Game combined transport external mining management method and device and computer readable storage medium
By synchronously downloading and calculating local encoding during game installation, the problems of low efficiency, poor security, and copyright disputes in game joint operation and external procurement management are solved, realizing an efficient and secure user binding solution and improving user experience.
Patent Information
- Application Number
- CN202511564763.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-10-29
- Publication Date
- 2026-02-03
AI Technical Summary
The existing management of game joint operation and external procurement suffers from low efficiency, poor security, unsatisfactory user experience, and is prone to game copyright disputes.
By downloading installation information synchronously when downloading the game installation package, and passing it to the operating system's installer during game installation, the joint operation client reads the installation information, calculates the local code, and sends it to the external procurement service for comparison, thus achieving automatic user binding.
It has enabled more efficient, safer, and more convenient management of game joint operation and external procurement, avoiding game copyright disputes and improving the user experience.
Smart Images

Figure CN121455504A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of mobile communications, and more particularly to a method, device, and computer-readable storage medium for managing game joint operation and procurement. Background Technology
[0002] Currently, game co-operation by various mobile phone and other terminal manufacturers involves external procurement business. The premise for realizing this business is generally to inject the unique code of the external procurement channel into the game package. In this way, after users install the game and log in, they can identify which external procurement channel introduced the game, thereby cooperating on external procurement business.
[0003] However, more and more game packages are undergoing security hardening, making them impossible to modify and thus preventing the injection of unique codes from external procurement channels. Some manufacturers can only modify the login process, such as using an invitation code mechanism or requiring external procurement channels to provide game user accounts for manual binding in the backend. Clearly, these solutions have several problems: First, requiring users to enter an invitation code upon login results in a poor user experience and may cause resentment among non-external procurement users; second, manually binding external procurement channels in the backend is inefficient; and third, modifying the game package can easily lead to copyright issues for the game developer.
[0004] Therefore, optimizing the management strategy for game joint operation and external procurement has become an urgent technical problem to be solved. Summary of the Invention
[0005] In order to overcome the shortcomings of the existing technology, the purpose of this invention is to provide a game joint operation and procurement management method, device and computer-readable storage medium to solve the problems of low efficiency, poor security, poor user experience and easy occurrence of game copyright disputes in the current game joint operation and procurement.
[0006] This invention proposes a game joint operation and external procurement management method, applied to a terminal, the method comprising: When downloading the game's installation package, the installation information corresponding to the installation package is downloaded simultaneously, and when the game is installed, the installation information is passed to the operating system's installer; When the game is launched, the corresponding joint operation client is started, and the installation information in the installer is read through the joint operation client to calculate the local code. The local code is sent to the external procurement service corresponding to the game. If the local code is consistent with the cloud code of the external procurement service, the user of the game is bound to the external procurement channel corresponding to the installation information. Otherwise, the user is bound to the official channel corresponding to the game.
[0007] Optionally, the method further includes: The external procurement service applies for the approval of the game through the external procurement channel, and generates a sub-package link for the game through the external procurement channel after the approval is granted; An algorithm is randomly selected, and the algorithm identifier of the algorithm and the channel identifier of the external procurement channel are encrypted together to obtain the installation information; The installation information is included in the download link parameters of the installation package so that when the terminal downloads the installation package, the installation information is downloaded simultaneously.
[0008] Optionally, the step of reading the installation information from the installer through the intermodal transport client to calculate the local code specifically includes: The installation information is decrypted and decoded using the intermodal transport client to obtain the algorithm identifier and the channel identifier; The local code is obtained by calling the algorithm corresponding to the algorithm identifier through the intermodal transport client.
[0009] Optionally, the step of reading the installation information from the installer through the intermodal client to calculate the local code further includes: When the user logs into the game, the joint operation client checks whether the game has the local encoding. If the local code exists, the local code will be sent to the game joint operation server corresponding to the joint operation client.
[0010] Optionally, sending the local encoding to the external acquisition service corresponding to the game specifically includes: The joint operation client running on the terminal sends the local code to the game joint operation server; The game joint operation server sends the local code to the external procurement service, and the external procurement service identifies the local code.
[0011] Optionally, the step of identifying the local code by the external procurement service further includes: The external procurement service can be used to query game sub-package data and external procurement channel information corresponding to the local code; If the game subpackage data and the external procurement channel information exist, the user of the game will be bound to the external procurement channel corresponding to the installation information; otherwise, the user will be bound to the official channel corresponding to the game.
