface, a tooltip control may be continuously displayed on the graphical user interface; alternatively, since the tooltip information is used to indicate the target game interaction behavior of the controlled virtual character, the tooltip control may be displayed on the graphical user interface when the target game interaction behavior exists.

[0068] When a target game interaction exists, the game scene to be edited and prompt controls are displayed through the graphical user interface, including:

[0069] The game scene to be edited is displayed through a graphical user interface;

[0070] When a target game interaction is detected, a prompt control is displayed on the graphical user interface.

[0071] In this embodiment of the disclosure, the game scene to be edited is displayed through a graphical user interface. When a target game interaction is detected, a prompt control is displayed on the graphical user interface. This means that the prompt control is only displayed when a target game interaction exists, and is not displayed when no target game interaction exists. This simplifies the number of controls displayed on the graphical user interface and improves the simplicity of the display interface.

[0072] In some embodiments, in response to a triggering operation of a prompt control, prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface, including:

[0073] In response to a triggering action on the prompt control, a prompt window is displayed;

[0074] In response to a triggering action on the prompt window, display prompt information for the target area in each region of the game scene to be edited on the graphical user interface.

[0075] The prompt window can be used to confirm whether to display a prompt message on the graphical user interface, or it can be used to select how the prompt message is displayed on the graphical user interface.

[0076] When a prompt window is used to confirm whether to display a prompt message on the graphical user interface, the prompt window may include a confirm control and a deny control. In response to a triggering operation of the confirm control, the terminal displays a prompt message for the target area in each region of the game scene to be edited on the graphical user interface. In response to a triggering operation of the deny control, the terminal does not display a prompt message for the target area in each region of the game scene to be edited on the graphical user interface.

[0077] When the prompt window is used to select how the graphical user interface displays the prompt information, the prompt window includes viewing controls that, in response to a triggering operation on the prompt window, display prompt information for the target area in various regions of the game scene to be edited on the graphical user interface, including:

[0078] In response to a trigger action on the view control, a prompt message for the target area is displayed on the graphical user interface in each area of ​​the game scene to be edited.

[0079] At this point, the graphical user interface displays prompts for the target area in each region of the game scene to be edited, including:

[0080] In response to movement of the virtual camera of the target game, the content in the game scene to be edited displayed in the graphical user interface moves with the movement of the virtual camera;

[0081] When the virtual camera and the target area meet the preset distance conditions, a prompt message for the target area is displayed on the target area.

[0082] The preset distance condition can be set according to the actual situation. For example, when the distance between the virtual camera and the target area is less than the preset distance, it can be determined that the virtual camera and the target area meet the preset distance condition. This embodiment of the present disclosure does not limit this.

[0083] The game scene to be edited may include a controlled virtual character. In this case, the movement of the virtual camera in the target game can be controlled by controlling the movement of the controlled virtual character. Alternatively, the game scene to be edited may include a camera icon, and the movement of the virtual camera in the target game can be controlled by the camera icon.

[0084] For example, the prompt window can be as shown in Figure 4. In response to the trigger operation of the "I want to view" control, the displayed graphical user interface can be as shown in Figure 5. At this time, the content of the game scene to be edited on the graphical user interface includes the starting position of the game scene to be edited. The starting position is not the target area, and the virtual camera does not meet the preset distance condition with the target area. Therefore, no prompt information is displayed. Then, in response to the movement operation of the controlled virtual character, the content of the game scene to be edited on the graphical user interface is updated as shown in Figure 2. At this time, the virtual camera meets the preset distance condition with the target area, and the prompt information of the target area is displayed on the target area.

[0085] In this embodiment, in response to the movement operation of the virtual camera of the target game, the content in the game scene to be edited displayed in the graphical user interface is controlled to move with the movement of the virtual camera; when the virtual camera and the target area meet the preset distance condition, the target area prompt information is displayed on the target area, so as to realize the positioning of a certain target area by controlling the virtual camera.

[0086] In some embodiments, the prompt window further includes prompt information, which, in response to a triggering operation on the prompt window, displays prompt information for the target area in various regions of the game scene to be edited on the graphical user interface, including:

[0087] In response to the trigger operation of the prompt information, the first target area in the game scene to be edited is displayed on the graphical user interface. The first target area is the target area corresponding to the first prompt information, and the first prompt information is the prompt information corresponding to the trigger operation.

[0088] Display the first prompt message on the graphical user interface.

[0089] The display method of the prompt information on the prompt window can be set according to the actual situation. For example, the prompt information on the prompt window can be in the form of a card or a list. This embodiment of the present disclosure does not limit this.

[0090] For example, the prompt window can be as shown in Figure 4, with the first prompt message being "Hit 24 times". In response to the click operation on the card containing "Hit 24 times", the first target area in the game scene to be edited is displayed on the graphical user interface, and the first prompt message is displayed on the graphical user interface, which can be as shown in Figure 6.

[0091] In this embodiment of the disclosure, in response to a trigger operation on a prompt message, a first target area in the game scene to be edited is displayed on the graphical user interface. The first target area is the target area corresponding to the first prompt message, and the first prompt message is the prompt message corresponding to the trigger operation. Displaying the first prompt message on the graphical user interface enables direct positioning to a target area and displaying the prompt message corresponding to that target area on that target area. This eliminates the need to control a virtual camera to position to a target area, further improving the efficiency of players finding the target area and thus further improving the editing efficiency of the game scene.

[0092] In some embodiments, after displaying a first prompt message on a first target area in the graphical user interface, if the player needs to locate the next target area, the player can control the virtual camera to move, so that the displayed content in the game scene to be edited moves with the virtual camera. Then, when the displayed content includes the next target area, the prompt message of the target area is displayed on the next target area.

[0093] In some embodiments, the graphical user interface displays a prompt control, and after displaying a first prompt message on a first target area in the graphical user interface, the method further includes:

[0094] In response to a triggering action on the prompt control, control the display of the prompt window.

[0095] Specifically, after the first prompt message is displayed on the first target area, if the first target area is edited, the prompt window can be updated in response to the trigger operation of the prompt control so that the prompt window does not include the first prompt message, and then the prompt window is displayed. If the first target area is not edited, the prompt window can be displayed directly in response to the trigger operation of the prompt control. At this time, the prompt window still includes the first prompt message.

