Virtual-character control method and apparatus, and electronic device and readable storage medium

By determining the motion parameters of game characters to avoid target areas and controlling their movement to avoid virtual objects, the problem of easily recognizable game agents is solved, thus improving the player's gaming experience.

WO2026145026A1PCT designated stage Publication Date: 2026-07-09NETEASE (HANGZHOU) NETWORK CO LTD

Patent Information

Authority / Receiving Office
WO · WO
Patent Type
Applications
Current Assignee / Owner
NETEASE (HANGZHOU) NETWORK CO LTD
Filing Date
2025-12-18
Publication Date
2026-07-09

AI Technical Summary

Technical Problem

In existing technologies, game agents are easily identified by players when they are near enemy game characters, which reduces the player's gaming experience.

Method used

By determining the target movement parameters of the target game character in the game scene to avoid the target area, including the target movement direction, the game character's movement is controlled to avoid the target virtual object, thereby improving the level of intelligence and making it less likely to be recognized by the player.

Benefits of technology

This improves the intelligence level of the game's AI agent, making it less likely for players to recognize it when it is near a target virtual object, thus enhancing the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

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Abstract

A virtual-character control method and apparatus, and an electronic device and a readable storage medium. The method comprises: in response to it being determined that a target game character in a game scene is about to enter a target region where a target virtual object is located, on the basis of the position of the target game character and the position of the target virtual object, determining a target motion parameter for the target game character to avoid the target region, wherein the target motion parameter at least comprises a target motion direction of the target game character; on the basis of the target motion parameter, determining a target position out of the target region; and controlling the target game character to move towards the target position. The degree of intelligence of the target game character can be improved, such that the target game character is not prone to being identified by a player, thereby improving the game experience of players.
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