[0012] Optionally, the step of reading the installation information from the installer through the intermodal client to calculate the local code further includes: When the game joint operation server processes the user's login process, it checks whether it receives the local encoding returned by the joint operation client; If the game distribution server receives the local code, it calls the preset game external acquisition interface and performs channel identification through the game external acquisition interface.
[0013] Optionally, the channel identification via the game outsourcing interface further includes: The game sourcing interface is used to query the sourcing service for game sub-package data and sourcing channel information corresponding to the local code; If the game subpackage data and the external procurement channel information exist, the user of the game will be bound to the external procurement channel corresponding to the installation information; otherwise, the user will be bound to the official channel corresponding to the game.
[0014] The present invention also proposes a game joint operation and external procurement management device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, it implements the steps of the game joint operation and external procurement management method as described in any of the preceding claims.
[0015] The present invention also proposes a computer-readable storage medium storing a game joint operation and external procurement management program, which, when executed by a processor, implements the steps of the game joint operation and external procurement management method as described in any of the preceding claims.
[0016] The game joint operation and external procurement management method, device, and computer-readable storage medium of this invention achieve the following: When downloading a game's installation package, installation information corresponding to the installation package is downloaded simultaneously; when the game is installed, the installation information is transmitted to the operating system's installer; when the game is launched, the joint operation client corresponding to the game is started, and the installation information in the installer is read through the joint operation client to calculate a local code; the local code is sent to the external procurement service corresponding to the game; if the local code matches the cloud code of the external procurement service, the user of the game is bound to the external procurement channel corresponding to the installation information; otherwise, the user is bound to the official channel corresponding to the game. This achieves a more efficient, safer, and more convenient game joint operation and external procurement management solution, avoids game copyright disputes, and enhances the user experience. Attached Figure Description
[0017] The present invention will be further described below with reference to the accompanying drawings and embodiments. In the accompanying drawings: Figure 1 This is a flowchart of the first embodiment of the game joint operation and external procurement management method of the present invention; Figure 2 This is a flowchart of the second embodiment of the game joint operation and external procurement management method of the present invention; Figure 3 This is a flowchart of the third embodiment of the game joint operation and external procurement management method of the present invention; Figure 4 This is a flowchart of the fourth embodiment of the game joint operation and external procurement management method of the present invention; Figure 5 This is a flowchart of the fifth embodiment of the game joint operation and external procurement management method of the present invention; Figure 6 This is a flowchart of the sixth embodiment of the game joint operation and external procurement management method of the present invention; Figure 7 This is a flowchart of the seventh embodiment of the game joint operation and external procurement management method of the present invention; Figure 8 This is a flowchart of the eighth embodiment of the game joint operation and external procurement management method of the present invention. Detailed Implementation
[0018] It should be understood that the specific embodiments described herein are for illustrative purposes only and are not intended to limit the scope of the invention.
[0019] In the following description, the use of suffixes such as "module," "part," or "unit" to denote elements is solely for the purpose of illustrative purposes and has no specific meaning in itself. Therefore, "module," "part," or "unit" may be used interchangeably.
[0020] Example 1 Figure 1 This is a flowchart of the first embodiment of the game joint operation and external procurement management method of the present invention. A game joint operation and external procurement management method, the method comprising: S1. When downloading the game's installation package, simultaneously download the installation information corresponding to the installation package, and when installing the game, pass the installation information to the operating system's installer; S2. When the game is launched, the joint operation client corresponding to the game is started, and the installation information in the installer is read through the joint operation client to calculate the local code. S3. Send the local code to the external procurement service corresponding to the game. If the local code is consistent with the cloud code of the external procurement service, bind the user of the game to the external procurement channel corresponding to the installation information; otherwise, bind the user to the official channel corresponding to the game.
[0021] In this embodiment, a unique identifier code generation program is implemented through a game joint operation client running in the terminal. The program does not have a fixed generation algorithm. The algorithm is issued by the game external procurement service. The generated identifier, i.e. the aforementioned local code, is used by the external procurement service for comparison. If they match, it is determined to be an external procurement channel. If they do not match, it is determined to be an official channel (i.e., the user downloads, installs, and runs the game through the game's official website link).