[0096] For example, the prompt window can be as shown in Figure 4, with the first prompt message being "Hit 24 times". In response to clicking the card containing "Hit 24 times", the game scene to be edited in the target game is displayed, and the target area of ​​"Hit 24 times" is located. The first target area of ​​"Hit 24 times" and the first prompt message are displayed on the graphical user interface (GUI), which can be shown in Figure 6. In response to editing the first target area, the first target area is edited, and then the prompt control is clicked. The prompt window displayed at this time can be shown in Figure 7. According to Figures 4 and 7, the prompt message displayed in Figure 4 includes "Hit 24 times", while the prompt message displayed in Figure 7 does not include "Hit 24 times". Next, the player can click the card containing "Fell 8 times in total", displaying the game scene to be edited in the target game, and locating the target area of ​​"Fell 8 times in total". The second target area of ​​"Fell 8 times in total" and the second prompt message (the second prompt message is "Fell 8 times in total") are displayed on the GUI. At this time, the GUI can be shown in Figure 8.

[0097] In this embodiment of the disclosure, in response to a trigger operation on a prompt message, a first target area in the game scene to be edited is displayed on the graphical user interface. The first target area is the target area corresponding to the first prompt message, and the first prompt message is the prompt message corresponding to the trigger operation. The first prompt message is displayed on the graphical user interface. In response to a trigger operation on a prompt control, the prompt window is controlled to be displayed, so that each target area can be located, improving the efficiency of displaying each target area and the prompt message of each target area, thereby improving the editing efficiency of the game scene.

[0098] In some embodiments, after displaying the first prompt message on the graphical user interface, the method further includes:

[0099] In response to the triggering operation of the first prompt information, a second target area and a second prompt information corresponding to the second target area are displayed on the graphical user interface. The second target area is the next target area of ​​the first target area in the game scene to be edited.

[0100] The type of trigger operation for the first prompt information can be set according to the actual situation. For example, the trigger operation for the first prompt information can be a click operation or a long press operation. This embodiment of the present disclosure does not limit this.

[0101] The next target area can be understood as the target area in the game scene to be edited that is closest to the first target area. For example, the target areas include area d1, area d2 and area d3. The distance between area d1 and area d2 is less than the distance between area d1 and area d3. The first target area is area d1, and the next target area after the first target area is area d2.

[0102] In this embodiment of the disclosure, the prompt information of adjacent target areas can be associated so that after displaying the prompt information of one target area, in response to the triggering operation of the prompt information of that target area, the next target area and the prompt information of the next target area can be directly displayed, thereby improving the efficiency of displaying each target area and the prompt information of each target area, and thus improving the editing efficiency of the game scene.

[0103] In some embodiments, the prompt window may include prompt information, or it may include a planar view of the game scene to be edited, or it may include both prompt information and a planar view of the game scene to be edited. When the prompt window includes prompt information, the prompt window is displayed in response to a triggering operation on the prompt control, including:

[0104] In response to a trigger operation on the prompt control, a prompt window is generated and displayed based on the prompt information.

[0105] When the prompt window includes the game scene to be edited, the prompt window is displayed in response to a triggering operation on the prompt control, including:

[0106] In response to the triggering operation of the prompt control, a planar view corresponding to the game scene to be edited is generated;

[0107] Based on the floor plan view, generate and display a prompt window.

[0108] The type of planar view can be set according to the actual situation. For example, the planar view can be one of the side view, front view and top view of the game scene to be edited. This embodiment of the disclosure does not limit it.

[0109] Optionally, the type of the plan view can be a type preset by the developers. Alternatively, players can also choose the type of plan view; for example, players can choose a side view or a top view as the plan view.

[0110] A tooltip window can be generated based on a plan view, and this tooltip window can include the plan view. When the tooltip window includes the plan view, it may or may not include a tooltip message.

[0111] Understandably, even when the prompt window does not include prompt information, it can still include a region identifier to indicate the target area, allowing players to determine its location within the game scene to be edited. When the prompt window includes prompt information, the location of the target area within the game scene to be edited can be indicated by the display position of the prompt information and / or the region identifier.

[0112] For example, if the plan view is a side view, the prompt window can be as shown in Figure 4. In this case, the prompt window includes the plan view and the prompt message. Or, for another example, the prompt window can be as shown in Figure 9. In this case, the prompt window includes the plan view and the area label, but does not include the prompt message.

[0113] In this embodiment of the disclosure, in response to the triggering operation of the prompt control, a planar view corresponding to the game scene to be edited is generated. Based on the planar view, a prompt window is generated and displayed. The prompt window can include the planar view of the game scene to be edited, so that the player can know the location of the target area in the game scene to be edited through the prompt window.

[0114] In some embodiments, generating a prompt window based on a plan view includes:

[0115] If there is a target game interaction behavior, a prompt window is generated based on the plan view and the prompt information. The prompt window includes the prompt information and the plan view.

[0116] If no target game interaction behavior exists, a prompt window is generated based on the planar view, which includes the planar view.

[0117] In this embodiment of the disclosure, the method of generating the prompt window can be selected based on whether there is a target game interaction behavior, so that the generated prompt window may or may not include prompt information.

[0118] In some embodiments, generating and displaying a prompt window based on a plan view includes:

[0119] Generate a prompt window based on the floor plan view and the prompt information;

[0120] Display a prompt window and show the prompt information at the target location in the prompt window. The target location is used to indicate the target plane area in the planar view of the prompt window. The target plane area is the plane area corresponding to the target area.

[0121] The target planar area can be understood as a planar view of the target area. For example, the prompt window can be as shown in Figure 4. In this case, the target planar area is represented by an area identifier, and the card displaying the prompt information at the target location is connected to the target planar area, so as to indicate that the prompt information on the card is the prompt information corresponding to the target area of ​​the target planar area.

[0122] In this embodiment of the disclosure, a prompt window is generated based on the plan view and the prompt information; the prompt window is displayed and the prompt information is displayed at the target position in the prompt window. The target position is used to indicate the target planar area of ​​the plan view in the prompt window. The target planar area is the planar area corresponding to the target area, so that the player can know the position of the target area in the game scene to be edited through the prompt window, and can know the prompt information corresponding to the target area.

[0123] In some embodiments, after displaying prompts for target areas in various regions of the game scene to be edited on the graphical user interface, the method further includes:

[0124] In response to editing operations on the target area, edit the target area.

[0125] In this embodiment of the disclosure, after displaying the target area and the corresponding prompt information, the player can edit the target area based on the prompt information corresponding to the target area.

[0126] In some embodiments, each region can be a target region. In this case, prompt information can be generated directly based on the target game interaction behavior in each region. Alternatively, the target region can be a portion of each region. In this case, the target game interaction behavior can be filtered, and prompt information can be generated based on the filtered target game interaction behavior.

[0127] When filtering target game interaction behaviors, before displaying the game scene to be edited through the graphical user interface and displaying the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface, the process also includes:

[0128] Filter out target game interaction behaviors that meet preset conditions;

[0129] The area corresponding to the target game interaction behavior that meets the preset conditions is defined as the target area;

[0130] Based on the target game interaction behavior in the target area, generate prompt information for the target area.

