Card game device, computer program, and computer-readable recording medium with computer program stored thereto
Patent Information
- Authority / Receiving Office
- WO · WO
- Patent Type
- Applications
- Current Assignee / Owner
- SEGA SAMMY CREATION INC
- Filing Date
- 2024-12-19
- Publication Date
- 2026-06-25
Smart Images

Figure JP2024044961_25062026_PF_FP_ABST
Abstract
Claims
1. A card game device for playing a card game in which cards, each having a pattern indicating the type of card on its surface, are dealt face down to a user by a dealer, and the user can perform a twisting motion to flip the card face up from the edge of the card, the device comprising: a storage device and a CPU connected to the storage device, wherein the CPU performs the following actions: displays the card dealt to the user face down on a user card display screen that mimics the state of the user's hands; receives a rotation instruction for the card by inputting an operation into a predetermined input area provided on the user card display screen; rotates the card by gradually changing the orientation of the card each time a rotation instruction is received; and displays an icon of a predetermined shape prompting the input of the rotation instruction in the predetermined input area, rotating it to match the current orientation of the card.
2. A card game device according to claim 1, wherein the storage device stores setting information that defines the orientation and order of the changes of each of the cards to be changed in stages, and the CPU rotates the cards by sequentially changing the orientation of the cards to each of the orientations defined in the setting information each time it receives a rotation instruction.
3. A card game device according to claim 2, wherein the shape of the card is rectangular, the setting information specifies the orientation of the card as diagonally upward to the right, sideways to the right, downward, diagonally downward to the left, sideways to the left, and upward, and the CPU rotates the card each time it receives a rotation instruction such that the orientation from one short side of the card to the other short side changes sequentially to diagonally upward to the right, sideways to the right, downward, diagonally downward to the left, sideways to the left, and upward.
4. A card game device according to claim 1, wherein the CPU performs the following actions: receiving a flick instruction to return a card distributed to the user to the dealer; and, in response to the flick instruction, moving the card displayed on the user card display screen to a dealer card display screen that mimics the dealer's hand and displaying it face up.
5. A card game device according to claim 1, wherein the CPU performs the following actions: receiving the squeegee operation by the user; and, in response to the squeegee operation, displaying the face-down cards on the user card display screen in a manner that they are gradually turned over.
6. A card game device according to claim 5, wherein the CPU receives a flipping instruction to flip a face-down card face up without performing or interrupting the flipping operation, and flips the card face up in response to the flipping instruction.
7. A card game device according to claim 6, wherein the card game is baccarat, and the CPU performs the following actions: displaying cards dealt to opponents not bet by the user on a dealer card display screen that mimics the dealer's hand; and, upon receiving a flip instruction, flipping an opponent's card face up if one is displayed face down on the dealer card display screen, and flipping a card face up on the user card display screen if no opponent's card is displayed face down on the dealer card display screen.
8. A card game device according to claim 5, wherein the CPU performs the following: if a predetermined time has elapsed since the dealer distributed the cards to the user, and the user has not started the squeezing operation, the CPU displays information on the user card display screen prompting the user to start the squeezing operation.
9. A computer program for running a card game in which cards, each having a pattern indicating the type of card on its surface, are dealt face down to a user by a dealer, and the user can perform a twisting motion to flip the cards face up from the edge of the card, the program for running the card game on a computer, the program comprising: the steps of: displaying the cards dealt to the user face down on a user card display screen that mimics the state of the user's hands; receiving a rotation instruction for the card by inputting an operation into a predetermined input area provided on the user card display screen; rotating the card by gradually changing the orientation of the card each time a rotation instruction is received; and displaying an icon of a predetermined shape prompting the input of the rotation instruction in the predetermined input area, rotating it to match the current orientation of the card.
10. A computer-readable recording medium on which the computer program described in claim 9 is recorded.