[0022] In this embodiment, when the game procurement service generates a game package download link for the procurement channel, it writes both the algorithm UUID and the channel UUID into the download link as the aforementioned installation information.
[0023] In this embodiment, during the process of a user downloading and installing a game via a link, both the algorithm UUID and the channel UUID are automatically passed to the operating system's installer, such as Google's app installer.
[0024] In this embodiment, after the game is installed and opened, it automatically reads the algorithm UUID and channel UUID information from the operating system's installer and integrates them into the subsequent login process.
[0025] In this embodiment, the external procurement service will compare the unique code calculated by the intermodal client algorithm, i.e., the local code, with the cloud code on the external procurement service side. If they match, the user will be automatically bound to the external procurement channel.
[0026] It is easy to see that this embodiment does not require any modification to the game package and can efficiently complete the automatic binding of game user external acquisition channel information.
[0027] The beneficial effects of this embodiment are as follows: when downloading the game's installation package, the installation information corresponding to the installation package is downloaded simultaneously; when the game is installed, the installation information is transmitted to the operating system's installer; when the game is launched, the joint operation client corresponding to the game is started, and the installation information in the installer is read through the joint operation client to calculate the local code; the local code is sent to the external procurement service corresponding to the game; if the local code matches the cloud code of the external procurement service, the user of the game is bound to the external procurement channel corresponding to the installation information; otherwise, the user is bound to the official channel corresponding to the game. This achieves a more efficient, safer, and more convenient game joint operation and external procurement management solution, avoiding game copyright disputes and enhancing the user experience.
[0028] Example 2 Figure 2 This is a flowchart of the second embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the method further includes: S01. The external procurement service applies for the approval of the game through the external procurement channel, and when the approval is approved, generates a sub-package link for the game through the external procurement channel. S02. Randomly select an algorithm, and encrypt the algorithm identifier and the channel identifier of the external procurement channel together to obtain the installation information; S03. The installation information is included in the download link parameters of the installation package so that when the terminal downloads the installation package, the installation information is downloaded simultaneously.
[0029] In this embodiment, the game joint operation client implements a unique identifier generation program. This program does not specify the generation algorithm; the algorithm is generated and distributed by an external procurement service.
[0030] In this embodiment, the above algorithms include various algorithms such as custom hash algorithms, RSA public-private key encryption algorithms, and AES algorithms.
[0031] In this embodiment, specifically, firstly, the game joint operation server generates an algorithm and generates the algorithm UUID, and then sends it to each joint operation client through the push service for subsequent external procurement channel identification handshake confirmation.
[0032] In this embodiment, the formula for the above algorithm is unified as follows: External procurement channel handshake identifier = algorithm (i.e., channel UUID).
[0033] In this embodiment, after the game outsourcing service obtains approval for the game sub-package application from the outsourcing channel, it generates a sub-package link for the corresponding game of that channel. At this stage, no modifications are made to the game package.
[0034] In this embodiment, without making any modifications to the game package, an algorithm is randomly selected, and the algorithm UUID and channel UUID are encrypted with AES and Base64 encoded, and then included in the download link parameters of the game package, in the form of https: / / xxx / xxx?installReference=xxx, where the content of the parameter installReference is the installation information mentioned above.
[0035] In this embodiment, the external procurement service generates a handshake identifier for the external procurement channel based on the corresponding algorithm and channel UUID, and writes it into the data table of the game sub-package.
[0036] The beneficial effects of this embodiment are as follows: The external procurement service applies for game approval through the external procurement channel, and upon approval, generates a sub-package link for the game through the external procurement channel; an algorithm is randomly selected, and the algorithm identifier and the channel identifier of the external procurement channel are encrypted together to obtain the installation information; the installation information is included in the download link parameters of the installation package, so that when the terminal downloads the installation package, the installation information is downloaded simultaneously. This avoids any modification to the game package, improves security, and avoids copyright disputes.
[0037] Example 3 Figure 3 This is a flowchart of the third embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the step of reading the installation information in the installer through the joint operation client to calculate the local code specifically includes: S21. Decrypt and decode the installation information using the intermodal transport client to obtain the algorithm identifier and the channel identifier; S22. The intermodal transport client calls the algorithm corresponding to the algorithm identifier to calculate the channel identifier and obtain the local code.