[0131] The target game interaction behavior can also be referred to as historical game interaction behavior. The preset conditions can be set according to the actual situation. For example, if the target game interaction behavior is 24 collisions, and the preset condition is equal to or greater than 10 collisions, then the target game interaction behavior meets the preset condition. Or, if the target game interaction behavior is 24 collisions, and based on the target game interaction behavior, the difficulty level of the controlled virtual character passing through the area is determined to be A, and the preset condition is level A, then the target game interaction behavior meets the preset condition.

[0132] When a target game interaction behavior meets preset conditions, the area corresponding to that behavior becomes the target area. For example, if a controlled virtual character crashes 24 times in area d1, the target game interaction behavior is "crash 24 times," which meets the preset conditions, then area d1 is the target area, and a prompt message for the target area is generated. Conversely, if a controlled virtual character crashes 9 times in area d2, the target game interaction behavior is "crash 9 times," which does not meet the preset conditions, then area d2 is not the target area.

[0133] In this embodiment of the disclosure, target game interaction behaviors that meet preset conditions are selected from the target game interaction behaviors; the area corresponding to the target game interaction behavior that meets the preset conditions is determined as the target area; and prompt information for the target area is generated based on the target game interaction behavior in the target area, so that prompt information is only displayed when an area is the target area, which not only displays the prompt information needed by the player, but also reduces the number of prompt information displayed.

[0134] In some embodiments, the prompt message is further used to indicate a regional adjustment scheme for the target game interaction behavior, and after displaying the prompt message, it also includes:

[0135] In response to a triggered operation on a region adjustment plan, the target region is edited according to the plan.

[0136] The area adjustment scheme can be set according to the target game interaction behavior. Specifically, the player's game level can be determined based on the target game interaction behavior, and the area adjustment scheme can be determined based on the player's game level. Alternatively, the area adjustment scheme can be a pre-set scheme. For example, when there are obstacles in the target area, the area adjustment scheme can be to remove the obstacles; or when there are stairs in the target area, the area adjustment scheme can be to add stairs. This embodiment of the present disclosure is not limited to this.

[0137] In this embodiment of the disclosure, in response to the triggering operation of the region adjustment scheme, the target region is edited according to the region adjustment scheme, so as to assist the player in editing the game scene to be edited through the region adjustment scheme, and further improve the editing efficiency of the game scene.

[0138] For example, the game scene to be edited is shown in Figure 1001. The prompt message is "24 hits" and "Suggestion: reduce the number of small floor tiles". In response to the trigger operation of "one-click processing", the number of small floor tiles on the target area is reduced. At this time, the game scene to be edited can be shown in Figure 1002.

[0139] For example, the game scene to be edited is shown in Figure 1101. The prompt message is "Fell 8 times in total" and "Suggestion: Increase the number of polka dot stairs". In response to the trigger operation of "One-click processing", polka dot stairs are added to the target area. At this time, the game scene to be edited can be shown in Figure 1102.

[0140] In some embodiments, after editing the target area according to the area adjustment scheme, the system can directly navigate to the next target area to display the next target area and a prompt message for the next target area.

[0141] As can be seen from the above, in this embodiment, the game scene to be edited in the target game is displayed through a graphical user interface, and each area in the game scene to be edited can be edited; in response to the operation of the game scene to be edited, the graphical user interface is controlled to display the game running scene obtained by running the game scene to be edited, and the game running scene includes a controlled virtual character; in response to the operation command, the controlled virtual character is controlled to perform the target game interaction behavior corresponding to the operation command in the game running scene; the game scene to be edited is displayed through the graphical user interface, and prompt information of the target area in each area of ​​the game scene to be edited is displayed on the graphical user interface, wherein the target area is the area corresponding to the target game interaction behavior, and the prompt information is the prompt information generated according to the target game interaction behavior, so that the player can know the relevant information of the target game interaction behavior according to the prompt information, thereby improving the efficiency of the player's subsequent editing of the game scene to be edited.

[0142] The information display method provided in this disclosure will be further explained below with reference to Figure 12.

[0143] 1201. Display the initial game scene of the target game through the graphical user interface, and in response to the editing operation of the initial game scene, edit the initial game scene to obtain the game scene to be edited.

[0144] 1202. Display the game scene to be edited and the trial control through the graphical user interface. In response to the trigger operation of the trial control, control the graphical user interface to display the game running scene obtained by running the game scene to be edited. The game running scene includes a controlled virtual character.

[0145] 1203. In response to operation commands, control the controlled virtual character to perform the target game interaction behavior corresponding to the operation command in the game running scene.

[0146] 1204. Record the target game interaction behavior in the target area, determine the target area based on the target game interaction behavior, and generate prompt information for the target area based on the target game interaction behavior and the area adjustment plan.

[0147] 1205. When exiting the game running scene, display the game scene to be edited and prompt controls through the graphical user interface.

[0148] 1206. In response to a trigger operation on the prompt control, a prompt window is displayed. The prompt window includes a view control and a prompt message located at a target position. The target position is used to indicate the target planar area of ​​the planar view in the prompt window. The target planar area is the planar area corresponding to the target area.

[0149] If a target game interaction exists, a prompt window is generated based on the planar view and the prompt information. The prompt window includes the prompt information and the planar view. If no target game interaction exists, a prompt window is generated based on the planar view. The prompt window includes the planar view.

[0150] 1207. In response to a trigger operation on the view control, redisplay the game scene to be edited via the graphical user interface. The game scene to be edited includes the virtual camera of the target game.

[0151] Specifically, if the game scene to be edited is displayed via the graphical user interface without responding to a trigger on the view control, then the target area prompt information within the game scene to be edited will not be displayed. If the game scene to be edited is displayed in response to a trigger on the view control, then the player has re-entered the game scene to be edited via the view control. When the player re-enters the game scene to be edited via the view control, then the target area prompt information within the game scene to be edited will be displayed.

[0152] 1208. In response to the movement of the virtual camera, the content of the game scene to be edited displayed on the graphical user interface moves with the movement of the virtual camera, and when the virtual camera and the target area meet the preset distance conditions, the target area prompt information is displayed on the target area.

[0153] 1209. In response to the trigger operation of the prompt information, display the first target area and prompt control in the game scene to be edited on the graphical user interface. The first target area is the target area and the first prompt information corresponding to the first prompt information. The first prompt information is the prompt information corresponding to the trigger operation.

[0154] 12010. In response to a trigger operation on the prompt control, control the display of the prompt window.

[0155] 12011. In response to a trigger operation on the region adjustment scheme of the target region, edit the target region; or, in response to a trigger operation on the region adjustment scheme of the first target region, edit the first target region.

[0156] For the explanation of terms, specific implementation methods, and corresponding beneficial effects of this embodiment, please refer to the above-described information display method embodiment. This embodiment will not be repeated here.

[0157] To better implement the above methods, this disclosure also provides an information display device, which can be integrated into an electronic device, such as a computer device, which can be a terminal, server, or other such device.

[0158] The terminal can be a mobile phone, tablet computer, smart Bluetooth device, laptop computer, personal computer, etc.; the server can be a single server or a server cluster composed of multiple servers.

[0159] For example, in this embodiment, the method of this disclosure embodiment will be described in detail by taking the information display device specifically integrated into the terminal as an example. This embodiment provides an information display device, as shown in FIG13, which may include:

[0160] The first display module 1301 is used to display the editable game scene of the target game through a graphical user interface, wherein each area of ​​the editable game scene is editable. The control and execution module 1302 is used to control the graphical user interface to display the game scene obtained by running the editable game scene in response to the operation of the editable game scene. The game scene includes a controlled virtual character. The control and execution module 1303 is used to control the controlled virtual character to execute the target game interaction behavior corresponding to the operation command in the game scene in response to the operation command. The second display module 1304 is used to display the editable game scene through a graphical user interface and display prompt information for the target area in each area of ​​the editable game scene on the graphical user interface. The target area is the area corresponding to the target game interaction behavior, and the prompt information is generated based on the target game interaction behavior.

[0161] The aforementioned device allows players to obtain relevant information about the target game interaction behavior based on the prompts, thereby improving the efficiency of subsequent editing of game scenes for players to edit.

[0162] In some embodiments, the second display module 1304 is specifically configured to perform:

[0163] The game scene to be edited and the prompt controls are displayed through a graphical user interface; in response to the triggering operation of the prompt controls, the prompt information of the target area in each area of ​​the game scene to be edited is displayed on the graphical user interface.

[0164] In some embodiments, the second display module 1304 is specifically configured to perform:

[0165] The game scene to be edited is displayed through a graphical user interface; when the target game interaction behavior is detected, a prompt control is displayed on the graphical user interface.

[0166] Through the above embodiments, the graphical user interface displays the game scene to be edited. When a target game interaction is detected, a prompt control is displayed on the graphical user interface. This achieves the goal of displaying the prompt control only when a target game interaction exists, and not displaying the prompt control when no target game interaction exists, thereby simplifying the number of controls displayed on the graphical user interface and improving the simplicity of the display interface.

[0167] In some embodiments, the second display module 1304 is specifically configured to perform:

[0168] In response to a triggering operation of the prompt control, a prompt window is displayed; in response to a triggering operation of the prompt window, prompt information for the target area in each area of ​​the game scene to be edited is displayed on the graphical user interface.

[0169] In some embodiments, the prompt window includes a viewing control, and the second display module 1304 is specifically configured to execute:

[0170] In response to a trigger action on the view control, a prompt message for the target area is displayed on the graphical user interface in each area of ​​the game scene to be edited.

[0171] In some embodiments, the second display module 1304 is specifically configured to perform:

[0172] In response to the movement of the virtual camera of the target game, the content in the game scene to be edited displayed in the graphical user interface moves with the movement of the virtual camera; when the virtual camera and the target area meet the preset distance condition, a prompt message for the target area is displayed on the target area.

[0173] In some embodiments, the prompt window further includes prompt information, and the second display module 1304 is specifically configured to execute:

[0174] In response to the triggering operation of the prompt information, the first target area in the game scene to be edited is displayed on the graphical user interface. The first target area is the target area corresponding to the first prompt information, and the first prompt information is the prompt information corresponding to the triggering operation; the first prompt information is displayed on the graphical user interface.

[0175] Through the above embodiments, it is possible to directly locate a target area and display the corresponding prompt information on the target area, without having to control a virtual camera to locate a target area, thereby improving the efficiency of players in finding the target area and further improving the efficiency of game scene editing.

[0176] In some embodiments, the graphical user interface displays prompt controls, and the second display module 1304 is further configured to perform:

[0177] In response to a triggering action on the prompt control, control the display of the prompt window.

[0178] Through the above embodiments, by responding to the trigger operation of the prompt control, the prompt window can be controlled to be displayed, thereby enabling the positioning of each target area and improving the efficiency of displaying each target area and the prompt information of each target area, thus improving the editing efficiency of the game scene.

[0179] In some embodiments, the second display module 1304 is specifically configured to perform:

[0180] In response to the triggering operation of the first prompt information, a second target area and a second prompt information corresponding to the second target area are displayed on the graphical user interface. The second target area is the next target area of ​​the first target area in the game scene to be edited.

[0181] Through the above embodiments, the prompts of adjacent target areas can be associated so that after displaying the prompt of one target area, the next target area and its prompt can be directly displayed in response to the triggering operation of the prompt of that target area, thereby improving the efficiency of displaying each target area and its prompt, and thus improving the editing efficiency of the game scene.

[0182] In some embodiments, the second display module 1304 is specifically configured to perform:

[0183] In response to the triggering operation of the prompt control, a planar view corresponding to the game scene to be edited is generated; based on the planar view, a prompt window is generated and displayed.

[0184] Through the above embodiments, a prompt window is generated and displayed based on the plan view, which can include a plan view of the game scene to be edited, so that players can know the location of the target area in the game scene to be edited through the prompt window.

[0185] In some embodiments, the second display module 1304 is specifically configured to perform:

[0186] If a target game interaction exists, a prompt window is generated based on the plan view and the prompt information. The prompt window includes the prompt information and the plan view. If no target game interaction exists, a prompt window is generated based on the plan view. The prompt window includes the plan view.

[0187] In some embodiments, the second display module 1304 is specifically configured to perform:

[0188] Based on the plan view and the prompt information, generate a prompt window; display the prompt window and display the prompt information at the target location in the prompt window. The target location is used to indicate the target planar area of ​​the plan view in the prompt window, and the target planar area is the planar area corresponding to the target area.

[0189] In some embodiments, the information display device further includes an editing module, which is configured to perform editing of the target area in response to an editing operation on the target area.

[0190] In some embodiments, the information display device further includes a generation module configured to perform:

[0191] Filter out target game interaction behaviors that meet preset conditions from the target game interaction behaviors; determine the area corresponding to the target game interaction behaviors that meet the preset conditions as the target area; generate prompt information for the target area based on the target game interaction behaviors in the target area.

[0192] Through the above embodiments, target game interaction behaviors that meet preset conditions are selected from the target game interaction behaviors; the area corresponding to the target game interaction behavior that meets the preset conditions is determined as the target area; based on the target game interaction behavior in the target area, prompt information for the target area is generated, so that prompt information is only displayed when an area is the target area, which not only displays the prompt information needed by the player, but also reduces the number of prompt information displayed.