[0038] In this embodiment, during the process of the user downloading and installing the game according to the link, the content of the installReference parameter (i.e., installation information) is automatically passed to the Google installer and saved in the Google SDK (Software Development Kit).
[0039] In this embodiment, when the game is installed and opened, the game joint operation client will automatically read the content of this parameter from the Google SDK, and then perform Base64 decoding and AES decryption to obtain the algorithm UUID and channel UUID.
[0040] In this embodiment, for the specific algorithm obtained, the external procurement channel handshake identifier is calculated according to the formula: external procurement channel handshake identifier = algorithm (channel UUID), and is used as the local code of this embodiment.
[0041] It is easy to see that in this embodiment, since the algorithm is specified by the server and both the algorithm UUID and the channel UUID are transmitted in encrypted form, the security of the entire external procurement automatic binding process is further enhanced.
[0042] The beneficial effect of this embodiment is that the installation information is decrypted and decoded by the joint operation client to obtain the algorithm identifier and the channel identifier; the local encoding is obtained by calling the algorithm corresponding to the algorithm identifier through the joint operation client to calculate the channel identifier. This improves the security of the encryption and parsing process, and the entire process does not affect the game's installation package.
[0043] Example 4 Figure 4 This is a flowchart of the fourth embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the step of reading the installation information in the installer through the joint operation client to calculate the local code further includes: S23. When the user logs into the game, the joint operation client detects whether the game has the local encoding; S24. If the local code exists, the local code is sent to the game joint operation server corresponding to the joint operation client.
[0044] In this embodiment, when a user logs in, if the joint operation client discovers that it has generated the handshake identifier or has cached the aforementioned local encoding, it will be passed as a login parameter to the game joint operation server.
[0045] The beneficial effect of this embodiment is that, when the user logs into the game, the joint operation client detects whether the game has the local code; if the local code exists, it is sent to the game joint operation server corresponding to the joint operation client. This achieves a handshake interaction between the joint operation client and its corresponding game joint operation server.
[0046] Example 5 Figure 5 This is a flowchart of the fifth embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the step of sending the local code to the external procurement service corresponding to the game specifically includes: S31. The joint operation client running on the terminal sends the local code to the game joint operation server; S32. The game joint operation server sends the local code to the external procurement service, and the external procurement service identifies the local code.
[0047] In this embodiment, when the game joint operation server is processing the login process, if it finds a parameter with an external procurement channel handshake identifier or the local code, it will pass this parameter or code to the game external procurement service so that the game external procurement service can identify the external procurement channel.
[0048] In this embodiment, the game outsourcing service will query the corresponding game sub-package data and its outsourcing channel information based on the outsourcing channel handshake identifier.
[0049] The beneficial effect of this embodiment is that the local code is sent to the game joint operation server by the joint operation client running on the terminal; the game joint operation server sends the local code to the external procurement service, and the external procurement service identifies the local code. This achieves a handshake interaction between the joint operation server and its corresponding game external procurement service.
[0050] Example 6 Figure 6 This is a flowchart of the sixth embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the step of identifying the local code by the external procurement service further includes: S33. Query the game sub-package data and external procurement channel information corresponding to the local code through the external procurement service; S34. If the game subpackage data and the external procurement channel information exist, then bind the user of the game to the external procurement channel corresponding to the installation information; otherwise, bind the user to the official channel corresponding to the game.
[0051] In this embodiment, based on the game outsourcing service described above, the corresponding game sub-package data and its outsourcing channel information are queried according to the outsourcing channel handshake identifier. If the information exists, it indicates that this is a legitimate outsourcing user, and the user is bound to the outsourcing channel to complete the automatic binding process of outsourcing. If the information does not exist, the user is still identified as an official user.
[0052] The beneficial effect of this embodiment is that it queries the game sub-package data and sub-package channel information corresponding to the local code through the external procurement service; if the game sub-package data and the external procurement channel information exist, the user of the game is bound to the external procurement channel corresponding to the installation information; otherwise, the user is bound to the official channel corresponding to the game. Thus, binding between different channels is achieved on the external procurement service side.
[0053] Example 7 Figure 7 This is a flowchart of the seventh embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the step of reading the installation information in the installer through the joint operation client to calculate the local code further includes: S41. When the game joint operation server processes the user's login process, it checks whether it receives the local code returned by the joint operation client; S42. If the game joint operation server receives the local code, it calls the preset game external acquisition interface and performs channel identification through the game external acquisition interface.