[0193] In some embodiments, the prompt message is also used to indicate a region adjustment scheme for the target game interaction behavior, and the above-mentioned editing module is specifically configured to perform: in response to the triggering operation of the region adjustment scheme, the target region is edited according to the region adjustment scheme.

[0194] Through the above embodiments, in response to the triggering operation of the region adjustment scheme, the target region is edited according to the region adjustment scheme, so as to assist players in editing the game scene to be edited through the region adjustment scheme, and further improve the editing efficiency of the game scene.

[0195] In practice, each of the above modules can be implemented as an independent entity or can be combined arbitrarily to be implemented as the same or several entities. For the specific implementation methods and corresponding beneficial effects of each of the above modules, please refer to the previous method embodiments, which will not be repeated here.

[0196] Accordingly, this disclosure also provides an electronic device, which can be a terminal, such as a smartphone, tablet computer, laptop computer, touch screen, game console, personal computer (PC), personal digital assistant (PDA), or other terminal device. As shown in FIG14, FIG14 is a schematic diagram of the structure of the electronic device provided in this disclosure embodiment. The electronic device 1400 includes a processor 1401 with one or more processing cores, a memory 1402 with one or more computer-readable storage media, and a computer program stored on the memory 1402 and executable on the processor. The processor 1401 and the memory 1402 are electrically connected. Those skilled in the art will understand that the electronic device structure shown in the figures does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0197] The processor 1401 is the control center of the electronic device 1400. It connects various parts of the electronic device 1400 through various interfaces and lines. By running or loading software programs and / or modules stored in the memory 1402, and calling data stored in the memory 1402, it performs various functions of the electronic device 1400 and processes data, thereby monitoring the electronic device 1400 as a whole.

[0198] In this embodiment of the disclosure, the processor 1401 in the electronic device 1400 loads the instructions corresponding to the processes of one or more applications into the memory 1402 according to the following steps, and the processor 1401 runs the applications stored in the memory 1402 to realize various functions, such as:

[0199] The system displays the game scene to be edited through a graphical user interface (GUI), where each area of ​​the game scene can be edited. In response to a running operation on the game scene to be edited, the GUI displays the resulting running game scene, which includes a controlled virtual character. In response to an operation command, the system controls the controlled virtual character to execute the target game interaction behavior corresponding to the operation command within the running game scene. The system also displays the game scene to be edited through the GUI, and displays prompts for the target area in each area of ​​the game scene to be edited. The target area is the area corresponding to the target game interaction behavior, and the prompts are generated based on the target game interaction behavior.

[0200] The above embodiments enable players to learn about the relevant information of the target game interaction behavior based on the prompts, thereby improving the efficiency of subsequent editing of game scenes to be edited by players.

[0201] Optionally, the game scene to be edited is displayed through a graphical user interface, and prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface, including: displaying the game scene to be edited and prompt controls through the graphical user interface; and displaying prompt information for the target area in each region of the game scene to be edited in response to a trigger operation on the prompt controls.

[0202] Optionally, the game scene to be edited and the prompt controls are displayed through a graphical user interface, including: displaying the game scene to be edited through a graphical user interface; and controlling the display of prompt controls on the graphical user interface when a target game interaction is detected.

[0203] Through the above embodiments, the graphical user interface displays the game scene to be edited. When a target game interaction is detected, a prompt control is displayed on the graphical user interface. This achieves the goal of displaying the prompt control only when a target game interaction exists, and not displaying the prompt control when no target game interaction exists, thereby simplifying the number of controls displayed on the graphical user interface and improving the simplicity of the display interface.

[0204] Optionally, in response to a triggering operation of the prompt control, prompt information of the target area in each region of the game scene to be edited is displayed on the graphical user interface, including: in response to a triggering operation of the prompt control, displaying a prompt window; and in response to a triggering operation of the prompt window, displaying prompt information of the target area in each region of the game scene to be edited on the graphical user interface.

[0205] Optionally, the prompt window includes a viewing control that, in response to a triggering operation on the prompt window, displays prompt information about the target area in each region of the game scene to be edited on the graphical user interface, including: in response to a triggering operation on the viewing control, displaying prompt information about the target area in each region of the game scene to be edited on the graphical user interface.

[0206] Optionally, displaying prompts for the target area in various areas of the game scene to be edited on the graphical user interface includes: controlling the content in the game scene to be edited displayed on the graphical user interface to move with the movement of the virtual camera of the target game in response to the movement of the virtual camera; and displaying prompts for the target area on the target area when the virtual camera and the target area meet a preset distance condition.

[0207] Optionally, the prompt window also includes prompt information. In response to a triggering operation on the prompt window, prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface. This includes: in response to a triggering operation on the prompt information, displaying a first target area in the game scene to be edited on the graphical user interface, wherein the first target area is the target area corresponding to the first prompt information, and the first prompt information is the prompt information corresponding to the triggering operation; and displaying the first prompt information on the graphical user interface.

[0208] Through the above embodiments, it is possible to directly locate a target area and display the corresponding prompt information on the target area, without having to control a virtual camera to locate a target area, thereby improving the efficiency of players in finding the target area and further improving the efficiency of game scene editing.

[0209] Optionally, the graphical user interface displays a prompt control. After displaying the first prompt information on the graphical user interface, the system further includes: controlling the display of a prompt window in response to a triggering operation on the prompt control.

[0210] Through the above embodiments, by responding to the trigger operation of the prompt control, the prompt window can be controlled to be displayed, thereby enabling the positioning of each target area and improving the efficiency of displaying each target area and the prompt information of each target area, thus improving the editing efficiency of the game scene.

[0211] Optionally, after displaying the first prompt information on the first target area in the graphical user interface, the method further includes: in response to a triggering operation on the first prompt information, displaying a second target area on the graphical user interface and displaying a second prompt information corresponding to the second target area on the graphical user interface, wherein the second target area is the next target area of ​​the first target area in the game scene to be edited.

[0212] Through the above embodiments, the prompts of adjacent target areas can be associated so that after displaying the prompt of one target area, the next target area and its prompt can be directly displayed in response to the triggering operation of the prompt of that target area, thereby improving the efficiency of displaying each target area and its prompt, and thus improving the editing efficiency of the game scene.

[0213] Optionally, in response to a triggering operation on the prompt control, a prompt window is displayed, including: in response to a triggering operation on the prompt control, generating a planar view corresponding to the game scene to be edited; and generating and displaying the prompt window based on the planar view.

[0214] Through the above embodiments, a prompt window is generated and displayed based on the plan view, which can include a plan view of the game scene to be edited, so that players can know the location of the target area in the game scene to be edited through the prompt window.

[0215] Optionally, generating a prompt window based on the plan view includes: if there is a target game interaction behavior, generating a prompt window based on the plan view and prompt information, wherein the prompt window includes the prompt information and the plan view; if there is no target game interaction behavior, generating a prompt window based on the plan view, wherein the prompt window includes the plan view.

[0216] Optionally, a prompt window is generated and displayed based on the plan view, including: generating the prompt window based on the plan view and the prompt information; displaying the prompt window and displaying the prompt information at a target location in the prompt window, wherein the target location is used to indicate the target planar area of ​​the plan view in the prompt window, and the target planar area is the planar area corresponding to the target area.

[0217] Optionally, after displaying the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface, the method further includes: editing the target area in response to the editing operation on the target area.

[0218] Optionally, before displaying the game scene to be edited through the graphical user interface and displaying the prompt information of the target area in each area of ​​the game scene to be edited on the graphical user interface, the method further includes: filtering out target game interaction behaviors that meet preset conditions from the target game interaction behaviors; determining the area corresponding to the target game interaction behavior that meets the preset conditions as the target area; and generating prompt information of the target area based on the target game interaction behavior of the target area.

[0219] Through the above embodiments, target game interaction behaviors that meet preset conditions are selected from the target game interaction behaviors; the area corresponding to the target game interaction behavior that meets the preset conditions is determined as the target area; based on the target game interaction behavior in the target area, prompt information for the target area is generated, so that prompt information is only displayed when an area is the target area, which not only displays the prompt information needed by the player, but also reduces the number of prompt information displayed.

[0220] Optionally, the prompt message may also be used to indicate a region adjustment scheme for the target game interaction behavior. After displaying the prompt message, the prompt message may also include: in response to the triggering operation of the region adjustment scheme, editing the target region according to the region adjustment scheme.

[0221] Through the above embodiments, in response to the triggering operation of the region adjustment scheme, the target region is edited according to the region adjustment scheme, so as to assist players in editing the game scene to be edited through the region adjustment scheme, and further improve the editing efficiency of the game scene.

[0222] For details on the specific implementation methods and corresponding beneficial effects of the above operations, please refer to the detailed description of the information display method above.

[0223] Optionally, as shown in FIG14, the electronic device 1400 further includes: a touch display screen 1403, a radio frequency circuit 1404, an audio circuit 1405, an input unit 1406, and a power supply 1407. The processor 1401 is electrically connected to the touch display screen 1403, the radio frequency circuit 1404, the audio circuit 1405, the input unit 1406, and the power supply 1407. Those skilled in the art will understand that the electronic device structure shown in FIG14 does not constitute a limitation on the electronic device, and may include more or fewer components than shown, or combine certain components, or have different component arrangements.

[0224] The touch display screen 1403 can be used to display a graphical user interface (GUI) and receive operation commands generated by the user interacting with the GUI. The touch display screen 1403 may include a display panel and a touch panel. The display panel can be used to display information input by the user or information provided to the user, as well as various graphical user interfaces of the electronic device. These graphical user interfaces can be composed of graphics, text, icons, video, and any combination thereof. Optionally, the display panel can be configured using a liquid crystal display (LCD), organic light-emitting diode (OLED), or other similar technologies. The touch panel can be used to collect touch operations performed by the user on or near it (such as operations performed by the user using a finger, stylus, or any suitable object or accessory on or near the touch panel), generate corresponding operation commands, and execute the corresponding program according to the operation commands. Optionally, the touch panel may include two parts: a touch detection device and a touch controller. The touch detection device detects the user's touch location and the signal generated by the touch operation, transmitting the signal to the touch controller. The touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends it to the processor 1401. It can also receive and execute commands from the processor 1401. The touch panel can cover the display panel. When the touch panel detects a touch operation on or near it, it transmits the information to the processor 1401 to determine the type of touch event. Subsequently, the processor 1401 provides corresponding visual output on the display panel based on the type of touch event. In this embodiment, the touch panel and the display panel can be integrated into the touch display screen 1403 to achieve input and output functions. However, in some embodiments, the touch panel and the touch display screen 1403 can be implemented as two independent components to achieve input and output functions. That is, the touch display screen 1403 can also be used as part of the input unit 1406 to achieve input functions.

[0225] The radio frequency circuit 1404 can be used to transmit and receive radio frequency signals to establish wireless communication with network devices or other electronic devices, and to transmit and receive signals with network devices or other electronic devices.

[0226] Audio circuit 1405 can be used to provide an audio interface between a user and an electronic device via a speaker and a microphone. Audio circuit 1405 can convert received audio data into electrical signals and transmit them to the speaker, where the speaker converts them into sound signals for output. Conversely, the microphone converts collected sound signals into electrical signals, which are then received by audio circuit 1405, converted back into audio data, and then processed by processor 1401 before being transmitted via radio frequency circuit 1404 to, for example, another electronic device, or output to memory 1402 for further processing. Audio circuit 1405 may also include an earphone jack to provide communication between peripheral headphones and electronic devices.

[0227] The input unit 1406 can be used to receive input numbers, character information or user feature information (such as fingerprints, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.

[0228] Power supply 1407 is used to supply power to various components of electronic device 1400. Optionally, power supply 1407 can be logically connected to processor 1401 through a power management system, thereby enabling functions such as charging, discharging, and power consumption management through the power management system. Power supply 1407 may also include one or more DC or AC power supplies, recharging systems, power fault detection circuits, power converters or inverters, power status indicators, and other arbitrary components.

[0229] Although not shown in Figure 14, the electronic device 1400 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described in detail here.

[0230] In the above embodiments, the descriptions of each embodiment have different focuses. For parts not described in detail in a certain embodiment, please refer to the relevant descriptions in other embodiments.

[0231] Those skilled in the art will understand that all or part of the steps in the various methods of the above embodiments can be performed by instructions, or by instructions controlling related hardware. These instructions can be stored in a computer-readable storage medium and loaded and executed by a processor.

[0232] Therefore, embodiments of this disclosure provide a computer-readable storage medium storing a plurality of computer programs that can be loaded by a processor to execute any of the information display methods provided in embodiments of this disclosure. For example, the computer program can perform the following steps:

[0233] The system displays the game scene to be edited through a graphical user interface (GUI), where each area of ​​the game scene can be edited. In response to a running operation on the game scene to be edited, the GUI displays the resulting running game scene, which includes a controlled virtual character. In response to an operation command, the system controls the controlled virtual character to execute the target game interaction behavior corresponding to the operation command within the running game scene. The system also displays the game scene to be edited through the GUI, and displays prompts for the target area in each area of ​​the game scene to be edited. The target area is the area corresponding to the target game interaction behavior, and the prompts are generated based on the target game interaction behavior.