[0054] In this embodiment, unlike the above method, channel identification is performed using a game external procurement interface, that is, the game joint operation server identifies and marks the channel.
[0055] In this embodiment, when the game joint operation server processes the login process, if it finds a parameter with an external procurement channel handshake identifier, it will call the game external procurement interface to identify the external procurement channel.
[0056] The beneficial effect of this embodiment is that, when the game joint operation server processes the user's login process, it detects whether it receives the local code returned by the joint operation client; if the game joint operation server receives the local code, it calls a preset game external acquisition interface and performs channel identification through the game external acquisition interface. This enables the game joint operation server to identify and bind channels, facilitating subsequent verification of binding data with the game external acquisition service side.
[0057] Example 8 Figure 8 This is a flowchart of the eighth embodiment of the game joint operation and external procurement management method of the present invention. Based on the above embodiment, the step of channel identification through the game external procurement interface further includes: S43. Query the game sub-package data and external procurement channel information corresponding to the local code from the external procurement service through the game external procurement interface; S44. If the game subpackage data and the external procurement channel information exist, then bind the user of the game to the external procurement channel corresponding to the installation information; otherwise, bind the user to the official channel corresponding to the game.
[0058] In this embodiment, based on the interface provided by the game procurement service, the game joint operation server queries the corresponding game sub-package data and its procurement channel information according to the procurement channel handshake identifier. If the information exists, it indicates that this is a legitimate procurement user, and the user is bound to the procurement channel to complete the automatic binding process of procurement. If the information does not exist, the user is still identified as an official user.
[0059] The beneficial effect of this embodiment is that it queries the external procurement service for game sub-package data and external procurement channel information corresponding to the local encoding through the game external procurement interface; if the game sub-package data and external procurement channel information exist, the user of the game is bound to the external procurement channel corresponding to the installation information; otherwise, the user is bound to the official channel corresponding to the game. Therefore, no modifications to the game package are required, thus completing the channel binding process for game external procurement users more efficiently and securely. This does not change the user's login process, improves the user's gaming experience, and comprehensively enhances the security of game joint operation and its external procurement business.
[0060] Example 9 Based on the above embodiments, the present invention also proposes a game joint operation and external procurement management device, which includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the computer program is executed by the processor, it implements the steps of the game joint operation and external procurement management method as described in any of the above embodiments.
[0061] It should be noted that the above-described device embodiments and method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments, and the technical features in the method embodiments are also applicable to the device embodiments, which will not be repeated here.
[0062] Example 10 Based on the above embodiments, the present invention also proposes a computer-readable storage medium storing a game joint operation and external procurement management program, which, when executed by a processor, implements the steps of the game joint operation and external procurement management method as described in any of the above claims.
[0063] It should be noted that the above-described medium embodiments and method embodiments belong to the same concept. The specific implementation process can be found in the method embodiments, and the technical features in the method embodiments are also applicable to the medium embodiments, which will not be repeated here.
[0064] The game joint operation and external procurement management method, device, and computer-readable storage medium of this invention achieve the following: When downloading a game's installation package, installation information corresponding to the installation package is downloaded simultaneously; when the game is installed, the installation information is transmitted to the operating system's installer; when the game is launched, the joint operation client corresponding to the game is started, and the installation information in the installer is read through the joint operation client to calculate a local code; the local code is sent to the external procurement service corresponding to the game; if the local code matches the cloud code of the external procurement service, the user of the game is bound to the external procurement channel corresponding to the installation information; otherwise, the user is bound to the official channel corresponding to the game. This achieves a more efficient, safer, and more convenient game joint operation and external procurement management solution, avoids game copyright disputes, and enhances the user experience.
[0065] It should be noted that, in this document, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such a process, method, article, or apparatus. Unless otherwise specified, an element defined by the phrase "comprising one..." does not exclude the presence of other identical elements in the process, method, article, or apparatus that includes that element.
[0066] The sequence numbers of the above embodiments of the present invention are for descriptive purposes only and do not represent the superiority or inferiority of the embodiments.