[0234] By following the steps above, players can learn about the relevant information of the target game interaction behavior based on the prompts, thereby improving the efficiency of editing the game scene to be edited later.

[0235] The above embodiments enable players to learn about the relevant information of the target game interaction behavior based on the prompts, thereby improving the efficiency of subsequent editing of game scenes to be edited by players.

[0236] Optionally, the game scene to be edited is displayed through a graphical user interface, and prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface, including: displaying the game scene to be edited and prompt controls through the graphical user interface; and displaying prompt information for the target area in each region of the game scene to be edited in response to a trigger operation on the prompt controls.

[0237] Optionally, the game scene to be edited and the prompt controls are displayed through a graphical user interface, including: displaying the game scene to be edited through a graphical user interface; and controlling the display of prompt controls on the graphical user interface when a target game interaction is detected.

[0238] Through the above embodiments, the game scene to be edited is displayed through a graphical user interface. When a target game interaction is detected, a prompt control is displayed on the graphical user interface. This achieves the goal of displaying the prompt control only when a target game interaction exists, and not displaying the prompt control when no target game interaction exists. This simplifies the number of controls displayed on the graphical user interface and improves the simplicity of the display interface.

[0239] Optionally, in response to a triggering operation of the prompt control, prompt information of the target area in each region of the game scene to be edited is displayed on the graphical user interface, including: in response to a triggering operation of the prompt control, displaying a prompt window; and in response to a triggering operation of the prompt window, displaying prompt information of the target area in each region of the game scene to be edited on the graphical user interface.

[0240] Optionally, the prompt window includes a viewing control that, in response to a triggering operation on the prompt window, displays prompt information about the target area in each region of the game scene to be edited on the graphical user interface, including: in response to a triggering operation on the viewing control, displaying prompt information about the target area in each region of the game scene to be edited on the graphical user interface.

[0241] Optionally, displaying prompts for the target area in various areas of the game scene to be edited on the graphical user interface includes: controlling the content in the game scene to be edited displayed on the graphical user interface to move with the movement of the virtual camera of the target game in response to the movement of the virtual camera; and displaying prompts for the target area on the target area when the virtual camera and the target area meet a preset distance condition.

[0242] Optionally, the prompt window also includes prompt information. In response to a triggering operation on the prompt window, prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface. This includes: in response to a triggering operation on the prompt information, displaying a first target area in the game scene to be edited on the graphical user interface, wherein the first target area is the target area corresponding to the first prompt information, and the first prompt information is the prompt information corresponding to the triggering operation; and displaying the first prompt information on the graphical user interface.

[0243] Through the above embodiments, it is possible to directly locate a target area and display the corresponding prompt information on the target area, without having to control a virtual camera to locate a target area, thereby improving the efficiency of players in finding the target area and further improving the efficiency of game scene editing.

[0244] Optionally, the graphical user interface displays a prompt control. After displaying the first prompt information on the graphical user interface, the system further includes: controlling the display of a prompt window in response to a triggering operation on the prompt control.

[0245] Through the above embodiments, by responding to the trigger operation of the prompt control, the prompt window can be controlled to be displayed, thereby enabling the positioning of each target area and improving the efficiency of displaying each target area and the prompt information of each target area, thus improving the editing efficiency of the game scene.

[0246] Optionally, after displaying the first prompt information on the first target area in the graphical user interface, the method further includes: in response to a triggering operation on the first prompt information, displaying a second target area on the graphical user interface and displaying a second prompt information corresponding to the second target area on the graphical user interface, wherein the second target area is the next target area of ​​the first target area in the game scene to be edited.

[0247] Through the above embodiments, the prompts of adjacent target areas can be associated so that after displaying the prompt of one target area, the next target area and its prompt can be directly displayed in response to the triggering operation of the prompt of that target area, thereby improving the efficiency of displaying each target area and its prompt, and thus improving the editing efficiency of the game scene.

[0248] Optionally, in response to a triggering operation on the prompt control, a prompt window is displayed, including: in response to a triggering operation on the prompt control, generating a planar view corresponding to the game scene to be edited; and generating and displaying the prompt window based on the planar view.

[0249] Through the above embodiments, a prompt window is generated and displayed based on the plan view, which can include a plan view of the game scene to be edited, so that players can know the location of the target area in the game scene to be edited through the prompt window.

[0250] Optionally, generating a prompt window based on the plan view includes: if there is a target game interaction behavior, generating a prompt window based on the plan view and prompt information, wherein the prompt window includes the prompt information and the plan view; if there is no target game interaction behavior, generating a prompt window based on the plan view, wherein the prompt window includes the plan view.

[0251] Optionally, a prompt window is generated and displayed based on the plan view, including: generating the prompt window based on the plan view and the prompt information; displaying the prompt window and displaying the prompt information at a target location in the prompt window, wherein the target location is used to indicate the target planar area of ​​the plan view in the prompt window, and the target planar area is the planar area corresponding to the target area.

[0252] Optionally, after displaying the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface, the method further includes: editing the target area in response to the editing operation on the target area.

[0253] Optionally, before displaying the game scene to be edited through the graphical user interface and displaying the prompt information of the target area in each area of ​​the game scene to be edited on the graphical user interface, the method further includes: filtering out target game interaction behaviors that meet preset conditions from the target game interaction behaviors; determining the area corresponding to the target game interaction behavior that meets the preset conditions as the target area; and generating prompt information of the target area based on the target game interaction behavior of the target area.

[0254] Through the above embodiments, target game interaction behaviors that meet preset conditions are selected from the target game interaction behaviors; the area corresponding to the target game interaction behavior that meets the preset conditions is determined as the target area; based on the target game interaction behavior in the target area, prompt information for the target area is generated, so that prompt information is only displayed when an area is the target area, which not only displays the prompt information needed by the player, but also reduces the number of prompt information displayed.

[0255] Optionally, the prompt message may also be used to indicate a region adjustment scheme for the target game interaction behavior. After displaying the prompt message, the prompt message may also include: in response to the triggering operation of the region adjustment scheme, editing the target region according to the region adjustment scheme.

[0256] Through the above embodiments, in response to the triggering operation of the region adjustment scheme, the target region is edited according to the region adjustment scheme, so as to assist players in editing the game scene to be edited through the region adjustment scheme, and further improve the editing efficiency of the game scene.

[0257] For details on the specific implementation methods and corresponding beneficial effects of the above operations, please refer to the detailed description of the information display method above.

[0258] The computer-readable storage medium may include: read-only memory (ROM), random access memory (RAM), disk or optical disk, etc.

[0259] Since the computer program stored in the computer-readable storage medium can execute any of the information display methods provided in the embodiments of this disclosure, the beneficial effects that any of the information display methods provided in the embodiments of this disclosure can achieve can be realized, as detailed in the preceding embodiments, and will not be repeated here.