[0067] Through the above description of the embodiments, those skilled in the art can clearly understand that the methods of the above embodiments can be implemented by means of software plus necessary general-purpose hardware platforms. Of course, they can also be implemented by hardware, but in many cases the former is a better implementation method. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product is stored in a storage medium (such as ROM / RAM, magnetic disk, optical disk) and includes several instructions to cause a terminal (which may be a mobile phone, computer, server, air conditioner, or network device, etc.) to execute the methods described in the various embodiments of the present invention.
[0068] The embodiments of the present invention have been described above with reference to the accompanying drawings. However, the present invention is not limited to the specific embodiments described above. The specific embodiments described above are merely illustrative and not restrictive. Those skilled in the art can make many other forms under the guidance of the present invention without departing from the spirit and scope of the claims. All of these forms are within the protection scope of the present invention.
Claims
1. A method for managing game joint operation and external procurement, applied to a terminal, characterized in that, The method includes: When downloading the game's installation package, the installation information corresponding to the installation package is downloaded simultaneously, and when the game is installed, the installation information is passed to the operating system's installer; When the game is launched, the corresponding joint operation client is started, and the installation information in the installer is read through the joint operation client to calculate the local code. The local code is sent to the external procurement service corresponding to the game. If the local code is consistent with the cloud code of the external procurement service, the user of the game is bound to the external procurement channel corresponding to the installation information. Otherwise, the user is bound to the official channel corresponding to the game.
2. The game joint operation and external procurement management method according to claim 1, characterized in that, The method further includes: The external procurement service applies for the approval of the game through the external procurement channel, and generates a sub-package link for the game through the external procurement channel after the approval is granted; An algorithm is randomly selected, and the algorithm identifier of the algorithm and the channel identifier of the external procurement channel are encrypted together to obtain the installation information; The installation information is included in the download link parameters of the installation package so that when the terminal downloads the installation package, the installation information is downloaded simultaneously.
3. The game joint operation and external procurement management method according to claim 2, characterized in that, The step of reading the installation information from the installer through the intermodal transport client to calculate the local code specifically includes: The installation information is decrypted and decoded using the intermodal transport client to obtain the algorithm identifier and the channel identifier; The local code is obtained by calling the algorithm corresponding to the algorithm identifier through the intermodal transport client.
4. The game joint operation and external procurement management method according to claim 3, characterized in that, The step of reading the installation information from the installer through the intermodal transport client to calculate the local code further includes: When the user logs into the game, the joint operation client checks whether the game has the local encoding. If the local code exists, the local code will be sent to the game joint operation server corresponding to the joint operation client.
5. The game joint operation and external procurement management method according to claim 4, characterized in that, Sending the local encoding to the external acquisition service corresponding to the game specifically includes: The joint operation client running on the terminal sends the local code to the game joint operation server; The game joint operation server sends the local code to the external procurement service, and the external procurement service identifies the local code.
6. The game joint operation and external procurement management method according to claim 5, characterized in that, The step of identifying the local encoding by the external acquisition service further includes: The external procurement service can be used to query game sub-package data and external procurement channel information corresponding to the local code; If the game subpackage data and the external procurement channel information exist, the user of the game will be bound to the external procurement channel corresponding to the installation information; otherwise, the user will be bound to the official channel corresponding to the game.
7. The game joint operation and external procurement management method according to claim 4, characterized in that, The step of reading the installation information from the installer through the intermodal transport client to calculate the local code further includes: When the game joint operation server processes the user's login process, it checks whether it receives the local encoding returned by the joint operation client; If the game distribution server receives the local code, it calls the preset game external acquisition interface and performs channel identification through the game external acquisition interface.
8. The game joint operation and external procurement management method according to claim 7, characterized in that, The channel identification via the game external acquisition interface further includes: The game sourcing interface is used to query the sourcing service for game sub-package data and sourcing channel information corresponding to the local code; If the game subpackage data and the external procurement channel information exist, the user of the game will be bound to the external procurement channel corresponding to the installation information; otherwise, the user will be bound to the official channel corresponding to the game.
9. A game joint operation and procurement management device, characterized in that, The device includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When executed by the processor, the computer program implements the steps of the game joint operation and external procurement management method as described in any one of claims 1 to 8.
10. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a game joint operation and external procurement management program, which, when executed by a processor, implements the steps of the game joint operation and external procurement management method as described in any one of claims 1 to 8.