[0260] The foregoing has provided a detailed description of an information display method, apparatus, electronic device, and computer-readable storage medium provided by the embodiments of this disclosure. Specific examples have been used to illustrate the principles and implementation methods of this disclosure. The descriptions of the above embodiments are only for the purpose of helping to understand the methods and core ideas of this disclosure. At the same time, those skilled in the art will recognize that there will be changes in the specific implementation methods and application scope based on the ideas of this disclosure. Therefore, the content of this specification should not be construed as a limitation of this disclosure.

Claims

1. An information display method, the method comprising: The target game scene to be edited is displayed through a graphical user interface, and each area in the game scene to be edited can be edited; In response to the operation of running the game scene to be edited, the graphical user interface is controlled to display the game running scene obtained by running the game scene to be edited, wherein the game running scene includes a controlled virtual character; In response to an operation command, the controlled virtual character is controlled to perform the target game interaction behavior corresponding to the operation command in the game running scene; The game scene to be edited is displayed through the graphical user interface, and prompts for target areas are displayed in various regions of the game scene to be edited on the graphical user interface. The target area is the area corresponding to the target game interaction behavior, and the prompts are generated based on the target game interaction behavior.

2. The information display method as described in claim 1, wherein, The step of displaying the game scene to be edited through the graphical user interface and displaying target area prompts in various areas of the game scene to be edited on the graphical user interface includes: The game scene to be edited and prompt controls are displayed through the graphical user interface; In response to a triggering operation of the prompt control, prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface.

3. The information display method as described in claim 2, wherein, The process of displaying the game scene to be edited and the prompt controls through the graphical user interface includes: The game scene to be edited is displayed through a graphical user interface; When the target game interaction behavior is detected, the prompt control is displayed on the graphical user interface.

4. The information display method as described in claim 2, wherein, The step of displaying prompt information for the target area in each region of the game scene to be edited on the graphical user interface in response to a trigger operation of the prompt control includes: In response to a triggering operation on the prompt control, a prompt window is displayed; In response to a triggering operation on the prompt window, prompt information for the target area in each region of the game scene to be edited is displayed on the graphical user interface.

5. The information display method as described in claim 4, wherein, The prompt window includes a viewing control. In response to a triggering operation on the prompt window, displaying prompt information for the target area in each region of the game scene to be edited on the graphical user interface includes: In response to a triggering operation on the viewing control, a prompt message for the target area in each region of the game scene to be edited is displayed on the graphical user interface.

6. The information display method as described in claim 5, wherein, The graphical user interface displays prompts for target areas in various regions of the game scene to be edited, including: In response to a movement operation of the virtual camera of the target game, the content in the game scene to be edited displayed on the graphical user interface is controlled to move as the virtual camera moves; When the virtual camera and the target area meet a preset distance condition, a prompt message for the target area is displayed on the target area.

7. The information display method as described in claim 4, wherein, The prompt window also includes prompt information. The step of displaying prompt information for the target area in each region of the game scene to be edited on the graphical user interface in response to a triggering operation on the prompt window includes: In response to the triggering operation of the prompt information, a first target area in the game scene to be edited is displayed on the graphical user interface. The first target area is the target area corresponding to the first prompt information, and the first prompt information is the prompt information corresponding to the triggering operation. The first prompt message is displayed on the graphical user interface.

8. The information display method as described in claim 7, wherein, The graphical user interface displays the prompt control, and after displaying the first prompt information on the graphical user interface, it further includes: In response to a trigger operation on the prompt control, the prompt window is controlled to be displayed.

9. The information display method as described in claim 7, wherein, After displaying the first prompt message on the first target area in the graphical user interface, the method further includes: In response to the triggering operation of the first prompt information, a second target area and a second prompt information corresponding to the second target area are displayed on the graphical user interface, wherein the second target area is the next target area of ​​the first target area in the game scene to be edited.

10. The information display method as described in claim 4, wherein, In response to a triggering operation on the prompt control, a prompt window is displayed, including: In response to the triggering operation of the prompt control, a planar view corresponding to the game scene to be edited is generated; The prompt window is generated and displayed based on the plan view.

11. The information display method as described in claim 10, wherein, Generating the prompt window based on the plan view includes: If the target game interaction behavior exists, then the prompt window is generated based on the planar view and the prompt information, and the prompt window includes the prompt information and the planar view; If the target game interaction behavior does not exist, the prompt window is generated based on the planar view, and the prompt window includes the planar view.

12. The information display method as described in claim 10, wherein, The step of generating and displaying the prompt window based on the plan view includes: The prompt window is generated based on the plan view and the prompt information; The prompt window is displayed and the prompt information is displayed at the target position in the prompt window. The target position is used to indicate the target planar area of ​​the planar view in the prompt window. The target planar area is the planar area corresponding to the target area.

13. The information display method as described in claim 1, wherein, After displaying the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface, the method further includes: In response to an editing operation on the target area, the target area is edited.

14. The information display method as described in claim 1, wherein, Before displaying the game scene to be edited through the graphical user interface and displaying the target area prompt information in each area of ​​the game scene to be edited on the graphical user interface, the method further includes: Filter out target game interaction behaviors that meet preset conditions from the target game interaction behaviors; The region corresponding to the target game interaction behavior that meets the preset conditions is determined as the target region; Based on the target game interaction behavior in the target area, generate prompt information for the target area.

15. The information display method according to any one of claims 1-14, wherein, The prompt message is also used to indicate a regional adjustment scheme for the target game interaction behavior. After displaying the prompt message, the following is also included: In response to a trigger operation on the region adjustment scheme, the target region is edited according to the region adjustment scheme.

16. An information display device, the device comprising: The first display module is used to display the game scene to be edited in the target game through a graphical user interface, wherein each area in the game scene to be edited can be edited; A control operation module is used to control the graphical user interface to display the game running scene obtained by running the game scene to be edited in response to the operation of the game scene to be edited, wherein the game running scene includes a controlled virtual character; The control execution module is used to respond to operation commands and control the controlled virtual character to perform the target game interaction behavior corresponding to the operation command in the game running scene; The second display module is used to display the game scene to be edited through the graphical user interface, and to display prompt information of the target area in each area of ​​the game scene to be edited on the graphical user interface, wherein the target area is the area corresponding to the target game interaction behavior, and the prompt information is prompt information generated based on the target game interaction behavior.

17. An electronic device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loading instructions from the memory to perform an information display method as claimed in any one of claims 1 to 15.

18. A computer-readable storage medium storing a plurality of instructions adapted for loading by a processor to perform the information display method according to any one of claims 1 to 15.

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